Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 13:28:05 Player: Hilbert Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (30) 150 Value Destroyed (858) 858 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (5980) 5980 TOTAL SCORE: 15188 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 88 Aligned with FarCom 300 Scanned by Researcher 500 Win 3000 Win Speed 1092 Cogmind --------- Core Integrity 1451/1600 Matter 139/300 Energy 430/440 System Corruption 3% Temperature Cool (12) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Advanced Terrain Scan Processor Advanced Force Booster Improved Propulsion Shielding Improved Thermal Shield Advanced Shield Generator Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (4) ---- Light Antimatter Reactor Gravmag System Gravmag System Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Terrain Scan Processor Advanced Force Booster Improved Propulsion Shielding Improved Thermal Shield Advanced Shield Generator Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Light Antimatter Reactor Gravmag System Gravmag System [Rating: 140] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Artifact Stasis Generator Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . 2 . . 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 8 | . . . . . 1 1 . . . 1 . . 1 . . 2 2 Utility 9 | . . . . . 3 1 1 . . 1 . . 1 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 75 | 3 9 4 . 2 15 8 1 2 . 4 . . . 7 2 2 16 Power 9 | . 1 . . . 1 1 . . . 1 . . . 1 . . 4 Engine 3 | . 1 . . . 1 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 . . 4 Propulsion 28 | 2 6 2 . 2 5 2 . . . 1 . . . 1 . 2 5 Treads 8 | 1 3 1 . 1 2 . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . 1 . Wheel 10 | 1 3 1 . 1 3 . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . 2 . . . 1 . . . 1 . . 5 Utility 27 | 1 2 . . . 3 5 1 1 . 2 . . . 4 1 . 7 Device 13 | . . . . . 2 2 . 1 . 2 . . . 3 . . 3 Storage 4 | 1 2 . . . . . 1 . . . . . . . . . . Processor 5 | . . . . . 1 2 . . . . . . . 1 . . 1 Hackware 3 | . . . . . . 1 . . . . . . . . . . 2 Protection 1 | . . . . . . . . . . . . . . . . . 1 Artifact 1 | . . . . . . . . . . . . . . . 1 . . Weapon 11 | . . 2 . . 6 . . 1 . . . . . 1 1 . . Energy Gun 1 | . . . . . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . 2 . . 3 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 . . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . 1 . 1 . . . 2 1 . . Parts Lost 27 | . . . . . 14 . 1 1 1 3 . . . 4 3 . . Power 4 | . . . . . 2 . . . 1 . . . . . 1 . . Propulsion 9 | . . . . . 7 . . . . . . . . 1 1 . . Utility 9 | . . . . . 1 . 1 1 . 2 . . . 3 1 . . Weapon 5 | . . . . . 4 . . . . 1 . . . . . . . Highest Loss Streak 8 | . . . . . 8 . 1 1 1 3 . . . 2 3 . . Average Slot Usage (%) 74 | . 100 100 100 100 84 46 64 68 64 69 58 58 52 56 56 8 44 Engine 6 | . 14 14 14 14 7 2 6 6 4 . . . . . . . . Core 1 | . . . . . . . . . . 5 5 5 5 4 3 . . Treads 6 | . 16 14 14 16 8 . . . . . . . . . . . . Wheel 5 | . 11 13 14 12 9 . . . . . . . . . . . . Flight 4 | . . . . . . 2 6 6 6 11 11 11 10 8 9 . 16 Device 9 | . . . . . 17 8 13 16 20 22 17 17 15 20 14 . 8 Storage 13 | . 28 28 28 28 17 . 5 6 6 5 5 5 5 4 4 . . Processor 7 | . . . . . 8 22 20 18 13 11 11 11 10 11 14 . 1 Ballistic Gun 11 | . 28 28 28 28 11 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 3 7 6 6 6 5 5 5 5 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 49 | 16 32 32 32 32 36 14 30 35 35 33 28 28 28 44 44 3 49 Greatest Support 135 | 16 40 16 16 40 40 72 72 72 72 80 80 80 80 92 40 3 135 Greatest Overweight (x) 10 | . 