Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.08 @ 23:02:49 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (2238) 2238 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 7427 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 814/1000 Matter 269/300 Energy 119/505 System Corruption 11% Temperature Cool (0) Movement Core (950) Ox18 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Neutrino Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Heavy Armor Plating Advanced Shield Generator > --- WEAPON (4) ------- Chainsword Chainsword Greatsword > --- INVENTORY (5) ---- Experimental Sensor Array Advanced Melee Analysis Suite Improved Heavy Armor Plating Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON ----------- Chainsword Chainsword Greatsword > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Energy Well Triangulator Advanced Melee Analysis Suite Improved Actuator Array Improved Reaction Control System Improved Heavy Armor Plating Layered Medium Armor Plating Advanced Shield Generator Advanced Shield Generator Advanced Shield Generator Advanced Hacking Suite Improved Recalibrator Power Maul Chainsword Greatsword Heavy Pick [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Katana Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . 1 1 Utility 4 | . . . 1 1 1 1 . Weapon 2 | . . . . 1 1 . . Parts Attached 72 | 3 . . 2 3 27 19 18 Power 10 | 1 . . . . 3 4 2 Engine 5 | 1 . . . . 2 1 1 Core 4 | . . . . . 1 2 1 Reactor 1 | . . . . . . 1 . Propulsion 16 | 2 . . . 3 3 4 4 Treads . | . . . . . . . . Leg 16 | 2 . . . 3 3 4 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | . . . 2 . 16 9 9 Device 17 | . . . 1 . 5 5 6 Storage 2 | . . . . . 2 . . Processor 10 | . . . 1 . 5 3 1 Hackware 1 | . . . . . 1 . . Protection 6 | . . . . . 3 1 2 Artifact . | . . . . . . . . Weapon 10 | . . . . . 5 2 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 10 | . . . . . 5 2 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 20 | . 2 . . 1 4 3 10 Power 4 | . 1 . . . 1 1 1 Propulsion 12 | . 1 . . 1 1 2 7 Utility 4 | . . . . . 2 . 2 Weapon . | . . . . . . . . Highest Loss Streak 7 | . 2 . . 1 1 2 7 To Critical Strikes . | . . . . . . . . Average Backups 15 | . 1 1 2 4 15 18 17 Power 1 | . . . . . 2 2 1 Propulsion . | . . . . . 1 . . Utility 8 | . 1 1 2 4 6 9 10 Weapon 4 | . . . . . 4 5 5 Tool/Special . | . . . . . . . . Unused Backups 25 | . . 1 . 1 4 4 15 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 15 | . . 1 . 1 2 1 10 Weapon 9 | . . . . . 2 3 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 40 14 28 30 98 98 92 Engine 4 | . 14 . . . 5 4 5 Core 2 | . . . . . 1 1 5 Leg 24 | . 26 14 11 12 22 26 27 Device 8 | . . . 8 9 4 12 10 Storage 5 | . . . . . 6 6 5 Processor 18 | . . . 9 9 20 19 17 Protection 2 | . . . . . 4 . . Slashing Weapon 23 | . . . . . 29 24 17 Peak Build Rating 80 | 3 3 2 4 15 49 72 80 Average Rating 54 | 2 2 1 3 7 44 63 77 On Entrance 17 | . 3 1 2 4 15 39 72 Avg Prop Armor Cover (%) 5 | 30 28 30 28 28 3 . . Naked Turns . | . . . . . . . . Heaviest Build 88 | 5 5 . 1 1 62 69 88 Greatest Support 93 | 20 3 3 3 60 60 80 93 Greatest Overweight (x) 2 | 1 1 . . . 2 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 20 20 20 Average Capacity 17 | 5 5 5 5 5 16 20 20 Most Carried 20 | 1 1 3 4 5 20 20 20 Average Carried 16 | . 