Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 22:21:29 Player: Scuttle Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (553) 2765 Value Destroyed (22671) 22671 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (10942) 10942 TOTAL SCORE: 44358 Bonus ------- High Alert Combat Kills 7742 Entered Garrisons 200 Win 3000 Cogmind --------- Core Integrity 109/1600 Matter 124/300 Energy 99/100 System Corruption 35% Temperature Cool (9) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Leg High-density Centrium Leg High-density Centrium Leg Enhanced Nova Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Advanced Recoil Stabilizer Improved Transmission Jammer Experimental ECM Suite Graphene Brace Experimental Thermal Shield > --- WEAPON ----------- Enhanced Quantum Rifle KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Biometal Leg Biometal Leg Centrium Leg Small Matter Pod Small Matter Pod Core Analyzer Improved Armor Integrity Analyzer Improved Kinecellerator Advanced Weapon Cycler Improved Focal Shield Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon [Rating: 187] Favorites ----------- Power Particle Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Enhanced Flexi-carbon Leg Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility Core Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 . . 2 2 2 2 2 2 2 . Power 2 | . . . . . . . . . 1 . . 1 . Propulsion 4 | . . 1 . . . 1 . . 1 . . 1 . Utility 10 | . . 1 1 . . 1 2 1 . 2 2 . . Weapon 2 | . . . 1 . . . . 1 . . . . . Parts Attached 430 | 6 14 32 35 7 18 11 31 61 35 40 43 13 84 Power 69 | 1 3 3 4 1 2 1 4 6 10 6 10 5 13 Engine 11 | 1 2 3 2 . 1 1 1 . . . . . . Core 16 | . 1 . 2 1 1 . 3 4 4 . . . . Reactor 42 | . . . . . . . . 2 6 6 10 5 13 Propulsion 91 | 2 3 14 12 . 3 4 7 15 5 9 5 . 12 Treads 26 | 1 1 6 8 . 2 1 1 3 . . . . 3 Leg 31 | . . . . . . . . 3 5 9 5 . 9 Wheel 32 | 1 2 8 4 . 1 3 5 8 . . . . . Hover 2 | . . . . . . . 1 1 . . . . . Flight . | . . . . . . . . . . . . . . Utility 151 | . 4 6 8 2 7 5 12 18 16 16 17 2 38 Device 75 | . 3 1 3 . 2 2 4 9 10 11 10 1 19 Storage 12 | . 1 1 1 . 1 1 1 2 1 . 1 . 2 Processor 26 | . . . 1 1 . 1 6 2 2 3 3 . 7 Hackware 4 | . . . . . . . . 2 2 . . . . Protection 34 | . . 4 3 1 4 1 1 3 1 2 3 1 10 Artifact . | . . . . . . . . . . . . . . Weapon 119 | 3 4 9 11 4 6 1 8 22 4 9 11 6 21 Energy Gun 30 | 1 3 3 5 3 1 1 2 4 1 2 1 . 3 Energy Cannon 6 | . . . . . . . . 2 . 1 2 1 . Ballistic Gun 68 | 2 . 5 6 1 4 . 5 13 3 6 7 5 11 Ballistic Cannon 7 | . 1 . . . . . . . . . . . 6 Launcher 5 | . . 1 . . 1 . . 1 . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 1 . . . 1 5 5 2 7 6 . 2 Parts Lost 116 | . 2 5 5 2 1 1 9 13 8 5 8 . 57 Power 17 | . 1 . 2 . . . 1 . 1 . 2 . 10 Propulsion 22 | . . 4 . . . 1 3 5 . . . . 9 Utility 49 | . . 1 2 1 . . 2 3 5 3 4 . 28 Weapon 28 | . 1 . 1 1 1 . 3 5 2 2 2 . 10 Highest Loss Streak 15 | . 1 2 2 1 1 1 2 4 2 3 6 . 15 To Critical Strikes 2 | . . . . . . . . 1 . . . . 1 Average Backups 16 | 1 2 8 14 14 14 16 19 23 18 17 18 18 14 Power . | . . 1 . . . . . . . 1 . . . Propulsion 2 | . 1 . 2 3 3 3 3 1 4 2 1 2 2 Utility 7 | . . 2 2 1 2 4 10 13 7 8 10 10 6 Weapon 6 | . . 4 9 9 8 8 4 7 5 5 5 5 5 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 49 | . 3 6 2 . 2 . 7 9 3 3 6 . 8 Power 10 | . . 2 . . 2 . 1 2 . . 3 . . Propulsion 8 | . 2 1 . . . . 1 2 . . 2 . . Utility 20 | . 1 2 2 . . . 2 3 2 2 1 . 5 Weapon 11 | . . 1 . . . . 3 2 1 1 . . 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 90 97 93 90 99 99 96 92 93 94 79 83 84 Engine 2 | . 9 6 6 1 4 7 4 . . . . . . Core 2 | . 4 4 2 7 4 . 1 3 4 1 . . . Reactor 3 | . . . . . . . . 1 5 7 8 12 10 Treads 7 | . 15 16 16 9 15 14 12 7 . . . . 1 Leg 7 | . . . . . . . . . 25 23 9 11 17 Wheel 7 | . 12 15 10 18 11 15 12 10 . . . . . Device 12 | . 11 11 10 9 9 7 13 13 9 13 13 15 20 Storage 6 | . 7 11 9 9 9 7 6 5 5 4 4 4 4 Processor 13 | . . . 3 2 9 14 19 17 14 20 20 20 14 Protection 4 | . . 9 8 6 9 6 4 3 4 2 3 4 3 Energy Gun 4 | . 14 15 6 . 1 . 3 4 4 2 2 2 1 Ballistic Gun 14 | . 