Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.30 @ 01:00:26 Player: Scott Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (114) 570 Value Destroyed (4676) 4676 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (4604) 4604 TOTAL SCORE: 16870 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 67 Follower Combat Kills 237 Aligned with FarCom 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 80/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Light Particle Reactor Improved Power Shielding Proton Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Target Analyzer Core Analyzer Core Analyzer Improved Weapon Cycler Improved Power Shielding Improved Power Shielding Advanced Thermal Shield Mini Drone Bay > --- WEAPON ----------- Gamma Rifle Heavy Phase Cannon KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Medium Treads Medium Treads Core Reset Matrix Tesla Rifle Proton Cannon Railgun Linear Accelerator [Rating: 116] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Hypervelocity Gauss Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . . . . 4 2 . . 2 2 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . 1 . Utility 9 | . . . . . 2 2 . . 2 1 2 . . . . Weapon 2 | . . . . . 1 . . . . . . . . 1 . Parts Attached 113 | 6 4 3 2 1 28 2 2 12 8 8 18 7 3 4 5 Power 13 | 1 1 . . . 3 . 1 2 . 2 3 . . . . Engine 3 | 1 . . . . 1 . . 1 . . . . . . . Core 4 | . 1 . . . 2 . . . . . 1 . . . . Reactor 6 | . . . . . . . 1 1 . 2 2 . . . . Propulsion 25 | 2 . . 1 . 9 . 1 5 . . 3 . . 2 2 Treads 11 | . . . . . . . . 4 . . 3 . . 2 2 Leg 14 | 2 . . 1 . 9 . 1 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 42 | 1 3 2 . 1 5 2 . 1 6 4 9 4 3 . 1 Device 19 | . 1 2 . 1 2 1 . . . 1 5 2 3 . 1 Storage 3 | 1 2 . . . . . . . . . . . . . . Processor 5 | . . . . . 1 . . . 1 . 2 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . . . . . 2 1 . 1 5 3 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 . 1 1 . 11 . . 4 2 2 3 3 . 2 2 Energy Gun 16 | . . 1 . . 8 . . 1 1 . 2 1 . 2 . Energy Cannon 2 | . . . . . . . . . 1 . . 1 . . . Ballistic Gun 7 | 2 . . 1 . 1 . . . . 1 . 1 . . 1 Ballistic Cannon 6 | . . . . . . . . 3 . 1 1 . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 2 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 1 3 . . 1 . . . . . 1 1 Parts Lost 29 | . . 3 . . . . . 1 1 2 9 . . . 13 Power 3 | . . . . . . . . . . 1 1 . . . 1 Propulsion 4 | . . 1 . . . . . . . . 1 . . . 2 Utility 14 | . . . . . . . . . 1 1 5 . . . 7 Weapon 8 | . . 2 . . . . . 1 . . 2 . . . 3 Highest Loss Streak 10 | . . 3 . . . . . 1 1 2 3 . . . 10 Average Slot Usage (%) 92 | . 89 90 75 100 99 96 100 99 100 97 87 93 92 93 77 Core 3 | . 1 14 14 14 6 7 . . . . 2 . . . . Reactor 5 | . . . . . . . 6 6 6 10 6 10 10 9 6 Treads 10 | . . . . . . . . 17 20 17 13 10 10 14 12 Leg 9 | . 28 23 15 28 26 23 23 5 . . . . . . . Device 11 | . 1 14 14 14 18 7 7 7 6 9 17 21 19 19 15 Storage 7 | . 16 14 14 14 9 7 7 7 6 5 5 5 5 4 3 Processor 8 | . . . . . 2 7 7 7 13 11 14 21 21 19 16 Protection 13 | . . . . . 5 19 23 22 26 22 10 9 10 9 4 Energy Gun 7 | . . 4 14 14 16 15 15 7 6 5 3 . . 2 2 Ballistic Gun 5 | . 28 18 1 14 9 7 7 . . 3 5 4 5 4 3 Ballistic Cannon 5 | . . . . . . . . 13 13 6 5 5 5 4 5 Naked Turns 6 | . . . . . . . . . . . . . . . 6 Heaviest Build 91 | 9 24 27 25 25 37 42 53 67 75 91 83 76 75 81 81 Greatest Support 131 | 20 20 20 20 20 30 30 45 84 76 76 103 103 103 131 131 Greatest Overweight (x) 5 | . 