Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 04:51:05 Player: Somberlain Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (1) 5 Value Destroyed (30) 30 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2218) 2218 TOTAL SCORE: 7673 Bonus ------- Pacifist 2218 Cogmind --------- Core Integrity 1040/1150 Matter 290/300 Energy 99/100 System Corruption 0% Temperature Cool (2) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Nuclear Pulse Array > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Scythe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Signal Interpreter Advanced Signal Interpreter System Shield > --- WEAPON ----------- Scythe > --- INVENTORY -------- Scythe [Rating: 30] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility System Shield Processor Improved Signal Interpreter Hackware System Shield Weapon Scythe Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 2 . . . 4 2 . . Power 1 | . . . . . . . . . 1 . . . Propulsion 6 | . . . 2 . 1 . . . 2 1 . . Utility 5 | . . . . 2 1 . . . 1 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 10 | 2 . . . 2 . . . . 5 1 . . Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 5 | 2 . . . 1 . . . . 2 . . . Treads 2 | 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . Flight 2 | . . . . . . . . . 2 . . . Utility 4 | . . . . 1 . . . . 2 1 . . Device . | . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor 2 | . . . . . . . . . 1 1 . . Hackware 2 | . . . . 1 . . . . 1 . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . 1 . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . Parts Lost 3 | . . . 2 1 . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 1 | . . . . 1 . . . . . . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 1 . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . Average Backups . | . . . . . . . . . . 1 1 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 13 | . 28 28 11 10 4 . . . 14 27 31 31 Treads 4 | . 28 28 11 . . . . . . . . . Flight 2 | . . . . . . . . . 3 10 10 10 Processor 2 | . . . . . . . . . 2 6 10 10 Hackware 2 | . . . . 8 . . . . 2 5 5 5 Slashing Weapon 1 | . . . . . . . . . 3 5 5 5 Peak Build Rating 30 | 2 2 2 2 7 4 . . . 25 30 30 30 Average Rating 7 | 1 2 2 . 3 2 . . . 9 26 30 30 On Entrance 7 | . 2 2 2 . 4 . . . . 25 30 30 Avg Prop Armor Cover (%) 40 | 41 41 41 40 . . . . . . . . . Naked Turns 276 | . . . 37 9 8 84 49 44 45 . . . Heaviest Build 2 | . . . . . . . . . 2 2 2 2 Greatest Support 19 | 3 3 3 3 8 8 3 3 3 19 19 19 19 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 1 | . . . . . . . . . 1 1 1 1 Average Carried . | . . . . . . . . . . 1 1 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 1 | . . . . . . . . . 1 1 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Matter Collected 197 | 81 . . . . . . . . . 116 . . Remotely . | . . . . . . . . . . . . . Salvage Created 131 | . . . . . . . . . . 131 . . Parts 5 | . . . . . . . . . . 5 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . 1 . . Recycler 1 | . . . . . . . . . . 1 . . Best Kill Streak 1 | . . . . . . . . . . 1 . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Hostile Shots Fired 249 | . 13 16 29 31 . 123 . . 10 . . 27 Missed 110 | . 7 3 9 15 . 50 . . 8 . . 18 Hits 139 | . 6 13 20 16 . 73 . . 2 . . 9 Projectile 139 | . 6 13 20 16 . 73 . . 2 . . 9 Critical Strikes 1 | . . . . . . 1 . . . . . . Damage Taken 1608 | . 85 115 294 226 . 673 . . 48 . . 167 Core 1231 | . 12 27 170 216 . 673 . . 23 . . 110 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . 84 57 60 . . . 3 97 . . . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . 1 . . Core Hits 4 | . . . 1 1 . 1 . . . 1 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 13 | . . . . . . . . . 11 2 . . Impact . | . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . 