Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 17:29:19 Player: Oldman Pu Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (191) 955 Value Destroyed (5501) 5501 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (969) 969 TOTAL SCORE: 11685 Bonus ------- High Alert Combat Kills 669 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 253/300 Energy 47/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Huge Storage Unit Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Superbattery Advanced Targeting Computer Hardened Heavy Armor Plating Improved System Restoration Module > --- WEAPON ----------- Shock Rifle Improved Medium Laser EM Pulse Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Armored Treads Armored Treads Cryofiber Web Improved Heat Sink Improved Heat Sink Coolant Injector Huge Storage Unit Improved Medium Armor Plating Improved Shield Generator Shock Rifle Shock Rifle Particle Gun Latent Energy Streamer Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Flak Cannon [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . 2 . . . 2 2 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . Utility 5 | . . . 2 . . . 1 2 . . Weapon 2 | . . . . . . . 1 . 1 . Parts Attached 145 | 6 11 1 24 . 8 . 38 27 27 3 Power 18 | 1 3 . 5 . . . 4 2 2 1 Engine 14 | 1 3 . 5 . . . 3 1 1 . Core 4 | . . . . . . . 1 1 1 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 3 . 9 . . . 6 4 8 1 Treads 3 | . . . 1 . . . . . 2 . Leg 3 | . . . 3 . . . . . . . Wheel 23 | 2 3 . 3 . . . 6 4 4 1 Hover 2 | . . . . . . . . . 2 . Flight 2 | . . . 2 . . . . . . . Utility 38 | 1 2 . 4 . 2 . 16 6 6 1 Device 14 | . . . 1 . . . 8 1 4 . Storage 9 | 1 1 . 2 . 2 . 3 . . . Processor 3 | . 1 . 1 . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 12 | . . . . . . . 5 4 2 1 Artifact . | . . . . . . . . . . . Weapon 56 | 2 3 1 6 . 6 . 12 15 11 . Energy Gun 29 | . 3 . 3 . 2 . 9 5 7 . Energy Cannon 10 | . . . . . 2 . 1 5 2 . Ballistic Gun 17 | 2 . 1 3 . 2 . 2 5 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . 3 . 2 2 . . Parts Lost 50 | . 5 1 4 . . . 8 19 4 9 Power 5 | . 1 . 1 . . . 1 1 . 1 Propulsion 12 | . 3 . 2 . . . 1 5 . 1 Utility 14 | . . . . . . . 3 5 1 5 Weapon 19 | . 1 1 1 . . . 3 8 3 2 Highest Loss Streak 9 | . 4 1 2 . . . 4 9 2 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 84 97 98 100 99 100 96 90 91 66 Engine 8 | . 9 14 10 11 11 11 8 5 1 . Treads 3 | . . . 1 11 11 11 2 . 4 . Leg 2 | . . . 10 . . . . . . . Wheel 12 | . 20 28 7 11 11 11 15 13 9 18 Device 9 | . . . 9 11 11 11 10 13 12 18 Storage 18 | . 14 14 22 22 22 22 18 15 13 6 Processor 9 | . 11 14 11 11 11 11 8 6 6 5 Protection 3 | . . . . . . . 5 8 8 1 Energy Gun 15 | . 21 15 11 22 18 11 19 15 12 8 Energy Cannon 1 | . . . . . . . 4 4 4 . Ballistic Gun 5 | . 6 10 10 . 3 11 3 2 8 . Naked Turns 12 | . . . . . . . . . . 12 Heaviest Build 101 | 10 17 17 58 56 58 58 83 88 101 80 Greatest Support 40 | 20 20 20 20 12 12 12 24 24 40 34 Greatest Overweight (x) 19 | . 4 . 19 4 4 4 5 6 9 4 Average Overweight (x) 2 | . . . 3 4 4 4 2 3 2 1 Largest Inventory Capacity 25 | 8 10 10 20 20 20 20 25 20 20 20 Average Capacity 18 | 6 9 10 19 20 20 20 20 20 20 18 Most Carried 20 | . 10 10 20 20 20 20 20 19 20 20 Average Carried 16 | . 6 9 17 19 19 20 19 15 17 18 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 5 Final Carried 20 | . 10 9 20 20 20 20 14 19 20 3 Class Distribution -------------------- 40% | Mutant 18% | Skirmisher 14% | Scavenger-Mutant 12% | Gunner 8% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Matter Collected 2677 | 260 355 27 564 20 . 