1 1 1 1 10 . . . . . . . . 1 1 . . Average Overweight (x) . | . . 1 1 . 1 . . . . . . . . . . . . Largest Inventory Capacity 14 | 8 14 14 14 14 14 4 10 10 10 10 10 10 10 10 10 4 4 Average Capacity 10 | 6 13 14 14 14 13 4 9 10 10 10 10 10 10 10 9 4 4 Most Carried 14 | 7 13 14 14 14 14 4 6 6 5 5 5 5 5 6 6 4 4 Average Carried 7 | 6 10 13 13 13 10 2 4 5 5 3 5 5 5 5 5 3 2 Final Capacity 14 | 8 14 14 14 14 4 4 10 10 10 10 10 10 10 10 4 4 4 Final Carried 14 | 5 13 14 14 14 4 1 6 5 5 5 5 5 5 4 4 3 3 Class Distribution -------------------- 50% | Mutant 17% | Scout 13% | Infiltrator-Mutant 7% | Ninja 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Ninja | -5/Factory Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -4/Factory Infiltrator-Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Matter Collected 960 | 242 158 88 . 44 205 . . 105 . 44 . . . . 43 . 31 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1133 | 94 239 148 . 101 371 . . . . 106 . . . . 43 . 31 Parts 77 | 2 19 9 . 4 25 . . . . 11 . . . . 4 . 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Combat Hostiles Destroyed 20 | . 8 5 . 2 4 . . . . 1 . . . . . . . Guns 19 | . 8 5 . 2 3 . . . . 1 . . . . . . . AOE 1 | . . . . . 1 . . . . . . . . . . . . Classes Destroyed 11 | 1 2 . . . 4 . . . . 2 . . . . 1 . 1 Worker 2 | . . . . . . . . . . 2 . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . 2 . . . . 1 . . . . . . . Swarmer 6 | . 3 3 . . . . . . . . . . . . . . . Grunt 10 | . 5 2 . 2 1 . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . Sentry 2 | . . . . . 2 . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 3 | 1 3 3 . 2 3 . . . . 3 . . . . 1 . 1 Combat Bots Only 3 | . 3 3 . 2 1 . . . . 1 . . . . . . . Max Kills in Single Turn 2 | 1 1 1 . 1 2 . . . . 1 . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Damage Taken 4819 | . 280 212 . 96 1260 . 169 430 235 482 135 37 . 400 484 119 480 Core 1219 | . 61 35 . 14 267 . 18 106 46 99 30 . . 87 284 23 149 Absorbed by Shields 56 | . . . . . . . . . . . . . . . . . 56 Core Remaining (%) 83 | 100 . . . 56 51 100 . . 80 . . 87 100 . 71 98 90 Volleys Fired 70 | 3 17 12 . 6 24 . . . . 8 . . . . . . . Largest 2 | 2 2 2 . 2 2 . . . . 1 . . . . . . . Hottest 48 | 40 40 40 . 40 48 . . . . 20 . . . . . . . Shots Fired 125 | 6 34 24 . 12 41 . . . . 8 . . . . . . . Gun 123 | 6 34 24 . 12 39 . . . . 8 . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 115 | 6 34 24 . 12 39 . . . . . . . . . . . . Thermal 8 | . . . . . . . . . . 8 . . . . . . . Explosive 2 | . . . . . 2 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 4 11 13 . 11 10 . . . . 5 . . . . . . . Robot Miss Streak 5 | 1 2 5 . 1 5 . . . . 1 . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . Secondary Targets 4 | . 1 2 . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . Shots Hit Robots 99 | 4 25 15 . 10 27 . . . . 12 . . 2 1 2 . 1 Core Hits 52 | 2 13 9 . 5 15 . . . . 5 . . 1 . 1 . 1 Critical Hits 2 | . . 1 . . . . . . . 1 . . . . . . . Critical Kills 1 | . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . Melee Attacks 142 | . . . . . 6 9 8 7 . 27 . . 13 35 8 5 24 Impact . | . . . . . . . . . . . . . . . . . . Slashing 142 | . . . . . 6 9 8 7 . 27 . . 13 35 8 5 24 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 1 . . . . 5 . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 2408 | 38 269 151 . 104 779 . . . . 639 . . 134 148 89 . 57 Guns 1096 | 38 269 151 . 104 392 . . . . 142 . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 253 | . . . . . 253 . . . . . . . . . . . . Melee 1015 | . . . . . 