Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 15:16:10

Player: Meraxes

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (23)      115
Value Destroyed (444)      444
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 2261

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (2) ------
           Structural Scanner
           Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Heat Sink
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Improved Terrain Scanner
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
           EMP Blaster
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Flight Unit
           Flight Unit
           Beam Cannon
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             29   | 6   2   3   12  4   1   1   
  Power                    4    | 1   1   .   2   .   .   .   
    Engine                 3    | 1   .   .   2   .   .   .   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   4   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   .   2   4   .   .   .   
  Utility                  6    | 1   .   1   1   1   1   1   
    Device                 4    | 1   .   1   .   .   1   1   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 2   1   .   5   2   .   .   
    Energy Gun             1    | .   .   .   .   1   .   .   
    Energy Cannon          3    | .   1   .   1   1   .   .   
    Ballistic Gun          4    | 2   .   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      3    | .   .   .   .   .   3   .   
Parts Lost                 15   | .   1   .   6   6   .   2   
  Power                    3    | .   .   .   2   1   .   .   
  Propulsion               6    | .   .   .   3   3   .   .   
  Utility                  2    | .   1   .   .   1   .   .   
  Weapon                   4    | .   .   .   1   1   .   2   
  Highest Loss Streak      8    | .   1   .   2   8   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   78  76  89  46  55  53  
  Engine                   2    | .   10  .   3   1   .   .   
  Core                     3    | .   3   14  7   .   .   .   
  Leg                      10   | .   28  21  .   7   11  11  
  Flight                   12   | .   .   5   44  4   .   .   
  Device                   10   | .   8   9   11  11  11  11  
  Processor                5    | .   .   .   .   6   11  11  
  Protection               1    | .   .   .   5   1   .   .   
  Energy Gun               5    | .   .   .   .   6   11  11  
  Energy Cannon            9    | .   10  14  6   8   11  9   
  Ballistic Gun            5    | .   17  11  8   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             16   | 10  11  11  16  11  5   5   
  Greatest Support         20   | 20  20  8   16  12  10  10  
  Greatest Overweight (x)  3    | 1   .   3   1   1   .   .   
  Average Overweight (x)   .    | .   .   2   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   4   3   3   
  Average Carried          2    | 2   3   4   3   2   2   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   5   4   2   2   2   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 26% | Scavenger-Sprinter
 24% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -7/Zion
   Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio Dee 
Matter Collected           606  | 171 87  52  185 87  24  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            733  | 103 87  122 334 87  .   .   
  Parts                    67   | 6   4   13  41  3   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  15   | .   2   3   8   2   .   .   
  Guns                     6    | .   1   1   3   1   .   .   
  Cannons                  6    | .   1   2   2   1   .   .   
  AOE                      3    | .   .   .   3   .   .   .   
Classes Destroyed          7    | 2   1   1   3   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Tunneler                 3    | 1   .   1   1   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   
  Swarmer                  7    | .   .   3   4   .   .   .   
  Grunt                    6    | .   2   .   2   2   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
Best Kill Streak           4    | 2   2   4   4   1   .   .   
  Combat Bots Only         4    | .   2   3   4   1   .   .   
Max Kills in Single Turn   2    | 1   1   1   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Hostile Shots Fired        177  | .   19  7   106 29  .   16  
  Missed                   66   | .   9   2   45  4   .   6   
Damage Taken               1516 | .   135 44  649 347 .   341 
  Core                     418  | .   .   .   152 131 .   135 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         100  | 100 .   100 .   .   .   .   
Volleys Fired              62   | 4   6   6   29  17  .   .   
  Largest                  2    | 2   2   2   2   1   .   .   
  Hottest                  80   | 40  80  80  80  60  .   .   
Shots Fired                93   | 8   12  12  44  17  .   .   
  Gun                      55   | 8   6   6   25  10  .   .   
  Cannon                   29   | .   6   6   10  7   .   .   