43 547 456 405 . Remotely . | . . . . . . . . . . . Salvage Created 7225 | . 525 132 1204 116 . 43 2181 1935 1089 . Parts 435 | . 38 5 70 6 . 3 146 113 54 . Haulers Intercepted 12 | . 2 . 4 . . . 5 . 1 . Recyclers Shooed 4 | . . 1 . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 123 | . 11 3 21 3 . 1 42 27 15 . Guns 96 | . 7 3 21 3 . 1 36 19 6 . Cannons 15 | . . . . . . . 6 2 7 . AOE 10 | . 3 . . . . . . 6 1 . Classes Destroyed 19 | . 6 1 2 1 . 1 4 3 1 . Worker 19 | . 5 . 1 . . . 5 8 . . Builder 11 | . 1 . . . . . 4 4 2 . Tunneler 1 | . . . . . . . . . 1 . Hauler 12 | . 2 . 4 . . . 5 . 1 . Recycler 6 | . . . . . . . . 6 . . Mechanic 1 | . . . 1 . . . . . . . Operator 2 | . . . . . . . 1 1 . . Watcher 16 | . 3 . 4 . . . 4 3 2 . Swarmer 33 | . 6 . 3 . . . 15 6 3 . Grunt 47 | . 5 2 13 2 . . 15 4 6 . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . Protector 2 | . . . . . . . . 2 . . Sentry 17 | . . . 5 . . . 8 2 2 . Demolisher 1 | . . 1 . . . . . . . . Specialist 5 | . . . . . . . 2 3 . . Hunter 6 | . . . . . . 1 . 5 . . Programmer 8 | . . . . . . . . 4 4 . Heavy 2 | . . . . . . . 1 1 . . Best Kill Streak 16 | . 4 2 4 3 . 1 8 16 4 . Combat Bots Only 8 | . 3 2 4 3 . 1 4 8 4 . Max Kills in Single Turn 14 | . 3 1 2 2 . 1 3 14 2 . Gunslinging 1 | . . . 1 1 . . 1 . . . Exploded 6 | . 3 . . . . . . 6 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Hostile Shots Fired 711 | . 65 14 97 4 . 6 169 260 76 20 Missed 191 | . 13 2 29 . . 1 42 82 21 1 Damage Taken 9267 | . 663 239 912 45 . 93 2327 2987 1174 827 Core 1945 | . 132 88 263 . . . 266 324 179 693 Absorbed by Shields 223 | . . . . . . . 39 . 141 43 Regen/Repaired (Parts) 115 | . . . 26 . . . 89 . . . Core Remaining (%) 50 | 100 . 12 . . . 34 51 53 . . Volleys Fired 407 | . 73 9 83 2 . 3 125 75 36 1 Largest 4 | . 2 2 2 2 . 2 3 3 4 4 Hottest 259 | . 100 100 119 119 . 86 197 216 259 203 Shots Fired 1043 | . 142 17 164 4 . 6 365 207 134 4 Gun 941 | . 142 17 164 4 . 6 323 176 105 4 Cannon 102 | . . . . . . . 42 31 29 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 294 | . 70 3 83 . . 3 55 65 14 1 Thermal 654 | . 72 14 81 4 . 3 310 136 33 1 Explosive . | . . . . . . . . . . . Electromagnetic 95 | . . . . . . . . 6 87 2 Robot Hit Streak 23 | . 12 12 18 5 . 3 12 11 23 3 Robot Miss Streak 7 | . 4 1 3 . . 3 7 5 3 1 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 6 | . . 1 1 1 . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 . . Shots Hit Robots 669 | . 92 13 114 4 . 3 213 146 81 3 Core Hits 365 | . 34 8 48 4 . 2 94 132 42 1 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 31 | . 3 2 4 1 . . 16 3 2 . Burn 28 | . 3 2 3 1 . . 16 3 . . Destroy 1 | . . . 1 . . . . . . . Corrupt 2 | . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13787 | . 1008 159 1576 65 . 48 4136 4839 1916 40 Guns 9817 | . 886 154 1550 65 . 48 3586 2401 1087 40 Cannons 1690 | . . . . . . . 550 503 637 . Explosions 2231 | . 122 . . . . . . 1935 174 . Melee . | . . . . . . . . . . . Ramming 49 | . . 5 26 . . . . . 18 . Kinetic 2667 | . 339 16 787 . . 13 559 789 148 16 Thermal 8241 | . 547 138 763 65 . 35 3577 2328 765 23 Explosive 18 | . . . . . . . . . 18 . Electromagnetic 2812 | . 122 . . . . . . 1722 967 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . 4 4 . . . . . 7 1 18 Average Corruption 4 | . 3 4 . . . . . 6 1 11 Corruption Purged 2 | . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . Effects 34 | . 