Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 00:14:11

Player: ywiktor

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (87)      435
Value Destroyed (3209)     3209
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6004

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             325/700
Matter                     276/300
Energy                     160/160
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (250) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (4) ---
       Armored Treads
               Carbon-fiber Leg
      Improved Titanium Leg
>              --- UTILITY (6) ------
         Large Storage Unit
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
               Armor Integrity Analyzer
               Transmission Jammer
>              --- WEAPON (2) -------
               Katana
>              --- INVENTORY (15) ---
         Light Nuclear Core
      Improved Deuterium Engine
         Light Treads
               VSS Leg
               Gravmag System
      Improved Heat Sink
               EM Disruption Field
               Hardlight Generator
               Hacking Suite
               Tractor Beam
  High-powered Tractor Beam
               Gauss Rifle
               Flak Gun
               Gauss Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
       Armored Treads
               Carbon-fiber Leg
               VSS Leg
      Improved Titanium Leg
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
               Armor Integrity Analyzer
               Matter Filter
               Transmission Jammer
>              --- WEAPON -----------
               Minigun
               Katana
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Deuterium Engine
         Light Treads
               VSS Leg
               Gravmag System
      Improved Heat Sink
               EM Disruption Field
               Hardlight Generator
               Hacking Suite
               Tractor Beam
  High-powered Tractor Beam
               Gauss Rifle
               Flak Gun
               Gauss Cannon
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Hardlight Generator
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             88   | 6   7   26  18  31  
  Power                    9    | 1   2   2   2   2   
    Engine                 5    | 1   2   2   .   .   
    Core                   4    | .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               31   | 2   1   11  7   10  
    Treads                 3    | .   .   .   .   3   
    Leg                    28   | 2   1   11  7   7   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  29   | 1   4   3   7   14  
    Device                 7    | .   .   .   2   5   
    Storage                3    | 1   1   .   1   .   
    Processor              5    | .   .   1   1   3   
    Hackware               .    | .   .   .   .   .   
    Protection             14   | .   3   2   3   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   .   10  2   5   
    Energy Gun             6    | .   .   3   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 2   .   6   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   
Parts Lost                 37   | .   1   8   2   26  
  Power                    2    | .   .   .   .   2   
  Propulsion               12   | .   .   3   .   9   
  Utility                  15   | .   1   2   2   10  
  Weapon                   8    | .   .   3   .   5   
  Highest Loss Streak      9    | .   1   2   1   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            10   | .   5   9   13  13  
  Power                    1    | .   .   1   1   1   
  Propulsion               1    | .   1   .   1   2   
  Utility                  6    | .   3   6   8   6   
  Weapon                   1    | .   .   1   2   2   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             24   | .   .   6   1   17  
  Power                    2    | .   .   .   .   2   
  Propulsion               1    | .   .   .   .   1   
  Utility                  14   | .   .   4   1   9   
  Weapon                   7    | .   .   2   .   5   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  92  97  93  
  Engine                   6    | .   14  11  5   .   
  Core                     2    | .   .   .   3   6   
  Leg                      29   | .   28  29  33  27  
  Device                   5    | .   .   .   8   11  
  Storage                  9    | .   14  11  9   7   
  Processor                8    | .   .   7   9   12  
  Protection               10   | .   11  10  9   8   
  Energy Gun               3    | .   .   1   7   3   
  Ballistic Gun            15   | .   28  18  10  9   
Peak Build Rating          46   | 6   8   17  32  46  
  Average Rating           22   | 5   7   14  26  37  
  On Entrance              12   | .   6   8   17  32  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             60   | 10  20  26  47  60  
  Greatest Support         59   | 20  20  30  50  59  
  Greatest Overweight (x)  2    | .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         12   | 7   9   10  13  15  
  Most Carried             15   | 1   10  10  15  15  
  Average Carried          10   | .   5   9   13  13  
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            15   | 1   10  10  15  14  

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2494 | 242  201  813  480  758  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3951 | .    340  1618 953  1040 
  Parts                    179  | .    13   79   40   47   
Haulers Intercepted        4    | .    1    2    1    .    
