Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 18:07:35 Player: kawyua Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1066) 1066 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (784) 784 TOTAL SCORE: 3600 Bonus ------- Follower Combat Kills 184 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 214/310 System Corruption 1% Temperature Cool (18) Movement Flying (1075) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- VTOL Module > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Makeshift Sword Phasing Sabre > --- INVENTORY (20) --- Light Antimatter Reactor Flight Unit Flight Unit VTOL Module VTOL Module VTOL Module Large Battery (200) High-capacity Matter Pod (200) Structural Scanner Advanced Sensor Array Signal Interpreter Makeshift Terrain Scan Processor Makeshift ECM Suite Reaction Control System Hacking Drone Bay (1/1) Advanced Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Phasing AFG > --- WEAPON ----------- Advanced Assault Cannon Phasing Sabre > --- INVENTORY -------- Ion Engine Light Nuclear Core Flight Unit Flight Unit Flight Unit VTOL Module VTOL Module High-capacity Matter Pod Structural Scanner Improved Sensor Array Signal Interpreter Makeshift Terrain Scan Processor Makeshift ECM Suite Reaction Control System Light Armor Plating Hardlight Generator Hacking Drone Bay Barrage Gun Heavy Rocket Launcher Makeshift Sword [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 48 | 6 13 10 1 6 12 Power 8 | 1 2 2 . . 3 Engine 7 | 1 2 2 . . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 4 3 . 1 4 Treads 5 | 2 . . . . 3 Leg 6 | . 4 1 . 1 . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 12 | 1 3 3 . 3 2 Device 4 | . 1 . . 3 . Storage 3 | 1 1 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 4 | . . 2 . . 2 Artifact . | . . . . . . Weapon 14 | 2 4 2 1 2 3 Energy Gun 3 | 1 2 . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | 1 2 1 1 . 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 23 | . 9 5 . . 9 Power 3 | . 2 . . . 1 Propulsion 10 | . 4 2 . . 4 Utility 4 | . . 1 . . 3 Weapon 6 | . 3 2 . . 1 Highest Loss Streak 6 | . 5 2 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 91 81 88 96 98 Engine 10 | . 11 10 11 11 10 Treads 6 | . 4 . . . 20 Leg 14 | . 20 9 11 18 6 Wheel 7 | . . 14 11 11 6 Device 8 | . 8 . . 7 13 Storage 11 | . 14 11 11 11 11 Processor 3 | . 2 11 11 4 . Protection 6 | . . 4 11 9 7 Energy Gun 3 | . 13 1 . . . Energy Cannon 3 | . . 9 11 7 . Ballistic Gun 7 | . 14 10 11 . 7 Ballistic Cannon 5 | . . . . 10 7 Slashing Weapon 3 | . . . . 3 7 Naked Turns . | . . . . . . Heaviest Build 81 | 12 27 57 55 81 70 Greatest Support 78 | 40 40 32 16 16 78 Greatest Overweight (x) 7 | . 7 3 3 5 4 Average Overweight (x) 2 | . . 1 3 3 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 17 | 5 12 16 20 20 20 Most Carried 20 | 5 12 17 16 20 20 Average Carried 15 | 3 8 13 16 19 19 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 19 | 4 12 17 16 19 17 Class Distribution -------------------- 64% | Mutant 23% | Scavenger-Mutant 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1337 | 240 487 207 . 63 340 Remotely . | . . . . . . Salvage Created 1427 | . 600 641 . . 186 Parts 84 | . 36 40 . . 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 16 12 . . 5 Melee 2 | . . . . . 2 Guns 19 | . 16 3 . . . Cannons 12 | . . 9 . . 3 Classes Destroyed 8 | . 3 4 . . 1 Hauler 1 | . . 1 . . . Recycler 3 | . 1 2 . . . Watcher 1 | . . 1 . . . Swarmer 11 | . 6 3 . . 2 Grunt 16 | . 10 5 . . 1 Brawler 1 | . . 1 . . . Sentry 4 | . . 3 . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 8 | . 8 7 . . 2 Combat Bots Only 7 | . 7 6 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 3393 | . 1071 632 . . 1690 Core 558 | . 154 121 . . 283 Absorbed by Shields 348 | . . . . . 348 Core Remaining (%) 69 | 100 38 . . . . Volleys Fired 124 | . 57 42 . 3 22 Largest 2 | . 2 2 . 2 2 Hottest 83 | . 60 83 . 80 76 Shots Fired 243 | . 111 84 . 4 44 Gun 176 | . 111 42 . 1 22 Cannon 67 | . . 42 . 3 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 151 | . 62 42 . 