Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 03:11:38 Player: Runia Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (170) 850 Value Destroyed (5168) 5168 Prototype IDs (85) 1700 Alien Tech Used (2) 400 Bonus (11648) 11648 TOTAL SCORE: 30066 Bonus ------- High Alert Combat Kills 676 Follower Combat Kills 375 Entered DSFs 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Win 3000 Friendly Fire -603 Cogmind --------- Core Integrity 1528/1600 Matter 78/300 Energy 255/260 System Corruption 0% Temperature Cool (6) Movement Flying (21) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Particle Reactor > --- PROPULSION (9) --- Flying Fortress v7 Q-thruster Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (12) ----- Experimental Cooling System Large Storage Unit Structural Scanner Machine Analyzer Experimental Optical Array Makeshift Sensor Array Advanced Signal Interpreter Makeshift Transmission Jammer Advanced Reaction Control System Improved Utility Shielding Centrium Medium Armor Plating > --- WEAPON (2) ------- RU-N14's Throwing Claymores v3 Makeshift Hammer > --- INVENTORY (15) --- Light Particle Reactor Impulse Thruster Long-range Sensor Array Improved Cloaking Device Advanced Cloaking Device Graphene Brace High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Fusion Bomb Launcher RU-N14's Throwing Claymores v3 (10) RU-N14's Throwing Claymores v3 (10) Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flying Fortress v7 Q-thruster Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Structural Scanner Machine Analyzer Experimental Optical Array Makeshift Sensor Array Advanced Signal Interpreter Makeshift Transmission Jammer Advanced Reaction Control System Improved Utility Shielding Centrium Medium Armor Plating Graphene Brace > --- WEAPON ----------- RU-N14's Throwing Claymores v3 Makeshift Hammer > --- INVENTORY -------- Light Particle Reactor Long-range Sensor Array Improved Cloaking Device Advanced Cloaking Device High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Terrabomb Fusion Bomb Launcher RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 Enhanced Force Lance [Rating: 181] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Experimental Gyrokinetic Inverter Flight Unit Flying Fortress v7 Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Makeshift Hammer Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 7 | . . . 1 . . . 1 2 . . . . . . . . . 1 . . . . . . 1 . 1 . . Utility 10 | . . . 1 . . . 1 . . . . . 2 . . . . 1 . . . . 1 . 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 266 | 3 12 12 46 6 5 2 48 10 6 1 . 1 21 6 1 . 3 14 . . 10 7 3 10 18 4 2 3 12 Power 20 | . 2 1 3 . 1 . 2 1 . . . . 2 2 . . . . . . . . 1 . 3 . . . 2 Engine 9 | . 2 1 3 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . 1 . . . . . 2 1 . . . . . . . . 1 . . . . . . Reactor 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . 2 Propulsion 75 | 2 4 2 15 . 3 . 28 2 1 . . 1 1 . . . 1 1 . . 5 . . 1 3 . 1 . 4 Treads 37 | 2 4 2 15 . . . 14 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | . . . . . 3 . 11 . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Flight 22 | . . . . . . . 3 2 1 . . 1 1 . . . 1 1 . . 4 . . 1 3 . 1 . 3 Utility 95 | 1 3 1 8 1 1 . 11 6 3 . . . 17 2 . . 2 9 . . 5 4 1 4 10 3 1 . 2 Device 40 | 1 . 1 . . . . 3 2 2 . . . 10 2 . . . 4 . . 4 2 1 2 3 1 1 . 1 Storage 7 | . 2 . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . 1 . . . . 1 . . . . 3 . . . . 1 . . 1 . . . 1 . . . 1 Hackware 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Protection 37 | . 1 . 4 1 1 . 7 1 1 . . . 3 . . . 2 4 . . . 2 . 2 6 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | . 3 8 20 5 . 2 7 1 2 1 . . 1 2 1 . . 4 . . . 3 1 5 2 1 . 3 4 Energy Gun 5 | . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 11 | . . . . . . . 3 1 . 1 . . . 1 . . . . . . . 1 1 2 1 . . . . Ballistic Gun 23 | . 1 2 13 3 . 1 3 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 17 | . . 3 7 2 . 1 . . 2 . . . . 1 . . . 1 . . . . . . . . . . . Special Weapon 12 | . . . . . . . . . . . . . . . . . . . . . . 2 . 3 1 1 . 1 4 Impact Weapon 6 | . . . . . . . 1 . . . . . 1 . 1 . . 2 . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . 1 . 3 . . . . . . 1 . . . 4 . . 6 1 . 1 3 . . 1 3 Parts Lost 10 | . . 4 1 . . . 2 . . . . 1 1 . . . . . . . . . . . 1 . . . . Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 4 | . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . Weapon 3 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 3 1 . . . 