Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 01:39:56 Player: Elias Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (4036) 4036 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1614) 1614 TOTAL SCORE: 10980 Bonus ------- High Alert Combat Kills 351 Follower Combat Kills 1036 Met Imprinter 300 Was Imprinted 300 Friendly Fire -373 Cogmind --------- Core Integrity 0/1000 Matter 64/300 Energy 87/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Hypervelocity Gauss Rifle > --- INVENTORY (5) ---- Advanced Weight Redist. System Heavy Phase Cannon Railgun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Spiked Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Tactical Coordination Suite Matter Filter Kinecellerator Kinecellerator Makeshift Light Armor Plating > --- WEAPON ----------- Zionite Phaser-S KE Penetrator Railgun Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Makeshift Light Armor Plating High-powered Tractor Beam Heavy Particle Gun Hypervelocity Gauss Rifle Railgun Railgun Railgun Rocket Array Makeshift Sword [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Field Recycling Unit Storage Large Storage Unit Protection Makeshift Light Armor Plating Weapon Slug Cannon Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Slug Cannon Launcher Rocket Array Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 5 | . . 1 . 1 . . . . 1 2 Weapon 2 | . . . . 1 . . . . 1 . Parts Attached 99 | 8 5 3 9 12 7 7 4 3 29 12 Power 16 | 1 . 1 2 1 1 1 . 1 6 2 Engine 7 | 1 . 1 2 . . 1 . . 1 1 Core 8 | . . . . 1 1 . . 1 4 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 22 | 3 . 1 4 3 1 2 . 1 6 1 Treads 18 | 1 . . 4 3 1 2 . . 6 1 Leg 4 | 2 . 1 . . . . . 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 2 2 1 . 3 1 1 1 . 8 4 Device 14 | 1 1 . . 2 1 . 1 . 5 3 Storage 4 | 1 1 1 . . . . . . 1 . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . . 1 . 1 . . 2 1 Artifact . | . . . . . . . . . . . Weapon 38 | 2 3 . 3 5 4 3 3 1 9 5 Energy Gun 9 | 1 2 . 1 3 . . . . 1 1 Energy Cannon 2 | . . . . . . 2 . . . . Ballistic Gun 16 | 1 . . 2 2 1 . . 1 6 3 Ballistic Cannon 8 | . . . . . 3 . 2 . 2 1 Launcher 2 | . 1 . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 4 1 1 . 1 . 2 1 Parts Lost 32 | . . . . 4 1 5 . 2 9 11 Power 6 | . . . . . . 2 . . 2 2 Propulsion 10 | . . . . . . 1 . 2 4 3 Utility 6 | . . . . 1 1 1 . . 1 2 Weapon 10 | . . . . 3 . 1 . . 2 4 Highest Loss Streak 6 | . . . . 1 1 4 . 2 2 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 4 7 10 14 13 13 13 13 15 14 13 Power . | . 1 1 2 2 1 . . . . . Propulsion 1 | 1 2 3 4 6 4 2 1 1 . . Utility 5 | . 1 2 2 2 2 3 6 7 7 5 Weapon 5 | 1 2 4 4 2 6 6 5 7 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . . 1 4 1 . . . 3 5 Power 2 | . . . . 1 . . . . . 1 Propulsion 3 | . . . . 3 . . . . . . Utility 5 | . . . . . 1 . . . 1 3 Weapon 4 | . . . 1 . . . . . 2 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 86 100 90 98 87 69 82 87 77 Engine 6 | . 14 11 11 7 6 6 7 7 4 4 Core 3 | . . . . 1 7 4 . 3 7 4 Treads 18 | . . . 27 27 30 25 15 12 15 15 Leg 2 | . 28 27 5 . . . . 5 2 . Device 14 | . 14 11 11 19 21 12 7 15 16 18 Storage 8 | . 14 14 22 9 7 7 7 7 6 4 Protection 5 | . . . . 1 . 4 7 7 7 4 Energy Gun 3 | . 14 11 3 17 3 . . . 1 4 Energy Cannon 2 | . . . . . . 8 6 . . . Ballistic Gun 7 | . 9 11 15 6 5 . . 3 12 9 Ballistic Cannon 4 | . . . . . 13 9 . 11 7 4 Launcher 3 | . 4 . 3 . . 2 7 7 2 . Slashing Weapon 1 | . . . . . . 