90 . . . . 497 . . 134 148 89 . 57 Ramming 44 | . . . . . 44 . . . . . . . . . . . . Kinetic 954 | 38 269 151 . 104 392 . . . . . . . . . . . . Thermal 142 | . . . . . . . . . . 142 . . . . . . . Explosive 253 | . . . . . 253 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1015 | . . . . . 90 . . . . 497 . . 134 148 89 . 57 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 2 2 2 2 2 . 1 7 7 . . . . 1 1 . 3 Average Corruption 2 | . 2 2 2 2 2 . 1 2 7 . . . . 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 24 | . 4 6 4 3 2 . . 4 1 . . . . . . . . Message Errors 11 | . 1 2 3 1 1 . . 3 . . . . . . . . . Matter Fused 1 | . . . . . . . . . 1 . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . . . . . . Energy Discharges 6 | . 1 4 1 . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . 1 . . 1 . . . . . . . . . Targeting Errors 3 | . 1 . . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 373 | . . . . . . . . . . 166 . . 57 118 32 . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 373 | . . . . . . . . . . 166 . . 57 118 32 . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . 21 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . 5 . . . . . . . . . . . . Targets Rammed 5 | . . . . . 5 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 237 | . 237 18 . 18 16 . . . . . . . . . . . 22 Average Temperature 13 | . 54 9 . 11 12 . . . . . . . . . . . 2 Received Heat Transfer 768 | . 102 63 . 54 441 . 9 9 . . 9 9 . 27 36 9 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 222 | . . . . . . . . . . 222 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Peak Influence 1688 | 5 235 132 . 50 171 79 57 . . 138 . . 75 115 1688 1235 937 Initial 1100 | . 3 62 . . 19 56 38 . . 23 . . 52 6 64 1100 740 Average 204 | 3 94 88 . 38 66 60 41 . . 53 . . 41 45 1636 1135 844 Maximum Alert Level 5 | . 1 . . . . . . . . . . . . . 5 4 3 Low Security (%) 85 | 100 98 100 . 100 100 100 100 . . 100 . . 100 100 . . . Level 1 . | . 1 . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 7 | . . . . . . . . . . . . . . . . . 100 Level 4 3 | . . . . . . . . . . . . . . . . 100 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . 99 . . Squads Dispatched 24 | . 3 1 . . 1 . 1 . . 2 . . 2 2 7 . 5 Investigation 6 | . 2 1 . . 1 . . . . . . . 1 . . . 1 Extermination 4 | . . . . . . . 1 . . 1 . . . 1 . . 1 Reinforcement 5 | . 1 . . . . . . . . 1 . . 1 1 1 . . Assault 9 | . . . . . . . . . . . . . . . 6 . 3 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Distress Signals 4 | . . . . . 3 . . . . . . . . . . 1 . Communications Jammed 2 | . . . . . . . . . . 1 . . . 1 . . . Distress Signals 2 | . . . . . . . . . . 1 . . . 1 . . . Times Spotted 113 | . 14 5 . 2 18 . 9 8 4 6 7 5 1 6 11 9 8 Peak Tracking Total 15 | . 4 3 . 2 9 . 7 3 4 4 7 5 1 6 15 9 6 Tactical Retreats 12 | . 1 . . . 1 . 1 2 . . 2 . . 2 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Traps Triggered 2 | . 1 . . . 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Machines Accessed 26 | . 7 2 . . 2 2 4 . . 1 . . 2 3 . . 3 Terminals 20 | . 5 1 . . 2 1 4 . . . . . 1 3 . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . 1 . . 1 . . . . Total Hacks 55 | . 15 3 . . 5 3 11 . . 1 . . 4 6 . . 7 Successful 29 | . 8 3 . . 2 2 7 . . . . . 3 2 . . 2 Failed 26 | . 7 . . . 3 1 4 . . 1 . . 1 4 . . 5 Catastrophic 5 | . 1 . . . . . 1 . . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 42 | . 13 1 1 . 5 1 9 . . . . . 3 4 . . 5 Terminals 49 | . 13 2 . . 5 2 11 . . . . . 3 6 . . 7 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . 1 . . 1 . . . . Terminal Hacks 12 | . 