Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 12:14:53 Player: Socram Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (5104) 5104 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 10249 Bonus ------- High Alert Combat Kills 211 Friendly Fire -41 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 77/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Weapon Cycler System Restoration Module > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Matter Compressor (240) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Particle Charger Improved Heavy Armor Plating Remote Force Field > --- WEAPON ----------- KE Penetrator Mass Driver Enhanced Gauss Cannon Smartbomb Launcher > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Matter Compressor Advanced Weight Redist. System Improved Weapon Cycler [Rating: 83] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Improved Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 Utility 4 | . . 1 1 . . . 1 1 Weapon 3 | . . . 1 1 . . 1 . Parts Attached 180 | 6 9 31 32 21 13 . 32 36 Power 16 | 1 1 2 4 2 . . 3 3 Engine 13 | 1 1 2 3 1 . . 2 3 Core 2 | . . . 1 1 . . . . Reactor 1 | . . . . . . . 1 . Propulsion 49 | 2 2 9 6 3 3 . 15 9 Treads 14 | . . 4 3 1 . . 6 . Leg 35 | 2 2 5 3 2 3 . 9 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 46 | 1 1 8 5 7 3 . 4 17 Device 19 | . . 3 . 3 . . 1 12 Storage 12 | 1 1 3 . 1 2 . 1 3 Processor 5 | . . 1 1 2 . . 1 . Hackware 1 | . . . 1 . . . . . Protection 9 | . . 1 3 1 1 . 1 2 Artifact . | . . . . . . . . . Weapon 69 | 2 5 12 17 9 7 . 10 7 Energy Gun 7 | 1 3 . 1 1 . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 42 | 1 2 8 13 4 4 . 8 2 Ballistic Cannon 10 | . . . 2 4 1 . 1 2 Launcher 10 | . . 4 1 . 2 . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 2 . 1 . Parts Lost 60 | . 1 8 13 2 4 . 6 26 Power 7 | . . . 3 . . . . 4 Propulsion 20 | . . 4 4 . 1 . 2 9 Utility 11 | . . 2 3 . . . 1 5 Weapon 22 | . 1 2 3 2 3 . 3 8 Highest Loss Streak 10 | . 1 5 3 2 3 . 2 10 Average Slot Usage (%) 86 | . 97 90 81 97 72 76 86 83 Engine 4 | . 14 11 4 . . . 4 3 Core 2 | . . . 1 6 7 7 . . Treads 10 | . . 21 16 6 1 . 17 . Leg 13 | . 28 9 1 21 15 15 6 27 Device 6 | . . 12 5 6 . . 5 12 Storage 8 | . 25 13 9 7 6 7 6 5 Processor 4 | . . 1 6 4 7 7 6 5 Hackware 1 | . . . 7 2 . . . . Protection 4 | . . 1 4 6 7 7 6 4 Ballistic Gun 20 | . 20 19 24 17 15 23 28 11 Ballistic Cannon 3 | . . . . 11 3 . . 6 Launcher 1 | . . 1 . . 4 7 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 10 21 31 36 54 63 58 69 83 Greatest Support 86 | 20 20 60 60 48 63 30 80 86 Greatest Overweight (x) 9 | . 1 9 9 1 4 1 4 2 Average Overweight (x) . | . . . 1 . 1 1 . . Largest Inventory Capacity 14 | 6 10 14 10 10 10 10 10 10 Average Capacity 9 | 4 9 9 10 10 9 10 10 10 Most Carried 10 | 4 7 10 10 10 10 9 10 10 Average Carried 7 | 3 6 7 9 9 7 8 8 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 4 7 10 7 10 8 9 10 1 Class Distribution -------------------- 27% | Scavenger-Tank 21% | Mutant 19% | Tank 13% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 6094 | 148 162 936 847 561 554 25 1735 1126 Remotely 240 | . . 240 . . . . . . Salvage Created 5965 | . 162 971 1128 510 480 . 1618 1096 Parts 295 | . 7 73 57 23 18 . 66 51 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 9 | . . 4 1 1 . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 112 | . 4 18 27 6 12 . 23 22 Guns 67 | . 4 11 20 4 2 . 20 6 Cannons 17 | . . . 1 2 3 . . 11 AOE 28 | . . 7 6 . 7 . 3 5 Classes Destroyed 13 | . 1 6 3 2 1 . . . Worker 14 | . . 3 5 2 . . 3 1 Builder 10 | . . 4 1 . . . 1 4 Hauler 1 | . . 1 . . . . . . Recycler 13 | . . 5 1 3 . . 4 . Watcher 1 | . . . 1 . . . . . Swarmer 27 | . . 10 6 . 7 . 4 . Grunt 46 | . 