4 6 18 26 24 22 16 16 14 13 12 12 9 Peak Build Rating 187 | 5 11 22 31 32 38 46 68 97 125 145 170 182 187 Average Rating 87 | 3 7 16 25 29 35 42 56 75 119 134 160 176 161 On Entrance 66 | . 5 11 21 29 30 37 44 68 97 121 140 152 176 Avg Prop Armor Cover (%) 11 | 17 13 12 12 5 13 15 14 6 6 . . . 9 Naked Turns 6 | . . . . . . . . . . . . . 6 Heaviest Build 156 | 5 30 39 49 51 48 112 118 139 147 129 131 150 156 Greatest Support 184 | 20 40 40 24 24 24 32 44 56 140 137 144 152 184 Greatest Overweight (x) 9 | . 1 2 3 2 3 4 9 8 3 1 1 . . Average Overweight (x) 1 | . . 1 1 1 2 3 3 3 . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 15 25 25 25 25 20 20 20 20 Average Capacity 19 | 5 10 15 15 15 15 24 25 25 20 20 20 20 19 Most Carried 25 | 3 4 15 15 15 15 22 25 25 25 20 20 20 20 Average Carried 17 | 1 2 8 14 14 14 17 21 24 18 18 19 19 14 Final Capacity 25 | 5 15 15 15 15 15 25 25 25 20 20 20 20 5 Final Carried 25 | 3 3 14 15 14 15 22 21 25 17 20 20 20 5 Class Distribution -------------------- 32% | Scavenger-Gunner 22% | Gunner 16% | Scavenger-Skirmisher 8% | Scavenger-Mutant 6% | Mutant 5% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 21611 | 186 487 586 1318 922 1237 587 2250 3371 1386 2055 2294 726 4206 Remotely 107 | . . . . . . . . 107 . . . . . Salvage Created 29143 | 168 829 1662 2041 804 1474 806 2681 5058 2026 2848 2608 1082 5056 Parts 1561 | 10 47 97 122 37 76 52 109 244 116 184 190 50 227 Haulers Intercepted 33 | . 2 4 4 . 6 . 2 7 1 6 1 . . Recyclers Shooed 19 | 1 . 1 . . . 1 1 6 . 3 1 3 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 393 | . 21 26 40 19 22 14 41 70 26 27 28 10 49 Guns 314 | . 8 24 34 19 19 14 38 49 20 26 24 5 34 Cannons 23 | . 13 . . . . . . . . . . . 10 AOE 52 | . . . 6 . 3 . 3 21 6 . 4 5 4 Classes Destroyed 18 | 2 4 4 3 . . 1 . 2 2 . . . . Worker 38 | . . . 2 . 2 3 4 12 1 1 1 . 12 Builder 17 | . . 1 1 . . 1 1 8 1 1 3 . . Tunneler 10 | 4 . . . . 1 . . 5 . . . . . Hauler 33 | . 2 4 4 . 6 . 2 7 1 6 1 . . Recycler 41 | 1 1 5 3 . 1 2 5 10 2 1 2 4 4 Mechanic 2 | . . . . . . . . . 1 . . . 1 Operator 6 | . 1 . 1 . . 2 . 1 1 . . . . Watcher 13 | . . 2 1 . 1 . . 4 1 . 2 . 2 Swarmer 102 | . 3 3 12 8 3 7 11 26 5 4 5 5 10 Saboteur 2 | . . . . . . . . . 1 . . . 1 Grunt 116 | . 18 15 14 5 14 4 14 15 7 2 . . 8 Brawler 10 | . . 1 1 1 1 . 1 1 2 . . . 2 Duelist 4 | . . . . . . . . 2 . . . . 2 Protector 3 | . . . . . . . . 1 1 . . . 1 Sentry 54 | . . 7 9 4 4 1 5 4 3 4 6 3 4 Specialist 2 | . . . 2 . . . . . . . . . . Hunter 36 | . . . 2 1 . 1 5 7 . 6 4 1 9 Programmer 63 | . . . . . . 1 5 14 7 11 13 1 11 M Guard 1 | . . . . . . . . . . . . . 1 Best Kill Streak 14 | 5 5 7 11 5 8 5 6 14 5 6 10 5 6 Combat Bots Only 12 | . 5 6 9 5 4 5 3 12 5 6 10 5 5 Max Kills in Single Turn 5 | 1 2 2 5 2 2 2 2 4 4 2 4 3 3 Gunslinging 1 | . . 1 1 1 . 1 1 1 . 1 . . . Exploded 4 | . . . 4 . 2 . 1 4 4 . 4 3 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Hostile Shots Fired 2843 | . 106 137 194 80 78 43 307 274 168 297 349 67 743 Missed 830 | . 27 39 52 14 20 17 112 72 55 93 101 20 208 Hits 2013 | . 79 98 142 66 58 26 195 202 113 204 248 47 535 Melee 26 | . . . 3 1 . . 2 . 3 . . . 17 Projectile 1987 | . 79 98 139 65 58 26 193 202 110 204 248 47 518 AOE 18 | . . . . . . . . . . . . . 18 Critical Strikes 87 | . 1 4 5 . 3 . 2 7 12 12 10 . 31 Actively Blocked 31 | . . . . . . . . . . . 2 . 29 Part Disruptions 8 | . . . . . . . . . . . 5 . 3 Damage Taken 36204 | . 875 1181 1839 774 886 637 2218 3894 2678 2555 4869 1076 12722 Core 3446 | . 195 177 146 73 148 40 174 292 213 209 288 20 1471 Absorbed by Shields 2650 | . . . 143 . . . 248 . . 1385 847 . 27 Redirected to Shielding 141 | . . . . . . . . . . . . . 141 Ignored by Resistances 1624 | . . 8 8 . 15 25 87 . . 77 18 18 1368 Regen/Repaired (Parts) 1620 | . 63 . 142 . 96 . 90 . 621 50 . 558 . Core Remaining (%) 63 | 100 22 55 . . 33 94 79 70 81 83 80 . 