Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 10:53:19

Player: btmk16

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (98)      490
Value Destroyed (2621)     2621
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (281)                281
              TOTAL SCORE: 4592

 Bonus
-------
High Alert Combat Kills    217
Follower Combat Kills      85
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/400
Matter                     283/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (47)
Movement                   Treading (400) Ox3
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Spread Laser
                Rocket Launcher
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
                Wheel
                Cooling System
                Cooling System
                Cooling System
                Cooling System
                Structural Scanner
                Salvage Targeting Computer
       Improved Targeting Computer
       Improved EM Shotgun
       Improved EM Shotgun
       Improved Medium Laser
                Particle Cannon
       Improved Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
                EMP Blaster

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Wheel
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
       Improved EM Shotgun
                Particle Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
                Wheel
                Cooling System
                Cooling System
                Cooling System
                Cooling System
                Cooling System
                Structural Scanner
                Salvage Targeting Computer
       Improved Targeting Computer
                ECM Suite
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Spread Laser
       Improved Medium Laser
                EMP Blaster
                EMP Blaster
           Mini Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             55   | .   20  21  14  
  Power                    8    | .   4   2   2   
    Engine                 8    | .   4   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | .   4   5   4   
    Treads                 9    | .   2   3   4   
    Leg                    3    | .   2   1   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | .   2   5   4   
    Device                 4    | .   .   3   1   
    Storage                2    | .   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   2   3   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | .   10  9   4   
    Energy Gun             8    | .   1   5   2   
    Energy Cannon          4    | .   .   4   .   
    Ballistic Gun          6    | .   5   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   4   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   2   
Parts Lost                 15   | .   4   .   11  
  Power                    4    | .   3   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  4    | .   .   .   4   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      4    | .   1   .   4   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     99   | .   99  98  99  
  Engine                   12   | .   13  11  11  
  Treads                   21   | .   21  22  21  
  Leg                      3    | .   7   1   .   
  Wheel                    5    | .   .   8   10  
  Device                   6    | .   .   11  10  
  Storage                  17   | .   27  11  11  
  Protection               6    | .   .   11  11  
  Energy Gun               4    | .   2   6   6   
  Energy Cannon            8    | .   .   15  9   
  Ballistic Gun            11   | .   24  .   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             63   | 12  54  63  63  
  Greatest Support         40   | 20  40  40  12  
  Greatest Overweight (x)  5    | .   1   5   5   
  Average Overweight (x)   2    | .   .   4   4   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 8   17  20  20  
  Most Carried             20   | 7   20  20  20  
  Average Carried          17   | 6   14  19  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 7   20  20  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           1424 | 206  787  210  221  
  Remotely                 .    | .    .    .    .    
Salvage Created            3856 | 87   1210 1291 1268 
  Parts                    215  | 3    68   64   80   
Haulers Intercepted        8    | .    2    2    4    
Recyclers Shooed           2    | .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  68   | .   26  22  20  
  Guns                     28   | .   14  4   10  
  Cannons                  24   | .   .   18  6   
  AOE                      16   | .   12  .   4   
Classes Destroyed          13   | 2   6   2   3   
  Worker                   3    | .   2   .   1   
  Builder                  3    | .   2   .   1   
  Tunneler                 2    | 1   .   .   1   
  Hauler                   8    | .   2   2   4   
  Recycler                 9    | 1   1   3   4   
  Mechanic                 2    | .   .   .   2   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   .   1   2   
  Swarmer                  7    | .   3   4   .   
  Grunt                    46   | .   23  13  10  
  Brawler                  3    | .   .   .   3   
  Protector                1    | .   .   .   1   
  Sentry                   11   | .   .   5   6   
Best Kill Streak           12   | 2   9   6   12  
  Combat Bots Only         7    | .   7   6   6   
Max Kills in Single Turn   6    | 1   3   1   6   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               3257 | .    929  639  1689 
  Core                     562  | .    130  76   356  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   50   | .    .    .    50   
Core Remaining (%)         74   | 100  48   .    .    
