Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 12:54:22

Player: Olafz

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (229)      229
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 3049

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             531/700
Matter                     269/300
Energy                     52/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Weight Redist. System
           Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Melee Analysis Suite
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (10) ---
           Nuclear Core
     Micro Nuclear Core
  Improved Sensor Array
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Signal Interpreter
  Improved Terrain Scanner
           Axe

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
           Melee Analysis Suite
>          --- WEAPON -----------
           Axe
>          --- INVENTORY --------
           Nuclear Core
           Nuclear Core
           Flight Unit
  Improved Sensor Array
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Signal Interpreter
           Axe
[Rating: 28]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Melee Analysis Suite
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
Weapon                     Axe
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  4    | .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | .   .   .   11  5   
  Power                    2    | .   .   .   1   1   
    Engine                 1    | .   .   .   1   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | .   .   .   3   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   .   3   2   
  Utility                  8    | .   .   .   6   2   
    Device                 4    | .   .   .   4   .   
    Storage                1    | .   .   .   .   1   
    Processor              3    | .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   1   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     50   | .   .   .   33  82  
  Core                     2    | .   .   .   .   5   
  Flight                   10   | .   .   .   2   22  
  Device                   13   | .   .   .   13  16  
  Storage                  2    | .   .   .   .   6   
  Processor                15   | .   .   .   13  21  
  Slashing Weapon          4    | .   .   .   3   7   
Peak Build Rating          28   | .   .   .   23  28  
  Average Rating           15   | .   .   .   11  25  
  On Entrance              4    | .   .   .   .   23  
Naked Turns                71   | .   27  38  6   .   
Heaviest Build             22   | .   .   .   8   22  
  Greatest Support         25   | 3   3   3   21  25  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   5   10  
  Average Capacity         6    | 5   5   5   5   9   
  Most Carried             9    | .   .   .   5   9   
  Average Carried          4    | .   .   .   3   8   
  Final Capacity           10   | 5   5   5   5   10  
  Final Carried            8    | .   .   .   5   8   

 Class Distribution 
--------------------
 40% | Mutant
 28% | Scavenger-Scout
 16% | Scout
 14% | Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
 Scavenger-Scout | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           294  | 33  .   .   224 37  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            256  | .   .   .   171 85  
  Parts                    21   | .   .   .   16  5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  9    | .   .   .   6   3   
  Melee                    9    | .   .   .   6   3   
Classes Destroyed          4    | .   .   .   3   1   
  Operator                 1    | .   .   .   .   1   
  Swarmer                  7    | .   .   .   4   3   
  Grunt                    1    | .   .   .   1   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           4    | .   .   .   4   3   
  Combat Bots Only         4    | .   .   .   4   3   
Max Kills in Single Turn   1    | .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Hostile Shots Fired        79   | .   .   10  39  30  
  Missed                   23   | .   .   4   11  8   
Damage Taken               886  | .   .   89  341 456 
  Core                     554  | .   .   89  296 169 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         80   | 100 100 77  46  .   
Volleys Fired              .    | .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           17   | .   .   .   9   8   
  Core Hits                11   | .   .   .   6   5   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              27   | .   .   .   9   18  
  Impact                   .    | .   .   .   .   .   
  Slashing                 27   | .   .   .   9   18  
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           595  | .   .   .   324 271 
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    595  | .   .   .   324 271 
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 595  | .   .   .   324 271 
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   .   
  Average Corruption       2    | .   .   .   2   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            4    | .   .   .   4   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    4    | .   .   .   4   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   
  Received Heat Transfer   135  | .   .   9   126 .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             279  | .   15  35  279 218 
  Initial                  126  | .   .   5   14  126 
  Average                  116  | .   9   18  128 143 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         87   | 100 100 100 82  87  
  Level 1                  12   | .   .   .   17  12  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   1   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   4   2   9   14  
  Peak Tracking Total      7    | .   4   2   5   7   
  Tactical Retreats        5    | .   .   .   3   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          2    | .   .   .   1   1   
  Terminals                2    | .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   .   .   2   2   
  Successful               .    | .   .   .   .   .   
  Failed                   4    | .   .   .   2   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   2   2   
  Terminals                4    | .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     1    | .   .   .   .   1   
Hacking Detections         2    | .   .   .   1   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               472  | 9   27  38  203 195 
Spaces Moved               764  | 18  53  75  269 349 
  Core                     388  | 18  53  75  241 1   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   376  | .   .   .   28  348 
  Fastest Speed            31   | 50  50  50  34  31  
  Average Speed            43   | 50  50  50  54  32  
  Slowest Speed            120  | 50  50  50  120 117 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 3   22  17  34  15  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   2   
Terrain Destroyed          2    | .   .   .   .   2   
  Melee                    2    | .   .   .   .   2   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      847  | 17  52  74  306 398 
  Wait                     21   | .   .   .   5   16  
  Move                     760  | 17  52  74  268 349 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | .   .   .   10  6   
  Fast Attach              11   | .   .   .   9   2   
  Attach                   4    | .   .   .   2   2   
  Detach                   1    | .   .   .   .   1   
  Swap                     1    | .   .   .   .   1   
  Drop                     6    | .   .   .   3   3   
  Fire                     .    | .   .   .   .   .   
  Melee                    27   | .   .   .   9   18  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Entered Materials
   29 | -10/Materials | Discovered new exit (range 16)
   37 | -10/Materials | Entered another Materials area
   37 | -9/Materials  | Evolved 2 slots: Utility x2
   68 | -9/Materials  | Discovered new exit (range 13)
   75 | -9/Materials  | Entered another Materials area
   75 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  238 | -8/Materials  | Core integrity fell below 50%
  267 | -8/Materials  | Discovered new exit (range 16)
  278 | -8/Materials  | Identified exit to Factory
  278 | -8/Materials  | Entered Factory
  278 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  473 | -7/Factory    | Self-destructed

