Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 03:11:38

Player: Runia

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (170)     850
Value Destroyed (5168)     5168
Prototype IDs (85)         1700
Alien Tech Used (2)        400
Bonus (11648)              11648
              TOTAL SCORE: 30066

 Bonus
-------
High Alert Combat Kills    676
Follower Combat Kills      375
Entered DSFs               1000
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Sigix                  2000
Win                        3000
Friendly Fire              -603

 Cogmind 
---------
Core Integrity             1528/1600
Matter                     78/300
Energy                     255/260
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (21)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
         Light Particle Reactor
         Light Particle Reactor
>              --- PROPULSION (9) ---
               Flying Fortress v7
               Q-thruster
      Improved Diametric Drive
      Improved Diametric Drive
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY (12) -----
  Experimental Cooling System
         Large Storage Unit
               Structural Scanner
               Machine Analyzer
  Experimental Optical Array
     Makeshift Sensor Array
      Advanced Signal Interpreter
     Makeshift Transmission Jammer
      Advanced Reaction Control System
      Improved Utility Shielding
               Centrium Medium Armor Plating
>              --- WEAPON (2) -------
               RU-N14's Throwing Claymores v3
     Makeshift Hammer
>              --- INVENTORY (15) ---
         Light Particle Reactor
               Impulse Thruster
    Long-range Sensor Array
      Improved Cloaking Device
      Advanced Cloaking Device
               Graphene Brace
  High-powered Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Fusion Bomb Launcher
               RU-N14's Throwing Claymores v3 (10)
               RU-N14's Throwing Claymores v3 (10)
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Particle Reactor
>              --- PROPULSION -------
               Flying Fortress v7
               Q-thruster
      Improved Diametric Drive
      Improved Diametric Drive
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
  Experimental Cooling System
         Large Storage Unit
               Structural Scanner
               Machine Analyzer
  Experimental Optical Array
     Makeshift Sensor Array
      Advanced Signal Interpreter
     Makeshift Transmission Jammer
      Advanced Reaction Control System
      Improved Utility Shielding
               Centrium Medium Armor Plating
               Graphene Brace
>              --- WEAPON -----------
               RU-N14's Throwing Claymores v3
     Makeshift Hammer
>              --- INVENTORY --------
         Light Particle Reactor
    Long-range Sensor Array
      Improved Cloaking Device
      Advanced Cloaking Device
  High-powered Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Core Reset Matrix
               Terrabomb
               Fusion Bomb Launcher
               RU-N14's Throwing Claymores v3
               RU-N14's Throwing Claymores v3
      Enhanced Force Lance
[Rating: 181]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Experimental Gyrokinetic Inverter
  Flight Unit              Flying Fortress v7
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  10   | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             266  | 3   12  12  46  6   5   2   48  10  6   1   .   1   21  6   1   .   3   14  .   .   10  7   3   10  18  4   2   3   12  
  Power                    20   | .   2   1   3   .   1   .   2   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   1   .   3   .   .   .   2   
    Engine                 9    | .   2   1   3   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   
  Propulsion               75   | 2   4   2   15  .   3   .   28  2   1   .   .   1   1   .   .   .   1   1   .   .   5   .   .   1   3   .   1   .   4   
    Treads                 37   | 2   4   2   15  .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | .   .   .   .   .   3   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Flight                 22   | .   .   .   .   .   .   .   3   2   1   .   .   1   1   .   .   .   1   1   .   .   4   .   .   1   3   .   1   .   3   
  Utility                  95   | 1   3   1   8   1   1   .   11  6   3   .   .   .   17  2   .   .   2   9   .   .   5   4   1   4   10  3   1   .   2   
    Device                 40   | 1   .   1   .   .   .   .   3   2   2   .   .   .   10  2   .   .   .   4   .   .   4   2   1   2   3   1   1   .   1   
    Storage                7    | .   2   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             37   | .   1   .   4   1   1   .   7   1   1   .   .   .   3   .   .   .   2   4   .   .   .   2   .   2   6   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | .   3   8   20  5   .   2   7   1   2   1   .   .   1   2   1   .   .   4   .   .   .   3   1   5   2   1   .   3   4   
    Energy Gun             5    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   3   1   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   2   1   .   .   .   .   
    Ballistic Gun          23   | .   1   2   13  3   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               17   | .   .   3   7   2   .   1   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   1   .   1   4   
    Impact Weapon          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   1   .   1   .   3   .   .   .   .   .   .   1   .   .   .   4   .   .   6   1   .   1   3   .   .   1   3   
Parts Lost                 10   | .   .   4   1   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   3    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   3   1   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  98  99  100 100 100 93  75  76  76  76  75  79  80  80  80  80  81  82  82  82  82  84  84  84  85  .   86  84  
  Engine                   7    | .   14  13  11  11  11  11  7   1   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   5   .   .   .   .   5   6   6   6   6   5   5   5   5   5   10  10  5   .   .   .   .   
