Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 15:09:50

Player: SLUGGY

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (636)      636
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-30)                -30
              TOTAL SCORE: 1936

 Bonus
-------
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/400
Matter                     133/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
        Signal Interpreter
        Targeting Computer
>       --- WEAPON (2) -------
  Light Assault Rifle
        Datajack
>       --- INVENTORY (5) ----
  Light Ion Engine
        Flight Unit
        Flight Unit

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
        Fission Core
>       --- PROPULSION -------
        Flexi-carbon Leg
>       --- UTILITY ----------
        Sensor Array
        Signal Interpreter
>       --- WEAPON -----------
        Particle Gun
        Bore Cannon
>       --- INVENTORY --------
        Flight Unit
        Flight Unit
        Rocket Launcher
        Datajack
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             56   | 10  22  16  8   
  Power                    9    | 4   1   3   1   
    Engine                 7    | 4   1   2   .   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 3   4   7   1   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 3   2   1   1   
    Wheel                  2    | .   .   2   .   
    Hover                  2    | .   .   2   .   
    Flight                 4    | .   2   2   .   
  Utility                  10   | 1   4   3   2   
    Device                 4    | .   1   3   .   
    Storage                1    | 1   .   .   .   
    Processor              3    | .   1   .   2   
    Hackware               1    | .   1   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 2   13  3   4   
    Energy Gun             8    | 2   5   1   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          2    | .   .   .   2   
    Ballistic Cannon       2    | .   1   1   .   
    Launcher               6    | .   4   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   3    | .   2   .   1   
  Unidentified Prototypes  2    | .   1   1   .   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      3    | .   3   .   .   
Parts Lost                 19   | .   3   7   9   
  Power                    3    | .   1   1   1   
  Propulsion               5    | .   .   3   2   
  Utility                  3    | .   .   1   2   
  Weapon                   8    | .   2   2   4   
  Highest Loss Streak      7    | .   3   7   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   95  88  50  
  Engine                   10   | .   12  9   .   
  Core                     1    | .   .   2   8   
  Leg                      15   | .   23  3   9   
  Flight                   7    | .   4   16  .   
  Device                   4    | .   .   10  4   
  Storage                  6    | .   11  .   .   
  Processor                12   | .   11  14  13  
  Energy Gun               12   | .   14  14  4   
  Energy Cannon            5    | .   8   .   .   
  Ballistic Cannon         2    | .   .   3   7   
  Launcher                 3    | .   1   10  .   
  Special Melee Weapon     1    | .   1   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 12  14  23  23  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  3    | .   3   2   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         6    | 7   7   5   5   
  Most Carried             6    | 3   6   5   5   
  Average Carried          3    | .   3   2   4   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            5    | .   5   5   3   