16 4 . . . . . 6 2 6 Message Errors 12 | . 7 1 . . . . . 2 1 1 Matter Fused 3 | . 1 1 . . . . . . . 1 Heat Flow Errors 3 | . 2 . . . . . . 1 . . Energy Discharges 3 | . 1 . . . . . . . . 2 Data Loss (minor) 5 | . 2 . . . . . . 1 1 1 Data Loss (major) 4 | . 2 1 . . . . . 1 . . Misfires 2 | . 1 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 223 | . . . . . . . 5 163 55 . Projectiles 38 | . . . . . . . 5 3 30 . Explosions 185 | . . . . . . . . 160 25 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 781 | . . 2 12 . . . . 374 393 . Shots 12 | . . . . . . . . 6 6 . Rammed 5 | . . 1 3 . . . . . 1 . Targets Rammed 5 | . . 1 3 . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 722 | . 258 218 188 42 . . 539 368 722 20 Average Temperature 117 | . 82 93 53 23 . . 116 119 202 20 Received Heat Transfer 1970 | . 369 48 444 24 . . 661 276 142 6 Effects 18 | . 2 1 . . . . 9 1 5 . Shutdowns 2 | . . . . . . . 2 . . . Energy Bleed 6 | . . . . . . . 4 1 1 . Interference 3 | . 2 1 . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 3 | . . . . . . . 1 . 2 . Damage (minor) 2 | . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 12 | . . . . . . . . 9 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . 2 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 33 | . 5 . 7 . . . 12 8 1 . Heat Transferred 18233 | . 1803 555 2072 222 . 74 8177 4157 1123 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 2 2 . Latent Energy Used 239 | . . . . . . . . 239 . . LE Corruption 5 | . . . . . . . . 5 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Peak Influence 819 | . 240 104 334 177 . 45 819 791 643 211 Initial 375 | . . 44 40 107 . . 17 350 375 211 Average 258 | . 99 81 119 176 . 6 378 422 390 189 Maximum Alert Level 3 | . 1 . 1 . . . 3 3 2 1 Low Security (%) 46 | 100 83 100 79 100 . 100 27 . . 53 Level 1 28 | . 16 . 20 . . . 19 46 66 46 Level 2 21 | . . . . . . . 44 44 33 . Level 3 3 | . . . . . . . 8 9 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 3 . 4 . . . 11 6 6 . Investigation 8 | . . . 3 . . . 2 1 2 . Extermination 5 | . . . . . . . . 1 4 . Reinforcement 13 | . 3 . 1 . . . 5 4 . . Assault 1 | . . . . . . . 1 . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 2 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Distress Signals 7 | . 2 . . . . . 2 3 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 205 | . 17 18 30 2 . 1 64 49 18 6 Peak Tracking Total 14 | . 3 14 4 2 . 1 8 12 4 6 Tactical Retreats 8 | . 1 1 . . . . 4 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Traps Triggered 8 | . 3 . 1 . . . 1 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . Reused 1 | . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Machines Disabled 24 | . 2 . . . . . 2 10 10 . Max in Single Turn 5 | . 2 . . . . . 1 5 4 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Machines Accessed 34 | . 4 . 8 . 4 1 10 2 5 . Terminals 18 | . 2 . 5 . . 1 7 1 2 . Fabricators 3 | . . . . . . . . 1 2 . Repair Stations 3 | . . . 1 . . . 1 . 1 . Recycling Units 3 | . 2 . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 139 | . 16 . 22 . 49 4 36 2 10 . Successful 96 | . 4 . 15 . 49 3 20 . 5 . Failed 43 | . 12 . 7 . . 1 16 2 5 . Catastrophic 5 | . 1 . . . . . 1 1 2 . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 52 | . 7 . 15 . . 4 22 1 3 . Fabricators 6 | . . . . . . . . 1 5 . Repair Stations 10 | . . . 3 . . . 5 . 2 . Recycling Units 10 | . 9 . 1 . . . . . . . Scanalyzers 6 | . . . 3 . . . 3 . . . Garrison Access 6 | . . . . . . . 