Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.18 @ 02:08:56 Player: Jezoensis Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (304) 1520 Value Destroyed (14238) 14238 Prototype IDs (61) 1220 Alien Tech Used (1) 200 Bonus (29112) 29112 TOTAL SCORE: 55590 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 200 Entered Garrisons 800 Used RIF Installer 2000 Aligned with FarCom 300 Met Zhirov 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -208 Cogmind --------- Core Integrity 1132/1600 Matter 713/800 Energy 228/240 System Corruption 4% Temperature Cool (14) Movement Treading (175) Location 0b10 Command Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (4) --- Heavy Siege Treads Armored Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Experimental Cooling System Large Storage Unit Lightpack 2.0 Experimental Matter Compressor Experimental Optical Array Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer > --- WEAPON (7) ------- Heavy Machine Gun KE Penetrator KE Penetrator Railgun Multirail Compact Linear Accelerator Graviton Cannon > --- INVENTORY (30) --- Reinforced Quantum Reactor Heavy Siege Treads Armored Heavy Treads Advanced Cooling System Advanced Cooling System Large Storage Unit Experimental Matter Compressor (500) Long-range Terrain Scanner Improved Kinecellerator Weapon Cycler Improved Transmission Jammer Thermal Barrier Improved Shock Absorption System EM Shield Improved Dynamic Insulation System System Restoration Module Long-range Tractor Beam Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Large Storage Unit Lightpack 2.0 Experimental Matter Compressor Experimental Optical Array Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer > --- WEAPON ----------- Heavy Machine Gun KE Penetrator KE Penetrator Railgun Multirail Compact Linear Accelerator Graviton Cannon > --- INVENTORY -------- Reinforced Quantum Reactor Heavy Siege Treads Armored Heavy Treads Advanced Cooling System Advanced Cooling System Large Storage Unit Experimental Matter Compressor Long-range Terrain Scanner Improved Kinecellerator Weapon Cycler Improved Transmission Jammer Thermal Barrier Improved Shock Absorption System EM Shield Improved Dynamic Insulation System System Restoration Module Long-range Tractor Beam Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Fusion Bomb Launcher [Rating: 200] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun High-powered Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 . . . 2 . 2 . 2 . . 2 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Utility 11 | . . . . . 2 . . . 2 . 1 . 1 . . 1 . . . . 2 1 1 . Weapon 5 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 1 . Parts Attached 657 | 8 6 4 1 7 38 3 13 7 35 9 13 6 106 9 14 33 . 7 1 21 73 60 24 159 Power 20 | 1 1 . . . 3 . 1 . 1 . . . 4 . . 1 . . . 1 1 2 . 4 Engine 7 | 1 1 . . . 3 . . . 1 . . . 1 . . . . . . . . . . . Core 5 | . . . . . . . 1 . . . . . 2 . . . . . . 1 1 . . . Reactor 8 | . . . . . . . . . . . . . 1 . . 1 . . . . . 2 . 4 Propulsion 47 | 2 1 . . . 5 1 2 . 5 . . . 7 . 1 5 . . . . 4 5 . 9 Treads 47 | 2 1 . . . 5 1 2 . 5 . . . 7 . 1 5 . . . . 4 5 . 9 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 339 | 2 2 . 1 . 6 2 2 3 13 5 8 4 48 6 5 18 . 5 1 14 37 33 18 106 Device 279 | 1 . . . . 2 2 2 2 8 3 6 3 32 6 4 13 . 3 1 14 34 31 17 95 Storage 13 | 1 2 . 1 . . . . 1 . . . . 2 . . . . . . . 1 . . 5 Processor 18 | . . . . . 3 . . . 2 . . . 3 . . 1 . . . . 1 2 1 5 Hackware 7 | . . . . . 1 . . . 1 . . . 2 . . 1 . . . . 1 . . 1 Protection 22 | . . . . . . . . . 2 2 2 1 9 . 1 3 . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 251 | 3 2 4 . 7 24 . 8 4 16 4 5 2 47 3 8 9 . 2 . 6 31 20 6 40 Energy Gun 55 | 1 1 2 . 4 5 . 3 1 4 . 1 . 14 2 1 2 . . . 1 12 1 . . Energy Cannon 44 | . . . . . 9 . . 2 . . . . 9 1 2 2 . 1 . 2 6 3 2 5 Ballistic Gun 109 | 2 . . . . 4 . 2 1 8 2 2 1 18 . 2 5 . . . 1 12 16 2 31 Ballistic Cannon 9 | . . . . . . . . . . . . . 2 . 1 . . . . . . . 2 4 Launcher 16 | . . 2 . 3 . . . . . 2 . 1 2 . 2 . . 1 . 2 1 . . . Special Weapon 6 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 1 . 3 . 4 . 2 . 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 1 . 1 . 2 . . . 4 . . 1 . . 1 . 3 . 1 13 Parts Lost 35 | . . . . 2 1 . . . . . . . . . . . . . . 1 . 3 . 28 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . 5 Utility 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 4 Weapon 22 | . . . . 2 . . . . . . . . . . . . . . . . . 2 . 18 Highest Loss Streak 13 | . . . . 2 1 . . . . . . . . . . . . . . 1 . 1 . 13 Average Slot Usage (%) 93 | . 