Recyclers Shooed           5    | .    1    2    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  72   | .   7   28  18  19  
  Melee                    5    | .   .   4   .   1   
  Guns                     67   | .   7   24  18  18  
Classes Destroyed          13   | .   2   6   1   4   
  Worker                   2    | .   .   .   .   2   
  Builder                  1    | .   .   .   .   1   
  Hauler                   4    | .   1   2   1   .   
  Recycler                 3    | .   .   1   .   2   
  Operator                 5    | .   .   5   .   .   
  Swarmer                  7    | .   .   3   .   4   
  Grunt                    38   | .   7   15  13  3   
  Brawler                  2    | .   .   1   .   1   
  Duelist                  3    | .   .   2   .   1   
  Sentry                   12   | .   .   7   3   2   
  Specialist               1    | .   .   .   .   1   
  Hunter                   6    | .   .   .   2   4   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           7    | .   2   4   5   7   
  Combat Bots Only         5    | .   2   3   5   3   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        683  | .    52   130  75   426  
  Missed                   197  | .    14   27   24   132  
  Hits                     486  | .    38   103  51   294  
    Melee                  14   | .    .    3    .    11   
    Projectile             472  | .    38   100  51   283  
  Critical Strikes         19   | .    1    7    4    7    
    Actively Blocked       2    | .    .    .    .    2    
Damage Taken               5881 | .    540  1353 716  3272 
  Core                     796  | .    140  209  72   375  
  Absorbed by Shields      172  | .    .    .    96   76   
  Redirected to Shielding  113  | .    8    16   .    89   
  Ignored by Resistances   166  | .    .    .    15   151  
Core Remaining (%)         69   | 100  44   47   86   .    
Volleys Fired              293  | .    49   108  54   82   
  Largest                  2    | .    2    2    2    2    
  Hottest                  91   | .    40   79   91   91   
Shots Fired                536  | .    98   201  94   143  
  Gun                      536  | .    98   201  94   143  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  440  | .    98   173  53   116  
  Thermal                  89   | .    .    28   41   20   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    7    
  Robot Hit Streak         28   | .    8    12   28   17   
  Robot Miss Streak        8    | .    6    4    2    8    
  Penetration Max          1    | .    .    .    1    1    
  Secondary Targets        3    | .    .    1    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           385  | .    65   145  72   103  
  Core Hits                165  | .    27   58   37   43   
  Critical Kills           3    | .    .    .    1    2    
  Critical Parts Destroyed 3    | .    .    1    1    1    
  Critical Strikes         19   | .    .    6    6    7    
    Burn                   10   | .    .    4    4    2    
    Destroy                7    | .    .    1    2    4    
    Corrupt                1    | .    .    .    .    1    
    Sever                  1    | .    .    1    .    .    
Melee Attacks              13   | .    .    9    .    4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 13   | .    .    9    .    4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    
    Combat Hostiles        1    | .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6454 | .    568  2410 1428 2048 
  Guns                     6090 | .    568  2082 1428 2012 
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    364  | .    .    328  .    36   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  4838 | .    568  1722 836  1712 
  Thermal                  1174 | .    .    360  592  222  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          78   | .    .    .    .    78   
  Impact                   .    | .    .    .    .    .    
  Slashing                 364  | .    .    328  .    36   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    2    .    6    
  Average Corruption       2    | .    .    2    .    3    
  Corruption Purged        5    | .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  38   | .    .    21   .    17   
    Message Errors         6    | .    .    3    .    3    
    Matter Fused           15   | .    .    9    .    6    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      1    | .    .    1    .    .    
    Parts Rejected         1    | .    .    1    .    .    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      6    | .    .    3    .    3    
    Data Loss (major)      3    | .    .    1    .    2    
    Misfires               2    | .    .    2    .    .    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            132  | .    .    132  .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    132  | .    .    132  .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        342  | .    76   208  342  240  
  Average Temperature      74   | .    16   54   107  79   
  Received Heat Transfer   1624 | .    300  552  349  423  
  Effects                  1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    .    4    3    1    
  Heat Transferred         3367 | .    .    1184 1554 629  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         89   | 100 100 77  85  100 
  Level 1                  9    | .   .   17  14  .   
  Level 2                  1    | .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             412  | .   102 412 308 85  
  Initial                  157  | .   .   14  157 49  
  Average                  82   | .   33  131 118 28  
Influence Increases        2248 | .   275 919 539 515 
  Destroy 0b10 Robot/C     1440 | .   140 560 360 380 
  Destroy 0b10 Robot/NC    90   | .   5   55  5   25  
  Destroy Leader           398  | .   42  174 92  90  
  Successful Hack          69   | .   43  21  5   .   
