Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 16:22:36 Player: Llamageddon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (2409) 2409 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (984) 984 TOTAL SCORE: 7528 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 413 Met Imprinter 300 Was Imprinted 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 64/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Improved Targeting Computer Hacking Suite Dynamic Insulation System Improved Trap Extractor (0/6) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Visual Processing Unit Makeshift Light Armor Plating Makeshift Hacking Suite Improved Hacking Suite Improved Trap Extractor > --- WEAPON ----------- Heavy Beamcaster Coil Gun Power Sword > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Flexi-carbon Leg Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Tactical Coordination Suite Makeshift ECM Suite Improved Light Armor Plating Improved Light Armor Plating Hacking Suite High-powered Shock Rifle CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Visual Processing Unit Device Trap Scanner Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Datajack Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 2 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 95 | 8 13 11 34 . 4 6 19 Power 12 | 1 2 2 3 . 1 . 3 Engine 8 | 1 2 . 3 . 1 . 1 Core 4 | . . 2 . . . . 2 Reactor . | . . . . . . . . Propulsion 21 | 3 5 2 7 . . 1 3 Treads 18 | 2 5 2 7 . . 1 1 Leg 3 | 1 . . . . . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 2 2 4 12 . 2 4 7 Device 9 | . . 2 3 . 1 2 1 Storage 7 | 2 1 1 2 . 1 . . Processor 1 | . . . 1 . . . . Hackware 3 | . . . 1 . . . 2 Protection 13 | . 1 1 5 . . 2 4 Artifact . | . . . . . . . . Weapon 29 | 2 4 3 12 . 1 1 6 Energy Gun 8 | 1 2 . 3 . . . 2 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 11 | 1 2 1 5 . . 1 1 Ballistic Cannon 3 | . . 1 1 . 1 . . Launcher 2 | . . 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 2 | . . . 1 . . . 1 Unidentified Prototypes 3 | . 1 . 1 . 1 . . Parts Lost 28 | . 1 1 9 . . 1 16 Power 3 | . . 1 1 . . . 1 Propulsion 8 | . . . 3 . . . 5 Utility 11 | . . . 5 . . 1 5 Weapon 6 | . 1 . . . . . 5 Highest Loss Streak 12 | . 1 1 2 . . 1 12 To Critical Strikes 1 | . . . 1 . . . . Average Backups 15 | 3 8 9 13 15 21 22 13 Power 2 | . 1 2 2 2 2 2 1 Propulsion 1 | 1 1 2 2 2 2 1 . Utility 7 | . 2 2 3 6 11 12 7 Weapon 3 | . 1 1 3 4 6 5 2 Tool/Special . | . . . . . . . . Unused Backups 30 | . 8 2 8 . 2 . 10 Power 11 | . 4 . 5 . . . 2 Propulsion 2 | . 1 1 . . . . . Utility 10 | . 3 . 1 . . . 6 Weapon 7 | . . 1 2 . 2 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 99 97 95 100 80 96 87 Engine 9 | . 14 3 10 11 11 11 4 Core 1 | . . 8 . . . . . Treads 22 | . 27 27 21 22 22 22 15 Device 5 | . . 8 11 11 3 2 7 Storage 11 | . 15 14 11 11 11 11 5 Processor 6 | . . . 4 11 11 11 5 Hackware 6 | . . . 1 11 11 11 12 Protection 7 | . 12 5 11 . . 6 10 Energy Gun 4 | . 13 14 2 . . . 1 Ballistic Gun 8 | . 14 9 15 22 . 4 5 Ballistic Cannon 2 | . . 3 1 . . 9 3 Special Melee Weapon 3 | . . . . . 10 6 . Peak Build Rating 60 | 7 12 21 27 23 27 34 60 Average Rating 22 | 4 9 16 19 23 19 28 50 On Entrance 16 | . 7 12 18 23 23 18 29 Avg Prop Armor Cover (%) 11 | 15 . . . . . . 11 Naked Turns 17 | . . . . . . . 17 Heaviest Build 107 | 19 24 25 42 37 97 107 59 Greatest Support 60 | 40 40 44 44 40 40 40 60 Greatest Overweight (x) 4 | 2 4 . 