100 100 100 98 99 100 100 95 92 92 93 93 94 94 94 91 89 89 87 88 89 90 90 89 Engine 3 | . 14 14 14 14 9 9 . . 4 7 6 6 2 . . . . . . . . . . . Core 1 | . . . . . . . 8 9 2 . . . 2 . . . . . . 4 4 2 . . Reactor 1 | . . . . . . . . . . . . . . 5 5 5 5 5 5 . . 1 4 4 Treads 19 | . 28 28 28 28 26 27 27 27 23 23 20 20 23 23 23 17 15 15 15 15 14 12 12 10 Device 12 | . 14 14 4 . 6 9 9 9 13 13 13 18 14 11 10 8 10 9 8 10 14 14 17 15 Storage 12 | . 14 14 23 28 18 18 18 14 7 7 6 6 11 11 11 10 10 10 10 10 13 13 12 12 Processor 13 | . . . . . 9 9 9 9 15 15 13 13 11 17 17 21 21 21 21 20 14 17 17 20 Energy Gun 3 | . 10 8 . . 9 . . . 3 15 13 13 7 3 1 3 . . . 1 5 1 . . Energy Cannon 3 | . . . . . 9 18 18 16 9 . . . 1 1 2 3 5 4 5 2 2 1 2 . Ballistic Gun 16 | . 14 14 14 12 5 9 6 9 7 6 10 9 12 17 14 18 21 21 21 21 15 22 25 26 Launcher 1 | . . 5 14 13 . . . . . . . . . . 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 12 27 27 40 40 56 55 55 55 33 31 35 38 68 57 61 71 65 72 65 69 88 104 112 110 Greatest Support 150 | 40 40 40 40 40 60 60 60 60 60 60 60 60 90 90 90 130 130 130 130 130 130 140 140 150 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 10 10 16 16 16 16 16 30 24 24 24 24 30 30 30 30 30 30 30 30 36 36 36 36 Average Capacity 27 | 5 7 10 14 16 16 16 16 19 24 24 24 24 29 30 30 30 30 30 30 30 35 36 36 35 Most Carried 36 | 4 8 9 15 16 16 16 16 16 24 24 24 24 30 29 30 30 30 30 30 30 36 36 36 36 Average Carried 26 | 2 6 8 12 15 15 15 15 15 19 23 22 24 28 29 29 29 29 30 29 29 34 35 35 33 Final Capacity 36 | 6 10 10 16 16 16 16 16 24 24 24 24 24 30 30 30 30 30 30 30 30 36 36 36 30 Final Carried 36 | 4 8 9 15 15 16 16 16 15 24 24 24 24 29 29 30 30 30 30 30 30 36 36 36 26 Class Distribution -------------------- 24% | Hauler-Mutant 24% | Hauler-Skirmisher 14% | Scavenger-Executioner 11% | Mutant 6% | Hauler-Executioner 4% | Hauler-Assassin 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Garrison Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Garrison Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Garrison Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Executioner | -2/Research Hauler-Mutant | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 19306 | 301 91 34 134 243 470 45 142 106 308 489 72 126 1990 319 355 459 35 228 . 539 1284 1374 893 9269 Remotely 8530 | . . . . . . . . . 120 . 72 109 521 272 177 197 . 124 . 91 473 965 621 4788 Salvage Created 20980 | 136 377 160 . 178 1305 225 243 212 630 310 142 180 1738 198 289 555 . 430 . 1152 1704 1683 786 8347 Parts 1144 | 10 22 17 . 18 63 18 12 8 38 20 6 9 91 9 8 34 . 18 . 43 97 122 55 426 Haulers Intercepted 11 | . 2 . . . 2 . 1 . 2 . . . 3 . . . . . . 1 . . . . Recyclers Shooed 10 | . 1 . . . 2 . . . 3 . . . 1 . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . . . . . . 1 . . 11 . 22 . . . . Prevented 34 | . . . . . . . . . . . . . . . 5 . . 7 . 22 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 219 | . 3 3 . 20 16 6 1 6 5 7 2 7 19 . 5 9 . 5 . 12 16 16 5 56 Guns 155 | . 3 . . 3 6 2 1 4 4 7 1 2 17 . 1 9 . 4 . 6 14 16 4 51 Cannons 24 | . . . . . 7 4 . 1 . . . . 2 . 2 . . . . 1 1 . 1 5 AOE 34 | . . 3 . 17 1 . . 1 . . . 5 . . 2 . . 1 . 4 . . . . Classes Destroyed 22 | 2 3 3 . 1 3 . . . 1 1 . . . 1 1 . . . . . . . . 6 Worker 15 | . . 1 . . . . . . . . . . . . . . . . . . 1 3 3 7 Builder 15 | . . 3 . 2 . . . . . . . . 4 . . . . . . . 1 4 1 . Tunneler 5 | 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 2 . . . 2 . 1 . 2 . . . 3 . . . . . . 1 . . . . Recycler 22 | 1 1 1 . . 4 . . . 3 . . . 2 . . 1 . . . . 2 1 1 5 Operator 3 | . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . . Watcher 26 | . 2 . . . 4 . 4 . 2 . . . 3 . . . . . . . 2 1 3 5 Swarmer 50 | . . 3 . 7 4 3 . 3 . 3 . 4 6 . . 5 . . . . 4 . . 8 Grunt 40 | . 3 . . . 4 . 1 3 2 2 1 3 2 . 2 . . 3 . 10 1 2 . 1 Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Duelist 4 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 35 | . . . . . 7 2 . . 1 . 1 . 4 . 1 2 . 1 . 1 8 3 1 3 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 19 | . . . . . 1 1 . . . 1 . . . . . . . . . . . 4 . 12 Programmer 42 | . . . . . . . . . 2 . . . 7 . . 2 . . . . 3 7 4 17 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Samaritan 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . Assembled 13 | . . . . 13 . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | 4 3 4 . 8 8 3 2 3 5 4 1 7 4 . 5 5 . 4 . 5 4 8 7 10 Combat Bots Only 8 | . 3 3 . 8 6 3 1 3 2 4 1 7 4 . 5 5 . 4 . 5 3 3 4 7 Max Kills in Single Turn 4 | 1 1 3 . 4 2 2 1 1 2 1 1 2 3 1 1 3 . 1 . 