  Treads                   15   | .   27  28  32  33  22  .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   10  33  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   .   .   23  23  23  23  22  20  20  20  20  20  23  23  23  23  23  21  21  23  23  .   26  23  
  Device                   8    | .   8   10  .   .   .   .   7   13  14  15  15  15  15  13  13  13  12  11  11  11  11  9   15  18  19  19  .   21  23  
  Storage                  8    | .   14  14  11  11  11  11  8   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   4   4   .   4   4   
  Processor                6    | .   .   .   7   11  8   .   .   7   7   7   7   7   9   13  13  13  13  11  11  11  11  11  10  10  9   9   .   8   9   
  Protection               9    | .   5   3   13  11  13  22  16  1   .   .   .   .   3   6   6   6   6   10  11  11  11  12  10  7   8   9   .   8   8   
  Energy Gun               1    | .   13  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   6   6   3   3   7   7   6   5   6   6   6   5   5   5   5   3   5   1   3   .   .   .   .   
  Ballistic Gun            10   | .   14  14  21  20  22  21  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   7   7   3   .   .   5   6   6   6   6   5   5   5   5   5   5   5   4   4   .   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 13  52  53  102 101 106 106 111 40  37  36  36  36  51  51  51  51  55  53  53  53  53  59  65  70  76  78  79  77  86  
  Greatest Support         86   | 40  40  42  62  60  60  36  60  60  58  59  58  58  60  60  60  60  60  63  63  63  74  74  67  72  80  84  86  86  86  
  Greatest Overweight (x)  4    | .   1   1   1   1   2   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   1   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         19   | 8   18  20  24  25  25  25  24  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             25   | 5   20  20  25  25  25  25  25  16  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  14  13  13  
  Average Carried          18   | 2   8   18  24  24  24  24  22  14  14  15  14  14  14  14  14  15  15  14  15  15  14  15  13  14  14  14  13  13  12  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            25   | 3   20  19  25  24  25  25  17  15  15  15  15  14  15  15  15  15  15  15  15  15  15  15  13  15  15  15  13  13  12  

 Class Distribution 
--------------------
 52% | Mutant
 36% | Scout
  6% | Scavenger-Mutant
  3% | Infiltrator-Ninja

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
            Mutant | -8/Materials
             Scout | -7/Factory
             Scout | -7/Lower Caves
             Scout | -7/Lower Caves
             Scout | -7/Zion
             Scout | -6/Proximity Caves
             Scout | -6/Factory
             Scout | -6/Lower Caves
             Scout | -6/Lower Caves
             Scout | -6/Data Miner
             Scout | -5/Proximity Caves
             Scout | -5/Factory
             Scout | -5/Upper Caves
             Scout | -5/Upper Caves
             Scout | -5/Warlord
             Scout | -4/Proximity Caves
             Scout | -4/Factory
 Infiltrator-Ninja | -4/DSF
             Scout | -3/Research
             Scout | -3/Quarantine
             Scout | -2/Research
             Scout | -2/DSF
 Infiltrator-Ninja | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Qua  Res  DSF  Acc  
Matter Collected           4225 | 232  236  196  1051 251  17   .    895  58   155  40   57   36   51   225  5    .    .    67   46   66   .    77   .    66   378  .    .    .    20   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5601 | 72   643  141  1787 414  .    81   1108 58   65   .    .    .    .    119  .    .    .    53   .    66   .    187  .    30   405  65   .    .    307  
  Parts                    345  | 6    32   10   136  29   .    7    70   3    8    .    .    .    .    4    .    .    .    9    .    .    .    1    .    .    7    8    .    .    15   
Haulers Intercepted        13   | .    2    .    4    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
Recyclers Shooed           7    | 1    .    .    4    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    .    6    .    .    2    .    8    .    .    5    .    .    .    2    .    .    .    .    .    .    .    .    
  Prevented                9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc 
Combat Hostiles Destroyed  138  | .   12  24  41  11  .   4   15  .   7   .   .   .   .   3   .   .   .   2   .   1   .   6   .   1   .   1   .   .   10  
  Guns                     51   | .   12  1   20  8   .   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  12   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   2   
  AOE                      74   | .   .   23  21  3   .   3   .   .   7   .   .   .   .   3   .   .   .   2   .   .   .   3   .   1   .   .   .   .   8   
Classes Destroyed          17   | 2   5   1   5   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   8    | .   1   1   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   13   | .   2   .   4   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Recycler                 8    | 1   2   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Watcher                  7    | .   .   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   3   3   12  .   .   3   .   .   7   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Cutter                   6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    58   | .   9   2   20  10  .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   1   .   5   .   .   .   .   .   .   5   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   8   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               9    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Courier                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Assembled                20   | .   .   19  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | 2   6   19  6   3   .   5   4   1   7   .   .   .   .   3   .   .   .   2   .   1   .   6   .   1   3   1   .   .   5   
  Combat Bots Only         19   | .   5   19  6   3   .   3   2   .   7   .   .   .   .   3   .   .   .   2   .   1   .   5   .   1   .   1   .   .   5   
Max Kills in Single Turn   5    | 1   1   5   4   2   .   4   1   1   2   .   .   .   .   2   .   .   .   1   .   1   .   2   .   1   1   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   5   4   2   .   2   .   .   2   .   .   .   .   2   .   .   .   1   .   .   .   2   .   1   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Qua  Res  DSF  Acc  
Damage Taken               6393  | .    442  759  1237 402  .    203  1443 21   173  .    .    28   207  109  .    .    97   49   .    52   50   88   .    51   237  238  .    .    507  
  Core                     629   | .    79   105  97   32   .    6    100  .    6    .    .    .    30   .    .    .    14   .    .    .    .    22   .    .    .    66   .    .    72   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  247   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   20   .    .    33   20   .    .    82   54   .    .    16   
  Regen/Repaired (Parts)   102   | .    102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86    | 100  .    26   .    .    .    66   81   .    .    .    .    99   .    .    .    .    94   .    .    .    .    97   .    100  .    94   .    100  95   
Volleys Fired              426   | 4    47   24   121  31   .    7    88   .    14   .    1    .    19   5    3    .    3    13   .    6    .    13   .    3    5    4    .    1    14   
  Largest                  2     | 2    2    2    2    2    .    2    2    .    1    .    1    .    1    1    1    .    1    1    .    1    .    1    .    1    1    1    .    1    1    
  Hottest                  91    | 70   70   70   46   46   .    46   91   .    36   .    85   .    85   85   85   .    85   85   .    85   .    85   .    .    85   .    .    .    .    
