Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 05:02:17

Player: Daffa0360

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (99)      495
Value Destroyed (5302)     5302
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (4551)               4551
              TOTAL SCORE: 15688

 Bonus
-------
High Alert Combat Kills    1878
Follower Combat Kills      497
Entered Garrisons          400
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             873/1000
Matter                     315/350
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (12) -----
     Small Matter Pod
           Triangulator
  Enhanced Optical Array
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved Melee Analysis Suite
  Improved Reaction Control System
           Graphene Brace (fused)
           Hacking Suite
           System Shield
           Relay Coupler [Behemoth] (11)
>          --- WEAPON (2) -------
     Heavy Pick
>          --- INVENTORY (5) ----
  Advanced Transmission Jammer
           Authchip [R/Combat]
           Relay Coupler [NC] (26)
           Remote Datajack
           Longsword +1

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Myomer Leg
>          --- UTILITY ----------
     Small Storage Unit
           Active Sensor Suite
  Advanced Targeting Computer
  Improved Melee Analysis Suite
           Core Analyzer
           Graphene Brace
>          --- WEAPON -----------
      Mini Assault Cannon
           Longsword +1
>          --- INVENTORY --------
   Compact Matter Pod
  Improved Terrain Scanner
  Improved Light Armor Plating
     Heavy Reactive Plating
           Recalibrator
           Coil Gun
           Remote Datajack
[Rating: 74]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Improved Melee Analysis Suite
  Device                   Graphene Brace
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Relay Coupler [Behemoth]
  Protection               Improved Core Shielding
Weapon                     Longsword +1
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Special Weapon           Remote Datajack
  Slashing Weapon          Longsword +1
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   4   2   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             101  | 5   .   1   1   .   12  7   32  1   14  22  6   
  Power                    13   | .   .   .   .   .   2   .   6   .   1   4   .   
    Engine                 8    | .   .   .   .   .   2   .   5   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Propulsion               20   | 4   .   1   .   .   1   3   3   .   1   5   2   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | .   .   1   .   .   .   1   3   .   1   5   2   
    Wheel                  3    | 2   .   .   .   .   .   1   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  40   | 1   .   .   .   .   7   3   11  1   7   7   3   
    Device                 15   | 1   .   .   .   .   1   2   6   .   1   2   2   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              9    | .   .   .   .   .   3   1   2   1   .   1   1   
    Hackware               9    | .   .   .   .   .   2   .   .   .   5   2   .   
    Protection             6    | .   .   .   .   .   1   .   3   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   .   .   1   .   2   1   12  .   5   6   1   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   .   .   .   1   .   4   .   .   4   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   2   .   3   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   2   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   .   .   .   4   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   3   2   2   .   .   1   1   
Parts Lost                 27   | .   .   .   .   .   4   1   11  .   2   4   5   
  Power                    5    | .   .   .   .   .   .   .   2   .   1   1   1   
  Propulsion               4    | .   .   .   .   .   .   1   1   .   .   .   2   
  Utility                  15   | .   .   .   .   .   3   .   7   .   1   3   1   
  Weapon                   3    | .   .   .   .   .   1   .   1   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   .   3   1   2   .   1   1   5   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 99  100 100 86  93  83  89  92  97  96  
  Engine                   5    | .   14  14  14  14  9   7   4   7   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   2   .   .   3   4   
  Leg                      10   | .   .   4   14  14  9   6   8   15  15  13  10  
  Wheel                    3    | .   28  23  14  14  6   .   2   .   .   .   .   
  Device                   13   | .   14  14  14  14  14  18  12  15  12  10  12  
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   2   5   
  Processor                19   | .   .   .   .   .   16  21  24  20  23  17  21  
  Hackware                 6    | .   .   .   .   .   3   7   .   .   10  21  22  
  Protection               3    | .   .   .   .   .   .   .   3   7   2   11  2   
  Ballistic Gun            5    | .   28  28  20  14  6   1   3   .   .   5   5   
  Ballistic Cannon         2    | .   .   .   .   .   .   5   3   .   4   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   7   4   .   .   
  Slashing Weapon          5    | .   .   .   7   14  9   7   5   7   4   5   .   
