Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 08:09:06 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (85) 425 Value Destroyed (4493) 4493 Prototype IDs (218) 4360 Alien Tech Used (0) 0 Bonus (4180) 4180 TOTAL SCORE: 19658 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 117 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Friendly Fire -8 Cogmind --------- Core Integrity 333/1150 Matter 11/300 Energy 124/190 System Corruption 17% Temperature Cool (-400) Movement Treading (160) Location -4/Armory Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (4) --- Improved Heavy Treads > --- UTILITY (9) ------ Experimental Cryofiber Web Advanced Heat Sink Advanced Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer Experimental Targeting Computer Improved Target Analyzer Hacking Suite > --- WEAPON (4) ------- Enhanced Quantum Rifle > --- INVENTORY (5) ---- Scatter Rocket Array Scatter Rocket Array Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Cryofiber Web Advanced Coolant Injector Advanced Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer Experimental Targeting Computer Improved Kinecellerator Improved Phase Shifter Long-range Tractor Beam > --- WEAPON ----------- Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Improved Heavy Treads Heavy Shield Leg Enhanced Nova Cannon [Rating: 143] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Flightbrick Treads Advanced Heavy Siege Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Flightbrick Utility Enhanced Optical Array Device Cooling System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Improved Weapon Shielding Weapon Enhanced Hardcell Cannon Energy Gun Spread Laser Energy Cannon Compact Ion Cannon Ballistic Cannon Enhanced Hardcell Cannon Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Centrium Greatsword Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Slots Evolved 12 | . . . 4 2 . . 2 . . . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . . . . . . . . . Utility 7 | . . . 2 1 . . 2 . . . . . . . 2 . Weapon 2 | . . . 1 . . . . . . . . . . 1 . . Parts Attached 83 | . 5 2 9 7 6 . 2 . 5 . . . . 8 17 22 Power 11 | . . 1 1 1 1 . . . 1 . . . . 1 2 3 Engine 2 | . . 1 . 1 . . . . . . . . . . . . Core 3 | . . . 1 . . . . . 1 . . . . 1 . . Reactor 6 | . . . . . 1 . . . . . . . . . 2 3 Propulsion 19 | . 2 . 4 1 . . . . . . . . . 2 6 4 Treads 4 | . . . . . . . . . . . . . . . . 4 Leg 2 | . 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 9 | . . . 4 . . . . . . . . . . . 5 . Flight 4 | . . . . 1 . . . . . . . . . 2 1 . Utility 34 | . 1 1 3 3 4 . 2 . 2 . . . . 4 6 8 Device 14 | . 1 1 1 1 1 . . . 1 . . . . . 2 6 Storage . | . . . . . . . . . . . . . . . . . Processor 12 | . . . 1 2 2 . . . 1 . . . . 1 4 1 Hackware 6 | . . . . . . . 2 . . . . . . 3 . 1 Protection 2 | . . . 1 . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 19 | . 2 . 1 2 1 . . . 2 . . . . 1 3 7 Energy Gun 6 | . 2 . 1 . . . . . 1 . . . . . 1 1 Energy Cannon 2 | . . . . . . . . . 1 . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . 1 5 Launcher 2 | . . . . 2 . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . . . . 3 . . . . . . 1 Parts Lost 32 | . . . . 1 3 . . . 1 1 . . 3 6 5 12 Power 3 | . . . . . . . . . . . . . 1 . . 2 Propulsion 9 | . . . . . . . . . . . . . . 3 4 2 Utility 10 | . . . . . 2 . . . . 1 . . . 2 1 4 Weapon 10 | . . . . 1 1 . . . 1 . . . 2 1 . 4 Highest Loss Streak 10 | . . . . 1 1 . . . 1 2 . . 3 6 4 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 6 | 6 7 5 5 7 7 8 6 8 7 8 8 7 7 5 4 3 Power . | 1 1 . . . 1 1 1 2 . . . . . . . . Propulsion 1 | 4 4 2 2 2 . . . . . . . . . . . 1 Utility 2 | . 2 2 2 3 4 5 3 4 4 6 6 4 5 3 1 . Weapon 1 | 1 . . . 2 2 2 2 2 2 2 2 3 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 28 | . 