1 1 2 4 15 19 19 Final Capacity 20 | 5 5 5 5 5 20 20 5 Final Carried 20 | 1 1 2 4 5 19 20 5 Class Distribution -------------------- 52% | Gladiator 37% | Assassin 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 1498 | 201 . 16 . 18 405 366 492 Remotely . | . . . . . . . . Salvage Created 3054 | . . . . . 1074 1090 890 Parts 136 | . . . . . 48 53 35 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored 1 | . . . . . . . 1 Broken 1 | . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 38 | . . . . . 13 11 14 Melee 38 | . . . . . 13 11 14 Classes Destroyed 12 | . . . . . 9 1 2 Worker 4 | . . . . . 2 1 1 Builder 3 | . . . . . 1 2 . Tunneler 2 | . . . . . 2 . . Hauler 1 | . . . . . 1 . . Recycler 5 | . . . . . 2 3 . Watcher 2 | . . . . . 1 . 1 Swarmer 1 | . . . . . . . 1 Grunt 19 | . . . . . 6 6 7 Brawler 1 | . . . . . . . 1 Sentry 5 | . . . . . 3 1 1 Hunter 2 | . . . . . . 2 . Programmer 10 | . . . . . 4 2 4 Best Kill Streak 5 | . . . . . 2 5 4 Combat Bots Only 4 | . . . . . 2 3 4 Max Kills in Single Turn 1 | . . . . . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 484 | . 61 . 14 26 148 92 143 Missed 145 | . 20 . 9 9 57 24 26 Hits 339 | . 41 . 5 17 91 68 117 Melee 4 | . . . . . . . 4 Projectile 335 | . 41 . 5 17 91 68 113 Critical Strikes 15 | . . . . 1 2 4 8 Actively Blocked 1 | . . . . . . 1 . Part Disruptions 1 | . . . . . . . 1 Damage Taken 4460 | . 363 . 64 252 999 940 1842 Core 866 | . 154 . 22 107 184 213 186 Absorbed by Shields 497 | . . . . . . 199 298 Redirected to Shielding 9 | . . . . . . 9 . Regen/Repaired (Parts) 268 | . . . . . 153 24 91 Core Remaining (%) 76 | 100 . 38 94 80 73 74 . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 160 | . . . . . 57 46 57 Core Hits 74 | . . . . . 25 26 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 19 | . . . . . 5 3 11 Sever 19 | . . . . . 5 3 11 Melee Attacks 332 | . . . . . 119 102 111 Impact . | . . . . . . . . Slashing 332 | . . . . . 119 102 111 Piercing . | . . . . . . . . Sneak Attacks 22 | . . . . . 13 6 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks 61 | . . . . . 16 20 25 Damage Inflicted 6910 | . 12 . 9 . 2323 1885 2681 Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 6832 | . . . . . 2323 1828 2681 Ramming 78 | . 12 . 9 . . 57 . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 6832 | . . . . . 2323 1828 2681 Piercing . | . . . . . . . . Highest Corruption 11 | . 1 1 . . 3 4 11 Average Corruption 2 | . 1 1 . . 1 4 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . 1 . . . 20 7 17 Message Errors 13 | . 1 . . . 6 2 4 Matter Fused 14 | . . . . . 7 1 6 Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 4 | . . . . . . . 4 Data Loss (minor) 7 | . . . . . 3 2 2 Data Loss (major) 3 | . . . . . 2 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 660 | . . . . . 302 164 194 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 660 | . . . . . 302 164 194 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . 6 . 4 . . . . Shots . | . . . . . . . . Rammed 2 | . 1 . 1 . . . . Targets Rammed 9 | . 1 . 1 . . 7 . Kicked 7 | . . . . . . 7 . Crushed . | . . . . . . . . Highest Temperature 262 | . . . . . 254 . 262 Average Temperature 123 | . . . . . 120 . 128 Received Heat Transfer 854 | . 24 . 33 99 306 151 241 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 190 | . . . 30 20 190 162 73 Initial 84 | . . . . 8 2 84 42 Average 54 | . . . 3 5 71 69 17 Influence Increases 1543 | . . . 47 38 616 426 416 Destroy 0b10 Robot/C 760 | . . . . . 