3 3 4 2 3 Gunslinging 2 | . . . . . 1 . . . . . . . 1 . . 2 . . . . 1 . . 1 Exploded 4 | . . 3 . 4 1 . . 1 . . . 2 . . 1 . . 1 . 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 13898 | . 143 10 . 375 252 28 . 50 229 80 73 55 1012 . 329 209 . 346 . 538 637 1371 242 7919 Core 870 | . 22 . . 36 31 8 . 5 17 . 6 . 92 . . . . 30 . 103 . 52 21 447 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 593 | . . . . . . . . . . . . . . . . 3 . 18 . 22 13 9 19 509 Core Remaining (%) 90 | 100 . . . 76 . . . 92 . 97 . 99 . . 90 . . . . 88 100 96 . 70 Volleys Fired 673 | 7 24 6 . 25 49 6 7 10 26 11 8 8 88 9 20 20 4 14 . 32 57 44 23 175 Largest 7 | 2 2 2 . 2 3 3 3 3 3 3 4 4 4 4 4 5 3 5 . 5 5 6 7 7 Hottest 328 | 60 100 65 . 65 153 151 176 151 154 135 160 165 203 146 160 222 164 227 . 227 243 240 328 324 Shots Fired 2475 | 14 43 11 . 34 109 17 20 25 69 29 32 14 232 30 48 58 6 46 . 90 190 196 116 1046 Gun 2109 | 14 38 10 . 19 59 5 6 16 55 29 32 9 184 28 19 46 2 36 . 70 168 186 107 971 Cannon 306 | . . . . . 39 12 14 9 14 . . . 46 2 18 12 4 8 . 12 22 10 9 75 Launcher 44 | . . 1 . 15 . . . . . . . 5 2 . 11 . . 2 . 8 . . . . Special 16 | . 5 . . . 11 . . . . . . . . . . . . . . . . . . . Kinetic 1920 | 7 19 5 . 11 33 5 4 12 40 10 16 4 137 21 24 41 2 36 . 67 122 171 107 1026 Thermal 159 | . 5 . . . 11 . . . . . . . 33 2 11 12 4 8 . 12 22 10 9 20 Explosive 28 | . . 1 . 15 . . . . . . . 5 2 . 5 . . . . . . . . . Electromagnetic 368 | 7 19 5 . 8 65 12 16 13 29 19 16 5 60 7 8 5 . 2 . 11 46 15 . . Robot Hit Streak 79 | 5 18 5 . 18 32 35 11 8 25 12 10 7 27 39 41 39 . 52 . 68 24 47 29 79 Robot Miss Streak 3 | 2 1 1 . 1 2 1 1 1 1 1 2 . 2 . 1 . . 1 . 1 1 1 2 3 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . . . 1 . 1 1 1 1 1 Secondary Targets 32 | . 1 . . 2 1 . . 1 . 1 . . 2 . . 4 . 1 . 2 3 5 . 9 Max Gunslinging Chain 2 | . 1 . . 1 1 . . 1 . 1 . . 2 . . 2 . 1 . 1 1 1 . 1 Shots Hit Robots 1765 | 9 32 7 . 21 66 9 15 16 51 22 26 6 148 23 28 32 . 35 . 60 136 139 59 825 Core Hits 850 | 4 13 8 . 35 31 6 7 9 23 12 6 13 65 11 23 17 . 14 . 34 59 53 23 384 Critical Hits 176 | . . . . . . . . . . 1 . . 3 2 . 1 . 5 . 3 3 19 10 129 Critical Kills 32 | . . . . . . . . . . . . . . . . 1 . 1 . 1 2 6 2 19 Critical Parts Destroyed 105 | . . . . . . . . . . 1 . . 2 2 . . . 2 . 2 1 11 8 76 Melee Attacks 28 | . . . . . 1 . 6 . 9 . 7 . 5 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . 1 . 6 . 9 . 7 . 5 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47841 | 121 465 278 . 1342 1668 233 575 449 1206 365 416 683 3408 565 916 728 . 1181 . 2050 3481 3948 1966 21797 Guns 39304 | 121 395 101 . 216 559 38 74 128 833 365 416 89 2689 565 151 691 . 859 . 1276 3325 3895 1916 20602 Cannons 4338 | . . . . . 945 195 501 236 294 . . . 424 . 195 37 . 112 . 69 126 . 40 1164 Explosions 4051 | . 70 177 . 1126 162 . . 85 76 . . 594 281 . 570 . . 210 . 700 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 148 | . . . . . 2 . . . 3 . . . 14 . . . . . . 5 30 53 10 31 Kinetic 36068 | 37 181 38 . 101 241 38 32 97 603 95 178 . 1821 402 328 579 . 859 . 1202 2334 3531 1916 21455 Thermal 1635 | . 70 . . 47 162 . . 85 76 . . . 500 . . 37 . 112 . 69 126 . 40 311 Explosive 2124 | . . 177 . 1079 . . . . . . . 594 . . 274 . . . . . . . . . Electromagnetic 7866 | 84 214 63 . 115 1263 195 543 267 524 270 238 89 1073 163 314 112 . 210 . 774 991 364 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . 6 6 3 . . 1 . . . . . 1 1 4 Average Corruption 2 | . . . . . . . . . . . 5 6 1 . . 1 . . . . . 1 1 1 Corruption Purged 13 | . . . . . . . . . . . . . 7 . . 1 . . . . . 1 1 3 Effects 39 | . . . . . . . . . . . 4 1 14 . . . . . . . . . . 20 Message Errors 10 | . . . . . . . . . . . . 1 7 . . . . . . . . . . 2 Matter Fused 6 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Targeting Errors 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 239 | . . . . 50 41 5 90 3 . . . . 4 . 42 . . . . . 4 . . . Projectiles 140 | . . . . . 41 5 90 . . . . . 4 . . . . . . . . . . . Explosions 95 | . . . . 50 . . . 3 . . . . . . 42 . . . . . . . . . Melee 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . Knockbacks 27 | . . . . . . . . . . . . . 12 . 5 . . . . . . . . 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 27 | . . . . . . . . . . . . . 12 . 5 . . . . . . . . 10 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 102 | . 21 . . 81 . . . . . . . . . . . . . . . . . . . . Shots 5 | . 1 . . 4 . . . . . . . . . . . . . . . . . . . . Rammed 16 | . . . . . 1 . . . 1 . . . 4 . . . . . . 2 1 2 1 4 Targets Rammed 19 | . . . . . 1 . . . 1 . . . 