Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 21:01:50 Player: GayPredator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (7378) 7378 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2332) 2332 TOTAL SCORE: 14540 Bonus ------- High Alert Combat Kills 1537 Follower Combat Kills 70 Entered Garrisons 600 Used RIF Installer 500 Friendly Fire -375 Cogmind --------- Core Integrity 0/850 Matter 104/300 Energy 98/100 System Corruption 22% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Carbon-fiber Leg Experimental Sensor Array Improved Proton Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Phase Shifter Relay Coupler [Duelist] Relay Coupler [Hunter] > --- WEAPON ----------- Heavy Laser Cooled Particle Cannon Powered Hammer > --- INVENTORY -------- Cold Fusion Reactor Carbon-fiber Leg Machine Analyzer Experimental Sensor Array Hacking Suite Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Heavy] Heavy Particle Gun KE Penetrator Advanced Assault Cannon Proton Missile Launcher Improved Proton Missile Launcher Heavy Rocket Launcher Remote Datajack [Rating: 91] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Duelist] Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Slots Evolved 8 | . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . 1 . Utility 4 | . . . 1 1 . 2 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 147 | 6 7 1 15 5 16 6 18 13 31 29 Power 13 | 1 1 1 2 . 2 . . 1 5 . Engine 9 | 1 1 1 2 . 1 . . 1 2 . Core 1 | . . . . . 1 . . . . . Reactor 3 | . . . . . . . . . 3 . Propulsion 33 | 2 3 . 3 . 4 1 2 3 6 9 Treads 23 | 2 3 . 3 . 4 1 2 3 3 2 Leg 10 | . . . . . . . . . 3 7 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 42 | 1 2 . 4 1 3 3 9 5 7 7 Device 19 | . . . 2 1 2 1 3 4 2 4 Storage 2 | 1 1 . . . . . . . . . Processor 3 | . 1 . . . . 1 . . 1 . Hackware 9 | . . . . . . . 4 1 1 3 Protection 9 | . . . 2 . 1 1 2 . 3 . Artifact . | . . . . . . . . . . . Weapon 59 | 2 1 . 6 4 7 2 7 4 13 13 Energy Gun 5 | . . . . . . . . . 4 1 Energy Cannon 13 | . . . . 3 3 . 1 3 . 3 Ballistic Gun 4 | 2 1 . 1 . . . . . . . Ballistic Cannon 6 | . . . 3 . . 1 1 . 1 . Launcher 18 | . . . 2 1 2 1 2 . 3 7 Special Weapon 6 | . . . . . . . 1 1 3 1 Impact Weapon 7 | . . . . . 2 . 2 . 2 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 1 2 . Corrupted Parts 4 | . . . 1 . . . . . . 3 System Corruption 18 | . . . 5 . . . . . . 13 Parts Lost 42 | . . 1 . . 3 1 14 . 12 11 Power 4 | . . 1 . . 1 . 1 . . 1 Propulsion 14 | . . . . . . . 4 . 7 3 Utility 14 | . . . . . 1 1 5 . 3 4 Weapon 10 | . . . . . 1 . 4 . 2 3 Highest Loss Streak 9 | . . 1 . . 1 1 7 . 4 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 90 99 100 94 100 95 84 81 90 74 Engine 6 | . 12 13 11 9 4 7 6 5 5 . Reactor 3 | . . . . . . . . . 7 12 Treads 19 | . 22 28 33 27 27 23 13 17 16 8 Leg 1 | . . . . . . . . . 4 5 Device 7 | . . . 4 6 11 20 6 11 7 11 Storage 8 | . 14 14 11 9 9 7 7 7 6 5 Processor 7 | . 13 14 11 9 6 4 7 7 6 5 Hackware 7 | . . . . . . . 13 15 11 5 Protection 3 | . . . 6 9 9 7 6 . 3 . Energy Gun 1 | . . . . . . . . . 3 3 Energy Cannon 6 | . . . . 14 20 8 2 8 11 2 Ballistic Gun 4 | . 26 28 14 . . . . . . . Ballistic Cannon 1 | . . . 5 2 . 7 4 . . . Launcher 3 | . . . 1 7 3 5 8 . . 5 Special Weapon 1 | . . . . . . . 1 1 1 2 Impact Weapon 1 | . . . . . 2 . 2 4 . 2 Naked Turns 40 | . . . . . . . . . . 40 Heaviest Build 74 | 13 28 28 39 56 56 60 60 53 74 69 Greatest Support 150 | 40 40 40 60 60 60 60 60 66 88 150 Greatest Overweight (x) 9 | . 9 . . . . . 