260 220 280 Destroy 0b10 Robot/NC 85 | . . . . . 45 30 10 Destroy Leader 206 | . . . . . 94 60 52 Successful Hack 157 | . . . 17 8 82 48 2 Disable Machine 30 | . . . . . . 30 . Destroy Structure 95 | . . . . . 30 23 42 Lose Combat Pursuer 210 | . . . 30 30 105 15 30 Influence Decreases 1524 | . . . 27 53 448 512 484 Entered New Map 149 | . . . . 12 3 89 45 Time Decay 1225 | . . . 27 31 425 403 339 Lost Part 140 | . . . . 10 20 10 100 Lost Ally 10 | . . . . . . 10 . Squads Dispatched 21 | . 1 . 1 1 7 7 4 Investigation 12 | . 1 . . 1 3 5 2 Extermination 7 | . . . . . 3 2 2 Reinforcement 2 | . . . 1 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 6 | . 1 . 2 . 1 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 10 . 8 8 26 17 26 Peak Tracking Total 10 | . 10 . 7 6 3 5 9 Tactical Retreats 9 | . . . 1 1 5 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 7 | . . . . . 2 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 2 | . . . . . . 2 . Max in Single Turn 1 | . . . . . . 1 . Garrison Access 4 | . . . . . 3 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 45 | . 1 . 3 3 21 11 6 Terminals 22 | . 1 . 2 2 9 7 1 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . . . . . 3 2 1 Recycling Units 5 | . . . 1 . 2 . 2 Scanalyzers 5 | . . . . 1 4 . . Garrison Access 6 | . . . . . 3 2 1 Total Hacks 127 | . 5 . 10 16 52 26 18 Successful 45 | . . . 5 9 20 6 5 Failed 82 | . 5 . 5 7 32 20 13 Catastrophic 13 | . 1 . 1 . 4 4 3 Database Lockouts . | . . . . . . . . Manual 33 | . 5 . 6 3 7 9 3 Terminals 61 | . 5 . 8 8 21 16 3 Fabricators 2 | . . . . . . . 2 Repair Stations 19 | . . . . . 9 5 5 Recycling Units 12 | . . . 2 . 4 . 6 Scanalyzers 19 | . . . . 8 11 . . Garrison Access 14 | . . . . . 7 5 2 Terminal Hacks 11 | . . . 2 1 6 2 . Prototype ID Bank 3 | . . . 1 . 2 . . Branch Access Points 2 | . . . 1 . 1 . . Terminal Index 1 | . . . . 1 . . . Fabricator Index 1 | . . . . . 1 . . Scanalyzer Index 1 | . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . Patrol Status 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . . . 5 1 2 Scan Component 6 | . . . . . 3 1 2 Repair 2 | . . . . . 2 . . Recycling Unit Hacks 4 | . . . 1 . 2 . 1 Retrieve Components 4 | . . . 1 . 2 . 1 Scanalyzer 11 | . . . . 7 4 . . Insert Component 3 | . . . . 3 . . . Analyze 3 | . . . . 3 . . . Retrieve Study 5 | . . . . 1 4 . . Garrison Access Hacks 4 | . . . . . 3 1 . Seal Access 4 | . . . . . 3 1 . Unauthorized Hacks 7 | . . . 2 1 . 2 2 Terminals 4 | . . . 2 1 . 1 . Assimilate 1 | . . . . . . 1 . Botnet 3 | . . . 2 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 1 1 Patch 2 | . . . . . . 1 1 Recycling Units 1 | . . . . . . . 1 Recyclers 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 41 | . 1 . 3 3 19 9 6 Full Trace Events 9 | . 1 . . 1 3 3 1 Feedback Events 2 | . 1 . . . 1 . . Corruption 2 | . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . . . 1 4 . . Parts Repaired 2 | . . . . . 2 . . Time 180 | . . . . . 180 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . 2 . 3 . 1 Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 10 | . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . 10 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Active Infowar (turns) 5594 | . . . 94 115 2566 1598 1221 Optics 4521 | . . . . . 1961 1598 962 Sensors 2479 | . . . . . 154 1308 1017 Terrain 3449 | . . . . . 1153 1414 882 Structural 320 | . . . 