Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 20:40:45 Player: BionicBot Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2178) 2178 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (283) 283 TOTAL SCORE: 4401 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/400 Matter 102/300 Energy 160/160 System Corruption 0% Temperature Hot (262) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Core Shielding > --- WEAPON (2) ------- Heavy Particle Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Improved Titanium Leg Improved Cooling System Launcher Guidance Computer Hacking Drone Bay Improved EM Shotgun Beam Cannon Heavy Particle Cannon Slug Cannon Mini Grenade Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Slug Cannon > --- INVENTORY -------- Improved Titanium Leg Improved Cooling System Launcher Guidance Computer Hacking Drone Bay Improved EM Shotgun Beam Cannon Heavy Particle Cannon Advanced Assault Cannon Mini Grenade Launcher Makeshift Sword [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 62 | 5 12 36 3 2 4 Power 13 | 1 3 6 1 . 2 Engine 11 | 1 3 6 1 . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 20 | 2 3 15 . . . Treads 4 | . . 4 . . . Leg 13 | . 3 10 . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 12 | . 4 6 1 1 . Device 3 | . 2 1 . . . Storage 4 | . 2 2 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 17 | 2 2 9 1 1 2 Energy Gun 3 | 1 . 2 . . . Energy Cannon 6 | . . 5 . . 1 Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon 3 | . 1 . . 1 1 Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 3 4 1 . 2 Power 2 | . 1 . 1 . . Propulsion 4 | . 1 2 . . 1 Utility 3 | . . 2 . . 1 Weapon 1 | . 1 . . . . Highest Loss Streak 2 | . 2 1 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 92 94 92 100 100 Engine 8 | . 12 11 3 11 . Core 1 | . . . . . 10 Treads 13 | . . 4 22 22 22 Leg 8 | . 23 15 . . . Device 6 | . 6 15 8 . . Storage 15 | . 17 14 22 13 11 Processor 6 | . . 9 . 8 11 Protection 11 | . . 2 13 22 22 Energy Gun 2 | . . 8 . . . Energy Cannon 4 | . . 4 11 4 1 Ballistic Gun 2 | . 9 3 . . . Ballistic Cannon 5 | . 4 4 . 6 11 Launcher 8 | . 12 . 10 11 9 Naked Turns . | . . . . . . Heaviest Build 39 | 7 25 39 35 35 37 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 11 | . 1 11 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 3 5 8 8 9 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 4 8 8 9 9 10 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1554 | 271 244 831 136 30 42 Remotely . | . . . . . . Salvage Created 2228 | 66 428 1522 205 . 7 Parts 152 | 4 31 102 15 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 1 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 65 | 1 12 41 9 . 2 Guns 27 | 1 4 22 . . . Cannons 29 | . 2 19 6 . 2 AOE 9 | . 6 . 3 . . Classes Destroyed 11 | 2 5 3 . . 1 Worker 6 | 1 2 2 1 . . Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Recycler 3 | . 2 1 . . . Watcher 5 | . 2 3 . . . Swarmer 16 | . 3 8 4 . 1 Grunt 39 | 1 9 24 5 . . Brawler 2 | . . 2 . . . Duelist 1 | . . 1 . . . Sentry 6 | . . 6 . . . Demolisher 1 | . . . . . 1 Best Kill Streak 8 | 1 5 8 4 . 1 Combat Bots Only 7 | 1 3 7 4 . 1 Max Kills in Single Turn 3 | 1 3 2 2 . 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 320 | 5 50 180 44 . 41 Missed 88 | 1 17 52 9 . 9 Damage Taken 3452 | 45 498 1432 461 . 1016 Core 496 | . 94 193 90 . 119 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . 4 19 . 27 Regen/Repaired (Parts) 388 | . . . . 388 . Core Remaining (%) 81 | 100 62 . . . . Volleys Fired 217 | 7 48 113 29 . 20 Largest 2 | 2 2 2 2 . 2 Hottest 150 | 60 65 150 116 . 123 Shots Fired 381 | 14 69 218 43 . 37 Gun 187 | 14 42 125 6 . . Cannon 160 | . 