6 Volleys Fired 1425 | 8 103 105 130 77 65 33 131 187 93 121 136 41 195 Largest 4 | 2 2 2 3 3 3 3 3 4 4 4 4 4 4 Hottest 276 | 60 70 112 158 135 111 75 135 177 176 195 230 191 276 Shots Fired 3969 | 15 192 208 335 222 186 91 376 581 275 347 358 97 686 Gun 3574 | 15 131 207 333 222 183 87 368 530 245 298 308 75 572 Cannon 354 | . 61 . . . . . . 36 28 49 49 19 112 Launcher 41 | . . 1 2 . 3 4 8 15 2 . 1 3 2 Special . | . . . . . . . . . . . . . . Kinetic 2866 | 8 93 68 242 217 158 87 303 401 190 235 220 58 586 Thermal 1053 | 7 99 139 91 . 21 . 65 165 83 112 137 36 98 Explosive 41 | . . 1 2 . 3 4 8 15 2 . 1 3 2 Electromagnetic 9 | . . . . 5 4 . . . . . . . . Robot Hit Streak 47 | 5 8 15 21 47 15 11 14 24 15 14 14 37 41 Robot Miss Streak 6 | 1 4 3 4 4 5 3 4 6 4 5 5 4 4 Penetration Max 2 | . . . 1 . . . 1 1 1 2 1 1 1 Secondary Targets 59 | . 1 2 7 4 4 4 6 7 3 6 8 . 7 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 2 1 1 1 1 . 1 Shots Hit Robots 2567 | 10 129 139 229 169 120 60 255 369 159 181 206 50 491 Core Hits 1238 | 6 43 57 91 58 61 36 137 275 73 82 85 31 203 Critical Kills 32 | . . . 1 . . 1 5 5 5 8 1 . 6 Critical Parts Destroyed 38 | . . . 1 1 1 . 5 3 2 6 3 1 15 Critical Strikes 106 | . . 11 5 1 5 1 11 10 8 14 5 4 31 Burn 27 | . . 11 3 . 4 . 1 2 1 . . 3 2 Meltdown 1 | . . . . . . . . . . 1 . . . Destroy 74 | . . . 2 1 1 1 10 8 7 13 5 1 25 Blast 4 | . . . . . . . . . . . . . 4 Melee Attacks 2 | . . . . . . . 1 1 . . . . . Impact 1 | . . . . . . . 1 . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . 1 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 65097 | 101 1698 2078 3843 2071 2526 1222 5675 12175 5857 4598 6487 1947 14819 Guns 53260 | 101 926 2078 3535 2071 2130 1027 4689 9172 4813 4345 5658 1348 11367 Cannons 4117 | . 761 . . . . . . 34 . 253 259 . 2810 Explosions 7549 | . . . 308 . 396 195 986 2969 987 . 561 555 592 Melee . | . . . . . . . . . . . . . . Ramming 171 | . 11 . . . . . . . 57 . 9 44 50 Kinetic 42550 | 34 905 678 2666 2025 1740 1027 3603 6012 3762 3292 4036 995 11775 Thermal 14993 | 67 782 1400 869 . 310 136 1242 3194 1051 1306 1881 353 2402 Explosive 7257 | . . . 308 . 396 59 830 2969 987 . 561 555 592 Electromagnetic 126 | . . . . 46 80 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 35 | . . 8 7 7 9 1 9 13 15 16 30 2 35 Average Corruption 8 | . . 5 5 7 7 1 6 5 7 5 14 1 14 Corruption Purged 5 | . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 508 | . . 5 50 31 35 1 67 76 37 29 68 7 102 Message Errors 98 | . . . 16 4 10 . 13 12 6 8 13 1 15 Matter Fused 114 | . . 3 12 11 10 . 17 17 7 3 14 1 19 Heat Flow Errors 55 | . . . 4 2 3 . 6 7 7 4 7 1 14 Energy Discharges 47 | . . . 5 3 4 1 7 6 2 5 3 1 10 Parts Rejected 13 | . . . 1 1 2 . 1 3 1 . 3 . 1 Parts Fused 11 | . . . . 2 . . 1 1 1 . 4 . 2 Data Loss (minor) 62 | . . . 3 1 3 . 14 13 7 3 5 1 12 Data Loss (major) 17 | . . 1 1 . . . 2 2 1 2 2 1 5 Misfires 23 | . . . . 1 . . 3 6 2 1 4 1 5 Alerts 12 | . . . 3 . . . 1 1 1 2 3 . 1 Misdirections 8 | . . . . . . . . . . . 2 . 6 Weapon Failures 48 | . . 1 5 6 3 . 2 8 2 1 8 . 12 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 686 | . 19 . 20 . 79 28 67 120 94 12 . 110 137 Projectiles 127 | . 19 . . . . . . . . 12 . . 96 Explosions 545 | . . . 20 . 79 28 67 120 94 . . 96 41 Melee 14 | . . . . . . . . . . . . 14 . Knockbacks 32 | . 15 . . . . . . . . . . 1 16 Impact 1 | . . . . . . . . . . . . 1 . Kinetic 27 | . 11 . . . . . . . . . . . 16 Secondary 4 | . 4 . . . . . . . . . . . . Self-Inflicted Damage 410 | . . . . . . 200 83 88 . . 39 . . Shots 9 | . . . . . . 3 2 3 . . 1 . . Rammed 2 | . 1 . . . . . . . . . . . 1 Targets Rammed 9 | . 1 . . . . . . . 3 . 1 1 3 Kicked 7 | . . . . . . . . . 3 . 1 1 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 350 | 40 118 288 259 209 224 . 222 258 326 285 239 350 332 Average Temperature 66 | 18 52 63 49 69 72 . 29 37 102 65 49 92 90 Received Heat Transfer 4461 | . 465 543 663 153 477 51 356 348 442 39 114 63 747 Effects 17 | . . 1 . . . . . . 6 4 . 2 4 Shutdowns 2 | . . . . . . . . . . . . 1 1 Energy Bleed 2 | . . . . . . . . . 1 1 . . . Interference 13 | . . 1 . . . . . . 