Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 13:34:35 Player: Valentino Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (1164) 1164 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2147) 2147 TOTAL SCORE: 7126 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 1362 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -213 Cogmind --------- Core Integrity 0/850 Matter 61/300 Energy 89/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Signal Interpreter Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Xenon Bombardment Thruster Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Signal Interpreter Tactical Coordination Suite Improved Shield Generator Makeshift Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Autogun Autogun Slug Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Large Storage Unit Medium Matter Pod Hardened Medium Armor Plating Shield Generator Force Field Electrolaser Electrolaser Autogun [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Signal Interpreter Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 2 | . . . . . . 2 . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . 1 . . . 2 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 58 | 8 6 5 3 2 5 12 4 13 Power 13 | 2 . 1 . . 1 2 2 5 Engine 9 | 2 . 1 . . 1 2 1 2 Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 12 | 3 . 2 . . 3 3 . 1 Treads 2 | 2 . . . . . . . . Leg 5 | . . 2 . . 3 . . . Wheel 1 | 1 . . . . . . . . Hover 4 | . . . . . . 3 . 1 Flight . | . . . . . . . . . Utility 13 | 1 3 1 1 . . 4 . 3 Device 6 | . . . 1 . . 3 . 2 Storage 4 | 1 2 . . . . . . 1 Processor 2 | . 1 1 . . . . . . Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 3 1 2 2 1 3 2 4 Energy Gun 7 | 2 1 . 1 . . 2 . 1 Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 10 | . 2 1 1 1 . . 2 3 Ballistic Cannon 1 | . . . . . 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 27 | . 1 1 . . 3 . . 22 Power 7 | . . . . . . . . 7 Propulsion 4 | . . . . . 1 . . 3 Utility 4 | . . . . . . . . 4 Weapon 12 | . 1 1 . . 2 . . 8 Highest Loss Streak 15 | . 1 1 . . 3 . . 15 Average Slot Usage (%) 97 | . 99 96 100 100 99 89 96 93 Engine 11 | . 14 11 11 11 11 20 15 9 Core 1 | . . . . . . . 1 7 Treads 2 | . 28 20 . . . . . . Leg 13 | . . 1 22 22 21 3 . . Hover 5 | . . . . . . 9 20 19 Device 10 | . . . 11 11 11 11 13 11 Storage 9 | . 15 11 11 11 11 6 6 5 Processor 9 | . 11 22 11 11 11 6 6 6 Hackware 1 | . . . . . . 6 6 6 Energy Gun 4 | . 23 . 11 2 . 11 . 2 Energy Cannon 5 | . . . . 8 10 5 6 1 Ballistic Gun 17 | . 4 29 22 22 19 . 11 17 Ballistic Cannon 1 | . . . . . 2 6 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 12 40 26 30 37 50 68 65 111 Greatest Support 66 | 40 40 40 20 20 35 66 66 66 Greatest Overweight (x) 21 | . . 1 1 1 2 3 . 21 Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 24 | 6 16 10 10 10 10 10 10 24 Average Capacity 10 | 5 10 10 10 10 10 10 10 12 Most Carried 10 | 4 5 10 9 10 10 10 10 10 Average Carried 8 | . 2 5 5 9 9 6 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | . 3 10 8 10 9 7 10 2 Class Distribution -------------------- 76% | Scavenger-Tank 7% | Mutant 7% | Scavenger-Mutant 3% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Matter Collected 1606 | 219 101 100 42 128 106 27 506 377 Remotely . | . . . . . . . . . Salvage Created 1230 | . 159 216 . . 220 70 232 333 Parts 58 | . 17 8 . . 6 1 9 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . 1 5 . . . Prevented 9 | . . . . . 9 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 29 | . 5 5 . . 3 1 6 9 Guns 22 | . 5 5 . . 3 . 1 8 Cannons 7 | . . . . . . 1 5 1 Classes Destroyed 7 | . 3 1 . . . . . 3 Worker 1 | . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . Swarmer 10 | . 3 . . . . . 3 4 Grunt 13 | . 2 4 . . 3 . 1 3 Duelist 1 | . . . . . . . . 1 Sentry 4 | . . 1 . . . 1 2 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 4 | . 3 3 . . 2 1 3 4 Combat Bots Only 3 | . 3 3 . . 2 1 3 3 Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Damage Taken 4246 | . 217 292 . . 821 156 180 2580 Core 1107 | . 54 10 . . 182 69 7 785 Absorbed by Shields 523 | . . . . . 219 58 37 209 Core Remaining (%) 76 | 100 78 . . . 52 . . . Volleys Fired 125 | . 23 16 . . 13 5 24 44 Largest 4 | . 2 3 . . 3 4 4 4 Hottest 243 | . 80 60 . . 140 243 180 132 Shots Fired 360 | . 43 45 . . 34 19 77 142 Gun 291 | . 43 45 . . 24 9 38 132 Cannon 69 | . . . . . 10 10 39 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 270 | . 10 45 . . 26 5 59 125 Thermal 44 | . 15 . . . . 9 3 17 Explosive . | . . . . . . . . . Electromagnetic 46 | . 