Volleys Fired              216  | 3    76   61   76   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 40   70   136  136  
Shots Fired                407  | 6    144  120  137  
  Gun                      254  | 6    133  32   83   
  Cannon                   139  | .    .    88   51   
  Launcher                 14   | .    11   .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  165  | 6    126  .    33   
  Thermal                  228  | .    7    120  101  
  Explosive                7    | .    4    .    3    
  Electromagnetic          7    | .    7    .    .    
  Robot Hit Streak         21   | 3    9    13   21   
  Robot Miss Streak        6    | 1    4    6    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    3    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           269  | 4    90   64   111  
  Core Hits                202  | 4    60   36   102  
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         4    | .    1    2    1    
    Burn                   2    | .    .    2    .    
    Meltdown               1    | .    .    .    1    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5964 | 30   1665 1167 3102 
  Guns                     2472 | 30   1052 288  1102 
  Cannons                  1574 | .    .    879  695  
  Explosions               1918 | .    613  .    1305 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1359 | 30   990  .    339  
  Thermal                  2771 | .    146  1167 1458 
  Explosive                1593 | .    288  .    1305 
  Electromagnetic          241  | .    241  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            116  | .    35   2    79   
  Projectiles              2    | .    .    2    .    
  Explosions               114  | .    35   .    79   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      395  | .    237  .    158  
  Shots                    9    | .    5    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        351  | .    75   309  351  
  Average Temperature      75   | .    20   74   97   
  Received Heat Transfer   1239 | .    336  294  609  
  Effects                  4    | .    .    2    2    
    Interference           3    | .    .    2    1    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             9    | .    .    6    3    
  Heat Transferred         5140 | .    385  2590 2165 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    5    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             818  | 10  663 359 818 
  Initial                  168  | .   6   168 151 
  Average                  316  | 6   430 160 391 
Maximum Alert Level        3    | .   2   1   3   
  Low Security (%)         29   | 100 5   55  25  
  Level 1                  33   | .   26  44  29  
  Level 2                  34   | .   67  .   32  
  Level 3                  2    | .   .   .   12  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          17   | .   7   4   6   
  Investigation            4    | .   3   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            10   | .   4   3   3   
  Assault                  3    | .   .   .   3   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           7    | .   4   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              110  | .   44  31  35  
  Peak Tracking Total      11   | .   6   7   11  
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          12   | .   6   1   5   
  Max in Single Turn       2    | .   2   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          8    | .   4   2   2   
  Terminals                6    | .   3   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   13  4   4   
  Successful               8    | .   3   2   3   
  Failed                   13   | .   10  2   1   
    Catastrophic           3    | .   2   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   7   1   1   
  Terminals                16   | .   11  4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   2   1   
  Open Door                1    | .   .   .   1   
  Alert Level              3    | .   2   1   .   
  Unreport Threat          2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   4   2   1   
  Full Trace Events        4    | .   3   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     44   | .   .   .   44  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               2    | .   .   .   2   
  Largest Group            2    | .   .   .   2   
  Highest-Rated Group      62   | .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               16   | .   .   .   16  
  Total Damage             273  | .   .   .   273 
  Kills                    3    | .   .   .   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               4061 | 21   1644 1567 829  
Spaces Moved               1720 | 11   667  724  318  
  Core                     .    | .    .    .    .    
  Treads                   611  | .    469  142  .    
  Legs                     209  | 11   198  .    .    
  Wheels                   900  | .    .    582  318  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  150  150  
  Average Speed            186  | 120  204  179  164  
  Slowest Speed            240  | 120  240  240  165  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 2    98   58   53   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          131  | .    70   .    61   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      131  | .    70   .    61   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      2208 | 14  816 890 488 
  Wait                     106  | .   10  32  64  
  Move                     1717 | 10  666 723 318 
  Hop                      .    | .   .   .   .   