5 3 . 1 3 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . 3 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted 4 | . . 2 . . . . . . . 1 . . 1 Combat Hostiles 4 | . . 2 . . . . . . . 1 . . 1 Parts Melted 57 | . 1 9 5 . . 1 3 12 1 4 4 2 15 Heat Transferred 28068 | 150 1750 4321 2331 . 962 100 2505 6607 1535 1776 2479 666 2886 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Maximum Alert Level 5 | . 1 2 3 4 3 2 3 5 4 3 3 3 4 Low Security (%) 9 | 100 43 36 16 . . . 27 . . . . . . Level 1 14 | . 56 38 20 . . 84 22 13 . . . . . Level 2 35 | . . 24 33 17 66 15 35 23 . 63 73 96 25 Level 3 28 | . . . 29 45 33 . 14 26 53 36 26 3 58 Level 4 7 | . . . . 37 . . . 2 46 . . . 16 Level 5 5 | . . . . . . . . 34 . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 2096 | 20 374 572 824 1140 839 517 913 2096 1290 986 875 706 1247 Initial 1024 | . 6 138 239 526 555 357 242 445 1024 651 554 523 448 Average 678 | 2 201 296 506 888 654 347 404 1067 1052 683 587 510 872 Influence Increases 14440 | 25 746 962 1232 634 669 512 1435 2659 1165 953 1036 533 1879 Destroy 0b10 Robot/C 7800 | . 420 520 800 380 440 280 820 1380 500 540 560 200 960 Destroy 0b10 Robot/NC 840 | 25 20 60 60 5 55 40 60 240 45 45 45 20 120 Destroy Leader 1790 | . 94 142 200 30 124 70 204 270 104 152 146 60 194 Successful Hack 266 | . 45 31 38 14 . 2 25 79 19 . 6 7 . Select Force Hacks 140 | . 60 30 . . . . 50 . . . . . . Disable Machine 855 | . . 60 45 . 15 60 105 210 225 30 30 15 60 Anti-Garrison Action 150 | . . . . 100 . . . . . . . . 50 Destroy Structure 1654 | . 2 14 14 15 20 45 51 420 212 96 219 201 345 Partial Spotted 30 | . . . . . . . . 15 . . 15 . . Lose Combat Pursuer 915 | . 105 105 75 90 15 15 120 45 60 90 15 30 150 Influence Decreases 13335 | 15 428 722 990 304 1023 801 1023 1476 2016 1208 1150 705 1474 Entered New Map 5231 | . 4 190 329 284 585 429 255 464 1068 590 432 349 252 Time Decay 6474 | 15 404 482 601 . 428 362 678 732 568 568 628 356 652 Lost Part 1160 | . 20 50 50 20 10 10 90 130 80 50 80 . 570 Lost Ally 20 | . . . 10 . . . . . . . 10 . . Purge Threat 450 | . . . . . . . . 150 300 . . . . Squads Dispatched 108 | . 5 6 8 . 3 7 11 24 11 9 9 2 13 Investigation 15 | . 3 3 3 . . 1 2 . 1 1 . 1 . Extermination 33 | . . . . . . 1 4 8 3 4 5 1 7 Reinforcement 27 | . 2 2 2 . 3 5 2 2 3 1 4 . 1 Assault 21 | . . 1 . . . . . 9 4 2 . . 5 Garrison 12 | . . . 3 . . . 3 5 . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . 1 1 . . . . Haulers Reinforced 6 | . . . . . . . 1 1 1 1 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 23 | . 6 3 2 . 2 2 . . 2 2 2 1 1 Communications Jammed 13 | . . . . . . . . . . . 7 . 6 Distress Signals 12 | . . . . . . . . . . . 7 . 5 Times Spotted 583 | . 37 45 61 22 43 20 47 82 38 40 39 16 93 Peak Tracking Total 19 | . 7 6 9 7 7 6 4 7 6 5 9 8 19 Tactical Retreats 51 | . 6 5 3 3 1 1 6 2 4 4 3 4 9 ECM-based Alert Blocks 14 | . . . . . . . . . . . 3 5 6 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 31 | . 1 3 5 1 1 1 6 7 . 2 1 . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 61 | . . 4 3 2 1 4 7 14 15 2 2 1 6 Max in Single Turn 5 | . . 1 1 1 1 3 5 4 4 1 1 1 2 Garrison Relay 2 | . . . . 2 . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . 3 . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 91 | . 8 7 11 1 4 4 12 13 12 9 3 5 2 Terminals 50 | . 5 5 6 1 2 3 3 7 6 5 3 4 . Fabricators 9 | . . . . . . . 5 2 1 1 . . . Repair Stations 13 | . 1 . 2 . 1 . 2 1 3 1 . 1 1 Recycling Units 7 | . 2 1 1 . . . 1 . . 1 . . 1 Scanalyzers 10 | . . 1 1 . 1 1 1 3 2 . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . Total Hacks 218 | . 24 20 33 1 8 12 26 29 29 15 11 7 3 Successful 98 | . 14 12 19 1 4 5 10 9 15 2 3 4 . Failed 117 | . 10 7 14 . 3 7 16 19 14 13 8 3 3 Catastrophic 21 | . 1 . . . . 3 1 6 2 5 1 1 1 Database Lockouts 3 | . . 1 . . 1 . . 1 . . . . . Manual 99 | . 15 8 11 . 4 4 10 9 14 9 10 3 2 Terminals 136 | . 20 17 19 1 3 9 8 17 16 10 11 5 . Fabricators 17 | . . . . . . . 9 3 3 2 . . . Repair Stations 29 | . 