Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 02:29:18 Player: DeluxeH30 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3535) 3535 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 7191 Bonus ------- High Alert Combat Kills 171 Cogmind --------- Core Integrity 0/700 Matter 77/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Chainsword > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Matter Filter Hardlight Generator > --- WEAPON ----------- Advanced Beam Cannon Shotgun Blade Saw > --- INVENTORY -------- Light Ion Engine Small Storage Unit Improved Targeting Computer Core Shielding Power Shielding Light Armor Plating Flak Gun Improved Light Cannon Improved Grenade Launcher Remote Datajack [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Shotgun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 81 | 6 4 2 17 6 23 23 Power 15 | 1 . 1 3 . 4 6 Engine 10 | 1 . 1 3 . 2 3 Core 5 | . . . . . 2 3 Reactor . | . . . . . . . Propulsion 26 | 3 . . 8 4 6 5 Treads 15 | 1 . . 7 . 3 4 Leg 5 | 2 . . 1 . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . . 4 2 . Utility 15 | . 3 1 1 . 4 6 Device 4 | . . . . . 1 3 Storage 4 | . 2 1 . . . 1 Processor 5 | . 1 . 1 . 2 1 Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 25 | 2 1 . 5 2 9 6 Energy Gun 10 | 1 . . 3 1 5 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | 1 . . 1 1 1 2 Ballistic Cannon 2 | . . . . . 1 1 Launcher 3 | . 1 . . . . 2 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 1 2 . Corrupted Parts 1 | . . . . . 1 . System Corruption 4 | . . . . . 4 . Parts Lost 38 | . . . 3 7 9 19 Power 5 | . . . . . 3 2 Propulsion 11 | . . . 1 4 1 5 Utility 7 | . . . . . . 7 Weapon 15 | . . . 2 3 5 5 Highest Loss Streak 12 | . . . 2 7 6 12 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 5 7 9 9 8 9 Power 1 | . 1 2 1 2 . 1 Propulsion 1 | . 2 2 2 . . . Utility 3 | . . . 2 4 5 4 Weapon 1 | 1 1 3 2 1 . 2 Tool/Special . | . . . . . . . Unused Backups 23 | . 1 . 5 3 1 13 Power 3 | . . . . . . 3 Propulsion 6 | . 1 . 2 1 . 2 Utility 6 | . . . 1 1 1 3 Weapon 7 | . . . 2 1 . 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 81 97 96 93 96 94 Engine 7 | . 12 14 11 11 1 8 Core 3 | . . . . . 7 5 Treads 23 | . . . 24 35 21 23 Leg 8 | . 28 28 16 . 7 4 Flight 2 | . . . . 3 6 . Device 4 | . . . . . 6 7 Storage 11 | . 9 25 18 11 9 7 Processor 7 | . 9 2 3 11 11 6 Protection 1 | . . . . . . 5 Energy Gun 5 | . 9 12 11 11 4 . Energy Cannon 2 | . . . . . 7 1 Ballistic Gun 7 | . 11 12 3 8 7 9 Ballistic Cannon 1 | . . . . . . 4 Launcher 1 | . . . 1 . . 2 Special Weapon 1 | . . . 4 . . . Slashing Weapon 1 | . . . . . 4 2 Peak Build Rating 36 | 5 7 7 15 23 33 36 Average Rating 23 | 2 5 6 14 15 27 32 On Entrance 11 | . 5 5 7 15 23 28 Avg Prop Armor Cover (%) 4 | 12 . . 6 . 3 3 Naked Turns . | . . . . . . . Heaviest Build 47 | 8 17 19 25 24 30 47 Greatest Support 80 | 20 20 20 80 80 60 80 Greatest Overweight (x) 5 | . . . 1 5 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 9 Most Carried 10 | 5 10 9 10 10 10 10 Average Carried 8 | 3 5 7 9 9 8 9 Final Capacity 10 | 5 10 10 10 10 10 8 Final Carried 10 | 4 10 7 10 9 10 . Class Distribution -------------------- 68% | Mutant 15% | Tank 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 2059 | 143 92 50 300 221 468 785 Remotely . | . . . . . . . Salvage Created 3748 | . 130 . 403 804 702 1709 Parts 213 | . 11 . 28 53 31 90 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 4 | . . . . . 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 81 | . 5 . 10 18 16 32 Melee 2 | . . . . . . 2 Guns 42 | . 1 . 7 16 7 11 Cannons 16 | . . . 2 . 8 6 AOE 20 | . 4 . . 2 1 13 Classes Destroyed 13 | . 4 . 1 3 1 4 Worker 5 | . . . . . . 5 Builder 7 | . . . . 