Peak Build Rating          74   | 7   7   11  18  18  40  59  74  62  62  72  74  
  Average Rating           48   | 6   7   8   14  18  29  54  53  60  56  66  71  
  On Entrance              34   | 6   7   7   11  18  18  40  59  58  62  58  65  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  13  13  15  15  21  24  61  57  58  30  26  
  Greatest Support         47   | 26  26  26  16  16  16  28  47  35  35  47  35  
  Greatest Overweight (x)  7    | 3   .   .   .   .   1   7   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 8   8   8   8   8   8   8   8   8   8   6   5   
  Most Carried             8    | 8   6   8   8   8   8   8   8   8   8   8   5   
  Average Carried          7    | 6   6   6   8   8   7   7   7   8   7   6   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 6   6   8   8   8   8   8   8   8   8   5   5   

 Class Distribution 
--------------------
 39% | Mutant
 31% | Scavenger-Mutant
 17% | Assassin
  4% | Hacker-Mutant
  3% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
         Assassin | -8/Materials
         Assassin | -7/Factory
           Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Matter Collected           2610 | 316  22   49   .    128  99   75   996  17   578  266  64   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4798 | 185  97   39   .    41   541  257  2086 17   323  1148 64   
  Parts                    223  | 16   4    2    .    3    33   16   88   4    11   44   2    
Haulers Intercepted        2    | .    .    .    .    .    1    1    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac 
Combat Hostiles Destroyed  87   | .   2   1   .   1   10  4   40  .   10  18  1   
  Melee                    62   | .   .   .   .   1   10  4   24  .   4   18  1   
  Guns                     11   | .   2   1   .   .   .   .   8   .   .   .   .   
  Cannons                  14   | .   .   .   .   .   .   .   8   .   6   .   .   
Classes Destroyed          12   | 2   2   .   .   .   4   2   2   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  15   | .   .   .   .   .   3   .   10  .   2   .   .   
  Grunt                    47   | .   2   1   .   1   4   1   17  .   7   13  1   
  Brawler                  5    | .   .   .   .   .   .   .   3   .   1   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Sentry                   12   | .   .   .   .   .   3   .   8   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   1   .   .   1   .   
Best Kill Streak           5    | 2   1   1   .   1   3   1   4   1   3   5   1   
  Combat Bots Only         5    | .   1   1   .   1   3   1   4   .   3   5   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Hostile Shots Fired        540   | .    13   4    .    2    45   10   244  .    47   110  65   
  Missed                   169   | .    2    1    .    .    15   3    77   .    11   38   22   
Damage Taken               5277  | .    150  31   .    23   456  107  1998 .    604  1251 657  
  Core                     976   | .    57   10   .    11   105  32   302  .    88   244  127  
  Absorbed by Shields      8     | .    .    .    .    .    .    .    .    .    8    .    .    
  Redirected to Shielding  100   | .    .    .    .    .    .    .    .    .    10   90   .    
  Ignored by Resistances   126   | .    .    .    .    .    .    .    126  .    .    .    .    
  Regen/Repaired (Parts)   181   | .    .    .    .    .    .    .    .    .    .    68   113  
Core Remaining (%)         71    | 100  .    .    .    68   80   .    .    .    39   71   .    
Volleys Fired              197   | 33   11   8    .    .    .    .    72   .    55   17   1    
  Largest                  2     | 2    2    2    .    .    .    .    2    .    1    1    1    
  Hottest                  78    | 40   40   40   .    .    .    .    78   .    48   30   30   
Shots Fired                293   | 66   22   16   .    .    .    .    115  .    56   17   1    
  Gun                      174   | 66   22   16   .    .    .    .    55   .    .    14   1    
  Cannon                   93    | .    .    .    .    .    .    .    46   .    47   .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  26    | .    .    .    .    .    .    .    14   .    9    3    .    
  Kinetic                  267   | 66   22   16   .    .    .    .    101  .    47   14   1    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 6    17   4    .    .    .    .    18   .    19   10   4    
  Robot Miss Streak        6     | 6    1    3    .    .    .    .    4    .    3    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           350   | 33   18   8    .    2    33   14   130  1    39   64   8    
  Core Hits                140   | 12   7    3    .    1    13   5    55   .    14   28   2    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    4    .    .    .    .    
  Critical Strikes         29    | .    .    .    .    1    4    2    10   .    3    9    .    
    Destroy                4     | .    .    .    .    .    .    .    4    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    1    .    1    .    .    
    Sever                  21    | .    .    .    .    1    4    2    5    .    2    7    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              291   | .    .    .    .    2    37   24   140  1    24   54   9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 266   | .    .    .    .    2    37   24   140  1    24   38   .    