2 . 6 . 3 . 5 2 6 1 . 2 2 Recycling Units 8 | . 2 1 2 . . . 1 . . 1 . . 1 Scanalyzers 25 | . . 2 4 . 2 3 3 7 4 . . . . Garrison Access 3 | . . . 2 . . . . . . 1 . . . Terminal Hacks 31 | . 7 7 2 1 . 1 1 5 4 . . 3 . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 11 | . 5 3 2 . . . . 1 . . . . . Open Door 3 | . . . . . . . . . . . . 3 . Level Access Points 1 | . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . . . . . 1 2 . . . . Locate Traps 5 | . 1 2 . . . . 1 . 1 . . . . Hauler Manifests 3 | . . 1 . . . 1 . 1 . . . . . Zone Layout 2 | . . 1 . . . . . 1 . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . Repair Station Hacks 16 | . 2 . 5 . 2 . 3 1 3 . . . . Scan Component 10 | . 1 . 3 . 1 . 2 1 2 . . . . Repair 6 | . 1 . 2 . 1 . 1 . 1 . . . . Recycling Unit Hacks 3 | . . . 2 . . . . . . 1 . . . Process 1 | . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer 16 | . . 2 4 . 1 3 1 1 4 . . . . Insert Component 3 | . . 1 1 . . 1 . . . . . . . Analyze 2 | . . . 1 . . 1 . . . . . . . Retrieve Study 11 | . . 1 2 . 1 1 1 1 4 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 28 | . 5 3 5 . 1 1 3 2 3 1 3 1 . Terminals 18 | . 3 2 5 . 1 1 1 1 1 . 3 . . Assimilate 2 | . . . 1 . . . . . . . 1 . . Botnet 16 | . 3 2 4 . 1 1 1 1 1 . 2 . . Fabricators 4 | . . . . . . . 2 1 1 . . . . Haulers 2 | . . . . . . . . 1 1 . . . . Overload 1 | . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . . . 1 1 . 1 . Patch 3 | . . . . . . . . . 1 1 . 1 . Recycling Units 3 | . 2 1 . . . . . . . . . . . Tunnel 3 | . 2 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 75 | . 6 6 10 . 3 3 11 11 9 7 3 4 2 Full Trace Events 2 | . . 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 11 | . . 1 2 . 1 1 1 1 4 . . . . Parts Repaired 6 | . 1 . 2 . 1 . 1 . 1 . . . . Time 228 | . 26 . 76 . 60 . 16 . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 17 | . . . 17 . . . . . . . . . . Retrieved Matter 17 | . . . 17 . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . 9 . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . 8 . . . . . . . . . Machine Destruction 8 | . . . . 8 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Total Allies 2 | . . . 1 . . . . . . . 1 . . Largest Group 1 | . . . 1 . . . . . . . 1 . . Highest-Rated Group 26 | . . . 26 . . . . . . . 10 . . Highest-Rated Ally 26 | . . . 26 . . . . . . . 10 . . Initial Warlord ECA Mod 2 | . . . . . 2 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Active Infowar (turns) 12280 | . . . . . . . 1777 2813 1373 1270 1926 741 2380 Optics 2210 | . . . . . . . . . . . . . 2210 Sensors 9772 | . . . . . . . 1777 2777 1373 1180 1688 645 332 Terrain 3215 | . . . . . . . . . . 1124 1478 613 . Triangulation 1 | . . . . . . . . . . . . . 1 Cloaking 75 | . . . . . . . . . . . . . 75 Jamming 1633 | . . . . . . . . 197 23 15 327 45 1026 ECM 783 | . . . . . . . . . . . 86 80 617 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 21930 | 80 965 1244 1920 754 1041 820 2666 3634 1705 1708 2160 819 2414 Spaces Moved 12173 | 50 553 612 1125 422 624 527 1523 1978 970 939 1082 517 1251 Core 10 | 3 . . . . . . . . . . . . 7 Treads 81 | 8 38 10 7 2 . . 1 1 . . . . 14 Legs 4736 | . . . . . . . . 2 966 939 1082 517 1230 Wheels 7346 | 39 515 602 1118 420 624 527 1522 1975 4 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 120 105 105 95 120 120 117 108 117 126 50 Average Speed 125 | 91 103 119 120 113 120 131 135 138 119 113 135 126 119 Slowest Speed 332 | 160 160 240 225 225 135 140 272 332 190 178 250 126 145 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 15 | . . . . . . . . . 14 . . . 1 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 40 | 5 93 55 85 33 63 19 31 47 25 33 25 16 32 Regions Visited 13 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 89 | . . . . . . . 1 15 8 29 23 13 . Terrain Destroyed 990 | . . 9 9 . 24 45 76 265 150 52 109 96 155 Melee 2 | . . . . . . . 1 1 . . . . . Projectile 391 | . . . 1 . . . . 71 120 51 74 19 55 AOE 594 | . . 9 8 . 24 45 75 193 30 . 