18 . . . 8 5 15 . Robot Hit Streak 14 | . 6 12 . . 10 7 10 14 Robot Miss Streak 8 | . 3 3 . . 2 3 8 7 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 203 | . 26 32 . . 24 9 38 74 Core Hits 77 | . 10 13 . . 9 4 13 28 Critical Hits 8 | . . 1 . . . . 5 2 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 6 | . . 1 . . . . 3 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3173 | . 257 256 . . 498 366 762 1034 Guns 1990 | . 257 256 . . 263 55 240 919 Cannons 1015 | . . . . . 235 143 522 115 Explosions 137 | . . . . . . 137 . . Melee . | . . . . . . . . . Ramming 31 | . . . . . . 31 . . Kinetic 2036 | . 52 256 . . 315 90 411 912 Thermal 353 | . 76 . . . . 122 33 122 Explosive . | . . . . . . . . . Electromagnetic 753 | . 129 . . . 183 123 318 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 1 1 6 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 9 | . . . . . . 1 2 6 Message Errors 3 | . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Targeting Errors 3 | . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . . . 9 1 . Projectiles 1 | . . . . . . . 1 . Explosions . | . . . . . . . . . Melee 9 | . . . . . . 9 . . Knockbacks 6 | . . . . . . 1 3 2 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . 1 3 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . 15 . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 664 | . 104 84 . . 187 502 573 664 Average Temperature 150 | . 49 29 . . 87 200 215 159 Received Heat Transfer 788 | . 30 153 . . 162 16 21 406 Effects 47 | . . . . . . 10 20 17 Shutdowns 15 | . . . . . . 4 7 4 Energy Bleed 10 | . . . . . . . 8 2 Interference 9 | . . . . . . 3 1 5 Matter Decay 4 | . . . . . . 1 1 2 Short Circuit 2 | . . . . . . 1 1 . Damage (minor) 4 | . . . . . . . 2 2 Damage (core) 3 | . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 1 3 Heat Transferred 678 | . 175 . . . . 170 74 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Peak Influence 866 | . 157 201 78 . . 176 866 864 Initial 454 | . . 66 78 . . 16 123 454 Average 328 | . 67 132 58 . . 62 574 630 Maximum Alert Level 3 | . . 1 . . . . 3 3 Low Security (%) 51 | 100 100 85 100 . . 100 3 . Level 1 6 | . . 14 . . . . 35 . Level 2 26 | . . . . . . . 23 70 Level 3 15 | . . . . . . . 37 29 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 3 . . . 2 . 5 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . . 1 . 1 Reinforcement 6 | . 1 3 . . . 1 . 1 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Distress Signals 4 | . . 4 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 11 6 . . 8 2 26 36 Peak Tracking Total 7 | . 3 2 . . 3 1 7 6 Tactical Retreats 4 | . . . . . . . 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Traps Triggered 7 | . . . . . . . 3 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Machines Disabled 4 | . 1 . . . . 3 . . Max in Single Turn 1 | . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Machines Accessed 4 | . 1 . . . . 3 . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 10 | . 6 . . . . 4 . . Successful 8 | . 4 . . . . 4 . . Failed 2 | . 2 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . . . . 6 . 8 . 2 Terminals 6 | . 6 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 4 | . 4 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . Recycle Component 1 | . . . . . . 1 . . Process 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . Recycled Matter 33 | . . . . . . 33 . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Total Allies 8 | . . . . 6 . 1 . 1 Largest Group 6 | . . . . 6 6 1 1 2 Highest-Rated Group 214 | . . . . 214 214 125 125 153 Highest-Rated Ally 125 | . . . . 39 39 125 125 125 Zionite Dispatches 2 | . . . . . . 1 . 1 Hero 1 | . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 103 | . . . . . 39 1 31 32 Total Damage 3582 | . . . . . 1042 48 1247 1245 Kills 40 | . . . . . 6 1 18 15 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Turns Passed 5625 | 110 261 188 528 2141 644 389 433 931 Spaces Moved 3862 | 71 113 82 347 1414 389 293 366 787 Core 27 | 20 . . . . . . . 7 Treads 243 | 50 113 80 . . . . . . Legs 2243 | . . 2 347 1414 389 91 . . Wheels 1 | 1 . . . . . . . . Hover 1348 | . . . . . . 202 366 780 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 150 150 150 150 72 72 72 Average Speed 127 | 127 160 159 150 150 150 118 72 86 Slowest Speed 1100 | 160 160 160 150 150 180 210 72 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 20 6 60 93 61 7 45 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 5 | . . . . 1 . 4 . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 6 | . . . 