4 . . . . . . 2 2 4 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . Highest Temperature 470 | . 57 6 . 18 247 175 108 302 224 391 180 127 237 276 286 211 33 322 . 470 306 108 174 195 Average Temperature 69 | . 22 2 . 5 69 72 53 116 73 152 72 73 53 110 84 60 13 118 . 126 61 35 41 35 Received Heat Transfer 1430 | . 66 . . 20 81 . . 27 69 18 21 27 126 . 153 18 . 99 . 180 84 45 . 396 Effects 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 38 | . . . . . . . . . . . . . . . . 1 . 2 . 3 5 4 2 21 Total Turns 528 | . . . . . . . . . . . . . . . . 10 . 22 . 30 37 35 23 371 Longest Duration 58 | . . . . . . . . . . . . . . . . 10 . 17 . 11 13 12 12 58 Robots Corrupted 7 | . . . . . 2 . 1 . 1 . 1 . . . . . . . . 1 1 . . . Combat Hostiles 6 | . . . . . 2 . . . 1 . 1 . . . . . . . . 1 1 . . . Parts Fried 49 | 1 1 . . . 5 1 7 . . . 1 . 8 1 . . . 2 . 6 12 4 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 Heat Transferred 1739 | . 50 . . 50 200 . . 150 150 . . . 472 . . 37 . 111 . 74 111 . 37 297 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 2 . . 1 3 . . 2 1 . . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 544 | 20 133 115 . 114 378 341 237 160 164 353 276 330 544 . . 213 . . . . 355 457 294 313 Initial 186 | . 11 11 . . 30 186 142 24 72 100 160 170 150 . . . . . . . 59 173 178 159 Average 162 | 8 68 38 . 77 200 284 143 106 68 277 217 265 169 . . 93 . . . . 173 309 237 139 Maximum Alert Level 2 | . . . . . 1 1 1 . . 1 1 1 2 . . 1 . . . . 1 2 1 2 Low Security (%) 68 | 100 100 100 . 100 55 25 85 100 100 14 39 34 74 . . 80 . . . . 63 10 26 76 Level 1 26 | . . . . . 44 74 14 . . 85 60 65 14 . . 19 . . . . 36 68 73 18 Level 2 4 | . . . . . . . . . . . . . 11 . . . . . . . . 20 . 4 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . . 1 . . . 1 . 3 . 6 . . 1 . . . . 1 3 3 9 Investigation 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Extermination 18 | . . . . . . . . . 1 . . . 3 . . 1 . . . . 1 3 2 7 Reinforcement 4 | . . . . . 1 . . . . . 1 . 2 . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 26 | . . . . . 3 . 2 . 2 . . . . . . . . . . . 1 1 . 17 Communications Jammed 36 | . . . . . . . . . . . . . 2 . . . . . . . 18 . . 16 Distress Signals 36 | . . . . . . . . . . . . . 2 . . . . . . . 18 . . 16 Times Spotted 277 | . 9 3 . 14 24 6 6 6 11 11 2 5 26 . 5 8 . 5 . 14 23 22 10 67 Peak Tracking Total 6 | . 4 3 . 5 5 5 3 3 3 4 1 3 3 . 5 5 . 4 . 5 4 3 2 6 Tactical Retreats 13 | . . . . 1 . 1 2 1 . 2 . . . . . . . . . 2 1 . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 9 | . . . . . . . 1 . 1 1 2 . 1 . . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . 5 . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 14 | . . 1 . 1 1 . . . 2 . . . 3 . . 6 . . . . . . . . Max in Single Turn 2 | . . 1 . 1 1 . . . 1 . . . 2 . . 2 . . . . . . . . Garrison Access 9 | . . . . . . . . . 1 . . . 3 . . 1 . . . . 2 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 73 | . 6 . 1 . 7 . 6 . 8 . 3 . 13 . 1 4 . . 4 . 5 5 7 3 Terminals 42 | . 6 . . . 5 . 4 . 3 . 2 . 6 . . 3 . . . . 2 2 6 3 Fabricators 7 | . . . . . . . . . 2 . . . 2 . . . . . . . 1 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Garrison Access 13 | . . . . . 1 . 1 . 2 . 1 . 3 . . 1 . . . . 2 1 1 . Total Hacks 195 | . 21 . 1 . 26 . 16 . 19 . 6 . 38 . 1 10 . . 17 . 14 10 12 4 Successful 129 | . 13 . 1 . 19 . 11 . 9 . 5 . 28 . 1 6 . . 17 . 6 6 6 1 Failed 65 | . 7 . . . 7 . 5 . 10 . 1 . 10 . . 4 . . . . 8 4 6 3 Catastrophic 9 | . . . . . . . . . . . . . 4 . . . . . . . 1 1 2 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 19 . 1 . 25 . 12 . 8 . 4 . 23 . . 3 . . . . 4 4 3 1 Terminals 138 | . 21 . . . 24 . 14 . 8 . 5 . 28 . . 9 . . . . 9 5 11 4 Fabricators 18 | . . . . . . . . . 7 . . . 4 . . . . . . . 3 4 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Garrison Access 13 | . . . . . 1 . 1 . 2 . 1 . 3 . . 1 . . . . 2 1 1 . Terminal Hacks 68 | . 8 . 1 . 10 . 5 . 2 . 1 . 14 . 1 3 . . 17 . 1 . 4 1 Record 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . Part Schematic 10 | . 1 . . . 1 . 1 . . . . . 3 . . . . . 4 . . . . . Robot Analysis 16 | . 5 . . . 4 . . . . . . . 3 . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 3 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 6 | . 1 . . . 1 . 1 . 1 . . . 1 . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Locate Traps 8 | . 1 . . . 2 . 1 . . . . . 2 . . 2 . . . . . . . . Registered Components 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Zone Layout 5 | . . . . . 2 . 1 . . . 1 . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . 2 . . . 4 . . . . . . . 2 3 . . Load Schematic 6 | . . . . . . . . . 1 . . . 2 . . . . . . . 1 2 . . Build 5 | . . . . . . . . . 1 . . . 2 . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 13 | . . . . . 1 . 1 . 2 . 1 . 3 . . 1 . . . . 2 1 1 . Unlock Access 4 | . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . . Seal Access 9 | . . . . . . . . . 1 . . . 3 . . 1 . . . . 2 1 1 . Unauthorized Hacks 35 | . 5 . . . 8 . 5 . 3 . 3 . 5 . . 2 . . . . 1 2 1 . Terminals 31 | . 5 . . . 7 . 4 . 1 . 3 . 5 . . 2 . . . . 1 2 1 . Track 9 | . 3 . . . 4 . 1 . . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 17 | . 2 . . . 2 . 2 . 1 . 2 . 3 . . 2 . . . . 1 1 1 . Operators 4 | . . . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Recyclers 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . . . 6 . 4 . 6 . 3 . 10 . . 3 . . . . 3 3 5 2 Full Trace Events 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . 1 . 1 . . . . . 4 . . . . . 4 . . . . . Parts Built 7 | . . . . . . . . . 2 . . . 2 . . . . . . . 1 2 . . Matter 1129 | . . . . . . . . . 146 . . . 497 . . . . . . . 318 168 . . Time 288 | . . . . . . . . . 73 . . . 103 . . . . . . . 84 28 . . Total Part Build Rating 31 | . . . . . . . . . 6 . . . 11 . . . . . . . 6 8 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer 4 | . . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . Command Fork 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 4 | . . . . . . . . . 3 . . . . . . . . . . . . 1 . . Largest Group 3 | . . . . . . . . . 3 3 . . . . . . . . . . . 1 1 . Highest-Rated Group 93 | . . . . . . . . . 93 93 . . . . . . . . . . . 26 26 . Highest-Rated Ally 31 | . . . . . . . . . 31 31 . . . . . . . . . . . 26 26 . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Ally Attacks 58 | . . . . . . . . . 24 34 . . . . . . . . . . . . . . Total Damage 884 | . . . . . . . . . 382 502 . . . . . . . . . . . . . . Kills 6 | . . . . . . . . . 1 5 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 16 | . 5 . . . 4 . . . . . . . 3 . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . . . . . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 17046 | 84 515 252 409 593 958 190 521 212 1026 239 368 186 2672 330 881 533 439 388 181 571 974 1012 651 2861 Spaces Moved 8521 | 37 255 143 252 325 444 104 282 104 523 119 189 99 1363 180 494 259 284 223 118 297 426 475 317 1209 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . Treads 8510 | 26 255 143 252 325 444 104 282 104 523 119 189 99 1363 180 494 259 284 223 118 297 426 475 317 1209 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 163 163 163 163 163 160 162 162 150 150 150 150 150 150 156 156 150 Average Speed 158 | 127 160 160 160 160 160 160 162 163 163 163 163 163 161 162 162 159 150 150 150 150 151 156 156 155 Slowest Speed 175 | 160 160 160 160 160 160 160 163 163 163 163 163 163 163 162 162 166 150 150 150 150 156 162 156 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 53 50 64 82 48 33 34 39 21 43 8 36 33 44 68 11 58 49 60 56 14 24 10 29 Regions Visited 24 Branch Regions 10 Pre-discovered Areas 6 | . . . . 2 . . . . . . . . . . . . 1 . 3 . . . . . Known Exits Taken 13 | . . . . . 1 . 1 . 1 . 1 . 1 1 1 1 1 1 1 . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . . 1 . . 1 . Scrap Searched 14 | . . . . 1 . . . . . . . . . 2 4 . 5 1 . 1 . . . . Spaces Dug 169 | . 5 . . 8 12 . 6 . 9 . 7 . 32 2 12 11 5 5 . 8 18 10 7 12 Terrain Destroyed 516 | . 9 10 . 114 26 . 6 1 26 . 7 10 118 4 35 27 6 8 . 17 26 12 13 41 Melee 28 | . . . . . 1 . 6 . 9 . 7 . 5 . . . . . . . . . . . Projectile 216 | . 5 . . . 11 . . . . . . . 40 4 19 14 6 8 . 17 26 12 13 41 AOE 272 | . 4 10 . 114 14 . . 1 17 . . 10 73 . 16 13 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Total 10611 | 58 311 154 257 363 589 117 321 130 632 142 218 111 1653 197 537 343 292 244 122 368 630 631 420 1771 Wait 282 | . 12 . . . 21 2 1 2 5 3 . . 17 . . . 3 1 . 8 26 17 47 117 Move 8493 | 36 254 142 251 324 443 102 281 102 522 117 188 97 1362 179 493 258 283 222 117 296 425 474 316 1209 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 215 | 6 8 1 5 4 19 2 5 7 20 1 1 . 31 . 4 15 1 . 1 5 21 12 2 44 Fast Attach 74 | 5 . . . 1 3 . 2 . 3 . 1 . 6 . 1 3 . . 2 . 8 11 3 25 Attach 110 | 3 1 1 . 1 8 1 1 1 7 . 2 . 13 . . 9 . . . 2 11 9 4 36 Detach 40 | 1 . 1 . . 1 . . . 3 . 1 . 6 . 1 . . . . . 2 4 5 15 Swap 474 | . 5 3 1 5 27 2 10 6 25 9 10 6 87 9 13 21 . 7 . 19 54 40 17 98 Drop 203 | . 7 . . 3 16 2 8 2 11 1 . . 34 . 5 17 1 . 2 4 24 16 2 48 Fire 673 | 7 24 6 . 25 49 6 7 10 26 11 8 8 88 9 20 20 4 14 . 