2 1 2 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 5 6 14 15 15 15 15 15 15 15 Average Carried 11 | 2 3 5 9 14 14 13 12 12 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 5 6 14 15 13 15 12 14 15 5 Class Distribution -------------------- 35% | Mutant 9% | Scavenger-Gunner 8% | Bothacker-Mutant 7% | Tank 7% | Bothacker-Tank 6% | Bothacker-Skirmisher 6% | Scavenger-Mutant 6% | Bothacker-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -7/Factory Tank | -7/Garrison Mutant | -7/Factory Bothacker-Tank | -6/Factory Bothacker-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Matter Collected 3085 | 270 26 140 233 121 407 41 364 261 654 568 Remotely . | . . . . . . . . . . . Salvage Created 5520 | 93 26 184 501 57 748 81 457 289 2022 1062 Parts 280 | 4 6 9 42 8 40 3 18 22 89 39 Haulers Intercepted 5 | . . . 2 . . . . 2 1 . Recyclers Shooed 6 | . 1 . 1 . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Combat Hostiles Destroyed 117 | . 2 2 13 4 19 3 15 3 33 23 Melee 4 | . . . . . . . 2 . . 2 Guns 17 | . 2 2 4 . . . . . 8 1 Cannons 48 | . . . 3 4 13 1 1 3 21 2 AOE 43 | . . . 6 . 5 2 10 . 3 17 Classes Destroyed 18 | 2 1 2 4 . . 1 1 1 3 3 Worker 6 | . . 1 1 . . . . . 4 . Builder 7 | . . . 2 . . . . 1 4 . Tunneler 1 | 1 . . . . . . . . . . Hauler 5 | . . . 2 . . . . 2 1 . Recycler 5 | 1 . 1 . . . . . 1 2 . Mechanic 1 | . . . . . . . . 1 . . Operator 2 | . . . . . . . . . 2 . Drone 1 | . . . . . . . . . . 1 Watcher 5 | . . . 3 . . . . . 1 1 Swarmer 28 | . 2 . 4 4 4 . . 2 8 4 Grunt 57 | . . 2 6 . 7 2 11 . 18 11 Brawler 2 | . . . . . . . . . . 2 Duelist 2 | . . . . . . 1 . . . 1 Protector 1 | . . . . . . . . . 1 . Sentry 16 | . . . 3 . 8 . 1 . 4 . Specialist 4 | . . . . . . . . . . 4 Hunter 1 | . . . . . . . . . 1 . Programmer 7 | . . . . . . . 3 1 2 1 Best Kill Streak 11 | 1 2 4 10 4 4 3 6 3 11 7 Combat Bots Only 6 | . 2 2 3 4 4 3 6 2 5 6 Max Kills in Single Turn 4 | 1 1 1 4 1 2 1 3 1 3 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 . 2 1 3 . 1 2 Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Hostile Shots Fired 902 | . 4 28 39 27 82 13 172 23 213 301 Missed 268 | . 1 5 13 6 23 7 47 7 57 102 Damage Taken 9834 | . 28 296 344 172 882 129 1909 200 2547 3327 Core 1412 | . . 75 50 37 159 . 224 16 218 633 Absorbed by Shields 305 | . . . 67 . 18 47 95 . . 78 Reduced by Siege Mode 602 | . . . . . . . . . . 602 Regen/Repaired (Parts) 35 | . . . . . . . . 35 . . Core Remaining (%) 77 | 100 . 70 87 . 64 . . 65 . . Volleys Fired 288 | 6 6 15 40 9 36 9 26 7 80 54 Largest 3 | 2 2 2 2 2 3 2 3 3 3 2 Hottest 260 | 40 40 40 78 160 240 128 126 90 260 159 Shots Fired 552 | 8 11 31 73 18 79 13 35 19 191 74 Gun 155 | 8 11 31 42 . . . . . 48 15 Cannon 285 | . . . 23 18 69 8 16 17 122 12 Launcher 93 | . . . 8 . 10 5 15 . 14 41 Special 19 | . . . . . . . 4 2 7 6 Kinetic 137 | 8 11 31 65 . . 4 15 . 3 . Thermal 303 | . . . . 18 69 4 1 17 167 27 Explosive 74 | . . . 8 . 10 5 15 . 14 22 Electromagnetic 19 | . . . . . . . . . . 19 Robot Hit Streak 15 | 5 3 6 11 4 12 3 3 6 15 11 Robot Miss Streak 6 | 1 2 3 5 6 4 2 5 4 4 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 348 | 6 5 17 44 8 40 6 33 12 124 53 Core Hits 251 | 4 3 10 30 3 25 11 20 6 92 47 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 9 | . . . . . . . 8 . . 1 Critical Strikes 14 | . . . 1 . 1 . 8 . 1 3 Burn 3 | . . . . . . . . . 1 2 Meltdown 1 | . . . . . 1 . . . . . Blast 1 | . . . 1 . . . . . . . Smash 9 | . . . . . . . 8 . . 1 Melee Attacks 68 | . . . . . 8 . 33 6 5 16 Impact 68 | . . . . . 8 . 33 6 5 16 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 4 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16326 | 55 55 215 1459 229 1341 674 2135 493 5737 3933 Guns 1848 | 50 55 201 362 . . . . . 992 188 Cannons 5548 | . . . 