Shots Fired                709   | 8    94   38   225  59   .    10   170  .    14   .    1    .    19   5    3    .    3    13   .    6    .    13   .    3    6    4    .    1    14   
  Gun                      510   | 8    94   26   209  56   .    6    111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   116   | .    .    .    .    .    .    .    59   .    .    .    1    .    19   3    3    .    3    11   .    6    .    7    .    .    4    .    .    .    .    
  Launcher                 53    | .    .    12   16   3    .    4    .    .    14   .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Special                  30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    3    2    4    .    1    14   
  Kinetic                  445   | 4    47   12   209  56   .    6    111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  181   | 4    47   14   .    .    .    .    59   .    .    .    1    .    19   3    3    .    3    11   .    6    .    7    .    .    4    .    .    .    .    
  Explosive                78    | .    .    12   16   3    .    4    .    .    14   .    .    .    .    2    .    .    .    2    .    .    .    6    .    2    .    4    .    .    13   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | 2    14   5    13   12   .    4    13   .    .    .    .    .    .    1    .    .    .    4    .    .    .    9    .    10   1    2    .    1    5    
  Robot Miss Streak        5     | 3    2    5    3    3    .    2    5    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    1    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           443   | 4    63   22   157  40   .    4    113  2    .    .    .    .    .    1    .    .    .    6    .    1    .    6    .    2    11   1    .    1    9    
  Core Hits                307   | 3    30   54   96   18   .    8    39   1    10   .    .    .    .    5    .    .    .    5    .    .    .    12   .    2    2    3    .    .    19   
  Critical Kills           3     | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    3    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Burn                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              66    | .    .    .    .    .    .    .    .    5    2    1    .    .    1    .    .    .    .    1    .    2    10   .    .    .    19   5    .    .    20   
  Impact                   66    | .    .    .    .    .    .    .    .    5    2    1    .    .    1    .    .    .    .    1    .    2    10   .    .    .    19   5    .    .    20   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    8    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15793 | 49   848  1907 3457 726  .    348  1838 181  649  .    .    .    .    272  .    .    .    333  .    122  .    1488 .    307  1003 171  .    .    2094 
  Guns                     4325  | 49   845  163  1569 561  .    34   1104 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  888   | .    .    .    .    .    .    .    734  .    .    .    .    .    .    .    .    .    .    154  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8364  | .    .    1744 1888 165  .    314  .    .    649  .    .    .    .    272  .    .    .    179  .    .    .    1208 .    258  .    121  .    .    1566 
  Melee                    1387  | .    .    .    .    .    .    .    .    181  .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    1003 .    .    .    81   
  Ramming                  3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3799  | 12   455  64   1569 561  .    34   1104 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1414  | 37   390  99   .    .    .    .    734  .    .    .    .    .    .    .    .    .    .    154  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                8364  | .    .    1744 1888 165  .    314  .    .    649  .    .    .    .    272  .    .    .    179  .    .    .    1208 .    258  .    121  .    .    1566 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1387  | .    .    .    .    .    .    .    .    181  .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    1003 .    .    .    81   
  Slashing                 826   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    280  .    49   .    50   .    .    447  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    2    3    .    .    .    
  Average Corruption       3     | .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    2    2    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       32    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    
  Effects                  40    | .    .    5    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
    Message Errors         6     | .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Matter Fused           6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      6     | .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            523   | .    .    65   77   .    .    10   .    .    37   .    .    .    .    .    .    .    .    16   .    25   .    70   .    .    213  .    .    .    10   
  Projectiles              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    10   
  Explosions               273   | .    .    65   77   .    .    10   .    .    37   .    .    .    .    .    .    .    .    14   .    .    .    70   .    .    .    .    .    .    .    
  Melee                    238   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    213  .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      647   | .    .    90   304  47   .    102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  .    .    .    
  Shots                    19    | .    .    4    9    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        257   | 38   135  83   96   10   .    1    220  .    9    1    49   .    216  57   177  .    111  257  .    158  40   216  2    .    22   244  .    .    .    