8 3 2 . 1 . . . 2 1 . 1 2 1 . 7 Power 1 | . 1 . . . . . . . . . . . . . . . Propulsion 10 | . 3 3 1 . . . . . 1 . . . . . . 2 Utility 9 | . 1 . . . 1 . . . 1 1 . 1 2 1 . 1 Weapon 8 | . 3 . 1 . . . . . . . . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 96 99 86 58 71 73 75 76 76 74 75 64 70 45 75 85 Engine 3 | . 14 14 6 . . . . . . . . . . . 2 . Core 2 | . . . 2 6 6 6 5 5 5 5 6 6 4 . . . Reactor 2 | . . . . . . . . . . . . . . . 4 9 Treads 1 | . . . . . . . . . . . . . . . . 8 Leg 5 | . 28 27 3 . . . . . . . . . . . . . Hover 2 | . . . 21 . . . . . . . . . . . 15 2 Flight 2 | . . . . 5 6 6 5 5 5 5 6 6 6 4 . . Device 12 | . 10 14 12 12 16 13 11 11 11 6 6 6 6 . 5 16 Storage 5 | . 14 14 9 6 6 6 5 5 5 5 6 6 6 . . . Processor 17 | . . . 3 11 19 26 23 23 23 24 25 25 25 17 26 24 Hackware 4 | . . . . . . . 10 11 11 11 12 12 12 20 9 3 Energy Gun 9 | . 28 28 26 11 5 6 5 5 6 5 6 1 4 . 6 . Energy Cannon 1 | . . . . . . . . . 3 5 6 1 4 . . 1 Ballistic Cannon 4 | . . . . . . . . . . . . . . . 1 17 Peak Build Rating 143 | 6 13 16 32 64 70 66 75 75 85 85 83 83 87 70 102 143 Average Rating 71 | 6 11 15 25 59 66 66 74 75 81 83 83 72 79 51 71 129 On Entrance 52 | 6 6 13 16 32 62 66 66 75 75 85 83 83 72 68 24 58 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 112 | 10 16 18 25 24 27 20 20 20 24 24 22 13 22 6 37 112 Greatest Support 155 | 20 26 26 26 24 24 24 24 24 24 24 24 24 24 24 40 155 Greatest Overweight (x) 4 | . . 1 2 . 1 . . . . . . . 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 6 | 6 7 7 7 7 7 8 6 8 7 7 8 7 7 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 3 Class Distribution -------------------- 21% | Hacker-Scout 20% | Mutant 19% | Scout 15% | Gunner 11% | Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Gunner | -4/Factory Gunner | -4/Armory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Matter Collected 2958 | 200 50 30 50 . 363 11 . . 19 294 . . 20 97 269 1555 Remotely 1269 | . . . . . . . . . . . . . . . . 1269 Salvage Created 2846 | . 86 244 138 98 307 50 . . 19 82 . . 174 . 341 1307 Parts 124 | . 2 16 9 7 14 . . . 3 8 . . 2 . 21 42 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . 13 . . 9 . . . . 22 1 . 1 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Combat Hostiles Destroyed 76 | . . 11 1 3 13 2 . . . 3 . . 5 . 5 33 Melee 2 | . . . . . . . . . . . . . . . 1 1 Guns 20 | . . 11 1 . 6 1 . . . 1 . . . . . . Cannons 36 | . . . . . . . . . . 2 . . . . 4 30 AOE 15 | . . . . 3 7 . . . . . . . 5 . . . Classes Destroyed 16 | . 2 2 2 1 3 . . . 1 . . . 1 . 1 3 Worker 1 | . . . 1 . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 3 | . 1 . 1 . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . 1 . . . . . . 1 Watcher 2 | . . . . . . . . . . . . . . . 2 . Swarmer 11 | . . 3 . . . 1 . . . 3 . . . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 24 | . . . . 3 4 1 . . . . . . 4 . 1 11 Duelist 4 | . . . . . 2 . . . . . . . . . . 2 Sentry 3 | . . . 1 . 1 . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . 2 Hunter 7 | . . . . . . . . . . . . . 1 . . 6 Programmer 7 | . . . . . 1 . . . . . . . . . . 6 Heavy 1 | . . . . . . . . . . . . . . . . 1 Tracker 2 | . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . 1 Subdweller 8 | . . 8 . . . . . . . . . . . . . . Thug 4 | . . . . . 4 . . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 11 | . 1 3 3 3 5 2 . . 1 3 . . 5 . 4 11 Combat Bots Only 11 | . . 3 1 3 5 2 . . . 3 . . 5 . 4 11 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 . . 1 1 . . 2 . 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . 2 2 . . . . . . . 2 . . . Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Hostile Shots Fired 845 | . . 40 12 41 111 . . . . 18 . 