  Launcher                 9    | .   .   .   9   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  55   | 8   6   6   25  10  .   .   
  Thermal                  29   | .   6   6   10  7   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          9    | .   .   .   9   .   .   .   
  Robot Hit Streak         6    | 3   2   4   6   4   .   .   
  Robot Miss Streak        5    | 1   4   1   5   2   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           50   | 5   5   7   21  12  .   .   
  Core Hits                31   | 3   3   5   15  5   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1065 | 53  76  109 619 208 .   .   
  Guns                     422  | 53  41  38  187 103 .   .   
  Cannons                  281  | .   35  71  70  105 .   .   
  Explosions               362  | .   .   .   362 .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  422  | 53  41  38  187 103 .   .   
  Thermal                  281  | .   35  71  70  105 .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          362  | .   .   .   362 .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   .   3   3   
  Average Corruption       3    | .   .   .   .   .   3   3   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  4    | .   .   .   .   .   .   4   
    Message Errors         1    | .   .   .   .   .   .   1   
    Matter Fused           1    | .   .   .   .   .   .   1   
    Heat Flow Errors       2    | .   .   .   .   .   .   2   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      6    | .   .   .   6   .   .   .   
  Shots                    1    | .   .   .   1   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        274  | .   100 72  274 109 .   122 
  Average Temperature      64   | .   42  30  79  45  .   60  
  Received Heat Transfer   534  | .   78  .   126 240 .   90  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   1   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             2    | .   .   .   .   2   .   .   
  Heat Transferred         592  | .   74  148 148 222 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   1   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Peak Influence             406  | 10  50  114 406 156 .   .   
  Initial                  156  | .   6   19  44  156 .   .   
  Average                  124  | 4   20  56  214 139 .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   
  Low Security (%)         74   | 100 100 100 41  100 .   .   
  Level 1                  23   | .   .   .   53  .   .   .   
  Level 2                  2    | .   .   .   4   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              35   | .   2   4   21  7   .   1   
  Peak Tracking Total      7    | .   2   2   7   5   .   1   
  Tactical Retreats        3    | .   .   1   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               1    | .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Accessed          5    | .   2   .   3   .   .   .   
  Terminals                4    | .   2   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                17   | .   4   .   13  .   .   .   
  Successful               7    | .   1   .   6   .   .   .   
  Failed                   10   | .   3   .   7   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   3   .   2   .   4   .   
  Terminals                10   | .   4   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Zio Dee 
Turns Passed               1363 | 53  181 103 341 106 430 149 
Spaces Moved               1074 | 28  131 44  369 30  349 123 
  Core                     35   | 6   .   28  .   1   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     652  | 22  131 .   .   27  349 123 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   387  | .   .   16  369 2   .   .   
  Fastest Speed            31   | 50  120 117 31  34  120 120 
  Average Speed            91   | 106 120 173 31  113 120 120 
  Slowest Speed            200  | 120 120 200 114 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   5   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   18  13  33  7   43  29  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   
Scrap Searched             1    | .   .   .   .   .   1   .   
Spaces Dug                 3    | .   .   .   3   .   .   .   
Terrain Destroyed          3    | .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   3   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Total                      1354 | 40  143 59  543 84  360 125 
  Wait                     175  | .   .   .   131 34  10  .   
  Move                     1058 | 27  130 43  358 29  348 123 
  Hop                      5    | .   .   .   5   .   .   .   
  Pick Up                  15   | 3   3   2   7   .   .   .   
  Fast Attach              13   | 6   1   3   1   2   .   .   
  Attach                   12   | .   .   .   8   2   1   1   
  Detach                   2    | .   .   .   .   .   1   1   
  Swap                     4    | .   1   .   3   .   .   .   
  Drop                     8    | .   2   5   1   .   .   .   