1 . 2 2 2 Average Overweight (x) . | . . . . . 1 2 . Largest Inventory Capacity 25 | 8 10 10 15 15 25 25 25 Average Capacity 17 | 7 9 10 14 15 24 25 14 Most Carried 25 | 5 10 10 15 15 25 25 24 Average Carried 16 | 3 8 9 13 15 22 23 13 Final Capacity 25 | 8 10 10 15 15 25 25 5 Final Carried 25 | 4 10 10 15 15 23 25 5 Class Distribution -------------------- 53% | Scavenger-Mutant 40% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2773 | 286 319 208 1018 . 73 204 665 Remotely . | . . . . . . . . Salvage Created 3391 | 85 589 274 1439 . . 249 755 Parts 227 | 4 47 27 91 . . 13 45 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 5 | . 1 . 1 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . Prevented 11 | . . . . . . 11 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 75 | . 13 12 33 . . 5 12 Melee 2 | . . . . . . . 2 Guns 50 | . 12 9 21 . . 2 6 Cannons 20 | . . 3 12 . . 3 2 AOE 3 | . 1 . . . . . 2 Classes Destroyed 13 | 1 7 . 1 . . 1 3 Worker 2 | . 1 . . . . . 1 Builder 2 | . 2 . . . . . . Hauler 1 | . 1 . . . . . . Recycler 8 | 1 2 . 3 . . . 2 Operator 5 | . 1 . 3 . . . 1 Watcher 9 | . 3 . 5 . . . 1 Swarmer 43 | . 9 9 16 . . 3 6 Grunt 17 | . 4 3 7 . . 2 1 Sentry 10 | . . . 10 . . . . Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . . 3 Mutant 1 | . . . . . . 1 . Best Kill Streak 5 | 1 5 3 4 . . 3 5 Combat Bots Only 4 | . 3 3 4 . . 3 3 Max Kills in Single Turn 2 | 1 2 1 1 . . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 646 | . 81 66 224 . . 21 254 Missed 178 | . 22 18 62 . . 7 69 Hits 468 | . 59 48 162 . . 14 185 Projectile 468 | . 59 48 162 . . 14 185 Critical Strikes 6 | . . . 4 . . . 2 Actively Blocked 1 | . . . 1 . . . . Damage Taken 6968 | . 526 523 2012 . . 238 3669 Core 1396 | . 121 71 284 . . 60 860 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 77 | . 18 23 33 . . . 3 Ignored by Resistances 36 | . . . . . . . 36 Regen/Repaired (Parts) 66 | . . . 66 . . . . Core Remaining (%) 45 | 100 . 23 . . . 14 . Volleys Fired 281 | 2 62 37 107 . 1 15 57 Largest 3 | 2 2 2 2 . 1 2 3 Hottest 111 | 60 76 93 93 . 48 81 111 Shots Fired 543 | 4 116 72 211 . 1 26 113 Gun 436 | 4 116 59 159 . . 11 87 Cannon 105 | . . 13 51 . 1 15 25 Launcher 2 | . . . 1 . . . 1 Special . | . . . . . . . . Kinetic 365 | 2 62 37 155 . 1 26 82 Thermal 112 | . 17 35 35 . . . 25 Explosive 2 | . . . 1 . . . 1 Electromagnetic 64 | 2 37 . 20 . . . 5 Robot Hit Streak 12 | 3 8 7 12 . . 4 9 Robot Miss Streak 6 | . 5 4 4 . . 6 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . 2 3 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 309 | 3 50 39 134 . . 12 71 Core Hits 131 | 2 27 15 53 . . 7 27 Critical Kills 6 | . . . . . . 2 4 Critical Parts Destroyed 5 | . . . 1 . . 1 3 Critical Strikes 21 | . . 3 6 . . 3 9 Burn 6 | . . 3 2 . . . 1 Destroy 11 | . . . 1 . . 3 7 Blast 3 | . . . 3 . . . . Sever 1 | . . . . . . . 1 Melee Attacks 32 | . . . 2 . . 3 27 Impact . | . . . . . . . . Slashing 20 | . . . . . . . 20 Piercing 6 | . . . . . . . 6 Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6008 | 37 980 555 2359 . . 231 1846 Guns 3787 | 37 616 432 1527 . . 110 1065 Cannons 1210 | . . 123 787 . . 121 179 Explosions 558 | . 364 . 45 . . . 149 Melee 453 | . . . . . . . 453 Ramming . | . . . . . . . . Kinetic 3178 | 10 339 267 1497 . . 231 834 Thermal 1602 | . 463 288 448 . . . 403 Explosive 91 | . . . . . . . 