1 2 2 1 1 1 1 2 . 1 1 . . . 5 Average Overweight (x) . | . . 1 1 1 . 1 . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 7 10 9 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 4 9 8 9 9 9 9 9 9 9 9 9 9 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 7 9 8 10 10 10 10 10 10 10 10 10 9 10 4 Class Distribution -------------------- 29% | Mutant 18% | Scavenger-Tank 15% | Scavenger-Mutant 13% | Scavenger-Gunner 8% | Tank 4% | Scavenger-Skirmisher 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Tank | -7/Factory Commander-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Matter Collected 3007 | 184 142 33 . 17 386 28 20 713 323 114 642 241 42 122 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5305 | . 253 58 . . 1274 75 . 1071 279 84 1205 405 129 333 139 Parts 240 | . 13 . . . 59 3 . 49 12 2 62 12 4 19 5 Haulers Intercepted 7 | . . . . . 3 . . 3 . . 1 . . . . Recyclers Shooed 4 | . 1 . . . 1 . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . 12 4 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 93 | . 5 4 . . 17 1 . 15 6 2 25 6 5 6 1 Guns 53 | . 5 4 . . 15 . . 2 1 1 15 3 3 3 1 Cannons 36 | . . . . . . . . 12 5 1 10 3 2 3 . AOE 3 | . . . . . 2 . . 1 . . . . . . . Classes Destroyed 16 | . 3 1 . . 5 . . 2 3 . 1 . . . 1 Worker 4 | . . . . . . . . . 2 . 2 . . . . Builder 3 | . 1 . . . 1 . . 1 . . . . . . . Hauler 7 | . . . . . 3 . . 3 . . 1 . . . . Recycler 6 | . . . . . 3 . . 3 . . . . . . . Carrier 1 | . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . . . . Watcher 3 | . 1 . . . . . . 1 . . 1 . . . . Swarmer 26 | . . . . . 3 . . 3 3 . 9 . 5 3 . Grunt 30 | . 5 . . . 12 . . 3 . . 6 4 . . . Brawler 1 | . . . . . . . . . 1 . . . . . . Duelist 2 | . . . . . . . . . . . 1 . . . 1 Sentry 9 | . . . . . 2 1 . 1 1 1 1 1 . 1 . Hunter 2 | . . . . . . . . 2 . . . . . . . Programmer 18 | . . . . . . . . 6 . 1 8 1 . 2 . Behemoth 1 | . . . . . . . . . 1 . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . Best Kill Streak 11 | . 3 2 . . 10 1 . 5 3 1 11 3 5 3 2 Combat Bots Only 10 | . 3 2 . . 5 1 . 5 3 1 10 3 5 3 1 Max Kills in Single Turn 2 | . 1 1 . . 2 1 . 2 2 1 2 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Damage Taken 8107 | . 225 389 . . 629 25 . 586 389 774 1425 154 175 238 3098 Core 1892 | . 28 78 . . 55 4 . 35 57 190 131 . 11 42 1261 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 53 | . . . . . . . . . . . . . . 4 49 Core Remaining (%) 86 | 100 . . . 57 90 . . 94 93 81 . . 87 . . Volleys Fired 296 | . 35 14 . . 46 2 . 51 18 14 73 10 6 12 15 Largest 4 | . 2 2 . . 3 3 . 3 3 3 3 3 3 4 4 Hottest 263 | . 40 50 . . 131 125 . 203 203 203 171 188 188 263 263 Shots Fired 677 | . 70 22 . . 109 6 . 115 49 33 145 29 14 38 47 Gun 458 | . 70 22 . . 109 6 . 44 18 25 102 14 6 24 18 Cannon 219 | . . . . . . . . 71 31 8 43 15 8 14 29 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 418 | . 70 17 . . 38 2 . 71 31 19 97 20 8 14 31 Thermal 137 | . . 5 . . 11 . . 10 18 14 48 9 6 12 4 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 122 | . . . . . 60 4 . 34 . . . . . 12 12 Robot Hit Streak 36 | . 33 14 . . 36 22 . 18 18 16 32 33 34 29 33 Robot Miss Streak 7 | . 2 2 . . 2 . . 7 4 1 2 . 2 . 2 Penetration Max 1 | . . . . . . . . 1 1 1 1 1 . . 1 Secondary Targets 2 | . . . . . 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 . . . . . Shots Hit Robots 516 | . 56 17 . . 89 6 . 81 33 30 117 21 6 29 31 Core Hits 237 | . 