9 66 133 107 308 Missed 324 | . . 13 5 22 45 . . . . 7 . 6 26 50 35 115 Hits 521 | . . 27 7 19 66 . . . . 11 . 3 40 83 72 193 Melee 2 | . . . . . 2 . . . . . . . . . . . Projectile 519 | . . 27 7 19 64 . . . . 11 . 3 40 83 72 193 AOE 2 | . . 2 . . . . . . . . . . . . . . Critical Strikes 22 | . . . . 1 7 . . . . . . . 2 . 2 10 Actively Blocked 2 | . . . . . 2 . . . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 Damage Taken 9548 | . . 606 102 280 1045 . . . . 183 . 151 822 1290 1063 4006 Core 2270 | . . 242 15 6 141 . . . . 16 . . 82 951 359 458 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 40 | . . . . . . . . . . . . . . . . 40 Redirected to Shielding 44 | . . . . . 44 . . . . . . . . . . . Regen/Repaired (Parts) 50 | . . . . 50 . . . . . . . . . . . . Core Remaining (%) 61 | 100 . 3 97 . . 79 . . . . . . 88 4 . . Volleys Fired 195 | . 7 24 4 6 50 4 . . 4 7 . . 11 4 15 59 Largest 4 | . 2 2 3 2 2 2 . . 2 2 . . 3 1 3 4 Hottest 287 | . 130 130 180 101 145 145 . . 155 155 . . 191 90 125 287 Shots Fired 435 | . 14 48 12 10 67 8 . . 7 13 . . 13 4 22 217 Gun 162 | . 14 48 12 5 51 4 . . 5 6 . . 1 . 11 5 Cannon 235 | . . . . . . . . . 2 7 . . 1 2 11 212 Launcher 31 | . . . . 5 15 . . . . . . . 11 . . . Special 7 | . . . . . 1 4 . . . . . . . 2 . . Kinetic 206 | . . . . . . . . . . . . . . . 11 195 Thermal 193 | . 14 48 8 4 52 8 . . 7 13 . . 2 4 11 22 Explosive 31 | . . . . 5 15 . . . . . . . 11 . . . Electromagnetic 5 | . . . 4 1 . . . . . . . . . . . . Robot Hit Streak 27 | . 13 18 9 5 8 9 . . 4 5 . . 11 1 9 27 Robot Miss Streak 10 | . 3 8 4 2 10 4 . . 1 2 . . . 1 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 316 | . 14 44 8 7 57 6 . . 5 7 . . 11 1 19 137 Core Hits 251 | . 11 55 10 10 78 4 . . 2 3 . . 16 . 12 50 Critical Kills 2 | . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . . . . 1 . . . . . . 1 . . 11 Burn 2 | . . . . . . 1 . . . . . . 1 . . . Meltdown 2 | . . . . . . . . . . . . . . . . 2 Blast 9 | . . . . . . . . . . . . . . . . 9 Melee Attacks 10 | . . . . . . . . . . . . . . . 10 . Impact . | . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . 10 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13192 | . 227 696 133 524 1615 70 . . 123 188 . 29 898 25 955 7709 Guns 2270 | . 227 696 133 89 653 48 . . 95 77 . . 28 . 66 158 Cannons 8072 | . . . . . . . . . 28 111 . . 30 . 391 7512 Explosions 2350 | . . . . 435 962 . . . . . . . 840 . 113 . Melee 385 | . . . . . . . . . . . . . . . 385 . Ramming 76 | . . . . . . . . . . . . 29 . 8 . 39 Kinetic 7174 | . . . . . . . . . . . . . . . 391 6783 Thermal 3294 | . 227 696 85 111 653 70 . . 123 188 . . 58 17 179 887 Explosive 2195 | . . . . 393 962 . . . . . . . 840 . . . Electromagnetic 68 | . . . 48 20 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 385 | . . . . . . . . . . . . . . . 385 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 1 1 . 6 6 6 6 6 6 . . 17 Average Corruption 3 | . . . . . 1 1 . 6 6 6 6 6 6 . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 29 | . . . . . 4 1 . 1 4 7 4 1 6 . . 1 Message Errors 7 | . . . . . 2 . . . 2 . 2 . 1 . . . Matter Fused 11 | . . . . . 1 1 . . 2 5 . . 1 . . 1 Heat Flow Errors 4 | . . . . . 1 . . . . . 1 1 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . . 1 . 1 . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 387 | . . . . 24 . . . . . . . 19 6 . 41 297 Projectiles 297 | . . . . . . . . . . . . . . . . 297 Explosions 30 | . . . . 24 . . . . . . . . 6 . . . Melee 60 | . . . . . . . . . . . . 19 . . 41 . Knockbacks 45 | . . . . . . . . . . . . . . . 4 41 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 43 | . . . . . . . . . . . . . . . 4 39 Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 223 | . . . . 23 36 . . . . . . 14 114 4 . 