91 Electromagnetic 684 | 27 178 . 414 . . . 65 Impact . | . . . . . . . . Slashing 359 | . . . . . . . 359 Piercing 94 | . . . . . . . 94 Highest Corruption 5 | . . . 4 4 4 . 5 Average Corruption 4 | . . . 4 4 4 . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . 49 . 9 . 3 Message Errors 18 | . . . 14 . 3 . 1 Matter Fused 12 | . . . 9 . 3 . . Heat Flow Errors 9 | . . . 7 . 2 . . Energy Discharges 9 | . . . 7 . 1 . 1 Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 3 | . . . 2 . . . 1 Misfires 6 | . . . 6 . . . . Alerts 2 | . . . 2 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 118 | . 51 25 37 . . . 5 Projectiles 47 | . . 25 22 . . . . Explosions 66 | . 51 . 15 . . . . Melee 5 | . . . . . . . 5 Knockbacks 7 | . . 1 2 . . 1 3 Impact . | . . . . . . . . Kinetic 7 | . . 1 2 . . 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 167 | . . . 151 . . . 16 Shots 5 | . . . 4 . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 420 | . 90 328 263 . 267 90 420 Average Temperature 80 | . 23 82 104 . 119 30 106 Received Heat Transfer 984 | . 111 126 492 . . 9 246 Effects 5 | . . 1 . . 1 . 3 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . 1 . 1 Damage (minor) 2 | . . 1 . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . 3 . . . . Heat Transferred 3014 | . 472 851 1086 . . . 605 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 3 . 3 . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 3 | . . . 1 . . . 3 Low Security (%) 70 | 100 100 100 75 100 . . . Level 1 14 | . . . 24 . . . 21 Level 2 12 | . . . . . . . 62 Level 3 3 | . . . . . . . 15 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 819 | 5 167 113 318 118 . . 819 Initial 819 | . . 44 31 118 . . 819 Average 182 | . 53 23 149 118 . . 531 Influence Increases 3570 | 5 501 339 1061 . . 314 1350 Destroy 0b10 Robot/C 1720 | . 260 240 660 . . 240 320 Destroy 0b10 Robot/NC 150 | 5 50 . 55 . . 10 30 Destroy Leader 400 | . 48 50 190 . . 30 82 Allied During Kill 48 | . . . . . . 34 14 Trap Triggered on 0b10 10 | . . . . . . . 10 Successful Hack 57 | . 29 . 28 . . . . Select Force Hacks 30 | . . . 30 . . . . Disable Machine 150 | . 60 30 45 . . . 15 Destroy Structure 120 | . 54 4 23 . . . 39 Advance Influence 750 | . . . . . . . 750 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 120 | . . 15 15 . . . 90 Influence Decreases 3189 | 5 386 371 839 187 118 203 1080 Entered New Map 470 | . . 71 52 187 118 . 42 Time Decay 2079 | 5 376 290 697 . . 173 538 Search Patrol Dispatched 300 | . . . . . . . 300 Lost Part 280 | . 10 10 90 . . 10 160 Lost Ally 60 | . . . . . . 20 40 Squads Dispatched 13 | . 1 . 5 . . 1 6 Investigation 5 | . . . 3 . . 1 1 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 1 . 2 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 3 | . . . . . . . 3 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . . . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 20 13 44 . . 14 29 Peak Tracking Total 7 | . 3 3 4 . . 6 7 Tactical Retreats 5 | . . 1 1 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 6 | . 2 . 3 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 11 | . . . 10 . . . 1 Triggered . | . . . . . . . . Disarmed 7 | . 1 . 6 . . . . Reprogrammed 2 | . . . 1 . . . 1 Reused 1 | . . . . . . . 1 Traps Extracted 2 | . . . 1 . . . 1 Installed 1 | . . . . . . . 1 Triggered 1 | . . . . . . . 1 Most Traps Carried 1 | . . . 