291 229 945 187 165 143 3154 434 Explosions 7136 | . . . 787 . 396 487 1160 . 1428 2878 Melee 1724 | . . . . . . . 810 350 131 433 Ramming 70 | 5 . 14 19 . . . . . 32 . Kinetic 1295 | 50 55 201 653 . . 131 165 . 40 . Thermal 6392 | . . . . 229 945 56 . 143 4106 913 Explosive 6076 | . . . 787 . 396 487 1160 . 1381 1865 Electromagnetic 769 | . . . . . . . . . 47 722 Impact 1724 | . . . . . . . 810 350 131 433 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . 3 3 5 . . 2 13 5 1 22 Average Corruption 6 | . 2 3 5 . . 1 10 3 1 11 Corruption Purged 15 | . . . . . . . 8 2 1 4 Corruption Blocked . | . . . . . . . . . . . Effects 131 | . 3 13 12 . . . 42 21 5 35 Message Errors 27 | . 1 2 . . . . 15 5 1 3 Matter Fused 38 | . . 4 6 . . . 14 4 2 8 Heat Flow Errors 19 | . . 1 4 . . . 4 2 1 7 Energy Discharges 16 | . 1 2 . . . . 4 5 1 3 Parts Rejected 2 | . . . . . . . 1 . . 1 Parts Fused 4 | . 1 . . . . . 1 2 . . Data Loss (minor) 9 | . . 2 1 . . . . . . 6 Data Loss (major) 5 | . . 1 . . . . 1 1 . 2 Misfires 9 | . . 1 1 . . . 1 2 . 4 Alerts 1 | . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . 1 Overload Shots 70 | . . . . . . . . . 62 8 Effects 3 | . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . 1 . Heat Surge 2 | . . . . . . . . . 2 . Overflow Damage 935 | . . . 28 26 11 37 407 108 190 128 Projectiles 154 | . . . . 26 11 37 4 . 76 . Explosions 192 | . . . 28 . . . 16 . 68 80 Melee 589 | . . . . . . . 387 108 46 48 Knockbacks 14 | . . . 3 . . 4 2 3 1 1 Impact 5 | . . . . . . . . 3 1 1 Kinetic 8 | . . . 2 . . 4 2 . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 607 | . . . 67 . 36 14 185 . 128 177 Shots 24 | . . . 2 . 3 1 7 . 4 7 Rammed 11 | 1 . 3 3 . . . . . 4 . Targets Rammed 15 | 1 . 3 3 . . . . . 8 . Kicked 3 | . . . . . . . . . 3 . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 675 | . . 235 274 416 675 27 177 112 452 206 Average Temperature 116 | . . 26 89 251 175 12 65 58 103 79 Received Heat Transfer 2886 | . . 168 135 . 396 32 462 18 805 870 Effects 10 | . . . . . 5 . . . 5 . Shutdowns 2 | . . . . . 2 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 4 | . . . . . 1 . . . 3 . Short Circuit 1 | . . . . . 1 . . . . . Damage (major) 2 | . . . . . . . . . 2 . Siege Activations 2 | . . . . . . . . . . 2 Total Turns 32 | . . . . . . . . . . 32 Longest Duration 24 | . . . . . . . . . . 24 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . . . . . . . 3 1 3 2 Impact Corruptions 25 | . . . . . . . 17 5 1 2 Robots Melted 2 | . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . 1 . Parts Melted 13 | . . . . . 6 . . . 6 1 Heat Transferred 8981 | . . . . 450 1850 100 . 185 5493 903 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 5 Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Peak Influence 1488 | 10 76 79 256 156 687 690 1099 571 991 1488 Initial 634 | . 6 29 . 45 104 354 483 566 202 634 Average 523 | 4 40 33 100 99 425 593 874 448 590 1068 Maximum Alert Level 4 | . . . 1 . 2 2 3 2 3 4 Low Security (%) 26 | 100 100 100 85 100 25 . . . . . Level 1 12 | . . . 14 . 13 19 . 32 21 . Level 2 35 | . . . . . 60 80 29 67 54 15 Level 3 19 | . . . . . . . 70 . 24 35 Level 4 6 | . . . . . . . . . . 49 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 . 1 . . 1 . 2 11 . Investigation 5 | . . . 1 . . . . 1 3 . Extermination 4 | . . . . . . 1 . 1 2 . Reinforcement 6 | . 1 . . . . . . . 5 . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Distress Signals 3 | . . . 1 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 3 2 20 5 19 8 21 5 52 38 Peak Tracking Total 9 | . 3 2 3 4 6 4 4 2 6 9 Tactical Retreats 15 | . 1 . 1 . . 4 1 . 