Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 00:08:32 Player: deadbabe Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1780) 1780 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2598) 2598 TOTAL SCORE: 9493 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 1552 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -151 Cogmind --------- Core Integrity 0/1150 Matter 247/300 Energy 62/100 System Corruption 0% Temperature Hot (212) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Medium Matter Pod (100) Improved Shock Absorption System Advanced KE Penetrator Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Armored Medium Treads > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Core Analyzer Core Analyzer Improved Kinecellerator > --- WEAPON ----------- Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Particle Reactor Improved Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Medium Matter Pod Improved Shock Absorption System Tractor Beam Mobile Refinery Mk. CCLXVII Hacking Drone Bay Matter Neutralizer Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon [Rating: 97] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon KE Penetrator Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Slots Evolved 12 | . . 2 . . . 6 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . . . . 2 2 . . Utility 6 | . . 1 . . . 3 . 2 . Weapon 1 | . . 1 . . . . . . . Parts Attached 60 | 7 . 4 . 1 9 12 3 3 21 Power 9 | 1 . . . . 1 3 . . 4 Engine 6 | 1 . . . . 1 2 . . 2 Core 2 | . . . . . . 1 . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 15 | 2 . . . . 3 2 2 . 6 Treads 13 | 2 . . . . 3 2 2 . 4 Leg 2 | . . . . . . . . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 2 . 2 . . 2 5 1 2 3 Device 5 | 1 . 1 . . 1 . . 2 . Storage 3 | 1 . 1 . . . 1 . . . Processor 5 | . . . . . . 2 . . 3 Hackware . | . . . . . . . . . . Protection 4 | . . . . . 1 2 1 . . Artifact . | . . . . . . . . . . Weapon 19 | 2 . 2 . 1 3 2 . 1 8 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 17 | 2 . 2 . 1 3 2 . 1 6 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 1 . 2 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 7 | . . . . . . 7 . . . Parts Lost 29 | . . 1 . . . 2 . 2 24 Power 3 | . . . . . . . . . 3 Propulsion 11 | . . . . . . . . . 11 Utility 7 | . . . . . . 2 . 1 4 Weapon 8 | . . 1 . . . . . 1 6 Highest Loss Streak 22 | . . 1 . . . 1 . 2 22 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 2 6 7 11 13 15 15 19 19 19 Power 2 | . 1 2 2 2 2 2 2 2 2 Propulsion 3 | 1 2 2 3 3 2 2 4 5 3 Utility 5 | . 2 3 6 6 7 5 5 5 6 Weapon 4 | . . . . 1 3 5 6 6 6 Tool/Special . | . . . . . . . . . . Unused Backups 24 | . . . . 1 7 1 . . 15 Power 2 | . . . . . 1 . . . 1 Propulsion 5 | . . . . . 4 1 . . . Utility 8 | . . . . . 2 . . . 6 Weapon 9 | . . . . 1 . . . . 8 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 97 100 100 100 96 99 92 91 Engine 10 | . 14 11 11 11 11 11 11 10 6 Treads 25 | . 28 22 22 22 22 25 34 31 29 Device 16 | . 14 21 22 22 14 16 11 13 13 Storage 8 | . 14 11 11 11 11 6 5 5 5 Processor 5 | . . . . . . 6 11 10 17 Protection 3 | . . . . . 7 5 5 4 . Ballistic Gun 24 | . 28 31 33 33 33 20 17 15 14 Peak Build Rating 97 | 9 10 13 13 18 40 60 71 82 97 Average Rating 44 | 6 9 11 13 14 34 56 65 78 81 On Entrance 30 | . 9 10 13 13 18 40 59 71 69 Avg Prop Armor Cover (%) 6 | . . . . . . 6 . . . Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 95 | 15 15 33 33 35 51 83 82 88 95 Greatest Support 135 | 40 40 40 40 40 48 90 134 134 135 Greatest Overweight (x) 2 | . . . . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 20 20 20 Average Capacity 16 | 7 8 14 15 15 15 19 20 20 19 Most Carried 20 | 4 8 11 12 15 15 20 20 20 20 Average Carried 15 | 2 6 7 11 13 14 15 19 19 19 Final Capacity 20 | 8 8 15 15 15 15 20 20 20 5 Final Carried 20 | 4 8 11 12 15 15 19 20 20 5 Class Distribution -------------------- 24% | Skirmisher 18% | Scavenger-Skirmisher 17% | Scavenger-Tank 13% | Tank 11% | Scavenger-Gunner 7% | Mutant 5% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Matter Collected 2012 | 348 57 79 34 63 197 655 74 155 350 Remotely . | . . . . . . . . . . Salvage Created 2025 | 181 123 79 34 . 183 593 . 168 664 Parts 114 | 17 11 6 4 . 8 24 . 9 35 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 65 | . . . . . 65 . . . . Prevented 45 | . . . . . 45 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Combat Hostiles Destroyed 34 | . 5 1 3 . 3 5 . 3 14 Guns 34 | . 5 1 3 . 3 5 . 3 14 Classes Destroyed 16 | 2 2 2 . . 2 4 . . 4 Worker 2 | . . . . . . 1 . 1 . Tunneler 5 | 5 . . . . . . . . . Recycler 3 | 1 . . . . . 2 . . . Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . . . . . 1 . . . Watcher 1 | . . 1 . . . . . . . Swarmer 12 | . 3 . 3 . . . . . 6 Saboteur 1 | . . . . . . . . . 1 Grunt 8 | . 2 . . . 1 . . 2 3 Duelist 1 | . . . . . . . . . 1 Protector 1 | . . . . . . . . . 1 Sentry 4 | . . 1 . . . 2 . 1 . Specialist 2 | . . . . . 1 . . . 1 Hunter 2 | . . . . . . 2 . . . Programmer 2 | . . . . . 1 1 . . . Heavy 1 | . . . . . . . . . 1 Best Kill Streak 5 | 4 5 2 3 . 2 3 . 3 5 Combat Bots Only 5 | . 5 1 3 . 2 3 . 3 5 Max Kills in Single Turn 2 | 1 1 1 2 . 1 2 . 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Hostile Shots Fired 583 | . 31 6 16 . 10 111 4 30 375 Missed 164 | . 9 1 9 . 3 20 1 10 111 Hits 419 | . 22 5 7 . 7 91 3 20 264 Melee 15 | . . . . . . . . . 15 Projectile 404 | . 22 5 7 . 7 91 3 20 249 Critical Strikes 10 | . 1 . . . . 3 . . 6 Damage Taken 6849 | . 231 80 56 . 132 942 69 524 4815 Core 1323 | . 21 33 9 . 15 88 . . 1157 Absorbed by Shields 373 | . . . . . 48 325 . . . Redirected to Shielding 24 | . . . . . . . 24 . . Regen/Repaired (Parts) 2 | . . . . . 2 . . . . Core Remaining (%) 93 | 100 91 . . . 85 89 100 . . Volleys Fired 121 | 13 12 5 4 . 6 44 3 7 27 Largest 3 | 2 2 3 3 . 3 3 3 3 3 Hottest 175 | 40 40 60 63 . 91 91 91 91 175 Shots Fired 323 | 26 24 11 12 . 18 125 9 21 77 Gun 320 | 26 24 11 12 . 18 125 9 21 74 Cannon 3 | . . . . . . . . . 3 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 320 | 26 24 11 12 . 18 125 9 21 74 Thermal 3 | . . . . . . . . . 3 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | 9 13 3 8 . 8 9 3 6 6 Robot Miss Streak 9 | 5 2 2 3 . 2 9 6 4 4 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 10 | . . . 2 . 2 . . 2 4 Max Gunslinging Chain 2 | . . . 2 . 1 . . 1 1 Shots Hit Robots 202 | 16 17 5 9 . 14 73 7 19 42 Core Hits 115 | 6 9 3 4 . 6 37 4 19 27 Critical Kills 4 | . . . . . . 1 . . 3 Critical Parts Destroyed 6 | . . . . . 1 1 . 1 3 Critical Strikes 12 | . . . . . 1 2 . 2 7 Destroy 12 | . . . . . 1 2 . 2 7 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4612 | 212 210 58 120 . 318 1544 157 563 1430 Guns 4478 | 212 210 58 120 . 318 1503 157 542 1358 Cannons 72 | . . . . . . . . . 72 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 62 | . . . . . . 41 . 21 . Kinetic 4478 | 212 210 58 120 . 318 1503 157 542 1358 Thermal 72 | . . . . . . . . . 72 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . 9 . . . Average Corruption 7 | . . . . . . 