  Select Force Hacks       30   | .   .   30  .   .   
  Disable Machine          105  | .   .   30  60  15  
  Destroy Structure        11   | .   .   4   2   5   
  Partial Spotted          15   | .   .   .   15  .   
  Lose Combat Pursuer      90   | .   45  45  .   .   
Influence Decreases        2248 | .   240 579 805 624 
  Entered New Map          299  | .   .   21  218 60  
  Time Decay               1556 | .   230 513 417 396 
  Lost Part                243  | .   10  45  20  168 
  Purge Threat             150  | .   .   .   150 .   
Squads Dispatched          17   | .   2   6   2   7   
  Investigation            3    | .   1   1   1   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            9    | .   1   5   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           13   | .   .   3   3   7   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              138  | .   21  54  37  26  
  Peak Tracking Total      7    | .   4   4   7   5   
  Tactical Retreats        6    | .   3   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            8    | .   5   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          7    | .   .   2   4   1   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          20   | .   5   7   6   2   
  Terminals                16   | .   4   6   5   1   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                55   | .   19  19  14  3   
  Successful               27   | .   11  11  5   .   
  Failed                   26   | .   7   7   9   3   
    Catastrophic           2    | .   .   .   1   1   
  Database Lockouts        2    | .   1   1   .   .   
  Manual                   45   | .   17  17  10  1   
  Terminals                49   | .   18  18  12  1   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              3    | .   .   1   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   6   4   2   .   
  Record                   1    | .   1   .   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           6    | .   4   2   .   .   
  Alert Level              1    | .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Registered Components    1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         12   | .   4   7   1   .   
  Terminals                11   | .   4   6   1   .   
    Assimilate             4    | .   2   2   .   .   
    Botnet                 4    | .   1   3   .   .   
    Operators              3    | .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
    Extract                1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   4   6   6   2   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   1   3   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               1    | .   1   .   .   .   
  Largest Group            1    | .   1   1   .   .   
  Highest-Rated Group      10   | .   10  10  .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   
Total Orders               1    | .   .   1   .   .   
  FOLLOW                   1    | .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Active Infowar (turns)     875  | .   .   .   .   875 
  Sensors                  714  | .   .   .   .   714 
  Jamming                  161  | .   .   .   .   161 
Robot Analysis Total       6    | .   4   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               5532 | 84   771  1940 1114 1623 
Spaces Moved               3038 | 62   479  1032 646  819  
  Core                     2    | 2    .    .    .    .    
  Treads                   52   | .    .    .    .    52   
  Legs                     2984 | 60   479  1032 646  767  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  112  100  
  Average Speed            130  | 117  120  135  120  138  
  Slowest Speed            270  | 120  120  190  190  270  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 4    57   77   48   18   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4106 | 70   595  1389 891  1161 
  Wait                     550  | 2    47   171  143  187  
  Move                     3034 | 61   478  1031 645  819  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  53   | 1    8    14   10   20   
  Fast Attach              39   | 6    6    9    5    13   
  Attach                   32   | .    1    9    3    19   
  Detach                   8    | .    2    3    1    2    
  Swap                     37   | .    2    12   16   7    
  Drop                     47   | .    2    23   14   8    
  Fire                     293  | .    49   108  54   82   
  Melee                    13   | .    .    9    .    4    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / [*Sto x2])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  117 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 12)
  540 | -10/Materials | Core integrity fell below 50%
  673 | -10/Materials | Discovered new exit (range 11)
  699 | -10/Materials | Discovered new exit (range 7)
  786 | -10/Materials | Central database locked down
  856 | -10/Materials | Entered another Materials area
  856 | -9/Materials  | Accompanied by 1 ally
  856 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1300 | -9/Materials  | Discovered new exit (range 8)
 1777 | -9/Materials  | Discovered new exit (range 16)
 1889 | -9/Materials  | Discovered new exit (range 16)
 2015 | -9/Materials  | Build established: Scavenger-Mutant
 2153 | -9/Materials  | Discovered new exit (range 16)
 2236 | -9/Materials  | Discovered new exit (range 13)
 2477 | -9/Materials  | Core integrity fell below 50%
 2785 | -9/Materials  | Central database locked down
 2796 | -9/Materials  | Entered another Materials area
 2796 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3881 | -8/Materials  | Discovered new exit (range 14)
 3910 | -8/Materials  | Entered Factory
 3910 | -7/Factory    | Evolved 2 slots: Utility x2
 4392 | -7/Factory    | Garrison activated, responded to threat
 4698 | -7/Factory    | Lost 9 parts (1p4n2u2w)
 4723 | -7/Factory    | Cargo convoy interrupted
 4952 | -7/Factory    | Lost 4 parts (2n2u)
 5180 | -7/Factory    | Lost 6 parts (1p4u1w)
 5347 | -7/Factory    | Core integrity fell below 50%
 5533 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05334_ VSS Leg destroyed.