1 . . . . 1 1 . . . . . . . . . . . 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 98 99 100 100 100 93 75 76 76 76 75 79 80 80 80 80 81 82 82 82 82 84 84 84 85 . 86 84 Engine 7 | . 14 13 11 11 11 11 7 1 7 7 7 7 . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 5 . . . . 5 6 6 6 6 5 5 5 5 5 10 10 5 . . . . Treads 15 | . 27 28 32 33 22 . 15 . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . 10 33 18 . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . 23 23 23 23 22 20 20 20 20 20 23 23 23 23 23 21 21 23 23 . 26 23 Device 8 | . 8 10 . . . . 7 13 14 15 15 15 15 13 13 13 12 11 11 11 11 9 15 18 19 19 . 21 23 Storage 8 | . 14 14 11 11 11 11 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 4 . 4 4 Processor 6 | . . . 7 11 8 . . 7 7 7 7 7 9 13 13 13 13 11 11 11 11 11 10 10 9 9 . 8 9 Protection 9 | . 5 3 13 11 13 22 16 1 . . . . 3 6 6 6 6 10 11 11 11 12 10 7 8 9 . 8 8 Energy Gun 1 | . 13 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . 6 6 3 3 7 7 6 5 6 6 6 5 5 5 5 3 5 1 3 . . . . Ballistic Gun 10 | . 14 14 21 20 22 21 10 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 7 7 3 . . 5 6 6 6 6 5 5 5 5 5 5 5 4 4 . 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 13 52 53 102 101 106 106 111 40 37 36 36 36 51 51 51 51 55 53 53 53 53 59 65 70 76 78 79 77 86 Greatest Support 86 | 40 40 42 62 60 60 36 60 60 58 59 58 58 60 60 60 60 60 63 63 63 74 74 67 72 80 84 86 86 86 Greatest Overweight (x) 4 | . 1 1 1 1 2 2 4 . . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . 1 . 1 1 2 2 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 19 | 8 18 20 24 25 25 25 24 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 5 20 20 25 25 25 25 25 16 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 14 13 13 Average Carried 18 | 2 8 18 24 24 24 24 22 14 14 15 14 14 14 14 14 15 15 14 15 15 14 15 13 14 14 14 13 13 12 Final Capacity 25 | 8 20 20 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 3 20 19 25 24 25 25 17 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 13 15 15 15 13 13 12 Class Distribution -------------------- 52% | Mutant 36% | Scout 6% | Scavenger-Mutant 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Infiltrator-Ninja | -4/DSF Scout | -3/Research Scout | -3/Quarantine Scout | -2/Research Scout | -2/DSF Infiltrator-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Matter Collected 4225 | 232 236 196 1051 251 17 . 895 58 155 40 57 36 51 225 5 . . 67 46 66 . 77 . 66 378 . . . 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5601 | 72 643 141 1787 414 . 81 1108 58 65 . . . . 119 . . . 53 . 66 . 187 . 30 405 65 . . 307 Parts 345 | 6 32 10 136 29 . 7 70 3 8 . . . . 4 . . . 9 . . . 1 . . 7 8 . . 15 Haulers Intercepted 13 | . 2 . 4 . . . 3 1 . . . . . . . . . . . . . 1 . . 2 . . . . Recyclers Shooed 7 | 1 . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 6 . . 2 . 8 . . 5 . . . 2 . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . . . . 1 8 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Combat Hostiles Destroyed 138 | . 12 24 41 11 . 4 15 . 7 . . . . 3 . . . 2 . 1 . 6 . 1 . 1 . . 10 Guns 51 | . 12 1 20 8 . 1 9 . . . . . . . . . . . . . . . . . . . . . . Cannons 12 | . . . . . . . 6 . . . . . . . . . . . . . . 3 . . . 1 . . 2 AOE 74 | . . 23 21 3 . 3 . . 7 . . . . 3 . . . 2 . . . 3 . 1 . . . . 8 Classes Destroyed 17 | 2 5 1 5 . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . Worker 8 | . 1 1 3 . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . Builder 4 | . . . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Tunneler 5 | 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 Hauler 13 | . 2 . 4 . . . 3 1 . . . . . . . . . . . . . 1 . . 2 . . . . Recycler 8 | 1 2 1 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Watcher 7 | . . . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Swarmer 31 | . 3 3 12 . . 3 . . 7 . . . . . . . . 2 . . . 1 . . . . . . . Cutter 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 4 Grunt 58 | . 9 2 20 10 . . 3 . . . . . . 3 . . . . . 1 . 5 . . . . . . 5 Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 11 | . . . 8 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Specialist 9 | . . . . . . . 8 . . . . . . . . . . . . . . . . 1 . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Assembled 20 | . . 19 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 19 | 2 6 19 6 3 . 5 4 1 7 . . . . 3 . . . 2 . 1 . 6 . 1 3 1 . . 5 Combat Bots Only 19 | . 5 19 6 3 . 3 2 . 7 . . . . 3 . . . 2 . 1 . 5 . 1 . 1 . . 