32 Shots 6 | . . . . 1 1 . . . . . . . 3 . . 1 Rammed 5 | . . . . . . . . . . . . 1 . 2 . 2 Targets Rammed 7 | . 1 . . . . . . . . . . 1 . 2 . 3 Kicked 1 | . 1 . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 Highest Temperature 452 | . 12 . 90 183 318 202 . . 153 315 246 207 377 24 87 452 Average Temperature 104 | . 4 . 39 86 93 124 . . 62 143 124 111 157 15 29 120 Received Heat Transfer 1211 | . . 60 45 138 408 . . . . 9 . . 163 54 144 190 Siege Activations 2 | . . . . . . . . . . . . . . . . 2 Total Turns 27 | . . . . . . . . . . . . . . . . 27 Longest Duration 15 | . . . . . . . . . . . . . . . . 15 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . Robots Melted 3 | . . . . . . 1 . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . 2 Parts Melted 5 | . . . . . . . . . . . . . . . . 5 Heat Transferred 4091 | . 275 870 100 195 795 380 . . 168 259 . . 148 37 235 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Maximum Alert Level 2 | . . . . . . . . . . . . . . . . 2 Low Security (%) 77 | 100 100 . 100 100 . . 100 100 100 . . . . 100 100 48 Level 1 2 | . . . . . . . . . . . . . . . . 5 Level 2 20 | . . . . . . . . . . . . . . . . 46 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 693 | . 7 . 140 85 . . 37 5 5 . . . . 83 177 693 Initial 86 | . . . 23 63 . . 37 5 . . . . . 40 30 86 Average 140 | . 1 . 42 51 . . 29 2 . . . . . 47 32 283 Influence Increases 2534 | . 16 85 190 122 190 40 . . 13 218 . . 135 163 303 1059 Destroy 0b10 Robot/C 1360 | . . 60 20 60 160 40 . . . 160 . . 100 . 100 660 Destroy 0b10 Robot/NC 45 | . 10 . 10 . . . . . 5 . . . . . 15 5 Destroy Leader 286 | . 2 10 10 . 30 . . . . 30 . . 20 . 24 160 Allied During Kill 28 | . . . . . . . . . . 28 . . . . . . Successful Hack 57 | . 4 . . . . . . . 8 . . . . 26 15 4 Disable Machine 120 | . . . 15 . . . . . . . . . . . 30 75 Destroy Structure 233 | . . . . 17 . . . . . . . . . 2 74 140 Lose Combat Pursuer 405 | . . 15 135 45 . . . . . . . . 15 135 45 15 Influence Decreases 1901 | . 16 40 95 187 227 18 43 17 13 150 54 14 70 165 189 603 Entered New Map 348 | . . . 22 77 29 8 23 12 . . 14 14 . 25 33 91 Time Decay 1213 | . 16 40 73 100 188 10 20 5 13 90 40 . 40 80 106 392 Lost Part 280 | . . . . 10 10 . . . . . . . 30 60 50 120 Lost Ally 60 | . . . . . . . . . . 60 . . . . . . Squads Dispatched 23 | . 1 . 3 1 . . . . 2 . . . . 2 4 10 Investigation 10 | . 1 . 2 . . . . . 1 . . . . 1 3 2 Extermination 4 | . . . . . . . . . 1 . . . . . 1 2 Reinforcement 6 | . . . 1 1 . . . . . . . . . 1 . 3 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Distress Signals 5 | . . . . . . . . . . . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 163 | . 2 14 11 7 14 3 . 4 1 11 . 4 7 23 18 44 Peak Tracking Total 12 | . 2 3 11 5 5 3 . 4 1 5 . 4 5 12 12 7 Tactical Retreats 14 | . . 1 3 3 . . . . . . . . 1 3 2 1 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Traps Triggered 5 | . 1 1 . 1 . . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Objects Rigged 3 | . . . . . . . . . . . . . . . 3 . Exploded 1 | . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Machines Disabled 8 | . . . 1 . . . . . . . . . . . 2 5 Max in Single Turn 1 | . . . 1 . . . . . . . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Machines Accessed 31 | . 2 . 3 1 . . 2 . 2 2 3 4 . 3 5 4 Terminals 14 | . 2 . 3 . . . . . 1 . . . . 3 3 2 Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations 3 | . . . . 1 . . 1 . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . 1 . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 118 | . 7 . 12 6 . . 4 . 7 8 5 24 . 16 19 10 Successful 69 | . 3 . 1 3 . . 4 . 3 8 5 24 . 5 11 2 Failed 49 | . 4 . 11 3 . . . . 4 . . . . 11 8 8 Catastrophic 11 | . . . 3 . . . . . 2 . . . . 