  Average Temperature      54    | 16   43   24   22   3    .    1    87   .    4    1    26   .    55   25   95   .    40   130  .    85   24   93   2    .    16   144  .    .    .    
  Received Heat Transfer   1194  | .    222  18   351  198  .    18   207  6    6    .    .    .    30   33   .    .    18   .    .    12   .    39   .    .    18   .    .    .    18   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    2    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3293  | 111  1369 296  .    .    .    .    1332 .    .    .    .    .    .    .    .    .    .    185  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Qua  Res  DSF  Acc  
Peak Influence             1137 | 10   252  288  1137 601  .    153  248  214  .    .    .    .    445  .    .    .    .    239  .    .    .    .    78   212  465  680  382  290  989  
  Initial                  424  | .    6    39   33   424  .    .    59   84   .    .    .    .    .    .    .    .    .    25   .    .    .    .    78   54   119  139  382  290  173  
  Average                  377  | 7    97   101  759  501  .    43   133  118  .    .    .    .    157  .    .    .    .    79   .    .    .    .    78   72   259  420  382  290  442  
Maximum Alert Level        4    | .    1    1    4    2    .    .    1    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    2    2    1    1    3    
  Low Security (%)         44   | 100  80   90   7    .    .    100  79   89   .    .    .    .    60   .    .    .    .    81   .    .    .    .    100  90   50   8    .    .    21   
  Level 1                  14   | .    19   9    7    .    .    .    20   10   .    .    .    .    29   .    .    .    .    18   .    .    .    .    .    9    22   36   100  100  28   
  Level 2                  20   | .    .    .    23   100  .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    26   54   .    .    39   
  Level 3                  16   | .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Level 4                  3    | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    2    1    8    .    .    .    5    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    6    
  Investigation            7    | .    1    1    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Reinforcement            15   | .    1    .    4    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    
  Assault                  2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc 
Distress Signals           18   | .   .   .   7   1   .   .   3   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   3   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Times Spotted              321  | .   14  26  72  12  .   7   29  4   10  4   .   1   26  12  4   .   11  9   .   2   1   10  .   1   16  28  .   1   21  
  Peak Tracking Total      16   | .   3   16  6   3   .   3   5   4   4   4   .   1   15  6   5   .   12  7   .   1   1   6   .   1   9   10  .   2   8   
  Tactical Retreats        32   | .   .   .   3   .   .   .   2   3   2   .   .   .   8   4   1   .   .   .   .   .   .   .   .   .   2   6   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc 
Traps Triggered            12   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   1   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc 
Machines Disabled          21   | .   .   .   8   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   6   .   .   3   
  Max in Single Turn       3    | .   .   .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc 
Machines Accessed          39   | .   5   1   7   .   2   .   2   3   1   1   .   .   2   1   1   4   1   .   .   .   3   .   1   .   .   1   1   .   2   
  Terminals                17   | .   3   .   5   .   .   .   2   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                96   | .   9   1   20  .   2   .   6   5   1   1   .   .   4   1   1   26  1   .   .   .   11  .   1   .   .   3   1   .   2   
  Successful               74   | .   5   1   16  .   2   .   3   1   1   1   .   .   2   1   1   26  1   .   .   .   11  .   1   .   .   .   1   .   .   
  Failed                   22   | .   4   .   4   .   .   .   3   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   
    Catastrophic           4    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   94   | .   5   .   6   .   1   .   .   .   .   .   .   .   19  .   .   .   .   16  .   .   1   .   .   .   20  9   .   .   17  
  Terminals                30   | .   5   .   9   .   .   .   6   3   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   1   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             58   | .   2   1   6   .   2   .   3   .   1   1   .   .   .   1   1   26  1   .   .   .   11  .   1   .   .   .   1   .   .   
