Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 02:30:25 Player: AshCrow Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1414) 1414 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 4714 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 225 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 98/100 System Corruption 15% Temperature Cool (1) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Transport Network Coupler Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Particle Gun Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Medium Matter Pod Beam Rifle Advanced Beam Cannon [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Transport Network Coupler Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 46 | 7 1 3 2 16 8 9 Power 8 | 1 1 . 1 3 2 . Engine 6 | 1 1 . . 3 1 . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 16 | 2 . 1 1 8 2 2 Treads . | . . . . . . . Leg 16 | 2 . 1 1 8 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 . 1 . 2 1 1 Device 4 | 1 . 1 . 2 . . Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 15 | 2 . 1 . 3 3 6 Energy Gun 10 | . . 1 . 2 3 4 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 17 | . . . . 2 . 15 Power 3 | . . . . 1 . 2 Propulsion 5 | . . . . 1 . 4 Utility 4 | . . . . . . 4 Weapon 5 | . . . . . . 5 Highest Loss Streak 10 | . . . . 1 . 10 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 100 100 100 99 100 69 Engine 10 | . 14 14 11 10 9 4 Core 6 | . . . 11 11 9 4 Leg 26 | . 28 28 33 32 27 16 Device 9 | . 14 14 11 11 9 3 Storage 10 | . 14 14 11 11 9 7 Processor 2 | . . . . . 9 4 Energy Gun 11 | . . 11 11 11 18 17 Energy Cannon 3 | . . . . 6 9 2 Ballistic Gun 8 | . 28 16 11 4 . . Ballistic Cannon 1 | . . . . . . 5 Peak Build Rating 29 | 7 8 9 12 19 21 29 Average Rating 14 | 5 7 8 11 16 20 20 On Entrance 10 | . 7 8 9 12 18 21 Naked Turns . | . . . . . . . Heaviest Build 37 | 15 15 16 21 26 29 37 Greatest Support 36 | 20 20 20 30 36 33 33 Greatest Overweight (x) 4 | 2 . . . 1 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 8 8 7 8 8 8 Average Carried 7 | 2 7 8 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 7 7 8 5 Class Distribution -------------------- 38% | Scavenger-Mutant 29% | Mutant 22% | Scavenger-Skirmisher 4% | Commander-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 1053 | 286 93 108 . 309 70 187 Remotely . | . . . . . . . Salvage Created 1813 | 53 93 108 . 908 455 196 Parts 115 | 9 6 5 . 56 28 11 Haulers Intercepted 3 | . . . . 2 1 . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 33 | . 2 2 . 17 9 3 Guns 17 | . 2 2 . 6 5 2 Cannons 15 | . . . . 10 4 1 Classes Destroyed 8 | 1 1 . . 5 . 1 Worker 3 | . . . . 3 . . Builder 1 | . . . . . . 1 Tunneler 3 | 3 . . . . . . Hauler 3 | . . . . 2 1 . Watcher 2 | . . . . 1 . 1 Swarmer 2 | . . . . 2 . . Grunt 22 | . 2 2 . 9 7 2 Sentry 9 | . . . . 6 2 1 Best Kill Streak 9 | 1 2 1 . 9 5 3 Combat Bots Only 8 | . 2 1 . 8 5 2 Max Kills in Single Turn 2 | 1 1 1 . 2 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 191 | . 11 25 . 59 23 73 Missed 59 | . 4 7 . 18 5 25 Damage Taken 2803 | . 97 222 . 595 280 1609 Core 943 | . 39 45 . 119 16 724 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . 66 . 70 97 . Volleys Fired 120 | 10 8 10 . 45 23 24 Largest 4 | 2 2 2 . 2 3 4 Hottest 203 | 40 40 40 . 133 189 203 Shots Fired 284 | 20 16 20 . 90 67 71 Gun 214 | 20 16 20 . 62 44 52 Cannon 70 | . . . . 28 23 19 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 89 | 20 16 20 . 17 . 16 Thermal 165 | . . . . 73 67 25 Explosive . | . . . . . . . Electromagnetic 30 | . . . . . . 30 Robot Hit Streak 16 | 6 5 7 . 12 16 7 Robot Miss Streak 4 | 3 3 3 . 3 2 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 186 | 12 8 13 . 60 47 46 Core Hits 78 | 3 5 5 . 31 20 14 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . 2 1 1 Burn 2 | . . . . 1 1 . Meltdown 1 | . . . . 1 . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3148 | 165 124 162 . 1067 783 847 Guns 2116 | 164 124 162 . 653 494 519 Cannons 970 | . . . . 413 289 268 Explosions 60 | . . . . . . 60 Melee . | . . . . . . . Ramming 2 | 1 . . . 1 . . Kinetic 847 | 164 124 162 . 149 . 248 Thermal 1979 | . . . . 917 783 279 Explosive . | . . . . . . . Electromagnetic 320 | . . . . . . 320 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . . 15 Average Corruption 13 | . . . . . . 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 5 | . . . . . 5 . Projectiles 5 | . . . . . 5 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 40 | . . . . . . 40 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 4 | 1 . . . 3 . . Kicked 4 | 1 . . . 3 . . Crushed . | . . . . . . . Highest Temperature 858 | . 2 20 . 219 339 858 Average Temperature 175 | . 2 8 . 60 115 379 Received Heat Transfer 747 | . 54 126 . 267 126 174 Effects 43 | . . . . . . 43 Shutdowns 8 | . . . . . . 8 Energy Bleed 5 | . . . . . . 5 Interference 5 | . . . . . . 5 Matter Decay 5 | . . . . . . 