Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.08 @ 16:25:07 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (10) 50 Value Destroyed (474) 474 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8491) 8491 TOTAL SCORE: 15815 Bonus ------- Follower Combat Kills 145 Registered with UFD 300 Win 3000 Win Speed 5046 Cogmind --------- Core Integrity 1583/1600 Matter 133/300 Energy 149/150 System Corruption 0% Temperature Cool (4) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (2) --- Impulse Thruster Cooled Q-thruster > --- UTILITY (20) ----- Advanced Signal Interpreter Experimental Core Analyzer Improved Core Shielding Focal Shield System Shield System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Nuclear Pulse Array Quantum Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Advanced Reaction Control System Improved Core Shielding Focal Shield System Shield System Shield System Shield > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Micro Antimatter Reactor Nuclear Pulse Array Quantum Rifle [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit Impulse Thruster Array Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Cannon Enhanced Hardcell Cannon Slashing Weapon Dual-blade Saw Build | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . . . . 8 2 2 2 . 2 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 18 | . . . . . 8 2 2 2 . 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 59 | 5 5 1 5 . 11 3 2 5 3 9 10 Power 6 | 2 . . . . 2 . . . . . 2 Engine 4 | 2 . . . . 2 . . . . . . Core 1 | . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 14 | 2 . 1 3 . 2 . 1 1 1 2 1 Treads 1 | . . 1 . . . . . . . . . Leg 5 | . . . 3 . 2 . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6 | . . . . . . . 1 1 1 2 1 Utility 27 | 1 1 . . . 6 3 . 3 1 7 5 Device 12 | . . . . . 3 1 . 1 1 3 3 Storage 1 | 1 . . . . . . . . . . . Processor 8 | . 1 . . . 1 2 . 2 . 1 1 Hackware 3 | . . . . . . . . . . 3 . Protection 3 | . . . . . 2 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 12 | . 4 . 2 . 1 . 1 1 1 . 2 Energy Gun 10 | . 4 . 2 . 1 . 1 . 1 . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 3 . Parts Lost 21 | . 1 . . . 1 8 2 3 2 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 6 | . 1 . . . . 1 2 . 1 1 . Utility 9 | . . . . . . 4 . 2 . 1 2 Weapon 5 | . . . . . . 3 . 1 1 . . Highest Loss Streak 7 | . 1 . . . 1 7 2 3 2 2 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | . 3 6 6 8 7 7 5 4 4 4 4 Power . | . 1 1 1 1 . 1 1 1 1 1 . Propulsion . | . . . . . . . . . . . . Utility . | . . . . 1 . . . . . . . Weapon 4 | . 2 5 5 6 6 5 3 2 2 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . . . . . . . 1 . 1 1 4 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . 1 . 1 Utility . | . . . . . . . . . . . . Weapon 4 | . . . . . . . 1 . . 1 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 62 | . 74 96 100 100 65 85 25 11 6 8 44 Engine 6 | . 14 14 14 14 5 5 2 . . . . Treads 1 | . . 10 10 . . . . . . . . Leg 7 | . . . 7 28 13 10 4 . . . . Wheel 3 | . 21 14 10 . . . . . . . . Flight 1 | . . . . . . . . 4 4 4 8 Device 6 | . . . . . 13 16 4 . . . 10 Storage 6 | . 14 14 14 14 6 5 2 . . . . Processor 10 | . 3 14 14 14 9 21 9 2 . . 6 Hackware 1 | . . . . . . . . . . 2 12 Protection 2 | . . . . . 2 10 . . . . 3 Energy Gun 12 | . 21 28 28 28 13 10 . 3 2 . . Peak Build Rating 82 | 4 7 8 19 19 49 56 34 30 28 47 82 Average Rating 30 | 3 5 7 10 19 33 54 17 21 19 21 70 On Entrance 18 | . 4 7 8 19 19 49 34 9 18 17 39 Avg Prop Armor Cover (%) 13 | . . 