3 44 Thermal 66 | . 23 42 . 1 . Explosive . | . . . . . . Electromagnetic 26 | . 26 . . . . Robot Hit Streak 12 | . 9 12 . . 7 Robot Miss Streak 3 | . 3 2 . . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 159 | . 68 58 . . 33 Core Hits 58 | . 27 22 . . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 17 | . . . . . 17 Impact . | . . . . . . Slashing 17 | . . . . . 17 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 2778 | . 840 944 . . 994 Guns 1514 | . 840 414 . . 260 Cannons 895 | . . 526 . . 369 Explosions . | . . . . . . Melee 365 | . . . . . 365 Ramming 4 | . . 4 . . . Kinetic 1544 | . 501 414 . . 629 Thermal 672 | . 146 526 . . . Explosive . | . . . . . . Electromagnetic 193 | . 193 . . . . Impact . | . . . . . . Slashing 365 | . . . . . 365 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 21 | . . . . . 21 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 21 | . . . . . 21 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . 2 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 308 | . 119 295 . 42 308 Average Temperature 95 | . 32 103 . 16 138 Received Heat Transfer 1118 | . 504 261 . . 353 Effects 4 | . . 1 . . 3 Energy Bleed 2 | . . 1 . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1435 | . 325 1110 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 244 | . 225 244 87 . . Initial 87 | . . . 87 . . Average 84 | . 79 105 87 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 93 | 100 95 89 100 . . Level 1 6 | . 4 10 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 2 . . . Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 29 22 . . 16 Peak Tracking Total 8 | . 7 8 . . 5 Tactical Retreats 5 | . 4 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 7 8 . . . Successful 9 | . 5 4 . . . Failed 6 | . 2 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 3 7 . . . Terminals 15 | . 7 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 1 . . . Branch Access Points 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Unreport Threat 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 3 . . . Terminals 4 | . 1 3 . . . Botnet 2 | . 1 1 . . . Operators 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 150 | . . . . 150 150 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 45 | . . . . . 45 Total Damage 897 | . . . . . 897 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 5024 | 75 1200 614 28 1893 1214 Spaces Moved 2816 | 50 558 289 19 1210 690 Core 23 | 18 5 . . . . Treads 400 | 32 75 . . . 293 Legs 538 | . 478 60 . . . Wheels 1855 | . . 229 19 1210 397 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 145 145 145 Average Speed 157 | 120 175 144 145 153 157 Slowest Speed 400 | 160 400 330 145 175 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 5 91 34 12 89 81 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . . 4 3 Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . . . 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3161 | 64 669 403 19 1243 763 Wait 75 | . 17 43 . 6 9 Move 2811 | 49 557 288 18 1209 690 Hop . | . . . . . . Pick Up 61 | 9 20 15 . 10 7 Fast Attach 8 | 1 . . . 3 4 Attach 26 | 5 8 7 1 1 4 Detach . | . . . . . . Swap 14 | . 5 3 . 2 4 Drop 27 | . 5 4 . 9 9 Fire 124 | . 57 42 . 3 22 Melee 14 | . . . . . 14 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 76 | -11/Junkyard | Entered Materials 269 | -10/Materials | Destroyed 7 combat bots 314 | -10/Materials | Build established: Mutant 315 | -10/Materials | Lost 5 parts (1p2n2w) 371 | -10/Materials | Identified exit to Mines 401 | -10/Materials | Discovered new exit (range 3) 842 | -10/Materials | Discovered new exit (range 3) 853 | -10/Materials | Core integrity fell below 50% 1117 | -10/Materials | Lost 4 parts (1p2n1w) 1239 | -10/Materials | Discovered new exit (range 14) 1276 | -10/Materials | Entered another Materials area 1276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1873 | -9/Materials | Discovered new exit (range 9) 1890 | -9/Materials | Entered Mines 1916 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1918 | -9/Mines | Entered