Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 07:56:40

Player: Fangrelle

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (10)      50
Value Destroyed (367)      367
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (570)                570
              TOTAL SCORE: 3487

 Bonus
-------
Pacifist                   270
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     90/100
System Corruption          3%
Temperature                Cool (54)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (6) ------
        Hacking Suite
>       --- WEAPON (2) -------
        Particle Gun
  Heavy Particle Gun
>       --- INVENTORY (5) ----
        Humpback
        Humpback
        Superbattery (1227)

 Peak State 
------------
>         --- POWER ------------
              (None)
>         --- PROPULSION -------
              (None)
>         --- UTILITY ----------
  Compact Matter Pod
          Reaction Control System
          Core Shielding
          Hacking Suite
>         --- WEAPON -----------
    Heavy Particle Gun
>         --- INVENTORY --------
          Humpback
          Humpback
          Superbattery
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Humpback
  Device                   Reaction Control System
  Storage                  Humpback
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             24   | .   2   .   4   1   17  
  Power                    2    | .   .   .   1   .   1   
    Engine                 1    | .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | .   2   .   2   .   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  2    | .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   2   .   .   .   1   
  Utility                  9    | .   .   .   1   .   8   
    Device                 1    | .   .   .   .   .   1   
    Storage                4    | .   .   .   1   .   3   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             3    | .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | .   .   .   .   1   5   
    Energy Gun             4    | .   .   .   .   1   3   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   3   
Parts Lost                 14   | .   .   .   .   1   13  
  Power                    2    | .   .   .   .   1   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      4    | .   .   .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     42   | .   9   14  49  54  29  
  Engine                   5    | .   .   .   9   7   .   
  Wheel                    17   | .   .   .   22  28  5   
  Flight                   2    | .   9   14  4   .   .   
  Storage                  10   | .   .   .   12  14  6   
  Hackware                 1    | .   .   .   .   .   4   
  Protection               1    | .   .   .   .   .   4   
  Energy Gun               1    | .   .   .   .   3   4   
Peak Build Rating          15   | .   1   1   8   8   15  
  Average Rating           6    | .   .   1   6   6   7   
  On Entrance              4    | 6   6   1   1   8   6   
Naked Turns                15   | .   15  .   .   .   .   
Heaviest Build             400  | 14  .   .   205 205 400 
  Greatest Support         32   | 20  4   4   32  32  32  
  Greatest Overweight (x)  24   | .   .   .   12  6   24  
  Average Overweight (x)   4    | .   .   .   4   6   4   
Largest Inventory Capacity 35   | .   5   5   35  35  35  
  Average Capacity         27   | .   5   5   32  35  19  
  Most Carried             10   | .   5   5   10  10  7   
  Average Carried          7    | .   5   5   8   8   5   
  Final Capacity           35   | 8   5   5   35  35  5   
  Final Carried            10   | 6   5   5   10  6   5   