7 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . . 32 . . . Message Errors 8 | . . . . . . 8 . . . Matter Fused 7 | . . . . . . 7 . . . Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . 4 . . . Data Loss (major) 5 | . . . . . . 5 . . . Weapon Failures 5 | . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 3 | . . . . . . 2 . 1 . Targets Rammed 5 | . . . . . . 3 . 2 . Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . 1 . 1 . Highest Temperature 280 | . 22 6 . . 171 198 33 87 280 Average Temperature 61 | . 8 4 . . 76 69 17 39 56 Received Heat Transfer 1035 | . 108 18 . . 6 54 9 87 753 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 4 Heat Transferred 74 | . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Maximum Alert Level 3 | . . . . . . 3 2 1 2 Low Security (%) 50 | 100 100 100 100 . . 58 . 81 11 Level 1 34 | . . . . . . 26 97 18 53 Level 2 13 | . . . . . . 6 2 . 34 Level 3 2 | . . . . . . 7 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 730 | 10 111 37 72 . . 730 428 268 661 Initial 351 | . . 36 2 . . 8 351 209 126 Average 214 | 2 45 22 50 . . 192 354 171 331 Influence Increases 3162 | 30 127 37 70 . 224 1117 157 269 1131 Destroy 0b10 Robot/C 1460 | . 100 20 60 . 160 440 20 140 520 Destroy 0b10 Robot/NC 135 | 30 . 5 . . . 75 5 5 15 Destroy Leader 272 | . 20 12 10 . . 124 10 30 66 Allied During Kill 825 | . . . . . 34 381 21 88 301 Successful Hack 6 | . 6 . . . . . . . . Disable Machine 210 | . . . . . . 75 45 . 90 Destroy Structure 179 | . 1 . . . . 22 56 6 94 Lose Combat Pursuer 75 | . . . . . 30 . . . 45 Influence Decreases 2693 | 30 40 117 35 42 210 413 447 439 920 Entered New Map 822 | . . 51 5 42 . 6 367 219 132 Time Decay 1185 | 30 40 60 30 . 130 307 80 140 368 Lost Part 286 | . . 6 . . . 20 . 20 240 Lost Ally 400 | . . . . . 80 80 . 60 180 Squads Dispatched 10 | . . . . . . 6 . . 4 Investigation 2 | . . . . . . 2 . . . Extermination 3 | . . . . . . 2 . . 1 Reinforcement 4 | . . . . . . 2 . . 2 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 7 5 3 . 9 27 1 7 56 Peak Tracking Total 26 | . 7 3 3 . 6 3 1 6 26 Tactical Retreats 3 | . . . . . 1 . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Machines Disabled 15 | . . . . . . 5 3 1 6 Max in Single Turn 2 | . . . . . . 1 . 1 2 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Machines Accessed 3 | . 1 . . . . 2 . . . Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 7 | . 3 . . . . 4 . . . Successful 3 | . 2 . . . . 1 . . . Failed 4 | . 1 . . . . 3 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 3 . . . . 12 2 . 5 Terminals 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 2 | . 2 . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 11 | . . . . . 7 . . . 4 Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Total Allies 31 | . . . . 4 8 7 4 . 8 Largest Group 9 | . . . . 4 9 5 7 6 9 Highest-Rated Group 712 | . . . . 155 237 432 380 295 712 Highest-Rated Ally 103 | . . . . 41 41 96 96 96 103 Zionite Dispatches 5 | . . . . . . 2 1 . 2 Heavy 3 | . . . . . . 1 . . 2 Light 1 | . . . . . . 1 . . . Fire 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 186 | . . . . . 28 91 6 23 38 Total Damage 8296 | . . . . . 711 3373 545 804 2863 Kills 56 | . . . . . 5 27 3 5 16 Allies Corrupted 2 | . . . . . 2 . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Active Infowar (turns) 3750 | 57 146 121 63 898 259 917 164 280 845 Optics 2206 | . . . . . . 917 164 280 845 Terrain 3276 | 57 146 121 63 898 259 572 164 280 716 Seismic 2229 | . . 120 63 898 70 916 162 . . Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . Emergency Access 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Turns Passed 4514 | 147 146 121 63 898 929 919 164 280 847 Spaces Moved 2233 | 62 65 62 32 547 348 428 88 161 440 Core 9 | 4 . . . . . . . . 5 Treads 2220 | 58 65 62 32 547 348 428 88 161 431 Legs 4 | . . . . . . . . . 4 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 161 155 155 50 Average Speed 171 | 152 160 160 160 160 236 170 155 155 153 Slowest Speed 260 | 160 160 160 160 160 245 246 155 155 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 19 8 9 76 46 17 2 7 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 4 | . . . . . . . . . 4 Terrain Destroyed 41 | . . . . . 1 4 . 2 34 Melee . | . . . . . . . . . . Projectile 40 | . . . . . 1 3 . 2 34 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Arm Total 2666 | 85 83 74 36 571 449 523 110 175 560 Wait 55 | . 3 . . 16 4 17 10 1 4 Move 2224 | 61 64 61 31 546 347 427 87 160 440 Hop . | . . . . . . . . . . Pick Up 49 | 4 4 4 1 5 6 11 4 2 8 Fast Attach 17 | 7 . 1 . . . 2 1 1 5 Attach 24 | . . 2 . . . 8 2 2 10 Detach . | . . . . . . . . . . Swap 23 | . . 1 . 1 9 5 . . 7 Drop 40 | . . . . 3 13 6 3 . 15 Fire 121 | 13 12 5 4 . 6 44 3 7 27 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . . . . . . 3 . 2 . Escape Stasis . | . . . . . . . . . . Rewire 108 | . . . . . 64 . . . 44 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 372 | -9/Materials | Discovered new exit (range 14) 415 | -9/Materials | Entered Mines 471 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 472 | -9/Mines | Discovered new exit (range 11) 478 | -9/Mines | Entered Zion 590 | -7/Zion | Learned location of Data Miner (-6) 689 | -7/Zion | Build established: Skirmisher 698 | -7/Zion | Given A8's code to call for help 797 | -7/Zion | Met Imprinter 835 | -7/Zion | Imprinted 837 | -7/Zion | Declared Zion's savior 1057 | -7/Zion | Given the Hacking Drone Bay 1058 | -7/Zion | Found Prototype Device 1185 | -7/Zion | Identified exit to Proximity Caves 1210 | -7/Zion | Found Prototype Device 1376 | -7/Zion | Entered Proximity Caves 1376 | -6/Proximity Caves | Accompanied by 4 allies 1378 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 1655 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 1976 | -6/Proximity Caves | 0b10 base defense nominally successful 2002 | -6/Proximity Caves | Lost 20 allies 2160 | -6/Proximity Caves | Build established: Tank 2269 | -6/Proximity Caves | Discovered new exit (range 13) 2305 | -6/Proximity Caves | Entered Factory 2305 | -6/Factory | Accompanied by 2 allies 2305 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2597 | -6/Factory | Build established: Scavenger-Tank 2598 | -6/Factory | Zion Light squad teleported in 2600 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2601 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2835 | -6/Factory | Zion Heavy squad teleported in 3027 | -6/Factory | Retrieved Zion intel report: Emergency Access 3172 | -6/Factory | Found Prototype Protection 3172 | -6/Factory | Identified Zio. Weapon Casing 3180 | -6/Factory | Discovered new exit (range 16) 3224 | -6/Factory | Entered another Factory area 3224 | -5/Factory | Accompanied by 3 allies 3224 | -5/Factory | Evolved 2 slots: Propulsion x2 3343 | -5/Factory | Discovered new exit (range 5) 3366 | -5/Factory | Zion Fire squad teleported in 3386 | -5/Factory | Found Prototype Protection 3386 | -5/Factory | Identified Zio. Heavy Carapace 3388 | -5/Factory | Entered another Factory area 3388 | -4/Factory | Accompanied by 6 