4 3 11 3 2 . 13 10 Brawler 2 | . . . 1 . . . . 1 Duelist 2 | . . . 2 . . . . . Sentry 15 | . . 5 7 . . . 2 1 Hunter 5 | . . . . 1 . . . 4 Programmer 12 | . . . . 2 . . 4 6 Thief 3 | . . . . . 3 . . . Best Kill Streak 11 | . 2 9 11 5 3 . 5 9 Combat Bots Only 7 | . 2 7 6 2 3 . 5 7 Max Kills in Single Turn 5 | . 1 5 3 2 2 . 3 4 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . . 4 2 . 2 . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 13238 | . 578 1039 2222 995 1030 . 2378 4996 Core 1694 | . 112 89 233 29 149 . 80 1002 Absorbed by Shields 89 | . . . . . . . . 89 Core Remaining (%) 75 | 100 55 77 57 . . 74 90 . Volleys Fired 338 | . 22 60 74 25 39 . 65 53 Largest 5 | . 2 2 3 4 4 . 5 5 Hottest 180 | . 85 60 104 147 147 . 131 180 Shots Fired 924 | . 41 114 203 92 72 . 276 126 Gun 799 | . 41 109 194 69 45 . 268 73 Cannon 96 | . . . 4 23 17 . 5 47 Launcher 29 | . . 5 5 . 10 . 3 6 Special . | . . . . . . . . . Kinetic 871 | . 28 109 190 90 62 . 273 119 Thermal 22 | . 13 . 8 . . . . 1 Explosive 29 | . . 5 5 . 10 . 3 6 Electromagnetic 2 | . . . . 2 . . . . Robot Hit Streak 23 | . 7 17 23 5 11 . 14 18 Robot Miss Streak 9 | . 3 4 5 8 6 . 6 9 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 10 | . 2 . 5 . . . 3 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . Shots Hit Robots 619 | . 32 80 140 53 40 . 195 79 Core Hits 390 | . 12 41 76 31 31 . 141 58 Critical Hits 17 | . 1 1 2 1 1 . 2 9 Critical Kills 5 | . . . 1 . 1 . . 3 Critical Parts Destroyed 10 | . 1 1 . 1 . . 2 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14836 | . 258 1575 2984 1071 1322 . 4069 3557 Guns 9570 | . 258 1161 2016 736 452 . 3560 1387 Cannons 1482 | . . . 20 133 76 . 38 1215 Explosions 3774 | . . 410 948 202 794 . 471 949 Melee . | . . . . . . . . . Ramming 10 | . . 4 . . . . . 6 Kinetic 10808 | . 178 1161 1897 863 528 . 3598 2583 Thermal 677 | . 80 . 376 202 . . . 19 Explosive 3335 | . . 410 711 . 794 . 471 949 Electromagnetic 6 | . . . . 6 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 2 3 3 3 2 8 Average Corruption 2 | . . . 2 2 3 3 1 5 Corruption Purged 8 | . . . . . . . . 8 Effects 61 | . . . 4 10 24 . 4 19 Message Errors 19 | . . . 1 5 8 . 2 3 Matter Fused 10 | . . . . 1 9 . . . Heat Flow Errors 6 | . . . 2 2 2 . . . Energy Discharges 7 | . . . . 2 . . 1 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . 1 . 3 . 1 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Targeting Errors 6 | . . . . . 2 . . 4 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 439 | . . . 116 128 40 . 42 113 Projectiles 12 | . . . . . . . . 12 Explosions 427 | . . . 116 128 40 . 42 101 Melee . | . . . . . . . . . Knockbacks 15 | . . . . 1 . . . 14 Impact . | . . . . . . . . . Kinetic 15 | . . . . 1 . . . 14 Secondary . | . . . . . . . . . Self-Inflicted Damage 735 | . . 11 211 165 199 . . 149 Shots 17 | . . 2 3 2 6 . . 4 Rammed 1 | . . 1 . . . . . . Targets Rammed 2 | . . 1 . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 685 | . 430 12 269 403 514 . 576 685 Average Temperature 135 | . 219 2 46 132 156 . 176 170 Received Heat Transfer 2911 | . 312 252 720 198 . . 738 691 Effects 48 | . 4 . 1 2 7 . 20 14 Shutdowns 8 | . . . . . 2 . 4 2 Energy Bleed 10 | . 4 . . . 3 . 2 1 Interference 13 | . . . 1 2 . . 5 5 Matter Decay 7 | . . . . . 1 . 4 2 Short Circuit 2 | . . . . . 1 . 1 . Damage (minor) 6 | . . . . . . . 4 2 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 678 | . 95 . 446 100 . . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . 2 . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 605 | . 100 332 538 292 . . 270 605 Initial 233 | . . . 55 233 . . 1 132 Average 193 | . 32 153 299 154 . . 125 293 Maximum Alert Level 2 | . . 1 2 1 . . 