5 Short Circuit 2 | . . . . . . 2 Damage (minor) 6 | . . . . . . 6 Damage (major) 9 | . . . . . . 9 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 5 | . . . . 4 1 . Heat Transferred 4466 | . . . . 2035 1813 618 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 543 | 15 74 93 35 543 346 265 Initial 228 | . 9 28 35 14 228 156 Average 170 | 4 27 75 35 332 225 145 Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 65 | 100 100 100 100 27 26 80 Level 1 21 | . . . . 27 73 20 Level 2 13 | . . . . 45 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . . 6 3 1 Investigation 2 | . . . . 1 1 . Extermination . | . . . . . . . Reinforcement 4 | . . . . 2 1 1 Assault . | . . . . . . . Garrison 4 | . . . . 3 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 5 | . . . . 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 4 5 1 37 11 12 Peak Tracking Total 6 | . 3 3 1 5 3 6 Tactical Retreats 4 | . . 1 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 6 | . . . . 4 2 . Terminals 5 | . . . . 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 15 | . . . . 10 5 . Successful 7 | . . . . 5 2 . Failed 8 | . . . . 5 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . . . . 10 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 6 | . . . . 5 1 . Record 1 | . . . . 1 . . Part Schematic 1 | . . . . 1 . . Robot Schematic 1 | . . . . 1 . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . . . . 1 . . Unreport Threat 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 3 | . . . . 2 1 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 88 | . . . . 88 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 85 | . . . . 85 . . Total Damage 663 | . . . . 663 . . Kills 11 | . . . . 11 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 2289 | 142 354 275 73 665 280 500 Spaces Moved 1244 | 81 118 199 58 342 153 293 Core 15 | 7 . . . . . 8 Treads . | . . . . . . . Legs 1229 | 74 118 199 58 342 153 285 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 124 | 117 120 120 120 120 120 138 Slowest Speed 250 | 150 120 120 120 190 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 6 25 59 5 61 19 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . . . . 9 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 5 | . . . . . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 1744 | 105 316 217 61 510 198 337 Wait 282 | 1 177 . 1 84 12 7 Move 1238 | 80 117 198 57 341 152 293 Hop . | . . . . . . . Pick Up 25 | 6 8 2 1 6 . 2 Fast Attach 7 | 5 . 1 . . . 1 Attach 12 | 2 . . 2 2 2 4 Detach . | . . . . . . . Swap 27 | . 1 2 . 14 6 4 Drop 28 | . 5 4 . 15 3 1 Fire 120 | 10 8 10 . 45 23 24 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 4 | 1 . . . 3 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 7) 497 | -10/Materials | Entered Mines 596 | -10/Mines | Learned location of Mines (-9) 647 | -10/Mines | Discovered new exit (range 8) 671 | -10/Mines | Learned Materials stockpile data 772 | -10/Mines | Entered Materials 772 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 774 | -9/Materials | Discovered new exit (range 8) 832 | -9/Materials | Build established: Scavenger-Mutant 845 | -9/Materials | Entered Storage 846 | -9/Storage | Identified exit to Recycling 856 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 858 | -9/Storage | Identified exit to Materials 1067 | -9/Storage | Lost 4 allies 1075 | -9/Storage | Garrison activated, responded to threat 1311 | -9/Storage | Destroyed 8 combat bots 1510 | -9/Storage | Entered Materials 1510 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1689 | -8/Materials | Garrison activated, responded to threat 1776 | -8/Materials | Discovered new exit (range 13) 1790 | -8/Materials | Entered Factory 1790 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1816 | -7/Factory | Build established: Scavenger-Skirmisher 2115 | -7/Factory | System corruption reached 10% 2134 | -7/Factory | Core integrity fell below 50% 2156 | -7/Factory | Lost 10 parts (2p3n2u3w) 2227 | -7/Factory | Core integrity fell below 20% 2290 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 02152_ U-05 Engineer lays Concrete. 02157_ Acquired Aluminum Leg. 02159_ Acquired 9 matter. 02161_ Acquired 47 matter. 02164_ Acquired 6 matter. 02166_ System corrupted: Matter fused (-7). 02177_ K-01 Serf cleans the Assembly Bed. 02213_ System corrupted: Component data lost. 02213_ Broken Beam Rifle destroyed. 02217_ K-01 Serf cleans the Assembly Bed. 02229_ Particle Gun destroyed. 02230_ System corrupted: Matter fused (-5). 02246_ System corrupted: Heat flow error (+117). 02270_ System corrupted: Substantial component data lost. 02287_ System corrupted: Matter fused (-7). 02290_ Triggered Heavy Explosive Trap. 02290_ An explosion rips through the floor. 02290_ Aluminum Leg destroyed. 02290_ Sml. Storage Unit destroyed. 02290_ Nuclear Reactor explodes. 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