Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 20:02:17 Player: Bardic Entropy Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (109) 545 Value Destroyed (3975) 3975 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (500) 500 TOTAL SCORE: 11100 Bonus ------- Scanned by Researcher 500 Cogmind --------- Core Integrity 924/1300 Matter 71/300 Energy 64/525 System Corruption 19% Temperature Cool (0) Movement Treading (161) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Fission Core Neutrino Core > --- PROPULSION (3) --- Armored Medium Treads Armored Medium Treads Biometal Medium Treads > --- UTILITY (12) ----- Large Storage Unit Structural Scanner Advanced Targeting Computer Core Analyzer Improved Kinecellerator Weapon Cycler Improved Cloaking Device Improved Powered Armor Hacking Suite > --- WEAPON (4) ------- Linear Accelerator Heavy Flail > --- INVENTORY (15) --- Light Angular Momentum Engine Armored Medium Treads Armored Medium Treads Medium Matter Pod (6) Advanced Matter Compressor Advanced Targeting Computer Improved Transmission Jammer Layered Heavy Armor Plating Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Battle Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Biometal Medium Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Kinecellerator Weapon Cycler Improved Phase Shifter Improved Cloaking Device Improved Powered Armor Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Magnetic Acceleration Cannon Linear Accelerator Heavy Flail > --- INVENTORY -------- Light Angular Momentum Engine Armored Medium Treads Armored Medium Treads Advanced Energy Well Medium Matter Pod Advanced Matter Compressor Advanced Targeting Computer Improved Transmission Jammer Layered Heavy Armor Plating Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Battle Rifle Heavy Missile Launcher [Rating: 110] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . . . Utility 10 | . . . 1 2 2 . . 2 1 2 . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 100 | 7 8 5 24 11 4 2 4 22 5 3 5 Power 10 | 1 1 1 1 1 1 1 . 1 1 . 1 Engine 7 | 1 1 1 1 1 1 . . . 1 . . Core 2 | . . . . . . . . 1 . . 1 Reactor 1 | . . . . . . 1 . . . . . Propulsion 18 | 2 3 1 4 4 . . . 3 . . 1 Treads 13 | 1 1 . 3 4 . . . 3 . . 1 Leg . | . . . . . . . . . . . . Wheel 5 | 1 2 1 1 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 2 2 . 3 3 2 1 3 11 3 1 2 Device 21 | 1 . . 2 1 1 1 3 10 . . 2 Storage 6 | 1 2 . . . . . . 1 2 . . Processor 3 | . . . 1 . 1 . . . . 1 . Hackware 1 | . . . . 1 . . . . . . . Protection 2 | . . . . 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 2 3 16 3 1 . 1 7 1 2 1 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 23 | 1 2 3 10 1 1 . 1 3 . 1 . Ballistic Cannon 2 | . . . . . . . . 1 . 1 . Launcher 1 | . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 12 | . . . 6 2 . . . 2 1 . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 1 . 1 Parts Lost 10 | . 1 1 . . . . . 3 . . 5 Power 1 | . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . . . . . . . 3 . . 3 Weapon 3 | . . 1 . . . . . . . . 2 Highest Loss Streak 5 | . 1 1 . . . . . 1 . . 5 To Critical Strikes 1 | . 1 . . . . . . . . . . Average Slot Usage (%) 98 | . 98 97 99 99 99 100 99 98 100 95 98 Engine 5 | . 13 11 9 6 6 1 . . 5 4 2 Reactor 1 | . . . . . . 4 6 4 . . . Treads 18 | . 14 11 24 22 20 20 20 16 15 14 14 Wheel 1 | . 