Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 11:10:08 Player: Oozyorphan Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (1492) 1492 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 7084 Bonus ------- Follower Combat Kills 187 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 72/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Light Antimatter Reactor Autogun Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Small Storage Unit High-capacity Matter Pod Advanced Transmission Jammer Improved Powered Armor > --- WEAPON ----------- Plasma Rifle Improved EM Pulse Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Fission Core Light Antimatter Reactor Autogun [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Improved Powered Armor Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 2 | . . . . . . 2 . . Propulsion 3 | . . 2 . . . . . 1 Utility 4 | . . . . . . 2 2 . Weapon 3 | . . . . . . 2 . 1 Parts Attached 44 | 6 2 5 1 . 2 12 6 10 Power 10 | 1 . 2 . . 1 3 1 2 Engine 4 | 1 . 2 . . . 1 . . Core 3 | . . . . . 1 1 1 . Reactor 3 | . . . . . . 1 . 2 Propulsion 8 | 2 . 2 1 . . 1 1 1 Treads . | . . . . . . . . . Leg 8 | 2 . 2 1 . . 1 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 1 1 . . . . 3 2 3 Device 7 | . . . . . . 3 2 2 Storage 2 | 1 1 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 16 | 2 1 1 . . 1 5 2 4 Energy Gun 7 | . . 1 . . . 2 1 3 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 6 | 2 . . . . 1 2 1 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 2 | . . . . . . . 2 . Parts Lost 27 | . . 3 . . 1 . 3 20 Power 5 | . . 1 . . . . . 4 Propulsion 7 | . . 1 . . 1 . 1 4 Utility 7 | . . . . . . . 1 6 Weapon 8 | . . 1 . . . . 1 6 Highest Loss Streak 13 | . . 3 . . 1 . 3 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 81 | . 98 74 80 88 79 81 83 72 Engine 7 | . 14 10 11 11 2 5 5 2 Core 3 | . . . . . 8 9 5 2 Reactor 2 | . . . . . . . 5 9 Leg 20 | . 28 20 25 33 24 14 15 10 Device 5 | . . . . . . 9 14 14 Storage 17 | . 26 22 22 22 22 13 11 9 Energy Gun 7 | . . 4 11 11 11 6 7 7 Energy Cannon 1 | . . . . . . 2 5 4 Ballistic Gun 11 | . 21 11 11 11 11 17 8 2 Launcher 1 | . 6 6 . . . . . . Naked Turns 6 | . . . . . . . . 6 Heaviest Build 80 | 12 17 18 16 16 19 55 66 80 Greatest Support 40 | 20 20 20 30 30 30 35 40 40 Greatest Overweight (x) 4 | . . 4 . . . 2 2 4 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 7 | 5 3 4 6 6 6 5 7 5 Average Carried 3 | 1 1 2 3 4 5 2 5 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 6 | 1 2 3 4 5 5 5 6 3 Class Distribution -------------------- 56% | Mutant 36% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 1210 | 214 8 134 193 78 31 111 196 245 Remotely . | . . . . . . . . . Salvage Created 1382 | . 8 68 125 . 98 80 310 693 Parts 80 | . 2 7 9 . 8 6 11 37 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . Prevented 4 | . . . . . 4 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 28 | . . 3 3 . 4 1 4 13 Guns 14 | . . 1 3 . 2 1 3 4 Cannons 7 | . . . . . . . 1 6 AOE 6 | . . 2 . . 2 . . 2 Classes Destroyed 12 | . 1 3 1 . 1 2 1 3 Worker 1 | . . . . . . 1 . . Builder 2 | . . 1 . . . 1 . . Mechanic 1 | . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . Swarmer 8 | . . . . . 4 . . 4 Grunt 8 | . . 2 2 . . . 3 1 Brawler 2 | . . . 1 . . . . 1 Duelist 2 | . . 1 . . . . . 1 Sentry 2 | . . . . . . . . 2 Programmer 4 | . . . . . . . . 4 Heavy 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 7 | . 1 4 3 . 4 2 4 7 Combat Bots Only 6 | . . 3 3 . 4 1 4 6 Max Kills in Single Turn 2 | . 1 2 2 . 2 2 1 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . 1 . . 2 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 315 | . 2 10 3 . 19 2 44 235 Missed 86 | . 1 1 1 . 2 . 17 64 Damage Taken 4752 | . 15 311 20 . 308 62 663 3373 Core 1422 | . . 62 20 . 45 33 96 1166 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 100 . . . 68 96 90 . Volleys Fired 73 | . 2 7 4 . 4 7 13 36 Largest 5 | . 2 2 2 . 2 4 4 5 Hottest 267 | . 50 60 60 . 63 192 192 267 Shots Fired 223 | . 4 14 8 . 8 27 51 111 Gun 138 | . 2 9 8 . 8 22 38 51 Cannon 78 | . . . . . . 5 13 60 Launcher 7 | . 2 5 . . . . . . Special . | . . . . . . . . . Kinetic 98 | . 