2 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 36 | . 2 . 7 . . . 1 . . . . . . 14 12 . Terminals 61 | . 7 . 12 . . . . . 6 . . . . 16 16 4 Fabricators 6 | . . . . . . . . . . . . . . . . 6 Repair Stations 9 | . . . . 6 . . 1 . . . . . . . 2 . Recycling Units 2 | . . . . . . . . . 1 . . . . . 1 . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . 2 . 1 . . . . . 2 8 5 24 . 4 6 1 Record 17 | . . . . . . . . . . 7 3 7 . . . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . Prototype ID Bank 6 | . 2 . . . . . . . . . . 3 . 1 . . Open Door 4 | . . . . . . . . . . 1 2 . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . 1 . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . 1 . Security Status 1 | . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . 2 . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . 3 . . . . . . . . . . 1 . Scan Component 2 | . . . . 2 . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . 1 . . . . . 1 . Report Inventory 2 | . . . . . . . . . 1 . . . . . 1 . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . . . 1 . . . . . . 1 3 . Terminals 5 | . 1 . . . . . . . . . . . . 1 3 . Botnet 3 | . 1 . . . . . . . . . . . . 1 1 . Detonate 1 | . . . . . . . . . . . . . . . 1 . Operators 1 | . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 3 1 . . 1 . 1 . . . . 3 4 3 Full Trace Events 7 | . . . 2 . . . . . 1 . . . . 1 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 1 . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . Time 44 | . . . . 44 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Total Allies 4 | . . . . . . . 1 . . 3 . . . . . . Largest Group 3 | . . . . . . . 1 1 . 3 . . . . . . Highest-Rated Group 75 | . . . . . . . 40 40 . 75 . . . . . . Highest-Rated Ally 40 | . . . . . . . 40 40 . 25 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . 17 . . . . . . Total Damage 437 | . . . . . . . . . . 437 . . . . . . Kills 5 | . . . . . . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Active Infowar (turns) 3214 | . . . 65 215 625 30 46 46 170 198 95 40 229 174 272 1009 Optics 3058 | . . . . 124 625 30 46 46 170 198 95 40 229 174 272 1009 Sensors 2198 | . . . 65 215 625 30 46 46 170 198 95 40 178 . 139 351 Traps 272 | . . . . 204 68 . . . . . . . . . . . Robot Analysis Total 151 | . . . . . . . . . . . . 151 . . . . Derelict Logs Recovered 8 | . . 1 . . 3 . . . . 2 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Turns Passed 4153 | 2 206 630 166 215 625 30 46 46 170 198 95 40 229 174 272 1009 Spaces Moved 4899 | 2 141 415 205 282 1151 25 95 115 357 317 236 93 421 307 318 419 Core 327 | . . . . . . . . . . . . . 40 246 41 . Treads 390 | . . . . . . . . . . . . . . . . 390 Legs 578 | 2 141 415 20 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 447 | . . . 185 . . . . . . . . . . . 233 29 Flight 3157 | . . . . 282 1151 25 95 115 357 317 236 93 381 61 44 . Fastest Speed 32 | 120 120 120 52 40 40 40 40 40 40 40 40 40 40 32 35 111 Average Speed 63 | 120 120 120 59 40 40 40 40 40 40 40 40 40 45 47 53 173 Slowest Speed 261 | 120 120 190 200 40 80 40 40 40 40 40 40 40 100 100 76 261 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . 7 . . 1 . . . . . 1 1 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 29 26 27 13 95 8 4 87 11 50 40 82 75 9 11 36 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 35 | . . 2 . . . . . . . . . 33 . . . . Known Exits Taken 11 | . . . 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 21 | . . 8 . . 5 1 . . . 3 . . 4 . . . Spaces Dug 11 | . . . . 10 . . . . . . . . . 1 . . Terrain Destroyed 302 | . . . . 26 105 . . . . 3 . . 59 1 38 70 Melee . | . . . . . . . . . . . . . . . . . Projectile 55 | . . . . . . . . . . 3 . . . 1 1 50 AOE 247 | . . . . 26 105 . . . . . . . 59 . 