14 11 2 . . . . . . . . Device 16 | . 14 11 9 7 12 13 12 26 26 23 26 Storage 6 | . 14 11 9 7 6 6 6 5 5 4 4 Processor 9 | . . . 8 7 13 13 13 11 10 14 13 Hackware 4 | . . . . 7 6 6 6 5 5 4 4 Protection 2 | . . . . 7 6 6 6 . 5 4 4 Ballistic Gun 23 | . 27 41 35 29 19 20 25 16 13 10 6 Ballistic Cannon 2 | . . . . . . . . 4 5 7 8 Impact Weapon 1 | . . . . . 6 6 . . 1 . 2 Peak Build Rating 110 | 7 10 15 29 50 57 65 67 77 90 96 110 Average Rating 53 | 5 9 14 26 39 55 63 62 73 86 94 104 On Entrance 46 | . 7 10 15 29 50 57 65 64 77 87 96 Naked Turns . | . . . . . . . . . . . . Heaviest Build 99 | 14 30 43 48 49 55 58 59 66 81 92 99 Greatest Support 89 | 20 10 10 63 81 81 81 81 81 81 81 89 Greatest Overweight (x) 4 | 4 2 4 4 . . . . 1 . 1 1 Average Overweight (x) . | 1 1 3 1 . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 14 15 15 Most Carried 15 | 1 12 12 15 15 15 15 15 15 14 14 15 Average Carried 13 | . 8 10 13 13 14 14 14 13 12 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 11 12 14 15 15 15 15 14 14 14 14 Class Distribution -------------------- 38% | Skirmisher 21% | Scavenger-Skirmisher 15% | Gunner 8% | Mutant 6% | Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Gunner | -4/Factory Gunner | -3/Research Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Matter Collected 4801 | 274 370 393 654 347 . 377 415 1131 64 425 351 Remotely . | . . . . . . . . . . . . Salvage Created 4328 | 21 456 466 901 232 . 22 541 749 . 408 532 Parts 219 | 4 32 19 47 23 . 2 24 36 . 15 17 Haulers Intercepted 5 | . 1 . 2 1 . . 1 . . . . Recyclers Shooed 10 | 1 3 2 . 2 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Combat Hostiles Destroyed 64 | . 11 5 10 2 . 1 4 15 . 4 12 Guns 49 | . 11 5 10 2 . 1 4 12 . 1 3 Cannons 15 | . . . . . . . . 3 . 3 9 Classes Destroyed 15 | 1 6 4 . 1 . . 1 1 . . 1 Worker 8 | . . 1 2 4 . . 1 . . . . Builder 4 | . 1 . . 2 . . . 1 . . . Tunneler 2 | 1 1 . . . . . . . . . . Hauler 5 | . 1 . 2 1 . . 1 . . . . Recycler 7 | . . 2 2 . . . 1 . . 2 . Operator 4 | . 1 . . . . . 1 1 . . 1 Watcher 14 | . 3 1 4 2 . . 2 1 . . 1 Swarmer 10 | . 6 . . . . 1 . . . . 3 Grunt 25 | . 5 3 7 . . . . 4 . 2 4 Brawler 2 | . . 1 1 . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . 1 Sentry 4 | . . 1 2 . . . 1 . . . . Hunter 10 | . . . . . . . 1 5 . 2 2 Programmer 12 | . . . . 2 . . 2 5 . . 3 Best Kill Streak 10 | 1 6 4 4 2 . 1 4 3 . 4 10 Combat Bots Only 4 | . 4 3 3 1 . 1 2 3 . 2 4 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 1 1 . 1 2 Gunslinging 1 | . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Hostile Shots Fired 416 | . 54 14 17 12 . . 34 89 . 28 168 Missed 136 | . 7 4 7 2 . . 8 19 . 13 76 Damage Taken 4500 | . 474 118 152 151 . . 418 908 . 436 1843 Core 670 | . 78 10 35 . . . 63 108 . 232 144 Absorbed by Shields 786 | . . . . . . . . 278 . 47 461 Regen/Repaired (Parts) 86 | . . . . . 45 . 41 . . . . Core Remaining (%) 92 | 100 68 97 93 100 . . 92 89 100 . . Volleys Fired 256 | 4 47 20 36 20 . 1 28 51 . 17 32 Largest 4 | 2 2 4 4 4 . 3 4 4 . 4 4 Hottest 174 | 70 46 92 96 96 . 73 106 144 . 174 174 Shots Fired 852 | 8 94 70 146 64 . 3 112 195 . 68 92 Gun 713 | 8 94 70 146 64 . 3 112 144 . 34 38 Cannon 138 | . . . . . . . . 50 . 34 54 Launcher 1 | . . . . . . . . 1 . . . Special . | . . . . . . . . . . . . Kinetic 847 | 4 94 70 146 64 . 3 112 194 . 