2 6 . . . Peak Build Rating 79 | 7 10 12 17 26 37 41 37 45 77 79 Average Rating 40 | 3 8 10 16 19 35 34 29 41 61 64 On Entrance 25 | . 7 9 12 17 26 36 28 37 43 66 Naked Turns 43 | . . . . . . . . . . 43 Heaviest Build 86 | 12 21 40 46 55 73 76 70 75 84 86 Greatest Support 108 | 20 20 30 60 60 80 80 40 40 108 103 Greatest Overweight (x) 23 | . 1 1 1 . . 1 1 23 4 1 Average Overweight (x) . | . . . . . . . 1 2 . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 12 15 15 15 15 15 15 15 14 Most Carried 15 | 7 9 13 15 15 15 15 15 15 15 15 Average Carried 13 | 4 7 10 14 13 13 13 13 15 14 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 9 13 15 15 15 13 15 15 14 3 Class Distribution -------------------- 41% | Mutant 23% | Derelict-Tank 10% | Scavenger-Tank 9% | Tank 7% | Derelict-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Matter Collected 3672 | 249 1 143 644 189 300 455 63 70 1090 468 Remotely 65 | 65 . . . . . . . . . . Salvage Created 5046 | 106 39 182 877 444 519 330 . . 1822 727 Parts 251 | 1 11 10 53 27 20 11 . . 89 29 Haulers Intercepted 10 | . . 1 3 3 . . . . 2 1 Recyclers Shooed 6 | . . . . . . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 7 . 16 . . Prevented 2 | . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 86 | . 6 4 18 5 9 11 . . 23 10 Melee 1 | . . . . . . . . . . 1 Guns 37 | . 1 4 6 5 2 . . . 18 1 Cannons 23 | . . . . . 7 7 . . 5 4 AOE 24 | . 5 . 12 . . 3 . . . 4 Classes Destroyed 17 | 2 1 3 3 . 1 . . . 5 2 Worker 8 | . . . 3 . . . . . 3 2 Builder 8 | . . . 1 1 1 . . . 5 . Tunneler 1 | 1 . . . . . . . . . . Hauler 10 | . . 1 3 3 . . . . 2 1 Recycler 7 | 1 . . . . 2 . . . 2 2 Watcher 4 | . . . 1 1 2 . . . . . Swarmer 18 | . 6 . . . . 7 . . 3 2 Saboteur 1 | . . . . . . . . . . 1 Grunt 41 | . . 3 14 3 7 4 . . 10 . Duelist 1 | . . . . . . . . . 1 . Sentry 11 | . . 1 4 2 1 . . . 3 . Specialist 2 | . . . . . . . . . 2 . Hunter 4 | . . . . . 1 . . . . 3 Programmer 6 | . . . . . . . . . 3 3 Heavy 1 | . . . . . . . . . 1 . Z-Light 2 | . . . . . . . . . 1 1 Fireman 1 | . . . . . . . . . . 1 Best Kill Streak 10 | 2 3 3 10 3 4 3 . . 8 7 Combat Bots Only 8 | . 3 3 8 2 3 3 . . 5 5 Max Kills in Single Turn 7 | 1 3 1 4 1 2 1 . . 3 7 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 . 4 . . 1 . . . 4 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 755 | . 13 18 68 54 46 114 . 24 234 184 Missed 218 | . 5 6 22 14 14 25 . 8 79 45 Hits 537 | . 8 12 46 40 32 89 . 16 155 139 Melee 6 | . . . . . . . . . 4 2 Projectile 531 | . 8 12 46 40 32 89 . 16 151 137 Critical Strikes 16 | . . . 1 4 . 4 . . 3 4 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 8237 | . 152 142 664 641 340 1328 . 250 2345 2375 Core 1796 | . 35 31 133 64 10 198 . . 316 1009 Absorbed by Shields 236 | . . . . 20 124 92 . . . . Core Remaining (%) 77 | 100 86 . 59 88 . . . 70 62 . Volleys Fired 262 | 7 5 13 48 30 29 33 . . 71 26 Largest 4 | 2 2 2 2 3 3 3 . . 4 4 Hottest 189 | 70 130 85 89 157 120 189 . . 165 165 Shots Fired 622 | 14 8 26 94 67 87 50 . . 225 51 Gun 399 | 14 4 26 79 67 15 . . . 163 31 Cannon 195 | . . . . . 72 42 . . 62 19 Launcher 28 | . 4 . 15 . . 8 . . . 1 Special . | . . . . . . . . . . . Kinetic 441 | 7 . 13 68 27 82 12 . . 189 43 Thermal 94 | 7 4 13 11 20 5 17 . . 15 2 Explosive 28 | . 4 . 15 . . 8 . . . 1 Electromagnetic 54 | . . . . 20 . 13 . . 21 . Phasic 5 | . . . . . . . . . . 5 Robot Hit Streak 16 | 4 2 5 8 9 5 4 . . 16 10 Robot Miss Streak 7 | 1 7 7 3 6 6 5 . . 