Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 20:40:45

Player: BionicBot

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (80)      400
Value Destroyed (2178)     2178
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (283)                283
              TOTAL SCORE: 4401

 Bonus
-------
High Alert Combat Kills    203
Follower Combat Kills      80

 Cogmind 
---------
Core Integrity             0/400
Matter                     102/300
Energy                     160/160
System Corruption          0%
Temperature                Hot (262)
Movement                   Treading (250) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Fission Core
>           --- PROPULSION (2) ---
    Armored Treads
>           --- UTILITY (4) ------
     Medium Storage Unit
   Advanced Visual Processing Unit
            Core Shielding
>           --- WEAPON (2) -------
      Heavy Particle Cannon
   Advanced Assault Cannon
>           --- INVENTORY (10) ---
   Improved Titanium Leg
   Improved Cooling System
            Launcher Guidance Computer
            Hacking Drone Bay
   Improved EM Shotgun
            Beam Cannon
      Heavy Particle Cannon
            Slug Cannon
       Mini Grenade Launcher
  Makeshift Sword

 Peak State 
------------
>           --- POWER ------------
      Light Fission Core
>           --- PROPULSION -------
    Armored Treads
    Armored Treads
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Visual Processing Unit
            Core Shielding
   Improved Medium Armor Plating
>           --- WEAPON -----------
      Heavy Particle Cannon
            Slug Cannon
>           --- INVENTORY --------
   Improved Titanium Leg
   Improved Cooling System
            Launcher Guidance Computer
            Hacking Drone Bay
   Improved EM Shotgun
            Beam Cannon
      Heavy Particle Cannon
   Advanced Assault Cannon
       Mini Grenade Launcher
  Makeshift Sword
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Core Shielding
Weapon                     Mini Grenade Launcher
  Energy Gun               Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             62   | 5   12  36  3   2   4   
  Power                    13   | 1   3   6   1   .   2   
    Engine                 11   | 1   3   6   1   .   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   3   15  .   .   .   
    Treads                 4    | .   .   4   .   .   .   
    Leg                    13   | .   3   10  .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  12   | .   4   6   1   1   .   
    Device                 3    | .   2   1   .   .   .   
    Storage                4    | .   2   2   .   .   .   
    Processor              2    | .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   2   9   1   1   2   
    Energy Gun             3    | 1   .   2   .   .   .   
    Energy Cannon          6    | .   .   5   .   .   1   
    Ballistic Gun          3    | 1   .   2   .   .   .   
    Ballistic Cannon       3    | .   1   .   .   1   1   
    Launcher               2    | .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   3   4   1   .   2   
  Power                    2    | .   1   .   1   .   .   
  Propulsion               4    | .   1   2   .   .   1   
  Utility                  3    | .   .   2   .   .   1   
  Weapon                   1    | .   1   .   .   .   .   
  Highest Loss Streak      2    | .   2   1   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   92  94  92  100 100 
  Engine                   8    | .   12  11  3   11  .   
  Core                     1    | .   .   .   .   .   10  
  Treads                   13   | .   .   4   22  22  22  
  Leg                      8    | .   23  15  .   .   .   
  Device                   6    | .   6   15  8   .   .   
  Storage                  15   | .   17  14  22  13  11  
  Processor                6    | .   .   9   .   8   11  
  Protection               11   | .   .   2   13  22  22  
  Energy Gun               2    | .   .   8   .   .   .   
  Energy Cannon            4    | .   .   4   11  4   1   
  Ballistic Gun            2    | .   9   3   .   .   .   
  Ballistic Cannon         5    | .   4   4   .   6   11  
  Launcher                 8    | .   12  .   10  11  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 7   25  39  35  35  37  
  Greatest Support         40   | 20  20  40  40  40  40  
  Greatest Overweight (x)  11   | .   1   11  .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  
  Most Carried             10   | 5   10  10  10  10  10  
  Average Carried          8    | 3   5   8   8   9   9   
  Final Capacity           10   | 5   10  10  10  10  10  
  Final Carried            10   | 4   8   8   9   9   10  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Matter Collected           1554 | 271  244  831  136  30   42   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2228 | 66   428  1522 205  .    7    
  Parts                    152  | 4    31   102  15   .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    1    5    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  65   | 1   12  41  9   .   2   
  Guns                     27   | 1   4   22  .   .   .   
  Cannons                  29   | .   2   19  6   .   2   
  AOE                      9    | .   6   .   3   .   .   