Zion 2100 | -7/Zion | Discovered new exit (range 10) 2730 | -7/Zion | Found Prototype Device 2730 | -7/Zion | Identified Phasing AFG 2834 | -7/Zion | Learned location of Extension (-6) 3096 | -7/Zion | Visited the Megawrench Repair Shop 3259 | -7/Zion | Imprinted 3261 | -7/Zion | Declared Zion's savior 3395 | -7/Zion | Given the Hacking Drone Bay 3395 | -7/Zion | Found Prototype Device 3552 | -7/Zion | Identified Hacking Drone Bay 3801 | -7/Zion | Build established: Derelict-Mutant 3811 | -7/Zion | Entered Proximity Caves 3811 | -6/Proximity Caves | Accompanied by 4 allies 3894 | -6/Proximity Caves | Learned Factory emergency access door positions 3926 | -6/Proximity Caves | Learned Factory emergency access door positions 4029 | -6/Proximity Caves | Spotted B-75 Beast 4126 | -6/Proximity Caves | Core integrity fell below 50% 4139 | -6/Proximity Caves | Destroyed B-75 Beast 4445 | -6/Proximity Caves | Build established: Scavenger-Mutant 4506 | -6/Proximity Caves | Learned 8 Factory zone layouts 4615 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4634 | -6/Proximity Caves | Core integrity fell below 20% 4915 | -6/Proximity Caves | Discovered new exit (range 5) 4994 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5025 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04644_ Overheating: Energy bleed (-30). 04659_ Y-54 Guardian destroyed. 04661_ Acquired 55 matter. 04663_ Acquired 3 matter. 04664_ Acquired 16 matter. 04666_ Acquired 21 matter. 04677_ Imp. Deuterium Engine fries itself beyond repair. 04915_ EXIT=FOUND 04994_ Hardlight Generator destroyed. 04996_ Lgt. Armor Plating destroyed. 04997_ S-27 Virus destroyed. 05005_ Mak. Sword follow-up attack on G-50 Soldier. 05007_ VTOL Module fries itself beyond repair. 05008_ Lgt. Nuclear Core fries itself beyond repair. 05009_ Angular Momentum Engine destroyed. 05013_ Mak. Sword follow-up attack on G-50 Soldier. 05013_ Destroyed Lgt. Angular Momentum Engine. 05013_ Imp. Medium Treads destroyed. 05020_ Med. Treads destroyed. 05024_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????????????????????????###????????? | | % #?????????????????????????????????# ##???????? | | ##????????????????????????????????# #???????? | | "###????????????####??????????????# #???????? | | ##???????????# ##????????????## #???????? | | #?????????### ########??#### ##???????? | | % #????????## ## #?## ##???????? | | " % ##???????## #?# < #???????? | | " #?###????# ### #???????? | | # #### ###??# ### #???????? | | #?# #### #???????? | | ### ## #??????? | | ### ## ## #### #?????? | | #### ### ## #??## #?????? | | ##??# ## ## #### ### #???## #?????? | | ##???# #### ## #####?# #?????# #?????? | | ##??## ##??# ##### ##???# #??????##?????? | | #??# ##???###???### #???#####?????????????? | | #??# ##???????????## ##????????????????????? | | ###### ############### s###??????????????????? | | ### @ ##?????????????????? | | ### g g #?????????????????? | | ## #### # ###########gs ##?????????????????? | | ## ###### #??????"""# ##??????????????????? | | ## ##??# #???? # #???????????????????? | | # ##?# #?? # #???????????????????? | | # ### # # #???????????????????? | | # ## + + ???????????????????? | | #### # # ???????????????????? | | ##???# #??"" # ??????????????????? | | #???## #### #???? # ??????????????????? | | #??## ##??# #??????"""# ??????????????????? | | #?## #??## ########### ?????????????????? | | #?# #### #?????????????????? | | ??## ## #?????????????????? | | ???## ## #?????????????????? | | ????### #####?# ######## #?????????????????? | | ??????## ##??????####??????????????????????????? | | ???????#####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Component Analysis Suite | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Fission Core | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeTerrainShifter Manual? 0 Play Time 00:45:37 Cumulative 66.4 hours Start 2023.03.14 @ 17:04:19 End 2023.03.14 @ 18:07:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 40 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed12dea1-5314-4c4f-bd57-8dda3cb97f40