94 115 111 . . Seismic 183 | . . . . . 89 94 . Jamming 2 | . . . . . 2 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 5950 | 42 77 34 110 115 2622 1598 1352 Spaces Moved 4083 | 40 77 63 208 211 1651 1049 784 Core 651 | 35 77 63 208 208 60 . . Treads . | . . . . . . . . Legs 3432 | 5 . . . 3 1591 1049 784 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 113 117 Average Speed 119 | 92 99 50 50 51 138 119 123 Slowest Speed 190 | 120 100 50 50 130 185 180 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 18 13 25 20 44 35 24 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 74 | . . . . . 30 23 21 Terrain Destroyed 74 | . . . . . 30 23 21 Melee 74 | . . . . . 30 23 21 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 4775 | 43 77 65 212 216 1853 1284 1025 Wait 218 | . . . . . 51 92 75 Move 4076 | 39 76 62 207 210 1650 1048 784 Hop . | . . . . . . . . Pick Up 61 | 1 . 2 2 2 24 12 18 Fast Attach 34 | 3 . . 2 3 11 7 8 Attach 20 | . . . . . 7 5 8 Detach 11 | . . . . . 4 4 3 Swap 79 | . . . . . 17 29 33 Drop 57 | . . 1 . 1 10 21 24 Fire . | . . . . . . . . Melee 207 | . . . . . 79 59 69 Ram 2 | . 1 . 1 . . . . Kick 7 | . . . . . . 7 . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . . . 3 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 3) 113 | -10/Materials | Core integrity fell below 50% 120 | -10/Materials | Entered Mines 129 | -10/Mines | Discovered new exit (range 5) 137 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 138 | -10/Mines | Found Prototype Device 154 | -10/Mines | Entered Materials 154 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 219 | -9/Materials | Identified exit to Mines 259 | -9/Materials | Discovered new exit (range 10) 264 | -9/Materials | Identified exit to Materials 264 | -9/Materials | Entered another Materials area 264 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 285 | -8/Materials | Identified Exp. Sensor Array 305 | -8/Materials | Build established: Mutant 371 | -8/Materials | Discovered new exit (range 9) 377 | -8/Materials | Identified exit to Factory 379 | -8/Materials | Entered Factory 379 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 721 | -7/Factory | Build established: Gladiator 1098 | -7/Factory | Discovered new exit (range 4) 1381 | -7/Factory | Discovered new exit (range 10) 1701 | -7/Factory | Identified exit to Storage 1701 | -7/Factory | Identified exit to Lower Caves 1952 | -7/Factory | Repaired Broken Exp. Sensor Array? 2175 | -7/Factory | Repaired Imp. Titanium Leg+ 3001 | -7/Factory | Entered another Factory area 3001 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3157 | -6/Factory | Discovered new exit (range 7) 3165 | -6/Factory | Identified exit to Lower Caves 3310 | -6/Factory | Discovered exit to Lower Caves (range 6) 3443 | -6/Factory | Build established: Assassin 4143 | -6/Factory | Noticed a derelict Sapper rigging charges 4454 | -6/Factory | Discovered new exit (range 16) 4598 | -6/Factory | Identified exit to Factory 4599 | -6/Factory | Entered another Factory area 4599 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5601 | -5/Factory | Cargo convoy interrupted 5776 | -5/Factory | Build established: Gladiator 5940 | -5/Factory | System corruption reached 10% 5951 | -5/Factory | Self-destructed Last Messages --------------- 05922_ S-27 Virus destroyed. 05924_ Carbon-fiber Leg destroyed. 05924_ Imp. Deuterium Engine destroyed. 