14 13 . . . . . . . . Naked Turns 44 | . . . . . . . 44 . . . . Heaviest Build 37 | 10 12 12 20 20 37 37 21 4 1 1 27 Greatest Support 32 | 26 26 10 25 25 32 32 31 16 16 16 17 Greatest Overweight (x) 6 | . 1 1 1 . 1 1 6 . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 1 6 6 8 8 8 8 7 5 5 5 5 Average Carried 6 | . 3 6 6 8 7 7 5 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 1 6 6 8 8 8 6 4 5 3 5 5 Class Distribution -------------------- 47% | Mutant 40% | Scavenger-Mutant 7% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Matter Collected 590 | 214 63 28 50 . 91 58 . . . . 86 Remotely . | . . . . . . . . . . . . Salvage Created 464 | . 111 43 . . 187 123 . . . . . Parts 21 | . 4 4 . . 8 5 . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 8 | . 2 1 . . 3 2 . . . . . Guns 6 | . 2 1 . . 1 2 . . . . . Classes Destroyed 5 | . 2 1 . . 2 . . . . . . Builder 1 | . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Grunt 3 | . 2 1 . . . . . . . . . Sentry 2 | . . . . . 2 . . . . . . Programmer 3 | . . . . . 1 2 . . . . . Best Kill Streak 2 | . 1 1 . . 2 2 . . . . . Combat Bots Only 2 | . 1 1 . . 2 2 . . . . . Max Kills in Single Turn 1 | . 1 1 . . 1 1 . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Hostile Shots Fired 445 | . 37 . 3 . 78 99 83 23 48 62 12 Missed 183 | . 11 . . . 34 27 34 8 29 33 7 Hits 262 | . 26 . 3 . 44 72 49 15 19 29 5 Melee 12 | . . . . . . . . 12 . . . Projectile 250 | . 26 . 3 . 44 72 49 3 19 29 5 AOE 2 | . . . . . . . 1 1 . . . Critical Strikes 15 | . . . . . . 4 4 5 . 2 . Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 4895 | . 341 . 133 . 392 1270 1014 544 452 594 155 Core 2268 | . 133 . 69 . 92 183 716 423 245 390 17 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 6 | . . . . . . . . . . . 6 Ignored by Resistances 5 | . . . . . . . . . . . 5 Core Remaining (%) 68 | 100 . . . 19 89 81 37 . 48 73 98 Volleys Fired 58 | . 17 3 6 . 12 14 1 1 2 . 2 Largest 2 | . 2 2 2 . 2 2 1 1 1 . 1 Hottest 160 | . 80 80 80 . 160 160 40 40 40 . 65 Shots Fired 107 | . 34 6 9 . 24 28 1 1 2 . 2 Gun 106 | . 34 6 9 . 24 28 1 1 2 . 1 Cannon 1 | . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Thermal 106 | . 34 6 9 . 24 28 1 1 2 . 1 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 8 | . 5 3 3 . 8 5 . . 1 . . Robot Miss Streak 3 | . 3 1 1 . 2 2 1 2 1 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 68 | . 20 4 7 . 19 16 . 1 1 . . Core Hits 22 | . 7 3 2 . 5 5 . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . . . . 5 . . . . . . Burn 5 | . . . . . 5 . . . . . . Melee Attacks 1 | . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1224 | . 256 46 96 . 387 412 . 15 12 . . Guns 1209 | . 256 46 96 . 387 412 . . 12 . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 15 | . . . . . . . . 15 . . . Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 1209 | . 256 46 96 . 387 412 . . 12 . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 15 | . . . . . . . . 15 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 . . . . . Average Corruption 1 | . . . . . 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . 1 1 . . . . . Matter Fused 1 | . . . . . 1 . . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 345 | . 345 36 . . 105 233 3 . . . . Average Temperature 94 | . 129 17 . . 43 109 3 . . . . Received Heat Transfer 883 | . 189 . . . 105 225 193 . 117 36 18 Effects 1 | . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . Parts Melted 12 | . . . . . 7 5 . . . . . Heat Transferred 2963 | . 575 100 199 . 1320 744 . . 25 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . . 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 129 | . 30 103 . . 50 32 85 44 45 129 83 Initial 76 | . . . . . . 9 . 44 8 13 76 Average 16 | . 7 20 . . 14 3 24 19 7 20 50 Influence Increases 851 | . 57 118 . . 93 83 105 45 69 194 87 Destroy 0b10 Robot/C 220 | . 40 80 . . 60 40 . . . . . Destroy 0b10 Robot/NC 10 | . 5 5 . . . . . . . . . Destroy Leader 62 | . 12 10 . . 30 10 . . . . . Allied During Kill 26 | . . 23 . . 3 . . . . . . Successful Hack 56 | . . . . . . 18 . . 9 29 . Disable Machine 45 | . . . . . . 15 . . . . 30 Destroy Structure 42 | . . . . . . . . . . . 42 Partial Spotted 90 | . . . . . . . 15 15 15 30 15 Lose Combat Pursuer 300 | . . . . . . . 90 30 45 135 . Influence Decreases 838 | . 57 25 93 . 73 103 20 115 59 90 203 Entered New Map 173 | . . . 49 . . 11 . 41 7 12 53 Time Decay 577 | . 47 25 44 . 70 67 20 64 32 78 130 Lost Part 85 | . 10 . . . . 25 . 10 20 . 20 Lost Ally 3 | . . . . . 3 . . . . . . Squads Dispatched 14 | . . 2 . . . 2 3 2 1 2 2 Investigation 3 | . . . . . . . 2 . . . 1 Extermination 3 | . . . . . . 1 . . . 1 1 Reinforcement 6 | . . . . . . 1 1 2 1 1 . Assault 2 | . . 2 . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Distress Signals 2 | . . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 90 | . 8 4 11 . 3 8 17 7 11 16 5 Peak Tracking Total 11 | . 3 3 9 . 2 6 11 5 8 9 4 Tactical Retreats 8 | . . . . . . . 2 1 2 3 . Traps | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Traps Triggered 4 | . . . . . . 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Machines Disabled 3 | . . . . . . 1 . . . . 2 Max in Single Turn 1 | . . . . . . 1 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Machines Accessed 14 | . 2 . . . 1 1 2 1 3 3 1 Terminals 11 | . 2 . . . . 1 2 1 3 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 26 | . 5 . . . 2 2 5 1 6 4 1 Successful 7 | . . . . . 1 1 . . 2 2 1 Failed 19 | . 5 . . . 1 1 5 1 4 2 . Catastrophic 7 | . 2 . . . . . 3 1 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 5 . . . . 2 5 1 2 2 . Terminals 22 | . 5 . . . . 2 5 1 6 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 4 | . . . . . . 1 . . 2 1 . Part Schematic 1 | . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 1 1 Retrieve Study 2 | . . . . . . . . . . 1 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 . . . 1 . 2 1 2 2 1 Full Trace Events 2 | . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 1 1 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Total Allies 4 | . . 4 . . . . . . . . . Largest Group 4 | . . 4 4 2 2 . . . . . . Highest-Rated Group 71 | . . 71 71 21 21 . . . . . . Highest-Rated Ally 31 | . . 31 31 13 13 . . . . . . Initial UFD Resources 39 | . . . . . 24 27 30 33 33 35 39 Total Orders . | . . . . . . . . . . . . Ally Attacks 35 | . . 11 19 . 5 . . . . . . Total Damage 497 | . . 159 304 . 34 . . . . . . Kills 5 | . . 3 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Active Infowar (turns) 2168 | . 48 146 355 264 256 641 58 80 . 85 235 Optics 1842 | . 48 146 355 264 256 641 58 74 . . . Sensors 207 | . . . . . . . . 6 . . 201 Terrain 8 | . . . . . . . . . . 8 . Traps 942 | . . . . . 243 641 58 . . . . Seismic 111 | . . . . . . . . . . 77 34 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Turns Passed 2985 | 42 194 146 355 264 256 641 125 143 126 425 268 Spaces Moved 3020 | 39 137 136 309 178 135 322 168 285 248 608 455 Core 91 | 2 . . . . . . 89 . . . . Treads 19 | . . . 19 . . . . . . . . Legs 745 | . . . 