Classes Destroyed          11   | 2   5   3   .   .   1   
  Worker                   6    | 1   2   2   1   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Recycler                 3    | .   2   1   .   .   .   
  Watcher                  5    | .   2   3   .   .   .   
  Swarmer                  16   | .   3   8   4   .   1   
  Grunt                    39   | 1   9   24  5   .   .   
  Brawler                  2    | .   .   2   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   6    | .   .   6   .   .   .   
  Demolisher               1    | .   .   .   .   .   1   
Best Kill Streak           8    | 1   5   8   4   .   1   
  Combat Bots Only         7    | 1   3   7   4   .   1   
Max Kills in Single Turn   3    | 1   3   2   2   .   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   2   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        320  | 5    50   180  44   .    41   
  Missed                   88   | 1    17   52   9    .    9    
Damage Taken               3452 | 45   498  1432 461  .    1016 
  Core                     496  | .    94   193  90   .    119  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  50   | .    .    4    19   .    27   
  Regen/Repaired (Parts)   388  | .    .    .    .    388  .    
Core Remaining (%)         81   | 100  62   .    .    .    .    
Volleys Fired              217  | 7    48   113  29   .    20   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  150  | 60   65   150  116  .    123  
Shots Fired                381  | 14   69   218  43   .    37   
  Gun                      187  | 14   42   125  6    .    .    
  Cannon                   160  | .    10   93   29   .    28   
  Launcher                 34   | .    17   .    8    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  157  | 7    47   83   .    .    20   
  Thermal                  178  | .    .    135  35   .    8    
  Explosive                34   | .    17   .    8    .    9    
  Electromagnetic          12   | 7    5    .    .    .    .    
  Robot Hit Streak         11   | 4    7    11   11   .    3    
  Robot Miss Streak        8    | 2    2    8    4    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           237  | 8    44   141  26   .    18   
  Core Hits                179  | 3    32   118  15   .    11   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    .    5    .    .    .    
    Burn                   2    | .    .    2    .    .    .    
    Destroy                1    | .    .    1    .    .    .    
    Blast                  2    | .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4897 | 96   1382 2251 742  .    426  
  Guns                     1719 | 96   344  1234 45   .    .    
  Cannons                  1784 | .    105  1008 330  .    341  
  Explosions               1361 | .    926  .    350  .    85   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  33   | .    7    9    17   .    .    
  Kinetic                  1470 | 59   437  719  .    .    255  
  Thermal                  2055 | .    71   1523 375  .    86   
  Explosive                1290 | .    855  .    350  .    85   
  Electromagnetic          49   | 37   12   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  12   | .    12   .    .    .    .    
    Message Errors         4    | .    4    .    .    .    .    
    Matter Fused           5    | .    5    .    .    .    .    
    Heat Flow Errors       2    | .    2    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            32   | .    17   4    .    .    11   
  Projectiles              15   | .    .    4    .    .    11   
  Explosions               17   | .    17   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    1    5    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    1    4    .    .    2    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      181  | .    104  .    77   .    .    
  Shots                    7    | .    4    .    3    .    .    
  Rammed                   5    | .    .    1    4    .    .    
Targets Rammed             10   | .    3    3    4    .    .    
  Kicked                   5    | .    3    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        513  | 24   261  513  380  .    262  
  Average Temperature      114  | 16   73   113  164  .    109  
  Received Heat Transfer   1008 | 24   186  639  147  .    12   
  Effects                  13   | .    1    11   1    .    .    
    Shutdowns              2    | .    .    2    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    1    .    .    .    
    Damage (major)         5    | .    .    5    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    2    .    .    
  Heat Transferred         3665 | .    50   2727 814  .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             800  | 25  373 800 459 .   .   
  Initial                  312  | .   16  85  312 .   .   
  Average                  286  | 4   236 332 287 .   .   
Maximum Alert Level        3    | .   1   3   2   .   .   
  Low Security (%)         30   | 100 18  49  5   .   .   
  Level 1                  52   | .   81  18  81  .   .   
  Level 2                  13   | .   .   22  12  .   .   
  Level 3                  4    | .   .   9   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   4   6   .   .   .   
  Investigation            6    | .   2   4   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           28   | .   3   2   .   .   23  
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              117  | 1   26  67  9   .   14  
  Peak Tracking Total      6    | 1   6   6   4   .   4   
  Tactical Retreats        13   | .   4   7   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            3    | .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          6    | .   4   2   .   .   .   
