Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 12:36:29 Player: LEWiKK Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (2754) 2754 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6439 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 243/300 Energy 72/100 System Corruption 3% Temperature Cool (12) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Autogun > --- INVENTORY (20) --- Light Nuclear Core Improved Heat Sink Target Analyzer Target Analyzer ECM Suite Advanced ECM Suite Shock Absorption System Component Analysis Suite Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Reaction Control System Light Armor Plating > --- WEAPON ----------- Force Rifle Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Targeting Computer Target Analyzer Target Analyzer Weapon Cycler ECM Suite Advanced ECM Suite Light Armor Plating Shock Absorption System Component Analysis Suite Minigun High-powered Shotgun High-powered Shotgun Enhanced Autogun Improved Light Cannon Remote Datajack [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Minigun Energy Gun Force Rifle Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 5 | . . . 2 1 2 Weapon 1 | . . . . 1 . Parts Attached 109 | 5 8 19 40 9 28 Power 14 | 1 . 5 3 2 3 Engine 12 | 1 . 5 2 1 3 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 38 | 2 1 11 18 1 5 Treads 12 | . . 5 6 . 1 Leg 25 | 2 1 6 12 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 32 | 1 4 . 13 5 9 Device 16 | . 1 . 6 3 6 Storage 3 | 1 2 . . . . Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection 10 | . . . 6 2 2 Artifact . | . . . . . . Weapon 25 | 1 3 3 6 1 11 Energy Gun 2 | . . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 20 | 1 2 2 6 1 8 Ballistic Cannon 3 | . 1 1 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 55 | . 2 13 14 3 23 Power 9 | . . 3 2 1 3 Propulsion 21 | . . 7 6 . 8 Utility 11 | . . . 3 2 6 Weapon 14 | . 2 3 3 . 6 Highest Loss Streak 17 | . 2 3 5 1 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 84 99 99 86 Engine 7 | . 14 11 4 . 5 Core 2 | . . . 4 6 . Treads 8 | . . 16 17 . . Leg 20 | . 28 12 17 30 19 Device 8 | . 5 . 6 15 21 Storage 9 | . 14 11 9 7 6 Processor 8 | . 7 11 9 7 6 Protection 4 | . . . 11 6 5 Ballistic Gun 17 | . 20 13 17 22 14 Ballistic Cannon 3 | . 6 8 . . 1 Naked Turns . | . . . . . . Heaviest Build 67 | 11 49 50 59 63 67 Greatest Support 80 | 20 20 80 80 61 61 Greatest Overweight (x) 16 | 1 2 16 2 1 16 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 6 13 20 20 20 20 Most Carried 20 | 5 16 20 20 20 20 Average Carried 17 | 2 11 18 18 19 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 16 20 19 20 10 Class Distribution -------------------- 39% | Mutant 30% | Scavenger-Mutant 20% | Scavenger-Skirmisher 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2912 | 202 121 604 886 495 604 Remotely . | . . . . . . Salvage Created 3558 | . 192 975 1409 355 627 Parts 202 | . 12 65 72 21 32 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed 6 | . . . 1 . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 73 | . 7 26 21 7 12 Guns 57 | . 6 14 21 7 9 Cannons 16 | . 1 12 . . 3 Classes Destroyed 11 | . 2 4 3 1 1 Worker 3 | . . . 1 . 2 Hauler 3 | . . 1 2 . . Recycler 10 | . . 3 5 1 1 Operator 2 | . . . 2 . . Watcher 6 | . . 4 2 . . Swarmer 27 | . 3 14 7 . 3 Grunt 23 | . 4 5 8 3 3 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 . 1 Sentry 13 | . . 7 5 . 1 Programmer 7 | . . . . 4 3 Best Kill Streak 10 | . 2 6 10 3 5 Combat Bots Only 7 | . 2 6 7 2 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 687 | . 62 177 153 38 257 Missed 166 | . 12 42 23 7 82 Damage Taken 7645 | . 609 1445 1848 529 3214 Core 1522 | . 172 198 243 33 876 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 333 | . 86 . 247 . . Core Remaining (%) 66 | 100 31 50 55 95 . Volleys Fired 325 | . 33 98 105 28 61 Largest 3 | . 2 2 2 3 3 Hottest 130 | . 55 59 50 75 130 Shots Fired 679 | . 59 193 210 84 133 Gun 581 | . 47 131 210 84 109 Cannon 98 | . 12 62 . . 24 Launcher . | . . . . . . Special . | . . . . . . Kinetic 664 | . 59 193 210 84 118 Thermal 15 | . . . . . 15 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 13 18 15 8 11 Robot Miss Streak 5 | . 3 4 4 5 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 2 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 444 | . 41 122 135 54 92 Core Hits 193 | . 19 57 57 19 41 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . 1 3 1 . . Destroy 3 | . 1 1 1 . . Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7000 | . 