Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.13 @ 10:17:49 Player: DeLastOne Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (350) 350 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2325 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Sensor Array Hardened Light Armor Plating > --- WEAPON (4) ------- EM Pulse Gun EM Pulse Gun > --- INVENTORY (4) ---- Flight Unit Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Backup Propulsion I > --- UTILITY ---------- Improved Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Flight Unit Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 1 . 1 Parts Attached 19 | 9 6 4 . . Power 3 | 1 1 1 . . Engine 3 | 1 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 1 2 . . Treads 2 | . . 2 . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . 1 . . . Utility 4 | 1 2 1 . . Device 1 | . 1 . . . Storage . | . . . . . Processor 2 | 1 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 7 | 5 2 . . . Energy Gun 2 | . 2 . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 4 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 83 | . 90 72 88 72 Engine 15 | . 14 15 22 18 Treads 3 | . . 6 22 18 Leg 7 | . 12 . . . Hover 6 | . 7 6 . . Device 9 | . 8 11 11 9 Processor 10 | . 17 2 . . Protection 4 | . . 8 11 9 Energy Gun 11 | . 3 22 22 18 Ballistic Gun 13 | . 24 . . . Naked Turns . | . . . . . Heaviest Build 20 | 6 8 20 20 20 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 3 | . 2 3 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 4 4 4 3 3 Average Carried 2 | 3 2 3 3 3 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 4 4 3 3 3 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 535 | 355 140 30 10 . Remotely . | . . . . . Salvage Created 720 | 124 377 186 12 21 Parts 61 | 11 31 14 3 2 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 8 | 1 4 2 1 . Guns 8 | 1 4 2 1 . Classes Destroyed 10 | 3 5 1 . 1 Worker 6 | 1 3 2 . . Builder 3 | . 1 2 . . Tunneler 4 | 4 . . . . Hauler 1 | . 1 . . . Recycler 2 | . 2 . . . Operator 1 | . . . . 1 Watcher 2 | . 1 1 . . Swarmer 3 | . 2 . 1 . Grunt 4 | 1 2 1 . . Sentry 1 | . . 1 . . Best Kill Streak 5 | 2 5 5 1 1 Combat Bots Only 2 | 1 2 1 1 . Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 374 | 85 183 106 . . Core 83 | 16 58 9 . . Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 93 70 . 97 . Volleys Fired 79 | 34 29 13 2 1 Largest 2 | 2 2 2 2 2 Hottest 100 | 100 80 80 80 80 Shots Fired 155 | 65 58 26 4 2 Gun 152 | 62 58 26 4 2 Cannon . | . . . . . Launcher . | . . . . . Special 3 | 3 . . . . Kinetic 102 | 62 40 . . . Thermal 3 | 3 . . . . Explosive . | . . . . . Electromagnetic 50 | . 18 26 4 2 Robot Hit Streak 12 | 11 12 10 7 9 Robot Miss Streak 3 | 1 3 2 . . Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 110 | 51 36 18 3 2 Core Hits 39 | 11 16 9 1 2 Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1167 | 418 391 244 41 73 Guns 1118 | 413 389 244 41 31 Cannons . | . . . . . Explosions 42 | . . . . 42 Melee . | . . . . . Ramming 7 | 5 2 . . . Kinetic 666 | 413 253 . . . Thermal 42 | . . . . 42 Explosive . | . . . . . Electromagnetic 452 | . 136 244 41 31 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Message Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 3 | 2 1 . . . Shots . | . . . . . Rammed 3 | 1 1 1 . . Targets Rammed 3 | 1 1 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 162 | 60 72 162 84 33 Average Temperature 38 | 19 18 67 45 18 Received Heat Transfer 117 | 60 12 45 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 140 | 40 140 112 56 49 Average Influence 46 | 18 64 68 43 40 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 2 . 1 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 16 | 1 6 5 3 1 Peak Tracking Total 4 | 1 3 2 4 . Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 3 | . 2 1 . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 11 4 . . Successful 15 | . 11 4 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units 6 | . 6 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 4 . . Record 2 | . . 2 . . Prototype ID Bank 1 | . . 1 . . Security Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 5 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 6 | . 6 . . . Recycle Component 3 | . 3 . . . Process 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events 3 | . 2 1 . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled 3 | . 3 . . . Recycled Matter 75 | . 75 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1277 | 471 441 298 40 27 Spaces Moved 748 | 321 253 137 22 15 Core 96 | 42 54 . . . Treads 106 | . . 69 22 15 Legs 423 | 279 144 . . . Wheels . | . . . . . Hover 123 | . 55 68 . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 134 | 110 135 181 160 160 Slowest Speed 320 | 120 160 320 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 14 | 9 30 16 9 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . . . 2 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 870 | 375 297 159 23 16 Wait . | . . . . . Move 744 | 320 252 136 21 15 Hop . | . . . . . Pick Up 19 | 10 6 3 . . Fast Attach 2 | 1 1 . . . Attach 10 | 6 1 3 . . Detach 2 | . 1 1 . . Swap 7 | 2 4 1 . . Drop 4 | 1 2 1 . . Fire 79 | 34 29 13 2 1 Melee . | . . . . . Ram 2 | . 1 1 . . Kick 1 | 1 . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 129 | -11/Scrapyard | Discovered new exit (range 8) 472 | -11/Scrapyard | Entered Materials 473 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 12) 675 | -10/Materials | Repaired Aluminum Leg 701 | -10/Materials | Repaired Aluminum Leg? 913 | -10/Materials | Entered another Materials area 913 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1157 | -9/Materials | Discovered new exit (range 12) 1211 | -9/Materials | Entered Mines 1243 | -9/Mines | Discovered new exit (range 5) 1251 | -9/Mines | Entered Materials 1251 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1278 | -8/Materials | Self-destructed Last Messages --------------- squad. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. S-10 Pest destroyed. R-06 Scavenger collects Flight Unit. EXIT=FOUND Acquired 10 matter. R-06 Scavenger collects Flight Unit. R-06 Scavenger collects Lgt. Ion Engine. PARAMETERS=POWER_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. O-24 Administrator locks terminal. Chain reaction triggered in Lgt. Deuterium Engine. O-24 Administrator destroyed. Terminal disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????? ???????? | | ???????????????????########### #?????? | | ???????????????????# #?????? | | ??????????????????## #?????? | | ??????????????????#" !* "T" #?????? | | ??????????????????#T !! #?????? | | ??????????????????#" *! #?????? | | ???????????????????# #?????? | | ???????????????????# #?????? | | ???????????????????# #?????? | | ???????????????????# """ """ #?????? | | ???????????????????# """@ """ #?????? | | ???????????????????# """ """ #?????? | | ???????????????????# #?????? | | ???????????????????# #?????? | | ???????????????????# +?????? | | ???????????????????# % #?????? | | ???????????????????##"" ## #?????? | | ????????????????????####;;#### #?????? | | ???????????????????????####??# #?????? | | ?????????????????????????????# +?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????#####?????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalMetafieldBiocell Manual? 0 Play Time 00:27:18 Cumulative 1.7 hours Start 2020.02.13 @ 09:41:52 End 2020.02.13 @ 10:17:49 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07784cad-28a7-4685-99f0-d5d7bebfc6ce