1 2 Low Security (%) 62 | 100 100 75 32 64 . . 75 51 Level 1 24 | . . 24 32 35 . . 24 13 Level 2 13 | . . . 35 . . . . 34 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 1 1 6 2 . . 7 4 Investigation 4 | . . 1 . 1 . . 2 . Extermination 6 | . . . . 1 . . 3 2 Reinforcement 7 | . 1 . 2 . . . 2 2 Assault . | . . . . . . . . . Garrison 4 | . . . 4 . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 8 | . . 1 4 1 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 201 | . 6 30 50 13 15 . 40 47 Peak Tracking Total 10 | . 2 6 7 4 4 . 9 10 Tactical Retreats 10 | . . . 4 . 3 . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 6 | . . 2 1 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 25 | . . 2 4 1 3 . 10 5 Max in Single Turn 3 | . . 1 2 1 2 . 3 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 9 | . . 3 . 1 2 . 3 . Terminals 3 | . . 2 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . 1 . . 1 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . . 19 . 4 3 . 18 . Successful 35 | . . 12 . 4 3 . 16 . Failed 9 | . . 7 . . . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . 4 . . . . 1 . Terminals 14 | . . 12 . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations 17 | . . 7 . 4 . . 6 . Recycling Units 10 | . . . . . . . 10 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 3 . . 3 . 1 . Record 3 | . . . . . 2 . 1 . Open Door 1 | . . . . . 1 . . . Locate Traps 2 | . . 2 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 16 | . . 7 . 4 . . 5 . Scan Component 9 | . . 4 . 2 . . 3 . Repair 7 | . . 3 . 2 . . 2 . Recycling Unit Hacks 9 | . . . . . . . 9 . Recycle Component 5 | . . . . . . . 5 . Process 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . 2 . . . . 1 . Terminals 3 | . . 2 . . . . 1 . Track 3 | . . 2 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . 3 . 1 . . 2 . Full Trace Events 6 | . . 3 . 1 . . 2 . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . 3 . 2 . . 2 . Time 224 | . . 90 . 70 . . 64 . Parts Recycled 5 | . . . . . . . 5 . Recycled Matter 136 | . . . . . . . 136 . Retrieved Matter 99 | . . . . . . . 99 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 9265 | 82 434 1254 1527 1289 1051 31 1997 1600 Spaces Moved 4195 | 65 229 571 466 709 458 21 875 801 Core 84 | 12 . 2 54 . . . . 16 Treads 1455 | . . 369 405 . . . 681 . Legs 2656 | 53 229 200 7 709 458 21 194 785 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 120 100 Average Speed 152 | 107 131 148 198 141 165 150 167 122 Slowest Speed 500 | 120 150 500 500 150 240 150 240 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 37 48 47 18 67 8 28 27 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 389 | . . 35 87 33 92 . 48 94 Melee . | . . . . . . . . . Projectile 41 | . . . 1 4 10 . 6 20 AOE 348 | . . 35 86 29 82 . 42 74 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 6443 | 74 320 876 922 934 695 21 1259 1342 Wait 1559 | . 48 185 324 155 169 . 250 428 Move 4187 | 64 228 570 465 708 457 20 874 801 Hop . | . . . . . . . . . Pick Up 102 | 4 8 19 12 17 9 1 21 11 Fast Attach 38 | 6 1 6 7 3 2 . 6 7 Attach 78 | . 3 17 13 8 9 . 9 19 Detach 9 | . . 3 1 . . . 1 4 Swap 64 | . 5 8 12 10 2 . 17 10 Drop 66 | . 5 7 14 8 8 . 16 8 Fire 338 | . 22 60 74 25 39 . 