6 . . . Terminal Hacks 83 | . 4 . 10 . 49 3 16 . 1 . Record 63 | . . . 1 . 49 2 11 . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 3 | . . . 3 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . Locate Traps 4 | . 2 . 1 . . . . . 1 . Reprogram Traps 1 | . . . 1 . . . . . . . Security Status 1 | . . . . . . . 1 . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . Zone Layout 3 | . . . 2 . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . . 4 . Load Schematic 2 | . . . . . . . . . 2 . Build 2 | . . . . . . . . . 2 . Repair Station Hacks 6 | . . . 2 . . . 4 . . . Scan Component 3 | . . . 1 . . . 2 . . . Repair 3 | . . . 1 . . . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . Used 1 | . . . . . . . 1 . . . Hacking Detections 26 | . 4 . 6 . . 1 8 2 5 . Full Trace Events 6 | . . . 1 . . 1 2 . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built 4 | . . . . . . . . . 4 . Authchips . | . . . . . . . . . . . Time 62 | . . . . . . . . . 62 . Total Part Build Rating 8 | . . . . . . . . . 8 . Parts Repaired 3 | . . . 1 . . . 2 . . . Time 96 | . . . 32 . . . 64 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . Programmers 4 | . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Total Allies 3 | . . . . 2 . . . . . 1 Largest Group 2 | . . . . 2 2 . . . . 1 Highest-Rated Group 47 | . . . . 47 47 . . . . 31 Highest-Rated Ally 31 | . . . . 31 31 . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 12 Total Damage 189 | . . . . . . . . . . 189 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Turns Passed 10466 | 34 1065 276 2377 396 1224 179 2094 1350 1317 154 Spaces Moved 5524 | 33 855 147 1034 255 776 114 1087 575 520 128 Core 70 | 3 58 . 9 . . . . . . . Treads 110 | . . . . . . . . . 110 . Legs 170 | . . . 170 . . . . . . . Wheels 5036 | 30 797 147 820 255 776 114 1087 575 307 128 Hover 103 | . . . . . . . . . 103 . Flight 35 | . . . 35 . . . . . . . Fastest Speed 50 | 50 80 80 80 150 150 150 120 120 116 101 Average Speed 142 | 77 93 80 181 150 150 150 127 138 192 104 Slowest Speed 1000 | 80 250 80 1000 150 150 150 165 180 330 140 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 3 92 34 63 60 93 29 86 16 13 73 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 2 | . . . . . . . 2 . . . Terrain Destroyed 178 | . . . . . . . 17 98 63 . Melee . | . . . . . . . . . . . Projectile 23 | . . . . . . . 17 2 4 . AOE 155 | . . . . . . . . 96 59 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Total 7308 | 38 992 289 1376 266 839 118 1529 958 757 146 Wait 1020 | . 38 132 180 4 41 . 229 254 128 14 Move 5515 | 32 854 146 1033 254 775 113 1086 574 520 128 Hop . | . . . . . . . . . . . Pick Up 115 | . 11 . 30 3 7 1 16 24 23 . Fast Attach 36 | 6 6 . 6 . . . 12 2 4 . Attach 51 | . . 1 4 . 4 . 10 19 10 3 Detach 6 | . . . 1 . . . 3 . 2 . Swap 58 | . 5 . 14 . 4 . 16 6 13 . Drop 95 | . 5 . 22 3 8 1 32 4 20 . Fire 407 | . 73 9 83 2 . 3 125 75 36 1 Melee . | . . . . . . . . . . . Ram 5 | . . 1 3 . . . . . 