74 178 135 322 36 . . . . Wheels 526 | 37 137 136 216 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1639 | . . . . . . . 43 285 248 608 455 Fastest Speed 27 | 50 90 95 95 120 120 120 40 40 45 34 27 Average Speed 79 | 88 93 95 104 120 132 182 66 44 45 44 41 Slowest Speed 350 | 100 95 95 160 120 190 190 350 45 45 45 99 Overloaded Moves 247 | . . . . . . . . . . . 247 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . 2 7 11 9 3 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 3 45 39 28 27 3 12 7 11 41 19 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 3 | . . . 3 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 16 | . . . . . . . . . . . 16 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 16 | . . . . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Fac Fac Res Tes Res Acc Total 3443 | 43 166 146 329 228 189 345 178 291 249 753 526 Wait 299 | . 5 7 8 51 24 . 8 1 . 141 54 Move 2948 | 38 136 135 308 177 134 321 163 273 226 589 448 Hop 28 | . . . . . . . 2 4 10 9 3 Pick Up 17 | . 3 . 1 . 2 . 2 3 1 3 2 Fast Attach 36 | 4 3 1 . . 5 3 . 5 1 8 6 Attach 11 | . . . . . 2 2 2 . 2 1 2 Detach 2 | . . . . . . . . . . 1 1 Swap 15 | 1 2 . 5 . 5 . . . . . 2 Drop 18 | . . . 1 . 5 . . 3 2 1 6 Fire 58 | . 17 3 6 . 12 14 1 1 2 . 2 Melee 1 | . . . . . . . . 1 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 5 . . 5 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Scraptown -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 12) 212 | -10/Materials | Core integrity fell below 50% 221 | -10/Materials | Discovered new exit (range 13) 237 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 318 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 335 | -10/Mines | Discovered new exit (range 5) 337 | -10/Mines | Met a Derelict testing a Signal Generator 371 | -10/Mines | Discovered new exit (range 5) 383 | -10/Mines | Entered Subcaves 383 | -10/Subcaves | Accompanied by 4 allies 384 | -10/Subcaves | Approached by a straggling Scientist 581 | -10/Subcaves | Ambushed by swarm of Subdwellers 602 | -10/Subcaves | Core integrity fell below 20% 731 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 738 | -10/Subcaves | Entered Scraptown 738 | -8/Scraptown | Accompanied by 2 allies 866 | -8/Scraptown | Visited UFD Registry 875 | -8/Scraptown | Registered with UFD as "Hardmind" 934 | -8/Scraptown | Build established: Scavenger-Mutant 942 | -8/Scraptown | Discovered new exit (range 5) 1002 | -8/Scraptown | Entered Factory 1002 | -6/Factory | Accompanied by 2 allies 1002 | -6/Factory | Evolved 8 slots: Utility x8 1045 | -6/Factory | Discovered new exit (range 7) 1204 | -6/Factory | Discovered new exit (range 17) 1258 | -6/Factory | Entered another Factory area 1258 | -5/Factory | Evolved 2 slots: Utility x2 1453 | -5/Factory | Identified exit to Factory 1899 | -5/Factory | Entered another Factory area 1899 | -4/Factory | Evolved 2 slots: Utility x2 1920 | -4/Factory | Lost 7 parts (1n3u3w) 1957 | -4/Factory | Released all parts (8) 2017 | -4/Factory | Core integrity fell below 50% 2020 | -4/Factory | Discovered new exit (range 10) 2024 | -4/Factory | Entered Research 2024 | -3/Research | Evolved 2 slots: Utility x2 2154 | -3/Research | Discovered new exit (range 3) 2159 | -3/Research | Identified exit to Testing 2167 | -3/Research | Entered Testing 2193 | -3/Testing | Build established: Mutant 2196 | -3/Testing | Lost 3 parts (2u1w) 2228 | -3/Testing | Spotted Striker 2228 | -3/Testing | Spotted Striker 2272 | -3/Testing | Spotted PL-XYVALY7V1H 2283 | -3/Testing | Spotted Alpha 7 2287 | -3/Testing | Core integrity fell below 50% 