1 3 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 17 | . . . . . . 10 4 3 Melee . | . . . . . . . . . Projectile 8 | . . . . . . 1 4 3 AOE 9 | . . . . . . 9 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Total 4338 | 91 152 111 356 1436 424 322 487 959 Wait 157 | 1 . . . 12 11 2 60 71 Move 3854 | 70 112 81 346 1413 388 292 365 787 Hop . | . . . . . . . . . Pick Up 56 | 9 8 9 3 5 1 9 4 8 Fast Attach 3 | . . . . . . . 1 2 Attach 31 | 6 2 2 2 . . 10 1 8 Detach 3 | . . . 1 . . . 2 . Swap 24 | 2 4 3 1 2 5 2 2 3 Drop 32 | 3 3 . 3 4 6 1 2 10 Fire 125 | . 23 16 . . 13 5 24 44 Melee . | . . . . . . . . . Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 51 | . . . . . . . 25 26 Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 4) 362 | -10/Materials | Identified exit to Materials 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 373 | -9/Materials | Discovered new exit (range 8) 383 | -9/Materials | Identified exit to Mines 560 | -9/Materials | Entered Mines 573 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 578 | -9/Mines | Met a Derelict bent on vengeance 579 | -9/Mines | Identified exit to Zion 852 | -9/Mines | Build established: Scavenger-Tank 971 | -9/Mines | Discovered new exit (range 11) 991 | -9/Mines | Identified exit to Materials 1088 | -9/Mines | Entered Zion 1463 | -7/Zion | Learned Factory scanalyzer intel 1489 | -7/Zion | Found Prototype Device 1605 | -7/Zion | Learned Factory interactive machine intel 1870 | -7/Zion | Learned location of Extension (-4) 2037 | -7/Zion | Gained Derelict followers 2539 | -7/Zion | Imprinted 2541 | -7/Zion | Declared Zion's savior 2994 | -7/Zion | Discovered new exit (range 11) 3007 | -7/Zion | Identified exit to Proximity Caves 3229 | -7/Zion | Entered Proximity Caves 3229 | -6/Proximity Caves | Accompanied by 6 allies 3230 | -6/Proximity Caves | Identified exit to Factory 3231 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3799 | -6/Proximity Caves | Spotted B-75 Beast 3873 | -6/Proximity Caves | Entered Factory 3873 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 3874 | -6/Factory | Loaded intel: 46 interactive machine locations 3875 | -6/Factory | Loaded intel: 4 scanalyzer locations 3876 | -6/Factory | Identified Phasing AFG 3893 | -6/Factory | Lost 3 parts (1n2w) 4165 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4166 | -6/Factory | Zion hero teleported in (AD-0RF) 4246 | -6/Factory | Identified exit to Garrison 4262 | -6/Factory | Entered Garrison 4262 | -6/Garrison | Accompanied by 1 ally (AD-0RF) 4334 | -6/Garrison | Triggered checkpoint 4424 | -6/Garrison | Triggered checkpoint 4494 | -6/Garrison | Triggered checkpoint 4508 | -6/Garrison | Triggered checkpoint 4620 | -6/Garrison | Triggered checkpoint 4681 | -6/Garrison | Discovered new exit (range 13) 4689 | -6/Garrison | Identified exit to Factory 4695 | -6/Garrison | Entered Factory 4695 | -6/Factory | Accompanied by 1 ally (AD-0RF) 5025 | -6/Factory | Zion Explosive Resupply teleported in 5045 | -6/Factory | First assault squad dispatched 5424 | -6/Factory | Core integrity fell below 50% 5461 | -6/Factory | Lost 3 parts (1u2w) 5618 | -6/Factory | Core integrity fell below 20% 5626 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Lgt. Ion Engine destroyed. U-05 Engineer builds a Wall. [Achievement: Oops] U-05 Engineer destroyed. Lgt. Nuclear Core destroyed. Acquired 16 matter. The unstable cave ceiling collapses. System corrupted: Energy discharge (-20). Critical hit. Hvy. Assault Rifle destroyed. Humpback destroyed. Autogun destroyed. Cmb. Airjet destroyed. Lrn. Terrain Scanner destroyed. 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""? ??????? ?????# #?## !=%#% | | " """ """ """ """ #????#?? ????# ############# | | " """ """ """ """ #? ?????"?"??# ^ !!= | | " "" "" "" "" #??? ? ?"???# !!%| | | " "" "" "" "" #? ??# ?????# """""" | | #??? ????????+ """"" | | #?????????? ?# """ | | #???##????"??# """ | | #????????????# | | #????????????#??#####% """" | | #### #????#? ???????????## """ | | + #########??????????## """ | | "" ##### # #???#???????## """"" | | #???# # #????????????# | | "" ##### # #????????????# | | + + #???"????????# ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Heroic Deeds I'm Back, Baby! Oops Robot Respite Significant Disruption The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed PortableLatentRedirector Manual? 0 Play Time 01:35:20 Cumulative 6.8 hours Start 2021.08.18 @ 01:06:17 End 2021.08.18 @ 13:34:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0dde3cb9-c5eb-42ed-a090-0921b1afe876