10 93 29 . 28 Launcher 34 | . 17 . 8 . 9 Special . | . . . . . . Kinetic 157 | 7 47 83 . . 20 Thermal 178 | . . 135 35 . 8 Explosive 34 | . 17 . 8 . 9 Electromagnetic 12 | 7 5 . . . . Robot Hit Streak 11 | 4 7 11 11 . 3 Robot Miss Streak 8 | 2 2 8 4 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 237 | 8 44 141 26 . 18 Core Hits 179 | 3 32 118 15 . 11 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 5 . . . Burn 2 | . . 2 . . . Destroy 1 | . . 1 . . . Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4897 | 96 1382 2251 742 . 426 Guns 1719 | 96 344 1234 45 . . Cannons 1784 | . 105 1008 330 . 341 Explosions 1361 | . 926 . 350 . 85 Melee . | . . . . . . Ramming 33 | . 7 9 17 . . Kinetic 1470 | 59 437 719 . . 255 Thermal 2055 | . 71 1523 375 . 86 Explosive 1290 | . 855 . 350 . 85 Electromagnetic 49 | 37 12 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . 12 . . . . Message Errors 4 | . 4 . . . . Matter Fused 5 | . 5 . . . . Heat Flow Errors 2 | . 2 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 32 | . 17 4 . . 11 Projectiles 15 | . . 4 . . 11 Explosions 17 | . 17 . . . . Melee . | . . . . . . Knockbacks 8 | . 1 5 . . 2 Impact . | . . . . . . Kinetic 7 | . 1 4 . . 2 Secondary 1 | . . 1 . . . Self-Inflicted Damage 181 | . 104 . 77 . . Shots 7 | . 4 . 3 . . Rammed 5 | . . 1 4 . . Targets Rammed 10 | . 3 3 4 . . Kicked 5 | . 3 2 . . . Crushed . | . . . . . . Highest Temperature 513 | 24 261 513 380 . 262 Average Temperature 114 | 16 73 113 164 . 109 Received Heat Transfer 1008 | 24 186 639 147 . 12 Effects 13 | . 1 11 1 . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . 1 . . . . Interference 3 | . . 3 . . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . 1 . . . Damage (major) 5 | . . 5 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 3665 | . 50 2727 814 . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 800 | 25 373 800 459 . . Initial 312 | . 16 85 312 . . Average 286 | 4 236 332 287 . . Maximum Alert Level 3 | . 1 3 2 . . Low Security (%) 30 | 100 18 49 5 . . Level 1 52 | . 81 18 81 . . Level 2 13 | . . 22 12 . . Level 3 4 | . . 9 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 4 6 . . . Investigation 6 | . 2 4 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 28 | . 3 2 . . 23 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | 1 26 67 9 . 14 Peak Tracking Total 6 | 1 6 6 4 . 4 Tactical Retreats 13 | . 4 7 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 6 | . 4 2 . . . Max in Single Turn 2 | . 2 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 13 | . 3 9 1 . . Terminals 7 | . 1 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 38 | . 15 22 1 . . Successful 32 | . 15 16 1 . . Failed 6 | . . 6 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 17 | . 1 16 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 19 | . 14 5 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 1 12 1 . . Record 10 | . . 10 . . . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 18 | . 14 4 . . . Recycle Component 8 | . 6 2 . . . Process 4 | . 3 1 . . . Report Inventory 3 | . 2 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 7 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 8 | . 6 2 . . . Recycled Matter 471 | . 153 318 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . . 5 . Largest Group 5 | . . . . 5 5 Highest-Rated Group 96 | . . . . 96 96 Highest-Rated Ally 28 | . . . . 28 28 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 294 | . . . . . 294 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7028 | 104 1220 1930 1201 1496 1077 Spaces Moved 3583 | 91 664 742 641 871 574 Core 23 | 18 . 5 . . . Treads 2239 | . . 