5 Max Kills in Single Turn 5 | 1 1 5 4 2 . 4 1 1 2 . . . . 2 . . . 1 . 1 . 2 . 1 1 1 . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 5 4 2 . 2 . . 2 . . . . 2 . . . 1 . . . 2 . 1 . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Damage Taken 6393 | . 442 759 1237 402 . 203 1443 21 173 . . 28 207 109 . . 97 49 . 52 50 88 . 51 237 238 . . 507 Core 629 | . 79 105 97 32 . 6 100 . 6 . . . 30 . . . 14 . . . . 22 . . . 66 . . 72 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 247 | . . . . . . . . . . . . . . . . . 22 20 . . 33 20 . . 82 54 . . 16 Regen/Repaired (Parts) 102 | . 102 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 26 . . . 66 81 . . . . 99 . . . . 94 . . . . 97 . 100 . 94 . 100 95 Volleys Fired 426 | 4 47 24 121 31 . 7 88 . 14 . 1 . 19 5 3 . 3 13 . 6 . 13 . 3 5 4 . 1 14 Largest 2 | 2 2 2 2 2 . 2 2 . 1 . 1 . 1 1 1 . 1 1 . 1 . 1 . 1 1 1 . 1 1 Hottest 91 | 70 70 70 46 46 . 46 91 . 36 . 85 . 85 85 85 . 85 85 . 85 . 85 . . 85 . . . . Shots Fired 709 | 8 94 38 225 59 . 10 170 . 14 . 1 . 19 5 3 . 3 13 . 6 . 13 . 3 6 4 . 1 14 Gun 510 | 8 94 26 209 56 . 6 111 . . . . . . . . . . . . . . . . . . . . . . Cannon 116 | . . . . . . . 59 . . . 1 . 19 3 3 . 3 11 . 6 . 7 . . 4 . . . . Launcher 53 | . . 12 16 3 . 4 . . 14 . . . . 2 . . . 2 . . . . . . . . . . . Special 30 | . . . . . . . . . . . . . . . . . . . . . . 6 . 3 2 4 . 1 14 Kinetic 445 | 4 47 12 209 56 . 6 111 . . . . . . . . . . . . . . . . . . . . . . Thermal 181 | 4 47 14 . . . . 59 . . . 1 . 19 3 3 . 3 11 . 6 . 7 . . 4 . . . . Explosive 78 | . . 12 16 3 . 4 . . 14 . . . . 2 . . . 2 . . . 6 . 2 . 4 . . 13 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 2 14 5 13 12 . 4 13 . . . . . . 1 . . . 4 . . . 9 . 10 1 2 . 1 5 Robot Miss Streak 5 | 3 2 5 3 3 . 2 5 . 1 . . . . . . . . 2 . . . . . 1 1 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 443 | 4 63 22 157 40 . 4 113 2 . . . . . 1 . . . 6 . 1 . 6 . 2 11 1 . 1 9 Core Hits 307 | 3 30 54 96 18 . 8 39 1 10 . . . . 5 . . . 5 . . . 12 . 2 2 3 . . 19 Critical Kills 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 3 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 66 | . . . . . . . . 5 2 1 . . 1 . . . . 1 . 2 10 . . . 19 5 . . 20 Impact 66 | . . . . . . . . 5 2 1 . . 1 . . . . 1 . 2 10 . . . 19 5 . . 20 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 8 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15793 | 49 848 1907 3457 726 . 348 1838 181 649 . . . . 272 . . . 333 . 122 . 1488 . 307 1003 171 . . 2094 Guns 4325 | 49 845 163 1569 561 . 34 1104 . . . . . . . . . . . . . . . . . . . . . . Cannons 888 | . . . . . . . 734 . . . . . . . . . . 154 . . . . . . . . . . . Explosions 8364 | . . 1744 1888 165 . 314 . . 649 . . . . 272 . . . 179 . . . 1208 . 258 . 121 . . 1566 Melee 1387 | . . . . . . . . 181 . . . . . . . . . . . 122 . . . . 1003 . . . 81 Ramming 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3799 | 12 455 64 1569 561 . 34 1104 . . . . . . . . . . . . . . . . . . . . . . Thermal 1414 | 37 390 99 . . . . 734 . . . . . . . . . . 154 . . . . . . . . . . . Explosive 8364 | . . 1744 1888 165 . 314 . . 649 . . . . 272 . . . 179 . . . 1208 . 258 . 121 . . 1566 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1387 | . . . . . . . . 181 . . . . . . . . . . . 122 . . . . 1003 . . . 81 Slashing 826 | . . . . . . . . . . . . . . . . . . . . . . 280 . 49 . 50 . . 447 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . 2 . . . . 4 . . . . . . . . . . 1 1 1 1 . . . 2 3 . . . Average Corruption 3 | . . 2 . . . . 4 . . . . . . . . . . 1 1 1 1 . . . 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 32 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 30 . . . . Effects 40 | . . 5 . . . . 30 . . . . . . . . . . . . . . . . . 2 3 . . . Message Errors 6 | . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . Matter Fused 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 11 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 6 | . . 1 . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 523 | . . 65 77 . . 10 . . 37 . . . . . . . . 16 . 25 . 70 . . 213 . . . 10 Projectiles 12 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 10 Explosions 273 | . . 65 77 . . 10 . . 37 . . . . . . . . 14 . . . 70 . . . . . . . Melee 238 | . . . . . . . . . . . . . . . . . . . . 25 . . . . 213 . . . . Knockbacks 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . Impact 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 647 | . . 90 304 47 . 102 . . . . . . . . . . . . . . . . . . . 104 . . . Shots 19 | . . 