  Record                   17   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   4   .   7   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   63   | .   .   .   4   .   .   .   .   .   .   .   15  .   13  .   .   9   .   12  .   .   .   .   .   .   .   10  .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc 
Total Allies               33   | .   .   3   .   .   .   .   .   .   .   .   4   .   3   .   .   .   1   4   .   .   .   .   .   1   7   .   .   1   9   
  Largest Group            7    | .   .   3   .   .   .   .   .   .   .   .   4   4   3   2   .   .   1   4   1   .   .   .   .   1   4   .   .   1   7   
  Highest-Rated Group      388  | .   .   40  .   .   .   .   .   .   .   .   154 154 210 140 .   .   96  237 70  .   .   .   .   137 317 .   .   178 388 
  Highest-Rated Ally       178  | .   .   16  .   .   .   .   .   .   .   .   39  39  70  70  .   .   96  70  70  .   .   .   .   137 137 .   .   178 178 
Zionite Dispatches         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   5   
  Light                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recon                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hacker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee Resupply           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Trap Resupply            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Offense Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Defense Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Heavy Resupply           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Infowar Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hover Resupply           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zionite Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   4   .   .   .   5   
  STAY                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  DROP                     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   4   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   7   .   .   .   .   .   .   .   .   .   1   12  8   .   .   10  15  .   .   .   .   .   4   8   .   .   .   11  
  Total Damage             2417 | .   .   76  .   .   .   .   .   .   .   .   .   85  238 55  .   .   282 313 .   .   .   .   .   144 405 .   .   .   819 
  Kills                    17   | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   2   4   .   .   .   .   .   1   1   .   .   .   5   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   1   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   2   .   .   .   .   3   .   1   1   .   3   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   2   2   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Qua  Res  DSF  Acc  
Turns Passed               11845 | 47   880  412  2599 710  681  165  1402 237  222  108  581  181  466  333  241  27   524  166  73   118  239  229  20   197  404  151  4    66   362  
Spaces Moved               12871 | 18   298  143  890  212  350  119  625  465  447  303  1147 446  1006 764  282  79   439  308  247  321  628  406  53   317  838  467  10   205  1038 
  Core                     15    | .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1823  | 18   298  143  890  212  187  .    75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   816   | .    .    .    .    .    163  119  534  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10217 | .    .    .    .    .    .    .    1    465  447  303  1147 446  1006 764  282  79   439  308  247  321  628  406  53   317  838  467  10   205  1038 
  Fastest Speed            17    | 160  160  232  155  250  120  120  50   34   34   29   34   34   34   34   34   34   34   29   29   29   19   19   29   29   24   17   21   21   21   
  Average Speed            65    | 160  216  233  236  250  189  120  135  34   34   33   34   34   34   34   34   34   34   29   29   29   28   28   29   30   26   23   21   21   21   
  Slowest Speed            250   | 160  240  240  250  250  250  120  250  34   34   34   34   39   34   34   34   34   34   29   29   29   34   29   29   31   28   24   21   21   100  
  Overloaded Moves         48    | .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    12   8    .    .    .    7    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            34    | .    .    .    .    .    .    .    .    4    .    .    .    .    15   1    1    .    .    2    .    .    .    .    .    .    3    7    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 4    47   51   79   36   69   27   43   13   64   51   89   55   37   77   49   69   55   11   65   71   83   61   3    95   37   81   .    93   34   
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     8     | .    1    1    1    .    1    .    .    .    .    .    1    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        20    | .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    1    .    .    .    .    .    .    1    2    3    2    .    2    .    .    1    .    2    1    .    3    .    .    .    .    .    .    .    
Spaces Dug                 219   | .    .    11   38   .    .    .    .    3    20   1    .    .    18   3    3    .    3    4    .    7    6    7    .    .    9    39   .    .    47   
Terrain Destroyed          882   | .    .    97   155  16   .    38   .    3    114  1    .    .    18   32   3    .    3    17   .    7    6    95   .    37   10   101  .    .    129  
  Melee                    42    | .    .    .    .    .    .    .    .    3    2    1    .    .    .    .    .    .    .    .    .    1    6    .    .    .    9    3    .    .    17   
  Projectile               52    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   3    3    .    3    4    .    6    .    7    .    1    1    1    .    .    5    
  AOE                      788   | .    .    97   155  16   .    38   .    .    112  .    .    .    .    29   .    .    .    13   .    .    .    88   .    36   .    97   .    .    107  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Qua  Res  DSF  Acc  