32 57 44 23 175 Melee 28 | . . . . . 1 . 6 . 9 . 7 . 5 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . . . . . 1 . . . 1 . . . 4 . . . . . . 2 2 4 1 4 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -7/Factory (discovered 3 exits: *Fac / [*Sto] / Gar) -7/Garrison -6/Factory -6/Garrison -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 8) 562 | -10/Materials | Central database locked down 600 | -10/Materials | Entered Mines 672 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 844 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 845 | -10/Mines | Discovered new exit (range 5) 852 | -10/Mines | Entered Exiles 873 | -10/Exiles | Discovered new exit (range 15) 896 | -10/Exiles | Met 8R-AWN 918 | -10/Exiles | Met EX-HEX 1040 | -10/Exiles | Met EX-BIN 1058 | -10/Exiles | Aligned with FarCom system 1060 | -10/Exiles | Given EX-Vault access code 1096 | -10/Exiles | Opened EX-Vault 1112 | -10/Exiles | Found Lightpack 2.0 1145 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1192 | -10/Exiles | Met EX-DEC 1248 | -10/Exiles | Discovered new exit (range 10) 1261 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1261 | -10/Exiles | Entered Mines 1300 | -9/Mines | Learned Materials stockpile data 1305 | -9/Mines | Met a Derelict bent on vengeance 1516 | -9/Mines | Assembled infested the area 1569 | -9/Mines | Destroyed 8 combat bots 1651 | -9/Mines | Learned location of Zion (-7) 1832 | -9/Mines | Discovered new exit (range 13) 1852 | -9/Mines | Learned location of Storage (-7) 1854 | -9/Mines | Entered Materials 1854 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2427 | -8/Materials | Discovered new exit (range 8) 2447 | -8/Materials | Identified exit to Factory 2810 | -8/Materials | Identified exit to Garrison 2812 | -8/Materials | Entered Garrison 2942 | -8/Garrison | Triggered checkpoint 2975 | -8/Garrison | Discovered new exit (range 8) 2994 | -8/Garrison | Installed Relay Interface Framework 3002 | -8/Garrison | Entered Materials 3458 | -8/Materials | Discovered exit to Factory (range 7) 3522 | -8/Materials | Identified exit to Garrison 3523 | -8/Materials | Entered Garrison 3532 | -8/Garrison | Expanded RIF knowledge: Command Fork 3549 | -8/Garrison | Triggered checkpoint 3616 | -8/Garrison | Triggered checkpoint 3652 | -8/Garrison | Triggered checkpoint 3702 | -8/Garrison | Discovered exit to Factory (range 15) 3735 | -8/Garrison | Entered Factory 3735 | -7/Factory | Evolved 2 slots: Utility x2 3871 | -7/Factory | Discovered new exit (range 15) 4056 | -7/Factory | Fabricated Adv. Terrain Scanner? 4133 | -7/Factory | Identified exit to Factory 4510 | -7/Factory | Allied Derelicts emerged from ambush trap array 4582 | -7/Factory | Discovered new exit (range 9) 4708 | -7/Factory | Build established: Hauler-Skirmisher 4760 | -7/Factory | Identified exit to Garrison 4761 | -7/Factory | Entered Garrison 4761 | -7/Garrison | Accompanied by 3 allies 4808 | -7/Garrison | Triggered checkpoint 4824 | -7/Garrison | Triggered checkpoint 4886 | -7/Garrison | Triggered checkpoint 4910 | -7/Garrison | Spotted B-75 Beast 4910 | -7/Garrison | Spotted B-75 Beast 4972 | -7/Garrison | Discovered exit to Factory (range 8) 4992 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5000 | -7/Garrison | Entered Factory 5000 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5194 | -6/Factory | Garrison activated, responded to threat 5366 | -6/Factory | Identified exit to Garrison 5368 | -6/Factory | Entered Garrison 5430 | -6/Garrison | Triggered checkpoint 5440 | -6/Garrison | Triggered checkpoint 5480 | -6/Garrison | Destroyed 7 combat bots 5523 | -6/Garrison | Discovered new exit (range 10) 5546 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 5554 | -6/Garrison | Entered Factory 5554 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6161 | -5/Factory | Discovered new exit (range 18) 6195 | -5/Factory | Identified exit to Upper Caves 6684 | -5/Factory | Found Prototype Processor 6715 | -5/Factory | Identified Exp. Signal Interpreter 6742 | -5/Factory | Found Exp. Signal Interpreter 7210 | -5/Factory | Build established: Hauler-Mutant 7311 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 7529 | -5/Factory | Fabricated Adv. Salvage Targeting Computer (x1) 7642 | -5/Factory | Local fabrication network quarantined 7968 | -5/Factory | Build established: Hauler-Skirmisher 8005 | -5/Factory | Discovered new exit (range 20) 8226 | -5/Factory | Entered Upper Caves 8492 | -5/Upper Caves | Discovered new exit (range 20) 8551 | -5/Upper Caves | Identified