1 1 5 Hauler 2 | . 1 . . 1 . . Recycler 9 | . . . . 1 2 6 Mechanic 1 | . . . . 1 . . Operator 1 | . 1 . . . . . Watcher 3 | . . . . . 1 2 Swarmer 17 | . 3 . 3 5 6 . Grunt 37 | . 2 . 2 7 7 19 Duelist 2 | . . . . . . 2 Sentry 19 | . . . 5 6 3 5 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Best Kill Streak 12 | . 6 . 3 12 8 10 Combat Bots Only 8 | . 5 . 3 8 8 7 Max Kills in Single Turn 9 | . 4 . 1 2 1 9 Gunslinging . | . . . . . . . Exploded 6 | . 4 . . 1 1 6 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 886 | . 22 . 106 114 140 504 Missed 272 | . 4 . 28 32 37 171 Hits 614 | . 18 . 78 82 103 333 Melee 12 | . . . . . . 12 Projectile 602 | . 18 . 78 82 103 321 Critical Strikes 21 | . . . 2 2 6 11 Damage Taken 7544 | . 174 . 816 1053 1366 4135 Core 1299 | . 44 . 149 158 231 717 Absorbed by Shields 712 | . . . . . 12 700 Redirected to Shielding 139 | . . . . . . 139 Core Remaining (%) 65 | 100 . 82 . 23 58 . Volleys Fired 237 | . 9 1 39 47 68 73 Largest 3 | . 2 2 2 2 3 3 Hottest 147 | . 60 60 110 112 147 97 Shots Fired 465 | . 16 2 68 80 123 176 Gun 326 | . 14 2 59 74 69 108 Cannon 106 | . . . . . 54 52 Launcher 24 | . 2 . . 6 . 16 Special 9 | . . . 9 . . . Kinetic 251 | . 7 1 18 25 50 150 Thermal 167 | . 7 1 46 49 54 10 Explosive 24 | . 2 . . 6 . 16 Electromagnetic 23 | . . . 4 . 19 . Robot Hit Streak 12 | . 3 . 10 5 8 12 Robot Miss Streak 7 | . 3 . 3 4 5 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . . . 2 1 3 2 Max Gunslinging Chain 1 | . . . 1 1 1 1 Shots Hit Robots 265 | . 7 . 36 34 71 117 Core Hits 215 | . 8 . 15 38 31 123 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 13 | . . . 2 3 4 4 Burn 8 | . . . 2 3 3 . Destroy 3 | . . . . . . 3 Blast 2 | . . . . . 1 1 Melee Attacks 6 | . . . . . . 6 Impact . | . . . . . . . Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8049 | . 293 . 599 857 1477 4823 Guns 3331 | . 62 . 557 558 558 1596 Cannons 1371 | . . . . . 769 602 Explosions 3135 | . 231 . . 288 147 2469 Melee 145 | . . . . . . 145 Ramming 25 | . . . . 11 3 11 Kinetic 3001 | . 39 . 166 178 565 2053 Thermal 2800 | . 23 . 406 380 647 1344 Explosive 1789 | . 231 . . 288 . 1270 Electromagnetic 289 | . . . 27 . 262 . Impact . | . . . . . . . Slashing 145 | . . . . . . 145 Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 4 14 Average Corruption 6 | . . . . . 4 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . . . . . 16 29 Message Errors 9 | . . . . . 2 7 Matter Fused 9 | . . . . . 4 5 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 4 | . . . . . . 4 Parts Rejected 3 | . . . . . 1 2 Parts Fused 2 | . . . . . 2 . Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 2 | . . . . . 2 . Misfires 3 | . . . . . 1 2 Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 397 | . . . . . 50 347 Projectiles 49 | . . . . . 20 29 Explosions 348 | . . . . . 30 318 Melee . | . . . . . . . Knockbacks 16 | . . . . . 9 7 Impact . | . . . . . . . Kinetic 15 | . . . . . 8 7 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 453 | . 15 . . 28 . 410 Shots 11 | . 1 . . 1 . 9 Rammed 6 | . . . 1 2 . 3 Targets Rammed 7 | . . . 1 2 1 3 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 556 | . 36 . 177 375 556 210 Average Temperature 99 | . 20 . 57 96 174 48 Received Heat Transfer 2555 | . 36 . 171 303 706 1339 Effects 12 | . . . . 3 9 . Shutdowns 3 | . . . . . 3 . Energy Bleed 2 | . . . . 1 1 . Interference 2 | . . . . 2 . . Short Circuit 1 | . . . . . 1 . Damage (major) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 13 | . . . 5 4 3 1 Heat Transferred 5185 | . 50 . 1184 1184 1558 1209 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Maximum Alert Level 3 | . . . . 1 1 3 Low Security (%) 71 | 100 100 100 100 81 47 59 Level 1 24 | . . . . 