1 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 8) 199 | -10/Materials | Discovered new exit (range 3) 220 | -10/Materials | Discovered new exit (range 15) 285 | -10/Materials | Lost 4 parts (1p2n1w) 325 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 5) 639 | -10/Materials | Discovered new exit (range 7) 649 | -10/Materials | Identified exit to Mines 659 | -10/Materials | Core integrity fell below 50% 901 | -10/Materials | Build established: Scavenger-Mutant 1100 | -10/Materials | Entered Mines 1328 | -10/Mines | Discovered new exit (range 11) 1345 | -10/Mines | Assembled infested the area 1350 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1363 | -10/Mines | Core integrity fell below 20% 1376 | -10/Mines | Entered Materials 1376 | -9/Materials | Evolved 2 slots: Utility x2 2625 | -9/Materials | Discovered new exit (range 15) 2634 | -9/Materials | Build established: Mutant 2964 | -9/Materials | Core integrity fell below 50% 3157 | -9/Materials | Discovered new exit (range 10) 3372 | -9/Materials | Discovered new exit (range 7) 3556 | -9/Materials | Discovered new exit (range 9) 3645 | -9/Materials | Repaired Arm. Wheel 3753 | -9/Materials | Entered Mines 4105 | -9/Mines | Learned 4 Materials zone layouts 4125 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4128 | -9/Mines | Found Prototype Device 4141 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4141 | -9/Mines | Discovered new exit (range 5) 4149 | -9/Mines | Entered Exiles 4149 | -9/Exiles | Accompanied by 2 allies 4179 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4187 | -9/Exiles | Met 8R-AWN 4223 | -9/Exiles | Met EX-HEX 4347 | -9/Exiles | Met EX-DEC 4379 | -9/Exiles | Learned location of Zion (-6) 4461 | -9/Exiles | Visited The Gauntlet 4716 | -9/Exiles | Discovered new exit (range 10) 4818 | -9/Exiles | Met EX-BIN 4839 | -9/Exiles | Aligned with FarCom system 4841 | -9/Exiles | Given EX-Vault access code 4905 | -9/Exiles | Opened EX-Vault 4915 | -9/Exiles | Found Prototype Storage 4917 | -9/Exiles | Identified Superbattery 4964 | -9/Exiles | Found Prototype Energy Cannon 4966 | -9/Exiles | Identified Firepult 4981 | -9/Exiles | Found Prototype Energy Cannon 4982 | -9/Exiles | Identified Latent Energy Streamer 5033 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5193 | -9/Exiles | Discovered new exit (range 14) 5373 | -9/Exiles | Stole two prototypes: Superbattery, Latent Energy Streamer 5373 | -9/Exiles | Entered Mines 5522 | -8/Mines | Discovered new exit (range 7) 5552 | -8/Mines | Entered Materials 5552 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5553 | -8/Materials | Identified exit to Factory 5624 | -8/Materials | Identified Exp. Sensor Array 5993 | -8/Materials | Build established: Skirmisher 6123 | -8/Materials | Discovered exit to Factory (range 6) 6159 | -8/Materials | Garrison activated, responded to threat 6727 | -8/Materials | Discovered exit to Factory (range 13) 7179 | -8/Materials | Repaired Arm. Wheel 7213 | -8/Materials | Repaired Arm. Wheel 7552 | -8/Materials | First assault squad dispatched 7619 | -8/Materials | Lost 4 parts (1p1n1u1w) 7646 | -8/Materials | Entered Factory 7646 | -7/Factory | Evolved 2 slots: Utility x2 7648 | -7/Factory | FarCom data flow suspended 8025 | -7/Factory | Build established: Gunner 8615 | -7/Factory | Lost 3 parts (1n1u1w) 8729 | -7/Factory | Cargo convoy interrupted 8788 | -7/Factory | Destroyed 8 combat bots 8788 | -7/Factory | Lost 9 parts (1p3u5w) 8874 | -7/Factory | Discovered new exit (range 15) 8996 | -7/Factory | Entered another Factory area 8996 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9002 | -6/Factory | Lost 3 parts (2n1u) 9305 | -6/Factory | Build established: Scavenger-Tank 9752 | -6/Factory | Fabricated Arm. Wheel (x2) 9777 | -6/Factory | Build established: Gunner 10023 | -6/Factory | Fabricated Arm. Wheel (x2) 10313 | -6/Factory | Sucked down chute 10313 | -6/Factory | Entered Waste 10314 | -6/Waste | Met a frightened Derelict 10316 | -6/Waste | Spotted C-40 