3 2 . . . . 3 . . . . . 1 1 . . 2 Record 1 | . . . . . . . 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . 1 . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . . . 1 . . . . Unauthorized Hacks 15 | . 5 1 . . 2 1 4 . . . . . 1 1 . . . Terminals 13 | . 3 1 . . 2 1 4 . . . . . 1 1 . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . Botnet 12 | . 3 1 . . 2 1 3 . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 1 . . 2 1 4 . . 1 . . 1 3 . . 3 Full Trace Events 2 | . . . . . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Total Allies 4 | . . 2 . 1 . . 1 . . . . . . . . . . Largest Group 2 | . . 2 1 1 1 . 1 . . . . . . . . . . Highest-Rated Group 41 | . . 41 31 31 31 . 10 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . 10 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 23 | . . 6 . . 17 . . . . . . . . . . . . Total Damage 337 | . . 65 . . 272 . . . . . . . . . . . . Kills 4 | . . 2 . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . 1 . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Turns Passed 4923 | 30 511 799 319 217 360 380 356 199 51 404 134 86 136 368 108 145 320 Spaces Moved 6285 | 16 372 648 288 171 181 493 458 348 102 510 344 221 264 679 230 236 724 Core 664 | . . . . . 19 330 . . . . . . . . 6 236 73 Treads 53 | . 16 . . 10 27 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 1604 | 16 356 648 288 161 135 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 3964 | . . . . . . 163 458 348 102 510 344 221 264 679 224 . 651 Fastest Speed 28 | 100 100 110 110 110 50 50 50 50 50 39 39 39 39 34 34 50 28 Average Speed 60 | 100 111 110 110 112 120 50 50 50 50 39 39 39 39 39 35 50 31 Slowest Speed 550 | 100 160 110 110 160 550 50 50 50 50 39 39 39 39 100 106 50 55 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 35 | 3 62 99 69 45 30 22 15 52 21 16 63 29 7 25 42 9 23 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . 2 1 . . . . . . . . 1 . . . . . . Known Exits Taken 11 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched 11 | . . 1 . 2 . . . 7 . . 1 . . . . . . Spaces Dug 114 | . . . . . 5 9 7 6 . 21 . . 10 25 4 5 22 Terrain Destroyed 133 | . . . . . 24 9 7 6 . 21 . . 10 25 4 5 22 Melee 114 | . . . . . 5 9 7 6 . 21 . . 10 25 4 5 22 Projectile . | . . . . . . . . . . . . . . . . . . AOE 19 | . . . . . 19 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Total 7061 | 24 433 713 292 183 275 610 572 361 101 664 343 220 276 721 243 255 775 Wait 444 | . 31 43 . 3 34 98 101 4 . 115 . . . . . 9 6 Move 6267 | 15 371 647 287 170 180 492 457 347 101 509 343 220 263 678 229 235 723 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 30 | 1 5 3 1 1 4 1 5 1 . 1 . . . . 1 2 4 Fast Attach 31 | 1 . . . . 3 6 1 . . 2 . . . 6 2 1 9 Attach 22 | . . . . . 9 2 . 2 . 2 . . . 1 . 1 5 Detach 4 | . . . . . 1 1 . . . . . . . 1 1 . . Swap 22 | 2 9 4 . 2 3 . . . . . . . . . . . 2 Drop 22 | 2 . 4 4 1 6 1 . . . . . . . . . 2 2 Fire 70 | 3 17 12 . 6 24 . . . . 8 . . . . . . . Melee 142 | . . . . . 6 9 8 7 . 27 . . 13 35 8 5 24 Ram 5 | . . . . . 5 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . 2 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 403 | -10/Materials | Identified exit to Mines 542 | -10/Materials | Entered Mines 569 | -10/Mines | Discovered new exit (range 9) 649 | -10/Mines | Met a Derelict shopkeep closing up shop 710 | -10/Mines | Discovered new exit (range 6) 723 | -10/Mines | Learned Materials terminal intel 793 | -10/Mines | Learned location of Zion (-7) 1329 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1329 | -10/Mines | Discovered new exit (range 5) 1341 | -10/Mines | Entered Exiles 1341 | -10/Exiles | Accompanied by 1 ally 1358 | -10/Exiles | Discovered new exit (range 15) 1371 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1395 | -10/Exiles | Met 8R-AWN 1411 | -10/Exiles | Met EX-HEX 1443 | -10/Exiles | Met EX-BIN 1462 | -10/Exiles | Aligned with FarCom system 1464 | -10/Exiles | Given EX-Vault access code 1511 | -10/Exiles | Opened EX-Vault 1522 | -10/Exiles | Found Prototype Flight Unit 1546 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1559 | -10/Exiles | Exiles lab attacked by MAIN.C 1648 | -10/Exiles | Discovered new exit (range 14) 1660 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1660 | -10/Exiles | Entered Mines 1755 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1805 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1836 | -9/Mines | Learned Materials stockpile data 1851 | -9/Mines | Discovered new exit (range 6) 1852 | -9/Mines | Received a Mining Laser from a helpful Derelict 1877 | -9/Mines | Entered Materials 1877 | -8/Materials | Accompanied by 1 ally 1877 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1879 | -8/Materials | Loaded intel: 11 terminal locations 2032 | -8/Materials | Lost 3 parts (2n1w) 2103 | -8/Materials | Lost 3 parts (1p1n1w) 2231 | -8/Materials | Discovered new exit (range 14) 2236 | -8/Materials | Identified exit to Factory 2237 | -8/Materials | Entered Factory 2237 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2237 | -7/Factory | Identified Flying Fortress v7 2256 | -7/Factory | Lost 8 parts (1p4n1u2w) 2543 | -7/Factory | Build established: Scout 2604 | -7/Factory | Discovered new exit (range 14) 2616 | -7/Factory | Identified exit to Factory 2617 | -7/Factory | Entered another Factory area 2617 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2969 | -6/Factory | Discovered new exit (range 5) 2971 | -6/Factory | Identified exit to Lower Caves 2973 | -6/Factory | Entered Lower Caves 3007 | -6/Lower Caves | Encountered a Warlord checkpoint 3021 | -6/Lower Caves | Learned Factory emergency access door positions 3145 | -6/Lower Caves | Crushed by falling debris 3159 | -6/Lower Caves | Discovered new exit (range 21) 3171 | -6/Lower Caves | Identified exit to Lower Caves 3172 | -6/Lower Caves | Entered another Lower Caves area 3180 | -6/Lower Caves | Discovered new exit (range 14) 3185 | -6/Lower Caves | Encountered a Warlord checkpoint 3189 | -6/Lower Caves | Identified exit to Factory 3223 | -6/Lower Caves | Entered Factory 3223 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3625 | -5/Factory | Discovered new exit (range 3) 3626 | -5/Factory | Identified exit to Upper Caves 3627 | -5/Factory | Entered Upper Caves 3629 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3629 | -5/Upper Caves | Learned location of Warlord (-5) 3637 | -5/Upper Caves | Lost 3 parts (2u1w) 3665 | -5/Upper Caves | Learned location of 2 exits from Factory 3758 | -5/Upper Caves | Discovered new exit (range 8) 3760 | -5/Upper Caves | Identified exit to Upper Caves 3761 | -5/Upper Caves | Entered another Upper Caves area 3785 | -5/Upper Caves | Learned Factory trap positions 3833 | -5/Upper Caves | Encountered a Warlord checkpoint 3843 | -5/Upper Caves | Discovered new exit (range 13) 3847 | -5/Upper Caves | Identified exit to Factory 3847 | -5/Upper Caves | Entered Factory 3847 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3848 | -4/Factory | Identified exit to Upper Caves 3848 | -4/Factory | Identified exit to Research 3849 | -4/Factory | Loaded intel: 123 trap