  Pick Up                  54   | 1   26  19  8   
  Fast Attach              14   | .   4   7   3   
  Attach                   10   | .   2   1   7   
  Detach                   3    | .   1   1   1   
  Swap                     32   | .   14  13  5   
  Drop                     56   | .   17  33  6   
  Fire                     216  | 3   76  61  76  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: [*Mat x2] / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 3)
   22 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 6)
  263 | -10/Materials | Destroyed 7 combat bots
  341 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Discovered new exit (range 14)
  899 | -10/Materials | Discovered new exit (range 13)
 1300 | -10/Materials | Discovered new exit (range 12)
 1429 | -10/Materials | Core integrity fell below 50%
 1666 | -10/Materials | Entered another Materials area
 1666 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2278 | -9/Materials  | Discovered new exit (range 3)
 2795 | -9/Materials  | Discovered new exit (range 3)
 3188 | -9/Materials  | Discovered new exit (range 8)
 3233 | -9/Materials  | Entered Storage
 3378 | -9/Storage    | Met a pair of Derelict thieves
 3511 | -9/Storage    | Core integrity fell below 50%
 3697 | -9/Storage    | Used back door to open Recycling access
 3697 | -9/Storage    | Discovered new exit (range 5)
 3887 | -9/Storage    | Repaired Broken Particle Cannon
 4007 | -9/Storage    | Discovered new exit (range 5)
 4033 | -9/Storage    | First assault squad dispatched
 4056 | -9/Storage    | Core integrity fell below 20%
 4062 | -9/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
04022_ Acquired 3 matter.
04033_ ALERT: Significant disruption in Zone 2H, assault force dispatched.
04038_ Dropped EMP Blaster.
04039_ Acquired Imp. Light Cannon.
04043_ Dropped Lgt. Armor Plating.
04044_ Acquired Imp. Light Cannon.
04045_ C-30 ARC bursts open, deploying its payload.
04045_ G-47 Trooper unfolds itself.
04045_ B-36 Bruiser unfolds itself.
04045_ L-31 Rogue unfolds itself.
04045_ M-13 Machinist unfolds itself.
04047_ K-01 Serf collects debris.
04050_ Hrd. Light Armor Plating destroyed.
04052_ K-01 Serf collects debris.
04052_ Cooling System destroyed.
04052_ Arm. Wheel destroyed.
04057_ B-36 Bruiser destroyed.
04058_ Acquired 41 matter.
04059_ K-01 Serf collects debris.
04062_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#   #######  # #######??????? |
| ?????????????????????#                    #??????? |
| ?????????????????????#                    #??????? |
| ?????????????????????#                   #???????? |
| ?????????????????????##+########    ######???????? |
| ????????????????????????????###### ###???????????? |
| ????????????????????????????#   *    #???????????? |
| ????????????????????????????#  =%="" #???????????? |
| ????????????????????????????#   !""" #???????????? |
| ????????????????????????????#    """ #???????????? |
| ????????????????????????????#        #???????????? |
| ????????????????????????????#    """ #???????????? |
| ????????????????????????????#    """ #???????????? |
| ????????????????????????????#    """ #???????????? |
| ????????????????????????????#        #???????????? |
| ??????????+##+###################+######?????????? |
| ?????????                              #?????????? |
| ?????????                   %        < #?????????? |
| ?????????              %               #?????????? |
| ?????????????+#########k################?????????? |
| ??????????????????#    m    ##???????????????????? |
| ??????????????????#          #???????????????????? |
| ??????????????""" #     g]   #???????????????????? |
| ??????????????""" a      =   #???????????????????? |
| ??????????????"""       l]l  #???????????????????? |
| ??????????????"""        @| #????????????????????? |
| ??????????               !   #???????????????????? |
| ??????????       [           #???????????????????? |
| ???????????########## #   # ##???????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyDeuteriumScanner
  Manual?         0
Play Time         00:26:56
  Cumulative      273.9 hours
  Start           2022.05.30 @ 10:26:01
  End             2022.05.30 @ 10:53:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          359
  Rogue           359
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             68
Gallery%          79
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a68b389d-8b64-4659-b97f-676f52185aa3