allies 3388 | -4/Factory | Evolved 2 slots: Utility x2 3409 | -4/Factory | Build established: Scavenger-Skirmisher 3620 | -4/Factory | Discovered new exit (range 9) 3668 | -4/Factory | Entered Armory 3668 | -4/Armory | Accompanied by 2 allies 3675 | -4/Armory | Lost 4 allies 3905 | -4/Armory | Zion Heavy squad teleported in 4196 | -4/Armory | Zion Heavy squad teleported in 4208 | -4/Armory | Build established: Scavenger-Gunner 4418 | -4/Armory | First assault squad dispatched 4426 | -4/Armory | Spotted B-86 Titan 4453 | -4/Armory | Lost 7 allies 4490 | -4/Armory | Core integrity fell below 50% 4512 | -4/Armory | Core integrity fell below 20% 4513 | -4/Armory | Released all parts (4) 4515 | -4/Armory | Destroyed by B-86 Titan with Railgun Last Messages --------------- 04506_ Slug penetrates X-77 Beamer. 04506_ X-77 Beamer suffers critical hit (Destroy). 04506_ X-77 Beamer destroyed. 04506_ Lgt. Angular Momentum Engine destroyed. 04508_ Adv. KE Penetrator destroyed. 04510_ Lgt. Angular Momentum Engine destroyed. 04510_ Adv. KE Penetrator destroyed. 04511_ Penetrated by Slug. 04511_ Slug penetrates Wall. 04512_ Matter Neutralizer destroyed. 04513_ Released Adv. Visual Processing Unit. 04513_ Released Hcp. Storage Unit. 04513_ Released Terrain Scan Processor. 04513_ Released Core Analyzer. 04513_ C-45 Heavy ARC bursts open, deploying its payload. 04513_ G-73 Enforcer unfolds itself. 04513_ B-60 Warrior unfolds itself. 04513_ G-67 Veteran unfolds itself. 04513_ E-15 Imp unfolds itself. 04514_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ??????????????????????????????????????????????#??? | | ??????????????????????????????????????????? ???? # | | ????????????????????????????????????????? ? ??? ? | | ????????????????????????????????????????????? ? | | ????????????????????????????????????????? ? ?? | | ???????????????????????????????????????????????? # | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? "??? ?? ? | | ????????????????????????###+##?????? ???? ?? ? # | | ???????????#####+########@ ###########+#??#????? | | ???????? " % x ###?#?##? | | ???????? "gb !!!* s #?????? | | ???????????##############!%[ Y == ####### | | ???????????????##########hgs " "" = ""## #### | | ???????????????? ]#Y[ Fx"" !! """#"##"# | | ??????????# """" l# h" ! =!=[*!%% | | ??????????# /g BB =%!=%%![ | | ??????????# # BB !%[ =[%=[## | | ??????????# """" # #" F ;; = [[!"##! | | ????????????????? #Y#""""## *[!# # | | ????????????????########?#Y######" != ##! | | ?????????????????????????# #?# " !%! [ "* | | ???????????????????#######/####"#""""#" =*! !%[" | | ???????????????????# "" # # | | ???????????????????# =#*![ #### | | ???????????????????# """"""" =#*=%= | | ???????????????????# """"""" ##[% | | ???????????????????# ## %##"#### | | ???????????????????# ## ##?##?## | | ???????????????????# ## #?#?#???? | | ???????????????????################### = !???????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????##//##??????? | | ?????????????????????????????????????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 41 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 40 Core Analysis 9 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonRainbowTorch Manual? 1 Play Time 00:39:02 Cumulative 207.9 hours Start 2026.09.22 @ 23:31:43 End 2026.09.23 @ 00:08:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 11 Adventurer 2 Explorer 14 Win Type - Total 7 Types 4/0/1/0/0/0/0/0/0/2 Lore% 51 Gallery% 49 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7378e40b-48c7-4887-9efd-a456e85ad0bf