  Piercing                 25    | .    .    .    .    .    .    .    .    .    .    16   9    
  Sneak Attacks            13    | .    .    .    .    .    3    2    4    1    2    .    1    
    Combat Hostiles        8     | .    .    .    .    .    1    .    4    .    2    .    1    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    1    .    
Damage Inflicted           11598 | 254  148  70   .    88   1668 751  4564 100  1246 2421 288  
  Guns                     1562  | 254  148  70   .    .    .    .    794  .    .    268  28   
  Cannons                  1157  | .    .    .    .    .    .    .    428  .    729  .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    8879  | .    .    .    .    88   1668 751  3342 100  517  2153 260  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2719  | 254  148  70   .    .    .    .    1222 .    729  268  28   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8171  | .    .    .    .    88   1668 751  3342 100  517  1705 .    
  Piercing                 708   | .    .    .    .    .    .    .    .    .    .    448  260  
Highest Corruption         8     | .    .    .    .    .    .    2    8    8    8    2    .    
  Average Corruption       4     | .    .    .    .    .    .    1    2    8    8    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    .    .    .    .    .    1    67   8    64   1    .    
    Message Errors         34    | .    .    .    .    .    .    .    16   3    14   1    .    
    Matter Fused           33    | .    .    .    .    .    .    .    18   3    12   .    .    
    Heat Flow Errors       20    | .    .    .    .    .    .    .    8    1    11   .    .    
    Energy Discharges      15    | .    .    .    .    .    .    .    9    1    5    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    1    7    .    11   .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    2    .    5    .    .    
    Misfires               4     | .    .    .    .    .    .    .    2    .    2    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    3    .    2    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            584   | .    .    .    .    .    109  25   280  78   61   8    23   
  Projectiles              11    | .    .    .    .    .    .    .    .    .    11   .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    573   | .    .    .    .    .    109  25   280  78   50   8    23   
Knockbacks                 8     | .    .    .    .    .    .    .    1    .    7    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    1    .    7    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        270   | .    12   6    .    .    2    .    270  169  251  5    .    
  Average Temperature      77    | .    7    6    .    .    1    .    75   91   93   2    .    
  Received Heat Transfer   1438  | .    72   18   .    12   225  9    429  .    268  378  27   
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Peak Influence             3115 | 30   138  104  .    55   197  78   3115 1687 2168 1444 584  
  Initial                  1635 | .    19   53   .    .    21   58   33   1635 1180 1138 584  
  Average                  905  | 18   65   54   .    54   77   30   1261 1640 1589 1167 373  
Maximum Alert Level        5    | .    .    .    .    .    .    .    5    5    5    4    2    
  Low Security (%)         36   | 100  100  100  .    100  100  100  14   .    .    .    18   
  Level 1                  4    | .    .    .    .    .    .    .    10   .    .    .    14   
  Level 2                  6    | .    .    .    .    .    .    .    12   .    .    .    66   
  Level 3                  6    | .    .    .    .    .    .    .    13   .    .    19   .    
  Level 4                  23   | .    .    .    .    .    .    .    13   .    53   80   .    
  Level 5                  22   | .    .    .    .    .    .    .    34   100  46   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    1    1    .    .    .    3    .    .    .    4    .    
  Investigation            2    | .    .    1    .    .    .    .    .    .    .    1    .    
  Extermination            3    | .    .    .    .    .    .    2    .    .    .    1    .    
  Reinforcement            2    | .    1    .    .    .    .    1    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac 
Distress Signals           5    | .   .   .   .   .   1   .   .   .   .   4   .   
Communications Jammed      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   6   4   .   2   17  5   42  .   21  41  12  
  Peak Tracking Total      9    | .   2   3   .   2   5   1   5   .   3   8   9   
  Tactical Retreats        19   | .   1   .   .   .   3   .   5   .   2   8   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac 
Traps Triggered            26   | .   1   .   .   .   .   1   15  .   5   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac 
Machines Disabled          11   | .   .   .   .   .   1   .   5   .   5   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   2   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac 
Machines Accessed          26   | .   2   2   1   .   5   2   3   1   1   4   5   
  Terminals                17   | .   2   1   .   .   5   .   3   .   1   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                57   | .   3   4   1   .   17  2   6   1   2   7   14  
  Successful               25   | .   2   2   1   .   7   1   .   1   .   3   8   
  Failed                   32   | .   1   2   .   .   10  1   6   .   2   4   6   
    Catastrophic           9    | .   .   .   .   .   .   .   2   .   1   3   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   .   1   .   13  1   .   .   .   5   5   
  Terminals                46   | .   3   3   .   .   17  .   6   .   2   5   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   1   4   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   1   .   