 Class Distribution 
--------------------
 76% | Hauler-Mutant
 23% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
        Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           443  | 133 .   35  .   12  263 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            370  | .   .   .   .   .   370 
  Parts                    21   | .   .   .   .   .   21  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  10   | .   .   .   .   .   10  
  Guns                     7    | .   .   .   .   .   7   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          4    | .   .   .   .   .   4   
  Swarmer                  3    | .   .   .   .   .   3   
  Grunt                    5    | .   .   .   .   .   5   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   .   .   .   .   5   
  Combat Bots Only         5    | .   .   .   .   .   5   
Max Kills in Single Turn   2    | .   .   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        179  | .    .    .    .    34   145  
  Missed                   47   | .    .    .    .    8    39   
Damage Taken               2105 | .    .    .    .    457  1648 
  Core                     753  | .    .    .    .    198  555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  39   | .    .    .    .    .    39   
Core Remaining (%)         60   | 100  .    .    .    20   .    
Volleys Fired              51   | .    .    .    .    .    51   
  Largest                  2    | .    .    .    .    .    2    
  Hottest                  120  | .    .    .    .    .    120  
Shots Fired                53   | .    .    .    .    .    53   
  Gun                      44   | .    .    .    .    .    44   
  Cannon                   9    | .    .    .    .    .    9    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  40   | .    .    .    .    .    40   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          13   | .    .    .    .    .    13   
  Robot Hit Streak         9    | .    .    .    .    .    9    
  Robot Miss Streak        4    | .    .    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           37   | .    .    .    .    .    37   
  Core Hits                19   | .    .    .    .    .    19   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           910  | .    .    .    .    .    910  
  Guns                     531  | .    .    .    .    .    531  
  Cannons                  163  | .    .    .    .    .    163  
  Explosions               209  | .    .    .    .    .    209  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    .    7    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  695  | .    .    .    .    .    695  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          208  | .    .    .    .    .    208  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            81   | .    .    .    .    .    81   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               81   | .    .    .    .    .    81   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      97   | .    .    .    .    .    97   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    4    
  Kicked                   4    | .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        412  | .    .    .    .    .    412  
  Average Temperature      67   | .    .    .    .    .    67   
  Received Heat Transfer   564  | .    .    .    .    60   504  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1062 | .    .    .    .    .    1062 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             207  | .   25  9   .   35  207 
  Initial                  13   | .   .   9   .   .   13  
  Average                  50   | .   11  9   .   16  76  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         98   | .   100 100 .   100 97  
  Level 1                  1    | .   .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              33   | .   3   .   .   10  20  
  Peak Tracking Total      7    | .   3   .   .   6   7   
  Tactical Retreats        6    | .   .   .   .   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          5    | .   2   .   2   .   1   
  Terminals                3    | .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   6   .   5   .   3   
  Successful               10   | .   4   .   5   .   1   
  Failed                   4    | .   2   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   5   .   1   .   3   
  Terminals                9    | .   6   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   5   .   .   
  Record                   4    | .   .   .   4   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   .   1   
  Terminals                4    | .   3   .   .   .   1   
    Botnet                 3    | .   2   .   .   .   1   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1466 | .   38  32  707 248 441 
Spaces Moved               918  | 1   79  79  444 130 185 
  Core                     120  | .   28  .   .   .   92  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     22   | 1   .   .   .   .   21  
  Wheels                   509  | .   .   .   307 130 72  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   267  | .   51  79  137 .   .   
  Fastest Speed            40   | 120 40  40  40  190 50  
  Average Speed            140  | 120 43  40  156 190 152 
  Slowest Speed            460  | 120 50  40  280 190 460 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       26   | 2   24  25  71  21  15  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          46   | .   .   .   .   .   46  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      46   | .   .   .   .   .   46  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1041 | .   80  78  461 133 289 
  Wait                     15   | .   .   .   .   .   15  
  Move                     913  | .   78  78  443 129 185 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  15   | .   .   .   9   .   6   
  Fast Attach              17   | .   2   .   2   .   13  
  Attach                   6    | .   .   .   1   1   4   
  Detach                   3    | .   .   .   .   .   3   
  Swap                     1    | .   .   .   1   .   .   
  Drop                     16   | .   .   .   5   3   8   
  Fire                     51   | .   .   .   .   .   51  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
    1 | -10/Materials | Released all parts (6)
   35 | -10/Materials | Discovered new exit (range 7)
   39 | -10/Materials | Entered Mines
   69 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   69 | -10/Mines     | Discovered new exit (range 5)
   71 | -10/Mines     | Entered Exiles
   86 | -10/Exiles    | Met 8R-AWN
   93 | -10/Exiles    | Met EX-HEX
  429 | -10/Exiles    | Met EX-BIN
  432 | -10/Exiles    | Build established: Hauler-Mutant
  452 | -10/Exiles    | Aligned with FarCom system
  454 | -10/Exiles    | Given EX-Vault access code
  498 | -10/Exiles    | Opened EX-Vault
  509 | -10/Exiles    | Found PSU Rigger
  513 | -10/Exiles    | Found Superbattery
  553 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  605 | -10/Exiles    | Met EX-DEC
  612 | -10/Exiles    | Learned location of Zion (-6)
  749 | -10/Exiles    | Discovered new exit (range 14)
  778 | -10/Exiles    | Left Exiles lab with Superbattery
  778 | -10/Exiles    | Entered Mines
  857 | -9/Mines      | Assembled infested the area
  926 | -9/Mines      | Core integrity fell below 50%
 1001 | -9/Mines      | Discovered new exit (range 14)
 1026 | -9/Mines      | Entered Materials
 1026 | -8/Materials  | Evolved 4 slots: Utility x4
 1094 | -8/Materials  | Discovered new exit (range 6)
 1328 | -8/Materials  | Core integrity fell below 50%
 1416 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 1442 | -8/Materials  | Core integrity fell below 20%
 1467 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01404_ Acquired Prototype Energy Gun.
01404_ Identified Hvy. Particle Gun.
01407_ System corrupted: Energy discharge (-35).
01417_ Reaction Control System destroyed.
01419_ Core Shielding destroyed.
01429_ Dropped Superbattery.
01430_ Extracted 95 energy.
01431_ Acquired Superbattery.
01432_ S-10 Pest destroyed.
01434_ Destroyed Flight Unit. <x2>
01442_ S-10 Pest destroyed.
01443_ Com. Matter Pod destroyed.
01448_ G-47 Trooper destroyed.
01450_ S-10 Pest destroyed.
01456_ G-47 Trooper destroyed.
01458_ Acquired Particle Gun.
01460_ Acquired 10 matter.
01461_ Dropped Superbattery.
01462_ Extracted 68 energy.
01463_ Acquired Superbattery.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              404
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketBehemothPower
  Manual?         0
Play Time         00:10:27
  Cumulative      97.2 hours
  Start           2024.11.17 @ 07:33:21
  End             2024.11.17 @ 07:56:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          174
  Rogue           174
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          38
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          91x25
Zoom Use          93%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 478ae196-5981-4ced-8471-4057ebb1b43b