4 9 1 . 4 . . . . . . . . . . . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 257 | 38 135 83 96 10 . 1 220 . 9 1 49 . 216 57 177 . 111 257 . 158 40 216 2 . 22 244 . . . Average Temperature 54 | 16 43 24 22 3 . 1 87 . 4 1 26 . 55 25 95 . 40 130 . 85 24 93 2 . 16 144 . . . Received Heat Transfer 1194 | . 222 18 351 198 . 18 207 6 6 . . . 30 33 . . 18 . . 12 . 39 . . 18 . . . 18 Effects 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 2 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3293 | 111 1369 296 . . . . 1332 . . . . . . . . . . 185 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Peak Influence 1137 | 10 252 288 1137 601 . 153 248 214 . . . . 445 . . . . 239 . . . . 78 212 465 680 382 290 989 Initial 424 | . 6 39 33 424 . . 59 84 . . . . . . . . . 25 . . . . 78 54 119 139 382 290 173 Average 377 | 7 97 101 759 501 . 43 133 118 . . . . 157 . . . . 79 . . . . 78 72 259 420 382 290 442 Maximum Alert Level 4 | . 1 1 4 2 . . 1 1 . . . . 2 . . . . 1 . . . . . 1 2 2 1 1 3 Low Security (%) 44 | 100 80 90 7 . . 100 79 89 . . . . 60 . . . . 81 . . . . 100 90 50 8 . . 21 Level 1 14 | . 19 9 7 . . . 20 10 . . . . 29 . . . . 18 . . . . . 9 22 36 100 100 28 Level 2 20 | . . . 23 100 . . . . . . . . 9 . . . . . . . . . . . 26 54 . . 39 Level 3 16 | . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . 10 Level 4 3 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 1 8 . . . 5 . . . . . 1 . . . . . . . . . . . 2 1 . . 6 Investigation 7 | . 1 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Reinforcement 15 | . 1 . 4 . . . 5 . . . . . . . . . . . . . . . . . 1 1 . . 3 Assault 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Distress Signals 18 | . . . 7 1 . . 3 . . . . . 1 . . . 1 2 . . . . . . . . . . 3 Communications Jammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Times Spotted 321 | . 14 26 72 12 . 7 29 4 10 4 . 1 26 12 4 . 11 9 . 2 1 10 . 1 16 28 . 1 21 Peak Tracking Total 16 | . 3 16 6 3 . 3 5 4 4 4 . 1 15 6 5 . 12 7 . 1 1 6 . 1 9 10 . 2 8 Tactical Retreats 32 | . . . 3 . . . 2 3 2 . . . 8 4 1 . . . . . . . . . 2 6 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Traps Triggered 12 | . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . 4 1 . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . 1 . . . . . 2 5 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Machines Disabled 21 | . . . 8 . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . 6 . . 3 Max in Single Turn 3 | . . . 3 . . 1 . . . . . . 1 . . . . . . . . . . 1 . 2 . . 2 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Machines Accessed 39 | . 5 1 7 . 2 . 2 3 1 1 . . 2 1 1 4 1 . . . 3 . 1 . . 1 1 . 2 Terminals 17 | . 3 . 5 . . . 2 2 1 . . . . . . . 1 . . . . . 1 . . 1 1 . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Total Hacks 96 | . 9 1 20 . 2 . 6 5 1 1 . . 4 1 1 26 1 . . . 11 . 1 . . 3 1 . 2 Successful 74 | . 5 1 16 . 2 . 3 1 1 1 . . 2 1 1 26 1 . . . 11 . 1 . . . 1 . . Failed 22 | . 4 . 4 . . . 3 4 . . . . 2 . . . . . . . . . . . . 3 . . 2 Catastrophic 4 | . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 5 . 6 . 1 . . . . . . . 19 . . . . 16 . . 1 . . . 20 9 . . 17 Terminals 30 | . 5 . 9 . . . 6 3 1 . . . . . . . 1 . . . . . 1 . . 3 1 . . Fabricators 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 58 | . 2 1 6 . 2 . 3 . 1 1 . . . 1 1 26 1 . . . 11 . 1 . . . 1 . . Record 17 | . . . . . 1 . . . 1 . . . . . . 11 . . . . 4 . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . . 1 . . . . . . . . 3 . . . . 6 . . . . . . . . Open Door 6 | . . 1 . . . . . . . 1 . . . 1 1 . 1 . . . 1 . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 . 7 . . . 2 2 . . . . 2 . . . . . . . . . 1 . . 1 . . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 63 | . . . 4 . . . . . . . 15 . 13 . . 9 . 12 . . . . . . . 10 . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . 64 . . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Total Allies 33 | . . 3 . . . . . . . . 4 . 3 . . . 1 4 . . . . . 1 7 . . 1 9 Largest Group 7 | . . 3 . . . . . . . . 4 4 3 2 . . 1 4 1 . . . . 1 4 . . 1 7 Highest-Rated Group 388 | . . 40 . . . . . . . . 154 154 210 140 . . 96 237 70 . . . . 137 317 . . 178 388 Highest-Rated Ally 178 | . . 16 . . . . . . . . 39 39 70 70 . . 96 70 70 . . . . 137 137 . . 178 178 Zionite Dispatches 13 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 4 . . . 5 Light 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 12 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 4 . . . 