exit to Upper Caves 8556 | -5/Upper Caves | Entered another Upper Caves area 8565 | -5/Upper Caves | Discovered new exit (range 18) 8605 | -5/Upper Caves | Identified exit to Factory 8773 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9099 | -5/Upper Caves | Discovered new exit (range 20) 9137 | -5/Upper Caves | Identified exit to Warlord 9437 | -5/Upper Caves | Entered Factory 9437 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9438 | -4/Factory | Identified exit to Upper Caves 9687 | -4/Factory | Discovered new exit (range 18) 9885 | -4/Factory | Build established: Hauler-Mutant 9970 | -4/Factory | Entered Upper Caves 10117 | -4/Upper Caves | Learned location of Quarantine (-3) 10165 | -4/Upper Caves | Spotted B-86 Titan 10380 | -4/Upper Caves | Discovered new exit (range 19) 10407 | -4/Upper Caves | Identified exit to Upper Caves 10409 | -4/Upper Caves | Entered another Upper Caves area 10411 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10741 | -4/Upper Caves | Discovered new exit (range 20) 10795 | -4/Upper Caves | Identified exit to Zhirov 10797 | -4/Upper Caves | Entered Zhirov 10797 | -4/Zhirov | Discovered new exit (range 3) 10799 | -4/Zhirov | Identified exit to Proximity Caves 10824 | -4/Zhirov | Met Zhirov 10858 | -4/Zhirov | Found Alien Artifact 10858 | -4/Zhirov | Identified Integrated Reactor 10858 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10930 | -4/Zhirov | Learned location of Testing (-2) 10930 | -4/Zhirov | Learned location of Command (-1) 10937 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10978 | -4/Zhirov | Entered Proximity Caves 11230 | -3/Proximity Caves | Discovered new exit (range 20) 11514 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11549 | -3/Proximity Caves | Entered Research 11549 | -3/Research | Evolved 2 slots: Utility x2 11747 | -3/Research | Identified exit to Research 12050 | -3/Research | Fabricated Exp. Optical Array? 12431 | -3/Research | Found Prototype Launcher 12431 | -3/Research | Identified Tactical Quantum Warhead 12523 | -3/Research | Entered another Research area 12523 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12705 | -2/Research | Found Fusion Bomb Launcher 12725 | -2/Research | Fabricated Weapon Cycler (x2) 13403 | -2/Research | Discovered new exit (range 22) 13534 | -2/Research | Identified exit to Access 13534 | -2/Research | Spotted B-90 Cyclops 13535 | -2/Research | Entered Access 13535 | -1/Access | Accompanied by 1 ally 13535 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14000 | -1/Access | Discovered new exit (range 21) 14186 | -1/Access | Entered Command 14613 | -1/Command | Spotted B-99 Colossus 14616 | -1/Command | Discovered new exit (range 24) 14645 | -1/Command | Spotted Striker 14648 | -1/Command | Destroyed Striker 14661 | -1/Command | Spotted Alpha 7 14663 | -1/Command | Spotted Executioner 14671 | -1/Command | Destroyed Executioner 14677 | -1/Command | Destroyed Alpha 7 14690 | -1/Command | Found Prototype Ballistic Gun 14690 | -1/Command | Identified Multirail 14699 | -1/Command | Found Prototype Device 14699 | -1/Command | Identified Exp. ECM Suite 14740 | -1/Command | Found Prototype Processor 14740 | -1/Command | Identified Exp. Targeting Computer 14746 | -1/Command | Found Prototype Processor 14746 | -1/Command | Identified Exp. Target Analyzer 15199 | -1/Command | Spotted M Guard 15199 | -1/Command | Spotted M Guard 15199 | -1/Command | Spotted Combat Programmer 15253 | -1/Command | Spotted Combat Programmer 15270 | -1/Command | Destroyed Combat Programmer 15327 | -1/Command | Destroyed Combat Programmer 15370 | -1/Command | Lost 13 parts (1p3n3u6w) 15661 | -1/Command | Found Prototype Processor 15661 | -1/Command | Identified Exp. Core Analyzer 15770 | -1/Command | Build established: Scavenger-Executioner 15808 | -1/Command | Spotted Striker 15812 | -1/Command | Destroyed Striker 15826 | -1/Command | Spotted Executioner 15827 | -1/Command | Spotted Alpha 7 15859 | -1/Command | Destroyed Executioner 15863 | -1/Command | Destroyed Alpha 7 15907 | -1/Command | Destroyed B-99 Colossus 15937 | -1/Command | Lost 4 parts (4w) 15955 | -1/Command | Found Multirail 15959 | -1/Command | Found Multirail 16086 | -1/Command | Destroyed M Guard 16103 | -1/Command | Destroyed M Guard 16103 | -1/Command | All MAIN.C guards destroyed 16127 | -1/Command | Found Prototype Reactor 16127 | -1/Command | Identified Zero-point Reactor 16144 | -1/Command | Found Prototype Device 16144 | -1/Command | Identified Thermal Barrier 16526 | -1/Command | Destroyed 7 combat bots 16683 | -1/Command | Met MAIN.C 16735 | -1/Command | Destroyed MAIN.C Shell 16738 | -1/Command | MAIN.C activated Command garrisons 16769 | -1/Command | Destroyed MAIN.C 16814 | -1/Command | Lost 3 parts (3w) 16978 | -1/Command | Lost 4 parts (1n1u2w) 17047 | -1/Command | Interfaced with 0b10 Conduit 17047 | *** | Assimilated 0b10! Last Messages --------------- 16968_ Acquired 70 matter. 