37 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Fac Arm Total 5541 | 1 164 497 238 366 1233 33 102 114 378 376 235 97 446 329 379 553 Wait 199 | . 3 48 10 44 11 5 . . 1 51 . . 4 . . 22 Move 4864 | 1 140 414 204 267 1150 24 93 114 356 316 235 92 418 304 317 419 Hop 10 | . . . . 7 . . 1 . . . . . 1 1 . . Pick Up 42 | . 3 2 4 6 3 . 2 . 4 1 . . 4 1 4 8 Fast Attach 49 | . 1 1 6 4 4 . . . 3 . . . . 6 10 14 Attach 26 | . . 2 . 2 1 . 2 . 1 . . . 4 3 5 6 Detach 20 | . . . . 2 1 . . . . . . 2 2 4 6 3 Swap 34 | . 4 . 3 4 11 . . . 2 . . . . . 3 7 Drop 63 | . 5 6 7 6 2 . . . 7 1 . 2 2 4 9 12 Fire 195 | . 7 24 4 6 50 4 . . 4 7 . . 11 4 15 59 Melee 10 | . . . . . . . . . . . . . . . 10 . Ram 3 | . . . . . . . . . . . . 1 . 2 . . Kick 1 | . 1 . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . 3 Escape Stasis 18 | . . . . 18 . . . . . . . . . . . . Rewire 4 | . . . . . . . 4 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [Scr]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / Upp / Ext x2) -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Met a group of wandering Federalists 181 | -10/Materials | Discovered new exit (range 16) 195 | -10/Materials | Discovered new exit (range 10) 209 | -10/Materials | Entered Subcaves 210 | -10/Subcaves | Continued accompanying wandering Federalists (4) 210 | -10/Subcaves | Approached by a straggling Scientist 318 | -10/Subcaves | Build established: Mutant 321 | -10/Subcaves | Discovered new exit (range 10) 345 | -10/Subcaves | Learned location of Zion (-7) 345 | -10/Subcaves | Met a Zionite searching for "candidates" 359 | -10/Subcaves | A Subdweller sparked back to life 359 | -10/Subcaves | A Subdweller sparked back to life 359 | -10/Subcaves | A Subdweller sparked back to life 379 | -10/Subcaves | Found Prototype Flight Unit 456 | -10/Subcaves | Disturbed a concealed Subdweller 466 | -10/Subcaves | Disturbed a concealed Subdweller 484 | -10/Subcaves | Core integrity fell below 50% 702 | -10/Subcaves | Core integrity fell below 20% 704 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 730 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 839 | -10/Subcaves | Entered Materials 839 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 987 | -8/Materials | Discovered new exit (range 10) 991 | -8/Materials | Identified exit to Factory 1005 | -8/Materials | Entered Factory 1005 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -7/Factory | Identified Flightbrick 1008 | -7/Factory | Attached Flightbrick, gained temporary slots: Utility x3 1083 | -7/Factory | Repaired Broken Spread Laser 1217 | -7/Factory | Discovered new exit (range 6) 1219 | -7/Factory | Identified exit to Lower Caves 1220 | -7/Factory | Entered Lower Caves 1243 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1318 | -7/Lower Caves | Build established: Scout 1362 | -7/Lower Caves | Learned Factory stockpile data 1366 | -7/Lower Caves | Entered a destroyed Warlord outpost 1505 | -7/Lower Caves | Learned location of 1 exit from Factory 1639 | -7/Lower Caves | Encountered a Warlord checkpoint 1724 | -7/Lower Caves | Attacked by a faux Warlord 1754 | -7/Lower Caves | Learned Factory terminal intel 1842 | -7/Lower Caves | Discovered new exit (range 5) 1845 | -7/Lower Caves | Identified exit to Lower Caves 1845 | -7/Lower Caves | Entered another Lower Caves area 1846 | -7/Lower Caves | Encountered a Warlord checkpoint 1846 | -7/Lower Caves | Discovered new exit (range 17) 1870 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1875 | -7/Lower Caves | Identified exit to Factory 1875 | -7/Lower Caves | Entered Factory 1875 | -6/Factory | Evolved 2 slots: Utility x2 1876 | -6/Factory | Identified exit to Factory 1878 | -6/Factory | Loaded intel: 26 terminal locations 