18 52 27 Level 2 4 | . . . . . . 11 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 708 | . 131 31 152 292 313 708 Initial 113 | . . 31 . 43 113 24 Average 137 | . 48 10 36 93 190 204 Influence Increases 2813 | . 147 . 346 548 501 1271 Destroy 0b10 Robot/C 1620 | . 100 . 200 360 320 640 Destroy 0b10 Robot/NC 140 | . 10 . . 20 20 90 Destroy Leader 410 | . 12 . 70 92 72 164 Successful Hack 30 | . 11 . . 5 9 5 Disable Machine 270 | . . . 15 15 . 240 Destroy Structure 178 | . 14 . 1 41 5 117 Lose Combat Pursuer 165 | . . . 60 15 75 15 Influence Decreases 2141 | . 66 81 242 384 715 653 Entered New Map 296 | . . 50 . 61 155 30 Time Decay 1475 | . 66 31 222 253 470 433 Lost Part 370 | . . . 20 70 90 190 Squads Dispatched 15 | . . . . 1 1 13 Investigation 4 | . . . . . 1 3 Extermination 3 | . . . . . . 3 Reinforcement 4 | . . . . 1 . 3 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 3 | . . . . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 6 . 13 24 36 46 Peak Tracking Total 10 | . 5 . 4 6 10 10 Tactical Retreats 7 | . . . 2 1 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 18 | . . . 1 1 . 16 Max in Single Turn 8 | . . . 1 1 . 8 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 20 | . 3 . 5 4 3 5 Terminals 16 | . 2 . 4 4 2 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 46 | . 9 . 10 10 6 11 Successful 20 | . 4 . 7 5 2 2 Failed 26 | . 5 . 3 5 4 9 Catastrophic 6 | . 2 . . 1 . 3 Database Lockouts . | . . . . . . . Manual 17 | . 6 . 4 1 3 3 Terminals 40 | . 8 . 9 10 5 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 1 3 Terminal Hacks 15 | . 3 . 4 5 1 2 Record 1 | . . . 1 . . . Robot Schematic 1 | . . . . 1 . . Prototype ID Bank 4 | . 1 . 2 1 . . Open Door 2 | . . . . 2 . . Open DSF 2 | . . . . . . 2 Alert Level 2 | . 1 . 1 . . . Zone Layout 3 | . 1 . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 4 | . 1 . 3 . . . Terminals 4 | . 1 . 3 . . . Assimilate 1 | . 1 . . . . . Botnet 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 16 | . 2 . 5 3 3 3 Full Trace Events 3 | . . . . . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Active Infowar (turns) 1174 | . . . 316 522 322 14 Optics 1160 | . . . 316 522 322 . ECM 14 | . . . . . . 14 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 5023 | 72 204 115 1101 593 1186 1752 Spaces Moved 2573 | 49 134 89 624 261 592 824 Core 13 | 6 . . . . . 7 Treads 1964 | 5 . . 403 226 513 817 Legs 482 | 38 134 89 221 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 114 | . . . . 35 79 . Fastest Speed 31 | 50 120 120 120 101 31 150 Average Speed 157 | 115 120 120 146 163 160 173 Slowest Speed 435 | 160 120 120 240 435 170 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 25 27 42 56 29 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 182 | . 11 . . 39 5 127 Melee . | . . . . . . . Projectile 4 | . . . . . 3 1 AOE 178 | . 11 . . 39 2 126 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 3105 | 62 161 94 732 344 722 990 Wait 26 | . . . . 15 4 7 Move 2567 | 48 133 88 623 260 591 824 Hop . | . . . . . . . Pick Up 96 | 7 10 1 24 8 23 23 Fast Attach 16 | 2 1 . 5 1 2 5 Attach 56 | 3 2 3 8 6 18 16 Detach 4 | . 1 . . . 1 2 Swap 27 | 2 2 1 10 2 4 6 Drop 58 | . 3 . 21 3 10 21 Fire 237 | . 9 1 39 47 68 73 Melee 6 | . . . . . . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . . . 1 2 1 3 Escape Stasis . | . . . . . . . Rewire 4 | . . . . . . 4 Trap . | . . . . . . . Miscellaneous 1 | . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 351 | -10/Mines | Discovered new exit (range 16) 392 | -10/Mines | Entered Materials 392 | -9/Materials | Evolved 2 slots: Propulsion x2 1411 | -9/Materials | Discovered new exit (range 11) 1493 | -9/Materials | Entered Storage 1881 | -9/Storage | Core integrity fell below 50% 2034 | -9/Storage | Lost 7 parts (4n3w) 2035 | -9/Storage | Destroyed 8 combat bots 2070 | -9/Storage | Discovered new exit (range 11) 2086 | -9/Storage | Entered Materials 2086 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2240 | -8/Materials | Destroyed 8 combat bots 2292 | -8/Materials | Lost 6 parts (1p1n4w) 2986 | -8/Materials | Identified exit to Garrison 3250 | -8/Materials | Discovered new exit (range 13) 3272 | -8/Materials | Entered Factory 3272 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3352 | -7/Factory | Identified exit to DSF 3694 | -7/Factory | Garrison activated, responded to threat 4096 | -7/Factory | Build established: Tank 4820 | -7/Factory | System corruption reached 10% 4872 | -7/Factory | First assault squad dispatched 4891 | -7/Factory | Build established: Gunner 4989 | -7/Factory | Core integrity fell below 50% 5007 | -7/Factory | Core integrity fell below 20% 5014 | -7/Factory | Destroyed 7 combat bots 5024 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05017_ U-05 Engineer lays Concrete. 05018_ K-01 Serf collects debris. 05018_ U-05 Engineer lays Concrete. 05019_ K-01 Serf collects debris. 05019_ U-05 Engineer lays Concrete. 05019_ K-01 Serf collects debris. 05019_ Critical hit (Burn: +37). 05019_ U-05 Engineer lays Concrete. 05020_ K-01 Serf destroyed. 05020_ K-01 Serf collects debris. 05020_ U-05 Engineer builds a Wall. 05020_ U-05 Engineer lays Concrete. 05020_ K-01 Serf collects debris. 05021_ U-05 Engineer lays Concrete. 05022_ K-01 Serf collects debris. 05023_ U-05 Engineer builds a Wall. 05023_ U-05 Engineer lays Concrete. 05023_ K-01 Serf collects debris. 05023_ U-05 Engineer lays Concrete. 05023_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ??????????????#??????????????????? | | ???????????? ?????? ???? #???????????????? | | ?????????? ?????? ???? #???????????????? | | ???????? ???? ???? #???????????????? | | ???????? << ???? #### a#???????????????? | | ???????# #?###"# # #???????????????? | | ???????# #######;#u ##??? ??????????? | | ?????? % %= u #? ??????????? | | ??????? =%= * # ???????????? | | ???????? *[ % + ?????????????? | | ????????? *#??????????????? | | ???????????? = =%#??????????????? | | ??????????????# %%=%[#??????????????? | | ??????????????# % =%!#??????????????? | | ??????????????# % ku = u u #??????????????? | | ??????????????# k % ! ##+#???????????? | | ??????????????# !k@k% % %] #???????????? | | ??????????????# g =kmg =*[= #?########??? | | ??????????????# * g == =%#?# #??? | | ?????????####?# ###+####### #+###""" #??? | | ???????###T ### # % % ##"T #### | | ???????# # ##""" # | | ???????# # """""" """"" ## ### | | ???????# # """""" """""" ## | | ???????# #! """""" "" #### !# # | | ???????# # """""" ""!/ = | | ???????# # |!%# [% " | | ##/##### ########## # #%[ % *| % | | % | | ] # | | | | | | ########+#### | | #########+######+##############+####+#??????? ?# | | ????????[%???????????????????????????????????" ?## | | ???????? =???????????????????????????????????" ??? | | ???????? ??????????????????????????????????? ??? | | ???????? ????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Power Shielding 33 Weapon Shielding 66 Evasion (%) 58 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots For Emergencies Only Ghost 'Em Hydra Maybe Next Time I'll Detach My Launcher Overwhelming Resistances Are Futile Spot Them First Well Done Challenges ------------ None Game ------ Seed TimingTowerCapacitor Manual? 0 Play Time 00:57:46 Cumulative 26.2 hours Start 2026.07.10 @ 01:29:43 End 2026.07.10 @ 02:29:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c2023d3-0ebb-4d96-8ff7-76b7dc80b59d