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 11 | . 4 2 3 . . 1 1 Max in Single Turn 4 | . 4 1 2 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 26 | . 6 1 15 . . 1 3 Terminals 17 | . 6 . 9 . . 1 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 2 . . . 1 Recycling Units 3 | . . . 2 . . . 1 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 82 | . 22 1 50 . . 3 6 Successful 46 | . 7 1 31 . . 3 4 Failed 36 | . 15 . 19 . . . 2 Catastrophic 3 | . 2 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 52 | . 6 1 31 . 5 . 9 Terminals 61 | . 22 . 35 . . 3 1 Fabricators . | . . . . . . . . Repair Stations 8 | . . . 4 . . . 4 Recycling Units 5 | . . . 4 . . . 1 Scanalyzers 7 | . . . 7 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 6 1 12 . . 3 1 Record 4 | . . . 1 . . 3 . Prototype ID Bank 7 | . 2 . 5 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 2 | . 1 . 1 . . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Refit 2 | . . . . . . . 2 Recycling Unit Hacks 3 | . . . 2 . . . 1 Report Inventory 3 | . . . 2 . . . 1 Scanalyzer 5 | . . . 5 . . . . Retrieve Study 5 | . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 1 . 10 . . . . Terminals 8 | . 1 . 7 . . . . Track 2 | . . . 2 . . . . Botnet 4 | . . . 4 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Patch 1 | . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . Mask 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 6 . 14 . . 1 2 Full Trace Events 2 | . . . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 18 | . . . 4 . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . . 5 . . . . Parts Repaired 1 | . . . 1 . . . . Time 51 | . . . 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . 1 . . . 1 Non-combat 1 | . . . 1 . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 3 | . . . 2 . . . 1 parse_system 2 | . . . 1 . . . 1 check_alert 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . . 4 . 3 Largest Group 4 | . . . . . 4 4 3 Highest-Rated Group 153 | . . . . . 151 151 153 Highest-Rated Ally 51 | . . . . . 40 40 51 Zionite Dispatches 1 | . . . . . . . 1 Hacker 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 74 | . . . . . . 50 24 Total Damage 2044 | . . . . . . 1113 931 Kills 17 | . . . . . . 11 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 8656 | . . 719 1682 5 3179 1600 1471 Optics 7469 | . . . 1273 5 3179 1600 1412 IFF 219 | . . . . . . 219 . Traps 2902 | . . 719 720 . . . 1463 ECM 4 | . . . . . . . 4 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 12293 | 71 1740 1240 2931 5 3179 1600 1527 Spaces Moved 5831 | 38 926 727 1500 4 1307 568 761 Core 116 | 16 1 . . . . . 99 Treads 5580 | 22 925 727 1500 4 1307 568 527 Legs 135 | . . . . . . . 135 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 145 145 160 160 240 50 Average Speed 186 | 121 160 150 157 160 238 268 158 Slowest Speed 285 | 160 250 160 240 160 240 285 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 60 | 3 98 97 98 5 93 65 23 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 3 1 . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 5 | . . 1 . . 3 1 . Spaces Dug 5 | . . . . . . . 5 Terrain Destroyed 111 | . 54 4 23 . . 11 19 Melee 3 | . . . . . . . 3 Projectile 30 | . . 4 9 . . 11 6 AOE 78 | . 54 . 14 . . . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 6719 | 59 1079 803 1857 3 1370 618 930 Wait 221 | 1 24 14 128 . 