Total                      15512 | 30   436  185  1191 334  372  131  1011 531  496  306  1337 472  1089 829  422  78   808  367  248  337  678  500  56   409  993  491  11   224  1140 
  Wait                     1535  | 1    52   3    86   80   .    .    179  44   26   .    184  26   42   48   135  .    364  20   .    9    8    75   1    18   94   7    .    4    29   
  Move                     12778 | 17   297  142  889  211  349  118  624  456  446  302  1146 445  979  761  279  78   438  303  246  320  627  405  52   316  831  453  9    204  1035 
  Hop                      29    | .    .    .    .    .    .    .    .    4    .    .    .    .    11   1    1    .    .    2    .    .    .    .    .    .    3    6    .    .    1    
  Pick Up                  141   | 1    19   2    19   2    7    2    35   6    1    1    3    .    7    4    1    .    .    4    1    .    7    .    .    3    7    6    .    .    3    
  Fast Attach              70    | 1    5    2    4    .    .    .    13   1    .    .    .    .    3    2    1    .    .    7    .    .    9    .    .    4    10   .    .    2    6    
  Attach                   43    | 2    1    2    8    .    2    .    6    4    .    .    .    1    2    .    .    .    .    3    .    .    .    .    2    .    3    1    2    .    4    
  Detach                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     155   | .    6    8    34   6    3    2    29   5    6    1    .    .    16   4    .    .    3    4    .    .    1    7    1    6    5    3    .    1    4    
  Drop                     184   | 4    8    2    30   4    11   2    37   6    1    1    3    .    8    4    2    .    .    9    1    .    16   .    .    5    16   6    .    2    6    
  Fire                     426   | 4    47   24   121  31   .    7    88   .    14   .    1    .    19   5    3    .    3    13   .    6    .    13   .    3    5    4    .    1    14   
  Melee                    66    | .    .    .    .    .    .    .    .    5    2    1    .    .    1    .    .    .    .    1    .    2    10   .    .    .    19   5    .    .    20   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    10   18   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: Arm / DSF)
-4/DSF
-3/Research
-3/Quarantine
-2/Research
-2/DSF
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 3)
    48 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   610 | -10/Materials      | Repaired Lgt. Treads
   874 | -10/Materials      | Discovered new exit (range 9)
   928 | -10/Materials      | Entered Mines
   929 | -10/Mines          | Assembled infested the area
   952 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   966 | -10/Mines          | Destroyed 19 combat bots
   989 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1004 | -10/Mines          | Core integrity fell below 50%
  1056 | -10/Mines          | Lost 3 parts (1p1u1w)
  1324 | -10/Mines          | Discovered new exit (range 8)
  1340 | -10/Mines          | Entered Materials
  1340 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1644 | -9/Materials       | Build established: Scavenger-Mutant
  1740 | -9/Materials       | Discovered new exit (range 16)
  2398 | -9/Materials       | Build established: Mutant
  2540 | -9/Materials       | First assault squad dispatched
  2874 | -9/Materials       | Discovered new exit (range 15)
  3451 | -9/Materials       | Discovered new exit (range 9)
  3494 | -9/Materials       | Identified exit to Mines
  3494 | -9/Materials       | Identified exit to Storage
  3939 | -9/Materials       | Entered Mines
  3990 | -9/Mines           | Excavation squad dispatched
  3990 | -9/Mines           | A large section of the Mines collapsed
  4240 | -9/Mines           | Excavation squad dispatched
  4342 | -9/Mines           | Learned 2 Materials zone layouts
  4372 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  4490 | -9/Mines           | Excavation squad dispatched
  4589 | -9/Mines           | Learned 2 Materials zone layouts
  4639 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4639 | -9/Mines           | Discovered new exit (range 5)
  4649 | -9/Mines           | Entered Exiles
  4709 | -9/Exiles          | Met 8R-AWN
  4752 | -9/Exiles          | Met EX-HEX
  4874 | -9/Exiles          | Met EX-DEC
  4917 | -9/Exiles          | Learned location of Zion (-7)
  5097 | -9/Exiles          | Met EX-BIN
  5126 | -9/Exiles          | Aligned with FarCom system
  5127 | -9/Exiles          | Given EX-Vault access code
  5155 | -9/Exiles          | Opened EX-Vault
  5163 | -9/Exiles          | Found Field Lobotomy Kit
  5168 | -9/Exiles          | Found Flying Fortress v7
  5180 | -9/Exiles          | Found AWS/Autocannon
  5212 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5318 | -9/Exiles          | Discovered new exit (range 10)
  5330 | -9/Exiles          | Stole three prototypes: Flying Fortress v7, AWS/Autocannon, Field Lobotomy Kit
  5330 | -9/Exiles          | Entered Mines
  5483 | -8/Mines           | Discovered new exit (range 9)
  5495 | -8/Mines           | Entered Materials
  5495 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5713 | -8/Materials       | Discovered new exit (range 16)
  5963 | -8/Materials       | Discovered new exit (range 3)
  6897 | -8/Materials       | Entered Factory
  6897 | -7/Factory         | Evolved 2 slots: Propulsion x2
  6899 | -7/Factory         | FarCom data flow suspended
  7033 | -7/Factory         | Discovered new exit (range 8)
  7059 | -7/Factory         | Identified exit to Factory
  7103 | -7/Factory         | Discovered new exit (range 16)
  7133 | -7/Factory         | Identified exit to Lower Caves
  7134 | -7/Factory         | Entered Lower Caves
  7187 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7199 | -7/Lower Caves     | Build established: Scout
  7265 | -7/Lower Caves     | Learned Factory emergency access door positions
  7267 | -7/Lower Caves     | Learned Factory trap positions
  7340 | -7/Lower Caves     | Destroyed 7 combat bots