  Max in Single Turn       2    | .   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          13   | .   3   9   1   .   .   
  Terminals                7    | .   1   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                38   | .   15  22  1   .   .   
  Successful               32   | .   15  16  1   .   .   
  Failed                   6    | .   .   6   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                17   | .   1   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          19   | .   14  5   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   1   12  1   .   .   
  Record                   10   | .   .   10  .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       18   | .   14  4   .   .   .   
  Recycle Component        8    | .   6   2   .   .   .   
  Process                  4    | .   3   1   .   .   .   
  Report Inventory         3    | .   2   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   7   .   .   .   
  Full Trace Events        5    | .   2   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             8    | .   6   2   .   .   .   
  Recycled Matter          471  | .   153 318 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               5    | .   .   .   .   5   .   
  Largest Group            5    | .   .   .   .   5   5   
  Highest-Rated Group      96   | .   .   .   .   96  96  
  Highest-Rated Ally       28   | .   .   .   .   28  28  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   25  
  Total Damage             294  | .   .   .   .   .   294 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               7028 | 104  1220 1930 1201 1496 1077 
Spaces Moved               3583 | 91   664  742  641  871  574  
  Core                     23   | 18   .    5    .    .    .    
  Treads                   2239 | .    .    153  641  871  574  
  Legs                     1114 | .    530  584  .    .    .    
  Wheels                   207  | 73   134  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   170  170  170  170  
  Average Speed            170  | 74   157  196  170  170  170  
  Slowest Speed            600  | 80   190  600  170  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       63   | 6    75   60   99   81   60   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    3    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             5    | .    .    .    1    2    2    
Spaces Dug                 8    | .    8    .    .    .    .    
Terrain Destroyed          178  | .    97   2    79   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    2    .    .    .    
  AOE                      176  | .    97   .    79   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      4106 | 113 766 994 707 888 638 
  Wait                     130  | .   19  45  25  9   32  
  Move                     3578 | 90  663 741 640 870 574 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  68   | 10  18  29  4   3   4   
  Fast Attach              3    | .   .   1   .   1   1   
  Attach                   25   | 5   6   12  1   1   .   
  Detach                   2    | .   .   2   .   .   .   
  Swap                     34   | .   6   23  2   .   3   
  Drop                     39   | 1   3   25  2   4   4   
  Fire                     217  | 7   48  113 29  .   20  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     5    | .   3   2   .   .   .   
  Crush                    5    | .   .   1   4   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   78 | -11/Scrapyard      | Discovered new exit (range 8)
  105 | -11/Scrapyard      | Entered Materials
  331 | -10/Materials      | Build established: Mutant
  397 | -10/Materials      | Discovered new exit (range 10)
  534 | -10/Materials      | Discovered new exit (range 13)
  832 | -10/Materials      | Discovered new exit (range 10)
 1325 | -10/Materials      | Entered another Materials area
 1325 | -9/Materials       | Evolved 2 slots: Utility x2
 2216 | -9/Materials       | Discovered new exit (range 8)
 2264 | -9/Materials       | Identified exit to Materials
 2304 | -9/Materials       | Build established: Scavenger-Mutant
 2412 | -9/Materials       | Discovered new exit (range 9)
 2426 | -9/Materials       | Identified exit to Mines
 2675 | -9/Materials       | Destroyed 7 combat bots
 2691 | -9/Materials       | Discovered exit to Materials (range 16)
 2925 | -9/Materials       | First assault squad dispatched
 3034 | -9/Materials       | Discovered exit to Mines (range 6)
 3168 | -9/Materials       | Build established: Mutant
 3255 | -9/Materials       | Entered Mines
 3264 | -9/Mines           | Met a Derelict bent on vengeance
 3280 | -9/Mines           | Core integrity fell below 50%
 3356 | -9/Mines           | Discovered exit to Materials (range 11)
 3465 | -9/Mines           | Learned Materials security intel
 3737 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3963 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 3964 | -9/Mines           | Discovered new exit (range 5)
 4063 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 4371 | -9/Mines           | Discovered exit to Materials (range 3)
 4452 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 4456 | -9/Mines           | Entered Zion
 4638 | -7/Zion            | Given the Hacking Drone Bay
 4638 | -7/Zion            | Found Prototype Device
 4646 | -7/Zion            | Discovered new exit (range 13)
 4706 | -7/Zion            | Given A8's code to call for help
 4839 | -7/Zion            | Gained Derelict followers
 5077 | -7/Zion            | Learned location of Data Miner (-6)
 5119 | -7/Zion            | Learned location of Quarantine (-2)
 5155 | -7/Zion            | Learned location of Armory (-4)
 5240 | -7/Zion            | Received a visual enhancement algorithm
 5753 | -7/Zion            | Visited the Megawrench Repair Shop
 5753 | -7/Zion            | Megawrench repaired 8 parts
 5952 | -7/Zion            | Entered Proximity Caves
 5952 | -6/Proximity Caves | Accompanied by 5 allies
 6025 | -6/Proximity Caves | Lost 5 allies
 6314 | -6/Proximity Caves | Identified exit to Factory
 6379 | -6/Proximity Caves | Spotted B-75 Beast
 6719 | -6/Proximity Caves | Core integrity fell below 20%
 7029 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
D-53 Grenadier destroyed.