2 7 4 . 4 16 25 40 Thermal 51 | . . . . . . 6 13 32 Explosive 7 | . 2 5 . . . . . . Electromagnetic 67 | . . 2 4 . 4 5 13 39 Robot Hit Streak 10 | . 1 4 10 . 2 3 6 8 Robot Miss Streak 5 | . 1 3 . . 4 4 5 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 125 | . 2 9 8 . 5 10 25 66 Core Hits 65 | . 2 7 4 . 6 5 10 31 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 5 | . . 1 . . . . 1 3 Burn 3 | . . . . . . . 1 2 Destroy 1 | . . 1 . . . . . . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3280 | . 81 294 104 . 132 254 581 1834 Guns 1272 | . . 67 104 . 75 147 314 565 Cannons 1363 | . . . . . . 95 263 1005 Explosions 613 | . 70 226 . . 57 . . 260 Melee . | . . . . . . . . . Ramming 32 | . 11 1 . . . 12 4 4 Kinetic 1144 | . . 56 54 . 32 125 182 695 Thermal 672 | . . . . . 57 22 132 461 Explosive 556 | . 70 226 . . . . . 260 Electromagnetic 876 | . . 11 50 . 43 95 263 414 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 1 2 3 Average Corruption 1 | . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . . 2 . 5 Message Errors 2 | . . . . . . . . 2 Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 207 | . . 78 . . 51 . . 78 Shots 5 | . . 3 . . 1 . . 1 Rammed . | . . . . . . . . . Targets Rammed 7 | . 2 1 . . . 1 1 2 Kicked 7 | . 2 1 . . . 1 1 2 Crushed . | . . . . . . . . . Highest Temperature 346 | . 9 . 3 . 10 346 60 176 Average Temperature 71 | . 9 . 3 . 8 122 22 32 Received Heat Transfer 962 | . 27 18 12 . . . 252 653 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1750 | . . . . . 100 50 400 1200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 305 | . 35 90 70 . . 305 144 285 Initial 79 | . . 14 . . . 50 79 70 Average 75 | . 7 30 28 . . 87 92 122 Maximum Alert Level 1 | . . . . . . 1 . 1 Low Security (%) 90 | 100 100 100 100 . . 85 100 81 Level 1 9 | . . . . . . 14 . 18 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . . . . 1 2 6 Investigation . | . . . . . . . . . Extermination 4 | . . . . . . 1 1 2 Reinforcement 2 | . . . . . . . 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 4 | . . 3 . . . . . 1 Communications Jammed 4 | . . . . . . . . 4 Distress Signals 4 | . . . . . . . . 4 Times Spotted 46 | . 3 3 3 . 4 4 5 24 Peak Tracking Total 7 | . 3 2 3 . 4 1 4 7 Tactical Retreats 2 | . . . . . . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 9 | . . . . . . 6 . 3 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . 2 . 2 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 10 | . . . . 4 . 2 . 4 Largest Group 4 | . . . . 4 . 2 1 4 Highest-Rated Group 192 | . . . . 155 . 192 96 156 Highest-Rated Ally 96 | . . . . 40 . 96 96 39 Zionite Dispatches 1 | . . . . . . . . 1 Fire 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 41 | . . . . . . 30 4 7 Total Damage 1641 | . . . . . . 1318 186 137 Kills 9 | . . . . . . 7 . 2 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 3960 | 54 175 497 181 892 357 858 259 687 Spaces Moved 2300 | 42 136 231 138 742 285 377 103 246 Core 19 | 12 . 7 . . . . . . Treads . | . . . . . . . . . Legs 2281 | 30 136 224 138 742 285 377 103 246 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 186 186 186 Average Speed 148 | 100 120 124 120 120 120 214 194 209 Slowest Speed 400 | 120 120 250 120 120 120 260 265 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 32 22 32 83 44 11 3 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . 2 4 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 91 | . 13 29 . . 4 . . 45 Melee . | . . . . . . . . . Projectile 10 | . . . . . . . . 10 AOE 81 | . 13 29 . . 4 . . 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 2682 | 53 143 427 146 744 292 412 130 335 Wait 207 | . . 178 . . . . . 29 Move 2292 | 41 135 230 137 741 284 376 102 246 Hop . | . . . . . . . . . Pick Up 42 | 6 2 5 3 2 1 10 6 7 Fast Attach 1 | 1 . . . . . . . . Attach 40 | 5 1 5 1 . 1 12 6 9 Detach 5 | . . 1 . . . 3 1 . Swap 3 | . 1 . . . 1 . . 1 Drop 12 | . . . 1 1 1 3 1 5 Fire 73 | . 2 7 4 . 4 7 13 36 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 7 | . 2 1 . . . 