  Fire                     62   | 4   6   6   29  17  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 7)
  235 | -10/Materials | Entered Mines
  282 | -10/Mines     | Discovered new exit (range 11)
  304 | -10/Mines     | Build established: Mutant
  338 | -10/Mines     | Entered Materials
  338 | -9/Materials  | Evolved 2 slots: Propulsion x2
  487 | -9/Materials  | Identified exit to Mines
  620 | -9/Materials  | Build established: Scavenger-Sprinter
  679 | -9/Materials  | Entered Mines
  706 | -9/Mines      | Core integrity fell below 50%
  730 | -9/Mines      | Lost 8 parts (2p4n1u1w)
  778 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  785 | -9/Mines      | Entered Zion
  996 | -7/Zion       | Build established: Scavenger-Mutant
 1015 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 1173 | -7/Zion       | Discovered new exit (range 7)
 1179 | -7/Zion       | Opened final containment barrier to the Deep Caves
 1202 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 1215 | -7/Zion       | Entered Deep Caves
 1345 | -7/Deep Caves | Attacked by Z-Imprinter
 1353 | -7/Deep Caves | Core integrity fell below 20%
 1364 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
  hell. Again.
01202_ The room is plastered with warning signs
  of various forms.
01214_ Integrated Corrupted Heat Sink (+3).
[Achievement: Signs Are For Wimps]
[Achievement: Adventurer]
LOCATION=UNKNOWN
GOAL=ESCAPE
01239_ System corrupted: Heat flow error (+149).
01263_ LVBV 6TJIDKDJ:AD KU=WAXAQ=9EW54
01281_ System corrupted: Matter fused (-5).
01336_ NEW_ZION: Z-Facility proximity alert.
01336_ E8-MQT(o) is busy at the terminal.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have
  you ruin everything!
01347_ System corrupted: Heat flow error (+115).
01349_ Beam Cannon destroyed.
01355_ 2I-UAD(o) is busy at the terminal.
01360_ Sml. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????     ?????####????????????? |
| ???????????????????????      ##########???######## |
| ???????????????????????      ###### ###?########## |
| ??????????????????????         ## #  #######    ## |
| ??????????????????????               #####       # |
| ??????????????????????                           # |
| ?????????????????????                            # |
| ?????????????????????                           ## |
| ?????????????????????                           ## |
| ???????????????????????""                       ## |
| ???????????????????????""                        # |
| ???????????????????????""                          |
| ???????????????????????""                          |
| ?????????????????????"                             |
| ?????????????????????""""                          |
| ????????????????????"""""                          |
| ??????????????????"""""""                        # |
| ??????????????????"""""""                       ## |
| ?????????????????""" " "                        ## |
| ??????????????????"""o o                         # |
| ??????????????????""                             # |
| ??????????????????"""o                           # |
| ???????????????????""                           ## |
| ??????????????????"""""                         ## |
| ???????????????""""""""""o                       # |
| ???????????????"""       @                       # |
| ???????????????"""   """                        ## |
| ????????????????""  """""                      ### |
| ???????????????????"""""""                     ### |
| ????????????????????""""""                      ## |
| ????????????????????""""""                       # |
| ?????????????????????""""                        # |
| ??????????????????????""                        ## |
| ??????????????????????                          ## |
| ??????????????????????"""o                      ## |
| ??????????????????????"                        ??? |
| ???????????????????????                      ????? |
| ???????????????????????                    ??????? |
| ???????????????????????                 ?????????? |
| ???????????????????????               ???????????? |
| ?????????????????????????       ?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                63

 Item Schematics 
-----------------
     Flight Unit | -10/Materials | Hacked
 Lgt. Ion Engine | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              PlatingCoolingScanner
  Manual?         0
Play Time         00:42:53
  Cumulative      14.0 hours
  Start           2024.05.01 @ 14:20:59
  End             2024.05.01 @ 15:16:10
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 577c4e99-890b-467c-81ff-a20ea09199f2