Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.24 @ 13:01:09 Player: viper Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (199) 995 Value Destroyed (6446) 6446 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 11824 Bonus ------- Follower Combat Kills 384 Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 61/100 System Corruption 10% Temperature Cool (0) Movement Core (1800) Ox35 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Cooling System Large Storage Unit Huge Storage Unit Active Sensor Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Cooling System Medium Matter Pod Large Matter Pod (150) Large Matter Pod (150) Large Matter Pod (150) Large Matter Pod (150) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Core Analyzer Improved Power Shielding Propulsion Shielding Utility Shielding Heavy Pick Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit High-capacity Matter Pod Improved Trap Scanner Improved Targeting Computer Improved Kinecellerator > --- WEAPON ----------- KE Penetrator Light Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Medium Treads Aluminum Leg Aluminum Leg Cooling System Cooling System Large Matter Pod Large Matter Pod Large Matter Pod Large Matter Pod High-capacity Matter Pod High-capacity Matter Pod Advanced Weight Redist. System Core Analyzer Kinecellerator Improved Power Shielding Propulsion Shielding Utility Shielding Assault Cannon Advanced Assault Cannon Hypervelocity Gauss Cannon Heavy Pick [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 2 | . 1 . . . . 1 Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . . . 2 2 . Weapon 2 | . . 1 1 . . . Parts Attached 91 | 7 13 16 7 6 16 26 Power 17 | 1 3 4 2 1 1 5 Engine 17 | 1 3 4 2 1 1 5 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 26 | 2 5 7 2 1 5 4 Treads 13 | . . 3 2 1 5 2 Leg 13 | 2 5 4 . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 4 1 . 3 6 8 Device 17 | 1 2 1 . 2 6 5 Storage 6 | 1 2 . . 1 . 2 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 24 | 2 1 4 3 1 4 9 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | 2 1 4 2 . . 1 Ballistic Cannon 10 | . . . 1 1 2 6 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . 1 1 . 1 1 2 Parts Lost 35 | . . 2 1 2 1 29 Power 7 | . . . . 1 . 6 Propulsion 7 | . . . . . . 7 Utility 10 | . . 1 . . 1 8 Weapon 11 | . . 1 1 1 . 8 Highest Loss Streak 22 | . . 1 1 1 1 22 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 98 99 100 99 95 Engine 17 | . 25 19 16 14 11 14 Treads 19 | . . 15 33 28 24 25 Leg 7 | . 25 13 . . . . Device 14 | . 11 9 8 14 24 17 Storage 11 | . 12 10 8 14 12 11 Ballistic Gun 19 | . 25 29 29 19 9 4 Ballistic Cannon 6 | . . . 3 8 14 16 Naked Turns . | . . . . . . . Heaviest Build 139 | 20 101 103 107 114 124 139 Greatest Support 130 | 20 20 66 88 92 100 130 Greatest Overweight (x) 36 | . 6 34 1 1 1 36 Average Overweight (x) 1 | . 3 2 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 Average Capacity 24 | 8 21 25 25 25 25 25 Most Carried 25 | 5 15 23 25 25 25 25 Average Carried 20 | 2 11 19 24 24 24 22 Final Capacity 25 | 10 25 25 25 25 25 25 Final Carried 25 | 4 15 23 24 23 25 13 Class Distribution -------------------- 33% | Hacker-Skirmisher 28% | Hacker-Tank 24% | Hacker-Mutant 13% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 6991 | 172 464 1549 1706 261 1457 1382 Remotely . | . . . . . . . Salvage Created 7567 | . 474 1525 2107 303 1840 1318 Parts 436 | . 32 111 119 24 65 85 Haulers Intercepted 12 | . 2 2 5 . 2 1 Recyclers Shooed 6 | . . 2 . . 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 124 | . 8 26 31 5 27 27 Guns 80 | . 8 26 28 1 10 7 Cannons 44 | . . . 3 4 17 20 Classes Destroyed 16 | . 6 5 1 2 . 2 Worker 15 | . 1 4 6 . 1 3 Builder 9 | . . 2 1 2 . 4 Tunneler 4 | . . 2 1 . . 1 Hauler 12 | . 2 2 5 . 2 1 Recycler 10 | . 1 3 1 1 4 . Operator 5 | . . 1 2 1 1 . Watcher 20 | . 3 4 5 3 3 2 Swarmer 17 | . 4 5 4 2 2 . Cutter 3 | . . . . . . 3 Grunt 57 | . 4 13 17 . 20 3 Brawler 3 | . . 1 2 . . . Duelist 1 | . . . 1 . . . Sentry 20 | . . 7 7 . 1 5 Specialist 2 | . . . . . . 2 Hunter 6 | . . . . 2 . 4 Programmer 15 | . . . . 1 4 10 Best Kill Streak 11 | . 3 6 5 7 11 4 Combat Bots Only 5 | . 