05925_ W-25 Informer sends out distress signal. 05926_ Chainsword follow-up attack on S-27 Virus. 05927_ Carbon-fiber Leg destroyed. 05933_ Adv. Shield Generator destroyed. 05933_ S-27 Virus destroyed. 05933_ K-01 Serf collects debris. 05937_ Discarded Imp. Terrain Scan Processor. 05938_ K-01 Serf collects debris. 05944_ Chainsword follow-up attack on P-70 Sage. 05945_ System corrupted: Component data lost. 05947_ K-01 Serf collects debris. 05948_ P-70 Sage destroyed. 05948_ Chainsword follow-up attack on S-27 Virus. 05950_ Imp. Carbon-fiber Leg destroyed. 05951_ Dropped Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | ????????????????????????????????##??#? # | | ????????????????????????????????#??#?? # | | ??????????????????????????????? ?? ??? ###### | | ???????????????????????????????????? ? | | ?????????????????????????????????? ?# | | ????????????????????????????????????# """ """ """ | | ?????????????????????? "????????????# """ """ """ | | ?????????????????? ? ????? ????????## """ """ """ | | ?????????????#???#?????#????#??#+#### | | ?????????????????????? ??? ???? #??# | | ???????????? ????????? ?? ????? #??# ### | | ??????????? ? ????? ?? ???????? #### ### | | ??????????#???????????/????????# ##?# ### | | ???????#??#??# ???? ? ????????# #??# ### | | ?????????#????????"? ? """ ??"?# ##?# ### | | ?????????????#??"??"?? """ ""??# #??# ### | | ????????????????"??? """ """ #+#######+#####+### | | ?????#??????????? + %* ##? | | ???????????????? # """ """ """ ##? | | ?????? ??????#??? ??# """ """ """ #?# | | ???? ????#????????#####/######## """ """ """ ##? | | ?????????############## #!!""" # ### | | ????"?? ## # #!!"T" # """ """ """ ### | | ????????## # #!!!/ # """ """ """ #?# | | ??????? ?# / # #[|*pk # """ """ """ ##? | | ?????????# R! #[#@%s/ # ### | | ?????????# [ /|+%s[s # ### | | ?????????# !!#=#####+#################### | | ????" ???# =#%#?# ##??####### | | ?????????# # #?# #?##?##?#?# | | ?????????# ! # #?# #?###???### | | ?????????# # #?# ! ###???#???# | | ?????????# # #?# ###?#??##?# | | ?????????# # #?#! #??#?#?#### | | ????????########+###### ### ####??##?## | | ? / #?#?###?### | | ? # #????#?#?#? | | ? # #???#?###?? | | ?? + ##???#????? | | ?? # #??????#??? | | ???+#############+### ##############???##??#?? | | ??????????????? ??# # ????????????????##?#?# | | ???????????? ? ?? # #??????"?????????#????#? | | ????????? ?? ???# #???" ??????????##????## | | ???????????? ????# #?????????????????#????? | | ???????????# ??? # +??????????????????????? | | ???????????# ?????# #????????????????????#?? | | ???????????? ?????# #?????????????????#?#??? | | ????????????? ??????# #??????????????????????? | | ????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Utility Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 58 Melee Accuracy 8 Target Analysis 5 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 20% | -7/Factory | Broken Imp. Titanium Leg | 21% | -7/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Katana | -7/Factory | Hacked Powered Hammer | -7/Factory | Hacked Spear | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordThiefRouter Manual? 0 Play Time 00:46:39 Cumulative 263.3 hours Start 2025.09.08 @ 22:11:29 End 2025.09.08 @ 23:02:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/3/0/0/0/0/0/0/0 Lore% 82 Gallery% 76 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29b56ce9-54ae-458b-ac6f-741f6ec78769