 Last Messages 
---------------
ALERT: Suspicious activity at Terminal F002. Dispatching Investigation
  squad.
Acquired Visual Processing Unit.
Dropped Nuclear Core.
Acquired Mic. Nuclear Core.
Triggered Heavy Explosive Trap.
An explosion rips through the floor.
Flight Unit destroyed. <x2>
The unstable cave ceiling collapses.
Flight Unit destroyed.
S-27 Virus destroyed.
Flight Unit destroyed.
R-06 Scavenger collects VTOL Module.
S-27 Virus destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects VTOL Module.
Nuclear Core destroyed.
Flight Unit destroyed.
S-27 Virus destroyed.
Acquired 25 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|   ???????????????????????????????????????????????? |
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|     ?? ??????????????? ??????????????????????????? |
|    "?? "?????????????? ??? ??????????????????????? |
|    """ "?????????????" """ "?? ??????????????????? |
|    """ """???????? """ """ """ """???????????????? |
|          ?????????                 ??????????????? |
|         ??????????                   ????????????? |
|         ??????????                    ???????????? |
|       #????????????                    ??????????? |
|       #????????????                    ??????????? |
|       #?????????????                   ??????????? |
|       #####?????????                  ???????????? |
|           #??????????                ????????????? |
|           #??????????#            #??????????????? |
|           #??????????#            #??????????????? |
|           ######?????#            ######?????????? |
|                #######                 #?????????? |
|                                        #?????????? |
|                    ###   g             #?????????? |
|     """ """        #?#   gg       ##?????????????? |
|     """ """        ######l#########??????????????? |
|     """ """        #[    @      #????????????????? |
|                    #    """ """ #????????????????? |
|     """ """        #    """ """ #????????????????? |
|     """ """        #    """ """ #????????????????? |
|     """ """        #            #????????????????? |
|               ####+##############????????????????? |
|     """ """   #??????????????????????????????????? |
|     """ """   #??????????????????????????????????? |
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|               #??????????????????????????????????? |
|     """ """   #??????????????????????????????????? |
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|     """ """   #??????????????????????????????????? |
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|     """ """   #??????????????????????????????????? |
|               #??????????????????????????????????? |
|     """ """   #??????????????????????????????????? |
|     """ """??????????????????????????????????????? |
|     """ """     ?????????????????????????????????? |
|                  ????????????????????????????????? |
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|     """ ""???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            240
Matter Stores              281
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                63
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialCargoClaymores
  Manual?         0
Play Time         00:10:59
  Cumulative      184.4 hours
  Start           2024.08.09 @ 12:43:18
  End             2024.08.09 @ 12:54:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          312
  Rogue           310
  Adventurer      2
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          62
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e6ccede-b7c9-4108-9a01-6f5a0b7f3979