Terminal Hacks             11   | .   2   2   1   .   1   .   .   .   .   1   4   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   1   .   .   1   .   .   .   .   .   2   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   .   .   .   .   6   .   .   .   .   1   .   
  Terminals                6    | .   .   .   .   .   6   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   4   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   1   .   .   5   2   3   .   1   2   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Time                     72   | .   .   .   .   .   .   .   .   .   .   .   72  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac 
Used RIF Installer         3    | .   .   .   .   .   .   .   1   .   2   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   6   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   6   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_high           5    | .   .   .   .   .   .   .   .   .   5   .   .   
Relay Couplers Released    28   | .   .   .   .   .   .   .   11  .   17  .   .   
  Machine Destruction      25   | .   .   .   .   .   .   .   8   .   17  .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Attached                 5    | .   .   .   .   .   .   .   .   .   5   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   6   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Total Allies               19   | .    .    3    .    .    1    .    7    .    7    1    .    
  Largest Group            5    | .    .    3    3    2    2    .    3    3    5    1    .    
  Highest-Rated Group      206  | .    .    40   40   24   24   .    48   48   206  29   .    
  Highest-Rated Ally       80   | .    .    16   16   16   16   .    20   16   80   29   .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    3    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    3    .    .    
Ally Attacks               105  | .    .    23   .    6    4    .    4    10   47   11   .    
  Total Damage             2082 | .    .    280  .    91   28   .    92   138  1341 112  .    
  Kills                    20   | .    .    4    .    1    1    .    .    2    11   1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Turns Passed               13120 | 212  301  642  225  387  1016 1467 4376 310  2229 1465 490  
Spaces Moved               6882  | 86   172  502  207  275  494  589  2059 161  1144 891  302  
  Core                     2     | 1    .    .    .    .    .    1    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4462  | 76   .    .    .    .    128  414  1346 161  1144 891  302  
  Wheels                   2270  | 9    172  502  207  275  366  26   713  .    .    .    .    
  Hover                    148   | .    .    .    .    .    .    148  .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 90   90   90   100  100  100  100  100  190  120  120  120  
  Average Speed            128   | 117  90   93   100  100  117  186  135  190  126  120  120  
  Slowest Speed            400   | 200  90   100  100  100  190  400  190  190  190  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 3    34   95   59   53   39   10   95   4    95   25   13   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    .    1    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 65    | .    .    .    .    .    2    10   44   .    7    2    .    
Terrain Destroyed          67    | .    .    .    .    .    2    10   45   .    7    2    1    
  Melee                    62    | .    .    .    .    .    2    10   41   .    7    2    .    
  Projectile               5     | .    .    .    .    .    .    .    4    .    .    .    1    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Total                      10569 | 144  300  664  225  385  893  935  3403 163  1847 1201 409  
  Wait                     2924  | 12   118  145  17   109  340  306  1018 .    577  195  87   
  Move                     6872  | 85   171  501  206  274  493  589  2058 161  1143 889  302  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  44    | 5    .    5    .    .    5    3    14   .    6    5    1    
  Fast Attach              41    | .    .    1    1    .    5    6    7    1    5    10   5    
  Attach                   22    | 3    .    .    .    .    4    1    9    .    3    2    .    
  Detach                   3     | .    .    .    .    .    2    .    1    .    .    .    .    