1921 | -6/Factory | Sucked down chute 1921 | -6/Factory | Entered Waste 1925 | -6/Waste | Spotted C-40 Crusher 1928 | -6/Waste | Spotted C-40 Crusher 1928 | -6/Waste | Spotted C-40 Crusher 1931 | -6/Waste | 1 allies followed down the chute 1936 | -6/Waste | EMP discharged 1957 | -6/Waste | Spotted C-40 Crusher 1962 | -6/Waste | Spotted C-40 Crusher 1963 | -6/Waste | Spotted C-40 Crusher 1964 | -6/Waste | Discovered new exit (range 10) 1967 | -6/Waste | Identified exit to Factory 1967 | -6/Waste | Entered Factory 2096 | -6/Factory | Discovered new exit (range 21) 2104 | -6/Factory | Identified exit to Lower Caves 2114 | -6/Factory | Spotted B-75 Beast 2137 | -6/Factory | Entered Lower Caves 2174 | -6/Lower Caves | Identified exit to Lower Caves 2179 | -6/Lower Caves | Entered an active Warlord outpost 2180 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 2181 | -6/Lower Caves | Build established: Hacker-Scout 2181 | -6/Lower Caves | A Commander dispatched an escort 2182 | -6/Lower Caves | Learned 8 Factory zone layouts 2182 | -6/Lower Caves | Learned Research trap positions 2182 | -6/Lower Caves | Learned Research stockpile data 2182 | -6/Lower Caves | Learned Factory stockpile data 2182 | -6/Lower Caves | Learned Research security intel 2203 | -6/Lower Caves | Encountered a Warlord checkpoint 2335 | -6/Lower Caves | Entered another Lower Caves area 2336 | -6/Lower Caves | Identified exit to Data Miner 2356 | -6/Lower Caves | Entered an active Warlord outpost 2359 | -6/Lower Caves | Learned Research security intel 2430 | -6/Lower Caves | Entered Data Miner 2433 | -6/Data Miner | Discovered new exit (range 7) 2438 | -6/Data Miner | Met Data Miner 2450 | -6/Data Miner | Learned location of Section 7 (-2) 2450 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2456 | -6/Data Miner | Received God Mode back door access code from Data Miner 2459 | -6/Data Miner | Interfaced with the Data Conduit 2470 | -6/Data Miner | Identified exit to Proximity Caves 2470 | -6/Data Miner | Entered Proximity Caves 2683 | -5/Proximity Caves | Lost 3 parts (1p2w) 2699 | -5/Proximity Caves | Entered Factory 2699 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2700 | -5/Factory | Identified exit to Extension 2701 | -5/Factory | Identified exit to Factory 2701 | -5/Factory | Identified exit to Upper Caves 2703 | -5/Factory | Loaded intel: 273 machine locations 2840 | -5/Factory | Core integrity fell below 50% 2846 | -5/Factory | Found Exp. Targeting Computer 2868 | -5/Factory | Core integrity fell below 20% 2873 | -5/Factory | Entered another Factory area 2873 | -4/Factory | Evolved 2 slots: Utility x2 2874 | -4/Factory | Loaded intel: 270 machine locations 2879 | -4/Factory | Lost 6 parts (3n2u1w) 3081 | -4/Factory | Identified exit to Upper Caves 3081 | -4/Factory | Identified exit to Armory 3145 | -4/Factory | Entered Armory 3146 | -4/Armory | Met VL-GR5, who suggested a friendly competition 3146 | -4/Armory | Loaded intel: 79 machine locations 3174 | -4/Armory | Lost 4 parts (3n1u) 3421 | -4/Armory | Build established: Skirmisher 3714 | -4/Armory | Destroyed 11 combat bots 3780 | -4/Armory | Build established: Gunner 3869 | -4/Armory | Found Scatter Rocket Array 3876 | -4/Armory | Found Scatter Rocket Array 3879 | -4/Armory | Found Scatter Rocket Array 3985 | -4/Armory | Spotted B-86 Titan 3985 | -4/Armory | Energy Cycler disabled 4062 | -4/Armory | Intercept squad dispatched 4064 | -4/Armory | Spotted Tracker 4065 | -4/Armory | Spotted Tracker 4066 | -4/Armory | Destroyed Tracker 4071 | -4/Armory | Spotted Combat Programmer 4073 | -4/Armory | Destroyed Tracker 4076 | -4/Armory | Destroyed Combat Programmer 4077 | -4/Armory | Core integrity fell below 50% 4109 | -4/Armory | Spotted Combat Programmer 4130 | -4/Armory | System corruption reached 10% 4154 | -4/Armory | Self-destructed Last Messages --------------- 04136_ Acquired Enh. Quantum Rifle. 