68 92 Thermal 4 | 4 . . . . . . . . . . . Explosive 1 | . . . . . . . . 1 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | 6 7 7 7 7 . 1 13 14 . 6 11 Robot Miss Streak 6 | 1 3 6 4 3 . 1 3 4 . 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 507 | 6 51 35 83 37 . 1 71 124 . 41 58 Core Hits 204 | 3 22 15 34 13 . 1 24 46 . 18 28 Critical Kills 3 | . 1 . 1 . . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 . . . Critical Strikes 11 | . 1 . 2 . . . . 4 . . 4 Destroy 5 | . 1 . 2 . . . . 2 . . . Blast 6 | . . . . . . . . 2 . . 4 Melee Attacks 43 | . . . 9 7 1 . . 20 1 . 5 Impact 43 | . . . 9 7 1 . . 20 1 . 5 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10976 | 66 868 548 1376 726 . 19 1184 2834 . 1252 2103 Guns 7695 | 66 861 548 1376 637 . 19 1184 1824 . 499 681 Cannons 2930 | . . . . . . . . 755 . 753 1422 Explosions 159 | . . . . . . . . 159 . . . Melee 156 | . . . . 60 . . . 96 . . . Ramming 36 | . 7 . . 29 . . . . . . . Kinetic 10575 | 16 861 548 1376 637 . 19 1184 2579 . 1252 2103 Thermal 153 | 50 . . . . . . . 103 . . . Explosive 56 | . . . . . . . . 56 . . . Electromagnetic . | . . . . . . . . . . . . Impact 156 | . . . . 60 . . . 96 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . . 2 3 1 1 2 1 . . 19 Average Corruption 1 | . . . 2 2 1 1 1 1 . . 2 Corruption Purged 4 | . . . . . . . 2 2 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 50 | . . . 14 17 4 5 3 . . . 7 Message Errors 15 | . . . 5 3 3 2 1 . . . 1 Matter Fused 9 | . . . 4 3 . . . . . . 2 Heat Flow Errors 4 | . . . . 3 1 . . . . . . Energy Discharges 7 | . . . 2 2 . 1 . . . . 2 Parts Fused 2 | . . . . 1 . 1 . . . . . Data Loss (minor) 3 | . . . . 1 . . 2 . . . . Data Loss (major) 3 | . . . . 3 . . . . . . . Misfires 2 | . . . 2 . . . . . . . . Alerts 3 | . . . 1 1 . 1 . . . . . Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 294 | . . . . 20 . . . 172 . 51 51 Projectiles 175 | . . . . . . . . 73 . 51 51 Explosions 23 | . . . . . . . . 23 . . . Melee 96 | . . . . 20 . . . 76 . . . Knockbacks 43 | . . . . . . . . 14 . 9 20 Impact 1 | . . . . . . . . 1 . . . Kinetic 41 | . . . . . . . . 12 . 9 20 Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 3 | . 3 . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 8 | . 1 . . 7 . . . . . . . Targets Rammed 12 | . 1 . . 11 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 4 | . . . . 4 . . . . . . . Highest Temperature 731 | 50 49 262 285 219 170 26 354 538 . 731 93 Average Temperature 110 | 24 11 87 78 59 90 14 119 164 . 290 28 Received Heat Transfer 502 | . 129 81 117 . . . 12 66 . 6 91 Effects 22 | . . . 1 . . . 1 5 . 15 . Shutdowns 5 | . . . . . . . 1 . . 4 . Energy Bleed 4 | . . . 1 . . . . 1 . 2 . Interference 8 | . . . . . . . . 4 . 4 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . . 1 . . . Impact Corruptions 5 | . . . . 2 . . . 3 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 198 | 148 . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Peak Influence 325 | 5 277 318 312 105 1 20 128 325 137 129 304 Initial 135 | . 3 84 133 54 . . 14 35 135 71 51 Average 95 | 2 142 204 159 40 . 12 36 106 135 84 145 Maximum Alert Level 1 | . 1 1 1 . . . . 1 . . 1 Low Security (%) 89 | 100 75 70 85 100 100 100 100 84 100 100 75 Level 1 10 | . 24 29 14 . . . . 15 . . 24 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 2 1 2 5 2 . 4 3 . 2 5 Investigation 5 | . . 