Crusher 10326 | -6/Waste | Spotted C-40 Crusher 10328 | -6/Waste | EMP discharged 10328 | -6/Waste | System corruption reached 10% 10328 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10340 | -6/Waste | Spotted C-40 Crusher 10349 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10350 | -6/Waste | Spotted C-40 Crusher 10360 | -6/Waste | Spotted C-40 Crusher 10403 | -6/Waste | Spotted C-40 Crusher 10428 | -6/Waste | EMP discharged 10450 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10452 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10453 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10454 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10455 | -6/Waste | Crushed by Compactor (1 part destroyed) 10458 | -6/Waste | Core integrity fell below 50% 10459 | -6/Waste | Crushed by Compactor (1 part destroyed) 10464 | -6/Waste | Core integrity fell below 20% 10467 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 10452_ Wheel destroyed. 10453_ Hcp. Storage Unit crushed. 10453_ Arm. Wheel crushed. 10453_ Coolant Injector crushed. 10454_ Gatling Laser crushed. 10454_ Imp. Heat Sink crushed. 10454_ Broken Arm. Wheel crushed. 10454_ Cryofiber Web crushed. 10454_ Mic. Nuclear Core crushed. 10455_ Gatling Laser crushed. 10455_ Arm. Treads crushed. 10455_ Imp. Shield Generator crushed. 10455_ Gauss Rifle crushed. 10455_ Adv. Targeting Computer crushed. 10456_ Fission Core crushed. 10456_ Arc Projector crushed. 10456_ Imp. Heat Sink crushed. 10456_ Arm. Treads crushed. 10457_ Mic. Nuclear Core crushed. 10459_ Imp. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####???????????????????###???????????????????????? | | #??????? ????????? #?????????????????????? | | #??????? #??????? #?????????????????????? | | #??????# #??????? #?????????????????????? | | #??????# #??????? #??? ????????????????? | | #??????# #??????? #### ?????????????????? | | #??????# #??????# ??????????????????? | | #??????# #??????# ???????????????????? | | #??????# #??????# ????????????????????? | | #??????# #??????# ?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | !#??????#[ #??????# #?????????????????????? | | ######## ######## ###???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | CCCC! #???????????????????? | | ######## ########CCCC###???????????????????? | | #??????# #??????#[]@=#?????????????????????? | | #??????# #??????#]CC*#?????????????????????? | | #??????# #??????# CC=#?????????????????????? | | ######## #??????# CC ###???????????????????? | | #??????# CCCC #???????????????????? | | #??????# CCCC #???????????????????? | | #??????# CC #???????????????????? | | #??????# #???????????????????? | | ########! #??????# ###???????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ????? ?????? ????????????????????? | | ???# ???? #???????????????????? | | #??# #??# / #???????????????????? | | #??# #??# #???????????????????? | | #??# #??# #???????????????????? | | #??# #??# #???????????????????? | | #??# #??# #???????????????????? | | #??# #??# #???????????????????? | | ######??##########??##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 1810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 825 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed SpectralPlasmaCutter Manual? 0 Play Time 02:05:09 Cumulative 155.1 hours Start 2024.03.10 @ 11:46:40 End 2024.03.11 @ 17:29:19 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 89 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ff7fe85-aa4f-4b21-89b2-47f94651b63c