5 STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 DROP 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . 4 EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 76 | . . 7 . . . . . . . . . 1 12 8 . . 10 15 . . . . . 4 8 . . . 11 Total Damage 2417 | . . 76 . . . . . . . . . 85 238 55 . . 282 313 . . . . . 144 405 . . . 819 Kills 17 | . . . . . . . . . . . . 1 3 . . . 2 4 . . . . . 1 1 . . . 5 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 2 . . . . 3 . 1 1 . 3 . . 2 . 3 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . 3 . . . . 3 . . . . . . 2 2 . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Turns Passed 11845 | 47 880 412 2599 710 681 165 1402 237 222 108 581 181 466 333 241 27 524 166 73 118 239 229 20 197 404 151 4 66 362 Spaces Moved 12871 | 18 298 143 890 212 350 119 625 465 447 303 1147 446 1006 764 282 79 439 308 247 321 628 406 53 317 838 467 10 205 1038 Core 15 | . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . Treads 1823 | 18 298 143 890 212 187 . 75 . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 816 | . . . . . 163 119 534 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10217 | . . . . . . . 1 465 447 303 1147 446 1006 764 282 79 439 308 247 321 628 406 53 317 838 467 10 205 1038 Fastest Speed 17 | 160 160 232 155 250 120 120 50 34 34 29 34 34 34 34 34 34 34 29 29 29 19 19 29 29 24 17 21 21 21 Average Speed 65 | 160 216 233 236 250 189 120 135 34 34 33 34 34 34 34 34 34 34 29 29 29 28 28 29 30 26 23 21 21 21 Slowest Speed 250 | 160 240 240 250 250 250 120 250 34 34 34 34 39 34 34 34 34 34 29 29 29 34 29 29 31 28 24 21 21 100 Overloaded Moves 48 | . . . . . . . . . . 21 . . . . . . . . . . 12 8 . . . 7 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . 4 . . . . 15 1 1 . . 2 . . . . . . 3 7 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 47 51 79 36 69 27 43 13 64 51 89 55 37 77 49 69 55 11 65 71 83 61 3 95 37 81 . 93 34 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 8 | . 1 1 1 . 1 . . . . . 1 . . 1 . 1 . . 1 . . . . . . . . . . Known Exits Taken 20 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . . . . . . 1 2 3 2 . 2 . . 1 . 2 1 . 3 . . . . . . . Spaces Dug 219 | . . 11 38 . . . . 3 20 1 . . 18 3 3 . 3 4 . 7 6 7 . . 9 39 . . 47 Terrain Destroyed 882 | . . 97 155 16 . 38 . 3 114 1 . . 18 32 3 . 3 17 . 7 6 95 . 37 10 101 . . 129 Melee 42 | . . . . . . . . 3 2 1 . . . . . . . . . 1 6 . . . 9 3 . . 17 Projectile 52 | . . . . . . . . . . . . . 18 3 3 . 3 4 . 6 . 7 . 1 1 1 . . 5 AOE 788 | . . 97 155 16 . 38 . . 112 . . . . 29 . . . 13 . . . 88 . 36 . 97 . . 107 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Res DSF Acc Total 15512 | 30 436 185 1191 334 372 131 1011 531 496 306 1337 472 1089 829 422 78 808 367 248 337 678 500 56 409 993 491 11 224 1140 Wait 1535 | 1 52 3 86 80 . . 179 44 26 . 184 26 42 48 135 . 364 20 . 9 8 75 1 18 94 7 . 4 29 Move 12778 | 17 297 142 889 211 349 118 624 456 446 302 1146 445 979 761 279 78 438 303 246 320 627 405 52 316 831 453 9 204 1035 Hop 29 | . . . . . . . . 4 . . . . 11 1 1 . . 2 . . . . . . 3 6 . . 1 Pick Up 141 | 1 19 2 19 2 7 2 35 6 1 1 3 . 7 4 1 . . 4 1 . 7 . . 3 7 6 . . 3 Fast Attach 70 | 1 5 2 4 . . . 13 1 . . . . 3 2 1 . . 7 . . 9 . . 4 10 . . 2 6 Attach 43 | 2 1 2 8 . 2 . 6 4 . . . 1 2 . . . . 3 . . . . 2 . 3 1 2 . 4 Detach 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Swap 155 | . 6 8 34 6 3 2 29 5 6 1 . . 16 4 . . 3 4 . . 1 7 1 6 5 3 . 1 4 Drop 184 | 4 8 2 30 4 11 2 37 6 1 1 3 . 8 4 2 . . 9 1 . 16 . . 5 16 6 . 2 6 Fire 426 | 4 47 24 121 31 . 7 88 . 14 . 1 . 19 5 3 . 3 13 . 6 . 13 . 3 5 4 . 1 14 Melee 66 | . . . . . . . . 5 2 1 . . 1 . . . . 1 . 2 10 . . . 19 5 . . 20 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 82 | . . . . . . . . . . . . . . . . . . . . . . . . 54 . . . 10 18 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Arm / DSF) -4/DSF -3/Research -3/Quarantine -2/Research -2/DSF -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 610 | -10/Materials | Repaired Lgt. Treads 874 | -10/Materials | Discovered new exit (range 9) 928 | -10/Materials | Entered Mines 929 | -10/Mines | Assembled infested the area 952 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 966 | -10/Mines | Destroyed 19 combat bots 989 | -10/Mines | Met a Derelict shopkeep closing up shop 1004 | -10/Mines | Core integrity fell below 50% 1056 | -10/Mines | Lost 3 parts (1p1u1w) 1324 | -10/Mines | Discovered new exit (range 8) 1340 | -10/Mines | Entered Materials 1340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1644 | -9/Materials | Build established: Scavenger-Mutant 1740 | -9/Materials | Discovered new exit (range 16) 2398 | -9/Materials | Build established: Mutant 2540 | -9/Materials | First assault squad dispatched 2874 | -9/Materials | Discovered new exit (range 15) 3451 | -9/Materials | Discovered new exit (range 9) 3494 | -9/Materials | Identified exit to Mines 3494 | -9/Materials | Identified exit to Storage 3939 | -9/Materials | Entered Mines 3990 | -9/Mines | Excavation squad dispatched 3990 | -9/Mines | A large section of the Mines collapsed 4240 | -9/Mines | Excavation squad dispatched 4342 | -9/Mines | Learned 2 Materials zone layouts 4372 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4490 | -9/Mines | Excavation squad dispatched 4589 | -9/Mines | Learned 2 Materials zone layouts 4639 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4639 | -9/Mines | Discovered new exit (range 5) 4649 | -9/Mines | Entered Exiles 4709 | -9/Exiles | Met 8R-AWN 4752 | -9/Exiles | Met EX-HEX 4874 | -9/Exiles | Met EX-DEC 4917 | -9/Exiles | Learned location of Zion (-7) 5097 | -9/Exiles | Met EX-BIN 5126 | -9/Exiles | Aligned with FarCom system 5127 | -9/Exiles | Given EX-Vault access code 5155 | -9/Exiles | Opened EX-Vault 5163 | -9/Exiles | Found Field Lobotomy Kit 5168 | -9/Exiles | Found Flying Fortress v7 5180 | -9/Exiles | Found AWS/Autocannon 5212 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5318 | -9/Exiles | Discovered new exit (range 10) 5330 | -9/Exiles | Stole three prototypes: Flying Fortress v7, AWS/Autocannon, Field Lobotomy Kit 5330 | -9/Exiles | Entered Mines 5483 | -8/Mines | Discovered new exit (range 9) 5495 | -8/Mines | Entered Materials 5495 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5713 | -8/Materials | Discovered new exit (range 16) 5963 | -8/Materials | Discovered new exit (range 3) 6897 | -8/Materials | Entered Factory 6897 | -7/Factory | Evolved 2 slots: Propulsion x2 6899 | -7/Factory | FarCom data flow suspended 7033 | -7/Factory | Discovered new exit (range 8) 7059 | -7/Factory | Identified exit to Factory 7103 | -7/Factory | Discovered new exit (range 16) 7133 | -7/Factory | Identified exit to Lower Caves 7134 | -7/Factory | Entered Lower Caves 7187 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7199 | -7/Lower Caves | Build established: Scout 7265 | -7/Lower Caves | Learned Factory emergency access door positions 7267 | -7/Lower Caves | Learned Factory trap positions 7340 | -7/Lower Caves | Destroyed 7 combat bots 7347 | -7/Lower Caves | Identified exit to Lower Caves 7356 | -7/Lower Caves | Entered another Lower Caves area 7429 | -7/Lower Caves | Encountered a Warlord checkpoint 7441 | -7/Lower Caves | Spotted 0A-PJ1(f) 7441 | -7/Lower Caves | Spotted Y9-G4E(f) 7443 | -7/Lower Caves | Encountered a Master Thief 7443 | -7/Lower Caves | Spotted 7T-W09(f) 7443 | -7/Lower Caves | Spotted FI-K6Q(f) 7444 | -7/Lower Caves | Encountered a Master Thief 7444 | -7/Lower Caves | Encountered a Master Thief 7444 | -7/Lower Caves | Encountered a Master Thief 7462 | -7/Lower Caves | Discovered new exit (range 6) 7463 | -7/Lower Caves | Identified exit to Zion 7464 | -7/Lower Caves | Entered Zion 7495 | -7/Zion | Discovered new exit (range 13) 7598 | -7/Zion | Learned location of 2 exits from Factory 7600 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7625 | -7/Zion | Found Prototype Device 7788 | -7/Zion | Imprinted 7790 | -7/Zion | Declared Zion's savior 7864 | -7/Zion | Identified exit to Proximity Caves 8045 | -7/Zion | Entered Proximity Caves 8045 | -6/Proximity Caves | Accompanied by 4 allies 8200 | -6/Proximity Caves | Learned Factory security intel 8223 | -6/Proximity Caves | Discovered exit to Factory (range 13) 8226 | -6/Proximity Caves | Entered Factory 8226 | -6/Factory | Evolved 2 slots: Utility x2 8227 | -6/Factory | Identified exit to Factory 8227 | -6/Factory | Identified exit to Lower Caves 8228 | -6/Factory | Loaded intel: 75 trap records 8358 | -6/Factory | Retrieved Zion intel report: Trap Installations 8359 | -6/Factory | Zion Recon squad teleported in 8383 | -6/Factory | Fabricated Biometal Medium Treads (x2) 8478 | -6/Factory | Spotted B-75 Beast 8491 | -6/Factory | Discovered exit to Factory (range 16) 8520 | -6/Factory | Retrieved Zion intel report: Component Schematics 8521 | -6/Factory | Zion Light squad teleported in 8595 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8692 | -6/Factory | Entered Lower Caves 8692 | -6/Lower Caves | Accompanied by 2 allies 8693 | -6/Lower