records 3890 | -4/Factory | Build established: Infiltrator-Mutant 3983 | -4/Factory | Entered Research 3983 | -3/Research | Evolved 2 slots: Utility x2 4093 | -3/Research | Spotted B-86 Titan 4094 | -3/Research | Spotted B-86 Titan 4282 | -3/Research | Spotted B-86 Titan 4349 | -3/Research | Discovered new exit (range 8) 4351 | -3/Research | Identified exit to Quarantine 4351 | -3/Research | Entered Quarantine 4352 | -3/Quarantine | Maximum security lockdown engaged 4356 | -3/Quarantine | Scanned by Researcher 4361 | -3/Quarantine | Found Alien Artifact 4361 | -3/Quarantine | Identified Stasis Generator 4449 | -3/Quarantine | Discovered new exit (range 22) 4455 | -3/Quarantine | Released all parts (9) 4459 | -3/Quarantine | Entered Research 4459 | -2/Research | Evolved 2 slots: Propulsion x2 4486 | -2/Research | Lost 3 parts (1p1n1u) 4537 | -2/Research | Build established: Mutant 4602 | -2/Research | Discovered new exit (range 5) 4604 | -2/Research | Entered Access 4604 | -1/Access | Evolved 2 slots: Propulsion x2 4681 | -1/Access | Found Adv. Force Booster 4871 | -1/Access | Identified exit to Surface 4893 | -1/Access | First assault squad dispatched 4924 | *** | Escaped! Last Messages --------------- 04747_ Acquired 31 matter. 04748_ Acquired Imp. Hacking Suite. 04749_ Acquired Gravmag System. 04753_ Slug penetrates Wall. 04785_ Acquired Adv. Terrain Scan Processor. 04854_ ALERT: Rogue bot located, Programmers report to Access Zone 8F. 04866_ Acquired Imp. Propulsion Shielding. 04871_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (91,160) Map updated. 04893_ ALERT: Significant disruption in Zone 9F, assault forces dispatched. 04922_ Connecting with Terminal... >>Open Sealed Barrier opened. 04923_ The Access Shell folds into the floor. [Achievement: 10k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######?? | | ???????????????????#""""""""""#???????????# ### | | ???????????????????# #???????????# | | ???????????????????# #???????????# | | ???????????????????# #???????????# #?? | | ???????????????????# "" #???????????## ##?? | | ???????????????????# "@ #?############ #??? | | ???????????????????# #?# # #??? | | ???????????????????# #?# # #??? | | ???????????????????# #?#"" # #??? | | ??????????????????## ###"" !# #??? | | ??????????????????# ##"" # #??? | | ??????????????????##"" ###G + #??? | | ???????????????????#"" #?#"" # #??? | | ???????????????????#"" #?#"" " # #??? | | ???????????????????#T #?#"" """ + +??? | | ???????????????????#"" #?# """ # #??? | | ???????????????????#"" #?# " # #??? | | ??????????????????##"" ############## #??? | | ?????????????? #??? | | ???????????? p p #??? | | ?????????????############################### #??? | | ????????????????????##########?????????????# #??? | | ????????????????????# #?????????????# #??? | | ?????????????######## #?????????????# #??? | | ?????????????# # ############### #??? | | ?????????????# # + #??? | | ?????????????# # # #??? | | ?????????????# + ##+#+#############??? | | ?????????????# # #???????????????????? | | ?????????????# # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Cloak Strength 2 Additional Mass Support 12 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Stasis Generator Achievements -------------- 10k Club Epsilon Run Knowing Is Half The Battle Respectable Loadout Challenges ------------ None Game ------ Seed GodAdvancedEdition Manual? 0 Play Time 01:29:43 Cumulative 39.5 hours Start 2021.02.13 @ 11:49:03 End 2021.02.13 @ 13:28:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 195d8e60-f92a-4d7a-8e9f-b101cc59f661