18 7 . . 54 2 . 37 13 6 56 12 6 14 12 Critical Hits 85 | . . . . . 1 1 . 36 19 3 19 4 . . 2 Critical Kills 32 | . . . . . . . . 15 5 1 7 3 . . 1 Critical Parts Destroyed 42 | . . . . . 1 1 . 21 8 1 9 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11441 | . 456 163 . . 1751 124 . 1396 620 762 3723 622 188 779 857 Guns 6787 | . 456 163 . . 1370 124 . 457 223 602 2320 340 86 372 274 Cannons 4206 | . . . . . . . . 872 397 160 1403 282 102 407 583 Explosions 448 | . . . . . 381 . . 67 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 7133 | . 456 112 . . 255 34 . 872 397 475 2909 520 117 377 609 Thermal 2730 | . . 51 . . 521 . . 243 223 287 814 102 71 341 77 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 1578 | . . . . . 975 90 . 281 . . . . . 61 171 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . 2 2 2 . . . 2 . 1 7 7 7 1 4 Average Corruption 3 | . . 2 2 2 . . . 1 . 1 5 7 7 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 80 | . . 3 6 1 . . . 3 . 1 37 21 5 . 3 Message Errors 17 | . . . 1 . . . . 1 . . 5 7 1 . 2 Matter Fused 9 | . . . . . . . . . . . 6 2 1 . . Heat Flow Errors 12 | . . 3 1 . . . . . . . 5 3 . . . Energy Discharges 6 | . . . . 1 . . . 1 . . 4 . . . . Parts Rejected 2 | . . . . . . . . . . . . 1 1 . . Data Loss (minor) 15 | . . . 4 . . . . . . 1 4 5 1 . . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . . Misfires 2 | . . . . . . . . . . . 2 . . . . Targeting Errors 14 | . . . . . . . . 1 . . 10 2 1 . . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 73 | . . . . . 24 . . . . 15 30 . . 4 . Projectiles 49 | . . . . . . . . . . 15 30 . . 4 . Explosions 24 | . . . . . 24 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 42 | . . . . . . . . 11 2 1 19 3 . . 6 Impact . | . . . . . . . . . . . . . . . . Kinetic 39 | . . . . . . . . 11 2 1 17 2 . . 6 Secondary 3 | . . . . . . . . . . . 2 1 . . . Self-Inflicted Damage 182 | . . . . . 182 . . . . . . . . . . Shots 7 | . . . . . 7 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 537 | . 18 303 115 . 256 21 . 369 398 537 374 360 298 345 162 Average Temperature 123 | . 8 105 63 . 97 14 . 111 165 250 119 148 171 153 44 Received Heat Transfer 1103 | . 132 20 . . 306 . . 27 60 36 111 69 . 18 324 Effects 24 | . . . . . 3 . . 5 2 8 2 1 3 . . Shutdowns 4 | . . . . . . . . 1 . 3 . . . . . Energy Bleed 5 | . . . . . 1 . . 1 1 2 . . . . . Interference 11 | . . . . . 2 . . 2 1 1 2 . 3 . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . Siege Activations 3 | . . . . . . . . . . . . 1 . 1 1 Total Turns 43 | . . . . . . . . . . . . 15 . 12 16 Longest Duration 16 | . . . . . . . . . . . . 15 . 12 16 Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Fried 6 | . . . . . 4 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . 1 . . 3 . Heat Transferred 3743 | . . 148 . . 609 . . 359 333 407 1221 148 74 333 111 Parts Sabotaged 10 | . . . . . . . . . . . . . . . 10 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 7 . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Peak Influence 1615 | . 256 129 . . 401 165 48 192 113 82 304 . . 256 1615 Initial 125 | . . 29 . . . 120 48 29 18 25 9 . . 95 125 Average 126 | . 118 59 . . 170 122 48 57 46 45 115 . . 134 1588 Maximum Alert Level 5 | . 1 . . . 2 . . . . . 1 . . 1 5 Low Security (%) 85 | 100 72 100 . 100 53 100 100 100 100 100 76 . . 81 . Level 1 11 | . 27 . . . 46 . . . . . 23 . . 18 . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . 99 Squads Dispatched 32 | . . . . . 3 . . 7 2 2 5 . . 1 12 Investigation 2 | . . . . . 1 . . . . . 1 . . . . Extermination 12 | . . . . . . . . 5 2 1 3 . . 1 . Reinforcement 6 | . . . . . 2 . . 2 . 1 1 . . . . Assault 12 | . . . . . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Distress Signals 11 | . 3 . . . 2 . . 2 1 . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 202 | . 17 12 . . 22 1 . 23 14 4 30 7 5 7 60 Peak Tracking Total 41 | . 5 13 . . 5 1 . 6 3 3 11 3 5 5 41 Tactical Retreats 9 | . 2 3 . . . . . 3 . . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Traps Triggered 7 | . 2 . . . . 1 . 2 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Machines Disabled 9 | . . . . . 4 . . . 1 1 1 . . . 2 Max in Single Turn 2 | . . . . . 2 . . . 1 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Machines Accessed 30 | . 5 1 4 . 5 1 . 6 2 2 4 . . . . Terminals 14 | . 5 . . . 4 1 . 2 . . 2 . . . . Fabricators 6 | . . . . . . . . 2 1 2 1 . . . . Repair Stations 2 | . . . . . 1 . . . 1 . . . . . . Recycling Units 3 | . . . . . . . . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 103 | . 13 1 49 . 15 1 . 13 2 3 6 . . . . Successful 84 | . 10 1 49 . 12 . . 8 1 1 2 . . . . Failed 19 | . 3 . . . 3 1 . 5 1 2 4 . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . Terminals 35 | . 13 . . . 11 1 . 7 . . 3 . . . . Fabricators 8 | . . . . . . . . 3 1 3 1 . . . . Repair Stations 5 | . . . . . 4 . . . 1 . . . . . . Recycling Units 5 | . . . . . . . . 3 . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 71 | . 10 1 49 . 8 . . 3 . . . . . . . Record 49 | . . . 49 . . . . . . . . . . . . Prototype ID Bank 5 | . 3 . . . 2 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . Hauler Manifests 6 | . 2 . . . 3 . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 2 . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . . 3 1 1 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Build 5 | . . . . . . . . 2 1 1 1 . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 2 . . 1 . . . . Retrieve Components 3 | . . . . . . . . 2 . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 . . . 4 1 . 5 1 2 3 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 8 | . . . . . . . . 4 1 . 3 . . . . Matter 723 | . . . . . . . . 252 153 . 318 . . . . Time 232 | . . . . . . . . 67 81 . 84 . . . . Total Robot Build Rating 35 | . . . . . . . . 16 1 . 18 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . 2 . 2 . . . . . Matter 446 | . . . . . . . . 212 . 234 . . . . . Time 164 | . . . . . . . . 106 . 58 . . . . . Total Part Build Rating 26 | . . . . . . . . 12 . 14 . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . Time 64 | . . . . . 64 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Total Allies 8 | . . . . . . . . 4 1 . 3 . . . . Largest Group 5 | . . . . . . . . 4 5 . 3 3 . . . Highest-Rated Group 90 | . . . . . . . . 48 58 . 90 90 . . . Highest-Rated Ally 30 | . . . . . . . . 12 12 . 30 30 . . . Total Orders 19 | . . 3 . 1 . . . . 6 . 1 2 1 4 1 STAY 2 | . . . . . . . . . 2 . . . . . . FOLLOW 2 | . . . . . . . . . 2 . . . . . . PICKUP 1 | . . . . . . . . . 1 . . . . . . COLLECT 1 | . . . . . . . . . 1 . . . . . . EXPLORE 10 | . . 2 . 1 . . . . . . 1 1 1 3 1 RETURN 3 | . . 1 . . . . . . . . . 1 . 1 . Ally Attacks 103 | . . 44 . . . . . . 52 . . 7 . . . Total Damage 973 | . . 228 . . . . . . 572 . . 173 . . . Kills 11 | . . 4 . . . . . . 6 . . 