3 3 Penetration Max 2 | . . . . . . . . . 2 1 Secondary Targets 2 | . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 351 | 9 4 19 48 34 42 23 . . 141 31 Core Hits 277 | 4 9 22 41 15 21 13 . . 70 82 Critical Kills 4 | . . . . . . . . . 4 . Critical Parts Destroyed 8 | . . . 1 . . . . . 6 1 Critical Strikes 30 | 2 . . 1 1 9 1 . . 11 5 Burn 3 | 2 . . . 1 . . . . . . Destroy 12 | . . . 1 . . . . . 10 1 Blast 13 | . . . . . 9 . . . . 4 Corrupt 2 | . . . . . . 1 . . 1 . Melee Attacks 5 | . . . . . . . . . 5 . Impact . | . . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11529 | 102 374 232 1638 648 1162 819 . . 4028 2526 Guns 5473 | 102 32 232 610 568 162 . . . 3141 626 Cannons 2840 | . . . . . 1000 535 . . 829 476 Explosions 3136 | . 342 . 1028 58 . 284 . . . 1424 Melee . | . . . . . . . . . . . Ramming 80 | . . . . 22 . . . . 58 . Kinetic 6393 | 15 . 54 559 218 1100 108 . . 3407 932 Thermal 1177 | 87 32 178 51 216 62 232 . . 281 38 Explosive 3078 | . 342 . 1028 . . 284 . . . 1424 Electromagnetic 669 | . . . . 192 . 195 . . 282 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 132 | . . . . . . . . . . 132 Highest Corruption 12 | . . . 1 . . . . . 1 12 Average Corruption 1 | . . . 1 . . . . . 1 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . 1 . . . . . 10 5 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . 1 2 Heat Flow Errors 2 | . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 7 | . . . 1 . . . . . 5 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 140 | . 13 . 24 45 18 17 . . 15 8 Projectiles 33 | . . . . . 18 . . . 12 3 Explosions 104 | . 13 . 24 45 . 17 . . . 5 Melee 3 | . . . . . . . . . 3 . Knockbacks 23 | . . . . . 5 2 . . 7 9 Impact 1 | . . . . . . . . . 1 . Kinetic 18 | . . . . . 5 1 . . 5 7 Secondary 4 | . . . . . . 1 . . 1 2 Self-Inflicted Damage 397 | . 81 . 13 56 . 72 . . . 175 Shots 12 | . 2 . 1 1 . 2 . . . 6 Rammed 6 | . . . . 2 . . . . 4 . Targets Rammed 7 | . . . . 2 . . . . 5 . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 824 | 130 85 157 66 66 479 824 . . 543 129 Average Temperature 157 | 67 34 50 19 22 160 310 . . 160 43 Received Heat Transfer 1699 | . 12 48 264 290 173 315 . . 579 18 Effects 67 | . . . . . 3 29 . . 35 . Shutdowns 22 | . . . . . 3 10 . . 9 . Energy Bleed 4 | . . . . . . 3 . . 1 . Interference 15 | . . . . . . 5 . . 10 . Matter Decay 2 | . . . . . . 2 . . . . Short Circuit 6 | . . . . . . 4 . . 2 . Damage (minor) 7 | . . . . . . 3 . . 4 . Damage (major) 9 | . . . . . . 1 . . 8 . Damage (core) 2 | . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . 1 . . 1 . Impact Corruptions 2 | . . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | 1 . . . . . 1 . . . 1 Heat Transferred 2388 | 407 40 220 111 457 111 450 . . 518 74 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Maximum Alert Level 3 | . . . 2 . . . . . 3 2 Low Security (%) 52 | 100 100 100 46 100 100 . . . 37 . Level 1 22 | . . . 32 . . . . . 23 58 Level 2 21 | . . . 21 . . . . . 30 41 Level 3 3 | . . . . . . . . . 8 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 731 | 10 161 93 436 199 124 . . . 731 560 Initial 349 | . . 63 33 166 9 . . . 136 349 Average 237 | . 53 68 200 101 27 . . . 320 386 Influence Increases 4371 | 10 201 107 648 213 289 265 . 393 1467 778 Destroy 0b10 Robot/C 2460 | . 120 80 360 100 180 220 . 180 800 420 Destroy 0b10 Robot/NC 215 | 10 . 5 45 25 25 . . . 70 35 Destroy Leader 532 | . 20 22 98 38 44 30 . 