Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 23:16:57

Player: Maulwurf

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (57)      285
Value Destroyed (1804)     1804
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (92)                 92
              TOTAL SCORE: 3781

 Bonus
-------
High Alert Combat Kills    92

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Warm (113)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
                Deuterium Engine
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
                Carbon-fiber Leg
  High-capacity Storage Unit
                Seismic Detector
                Utility Shielding
                Hardlight Generator
                Field Recycling Unit (0)
                Arc Projector
                Particle Gun
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
                Arc Projector
                Particle Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Deuterium Engine
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Carbon-fiber Leg
  High-capacity Storage Unit
                Seismic Detector
                Utility Shielding
                Hardlight Generator
                Field Recycling Unit
                Arc Projector
                Particle Gun
          Heavy Assault Rifle
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             45   | 7   2   14  22  
  Power                    6    | 1   .   2   3   
    Engine                 5    | 1   .   2   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   .   7   9   
    Treads                 7    | 2   .   4   1   
    Leg                    11   | .   .   3   8   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   1   3   2   
    Device                 4    | 1   .   2   1   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   1   2   8   
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   .   1   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 22   | .   1   3   18  
  Power                    4    | .   .   1   3   
  Propulsion               10   | .   .   1   9   
  Utility                  3    | .   1   .   2   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      7    | .   1   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   94  95  83  
  Engine                   8    | .   14  10  4   
  Core                     1    | .   .   .   2   
  Treads                   18   | .   28  24  10  
  Leg                      11   | .   .   5   21  
  Device                   7    | .   8   11  5   
  Storage                  16   | .   14  22  14  
  Processor                4    | .   .   .   8   
  Energy Gun               7    | .   22  6   1   
  Energy Cannon            4    | .   .   6   4   
  Ballistic Gun            2    | .   5   4   .   
  Launcher                 4    | .   .   4   5   
  Impact Weapon            1    | .   .   .   3   
Peak Build Rating          24   | 7   8   13  24  
  Average Rating           13   | 4   7   11  18  
  On Entrance              6    | .   7   7   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             59   | 13  48  58  59  
  Greatest Support         80   | 40  40  60  80  
  Greatest Overweight (x)  4    | .   1   2   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 6   16  20  20  
  Most Carried             20   | 7   10  18  20  
  Average Carried          14   | 4   8   14  17  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            18   | 6   10  17  18  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1063 | 229 65  204 565 
  Remotely                 .    | .   .   .   .   
Salvage Created            1849 | 59  189 719 882 
  Parts                    106  | 8   15  45  38  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  41   | .   6   15  20  
  Melee                    2    | .   .   .   2   
  Guns                     12   | .   6   5   1   
  Cannons                  10   | .   .   6   4   
  AOE                      12   | .   .   4   8   
Classes Destroyed          12   | 2   2   3   5   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 5    | 1   .   .   4   
  Mechanic                 1    | .   .   .   1   
  Operator                 2    | .   .   1   1   
  Watcher                  5    | .   .   5   .   
  Swarmer                  6    | .   3   .   3   
  Grunt                    23   | .   3   11  9   
  Brawler                  1    | .   .   .   1   
  Sentry                   8    | .   .   4   4   
  Hunter                   3    | .   .   .   3   
Best Kill Streak           7    | 2   5   4   7   
  Combat Bots Only         7    | .   5   3   7   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   1   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        302  | .    42   77   183  
  Missed                   86   | .    11   25   50   
Damage Taken               3062 | .    301  693  2068 
  Core                     723  | .    45   124  554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  82   69   .    
Volleys Fired              109  | 1    18   50   40   
  Largest                  2    | 2    2    2    2    
  Hottest                  123  | 80   80   108  123  
Shots Fired                186  | 2    36   92   56   
  Gun                      99   | 2    36   52   9    
  Cannon                   45   | .    .    26   19   
  Launcher                 42   | .    .    14   28   
  Special                  .    | .    .    .    .    
  Kinetic                  25   | .    4    21   .    