33 77 100 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Total 16132 | 68 760 915 1443 568 812 604 1925 2512 1323 1312 1539 627 1724 Wait 1040 | . 67 105 104 46 79 8 110 85 149 97 126 12 52 Move 12158 | 49 552 611 1124 421 623 526 1522 1977 968 938 1081 516 1250 Hop . | . . . . . . . . . . . . . . Pick Up 191 | 3 6 22 9 1 4 8 21 34 12 14 25 3 29 Fast Attach 192 | 6 6 7 17 2 7 3 22 32 8 18 16 4 44 Attach 124 | . 1 4 2 2 1 2 9 20 12 6 17 4 44 Detach 107 | 1 2 2 . . 2 2 14 22 6 9 13 3 31 Swap 538 | . 8 28 25 7 16 17 50 99 51 83 89 32 33 Drop 301 | 1 14 31 32 1 15 5 27 44 20 26 35 11 39 Fire 1425 | 8 103 105 130 77 65 33 131 187 93 121 136 41 195 Melee 2 | . . . . . . . 1 1 . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 7 | . . . . . . . . . 3 . 1 1 2 Crush 2 | . 1 . . . . . . . . . . . 1 Escape Stasis 41 | . . . . 8 . . 18 11 1 . . . 3 Rewire 3 | . . . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 9) 489 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Discovered new exit (range 15) 727 | -10/Materials | Core integrity fell below 50% 981 | -10/Materials | Discovered new exit (range 14) 1036 | -10/Materials | Repaired Sml. Laser 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -9/Materials | Discovered new exit (range 16) 1377 | -9/Materials | Build established: Scavenger-Mutant 1459 | -9/Materials | Discovered new exit (range 8) 1883 | -9/Materials | Discovered new exit (range 8) 2077 | -9/Materials | Central database locked down 2089 | -9/Materials | Discovered new exit (range 16) 2246 | -9/Materials | First assault squad dispatched 2290 | -9/Materials | Entered another Materials area 2290 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2346 | -8/Materials | Repaired Imp. Heat Sink 2741 | -8/Materials | Garrison activated, responded to threat 3025 | -8/Materials | Destroyed 9 combat bots 3086 | -8/Materials | Discovered new exit (range 15) 3394 | -8/Materials | Discovered new exit (range 3) 3458 | -8/Materials | Identified exit to Garrison 3580 | -8/Materials | Discovered new exit (range 6) 4184 | -8/Materials | Repaired Hvy. Armor Plating 4210 | -8/Materials | Entered Garrison 4230 | -8/Garrison | Triggered checkpoint 4268 | -8/Garrison | Triggered checkpoint 4333 | -8/Garrison | Garrison Relay disabled 4341 | -8/Garrison | Garrison Relay disabled 4418 | -8/Garrison | Triggered checkpoint 4458 | -8/Garrison | Triggered checkpoint 4485 | -8/Garrison | Build established: Tank 4566 | -8/Garrison | Triggered checkpoint 4951 | -8/Garrison | Discovered new exit (range 8) 4964 | -8/Garrison | Entered Materials 5070 | -8/Materials | Core integrity fell below 50% 5145 | -8/Materials | Build established: Scavenger-Gunner 5279 | -8/Materials | Central database locked down 5638 | -8/Materials | Build established: Gunner 5897 | -8/Materials | Repaired Enh. Autogun 5985 | -8/Materials | Discovered new exit (range 8) 6005 | -8/Materials | Entered Factory 6005 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6765 | -7/Factory | Discovered new exit (range 16) 6825 | -7/Factory | Entered another Factory area 6825 | -6/Factory | Evolved 2 slots: Utility x2 6926 | -6/Factory | Discovered new exit (range 9) 7022 | -6/Factory | Identified exit to Lower Caves 7487 | -6/Factory | Build established: Skirmisher 7603 | -6/Factory | Spotted B-75 Beast 7701 | -6/Factory | Garrison activated, responded to threat 7852 | -6/Factory | Found Prototype Processor 7855 | -6/Factory | Found Prototype Processor 7855 | -6/Factory | Identified Exp. Signal Interpreter (x2) 8286 | -6/Factory | Build established: Gunner 8534 | -6/Factory | Repaired Autogun+ 8772 | -6/Factory | Discovered exit to Lower Caves (range 3) 9213 | -6/Factory | Discovered new exit (range 16) 9243 | -6/Factory | Identified exit to Factory 9449 | -6/Factory | Build established: Scavenger-Gunner 9491 | -6/Factory | Entered another Factory area 9491 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9945 | -5/Factory | Build established: Gunner 10230 | -5/Factory | Garrison activated, responded to threat 10536 | -5/Factory | Build established: Scavenger-Gunner 10718 | -5/Factory | Garrison activated, responded to threat 10768 | -5/Factory | Discovered new exit (range 16) 11142 | -5/Factory | Discovered new exit (range 15) 11163 | -5/Factory | Identified exit to Factory 11387 | -5/Factory | Garrison activated, responded to threat 11591 | -5/Factory | First assault squad dispatched 11817 | -5/Factory | Destroyed 8 combat bots 11910 | -5/Factory | Destroyed 12 combat bots 12103 | -5/Factory | Lost 4 parts (2n1u1w) 12141 | -5/Factory | Central database locked down 12188 | -5/Factory | System corruption reached 10% 13125 | -5/Factory | Entered another Factory area 13125 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13494 | -4/Factory | Build established: Gunner 13625 | -4/Factory | First assault squad dispatched 13748 | -4/Factory | Found Prototype Processor 13748 | -4/Factory | Identified Exp. Melee Analysis Suite 14239 | -4/Factory | Repaired Imp. Heavy Armor Plating 14511 | -4/Factory | Build established: Scavenger-Skirmisher 14589 | -4/Factory | Crushed by falling debris 14590 | -4/Factory | System corruption reached 10% 14762 | -4/Factory | Discovered new exit (range 15) 14827 | -4/Factory | Identified exit to Research 14830 | -4/Factory | Entered Research 14830 | -3/Research | Evolved 2 slots: Utility x2 15030 | -3/Research | Found Fusion Bomb Launcher 15101 | -3/Research | Garrison activated, responded to threat 15552 | -3/Research | Found Unknown Protection 15552 | -3/Research | Identified Powered Armor 15580 | -3/Research | First assault squad dispatched 15990 | -3/Research | Lost 3 parts (1u2w) 16394 | -3/Research | System corruption reached 10% 16435 | -3/Research | Discovered new exit (range 20) 16535 | -3/Research | Identified exit to Research 16538 | -3/Research | Entered another Research area 16538 | -2/Research | Evolved 2 slots: Utility x2 16567 | -2/Research | Watched by a mysterious "MATRIX" hacker 17402 | -2/Research | Found Prototype Device 17402 | -2/Research | Identified Exp. ECM Suite 17565 | -2/Research | Discovered new exit (range 12) 17872 | -2/Research | System corruption reached 10% 18174 | -2/Research | Lost 6 parts (2p2u2w) 18175 | -2/Research | Destroyed 10 combat bots 18425 | -2/Research | Found Prototype Device 18425 | -2/Research | Identified Exp. Thermal Shield 18438 | -2/Research | Discovered new exit (range 12) 18451 | -2/Research | Identified exit to Access 18550 | -2/Research | System corruption reached 30% 18698 | -2/Research | Entered Access 18698 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 19405 | -1/Access | Discovered new exit (range 19) 19462 | -1/Access | Identified exit to Command 19517 | -1/Access | Entered Command 19547 | -1/Command | Spotted B-99 Colossus 19767 | -1/Command | Build established: Scavenger-Gunner 20267 | -1/Command | First assault squad dispatched 20399 | -1/Command | Lost 3 parts (1p2u) 20449 | -1/Command | System corruption reached 10% 20484 | -1/Command | Lost 5 parts (1n2u2w) 20766 | -1/Command | Spotted M Guard 20767 | -1/Command | Spotted M Guard 20837 | -1/Command | Spotted Combat Programmer 20837 | -1/Command | Spotted Combat Programmer 20909 | -1/Command | Lost 5 parts (5u) 20978 | -1/Command | Lost 4 parts (2p2u) 21228 | -1/Command | Destroyed M Guard 21257 | -1/Command | Lost 15 parts (3p4n5u3w) 21360 | -1/Command | Found Prototype Launcher 21360 | -1/Command | Identified Enh. Gamma Bomb Array 21534 | -1/Command | Phase Generator disabled 21535 | -1/Command | Build established: Scavenger-Mutant 21748 | -1/Command | System corruption reached 30% 21900 | -1/Command | Spotted Executioner 21900 | -1/Command | Spotted Executioner 21900 | -1/Command | Spotted Executioner 21900 | -1/Command | Spotted Executioner 21900 | -1/Command | Spotted Striker 21900 | -1/Command | Spotted Striker 21900 | -1/Command | Spotted Alpha 7 21900 | -1/Command | Spotted Alpha 7 21903 | -1/Command | Spotted B-99 Colossus 21906 | -1/Command | Spotted B-99 Colossus 21916 | -1/Command | Core integrity fell below 50% 21918 | -1/Command | Discovered new exit (range 9) 21925 | -1/Command | Released all parts (10) 21929 | -1/Command | Core integrity fell below 20% 21931 | *** | Escaped! Last Messages --------------- 21925_ A bubble of rippling energy engulfs the area. 21925_ Field strength at 94. 