30 186 64 Allied During Kill 556 | . . . . . . . . 168 251 137 Successful Hack 19 | . 14 . 5 . . . . . . . Disable Machine 150 | . 15 . 45 15 15 . . . 15 45 Destroy Structure 289 | . 32 . 95 5 25 . . . 70 62 Lose Combat Pursuer 150 | . . . . 30 . 15 . 15 75 15 Influence Decreases 3856 | 10 50 178 334 586 202 373 . 176 971 976 Entered New Map 861 | . . 88 47 228 12 41 . . 81 364 Time Decay 2392 | 10 50 90 287 318 180 309 . 166 640 342 Lost Part 283 | . . . . 40 10 23 . 10 90 110 Lost Ally 320 | . . . . . . . . . 160 160 Squads Dispatched 33 | . . 1 3 6 4 . . . 17 2 Investigation 3 | . . . 1 . 1 . . . 1 . Extermination 5 | . . . . . . . . . 4 1 Reinforcement 15 | . . 1 1 3 3 . . . 6 1 Assault 3 | . . . . . . . . . 3 . Garrison 7 | . . . 1 3 . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . 1 1 . . . 2 1 Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Distress Signals 3 | . 1 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 8 9 20 8 15 12 . 10 42 33 Peak Tracking Total 13 | . 5 3 6 3 3 5 . 6 6 13 Tactical Retreats 9 | . . . . 2 . 1 . 1 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Traps Triggered 6 | . . . 1 . . . . . 3 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Machines Disabled 10 | . 1 . 3 1 1 . . . 1 3 Max in Single Turn 1 | . 1 . 1 1 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Machines Accessed 11 | . 2 . 2 2 2 1 . . 1 1 Terminals 4 | . 1 . 1 2 . . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . 1 1 Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 22 | . 6 . 5 3 4 1 . . 2 1 Successful 9 | . 1 . 1 3 2 1 . . 1 . Failed 13 | . 5 . 4 . 2 . . . 1 1 Catastrophic 4 | . . . 2 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 23 | . . . . . . . 1 . 11 11 Terminals 8 | . 3 . 2 3 . . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 3 . 3 . . . . . 2 1 Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 1 . 1 3 . 1 . . . . Record 1 | . . . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 . 2 1 1 . . . 1 1 Full Trace Events 3 | . 1 . 1 . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 185 | . . . . . . . . . 185 . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Total Allies 21 | . . . . . . . 6 . 4 11 Largest Group 7 | . . . . . . . 6 5 6 7 Highest-Rated Group 380 | . . . . . . . 344 307 335 380 Highest-Rated Ally 96 | . . . . . . . 96 96 96 85 Zionite Dispatches 7 | . . . . . . . . . 3 4 Heavy 1 | . . . . . . . . . . 1 Light 2 | . . . . . . . . . 1 1 Recon 1 | . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . 3 . DROP 1 | . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . 2 . Ally Attacks 128 | . . . . . . . . 19 63 46 Total Damage 3943 | . . . . . . . . 768 2044 1131 Kills 41 | . . . . . . . . 9 19 13 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Active Infowar (turns) 2089 | . 161 192 726 706 56 248 . . . . Seismic 2089 | . 161 192 726 706 56 248 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Turns Passed 9138 | 93 193 192 726 706 565 836 1947 534 2584 762 Spaces Moved 3932 | 56 122 72 313 350 272 359 806 188 1020 374 Core 109 | 20 . . . . . . . 9 . 80 Treads 3559 | 4 . . 286 350 272 359 806 179 1009 294 Legs 264 | 32 122 72 27 . . . . . 11 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 162 162 240 240 155 50 Average Speed 201 | 97 131 151 172 160 162 197 240 287 220 161 Slowest Speed 1200 | 160 190 190 240 163 162 243 240 1200 400 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 29 11 51 27 9 53 86 39 40 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 9 | . . . . . . 