The unstable cave ceiling collapses. <x2>
Acquired 13 matter.
Acquired 3 matter.
Dispatcher launches Target Drone into the air.
The art gallery (ESC then open Records) doubles
  as a tally of all parts you've discovered and
  used throughout all runs.
Dispatcher launches Target Drone into the air.
  <x2>
D-53 Grenadier knocked back.
Dispatcher launches Target Drone into the air.
Arm. Treads destroyed.
Imp. Medium Armor Plating destroyed.
D-53 Grenadier knocked back.
[Achievement: First Step to Greatness]
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????     ???<????????? |
| ??????????????????????????????         ??????????? |
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| ?????????????????????????????#            #??????? |
| ?????????????????????????????#            #??????? |
| ???????????????????  ####+####            ???????? |
| ??????????????????     "   "              ???????? |
| ????????????????    i                    ????????? |
| ?????????????                           #????????? |
| ???????????                             #????????? |
| ???????????                             #????????? |
| ??????????                   n          #????????? |
| ??????????           %%                 #????????? |
| ??????????                              #????????? |
| ?????????            d                  #????????? |
| ?????????                              ??????????? |
| ????????                             ????????????? |
| ????????                           #?????????????? |
| ????????                           #?????????????? |
| ???????                            #?????????????? |
| ???????                            #?????????????? |
| ??????                             #?????????????? |
| ?????? d           <               #?????????????? |
| ??????                   @         #?????????????? |
| ??????                             #?????????????? |
| ??????                             #?????????????? |
| ???????                            #?????????????? |
| ???????                            #?????????????? |
| ????????     n                     ######????????? |
| ????????                                #????????? |
| ????????                                #????????? |
| ?????????            d                  #????????? |
| ?????????                               #????????? |
| ??????????                              #????????? |
| ??????????                              #????????? |
| ??????????                              #????????? |
| ???????????                             #????????? |
| ???????????                             #????????? |
| ?????????????                           #????????? |
| ??????????????#   i     #########  ######????????? |
| ?????????????????       ????????#  #?????????????? |
| ??????????????????######????????#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ???????????????????????????????##  #?????????????? |
| ???????????????????????????????##  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ???????????????###??????????????#  #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
   Imp. Medium Armor Plating | -7/Zion | Archive
 Adv. Terrain Scan Processor | -7/Zion | Archive
            Hpw. Shock Rifle | -7/Zion | Archive
                 Gauss Rifle | -7/Zion | Archive
    Imp. Hardlight Generator | -7/Zion | Archive
               Lightning Gun | -7/Zion | Archive
           Mak. Trap Scanner | -7/Zion | Archive
                Phase Cannon | -7/Zion | Archive
   System Restoration Module | -7/Zion | Archive
           Lgt. Fission Core | -7/Zion | Archive
        Imp. Remote Datajack | -7/Zion | Archive
          Imp. Medium Treads | -7/Zion | Archive
         Imp. Trap Extractor | -7/Zion | Archive
     Shock Absorption System | -7/Zion | Archive
     Adv. Signal Interpreter | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
   T-07 Excavator | -7/Zion | Archive
        K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Librarian
One Hack Too Far
Robot Respite
Significant Disruption
Storm Trooper
The More The Merrier
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              BlastMatterReactor
  Manual?         0
Play Time         01:44:57
  Cumulative      1.7 hours
  Start           2024.04.28 @ 18:16:13
  End             2024.04.28 @ 20:40:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 467e23c0-3d91-4a6a-8318-4dbaf052add7