153 641 871 574 Legs 1114 | . 530 584 . . . Wheels 207 | 73 134 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 170 170 170 170 Average Speed 170 | 74 157 196 170 170 170 Slowest Speed 600 | 80 190 600 170 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 6 75 60 99 81 60 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug 8 | . 8 . . . . Terrain Destroyed 178 | . 97 2 79 . . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 176 | . 97 . 79 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4106 | 113 766 994 707 888 638 Wait 130 | . 19 45 25 9 32 Move 3578 | 90 663 741 640 870 574 Hop . | . . . . . . Pick Up 68 | 10 18 29 4 3 4 Fast Attach 3 | . . 1 . 1 1 Attach 25 | 5 6 12 1 1 . Detach 2 | . . 2 . . . Swap 34 | . 6 23 2 . 3 Drop 39 | 1 3 25 2 4 4 Fire 217 | 7 48 113 29 . 20 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 3 2 . . . Crush 5 | . . 1 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 10) 534 | -10/Materials | Discovered new exit (range 13) 832 | -10/Materials | Discovered new exit (range 10) 1325 | -10/Materials | Entered another Materials area 1325 | -9/Materials | Evolved 2 slots: Utility x2 2216 | -9/Materials | Discovered new exit (range 8) 2264 | -9/Materials | Identified exit to Materials 2304 | -9/Materials | Build established: Scavenger-Mutant 2412 | -9/Materials | Discovered new exit (range 9) 2426 | -9/Materials | Identified exit to Mines 2675 | -9/Materials | Destroyed 7 combat bots 2691 | -9/Materials | Discovered exit to Materials (range 16) 2925 | -9/Materials | First assault squad dispatched 3034 | -9/Materials | Discovered exit to Mines (range 6) 3168 | -9/Materials | Build established: Mutant 3255 | -9/Materials | Entered Mines 3264 | -9/Mines | Met a Derelict bent on vengeance 3280 | -9/Mines | Core integrity fell below 50% 3356 | -9/Mines | Discovered exit to Materials (range 11) 3465 | -9/Mines | Learned Materials security intel 3737 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3963 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3964 | -9/Mines | Discovered new exit (range 5) 4063 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4371 | -9/Mines | Discovered exit to Materials (range 3) 4452 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4456 | -9/Mines | Entered Zion 4638 | -7/Zion | Given the Hacking Drone Bay 4638 | -7/Zion | Found Prototype Device 4646 | -7/Zion | Discovered new exit (range 13) 4706 | -7/Zion | Given A8's code to call for help 4839 | -7/Zion | Gained Derelict followers 5077 | -7/Zion | Learned location of Data Miner (-6) 5119 | -7/Zion | Learned location of Quarantine (-2) 5155 | -7/Zion | Learned location of Armory (-4) 5240 | -7/Zion | Received a visual enhancement algorithm 5753 | -7/Zion | Visited the Megawrench Repair Shop 5753 | -7/Zion | Megawrench repaired 8 parts 5952 | -7/Zion | Entered Proximity Caves 5952 | -6/Proximity Caves | Accompanied by 5 allies 6025 | -6/Proximity Caves | Lost 5 allies 6314 | -6/Proximity Caves | Identified exit to Factory 6379 | -6/Proximity Caves | Spotted B-75 Beast 6719 | -6/Proximity Caves | Core integrity fell below 20% 7029 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- D-53 Grenadier destroyed. The unstable cave ceiling collapses. Acquired 13 matter. Acquired 3 matter. Dispatcher launches Target Drone into the air. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. Dispatcher launches Target Drone into the air. D-53 Grenadier knocked back. Dispatcher launches Target Drone into the air. Arm. Treads destroyed. Imp. Medium Armor Plating destroyed. D-53 Grenadier knocked back. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ???????????????????????????????? ???