11 2 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 163 | . . 15 35 9 . 32 . . . 72 . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 72 | . . . . . . . . . . 72 . . Ramming 91 | . . 15 35 9 . 32 . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 72 | . . . . . . . . . . 72 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . 2 2 2 . . . . . . . . Average Corruption 2 | . . 2 2 2 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . 1 1 . . . . . . . . Matter Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . 6 16 4 . 14 . . . . . . Shots . | . . . . . . . . . . . . . Rammed 24 | . 1 5 7 5 . 6 . . . . . . Targets Rammed 24 | . 1 5 7 5 . 6 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 8 | . . . . . . 8 . . . . . . Average Temperature 8 | . . . . . . 8 . . . . . . Received Heat Transfer 495 | . 45 . 99 27 . 267 . . 18 . . 39 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 102 | . . . 50 85 27 102 39 . 60 39 10 60 Initial 39 | . . . . 20 27 7 39 . . 19 10 . Average 21 | . . . 6 55 24 36 30 . 15 24 8 7 Influence Increases 456 | . . . 60 90 . 135 . . 91 20 . 60 Destroy 0b10 Robot/NC 5 | . . . . . . . . . . 5 . . Successful Hack 11 | . . . . . . . . . 11 . . . Select Force Hacks 30 | . . . . 30 . . . . . . . . Disable Machine 30 | . . . . . . . . . 15 15 . . Destroy Structure 20 | . . . . . . . . . 20 . . . Partial Spotted 15 | . . . . . . 15 . . . . . . Lose Combat Pursuer 345 | . . . 60 60 . 120 . . 45 . . 60 Influence Decreases 396 | . . . 10 80 43 50 83 19 51 31 29 . Entered New Map 195 | . . . . 30 33 10 63 19 . 21 19 . Time Decay 191 | . . . 10 40 10 40 20 . 51 10 10 . Lost Part 10 | . . . . 10 . . . . . . . . Squads Dispatched 8 | . 1 . 1 1 . 1 . . 2 . . 2 Investigation 1 | . . . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 4 | . 1 . 1 . . 1 . . 1 . . . Assault 2 | . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Distress Signals 2 | . . . 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 61 | . 5 3 11 8 . 15 . . 8 2 . 9 Peak Tracking Total 14 | . 4 3 11 4 . 14 . . 4 2 . 7 Tactical Retreats 9 | . . . 1 2 . 3 . . 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Traps Triggered 5 | . . . . 1 1 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Machines Disabled 2 | . . . . . . . . . 1 1 . . Max in Single Turn 1 | . . . . . . . . . 1 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Machines Accessed 4 | . . . . 2 . . . . 2 . . . Terminals 3 | . . . . 1 . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 9 | . . . . 4 . . . . 5 . . . Successful 5 | . . . . 2 . . . . 3 . . . Failed 4 | . . . . 2 . . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . . . . 4 . 1 . . 5 . . . Terminals 8 | . . . . 3 . . . . 5 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 2 . . . . 2 . . . Terminals 3 | . . . . 1 . . . . 2 . . . Assimilate 1 | . . . . . . . . . 1 . . . Botnet 2 | . . . . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Turns Passed 725 | 13 32 43 70 91 27 84 49 44 162 32 22 56 Spaces Moved 1410 | 19 62 76 126 167 53 155 97 87 289 69 60 150 Core 886 | 19 62 76 126 128 16 155 97 87 120 . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 76 | . . . . 39 37 . . . . . . . Flight 448 | . . . . . . . . . 169 69 60 150 Fastest Speed 37 | 50 50 50 50 50 50 50 50 50 37 37 37 37 Average Speed 46 | 50 50 50 50 50 50 50 50 50 43 37 37 37 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 37 37 37 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 3 . . 2 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 19 | 4 16 33 21 28 3 46 18 14 10 2 55 6 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 10 | . . . . . . . . . 10 . . . Terrain Destroyed 10 | . . . . . . . . . 10 . . . Melee 10 | . . . . . . . . . 10 . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Total 1442 | 20 62 80 132 173 52 160 96 86 302 72 59 148 Wait . | . . . . . . . . . . . . . Move 1392 | 18 62 75 125 167 52 154 96 86 283 69 59 146 Hop 4 | . . . . . . . . . 