4 2 3 . . Spaces Dug 5 | . . . . . . . . . 5 . Terrain Destroyed 352 | . 34 . 129 3 25 55 . . 75 31 Melee 5 | . . . . . . . . . 5 . Projectile 109 | . . . . . 25 6 . . 70 8 AOE 238 | . 34 . 129 3 . 49 . . . 23 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Total 4652 | 81 143 132 400 437 332 441 821 192 1184 489 Wait 170 | . . 37 . 24 9 24 2 . 14 60 Move 3922 | 55 121 71 312 349 271 358 805 187 1019 374 Hop . | . . . . . . . . . . . Pick Up 84 | 11 7 7 9 9 8 8 6 1 14 4 Fast Attach 21 | . . . . 2 . . 1 2 10 6 Attach 37 | 7 . 2 . 5 2 5 . . 9 7 Detach 1 | . . . . 1 . . . . . . Swap 82 | 1 8 1 22 7 6 5 3 1 21 7 Drop 61 | . 2 1 9 8 7 8 4 1 16 5 Fire 262 | 7 5 13 48 30 29 33 . . 71 26 Melee 5 | . . . . . . . . . 5 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . . . . 2 . . . . 5 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 473 | -9/Materials | Discovered new exit (range 3) 479 | -9/Materials | Entered Storage 837 | -9/Storage | Destroyed 8 combat bots 1125 | -9/Storage | Discovered new exit (range 15) 1166 | -9/Storage | Garrison activated, responded to threat 1205 | -9/Storage | Entered Materials 1205 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1267 | -8/Materials | Garrison activated, responded to threat 1816 | -8/Materials | Discovered new exit (range 15) 1911 | -8/Materials | Entered Factory 1911 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2079 | -7/Factory | Build established: Scavenger-Tank 2381 | -7/Factory | Discovered new exit (range 11) 2476 | -7/Factory | Entered Lower Caves 2642 | -7/Lower Caves | Build established: Tank 2747 | -7/Lower Caves | Spotted B-75 Beast 2942 | -7/Lower Caves | Identified exit to Lower Caves 3099 | -7/Lower Caves | Lost 4 parts (2p1n1w) 3195 | -7/Lower Caves | Build established: Mutant 3299 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3312 | -7/Lower Caves | Entered Zion 3365 | -7/Zion | Given A8's code to call for help 3531 | -7/Zion | Learned Factory interactive machine intel 3797 | -7/Zion | Met Imprinter 3838 | -7/Zion | Imprinted 3840 | -7/Zion | Declared Zion's savior 4446 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4455 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4600 | -7/Zion | Found Prototype Launcher 4601 | -7/Zion | Identified Rocket Array 5226 | -7/Zion | Discovered new exit (range 15) 5259 | -7/Zion | Entered Proximity Caves 5259 | -6/Proximity Caves | Accompanied by 5 allies 5303 | -6/Proximity Caves | Learned 8 Factory zone layouts 5469 | -6/Proximity Caves | Build established: Derelict-Tank 5470 | -6/Proximity Caves | Identified exit to Factory 5494 | -6/Proximity Caves | Found DCF Scrap (12 items) 5793 | -6/Proximity Caves | Entered Factory 5793 | -6/Factory | Accompanied by 5 allies 5793 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5795 | -6/Factory | Loaded intel: 54 interactive machine locations 6508 | -6/Factory | Zion Heavy Resupply teleported in 6791 | -6/Factory | Garrison activated, responded to threat 6925 | -6/Factory | Lost 4 allies 7120 | -6/Factory | Zion Light squad teleported in 7153 | -6/Factory | Zion Recon squad teleported in 7311 | -6/Factory | Lost 3 allies 7326 | -6/Factory | Terminal network hard line cut 7471 | -6/Factory | Build established: Derelict-Gunner 7543 | -6/Factory | First assault squad dispatched 8336 | -6/Factory | Discovered new exit (range 15) 8377 | -6/Factory | Entered another Factory area 8377 | -5/Factory | Evolved 2 slots: Utility x2 8435 | -5/Factory | Zion Heavy squad teleported in 8540 | -5/Factory | Zion Light squad teleported in 8866 | -5/Factory | Zion Demo squad teleported in 8927 | -5/Factory | Build established: Scavenger-Gunner 8972 | -5/Factory | Lost 3 allies 9005 | -5/Factory | Zion Fire squad teleported in 9049 | -5/Factory | Cargo convoy interrupted 9053 | -5/Factory | P-70 Sage assimilated allied 8V-SV7(i) 9066 | -5/Factory | Released all parts (6) 9096 | -5/Factory | Lost 6 parts (2p2n2w) 9096 | -5/Factory | Lost 5 allies 9105 | -5/Factory | Core integrity fell below 50% 9116 | -5/Factory | System corruption reached 10% 9128 | -5/Factory | Core integrity fell below 20% 9139 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09123_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09124_ P-70 Sage suffers critical hit (Blast). 09124_ Destroyed Imp. Heat Sink. 09124_ P-70 Sage destroyed. 09124_ Enh. Gauss Cannon destroyed. 09127_ Slug penetrates Repair Station. 09127_ Backup Plating I tumbles out of repair station. 09129_ Slug penetrates Wall. 09131_ Slug penetrates S-27 Virus. 09132_ U-05 Engineer builds a Wall. 09133_ S-27 Virus suffers critical hit (Destroy). 09134_ K-01 Serf collects debris. 09135_ Slug penetrates S-27 Virus. 09136_ Railgun destroyed. 09136_ U-05 Engineer builds a Wall. 09137_ K-01 Serf collects debris. 09138_ Slug penetrates Wall. 09138_ HV Slug penetrates Repair Station. 09138_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????? ???????????? " " " # #???????????? | | ????????????????????? " " " + #???????????? | | ????????????????????? " " " # #???????????? | | ????????????????????? " " " # #???????????? | | ????????????????????? " " " ?# #???????????? | | ??????????????????????" " "??# ####????????? | | ??????????????????????" " ???# #T #####????? | | ??????????????????????? " ???# ???? | | ??????????????????????? "????# ???? | | ??????????????????????? ?????# ???? | | ?????????????????????????????# ???? | | ?????????????????????????????# ???? | | ???????????? ????????????????# ###+####????? | | ???????????? ?????????#+#???# #???????????? | | ???????????###+######### ##### #???????????? | | ?????????? #???????????? | | ??????????? #???????????? | | ?????????? #???????????? | | ?????????? #???????????? | | ????????? #???????????? | | ????????? " #???????????? | | ????????? "%" %%% #???????????? | | ????????????# #####k####;###/#####???????????? | | ??????????????????# |=p%%[ s # ?????????????? | | ??????????????????# "" [== " " + "" ?????????????? | | ??????????????????# """"!@! R" # "" !???????????? | | ??????????????????+ """" = "" # "T ??????????? | | ??????????????????# """"s =s # "?? ?????????? | | ??????????????????# !#?"??? ?? ????????? | | ??????????????????# """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ????????????????????"""" """" #?????????????????? | | ?????????????????????? #?????????????????? | | ?????????????????????? ??? #?????????????????? | | ??????????????????????##+#?????#?????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 38 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Lightning Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingArmoredHarness Manual? 0 Play Time 01:11:47 Cumulative 25.2 hours Start 2025.05.29 @ 00:29:26 End 2025.05.29 @ 01:39:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67977ea8-be26-4dbd-8c4d-9dedacdd6937