1 . . . Allies Corrupted 1 | . . 1 . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . Drone Launches 26 | . . 9 . 1 . . . . . . 2 3 3 6 2 Drone Recoveries 19 | . . 6 . . . . . . . . . 3 3 5 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Turns Passed 11284 | 52 511 444 1287 146 949 230 399 2193 1418 542 1740 618 107 388 260 Spaces Moved 5553 | 36 277 245 734 75 405 138 262 1033 743 265 773 340 38 100 89 Core 10 | 8 . . . . . . . . . . . . . . 2 Treads 3166 | . . . . . . . . 820 743 265 773 340 38 100 87 Legs 2377 | 28 277 245 734 75 405 138 262 213 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 150 120 150 163 163 160 160 160 160 160 Average Speed 159 | 104 123 158 175 150 137 150 148 159 163 182 162 160 160 160 163 Slowest Speed 300 | 120 150 180 180 150 150 150 150 200 163 183 183 160 160 160 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 43 98 93 97 45 4 93 37 16 8 28 51 20 7 34 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 . . . . . . . 3 . . . Spaces Dug 3 | . . . . . . . . . . . . . . . 3 Terrain Destroyed 104 | . . . . . 60 . . 1 . 4 18 8 7 2 4 Melee . | . . . . . . . . . . . . . . . . Projectile 43 | . . . . . . . . . . 4 18 8 7 2 4 AOE 61 | . . . . . 60 . . 1 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Total 7543 | 49 390 283 736 108 719 158 275 1479 913 297 1177 397 75 309 178 Wait 1454 | 2 68 19 . 31 200 11 . 367 136 7 293 36 29 190 65 Move 5539 | 35 276 244 733 74 404 138 261 1032 742 264 772 339 37 99 89 Hop . | . . . . . . . . . . . . . . . . Pick Up 74 | 6 6 2 1 2 18 3 5 5 5 1 13 2 . 3 2 Fast Attach 33 | 2 1 . . . 2 1 2 10 . 7 5 2 . . 1 Attach 39 | 4 . 2 2 . 7 1 . 1 3 1 10 1 1 2 4 Detach . | . . . . . . . . . . . . . . . . Swap 42 | . 3 1 . 1 19 . . 1 5 . 3 4 2 2 1 Drop 66 | . 1 1 . . 23 2 7 12 4 3 8 3 . 1 1 Fire 296 | . 35 14 . . 46 2 . 51 18 14 73 10 6 12 15 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 6) 417 | -10/Materials | Identified exit to Mines 564 | -10/Materials | Entered Mines 613 | -10/Mines | Found the Drone Emporium 622 | -10/Mines | Found Prototype Device 623 | -10/Mines | Identified Thief Drone Bay 645 | -10/Mines | Discovered new exit (range 13) 654 | -10/Mines | Discovered new exit (range 39) 802 | -10/Mines | Learned Materials interactive machine intel 816 | -10/Mines | Assembled infested the area 821 | -10/Mines | Assisted by a Guerilla fighting off Assembled 907 | -10/Mines | Lost 3 parts (1n2w) 961 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 964 | -10/Mines | Found Prototype Device 966 | -10/Mines | Identified Exp. Sensor Array 999 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1001 | -10/Mines | Discovered new exit (range 5) 1008 | -10/Mines | Entered Exiles 1044 | -10/Exiles | Discovered new exit (range 15) 1077 | -10/Exiles | Met 8R-AWN 1107 | -10/Exiles | Met EX-HEX 1241 | -10/Exiles | Met EX-DEC 1349 | -10/Exiles | Met EX-BIN 1592 | -10/Exiles | Learned location of Zion (-7) 1649 | -10/Exiles | Discovered new exit (range 11) 1776 | -10/Exiles | Visited The Gauntlet 2038 | -10/Exiles | Aligned with FarCom system 2040 | -10/Exiles | Given EX-Vault access code 2110 | -10/Exiles | Opened EX-Vault 2122 | -10/Exiles | Found Prototype Device 2157 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2295 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 2295 | -10/Exiles | Entered Mines 2313 | -9/Mines | Identified Supersonic Drone Bay 2380 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2397 | -9/Mines | Discovered new exit (range 21) 2398 | -9/Mines | Discovered new exit (range 25) 2427 | -9/Mines | Learned Materials garrison access intel 2441 | -9/Mines | Entered Materials 2441 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2442 | -8/Materials | Loaded intel: 19 interactive machine locations 2443 | -8/Materials | Loaded intel: 1 garrison access location 2466 | -8/Materials | Repaired Aluminum Leg 2504 | -8/Materials | Repaired Lgt. Nuclear Core 2738 | -8/Materials | Build established: Skirmisher 3134 | -8/Materials | Build established: Scavenger-Skirmisher 3305 | -8/Materials | Discovered new exit (range 16) 3390 | -8/Materials | Entered Factory 3390 | -7/Factory | Evolved 2 slots: Utility x2 3603 | -7/Factory | Build established: Scavenger-Tank 3620 | -7/Factory | Sucked down chute 3620 | -7/Factory | Entered Waste 3620 | -7/Waste | The area was eerily silent 3815 | -7/Waste | Discovered new exit (range 15) 4019 | -7/Waste | Entered Factory 4218 | -7/Factory | Fabricated Hyp. Gauss Cannon (x2) 4836 | -7/Factory | Build established: Tank 5956 | -7/Factory | Discovered new exit (range 16) 6181 | -7/Factory | Fabricated S-27 Virus (x4) 6212 | -7/Factory | Entered another Factory area 6212 | -6/Factory | Accompanied by 4 allies 6212 | -6/Factory | Evolved 2 slots: Utility x2 6620 | -6/Factory | Build established: Commander-Tank 6640 | -6/Factory | Spotted B-75 Beast 6683 | -6/Factory | Destroyed B-75 Beast 7083 | -6/Factory | Build established: Scavenger-Mutant 7371 | -6/Factory | Fabricated A-02 Transporter (x1) 7565 | -6/Factory | Discovered new exit (range 11) 7630 | -6/Factory | Entered another Factory area 7630 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7923 | -5/Factory | Fabricated Imp. Linear Gravjet? 7949 | -5/Factory | Discovered new exit (range 16) 8101 | -5/Factory | Build established: Scavenger-Tank 8172 | -5/Factory | Entered another Factory area 8172 | -4/Factory | Evolved 2 slots: Utility x2 8631 | -4/Factory | Build established: Scavenger-Mutant 9043 | -4/Factory | Lost 3 parts (2u1w) 9050 | -4/Factory | Destroyed 10 combat bots 9115 | -4/Factory | Lost 3 parts (1p1n1u) 9763 | -4/Factory | Build established: Scavenger-Gunner 9870 | -4/Factory | Fabricated B-60 Warrior (x3) 9892 | -4/Factory | Discovered new exit (range 10) 9912 | -4/Factory | Entered Upper Caves 9912 | -4/Upper Caves | Accompanied by 3 allies 9921 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10194 | -4/Upper Caves | Encountered a Warlord checkpoint 10470 | -4/Upper Caves | Discovered new exit (range 8) 10530 | -4/Upper Caves | Entered another Upper Caves area 10551 | -4/Upper Caves | Discovered new exit (range 30) 10637 | -4/Upper Caves | Entered Research 10637 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10911 | -3/Research | Discovered new exit (range 22) 11025 | -3/Research | Entered Quarantine 11026 | -3/Quarantine | Maximum security lockdown engaged 11041 | -3/Quarantine | Found Alien Artifact 11042 | -3/Quarantine | Identified Core Reset Matrix 11042 | -3/Quarantine | Used Core Reset Matrix 11046 | -3/Quarantine | Detected hypermatrix surge 11046 | -3/Quarantine | Sensed 12 artifacts in vicinity 11124 | -3/Quarantine | Spotted Alpha 7 11245 | -3/Quarantine | Lost 10 parts (1p1n5u3w) 11281 | -3/Quarantine | Core integrity fell below 50% 11283 | -3/Quarantine | Emitted hypermatrix ping 11283 | -3/Quarantine | Core integrity fell below 20% 11285 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11272_ Imp. Heavy Treads destroyed. 