16968_ Acquired 50 matter. 16968_ Acquired 18 matter. 16969_ Ended siege mode. 16996_ Slug penetrates Reinforced Barrier. 16999_ Penetrated by Slug. 17001_ System corrupted: Multirail jammed. 17001_ Slug penetrates Reinforced Barrier. 17002_ Hvy. Treads destroyed. 17005_ Slug penetrates Y-72 Warden. 17005_ Y-72 Warden suffers critical hit. 17005_ Destroyed Adv. Heat Sink. 17005_ Slug penetrates Y-72 Warden. 17005_ Y-72 Warden suffers critical hit. 17005_ Destroyed Railgun. 17005_ Slug penetrates Y-72 Warden. 17005_ Y-72 Warden suffers critical hit. 17005_ Y-72 Warden destroyed. 17047_ Interfacing with system... [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | ## ######################################## | | ################################################ | | # ######################################## | | # ""###################################### | | # "" ""###################################### | | # "" ""###################################### | | # "" T###################################### | | + Y" ""###################################### | | ### "" ""###################################### | | ### "" ""###################################### | | ### "" ######################################## | | ### ######################################## | | ### ######################################## | | #### ############################################# | | ###############""""""" """" !!############## | | ###############"" "" [!!############## | | ###############""""" "" !==############## | | ###############""""""""""" !!!=;!*! ! | | ###############" " """ !!|!%[*! | | ## #####"" """""" !![== h | | ## #####"" """""" ![!############## | | ## ##### " """""" [*############## | | # ## ##### " "" ############## | | # ## ##### " " ""############## | | # ## #####""""""""" """""""############## | | # ## #####"" @ """""""""############## | | # ## ##### """""""""""############## | | # ## ##### = " " " " ############## | | # ####+###### !%[ " " " " ############## | | + k " " " """" " ############## | | # """ " " """" ############## | | # k " " " " ############## | | #"#### ###### """""""""" " ############## | | # ###### " """ " """"""""############## | | + ###### """ " " " ############## | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | T"" # ######################################### | | """ # ######################################### | | ###### ######################################### | | ###### ######################################### | | ##### ######################################### | | ######################################### | | ######################################### | | ######################################### | | ##/##+########################################### | | ## ########################################## | | ## ########################################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 43 Energy Capacity 350 Matter Stores 790 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 5 Jamming Range 12 EM Shielding 6 Armor Coverage 450 Resistance: KI 20 Resistance: TH 70 Resistance: EX 70 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 40 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Weapon Shielding | -8/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Lgt. Neutrino Core | -5/Factory | Scanalyzed Weapon Cycler | -5/Factory | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Adv. Salvage Targeting Computer | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -7/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Adv. Salvage Targeting Computer | x1 | -5/Factory Exp. Optical Array | x1 | -3/Research Weapon Cycler | x2 | -2/Research Alien Tech Used ----------------- Integrated Reactor Achievements -------------- MAIN.CPP Challenges ------------ None Game ------ Seed DeepQuantumHumpback Manual? 0 Play Time 04:54:06 Cumulative 423.3 hours Start 2021.12.15 @ 23:30:16 End 2021.12.18 @ 02:08:56 Sessions 14 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 202 Rogue 81 Adventurer 119 Explorer 2 Win Type 4 Total 35 Types 30/2/1/0/1/0/0/0/1 Lore% 56 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6f3e15d-0957-4dbc-b741-6ac914c9b54a