Caves | Encountered a Warlord checkpoint 8764 | -6/Lower Caves | Learned 8 Factory zone layouts 8837 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8851 | -6/Lower Caves | Spotted B-75 Beast 8937 | -6/Lower Caves | Learned 4 Factory zone layouts 9023 | -6/Lower Caves | Discovered new exit (range 7) 9025 | -6/Lower Caves | Identified exit to Lower Caves 9025 | -6/Lower Caves | Entered another Lower Caves area 9027 | -6/Lower Caves | Discovered exit to Factory (range 10) 9059 | -6/Lower Caves | Encountered a Warlord checkpoint 9262 | -6/Lower Caves | Discovered new exit (range 11) 9265 | -6/Lower Caves | Identified exit to Data Miner 9266 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9266 | -6/Lower Caves | Entered Data Miner 9266 | -6/Data Miner | Discovered new exit (range 6) 9273 | -6/Data Miner | Met Data Miner 9280 | -6/Data Miner | Learned location of Section 7 (-2) 9280 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9285 | -6/Data Miner | Received God Mode back door access code from Data Miner 9293 | -6/Data Miner | Identified exit to Proximity Caves 9293 | -6/Data Miner | Entered Proximity Caves 9749 | -5/Proximity Caves | Learned Factory terminal intel 9789 | -5/Proximity Caves | Escorted by Enhanced Grunt 9804 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9817 | -5/Proximity Caves | Entered Factory 9817 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9818 | -5/Factory | Identified exit to Upper Caves 9819 | -5/Factory | Loaded intel: 28 terminal locations 9894 | -5/Factory | Retrieved Zion intel report: Branch Access 9894 | -5/Factory | Identified exit to Extension 9898 | -5/Factory | Retrieved Zion intel report: Active Terminals 9901 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9921 | -5/Factory | Zion Melee Resupply teleported in 9945 | -5/Factory | Zion Light squad teleported in 9961 | -5/Factory | Found Prototype Protection 9961 | -5/Factory | Identified Zio. Weapon Casing 9983 | -5/Factory | Entered Upper Caves 9983 | -5/Upper Caves | Accompanied by 1 ally 10008 | -5/Upper Caves | Identified exit to Upper Caves 10015 | -5/Upper Caves | Spotted B-75 Beast 10056 | -5/Upper Caves | Entered another Upper Caves area 10070 | -5/Upper Caves | Discovered new exit (range 7) 10072 | -5/Upper Caves | Encountered a Warlord checkpoint 10138 | -5/Upper Caves | Spotted B-75 Beast 10171 | -5/Upper Caves | Discovered new exit (range 10) 10174 | -5/Upper Caves | Identified exit to Warlord 10174 | -5/Upper Caves | Entered Warlord 10184 | -5/Warlord | System corruption cleaned by Quarantine Array 10295 | -5/Warlord | Found Prototype Special Weapon 10296 | -5/Warlord | Found Prototype Special Weapon 10298 | -5/Warlord | Found Prototype Special Weapon 10300 | -5/Warlord | Found Prototype Special Weapon 10302 | -5/Warlord | Found Prototype Special Weapon 10304 | -5/Warlord | Found Prototype Special Weapon 10313 | -5/Warlord | Rebuked by Warlord 10319 | -5/Warlord | Opened Warlord's prototype stash 10321 | -5/Warlord | Warlord's base attacked by MAIN.C 10335 | -5/Warlord | Found Prototype Device 10335 | -5/Warlord | Identified Thermal Barrier 10341 | -5/Warlord | Found Prototype Processor 10341 | -5/Warlord | Identified Exp. Target Analyzer 10384 | -5/Warlord | Opened side exit 10411 | -5/Warlord | Discovered new exit (range 12) 10413 | -5/Warlord | Identified exit to Proximity Caves 10413 | -5/Warlord | Entered Proximity Caves 10428 | -4/Proximity Caves | Identified RU-N14's Throwing Claymores v3 (x6) 10473 | -4/Proximity Caves | Spotted B-86 Titan 10640 | -4/Proximity Caves | Discovered new exit (range 9) 10642 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10642 | -4/Proximity Caves | Identified exit to Factory 10642 | -4/Proximity Caves | Entered Factory 10642 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10643 | -4/Factory | Identified exit to Armory 10662 | -4/Factory | Identified exit to DSF 10662 | -4/Factory | Entered DSF 10667 | -4/DSF | Discovered new exit (range 21) 10670 | -4/DSF | Assimilated H-71 Marshal with FLK Orb 10714 | -4/DSF | Identified Phasing AFG 10852 | -4/DSF | Additional patrols routed to DSF 10859 | -4/DSF | Identified exit to Research 10859 | -4/DSF | Entered Research 10859 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10867 | -3/Research | Zion Infowar Resupply teleported in 10899 | -3/Research | Zion Defense Resupply teleported in 10907 | -3/Research | Found Prototype Protection 10907 | -3/Research | Identified Zio. Heavy Carapace 11088 | -3/Research | Retrieved Zion intel report: Unaware Analyses 11089 | -3/Research | Zion Hacker squad teleported in 11097 | -3/Research | Found Enh. Force Lance 11130 | -3/Research | Spotted B-86 Titan 11185 | -3/Research | Assimilated K-01 Serf with FLK Orb 11188 | -3/Research | Assimilated H-71 Marshal with FLK Orb 11199 | -3/Research | P-80 Master assimilated allied Serf 8a 11213 | -3/Research | Retrieved Zion intel report: Trap Installations 11214 | -3/Research | Zion Heavy Resupply teleported in 11251 | -3/Research | Discovered new exit (range 23) 11258 | -3/Research | Found Fusion Bomb Launcher 11262 | -3/Research | Identified exit to Quarantine 11263 | -3/Research | Entered Quarantine 11296 | -3/Quarantine | Found Alien Artifact 11300 | -3/Quarantine | Found Alien Artifact 11325 | -3/Quarantine | Spotted Alpha 7 11330 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 11341 | -3/Quarantine | Met incapacitated Sigix Warrior 11341 | -3/Quarantine | Lockdown squad dispatched 11349 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 11376 | -3/Quarantine | Found Alien Artifact 11403 | -3/Quarantine | Discovered new exit (range 20) 11407 | -3/Quarantine | Identified exit to Research 11411 | -3/Quarantine | Found Alien Artifact 11414 | -3/Quarantine | Entered Research 11414 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11418 | -2/Research | Identified exit to DSF 11418 | -2/Research | Entered DSF 11421 | -2/DSF | Discovered new exit (range 23) 11423 | -2/DSF | Assimilated H-81 Overseer with FLK Orb 11481 | -2/DSF | Additional patrols routed to DSF 11484 | -2/DSF | Identified exit to Access 11484 | -2/DSF | Entered Access 11484 | -1/Access | Evolved 2 slots: Utility x2 11494 | -1/Access | Zion Hover Resupply teleported in 11532 | -1/Access | Zion Zionite Resupply teleported in 11549 | -1/Access | Assimilated H-81 Overseer with FLK Orb 11557 | -1/Access | Zion Trap Resupply teleported in 11574 | -1/Access | Spotted B-99 Colossus 11622 | -1/Access | Zion Fire squad teleported in 11639 | -1/Access | Incoming investigation squad redirected 11725 | -1/Access | Retrieved Zion intel report: Active Garrisons 11726 | -1/Access | Zion Offense Resupply teleported in 11798 | -1/Access | Build established: Infiltrator-Ninja 11839 | -1/Access | Identified Terrabomb 11839 | -1/Access | Used Terrabomb 11844 | -1/Access | Discovered new exit (range 2) 11844 | -1/Access | Identified exit to Surface 11845 | -1/Access | Identified Core Reset Matrix 11845 | -1/Access | Identified Hpw. Transdimensional Reconstructor (x2) 11845 | -1/Access | Used Core Reset Matrix 11846 | *** | Heading to fleet! Last Messages --------------- 11838_ Slug penetrates Terminal. 11838_ >> Machine Analyzer network decryption results: 11838_ Garrison Access x2 11839_ Identified Terrabomb. 11839_ Terrabomb activated. 11839_ >> Machine Analyzer network decryption results: 11839_ Terminal x1 11839_ Wave Collapse Detector explodes. 11840_ The unstable cave ceiling collapses. 11840_ Knocked back. 11840_ K-01 Serf collects debris. 11840_ Penetrated by Slug. 11842_ Main Access Shell breached. 11843_ K-01 Serf collects debris. 11843_ Slug penetrates Sealed Barrier. 11844_ EXIT=FOUND 11844_ EXIT=IDENTIFIED: SURFACE 11845_ Identified Core Reset Matrix. 11845_ Wiping memory... 11846_ CORE RESET Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????Y???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????R?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????BB????????????? | | ???????????????????????""""""??????BB????????????? | | ????????????????????"??" 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" "????????????????????? | | ????????????????????"??""""""??????BB????????????? | | ???????????????????????????????????BB????????????? | | ??????????????H??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 41 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Corruption Block 8 Armor Coverage 525 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 78 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Medium Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Terrabomb Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed LaserPowerMace Manual? 0 Play Time 02:34:44 Cumulative 584.9 hours Start 2022.04.18 @ 00:00:54 End 2022.04.18 @ 03:11:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 554 Rogue 554 Adventurer 0 Explorer 0 Win Type 2 Total 20 Types 10/3/4/1/0/0/1/1/0 Lore% 87 Gallery% 94 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e39da250-bf24-421b-a3c4-79e829cf4fca