1 2 1 1 . . . . . . Extermination 9 | . . . . 2 1 . 2 2 . . 2 Reinforcement 10 | . 2 . . 2 . . 1 1 . 1 3 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Distress Signals 7 | . 1 . 1 . . . 1 . 1 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 120 | . 17 8 18 8 . . 9 23 1 10 26 Peak Tracking Total 6 | . 5 3 5 3 1 . 3 4 2 3 6 Tactical Retreats 5 | . 1 . 2 . . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Traps Triggered 5 | . . . . 1 1 . . 2 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Machines Disabled 9 | . . . . . . . . 7 . . 2 Max in Single Turn 3 | . . . . . . . . 3 . . 1 Garrison Access 2 | . . . . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Machines Accessed 26 | . 4 1 6 5 1 . 2 6 1 . . Terminals 11 | . 2 . 5 1 . . 1 2 . . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 4 | . . . . 1 1 . 1 1 . . . Recycling Units 6 | . 2 1 . 1 . . . 2 . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . Garrison Access 2 | . . . . 1 . . . 1 . . . Total Hacks 69 | . 11 2 22 14 3 . 3 13 1 . . Successful 40 | . 6 2 13 8 2 . 2 7 . . . Failed 28 | . 4 . 9 6 1 . 1 6 1 . . Catastrophic 4 | . . . 2 1 . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 21 | . 7 1 13 . . . . . . . . Terminals 38 | . 8 . 18 5 . . 1 6 . . . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 9 | . . . . 1 3 . 2 3 . . . Recycling Units 13 | . 3 2 . 5 . . . 3 . . . Scanalyzers 5 | . . . 4 . . . . . 1 . . Garrison Access 2 | . . . . 1 . . . 1 . . . Terminal Hacks 19 | . 4 . 9 4 . . . 2 . . . Robot Analysis 8 | . 2 . 5 1 . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Repair Station Hacks 5 | . . . . . 2 . 2 1 . . . Scan Component 3 | . . . . . 1 . 1 1 . . . Repair 2 | . . . . . 1 . 1 . . . . Recycling Unit Hacks 8 | . 2 1 . 2 . . . 3 . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 6 | . 2 1 . 1 . . . 2 . . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . Seal Access 2 | . . . . 1 . . . 1 . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 3 . 5 4 1 . 2 4 1 . . Full Trace Events 4 | . . . 2 1 1 . . . . . . Feedback Events 2 | . . . . 1 1 . . . . . . Corruption 2 | . . . . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . . . . 2 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . 1 . . . . Time 122 | . . . . . 60 . 62 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 60 | . . . . 60 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Robot Analysis Total 8 | . 2 . 5 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Turns Passed 8871 | 71 691 299 1404 1673 518 344 550 2065 186 518 552 Spaces Moved 4444 | 35 456 166 710 878 295 189 225 1026 95 187 182 Core 11 | 11 . . . . . . . . . . . Treads 3593 | 4 . . 512 878 295 189 225 1026 95 187 182 Legs . | . . . . . . . . . . . . Wheels 840 | 20 456 166 198 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 125 125 160 170 170 170 170 170 250 241 Average Speed 163 | 125 102 137 154 162 170 170 170 170 170 250 241 Slowest Speed 250 | 250 110 140 240 170 170 170 170 250 170 250 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 26 | 3 63 22 46 25 7 85 5 24 4 8 21 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 39 | . . . 9 6 1 . . 19 1 . 3 Terrain Destroyed 109 | . . . 9 6 1 . . 62 1 13 17 Melee 39 | . . . 9 6 1 . . 19 1 . 3 Projectile 39 | . . . . . . . . 12 . 13 14 AOE 31 | . . . . . . . . 