  Thermal                  110  | 2    32   57   19   
  Explosive                42   | .    .    14   28   
  Electromagnetic          9    | .    .    .    9    
  Robot Hit Streak         16   | 1    8    11   16   
  Robot Miss Streak        3    | .    3    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           144  | 1    24   59   60   
  Core Hits                99   | 1    10   36   52   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 6    | .    .    .    6    
  Critical Strikes         8    | .    .    .    8    
    Smash                  8    | .    .    .    8    
Melee Attacks              30   | .    .    .    30   
  Impact                   30   | .    .    .    30   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        4    | .    .    .    4    
Damage Inflicted           3996 | 13   262  1147 2574 
  Guns                     825  | 12   262  446  105  
  Cannons                  579  | .    .    310  269  
  Explosions               1801 | .    .    371  1430 
  Melee                    755  | .    .    .    755  
  Ramming                  36   | 1    .    20   15   
  Kinetic                  209  | .    22   187  .    
  Thermal                  1189 | 12   240  569  368  
  Explosive                1702 | .    .    371  1331 
  Electromagnetic          105  | .    .    .    105  
  Impact                   755  | .    .    .    755  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  13   | .    .    .    13   
    Message Errors         1    | .    .    .    1    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       3    | .    .    .    3    
    Energy Discharges      2    | .    .    .    2    
    Parts Fused            1    | .    .    .    1    
    Data Loss (minor)      3    | .    .    .    3    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            228  | .    .    5    223  
  Projectiles              15   | .    .    .    15   
  Explosions               38   | .    .    .    38   
  Melee                    175  | .    .    5    170  
Knockbacks                 3    | .    .    .    3    
  Impact                   2    | .    .    .    2    
  Kinetic                  .    | .    .    .    .    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      142  | .    .    10   132  
  Shots                    6    | .    .    1    5    
  Rammed                   4    | .    .    4    .    
Targets Rammed             8    | 1    .    4    3    
  Kicked                   3    | .    .    .    3    
  Crushed                  1    | 1    .    .    .    
Highest Temperature        312  | 18   312  175  263  
  Average Temperature      73   | 12   132  38   83   
  Received Heat Transfer   1128 | .    72   318  738  
  Effects                  4    | .    2    .    2    
    Energy Bleed           2    | .    2    .    .    
    Interference           2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           6    | .    .    1    5    
  Combat Hostiles          5    | .    .    .    5    
  Parts Fried              7    | .    .    1    6    
  Impact Corruptions       11   | .    .    1    10   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         2286 | 25   550  1130 581  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             682  | 10  161 278 682 
  Initial                  115  | .   6   .   115 
  Average                  218  | 4   55  124 374 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         58   | 100 100 78  22  
  Level 1                  21   | .   .   21  34  
  Level 2                  19   | .   .   .   43  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   2   2   6   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   1   2   5   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   4   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              78   | .   8   21  49  
  Peak Tracking Total      13   | .   4   5   13  
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          9    | .   .   4   5   
  Max in Single Turn       2    | .   .   2   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   2   3   1   
  Terminals                5    | .   2   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   5   7   3   
  Successful               5    | .   1   2   2   
  Failed                   10   | .   4   5   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                12   | .   5   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Emergency Access Points  1    | .   .   1   .   
  Unreport Threat          1    | .   .   1   .   
  Recall Reinforcements    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   
  Process                  1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   2   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          24   | .   .   .   24  
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2128 | 121 401 638 968 
Spaces Moved               881  | 62  152 236 431 
  Core                     5    | 5   .   .   .   
  Treads                   521  | 57  152 206 106 
  Legs                     355  | .   .   30  325 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 
  Average Speed            171  | 151 208 183 155 
  Slowest Speed            400  | 160 240 260 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 4   29  35  58  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          226  | .   .   61  165 
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   1   .   
  AOE                      225  | .   .   60  165 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1274 | 87  200 350 637 
  Wait                     130  | 4   24  24  78  
  Move                     878  | 61  151 235 431 
  Hop                      .    | .   .   .   .   