404 1529 1993 1055 2019 Guns 5577 | . 249 684 1993 1045 1606 Cannons 1413 | . 155 845 . . 413 Explosions 10 | . . . . 10 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6802 | . 404 1529 1993 1045 1831 Thermal 188 | . . . . . 188 Explosive . | . . . . . . Electromagnetic 10 | . . . . 10 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 6 3 Average Corruption 3 | . . . . 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . . 18 5 Message Errors 5 | . . . . 5 . Matter Fused 4 | . . . . 3 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Alerts 2 | . . . . 1 1 Weapon Failures 4 | . . . . 2 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . 3 . . 6 Impact . | . . . . . . Kinetic 7 | . . 3 . . 4 Secondary 2 | . . . . . 2 Self-Inflicted Damage 32 | . . . . 32 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 264 | . 135 49 122 152 264 Average Temperature 34 | . 59 12 25 44 64 Received Heat Transfer 1875 | . 318 372 855 126 204 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 296 | . . . . . 296 Parts Sabotaged 6 | . . . . . 6 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 330 | . 114 330 291 157 125 Initial 139 | . . 13 139 70 29 Average 92 | . 52 116 150 62 57 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 90 | 100 100 80 81 100 100 Level 1 9 | . . 19 18 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 1 1 5 7 Investigation 1 | . . . . . 1 Extermination 7 | . . . . 5 2 Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 16 | . 2 5 7 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 141 | . 14 48 38 11 30 Peak Tracking Total 12 | . 4 7 11 3 12 Tactical Retreats 12 | . 1 7 3 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . 3 1 1 . Max in Single Turn 1 | . . 1 1 1 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 42 | . 10 8 13 9 2 Terminals 28 | . 8 4 9 6 1 Fabricators . | . . . . . . Repair Stations 5 | . 1 1 2 1 . Recycling Units 4 | . 1 1 1 1 . Scanalyzers 3 | . . 2 . 1 . Garrison Access 2 | . . . 1 . 1 Total Hacks 128 | . 29 39 34 20 6 Successful 70 | . 16 26 18 8 2 Failed 58 | . 13 13 16 12 4 Catastrophic 12 | . 1 3 2 4 2 Database Lockouts . | . . . . . . Manual 41 | . 7 9 16 7 2 Terminals 77 | . 23 15 20 15 4 Fabricators . | . . . . . . Repair Stations 20 | . 4 3 11 2 . Recycling Units 7 | . 2 2 2 1 . Scanalyzers 21 | . . 19 . 2 . Garrison Access 3 | . . . 1 . 2 Terminal Hacks 33 | . 11 7 8 5 2 Record 7 | . 1 3 1 2 . Robot Analysis 3 | . 1 . 1 . 1 Prototype ID Bank 4 | . 2 . 2 . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Repair Station Index 1 | . . . 1 . . Alert Level 5 | . 1 2 2 . . Unreport Threat 2 | . . 1 1 . . Locate Traps 3 | . 1 . . 2 . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . 4 . 7 1 . Scan Component 7 | . 2 . 4 1 . Repair 5 | . 2 . 3 . . Recycling Unit Hacks 6 | . 1 2 2 1 . Report Inventory 6 | . 1 2 2 1 . Scanalyzer 18 | . . 17 . 1 . Insert Component 9 | . . 8 . 1 . Analyze 9 | . . 9 . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 39 | . 10 7 12 8 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 8 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 2 . 3 . . Time 181 | . 52 . 129 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 9 | . . 8 . 1 . Part Schematics Acquired 8 | . . 8 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 3 | . 1 . 1 . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8758 | 61 1577 2289 1901 1804 1126 Spaces Moved 3362 | 38 643 825 729 851 276 Core 14 | 8 . 2 . . 4 Treads 997 | . . 614 345 . 38 Legs 2351 | 30 643 209 384 851 234 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 112 112 187 Average Speed 189 | 106 179 219 170 178 213 Slowest Speed 850 | 120 260 850 270 187 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 93 52 60 20 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5238 | 58 1023 1138 1211 1089 719 Wait 1274 | 8 307 158 291 176 334 Move 3357 | 37 642 824 728 850 276 Hop . | . . . . . . Pick Up 130 | 8 26 29 34 16 17 Fast Attach . | . . . . . . Attach 75 | 5 5 15 21 5 24 Detach . | . . . . . . Swap 34 | . 3 4 19 4 4 Drop 43 | . 7 10 13 10 3 Fire 325 | . 