21925_ Field strength at 88. 21926_ Field strength at 82. 21927_ Penetrated by Slug. 21927_ Slug penetrates Wall. 21927_ Field strength at 58. 21928_ Knocked back. 21928_ Penetrated by Slug. 21928_ Slug penetrates Wall. 21928_ Knocked back. 21928_ Penetrated by Slug. 21928_ Slug penetrates Wall. 21928_ Field strength at 41. 21929_ Field strength at 33. 21930_ Field strength at 20. 21930_ Slug penetrates Wall. 21930_ Penetrated by Slug. 21930_ Slug penetrates Wall. 21931_ B-99 Colossus activates siege mode. Map ----- +----------------------------------------------------+ | ## = #= =! %!#?????????????????# | | # =* ####"######?????????????????# | | #?# ##??????????????????????#####+#+## | | # ## #????????????????????????????# + | | ###?????????????????????????????# # | | # # [####???????????????????????????????# + | | # #=# #?????????????????????????????????# # | | # ###???????????????????????#######???# # | | " ####=#?????????????????????????# ???# # | | #"##?#!#?????????????????????????# ??# # | | #?#!#?????????????????????????# "" ??# # | | ### #?????????????????????????# """" ?# # | | ##=#?????????????????????????# """" ?# # | | ## # *#?????????????????????????# "" # "# | | # ## #?????????????????????????# # "%# | | % #?????????????????????????# + "+ | | # ##########????????????????########### # | | # # ! #??????????????????????????# # | | # # !** #?##############???????????# # | | # # * #?# ##??????????# # | | # ! #?# ;########???# # | | = #?# ^ ^ # # # # ###?# # | | # # #?# BB ^ ### # | | # # #?# ^ BB^^ ^ + # | | + #?# "" ^^^ + % # | | # #?# @" ^ 7l7g!^^+ % + | | # # ###?# EE^gllg!^%%+ # | | # #???# %K gEg i %^%=!"## # | | #"##"# ########???# ^ !K!BB; %i;%#%### # !# | | ##?### #??????????# !!BB;;#;#####???# # | | ????? #??????????# % %=! #####???????# + | | ???? #??????????#####;########???????????# # | | ???### #??????????????###??????????????????# | | ?????# #???????????????????????????????????# * | | ?????# #???????????????????????????????????# | | ?????# ???????????????????????????????????# | | ????? ???????????????????????????????????# | | ????? ???????????????????????????????????# | | ????? ???????????????????????????????????# | | ????? ???????????????????????????????????# # | | ???? """???????????????????????????????????? # | | ???? """???????????????????????????????????? # | | ????????????????????????????????????????????##+### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 65 Energy Capacity 690 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 14 Cloak Strength 4 Corruption Containment 8 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 34 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Laser | 10% | -10/Materials Imp. Heat Sink | 50% | -8/Materials Hvy. Armor Plating | 59% | -8/Materials Enh. Autogun | 40% | -8/Materials Autogun | 21% | -6/Factory Imp. Heavy Armor Plating | 7% | -4/Factory Studied --------- Com. Wheel | -9/Materials | Hacked Autogun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Minigun | -7/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Gatling Laser | -5/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked KE Penetrator | -4/Factory | Hacked Wave Gun | -4/Factory | Hacked Myomer Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketMultinovaLegs Manual? 0 Play Time 04:50:16 Cumulative 535.0 hours Start 2026.07.18 @ 12:47:41 End 2026.07.18 @ 22:21:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 229 Rogue 229 Adventurer 0 Explorer 0 Win Type 0 Total 31 Types 15/3/4/2/1/2/1/1/1/1 Lore% 90 Gallery% 80 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: 3d64d84e-2786-48aa-a198-f9014d6f239f