2 4 4 1 5 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 2 Gunslinging 1 | . . 1 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6547 | . 166 674 491 180 931 4105 Core 1256 | . 11 72 55 21 95 1002 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 669 | . 3 . 77 . 589 . Core Remaining (%) 92 | 100 95 82 90 97 88 . Volleys Fired 383 | . 37 86 83 21 81 75 Largest 4 | . 2 3 4 4 4 4 Hottest 184 | . 40 60 99 114 138 184 Shots Fired 1356 | . 74 257 330 83 325 287 Gun 891 | . 74 257 311 53 139 57 Cannon 465 | . . . 19 30 186 230 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1355 | . 74 257 330 83 325 286 Thermal 1 | . . . . . . 1 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 48 | . 11 36 23 18 48 32 Robot Miss Streak 4 | . 2 2 2 2 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . 2 5 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 1011 | . 57 196 231 63 253 211 Core Hits 407 | . 26 67 110 23 104 77 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 4 | . 1 . . . 1 2 Critical Strikes 25 | . 1 1 . 1 11 11 Destroy 6 | . 1 1 . . 1 3 Blast 19 | . . . . 1 10 8 Melee Attacks 18 | . . . . . 17 1 Impact . | . . . . . . . Slashing 16 | . . . . . 16 . Piercing 2 | . . . . . 1 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17366 | . 726 2569 3138 945 4750 5238 Guns 9594 | . 726 2508 2941 493 1677 1249 Cannons 7670 | . . . 181 436 3073 3980 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 102 | . . 61 16 16 . 9 Kinetic 17236 | . 726 2508 3122 929 4750 5201 Thermal 28 | . . . . . . 28 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 1 2 1 10 Average Corruption 3 | . . . 1 1 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 57 | . . . 1 10 6 40 Message Errors 18 | . . . . 3 2 13 Matter Fused 11 | . . . . 3 2 6 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 6 | . . . 1 1 . 4 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 6 | . . . . 1 . 5 Data Loss (major) 1 | . . . . . . 1 Misfires 6 | . . . . . 1 5 Alerts 1 | . . . . 1 . . Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 109 | . . 4 . 4 13 88 Projectiles 103 | . . . . 4 13 86 Explosions . | . . . . . . . Melee 6 | . . 4 . . . 2 Knockbacks 61 | . . 1 1 2 29 28 Impact 1 | . . 1 . . . . Kinetic 60 | . . . 1 2 29 28 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 9 | . . 4 2 2 . 1 Targets Rammed 12 | . . 7 2 2 . 1 Kicked 1 | . . 1 . . . . Crushed 2 | . . 2 . . . . Highest Temperature 209 | . 48 98 109 . 172 209 Average Temperature 25 | . 19 24 24 . 42 32 Received Heat Transfer 1665 | . 96 336 450 . 561 222 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . 1 . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 37 | . . . . . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 387 | . 152 330 260 167 305 387 Initial 45 | . . . 13 . 23 45 Average 58 | . 19 73 83 30 57 88 Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 95 | 100 100 92 97 100 93 92 Level 1 4 | . . 7 2 . 6 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 43 | . 1 3 6 5 12 16 Investigation 18 | . 1 1 3 3 5 5 Extermination 10 | . . . . 1 5 4 Reinforcement 14 | . . 2 2 1 2 7 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . 4 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 184 | . 14 38 39 12 36 45 Peak Tracking Total 9 | . 2 5 3 3 6 9 Tactical Retreats 4 | . . 2 . 1 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 13 | . 3 7 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 25 | . 6 3 . . 10 6 Reprogrammed 6 | . . . . . 6 . Reused 5 | . . . . . 5 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 7 | . . . . . 5 2 Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . . . . . 4 3 Max in Single Turn 1 | . . . . . 1 1 Garrison Access 2 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 47 | . 9 7 9 4 13 5 Terminals 38 | . 8 7 7 3 9 4 Fabricators 2 | . . . . . 1 1 Repair Stations 5 | . 1 . 1 . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 142 | . 24 19 24 14 45 16 Successful 98 | . 20 15 15 5 32 11 Failed 44 | . 4 4 9 9 13 5 Catastrophic 3 | . 1 . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 114 | . 22 19 19 12 28 14 Fabricators 6 | . . . . . 