  Swap                     38    | 2    .    .    .    .    3    .    16   .    6    10   1    
  Drop                     59    | 4    .    4    1    .    4    6    14   .    9    14   3    
  Fire                     197   | 33   11   8    .    .    .    .    72   .    55   17   1    
  Melee                    290   | .    .    .    .    2    37   24   140  1    24   53   9    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            79    | .    .    .    .    .    .    .    54   .    19   6    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 4 exits: *Fac x4)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 2)
   213 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Build established: Mutant
   378 | -10/Materials | Discovered new exit (range 8)
   510 | -10/Materials | Discovered new exit (range 5)
   514 | -10/Materials | Entered Mines
   570 | -10/Mines     | Met a Derelict bent on vengeance
   572 | -10/Mines     | Discovered new exit (range 9)
   594 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   789 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   790 | -10/Mines     | Found Prototype Device
   900 | -10/Mines     | Discovered new exit (range 8)
   911 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1124 | -10/Mines     | Found a hidden stash of uninstalled traps
  1133 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1133 | -10/Mines     | Discovered new exit (range 5)
  1156 | -10/Mines     | Entered Exiles
  1156 | -10/Exiles    | Accompanied by 3 allies
  1181 | -10/Exiles    | Met 8R-AWN
  1197 | -10/Exiles    | Met EX-HEX
  1225 | -10/Exiles    | Met EX-BIN
  1237 | -10/Exiles    | Aligned with FarCom system
  1238 | -10/Exiles    | Given EX-Vault access code
  1261 | -10/Exiles    | Opened EX-Vault
  1269 | -10/Exiles    | Found Longsword +1
  1290 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1319 | -10/Exiles    | Met EX-DEC
  1354 | -10/Exiles    | Discovered new exit (range 10)
  1381 | -10/Exiles    | Left Exiles lab with Longsword +1
  1381 | -10/Exiles    | Entered Mines
  1381 | -9/Mines      | Accompanied by 3 allies
  1522 | -9/Mines      | Discovered new exit (range 15)
  1559 | -9/Mines      | Learned location of 1 exit from Proximity Caves
  1768 | -9/Mines      | Entered Materials
  1768 | -8/Materials  | Accompanied by 2 allies
  1768 | -8/Materials  | Evolved 4 slots: Utility x4
  2144 | -8/Materials  | Build established: Assassin
  2547 | -8/Materials  | Lost 3 parts (2u1w)
  2717 | -8/Materials  | Discovered new exit (range 15)
  2784 | -8/Materials  | Entered Factory
  2784 | -7/Factory    | Evolved 2 slots: Utility x2
  2999 | -7/Factory    | Identified Exp. Sensor Array
  4017 | -7/Factory    | Build established: Scavenger-Assassin
  4251 | -7/Factory    | Identified exit to Garrison
  4251 | -7/Factory    | Entered Garrison
  4263 | -7/Garrison   | Triggered checkpoint
  4495 | -7/Garrison   | Build established: Assassin
  4497 | -7/Garrison   | Heavy support dispatched to Factory
  4603 | -7/Garrison   | Discovered new exit (range 6)
  4663 | -7/Garrison   | Lost 3 allies
  4842 | -7/Garrison   | Build established: Mutant
  4853 | -7/Garrison   | Triggered checkpoint
  4930 | -7/Garrison   | Garrison Relay disabled
  5831 | -7/Garrison   | Discovered new exit (range 14)
  6026 | -7/Garrison   | Found Hvy. Reactive Plating
  6125 | -7/Garrison   | Triggered checkpoint
  6477 | -7/Garrison   | Discovered new exit (range 10)
  6669 | -7/Garrison   | Heavy support dispatched to Factory
  6824 | -7/Garrison   | Discovered new exit (range 15)
  6903 | -7/Garrison   | Found Prototype Device
  6903 | -7/Garrison   | Identified Active Sensor Suite
  6940 | -7/Garrison   | H-XX Assembler disabled
  7199 | -7/Garrison   | Triggered checkpoint
  7405 | -7/Garrison   | Triggered checkpoint
  7593 | -7/Garrison   | Triggered checkpoint
  7771 | -7/Garrison   | Build established: Scavenger-Mutant
  7802 | -7/Garrison   | Rescued a captive Derelict
  8481 | -7/Garrison   | Installed Relay Interface Framework
  8562 | -7/Garrison   | Garrison Relay disabled
  8627 | -7/Garrison   | Entered Factory
  8627 | -7/Factory    | Accompanied by 3 allies
  8937 | -7/Factory    | Identified exit to Garrison
  8937 | -7/Factory    | Entered Garrison
  8937 | -7/Garrison   | Accompanied by 1 ally
  9227 | -7/Garrison   | Core integrity fell below 50%
  9267 | -7/Garrison   | Triggered checkpoint
  9368 | -7/Garrison   | Garrison Relay disabled
  9426 | -7/Garrison   | Triggered checkpoint