  7347 | -7/Lower Caves     | Identified exit to Lower Caves
  7356 | -7/Lower Caves     | Entered another Lower Caves area
  7429 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7441 | -7/Lower Caves     | Spotted 0A-PJ1(f)
  7441 | -7/Lower Caves     | Spotted Y9-G4E(f)
  7443 | -7/Lower Caves     | Encountered a Master Thief
  7443 | -7/Lower Caves     | Spotted 7T-W09(f)
  7443 | -7/Lower Caves     | Spotted FI-K6Q(f)
  7444 | -7/Lower Caves     | Encountered a Master Thief
  7444 | -7/Lower Caves     | Encountered a Master Thief
  7444 | -7/Lower Caves     | Encountered a Master Thief
  7462 | -7/Lower Caves     | Discovered new exit (range 6)
  7463 | -7/Lower Caves     | Identified exit to Zion
  7464 | -7/Lower Caves     | Entered Zion
  7495 | -7/Zion            | Discovered new exit (range 13)
  7598 | -7/Zion            | Learned location of 2 exits from Factory
  7600 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  7625 | -7/Zion            | Found Prototype Device
  7788 | -7/Zion            | Imprinted
  7790 | -7/Zion            | Declared Zion's savior
  7864 | -7/Zion            | Identified exit to Proximity Caves
  8045 | -7/Zion            | Entered Proximity Caves
  8045 | -6/Proximity Caves | Accompanied by 4 allies
  8200 | -6/Proximity Caves | Learned Factory security intel
  8223 | -6/Proximity Caves | Discovered exit to Factory (range 13)
  8226 | -6/Proximity Caves | Entered Factory
  8226 | -6/Factory         | Evolved 2 slots: Utility x2
  8227 | -6/Factory         | Identified exit to Factory
  8227 | -6/Factory         | Identified exit to Lower Caves
  8228 | -6/Factory         | Loaded intel: 75 trap records
  8358 | -6/Factory         | Retrieved Zion intel report: Trap Installations
  8359 | -6/Factory         | Zion Recon squad teleported in
  8383 | -6/Factory         | Fabricated Biometal Medium Treads (x2)
  8478 | -6/Factory         | Spotted B-75 Beast
  8491 | -6/Factory         | Discovered exit to Factory (range 16)
  8520 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  8521 | -6/Factory         | Zion Light squad teleported in
  8595 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  8692 | -6/Factory         | Entered Lower Caves
  8692 | -6/Lower Caves     | Accompanied by 2 allies
  8693 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8764 | -6/Lower Caves     | Learned 8 Factory zone layouts
  8837 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8851 | -6/Lower Caves     | Spotted B-75 Beast
  8937 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9023 | -6/Lower Caves     | Discovered new exit (range 7)
  9025 | -6/Lower Caves     | Identified exit to Lower Caves
  9025 | -6/Lower Caves     | Entered another Lower Caves area
  9027 | -6/Lower Caves     | Discovered exit to Factory (range 10)
  9059 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9262 | -6/Lower Caves     | Discovered new exit (range 11)
  9265 | -6/Lower Caves     | Identified exit to Data Miner
  9266 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9266 | -6/Lower Caves     | Entered Data Miner
  9266 | -6/Data Miner      | Discovered new exit (range 6)
  9273 | -6/Data Miner      | Met Data Miner
  9280 | -6/Data Miner      | Learned location of Section 7 (-2)
  9280 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9285 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9293 | -6/Data Miner      | Identified exit to Proximity Caves
  9293 | -6/Data Miner      | Entered Proximity Caves
  9749 | -5/Proximity Caves | Learned Factory terminal intel
  9789 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9804 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  9817 | -5/Proximity Caves | Entered Factory
  9817 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9818 | -5/Factory         | Identified exit to Upper Caves
  9819 | -5/Factory         | Loaded intel: 28 terminal locations
  9894 | -5/Factory         | Retrieved Zion intel report: Branch Access
  9894 | -5/Factory         | Identified exit to Extension
  9898 | -5/Factory         | Retrieved Zion intel report: Active Terminals
  9901 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  9921 | -5/Factory         | Zion Melee Resupply teleported in
  9945 | -5/Factory         | Zion Light squad teleported in
  9961 | -5/Factory         | Found Prototype Protection
  9961 | -5/Factory         | Identified Zio. Weapon Casing
  9983 | -5/Factory         | Entered Upper Caves
  9983 | -5/Upper Caves     | Accompanied by 1 ally
 10008 | -5/Upper Caves     | Identified exit to Upper Caves
 10015 | -5/Upper Caves     | Spotted B-75 Beast
 10056 | -5/Upper Caves     | Entered another Upper Caves area
 10070 | -5/Upper Caves     | Discovered new exit (range 7)
 10072 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10138 | -5/Upper Caves     | Spotted B-75 Beast
 10171 | -5/Upper Caves     | Discovered new exit (range 10)
 10174 | -5/Upper Caves     | Identified exit to Warlord
 10174 | -5/Upper Caves     | Entered Warlord
 10184 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10295 | -5/Warlord         | Found Prototype Special Weapon
 10296 | -5/Warlord         | Found Prototype Special Weapon
 10298 | -5/Warlord         | Found Prototype Special Weapon
 10300 | -5/Warlord         | Found Prototype Special Weapon
 10302 | -5/Warlord         | Found Prototype Special Weapon
 10304 | -5/Warlord         | Found Prototype Special Weapon
 10313 | -5/Warlord         | Rebuked by Warlord
 10319 | -5/Warlord         | Opened Warlord's prototype stash
 10321 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10335 | -5/Warlord         | Found Prototype Device
 10335 | -5/Warlord         | Identified Thermal Barrier
 10341 | -5/Warlord         | Found Prototype Processor
 10341 | -5/Warlord         | Identified Exp. Target Analyzer
 10384 | -5/Warlord         | Opened side exit
 10411 | -5/Warlord         | Discovered new exit (range 12)
 10413 | -5/Warlord         | Identified exit to Proximity Caves