2 . . 2 Pick Up 1 | . . . . . . . . . 1 . . . Fast Attach 10 | 2 . . . 2 . . . . 5 1 . . Attach . | . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . Fire . | . . . . . . . . . . . . . Melee 13 | . . . . . . . . . 11 2 . . Ram 22 | . . 5 7 4 . 6 . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -7/Scraptown -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 14 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 13) 40 | -10/Materials | Discovered new exit (range 12) 46 | -10/Materials | Entered Mines 80 | -10/Mines | Discovered new exit (range 16) 89 | -10/Mines | Entered Materials 89 | -9/Materials | Evolved 2 slots: Propulsion x2 157 | -9/Materials | Discovered new exit (range 5) 159 | -9/Materials | Entered another Materials area 159 | -8/Materials | Evolved 2 slots: Utility x2 248 | -8/Materials | Discovered new exit (range 4) 250 | -8/Materials | Entered Factory 250 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 269 | -7/Factory | Discovered new exit (range 15) 277 | -7/Factory | Entered Storage 307 | -7/Storage | Build established: Mutant 316 | -7/Storage | Core integrity fell below 50% 354 | -7/Storage | Core integrity fell below 20% 359 | -7/Storage | Used back door to open Recycling access 359 | -7/Storage | Discovered new exit (range 5) 361 | -7/Storage | Entered Recycling 398 | -7/Recycling | Scanned before Scraplab entrance 405 | -7/Recycling | Entered Scraplab 409 | -7/Recycling | Discovered new exit (range 2) 410 | -7/Recycling | Entered Scraptown 453 | -7/Scraptown | Discovered new exit (range 3) 454 | -7/Scraptown | Entered Factory 454 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 546 | -5/Factory | Discovered new exit (range 12) 552 | -5/Factory | Identified exit to Upper Caves 592 | -5/Factory | Identified exit to Factory 616 | -5/Factory | Entered another Factory area 616 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 632 | -4/Factory | Discovered new exit (range 11) 640 | -4/Factory | Identified exit to Upper Caves 648 | -4/Factory | Sucked down chute 648 | -4/Factory | Entered Waste 648 | -4/Waste | The area was eerily silent 664 | -4/Waste | Discovered new exit (range 16) 670 | -4/Waste | Identified exit to Factory 670 | -4/Waste | Entered Factory 726 | -4/Factory | Self-destructed Last Messages --------------- LOCATION=FACTORY GOAL=ESCAPE 00680_ Slug penetrates Wall. 00684_ K-01 Serf cleans the Fusion Modulator. 00688_ ALERT: All DSF locations entering lockdown mode. 00690_ Triggered Ambush Trap. 00690_ S-27 Virus emerges from a hatch in the floor. 00690_ G-67 Veteran emerges from a hatch in the floor. 00690_ S-27 Virus emerges from a hatch in the floor. 00690_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 00690_ Garrison Access disabled. 00706_ Slug penetrates Wall. 00726_ Triggered Segregator Trap. 00726_ Arcs of energy rise from the floor. 00726_ Xenon Bombardment Thruster blown off. 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""" #????????????? | | ????????????????# #?? #????????????? | | ????????????????# # #????????????? | | ????????????????# + ! #????????????? | | ????????????????# ########???????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #????????? ??????????? | | ????????????????# #??????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 5 Energy Capacity 100 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoTeleporterStreamer Manual? 0 Play Time 00:07:59 Cumulative 353.7 hours Start 2026.10.27 @ 04:43:33 End 2026.10.27 @ 04:51:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 333 Rogue 333 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/0/0/0/1/0/0 Lore% 80 Gallery% 74 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4558024-429e-4716-b850-d4ac8654511a