  Pick Up                  52   | 13  4   14  21  
  Fast Attach              .    | .   .   .   .   
  Attach                   44   | 7   1   14  22  
  Detach                   17   | .   1   8   8   
  Swap                     1    | .   1   .   .   
  Drop                     10   | .   .   1   9   
  Fire                     109  | 1   18  50  40  
  Melee                    25   | .   .   .   25  
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   .   3   
  Crush                    5    | 1   .   4   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  122 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Discovered new exit (range 16)
  523 | -10/Materials | Entered another Materials area
  523 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1113 | -9/Materials  | Discovered new exit (range 16)
 1161 | -9/Materials  | Entered another Materials area
 1161 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1779 | -8/Materials  | Core integrity fell below 50%
 1835 | -8/Materials  | Destroyed 7 combat bots
 1839 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1961 | -8/Materials  | First assault squad dispatched
 2092 | -8/Materials  | Core integrity fell below 20%
 2097 | -8/Materials  | Discovered new exit (range 17)
 2129 | -8/Materials  | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
02038_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M011.
02047_ Kicked A-02 Transporter out of the way. <x2>
02076_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02077_ System corrupted: Component data lost.
02084_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
02094_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
02096_ Carbon-fiber Leg destroyed.
02096_ Arc Projector destroyed.
02097_ EXIT=FOUND
02102_ G-47 Trooper Particle Gun blasted off.
02102_ G-47 Trooper destroyed.
02118_ Aluminum Leg destroyed.
02124_ System corrupted: Energy discharge (-51).
02126_ Carbon-fiber Leg destroyed.
02126_ Imp. Aluminum Leg destroyed.
02128_ Lgt. Nuclear Core destroyed.
02128_ Particle Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????                    |
|     ???????????????????????????                    |
|     ???????????????????????????                    |
|     ?????????????????   #??????                    |
|     ????????????????? < #??????                    |
|    #????????????????#   #??????                    |
|    #????????????????#   +??????                    |
|    #????????????????#   #??????                    |
|    #????????????????#%H #??????                    |
|    #????????????????#   #??????                    |
|    #????????????????#   #??????                    |
|    +????????????????#   #??????                    |
|    #????????????????#  [#??????                    |
|    #????????????????#% %+??????                    |
| ^  #????????????????#   #??????                    |
|    #????????????????#   #??????                    |
|    ##################   #??????                    |
|                         #??????                    |
|                         #######                    |
|                         #     #                    |
|    ##################   g     #                    |
|    #????????????????#%  #gg l #                    |
|    ########?????????#   #g""" #                    |
|    ##     #?????????#   # """ #                    |
|    ##     #?????????#   # """l#                    |
|    ##  !  #?????????#   #@  xg#                    |
|    ##     #?????????#   # """ #                    |
|     # /  "#?????????+   # """ #                    |
|     #    "#?????????#   #x""" #                    |
|  T  +%   "#?????????#   #   g #                    |
|     #  * T#?????????#   #     #                    |
|     #    "#?????????#   #######                    |
| # ###    "#?????????#   #??????                    |
| # #?#!   "#?????????#   #??????                    |
| # #?#     #?????????#   #??????                    |
| # #?###+###?????????#   #??????                    |
| # ????# #????????????   ???????                    |
| # ????# #????????????   ???????                    |
| # ????# #????????##????????????                    |
| # ????# #?????### ##???????????                    |
| # ????# #????       #??????????                    |
| # ????# ###??"" """ #??????????                    |
| #+###?#   +?""" "T" #??????????                    |
|      ?#   #?"""     +??????????                    |
|      =#   #         #??????????                    |
|       #   # !       #??????????                    |
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| " S"" #   ###########   #??????                    |
|   "" ?#                 #??????                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              BiocellHelicalTendrils
  Manual?         0
Play Time         00:36:41
  Cumulative      9.8 hours
  Start           2024.09.12 @ 21:15:16
  End             2024.09.12 @ 23:16:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          9
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3de46437-0d1b-4490-8aed-5664209f6468