04137_ EMDS Slug penetrates Reinforced Barrier. 04139_ Acquired Lgt. Quantum Reactor. 04140_ EMDS Slug penetrates Reinforced Barrier. 04141_ Slug penetrates Wall. 04142_ Penetrated by EMDS Slug. 04142_ Enh. Hardcell Cannon destroyed. 04145_ Penetrated by EMDS Slug. 04145_ Slug penetrates Wall. 04146_ Penetrated by Slug. 04147_ P-70 Sage resets Combat Programmer, system corruption cleaned. 04148_ EMDS Slug penetrates Reinforced Barrier. 04149_ Slug penetrates Wall. 04149_ Penetrated by Slug. 04149_ Enh. Nova Cannon destroyed. 04151_ Penetrated by EMDS Slug. 04152_ Wall collapses. 04152_ Slug penetrates Wall. 04152_ Penetrated by Slug. 04153_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????"""?"""?""" | | ???????????????????????????????????????"""?"""?""" | | ???????????????????????????????????????"""?"""?""" | | ????????????????????????????????##???????????????? | | ??????????????????????????????## #???????????????? | | ?????????????????????????????##""##????????###+#?? | | ?????????????????????????????# ########## ## | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????? #??????### ## | | ??????????????????????????????# #????????????# ?? | | ??????????????????????????????# #????????????# ?? | | ??????????????????????????????# #??"""""?????# ?? | | ??????????????????????????????# #??"""""?????# ?? | | ?????????????????????????????## #??"""""?????# ?? | | ?????????"??"????????????????#" ###########??# ## | | ?????????"??"????????????????## # #??# # | | ?????????"??"??????????######## ; ** #??# # | | ?????????"??"??????????#*== # h # ** #??# # | | ???????????????????????#=** pp ; ** #??# # | | ???????????????????????# ;;h; ** #### = | | ???????????????????????#=@ ## " ** !" *= "! | | ???????????????????????#=== # ## " ** #"## % | | ???????????????????????########" " #?## | | ??????????????????????????????##=[#"#"########= | | ??????????????????????????????#"[ [ %! | | ??????"""???????????????????## " % !%=% % | | ??????"""???????????#########"%" [ == [ !=# | | ??????"""?????????+ =[""""##"#"%" | | ??????"""?????????# ####" %! ^ %#= % [%= | | ??????"""?????????# ???????## % #% % | | ??????"""???????????????????# " !" % = | | ????????????????????????????# " ""% " % | | ????????????????????????????# " """ "! % | | ??????"""???????????????????# " """ * %![ | | ??????"""???????????????????#^%^" ^ ! #%% ]] ]] | | ??????"""???????????????????# " ! !% ]] ]] | | ??????"""???????????????????# " # | | ??????"""?????????# ! ! # # """ ! # ]] ]] | | ??????"""?????! [% * |%*# ]] ]] | | ??????????????% [ % + ! # | | ??????????????????? ???# ##+####"#""#"+""###### | | ?????????????????????????#### ##" ###????? | | ????????????????????????????# !!!!!! #?#!#??????? | | ???????????????#"""?????????# !!!!!! #?# #??????? | | ???????????????#"T"?????????# #?# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 400 Armor Coverage 150 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 20 Target Analysis 6 Core Analysis 9 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 21 Defensive Hacking 35 Item Schematics ----------------- Cooling System | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Spread Laser | 37% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldHoverTelecube Manual? 0 Play Time 01:11:36 Cumulative 1022.4 hours Start 2025.05.07 @ 12:43:09 End 2025.05.12 @ 08:09:06 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1249 Rogue 967 Adventurer 124 Explorer 158 Win Type - Total 44 Types 31/0/8/3/1/0/0/1/0/0 Lore% 91 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: de9f277a-82cf-4aa5-a979-cb059497cfb6