  9533 | -7/Garrison   | Triggered checkpoint
  9913 | -7/Garrison   | Triggered checkpoint
  9959 | -7/Garrison   | Garrison Relay disabled
 10020 | -7/Garrison   | Discovered new exit (range 14)
 10163 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
 10411 | -7/Garrison   | Found embedded Infiltrators
 10427 | -7/Garrison   | Garrison Relay disabled
 10448 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 10625 | -7/Garrison   | Triggered checkpoint
 10793 | -7/Garrison   | Triggered checkpoint
 10837 | -7/Garrison   | Triggered checkpoint
 10880 | -7/Garrison   | Garrison Relay disabled
 10913 | -7/Garrison   | Discovered new exit (range 11)
 11166 | -7/Garrison   | Entered Factory
 11166 | -6/Factory    | Evolved 2 slots: Utility x2
 11516 | -6/Factory    | First assault squad dispatched
 12566 | -6/Factory    | Discovered new exit (range 8)
 12631 | -6/Factory    | Entered another Factory area
 12631 | -5/Factory    | Evolved 2 slots: Utility x2
 12800 | -5/Factory    | Build established: Hacker-Mutant
 12818 | -5/Factory    | Repaired Flexi-carbon Leg
 13070 | -5/Factory    | Repaired Remote Datajack
 13121 | -5/Factory    | Self-destructed

 Last Messages 
---------------
  transfer corridor.
13092_ K-01 Serf cleans the Nuclear Reactor.
13093_ K-01 Serf cleans the Repair Station.
13097_ K-01 Serf cleans the Nuclear Reactor.
13104_ C-30 ARC bursts open, deploying its
  payload.
13104_ S-27 Virus unfolds itself. <x4>
13104_ Relay Coupler [NC] destroyed.
13104_ K-01 Serf cleans the Nuclear Reactor.
  <x2>
13110_ Destroyed VTOL Module.
13111_ S-27 Virus destroyed.
13114_ K-01 Serf cleans the Nuclear Reactor.
13119_ Slug penetrates S-27 Virus.
13119_ Destroyed VTOL Module.
13119_ Lgt. Antimatter Reactor destroyed.
13120_ S-27 Virus destroyed.
13120_ Flexi-carbon Leg destroyed.
13120_ Enh. Coil Gun destroyed.
13120_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????"  !  ????????????????????????????? |
| ???????????????"     #???????????????????????????? |
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| #             #?#   ##???????????????????????????? |
| #             #?#   T#???????????????????????????? |
| #             #?#    ????????????????????????????? |
| #             #?#   #########/#####??????????????? |
| +             #?#   ## """        #??????????????? |
| #             #?#   ## "R"A"""    #??????????????? |
| ####+##########?#   ## " " """  * #??????????????? |
| #### ############   ##    g"""    #??????????????? |
|                      #  k *k      #??????????????? |
|                      # """="""    #??????????????? |
|                   m =+ """%"""    #??????????????? |
|                      ;s"""="""    #??????????????? |
|                      s s  [       #??????????????? |
| ################    ##ss          #??????????????? |
|     #??????????#    ## s[         #??????????????? |
|   ""#??????????#    ## %%@        #??????????????? |
|   ""#??????????#    ####s##########??????????????? |
|   T"#??????????#    #??# #???????????????????????? |
|   ""#??????????      ??  #???????????????????????? |
|   ""#?????????            ???????????????????????? |
|     #????????          ?  ???????????????????????? |
|     #???????  """ """  """"??????????????????????? |
|     #???????  """ """  """F??????????????????????? |
|     #??????   """ """  """ "?????????????????????? |
|     #?????#                 ?????????????????????? |
|     #?????#[==    """ """?""?????????????????????? |
| ###+#?????#[=??   ""? """?""?????????????????????? |
| ???????????=????  ""? ""?????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            310
Matter Stores              304
Matter Capacity            350
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              16
Additional Mass Support    12
Armor Coverage             600
Resistance: KI             40
Core Shielding             30
Evasion (%)                65
Targeting Accuracy         14
Melee Accuracy             12
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        44
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal

 Challenges 
------------
None

 Game 
------
Seed              GuidanceSupersonicShredder
  Manual?         0
Play Time         01:39:53
  Cumulative      75.1 hours
  Start           2024.08.27 @ 19:51:35
  End             2024.08.28 @ 05:02:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           120
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df26acc5-007b-46c6-a083-dcf715105e55