 10413 | -5/Warlord         | Entered Proximity Caves
 10428 | -4/Proximity Caves | Identified RU-N14's Throwing Claymores v3 (x6)
 10473 | -4/Proximity Caves | Spotted B-86 Titan
 10640 | -4/Proximity Caves | Discovered new exit (range 9)
 10642 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10642 | -4/Proximity Caves | Identified exit to Factory
 10642 | -4/Proximity Caves | Entered Factory
 10642 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10643 | -4/Factory         | Identified exit to Armory
 10662 | -4/Factory         | Identified exit to DSF
 10662 | -4/Factory         | Entered DSF
 10667 | -4/DSF             | Discovered new exit (range 21)
 10670 | -4/DSF             | Assimilated H-71 Marshal with FLK Orb
 10714 | -4/DSF             | Identified Phasing AFG
 10852 | -4/DSF             | Additional patrols routed to DSF
 10859 | -4/DSF             | Identified exit to Research
 10859 | -4/DSF             | Entered Research
 10859 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10867 | -3/Research        | Zion Infowar Resupply teleported in
 10899 | -3/Research        | Zion Defense Resupply teleported in
 10907 | -3/Research        | Found Prototype Protection
 10907 | -3/Research        | Identified Zio. Heavy Carapace
 11088 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 11089 | -3/Research        | Zion Hacker squad teleported in
 11097 | -3/Research        | Found Enh. Force Lance
 11130 | -3/Research        | Spotted B-86 Titan
 11185 | -3/Research        | Assimilated K-01 Serf with FLK Orb
 11188 | -3/Research        | Assimilated H-71 Marshal with FLK Orb
 11199 | -3/Research        | P-80 Master assimilated allied Serf 8a
 11213 | -3/Research        | Retrieved Zion intel report: Trap Installations
 11214 | -3/Research        | Zion Heavy Resupply teleported in
 11251 | -3/Research        | Discovered new exit (range 23)
 11258 | -3/Research        | Found Fusion Bomb Launcher
 11262 | -3/Research        | Identified exit to Quarantine
 11263 | -3/Research        | Entered Quarantine
 11296 | -3/Quarantine      | Found Alien Artifact
 11300 | -3/Quarantine      | Found Alien Artifact
 11325 | -3/Quarantine      | Spotted Alpha 7
 11330 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 11341 | -3/Quarantine      | Met incapacitated Sigix Warrior
 11341 | -3/Quarantine      | Lockdown squad dispatched
 11349 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
 11376 | -3/Quarantine      | Found Alien Artifact
 11403 | -3/Quarantine      | Discovered new exit (range 20)
 11407 | -3/Quarantine      | Identified exit to Research
 11411 | -3/Quarantine      | Found Alien Artifact
 11414 | -3/Quarantine      | Entered Research
 11414 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11418 | -2/Research        | Identified exit to DSF
 11418 | -2/Research        | Entered DSF
 11421 | -2/DSF             | Discovered new exit (range 23)
 11423 | -2/DSF             | Assimilated H-81 Overseer with FLK Orb
 11481 | -2/DSF             | Additional patrols routed to DSF
 11484 | -2/DSF             | Identified exit to Access
 11484 | -2/DSF             | Entered Access
 11484 | -1/Access          | Evolved 2 slots: Utility x2
 11494 | -1/Access          | Zion Hover Resupply teleported in
 11532 | -1/Access          | Zion Zionite Resupply teleported in
 11549 | -1/Access          | Assimilated H-81 Overseer with FLK Orb
 11557 | -1/Access          | Zion Trap Resupply teleported in
 11574 | -1/Access          | Spotted B-99 Colossus
 11622 | -1/Access          | Zion Fire squad teleported in
 11639 | -1/Access          | Incoming investigation squad redirected
 11725 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 11726 | -1/Access          | Zion Offense Resupply teleported in
 11798 | -1/Access          | Build established: Infiltrator-Ninja
 11839 | -1/Access          | Identified Terrabomb
 11839 | -1/Access          | Used Terrabomb
 11844 | -1/Access          | Discovered new exit (range 2)
 11844 | -1/Access          | Identified exit to Surface
 11845 | -1/Access          | Identified Core Reset Matrix
 11845 | -1/Access          | Identified Hpw. Transdimensional Reconstructor (x2)
 11845 | -1/Access          | Used Core Reset Matrix
 11846 | ***                | Heading to fleet!

 Last Messages 
---------------
11838_ Slug penetrates Terminal.
11838_ >> Machine Analyzer network decryption results:
11838_   Garrison Access x2
11839_ Identified Terrabomb.
11839_ Terrabomb activated.
11839_ >> Machine Analyzer network decryption results:
11839_   Terminal x1
11839_ Wave Collapse Detector explodes.
11840_ The unstable cave ceiling collapses.
11840_ Knocked back.
11840_ K-01 Serf collects debris.
11840_ Penetrated by Slug.
11842_ Main Access Shell breached.
11843_ K-01 Serf collects debris.
11843_ Slug penetrates Sealed Barrier. <x2>
11844_ EXIT=FOUND
11844_ EXIT=IDENTIFIED: SURFACE
11845_ Identified Core Reset Matrix.
11845_ Wiping memory...
11846_ CORE RESET

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          41
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           19
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              14
Corruption Block           8
Armor Coverage             525
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Evasion (%)                78
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Biometal Medium Treads | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Terrabomb
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserPowerMace
  Manual?         0
Play Time         02:34:44
  Cumulative      584.9 hours
  Start           2022.04.18 @ 00:00:54
  End             2022.04.18 @ 03:11:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          554
  Rogue           554
  Adventurer      0
  Explorer        0
Win Type          2
  Total           20
  Types           10/3/4/1/0/0/1/1/0
Lore%             87
Gallery%          94
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e39da250-bf24-421b-a3c4-79e829cf4fca