4 2 Repair Stations 18 | . 2 . 3 . 13 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 2 . . Terminal Hacks 78 | . 18 15 11 4 21 9 Record 13 | . 4 . 3 . 5 1 Part Schematic 2 | . . . . 2 . . Robot Schematic 2 | . . . . . 1 1 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 5 | . . 2 2 . 1 . Open DSF 3 | . . . . . 3 . Level Access Points 2 | . . . . . 1 1 Emergency Access Points 1 | . . . . . . 1 Scanalyzer Index 2 | . . 1 . 1 . . Alert Level 4 | . 1 1 1 . 1 . Locate Traps 8 | . 2 1 1 . 2 2 Disarm Traps 5 | . 1 1 . . 2 1 Reprogram Traps 1 | . . . . . 1 . Dispatch Records 6 | . 2 3 1 . . . Maintenance Status 1 | . . . 1 . . . Patrol Status 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 3 | . . 1 2 . . . Registered Components 2 | . 1 1 . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 12 | . 4 2 . 1 3 2 Fabricator Hacks 4 | . . . . . 2 2 Load Schematic 2 | . . . . . 1 1 Build 2 | . . . . . 1 1 Repair Station Hacks 14 | . 2 . 3 . 9 . Scan Component 8 | . 1 . 2 . 5 . Repair 6 | . 1 . 1 . 4 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 33 | . 6 5 5 3 9 5 Full Trace Events 19 | . 1 1 4 3 5 5 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 1 1 Robots Built 6 | . . . . . 3 3 Authchips . | . . . . . . . Time 228 | . . . . . 152 76 Total Robot Build Rating 30 | . . . . . 15 15 Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 1 . 1 . 4 . Time 124 | . 26 . 26 . 72 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 6 | . . . . . 3 3 Largest Group 3 | . . . . . 3 3 Highest-Rated Group 87 | . . . . . 87 87 Highest-Rated Ally 29 | . . . . . 29 29 Total Orders . | . . . . . . . Ally Attacks 81 | . . . . . 15 66 Total Damage 1133 | . . . . . 220 913 Kills 10 | . . . . . 3 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 15155 | 73 3321 2288 2472 1440 3024 2537 Spaces Moved 5006 | 54 847 690 929 536 1073 877 Core 17 | 9 . 5 . . . 3 Treads 3828 | . . 422 929 536 1073 868 Legs 1161 | 45 847 263 . . . 6 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 225 225 231 235 159 Average Speed 262 | 108 361 282 228 233 237 244 Slowest Speed 1850 | 120 540 1750 231 235 238 1850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 95 60 83 15 29 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . 1 1 Terrain Destroyed 40 | . . . 2 . 2 36 Melee 2 | . . . . . 1 1 Projectile 38 | . . . 2 . 1 35 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 6061 | 65 1034 820 1069 670 1307 1096 Wait 479 | . 123 4 32 100 112 108 Move 5000 | 53 846 689 928 535 1072 877 Hop . | . . . . . . . Pick Up 47 | 5 8 11 9 3 5 6 Fast Attach 30 | 6 3 12 1 . 5 3 Attach 36 | 1 1 4 3 4 4 19 Detach 3 | . 1 2 . . . . Swap 26 | . 9 . 3 3 7 4 Drop 27 | . 6 5 8 2 4 2 Fire 383 | . 37 86 83 21 81 75 Melee 18 | . . . . . 17 1 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush 11 | . . 6 2 2 . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Power x1 306 | -10/Materials | Build established: Hacker-Mutant 952 | -10/Materials | Identified exit to Materials 952 | -10/Materials | Discovered exit to Materials (range 16) 1143 | -10/Materials | Discovered exit to Materials (range 10) 1283 | -10/Materials | Repaired Structural Scanner 1669 | -10/Materials | Discovered exit to Materials (range 15) 1837 | -10/Materials | Identified exit to Mines 1837 | -10/Materials | Discovered exit to Mines (range 16) 3395 | -10/Materials | Entered another Materials area 3395 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3684 | -9/Materials | Build established: Hacker-Skirmisher 4432 | -9/Materials | Identified exit to Mines 4432 | -9/Materials | Discovered exit to Mines (range 14) 5526 | -9/Materials | Build established: Hacker-Tank 5548 | -9/Materials | Identified exit to Materials 5548 | -9/Materials | Discovered exit to Materials (range 11) 5683 | -9/Materials | Entered another Materials area 5683 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5849 | -8/Materials | Garrison activated, responded to threat 6575 | -8/Materials | Repaired Assault Rifle 6583 | -8/Materials | Identified exit to Factory 6583 | -8/Materials | Discovered exit to Factory (range 16) 7592 | -8/Materials | Discovered exit to Factory (range 16) 8051 | -8/Materials | Discovered exit to Factory (range 12) 8155 | -8/Materials | Entered Factory 8155 | -7/Factory | Evolved 2 slots: Utility x2 8199 | -7/Factory | Identified exit to Lower Caves 8199 | -7/Factory | Discovered exit to Lower Caves (range 14) 8818 | -7/Factory | Discovered exit to Lower Caves (range 6) 9583 | -7/Factory | Identified exit to Factory 9583 | -7/Factory | Discovered exit to Factory (range 5) 9595 | -7/Factory | Entered another Factory area 9595 | -6/Factory | Evolved 2 slots: Utility x2 9897 | -6/Factory | Build established: Hacker-Skirmisher 10514 | -6/Factory | Build established: Hacker-Gunner 10943 | -6/Factory | Build established: Hacker-Skirmisher 11478 | -6/Factory | Repaired Adv. Treads 11548 | -6/Factory | Identified exit to Factory 11730 | -6/Factory | Repaired Arm. Treads 11986 | -6/Factory | Fabricated G-50 Soldier? 12300 | -6/Factory | Repaired Imp. Light Cannon 12327 | -6/Factory | Repaired Cld. Ion Engine 12619 | -6/Factory | Entered another Factory area 12619 | -5/Factory | Accompanied by 3 allies 12619 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13503 | -5/Factory | Lost 4 parts (3p1u) 13510 | -5/Factory | Cargo convoy interrupted 13764 | -5/Factory | Build established: Hacker-Gunner 14126 | -5/Factory | Identified exit to Factory 14793 | -5/Factory | Fabricated G-50 Soldier? 14888 | -5/Factory | Identified exit to Upper Caves 14888 | -5/Factory | Discovered exit to Upper Caves (range 6) 14929 | -5/Factory | Found Prototype Device 15106 | -5/Factory | System corruption reached 10% 15124 | -5/Factory | Core integrity fell below 50% 15140 | -5/Factory | Core integrity fell below 20% 15153 | -5/Factory | Identified Active Sensor Suite 15156 | -5/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 15134_ Slug penetrates Wall. 15136_ Penetrated by Slug. 15136_ Imp. Trap Scanner destroyed. 15137_ Knocked back. 15138_ Slug penetrates Wall. 15138_ Penetrated by Slug. 15141_ Slug penetrates Wall. 15141_ H-71 Marshal calls for reinforcements. 15141_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 15143_ Penetrated by Slug. 15143_ Knocked back. 15144_ H-66 Slayer misfires. 15144_ Slug penetrates H-66 Slayer. 15153_ Identified Active Sensor Suite. 15153_ Penetrated by Slug. 15155_ Acquired 17 matter. 15156_ The unstable cave ceiling collapses. 15156_ H-71 Marshal crushed by falling debris. 15156_ H-71 Marshal system corrupted by crushing effect. 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R%]%#xx### ?????????? | | ??? ==! !H=%x%%<[ u????????? | | ???? %%= h###[ ?????????? | | ???? %%%%%=]#*" ##### ?????????? | | ???? % %#=########???????????????? | | ????? # ! #????????????????? | | ?????#####+##+## # #????????????????? | | ??????????u????# + #????????????????? | | ?????????????? + # [ #????????????????? | | ????????????? # ###### # +????????????????? | | ????????????"" # ?????# #########????????????????? | | ???????????"""?# ??####+#########????????????????? | | ????????????""?# ??# #????????????????? | | ???????????????# ??# """ #????????????????? | | ???????????????# ??# ^ R" +????????????????? | | ???? ###/#####+# ### """ #????????????????? | | ???? # ^ ^ #????????????????? | | ??? # """"""""" #????????????????? | | ??? + """"""""" #????????????????? | | ??? # """"""""" #????????????????? | | ??? # """"""""?? +????????????????? | | ?????### ##### # """""???????????????????????? | | ?????????????#%[ # """"????????????????????????? | | ?????????????#%= # ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 34 Energy Capacity 645 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Flexi-carbon Leg | -7/Factory | Hacked Imp. Melee Analysis Suite | -7/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked L-41 Fighter | -5/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -6/Factory G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneFortressCloak Manual? 0 Play Time 01:17:23 Cumulative 1016.2 hours Start 2022.03.24 @ 11:31:27 End 2022.03.24 @ 13:01:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 759 Rogue 62 Adventurer 0 Explorer 697 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87005752-33fd-4fdd-be0a-016e6f83d865