 Class Distribution 
--------------------
 69% | Mutant
 16% | Scavenger-Mutant
 13% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           795  | 300 106 323 66  
  Remotely                 .    | .   .   .   .   
Salvage Created            909  | 109 558 136 106 
  Parts                    79   | 12  49  11  7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  27   | .   12  9   6   
  Guns                     7    | .   6   .   1   
  Cannons                  8    | .   4   .   4   
  AOE                      12   | .   2   9   1   
Classes Destroyed          10   | 3   5   1   1   
  Worker                   5    | 2   2   1   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 4    | 1   2   1   .   
  Recycler                 2    | 1   .   1   .   
  Operator                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  13   | .   6   3   4   
  Grunt                    7    | .   6   .   1   
  Sentry                   1    | .   .   .   1   
  Assembled                6    | .   .   6   .   
Best Kill Streak           9    | 2   5   9   2   
  Combat Bots Only         9    | .   5   9   2   
Max Kills in Single Turn   2    | 1   2   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        226  | .    51   18   157  
  Missed                   75   | .    13   5    57   
Damage Taken               1814 | .    389  322  1103 
  Core                     529  | .    75   49   405  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         75   | 100  .    50   .    
Volleys Fired              107  | 6    51   12   38   
  Largest                  2    | 2    2    2    2    
  Hottest                  122  | 90   100  98   122  
Shots Fired                160  | 7    84   20   49   
  Gun                      101  | 7    57   12   25   
  Cannon                   47   | .    26   .    21   
  Launcher                 12   | .    1    8    3    
  Special                  .    | .    .    .    .    
  Kinetic                  39   | .    .    .    39   
  Thermal                  52   | 1    37   7    7    
  Explosive                12   | .    1    8    3    
  Electromagnetic          57   | 6    46   5    .    
  Robot Hit Streak         6    | 6    6    4    5    
  Robot Miss Streak        5    | .    5    3    4    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           83   | 6    43   8    26   
  Core Hits                64   | 5    26   20   13   
  Critical Kills           2    | .    .    .    2    
  Critical Parts Destroyed 4    | .    .    .    4    
  Critical Strikes         6    | .    .    .    6    
    Destroy                6    | .    .    .    6    
Melee Attacks              3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2020 | 82   810  635  493  
  Guns                     826  | 82   494  85   165  
  Cannons                  416  | .    193  .    223  
  Explosions               775  | .    120  550  105  
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    3    .    .    
  Kinetic                  323  | .    .    .    323  
  Thermal                  477  | .    327  85   65   
  Explosive                731  | .    76   550  105  
  Electromagnetic          486  | 82   404  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    3    6    .    
  Average Corruption       5    | .    3    5    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  15   | .    2    13   .    
    Message Errors         4    | .    .    4    .    
    Matter Fused           1    | .    1    .    .    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      2    | .    .    2    .    
    Data Loss (minor)      4    | .    .    4    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               1    | .    1    .    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            87   | .    .    67   20   
  Projectiles              .    | .    .    .    .    
  Explosions               87   | .    .    67   20   
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      148  | .    .    96   52   
  Shots                    7    | .    .    5    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        328  | 30   328  206  279  
  Average Temperature      88   | 18   85   40   121  
  Received Heat Transfer   483  | .    135  .    348  
  Effects                  6    | .    2    .    4    
    Energy Bleed           1    | .    .    .    1    
    Interference           3    | .    .    .    3    
    Short Circuit          2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         962  | .    629  185  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             294  | 20  246 186 294 
  Initial                  54   | .   13  54  .   
  Average                  113  | 7   113 130 135 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         94   | 100 95  100 79  
  Level 1                  5    | .   4   .   20  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   1   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   20  9   20  
  Peak Tracking Total      10   | .   3   5   10  
  Tactical Retreats        6    | .   1   1   4   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          10   | .   3   1   6   
  Max in Single Turn       2    | .   1   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   3   .   .   
  Successful               .    | .   .   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1737 | 110 966 439 222 
Spaces Moved               1425 | 68  875 348 134 
  Core                     114  | 7   2   20  85  
  Treads                   .    | .   .   .   .   
  Legs                     732  | 61  551 71  49  
  Wheels                   8    | .   .   8   .   
  Hover                    .    | .   .   .   .   
  Flight                   571  | .   322 249 .   