65 53 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 7) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 671 | -9/Materials | Discovered new exit (range 11) 819 | -9/Materials | Discovered new exit (range 13) 920 | -9/Materials | Destroyed 7 combat bots 937 | -9/Materials | Lost 5 parts (3n1u1w) 1348 | -9/Materials | Repaired Lgt. Treads 1384 | -9/Materials | Repaired Autogun 1419 | -9/Materials | Repaired Autogun 1595 | -9/Materials | Build established: Scavenger-Mutant 1704 | -9/Materials | Discovered new exit (range 16) 1771 | -9/Materials | Entered another Materials area 1771 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2308 | -8/Materials | Build established: Scavenger-Skirmisher 2451 | -8/Materials | Lost 3 parts (1p1n1u) 2746 | -8/Materials | Garrison activated, responded to threat 2901 | -8/Materials | Build established: Scavenger-Tank 3214 | -8/Materials | Garrison activated, responded to threat 3285 | -8/Materials | Discovered new exit (range 7) 3298 | -8/Materials | Entered Factory 3298 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3606 | -7/Factory | Build established: Tank 3940 | -7/Factory | Repaired Carbon-fiber Leg 3973 | -7/Factory | Repaired Shotgun 4573 | -7/Factory | Discovered new exit (range 9) 4587 | -7/Factory | Entered Lower Caves 4977 | -7/Lower Caves | Imp. Carbon-fiber Leg stolen by Master Thief 4978 | -7/Lower Caves | Carbon-fiber Leg stolen by Master Thief 5113 | -7/Lower Caves | Lost 3 parts (1n2w) 5132 | -7/Lower Caves | Learned 4 Factory zone layouts 5329 | -7/Lower Caves | Build established: Mutant 5632 | -7/Lower Caves | Discovered new exit (range 4) 5638 | -7/Lower Caves | Entered another Lower Caves area 5653 | -7/Lower Caves | Discovered new exit (range 5) 5669 | -7/Lower Caves | Entered Factory 5669 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5670 | -6/Factory | Identified exit to Lower Caves 6062 | -6/Factory | Build established: Scavenger-Tank 6543 | -6/Factory | Discovered exit to Lower Caves (range 22) 7148 | -6/Factory | Repaired Arm. Treads 7175 | -6/Factory | Repaired Lgt. Treads 7619 | -6/Factory | Discovered new exit (range 17) 7666 | -6/Factory | Entered another Factory area 7666 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7835 | -5/Factory | Build established: Scavenger-Gunner 8213 | -5/Factory | Lost 4 parts (1p1u2w) 8466 | -5/Factory | Build established: Scavenger-Tank 8709 | -5/Factory | Core integrity fell below 50% 8749 | -5/Factory | Lost 5 parts (1p1n1u2w) 8750 | -5/Factory | Destroyed 7 combat bots 9001 | -5/Factory | Build established: Scavenger-Mutant 9180 | -5/Factory | Lost 10 parts (6n2u2w) 9243 | -5/Factory | Core integrity fell below 20% 9266 | -5/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 09149_ Carbon-fiber Leg destroyed. 09149_ Penetrated by Slug. 09149_ Carbon-fiber Leg destroyed. 09221_ U-05 Engineer builds a Wall. 09228_ Penetrated by Slug. 09231_ Carbon-fiber Leg destroyed. 09231_ Penetrated by Slug. 09240_ Slug penetrates Wall. 09242_ Penetrated by Slug. 09242_ Arm. Leg destroyed. 09256_ Penetrated by Slug. 09263_ Imp. Deuterium Engine destroyed. 09265_ Triggered Proton Bomb Trap. 09265_ A bubble of electromagnetic force engulfs the area. 09265_ Proton Bomb Trap short circuited. 09265_ Door malfunctions. 09265_ A bubble of electromagnetic force engulfs the area. 09265_ Proton Bomb Trap short circuited. 09265_ A bubble of electromagnetic force engulfs the area. 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"""""??# ######## #??????? | | ??????????????? ????# #??????#######???????? | | ??????????????# "??????/ #????????????????????? | | ??????????????#??????? ## #?????????????????????? | | ?????????????????????" ?# #?????????????????????? | | ?????????????????????"??# ??????????????????????? | | ???????????????????? ??###??????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 300 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Remodeling True Hacker Challenges ------------ None Game ------ Seed LobotomyReclamationRipper Manual? 0 Play Time 02:03:25 Cumulative 12.1 hours Start 2022.01.15 @ 10:39:41 End 2022.01.16 @ 12:14:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79d7b503-4467-48a0-b0d4-e58e22af6724