31 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Total 5575 | 51 604 200 948 1083 310 212 350 1249 118 211 239 Wait 568 | 5 74 6 132 130 8 10 88 103 2 4 6 Move 4434 | 34 455 165 709 877 295 188 224 1025 94 186 182 Hop . | . . . . . . . . . . . . Pick Up 92 | 1 11 3 18 14 1 6 3 17 13 1 4 Fast Attach 19 | 7 3 1 3 . 1 . 1 2 1 . . Attach 23 | . . 2 1 4 2 . . 8 2 1 3 Detach 1 | . . . 1 . . . . . . . . Swap 59 | . 5 2 20 7 1 2 3 12 2 2 3 Drop 68 | . 8 1 19 13 1 5 3 11 3 . 4 Fire 256 | 4 47 20 36 20 . 1 28 51 . 17 32 Melee 43 | . . . 9 7 1 . . 20 1 . 5 Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 11 | . . . . 11 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 13) 72 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 16) 713 | -10/Materials | Central database locked down 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Weapon x2 960 | -9/Materials | Discovered new exit (range 5) 1056 | -9/Materials | Discovered new exit (range 5) 1062 | -9/Materials | Entered another Materials area 1062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1125 | -8/Materials | Discovered new exit (range 15) 1474 | -8/Materials | Build established: Scavenger-Skirmisher 1776 | -8/Materials | Build established: Skirmisher 2098 | -8/Materials | Identified exit to Storage 2421 | -8/Materials | Discovered new exit (range 15) 2465 | -8/Materials | Identified exit to Factory 2466 | -8/Materials | Entered Factory 2466 | -7/Factory | Evolved 2 slots: Utility x2 4000 | -7/Factory | Discovered new exit (range 12) 4138 | -7/Factory | Identified exit to Factory 4139 | -7/Factory | Entered another Factory area 4139 | -6/Factory | Evolved 2 slots: Utility x2 4437 | -6/Factory | Build established: Assassin 4536 | -6/Factory | Repaired Enh. Autogun 4657 | -6/Factory | Sucked down chute 4657 | -6/Factory | Entered Waste 4657 | -6/Waste | The area was eerily silent 4910 | -6/Waste | Discovered new exit (range 16) 4990 | -6/Waste | Build established: Skirmisher 4999 | -6/Waste | Identified exit to Factory 5001 | -6/Waste | Entered Factory 5100 | -6/Factory | Repaired Imp. Cloaking Device 5388 | -6/Factory | Build established: Scavenger-Skirmisher 5519 | -6/Factory | Garrison activated, responded to threat 5529 | -6/Factory | Discovered new exit (range 13) 5549 | -6/Factory | Identified exit to Factory 5551 | -6/Factory | Entered another Factory area 5551 | -5/Factory | Evolved 2 slots: Utility x2 6359 | -5/Factory | Build established: Skirmisher 6772 | -5/Factory | Found Imp. Powered Armor 6945 | -5/Factory | Build established: Scavenger-Skirmisher 7586 | -5/Factory | Discovered new exit (range 4) 7589 | -5/Factory | Identified exit to Factory 7616 | -5/Factory | Entered another Factory area 7616 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7771 | -4/Factory | Discovered new exit (range 6) 7778 | -4/Factory | Identified exit to Research 7790 | -4/Factory | Build established: Gunner 7802 | -4/Factory | Entered Research 7802 | -3/Research | Evolved 2 slots: Utility x2 8004 | -3/Research | Garrison activated, responded to threat 8253 | -3/Research | Discovered new exit (range 11) 8320 | -3/Research | Entered Quarantine 8593 | -3/Quarantine | Found Alien Artifact 8594 | -3/Quarantine | Identified Terrabomb 8594 | -3/Quarantine | Used Terrabomb 8813 | -3/Quarantine | Scanned by Researcher 8865 | -3/Quarantine | Crushed by falling debris 8865 | -3/Quarantine | System corruption reached 10% 8872 | -3/Quarantine | Self-destructed Last Messages --------------- 08863_ U-05 Engineer lays Concrete. 