05337_ Lightning Gun destroyed.
05348_ P-60 Hacker destroyed.
05354_ Acquired 49 matter.
05364_ K-01 Serf cleans the Subcomponent
  Replicator.
05370_ Connecting with Fabricator...
05372_ Acquired Transmission Jammer.
05372_ K-01 Serf cleans the Subcomponent
  Replicator. <x2>
05390_ Acquired Adv. Terrain Scan Processor.
05394_ System corrupted: Component data lost.
05407_ Acquired Arm. Treads.
05425_ System corrupted: Component data lost.
05455_ System corrupted: Substantial component
  data lost.
05477_ B4VW 1N G2&/WHBPDTQM IPB5 IFS%Q
05526_ Minigun destroyed.
05532_ Matter Filter destroyed.
05532_ VSS Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????" " "  ???????????? |
| ???????????????????????????????" " "  ???????????? |
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| ?????????????????????????????????" "????????????#  |
| ?????????????????????????????????   ????????????#  |
| ???????????????????????###########+########?????#  |
| ???????????????????????#         !        #?????#  |
| ???????????????????????#   !            ! #####?#  |
| ???????????????????????#          !       +   #?#  |
| ???????????????????????#                  ##  #?#  |
| ?????????????????  "T??# """ """ """ """  ##  ###  |
| ?????????????????#   ??# """ """ """ """  ##   ##  |
| ??????????????????    ?# """ """ """ """  ##    +  |
| ??????????????????#   ?#                  ##   ##  |
| ??????????????????#   ##+#######+###########   ##  |
| ??????????????????+        ##### #       ###   ### |
| ??????????????????#     ^  t     +       ##        |
| ??????????????????#              #    !  +         |
| ??????????????????#     ^ """"   ##+#######     "" |
| ??????????????????#       """"      ##????#   """" |
| ??????????????????+       """"       #????#   """" |
| ???????????????????????#             #????#        |
| ???????????????????????#             ######        |
| ???????????????????????## ########           =!!   |
| ????????????????????????#@#??????#           =!    |
| ????????????????????????#t#??????#    " "    =     |
| ????????????????????????   ??????#    " "          |
| ????????????????????????  !??????#    " "    "" "" |
| ???????????????????????  Y  ?????##   " "    "F "" |
| ???????????????????????     ??????#   " "    """"" |
| ??????????????????????#     #??????   " "          |
| ??????????????????????##   ##??????   " "          |
| ???????????????????????#   #???????   " "      ### |
| ???????????????????????#   #???????   " "      #?? |
| ???????????????????????    #???????            #?? |
| ???????????????????????#   #??????????        #??? |
| ???????????????????????#####??????????###     #??? |
| ????????????????????????????????????????+     ???? |
| ?????????????????????????????????????????#####???? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             675
Resistance: KI             20
Power Shielding            33
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             5
Armor Integrity Analysis   30
Recoil Reduction           1
Matter Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
       Lrg. Storage Unit | -10/Materials | Hacked
         Hcp. Matter Pod | -9/Materials  | Extracted
             Flight Unit | -9/Materials  | Extracted
 Imp. Targeting Computer | -9/Materials  | Extracted
        Carbon-fiber Leg | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipArmoredStripper
  Manual?         0
Play Time         00:50:30
  Cumulative      81.8 hours
  Start           2025.05.12 @ 23:08:05
  End             2025.05.13 @ 00:14:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          44
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5364bae-2073-4a69-9647-dc663a1d26d8