2289 | -3/Testing | Discovered new exit (range 10) 2293 | -3/Testing | Entered Research 2293 | -2/Research | Evolved 2 slots: Utility x2 2622 | -2/Research | Found Prototype Processor 2622 | -2/Research | Identified Exp. Core Analyzer 2698 | -2/Research | Discovered new exit (range 9) 2718 | -2/Research | Entered Access 2718 | -1/Access | Evolved 2 slots: Utility x2 2883 | -1/Access | Spotted B-99 Colossus 2883 | -1/Access | Spotted B-99 Colossus 2893 | -1/Access | Energy Cycler disabled 2984 | -1/Access | Discovered new exit (range 6) 2985 | -1/Access | Identified exit to Surface 2986 | *** | Escaped! Last Messages --------------- 02850_ An alarm sounds. 02850_ ALERT: Alarm triggered, dispatching investigation squad. 02863_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4G. 02893_ ALERT: Power surge detected, dispatching additional patrols. 02893_ Energy Cycler explodes. 02905_ U-05 Engineer builds a Wall. 02969_ Penetrated by Slug. 02970_ Slug penetrates Wall. 02971_ Triggered Hellfire Trap. 02971_ An explosion rips through the floor. 02971_ H-88 Terminator destroyed. 02971_ K-01 Serf destroyed. 02973_ Acquired 86 matter. 02977_ Adv. Sensor Array destroyed. 02980_ Adv. Reaction Control System destroyed. 02984_ The Access Shell folds into the floor. 02984_ EXIT=FOUND 02985_ EXIT=IDENTIFIED: SURFACE [Achievement: Inspector Gadget] Map ----- +----------------------------------------------------+ | ??????????????????????# #????????? ?????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????+ ??????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ########??????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #?????????????????+? | | ???????????????????# #?##############?? ? | | ???????????????????# #?# """G""" #?# ? | | ???????????????????# "" #?# """ """ #?# # | | ???????????????????# "@ #?# ### # | | ???????????????????# #?# = # | | ???????????????????# #?# + | | ???????????????????# #??? ??# | | ??????????????????## ##???? =????# | | ??????????????????# #????##+######## # | | ??????????????????##"" ##????# H # | | ???????????????????#"" R #?????# # | | ???????????????????#"" #?????# # | | ???????????????????#T #?????# # | | ???????????????????#"" #?????# # | | ???????????????????#"" #?????# # | | ???????????????????#"" ####### | | ?????????????? u | | ????????????? | | ?????????????#+################## #######+### | | ????????????????????????????????# #?????????## | | ????????????????????????????????# #??????????# | | ????????????????????????????????# #??????????# | | ????????????????????????????????# #??????????# | | ????????????????????????????????# #??????????# | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????## | | ????????????????????????????????# #??????????#### | | ????????????????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Resistance: KI 20 Core Shielding 30 Evasion (%) 76 Core Analysis 8 Recoil Reduction 1 Salvage Targeting 2 Defensive Hacking 30 Item Schematics ----------------- Lgt. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Field Propulsion Drive | -2/Research | Hacked Mic. Antimatter Reactor | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget Challenges ------------ None Game ------ Seed BottomlessPhaseConstruct Manual? 0 Play Time 00:29:39 Cumulative 251.3 hours Start 2026.07.08 @ 15:58:14 End 2026.07.08 @ 16:25:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 416 Rogue 253 Adventurer 15 Explorer 148 Win Type 0 Total 29 Types 28/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43d03a00-5498-4cd5-9696-50cff5d99801