  Fastest Speed            32   | 50  32  32  50  
  Average Speed            94   | 112 87  107 90  
  Slowest Speed            200  | 120 200 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            3    | .   2   1   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       49   | 5   96  78  20  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          108  | .   11  70  27  
  Melee                    .    | .   .   .   .   
  Projectile               6    | .   .   .   6   
  AOE                      102  | .   11  70  21  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1668 | 94  994 393 187 
  Wait                     .    | .   .   .   .   
  Move                     1416 | 67  870 345 134 
  Hop                      3    | .   2   1   .   
  Pick Up                  49   | 8   27  11  3   
  Fast Attach              3    | .   1   .   2   
  Attach                   42   | 7   17  12  6   
  Detach                   7    | .   3   3   1   
  Swap                     11   | 3   4   4   .   
  Drop                     26   | 3   18  5   .   
  Fire                     107  | 6   51  12  38  
  Melee                    3    | .   .   .   3   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   50 | -11/Scrapyard | Discovered new exit (range 16)
  111 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 15)
  486 | -10/Materials | Identified exit to Materials
  800 | -10/Materials | Discovered new exit (range 8)
  810 | -10/Materials | Identified exit to Mines
  879 | -10/Materials | Discovered new exit (range 9)
  904 | -10/Materials | Lost 3 parts (1p2w)
  979 | -10/Materials | Discovered exit to Materials (range 3)
 1047 | -10/Materials | Discovered exit to Materials (range 6)
 1077 | -10/Materials | Entered Mines
 1078 | -10/Mines     | Assembled infested the area
 1083 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1140 | -10/Mines     | Lost 7 parts (1p3n1u2w)
 1141 | -10/Mines     | Destroyed 9 combat bots
 1167 | -10/Mines     | Learned location of Storage (-8)
 1236 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1239 | -10/Mines     | Found Prototype Device
 1240 | -10/Mines     | Identified Exp. Sensor Array
 1502 | -10/Mines     | Discovered exit to Materials (range 13)
 1516 | -10/Mines     | Entered Materials
 1516 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1628 | -9/Materials  | Discovered new exit (range 15)
 1684 | -9/Materials  | Core integrity fell below 50%
 1708 | -9/Materials  | Lost 6 parts (1p2n3w)
 1732 | -9/Materials  | Core integrity fell below 20%
 1738 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01673_ Machine disabled. <x2>
01675_ Recycling Unit disabled.
01675_ Visual Processing Unit tumbles out of recycling unit.
01675_ Flexi-carbon Leg destroyed.
01675_ Destroyed Flexi-carbon Leg.
01675_ S-10 Pest destroyed.
01677_ Rocket Launcher destroyed.
01677_ Destroyed Rocket Launcher.
01681_ Jacked Y-45 Defender...
>>parse_system
Reading system data...
01708_ Acquired Targeting Computer. <x2>
01714_ T-07 Excavator is excavating. <x2>
01722_ Critical hit (Burn: +37).
01729_ S-10 Pest destroyed.
01730_ Acquired 20 matter.
01730_ T-07 Excavator is excavating.
01731_ Acquired Lgt. Assault Rifle.
01734_ T-07 Excavator is excavating.
01737_ Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ?????????????????????????????????##????????????? |
|   ?????????????????????????????????# ????????????? |
|   ????????#     ###########????????# #???????????? |
|   ?????#                  #?????##?# #???????????? |
|   ????????#     ######### #?###  #?# #######?????? |
|   ???????????????##???### ###  t#??# ##    #?????? |
|   ????????????### #???#     ## ##### ## !! #?????? |
|   ???????????##"  #####  s            # !! #?????? |
|   ??????????##"!!!    #     s         #    #?????? |
|   ??????????#""      ##  =  Y         /    #?????? |
|   ??????????#         #   = ### #######    #?????? |
|   ??????????#   <     ##   ##?# #?????#    #?????? |
|   ??????????+        ??# @ #??# #?????#!   #?????? |
|   ???????????       #??#   ####/#######    #?????? |
|   ???????????#      ##?#   ##         ##/###?????? |
|   ??????##???#       ###   ##         ## #???????? |
|   ??????#%####       ##   Y #         ## #???????? |
|   ??????#%*                 #         ## #???????? |
|   ??????# "  %              +         ## #???????? |
|   ??????#%" "=  =           #         ## #???????? |
|   ??????# % " #  "Y         #         ## #???????? |
|   ####??#   % # *""         #         ## ###### ## |
|   #   ??#  [                ####"#######           |
|   #    ?#% %               k                       |
|   #  "  "+#"###   ^        ######## ####           |
|   # "   # #"##   ^  """    #????###"##########   " |
|   # ""  #      ^    """    #????#        #?????  " |
|   # """ +           """    ######        #?????? " |
|   #  "" #                       #        #???????? |
|   # """ #                       +   !!!  #???????? |
|   # """?#           """         #   !!   #???????? |
|   # """?#            ""  ####+#+#   !!   #???????? |
|   ?  "??#           """  ##     #        #???????? |
|   ?   ??#                ## """ #        #???????? |
|   ?##???###              ## """ #        #???????? |
|   ????????#         """  ## """ # ########???????? |
|   ????????#         """  ##     ###??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                63
Targeting Accuracy         10
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              FusionGravityTube
  Manual?         0
Play Time         00:25:01
  Cumulative      2.7 hours
  Start           2024.03.31 @ 14:34:12
  End             2024.03.31 @ 15:09:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          4%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15fc70dc-4e1f-4a15-ad64-0215c59f9d45