08864_ S-43 Plague suffers critical hit (Blast). 08864_ S-43 Plague destroyed. 08864_ K-01 Serf collects debris. 08864_ U-05 Engineer lays Concrete. 08865_ The unstable cave ceiling collapses. 08865_ Crushed by falling debris. 08865_ Hvy. Machine Gun destroyed. 08865_ System corrupted by crushing effect (+3). 08865_ Imp. Signal Interpreter destroyed. 08865_ System corrupted by crushing effect (+5). 08865_ Adv. Shield Generator destroyed. 08865_ System corrupted by crushing effect (+5). 08865_ U-05 Engineer builds a Wall. 08866_ System corrupted: Matter fused (-5). 08867_ K-01 Serf collects debris. 08870_ U-05 Engineer lays Concrete. 08871_ K-01 Serf collects debris. 08871_ U-05 Engineer lays Concrete. 08871_ Imp. Phase Shifter destroyed. Map ----- +----------------------------------------------------+ | ????????## [ """ " T" " ###?????? | | ????????## " " # """ " ###?????? | | ????????###"##+#### " # " " ###??????? | | ????????### ### # =" #####????? | | ?????????## # """"""""######????? | | ?????????## # """ #" ##????? | | ########### !! # """ #" ##????? | | #############" !! # """ #" """ """ ##????? | | # ! " ! """ # #" """ """ ##????? | | # """ """ # """ ###+#### """ """ ##????? | | # """ """ # = " # ##????? | | # """ """ " ]//[ # """ """ ##????? | | # # ]/ + """ """ !##????? | | # """ """ + // ! # """ """ ##????? | | # """ """ ## #####; "###### ##????? | | # """ """ ## ###### ####### """ """ ##????? | | # ## "##?## ###??## """ """ ##????? | | # ## ###### % ##???## """ """ ##????? | | # ##+###### ####### ##????? | | # ## # %=####### ##????? | | ##### " " ##### " # % %# #########"#####????? | | #####""R""##### "" ;uss=# ######;#####????? | | ???##"""""##?## "" ; u# ##???????? | | ???#########?## "" # = % !] ##???????? | | ???######## ? # " # !% ! !] ##???????? | | ????????????? # ""%/[ @ % ##???????? | | ????????????? # ""=# k !p % | ####?????? | | ????????????? # "" # !%u#% = p=k! % ; ##?????? | | ????????????? # " # u######%* #########?????? | | ????????????? / # = !! !########?????? | | ??????????????? ? # ##???????????? | | ??????????????# # %| ##???????????? | | ??????????????#+###+## """ """ # ???????????? | | ?????????????? # """ """ # ???????????? | | ??????????????? ???? # """ """ # ???????????? | | ???????????????????? ; + ???????????? | | ???????????????????" # """ """ # ???????????? | | ???????????????????" # """ ""?? # ???????????? | | ??????????????????? # "?" "??? ##???????????? | | ????????????????????## ? ?????????????????? | | ????????????????????## ??"?"?????????????????? | | ???????????????????? # ??"?"?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 100 Armor Coverage 400 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Exp. Weapon Shielding | -3/Quarantine | Archive Enh. Force Rifle | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Terrabomb Achievements -------------- Alien Tech Dangerous Findings Respectable Loadout Challenges ------------ None Game ------ Seed GravityAssembledRay Manual? 0 Play Time 02:47:03 Cumulative 31.3 hours Start 2024.08.29 @ 13:45:30 End 2024.08.29 @ 20:02:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe5854b2-3914-42fa-b24f-2624a7b136ca