33 98 105 28 61 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 8) 801 | -10/Materials | Discovered new exit (range 3) 804 | -10/Materials | Identified exit to Materials 884 | -10/Materials | Core integrity fell below 50% 1099 | -10/Materials | Discovered exit to Materials (range 10) 1252 | -10/Materials | Repaired Sensor Array 1279 | -10/Materials | Repaired Aluminum Leg 1639 | -10/Materials | Entered another Materials area 1639 | -9/Materials | Evolved 2 slots: Propulsion x2 2078 | -9/Materials | Build established: Scavenger-Mutant 2134 | -9/Materials | Lost 3 parts (1p1n1w) 2267 | -9/Materials | Lost 3 parts (2n1w) 2436 | -9/Materials | Build established: Mutant 2548 | -9/Materials | Discovered new exit (range 16) 2599 | -9/Materials | Identified exit to Materials 3440 | -9/Materials | Discovered new exit (range 12) 3471 | -9/Materials | Identified exit to Mines 3752 | -9/Materials | Build established: Scavenger-Mutant 3928 | -9/Materials | Entered another Materials area 3928 | -8/Materials | Evolved 2 slots: Utility x2 4765 | -8/Materials | Destroyed 7 combat bots 4774 | -8/Materials | Lost 4 parts (1n1u2w) 5013 | -8/Materials | Lost 5 parts (1p3n1u) 5048 | -8/Materials | Discovered new exit (range 9) 5432 | -8/Materials | Identified exit to Factory 5661 | -8/Materials | Discovered exit to Factory (range 16) 5730 | -8/Materials | Repaired Broken Carbon-fiber Leg 5769 | -8/Materials | Repaired VSS Leg 5808 | -8/Materials | Repaired Minigun 5829 | -8/Materials | Entered Factory 5829 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6098 | -7/Factory | Build established: Skirmisher 6267 | -7/Factory | Discovered new exit (range 13) 6291 | -7/Factory | Identified exit to Lower Caves 6985 | -7/Factory | Build established: Scavenger-Skirmisher 7575 | -7/Factory | Discovered new exit (range 12) 7631 | -7/Factory | Identified exit to Factory 7633 | -7/Factory | Entered another Factory area 7633 | -6/Factory | Evolved 2 slots: Utility x2 8201 | -6/Factory | Garrison activated, responded to threat 8508 | -6/Factory | Garrison activated, responded to threat 8536 | -6/Factory | Lost 17 parts (3p7n5u2w) 8737 | -6/Factory | Cargo convoy interrupted 8745 | -6/Factory | Core integrity fell below 50% 8753 | -6/Factory | Core integrity fell below 20% 8759 | -6/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- Enh. Autogun destroyed. Penetrated by Slug. H-66 Slayer suffers critical hit (Destroy). K-01 Serf collects debris. Penetrated by Slug. Acquired Cesium-ion Thruster. U-05 Engineer destroyed. Acquired 28 matter. K-01 Serf collects debris. Penetrated by Slug. Hpw. Shotgun destroyed. Cesium-ion Thruster destroyed. K-01 Serf destroyed. Slug penetrates U-05 Engineer. Slug penetrates Wall. Slug penetrates X-67 Chaingunner. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates I-36 Angel. U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ??? #???????????# # # "" "" #???????? | | ??? #???????????# # # ! #???????? | | ??? #???????????# + + #???????? | | ??? #???????????# # # """ """ #???????? | | ??? #???????????# """ # # """ """ #???????? | | ??? #???????????# """"" # # """ """ #???????? | | ??? #???????????# """"" # # #???????? | | ??? #???????????# # ###########???????? | | ???##???????##############% #??????????? | | ????????????# %%+ #??????????? | | ????????????# %% # #??????????? | | ????????????# %/ # #??????????? | | ????????????# =%= # #??????????? | | ????????????# ==! # ###### #??????????? | | ????????????# *!=# #????# #??????????? | | ????????????# # #????? ?????????? | | ????????????# % # #?????? ?????????? | | ????????????# = # #?????? ?????????? | | ????????????# # #???????? ??????????? | | ????????????# # #?????????????????????? | | ????????????# #!#?????????????????????? | | ????????????##############m#?????????????????????? | | ???????????????????????=##A#?????????????????????? | | ???????????????????????#=#!#?????????????????????? | | ???????????????????????#*!]#?????????????????????? | | ???????????????????????##@%#?????????????????????? | | ???????????????????????##ui=! #??????????????????? | | ????????????????????????#*%h/ #??????????????????? | | ????????????????????????#!xx=h#??????????????????? | | ????????????????????????#!!h #??????????????????? | | ????????????????????????# ph #??????????????????? | | ????????????????????????#% #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#%x #??????????????????? | | ????????????????????????#!% #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ #??????????????????? | | ????????????????????????# #??????????????????? | | ?????????????????????????%% #??????????????????? | | ????????????????????????? % #??????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed AuthchipMiningAccelerator Manual? 0 Play Time 01:44:35 Cumulative 14.0 hours Start 2024.04.07 @ 10:48:56 End 2024.04.07 @ 12:36:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8dbdce04-9389-4a78-ad7e-fa517894541c