32 11 11 Move 5824 | 37 925 726 1499 3 1306 567 761 Hop . | . . . . . . . . Pick Up 115 | 10 26 5 38 . 14 7 15 Fast Attach 18 | 1 6 4 3 . . . 4 Attach 54 | 7 7 . 17 . 3 3 17 Detach 10 | 1 . . 2 . 4 1 2 Swap 59 | . 5 7 26 . 2 6 13 Drop 91 | . 24 10 25 . 8 3 21 Fire 281 | 2 62 37 107 . 1 15 57 Melee 32 | . . . 2 . . 3 27 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . 2 . Trap 12 | . . . 10 . . . 2 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 5) 796 | -10/Materials | Discovered new exit (range 3) 1128 | -10/Materials | Discovered new exit (range 3) 1394 | -10/Materials | Discovered new exit (range 10) 1812 | -10/Materials | Entered Mines 1918 | -10/Mines | Core integrity fell below 50% 2309 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2376 | -10/Mines | Discovered new exit (range 7) 2625 | -10/Mines | Discovered new exit (range 14) 2696 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2804 | -10/Mines | Discovered new exit (range 12) 3052 | -10/Mines | Entered Materials 3052 | -9/Materials | Evolved 2 slots: Utility x2 3129 | -9/Materials | Identified exit to Mines 3852 | -9/Materials | Discovered new exit (range 15) 4425 | -9/Materials | Core integrity fell below 50% 4647 | -9/Materials | Discovered new exit (range 15) 4852 | -9/Materials | Repaired Hvy. Ion Engine 5009 | -9/Materials | Build established: Scavenger-Mutant 5282 | -9/Materials | Discovered new exit (range 18) 5983 | -9/Materials | Entered Mines 5984 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5988 | -9/Mines | Entered Zion 6130 | -7/Zion | Given the Hacking Drone Bay 6130 | -7/Zion | Found Prototype Device 6283 | -7/Zion | Discovered new exit (range 17) 6400 | -7/Zion | System corruption cleaned by Quarantine Array 6796 | -7/Zion | Learned location of Data Miner (-6) 7472 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7494 | -7/Zion | Given A8's code to call for help 7533 | -7/Zion | Learned location of Armory (-4) 7671 | -7/Zion | Opened final containment barrier to the Deep Caves 7829 | -7/Zion | Learned location of Extension (-4) 8111 | -7/Zion | Learned Factory emergency access door positions 8236 | -7/Zion | Found CR-A16's Pointy Stick 8447 | -7/Zion | Met Imprinter 8492 | -7/Zion | Imprinted 8495 | -7/Zion | Declared Zion's savior 8922 | -7/Zion | Identified Hacking Drone Bay 9167 | -7/Zion | Entered Proximity Caves 9167 | -6/Proximity Caves | Accompanied by 4 allies 9232 | -6/Proximity Caves | Spotted B-75 Beast 9261 | -6/Proximity Caves | Allies destroyed B-75 Beast 9402 | -6/Proximity Caves | Spotter reported a threat 9455 | -6/Proximity Caves | Spotter reported a threat 9668 | -6/Proximity Caves | Spotter reported a threat 9784 | -6/Proximity Caves | Spotter reported a threat 9922 | -6/Proximity Caves | Spotter reported a threat 10252 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10299 | -6/Proximity Caves | Learned Factory terminal intel 10618 | -6/Proximity Caves | Discovered new exit (range 11) 10692 | -6/Proximity Caves | Learned 12 Factory zone layouts 10703 | -6/Proximity Caves | Core integrity fell below 20% 10767 | -6/Proximity Caves | Entered Factory 10767 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 10768 | -6/Factory | Identified exit to Factory 10770 | -6/Factory | Loaded intel: 26 terminal locations 11086 | -6/Factory | Identified exit to DSF 11117 | -6/Factory | Search patrols dispatched 11467 | -6/Factory | Search patrols dispatched 11805 | -6/Factory | Lost 3 parts (1n2w) 11817 | -6/Factory | Search patrols dispatched 11881 | -6/Factory | Build established: Hacker-Mutant 12001 | -6/Factory | Zion Hacker squad teleported in 12087 | -6/Factory | Terminal network hard line cut 12221 | -6/Factory | Crushed by falling debris 12221 | -6/Factory | Core integrity fell below 50% 12238 | -6/Factory | Released all parts (4) 12268 | -6/Factory | Lost 12 parts (1p3n5u3w) 12274 | -6/Factory | Core integrity fell below 20% 12294 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12238_ Released Mic. Nuclear Core. 12238_ Released CR-A16's Pointy Stick. [Achievement: Live, Flee, And Rebuild] 12239_ Self-destruct Interrupter emitting active interruption sequence. 12244_ System corrupted: Component data lost. 12245_ Imp. Trap Extractor dropped EMP Trap. 12245_ Installed EMP Trap. 12250_ X-67 Chaingunner triggered EMP Trap. 12250_ A bubble of electromagnetic force engulfs the area. 12260_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12262_ Triggered Ambush Trap. 12262_ G-50 Soldier emerges from a hatch in the floor. 12262_ G-50 Soldier suffers critical hit (Burn). 12274_ System corrupted: Energy discharge (-3). 12281_ Acquired Dynamic Insulation System. 12282_ Dropped Imp. Trap Extractor. 12283_ Dropped Adv. Heat Sink. 12283_ Acquired Imp. Trap Extractor. 12286_ Terminal unresponsive. 12294_ BVBX&P|VTQM#XP# WKZ7=ZATMK Map ----- +----------------------------------------------------+ | ???????# """""" """""" !! | | ???????+ """""" """""" !! | | ???????# """""" """""" | | ???????# """""" """""" | | ???????# | | ???????+ ### """"" """" | | ???????# ??# """"" """" | | ???????# ???# """ """" | | ?????? / ????# | | ????? #?????# | | ????##???????# | | #######??????# | | # #??????# ########### | | # #??????# #?????????? | | # ######## #?????????? | | # # ## #?????????? | | # # ## #?????????? | | # # ## ####?????????? | | # + #T #????????????? | | # # ## #??? ???????? | | # # ## ### # | | ####### ## # | | ?????# # ### | | ?????# s # ## | | ?????# T"s # | | ?????# " @ # | | ?????# s # | | ?????# # ##### | | ?????# # #???## | | ?????### ! ### #????? | | ???????# #?# #????? | | ???????# #?# #????? | | ???????# #?# #????? | | ???????# ### #????? | | ???????# #????? | | ???????# #????? | | ???????# #????? | | ???????#############+## #????? | | ??????????????????????? #????? | | ?????????????????????????######????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????+???????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 15 Core Shielding 30 Power Shielding 33 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 23 Trap Extractor Capacity 6 Item Schematics ----------------- Cooling System | -9/Materials | Extracted Imp. EM Shotgun | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Structural Scanner | -9/Materials | Extracted Plasma Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 70% | -9/Materials Studied --------- Datajack | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Brute Force Hehehe Live, Flee, And Rebuild Myspace Physics Hates This One Trick Quantum Hacking Suspicious Tune-up root@ Challenges ------------ None Game ------ Seed Llama Manual? 1 Play Time 03:32:02 Cumulative 23.7 hours Start 2026.06.09 @ 11:54:45 End 2026.06.09 @ 16:22:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7253d5ae-cdce-4e39-a28c-f8c7316c5cc7