11273_ Linear Accelerator blown off. 11273_ Core Analyzer blown off. 11273_ Imp. Target Analyzer blown off. 11273_ Imp. Targeting Computer blown off. 11273_ E-15 Imp destroyed. 11275_ Slug penetrates B-74 Champion. 11275_ Penetrated by Slug. 11276_ Slug penetrates Wall. 11279_ Penetrated by Slug. 11279_ Lrg. Storage Unit destroyed. 11283_ Emitted hypermatrix ping. 11284_ C-30 ARC bursts open, deploying its payload. 11284_ G-73 Enforcer unfolds itself. 11284_ G-67 Veteran unfolds itself. 11284_ I-47 Archangel unfolds itself. 11284_ C-30 ARC bursts open, deploying its payload. 11284_ G-73 Enforcer unfolds itself. 11284_ B-74 Champion unfolds itself. 11284_ I-47 Archangel unfolds itself. Map ----- +----------------------------------------------------+ | """ ## """" """" # ####################??? | | "" ## """" """" # #########?????????????? | | "" "!" ## """" """" # # #?????????????? | | "" """ "" """" """" # # #?????????????? | | ## " # # #?????????????? | | ########## """"%" # # #?????????????? | | ?????????# """"% "" # # #?????????????? | | ?????????# """" ] """# # """" #?????????????? | | ?????????# """" R"# # " """ #?????????????? | | ?????????# """# # """"" #?????????????? | | ?????????# ! # " """"" #?????????????? | | ?????????####"######### # "!""" #?????????????? | | ????????????# # # """"" #?????????????? | | ????????????#=% "" # # """"" #?????????????? | | ????????????#!= " #i # " """ #?????C???????? | | ????????????# """" bg i # """" #?????????????? | | ????????????# ""!" #g # #?????????????? | | ????????????# """" # gib# ??????????????? | | ????????????# g#ggbg# #?????????????? | | ????????????# i l;gg g###?###??????????????? | | ????????????###########gggb# #?????????????? | | ??????????????????????#*l b#???g?????????????????? | | ??????????????????????#lh7g#?????????????????????? | | ??????????????????????# hl #???i?????????????????? | | ??????????????????????#lbi #?????????????????????? | | ??????????????????????#%l@[#??????????w??????????? | | ??????????????????????#gl[ #???g?????????????????? | | ??????????????????????# ggg#?????????????????????? | | ??????????????????????# g g#?????????????????????? | | ??????????????????????# g #?????????????????????? | | ??????????????????????# g%?????????????????????? | | ??????????????????????# % ????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ###+???????????????????? | | ??????????????????????# #?? ??????????????????? | | ??????????????????????# #???"??????????????????? | | ??????????????????????# #???"!?????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????YYY?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Cannon | x2 | -7/Factory | Preloaded S-27 Virus | x4 | -7/Factory | Preloaded A-02 Transporter | x1 | -6/Factory | Preloaded Imp. Linear Gravjet | x2 | -5/Factory | Preloaded B-60 Warrior | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Dangerous Findings I Survived The Infestation Preemptive Strike Respectable Loadout The More The Merrier Challenges ------------ None Game ------ Seed NeutralizingCoilShockpuncher Manual? 0 Play Time 02:36:16 Cumulative 30.3 hours Start 2021.01.28 @ 21:51:14 End 2021.01.30 @ 01:00:26 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 13 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52487c3b-781d-451c-959b-5da2d465ac83