1 1 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 10) 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Propulsion x2 311 | -9/Materials | Build established: Mutant 549 | -9/Materials | Lost 3 parts (1p1n1w) 701 | -9/Materials | Discovered new exit (range 15) 727 | -9/Materials | Entered Mines 727 | -9/Mines | Discovered new exit (range 5) 732 | -9/Mines | Learned location of Storage (-7) 772 | -9/Mines | Learned location of Zion (-7) 894 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 908 | -9/Mines | Entered Zion 1210 | -7/Zion | Given A8's code to call for help 1422 | -7/Zion | Imprinted 1425 | -7/Zion | Declared Zion's savior 1788 | -7/Zion | Discovered new exit (range 10) 1800 | -7/Zion | Entered Proximity Caves 1942 | -6/Proximity Caves | Identified exit to Factory 2157 | -6/Proximity Caves | Entered Factory 2157 | -6/Factory | Evolved 6 slots: Power x2, Utility x2, Weapon x2 2183 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2190 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2454 | -6/Factory | Build established: Scavenger-Gunner 2846 | -6/Factory | Spotted B-75 Beast 2864 | -6/Factory | Destroyed B-75 Beast 2983 | -6/Factory | Discovered new exit (range 15) 3015 | -6/Factory | Entered another Factory area 3015 | -5/Factory | Accompanied by 1 ally 3015 | -5/Factory | Evolved 2 slots: Utility x2 3167 | -5/Factory | Discovered new exit (range 16) 3209 | -5/Factory | Lost 3 parts (1n1u1w) 3274 | -5/Factory | Entered another Factory area 3274 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3290 | -4/Factory | Zion Fire squad teleported in 3531 | -4/Factory | Garrison activated, responded to threat 3623 | -4/Factory | Lost 5 parts (1p2n2w) 3821 | -4/Factory | Found Imp. Powered Armor 3951 | -4/Factory | Core integrity fell below 50% 3959 | -4/Factory | Core integrity fell below 20% 3961 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Magnetic Acceleration Cannon destroyed. Cold Fusion Reactor destroyed. Acquired 38 matter. Imp. Powered Armor destroyed. Flexi-carbon Leg destroyed. Cold Fusion Reactor destroyed. >KE6SQYBED9ITBDEUO7,YBKRFUSPVAF4ESC Adv. Cooling System destroyed. Imp. Heat Sink destroyed. K-01 Serf collects debris. Hcp. Matter Pod destroyed. Critical hit (Burn: +50). K-01 Serf collects debris. Adv. Transmission Jammer destroyed. U-05 Engineer destroyed. K-01 Serf collects debris. Sml. Storage Unit destroyed. K-01 Serf collects debris. Critical hit (Burn: +50). K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ""?????????????????????? | | ?????????????????????? "" ???????????????????? | | ?????????????????????? T" ????????????????????? | | ?????????????????????? ""??#??????????????????? | | ##?????????????????#### ""? #??????????????????? | | #?????????????????? #% ?? #??????????????????? | | #??????????????????? /g*% ?? #??????????????????? | | #????????????????????# ####+#########??????????? | | #????????????????????#g # ##?????????? | | #????????????????????#g @uu% ##?????????? | | #????????????????????# ##=%g kR % ## #???????? | | #????????????????????# ## g #% ???????? | | #????????????????????# ## g = %% #??????????? | | ##?????????? ?######/## u + #??????? | | #?????????? # ## #% #??????? | | #?????????# # ## # ???????? | | #?????????# # ## # ???????? | | "#?????????# # ## #??????????? | | "#?????????# #! ## #??????????? | | "#?????????# #! ## #??????????? | | "#?????????# # ###############??????????? | | "#?????????# # #????????????????????????? | | "#?????????# # #????????????????????????? | | #?????????# # #????????????????????????? | | ########??# %# #????????????????????????? | | ## #### # = #????????????????????????? | | ############ # #????????????????????????? | | %*%% ##+###############??????????????? | | % = = ?????????????? | | """" #????????????????? | | ""R"" #????????????????? | | "" "" ############+#+#????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 41 Energy Capacity 580 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 400 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed MicroThermoelectricCycler Manual? 0 Play Time 00:29:21 Cumulative 4.6 hours Start 2024.07.05 @ 10:26:37 End 2024.07.05 @ 11:10:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73bf28a0-d045-4618-af87-d5edfb6f1f4f