4 4 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Traps Triggered 18 | . 4 . . . 3 1 8 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Machines Disabled 45 | . . . 4 . 5 10 8 3 11 4 Max in Single Turn 5 | . . . 2 . 1 5 1 2 4 2 Garrison Relay 8 | . . . . . 1 . 6 . . 1 Phase Generator 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Machines Accessed 20 | . 2 . 5 1 . 1 . 6 4 1 Terminals 11 | . 2 . 5 . . . . 3 . 1 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . 1 1 . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . . . 1 1 . Garrison Access 3 | . . . . 1 . 1 . . 1 . Total Hacks 66 | . 5 . 16 1 . 1 . 18 23 2 Successful 36 | . 1 . 8 1 . 1 . 10 15 . Failed 30 | . 4 . 8 . . . . 8 8 2 Catastrophic 5 | . 2 . 1 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 16 | . 3 . 8 . . . . 5 . . Terminals 34 | . 5 . 16 . . . . 11 . 2 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 8 | . . . . . . . . 2 6 . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 17 | . . . . . . . . 3 14 . Garrison Access 3 | . . . . 1 . 1 . . 1 . Terminal Hacks 8 | . . . 6 . . . . 2 . . Part Schematic 1 | . . . 1 . . . . . . . Branch Access Points 2 | . . . 2 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . Surveillance Status 1 | . . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 2 | . . . . . . . . 2 . . Repair Station Hacks 4 | . . . . . . . . 2 2 . Scan Component 3 | . . . . . . . . 1 2 . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 14 | . . . . . . . . 2 12 . Insert Component 7 | . . . . . . . . 1 6 . Analyze 7 | . . . . . . . . 1 6 . Garrison Access Hacks 3 | . . . . 1 . 1 . . 1 . Unlock Access 3 | . . . . 1 . 1 . . 1 . Unauthorized Hacks 5 | . 1 . 2 . . . . 2 . . Terminals 5 | . 1 . 2 . . . . 2 . . Botnet 5 | . 1 . 2 . . . . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 15 | . 2 . 4 . . 1 . 4 3 1 Full Trace Events 5 | . . . 1 . . . . 1 2 1 Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . . . 6 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 22 | . . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . 1 5 . Part Schematics Acquired 6 | . . . . . . . . . 6 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked 10 | . . . . . . . 1 1 5 3 Non-combat 1 | . . . . . . . . . 1 . Combat 9 | . . . . . . . 1 1 4 3 Robot Hacks Applied 12 | . . . . . . . 2 2 5 3 parse_system 1 | . . . . . . . . 1 . . overload_power 2 | . . . . . . . 1 . 1 . disable_weapons 2 | . . . . . . . . . 1 1 formatsys_high 7 | . . . . . . . 1 1 3 2 Relay Couplers Released 37 | . . . . . 3 . 25 . . 9 Machine Destruction 33 | . . . . . 3 . 25 . . 5 Programmers 4 | . . . . . . . . . . 4 Attached 9 | . . . . . . . 4 1 1 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Total Allies 7 | . . . . . . . 1 1 3 2 Largest Group 1 | . . . . . . . 1 1 1 1 Highest-Rated Group 30 | . . . . . . . 13 21 30 29 Highest-Rated Ally 30 | . . . . . . . 13 21 30 29 Total Orders 9 | . . . . . . . . 1 2 6 GUARD 1 | . . . . . . . . 1 . . EXPLORE 6 | . . . . . . . . . 1 5 RETURN 2 | . . . . . . . . . 1 1 Ally Attacks 31 | . . . . . . . 4 . 14 13 Total Damage 577 | . . . . . . . 64 . 302 211 Kills 2 | . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 7 | . . . . . . . . . 1 6 Drone Recoveries 5 | . . . . . . . . . 1 4 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Turns Passed 8113 | 108 184 763 855 165 607 318 1162 1193 1745 1013 Spaces Moved 3577 | 55 87 446 425 77 275 173 414 588 682 355 Core 53 | 5 5 . . . . . . . . 43 Treads 3310 | 50 82 446 425 77 275 173 414 588 526 254 Legs 214 | . . . . . . . . . 156 58 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 163 145 145 50 Average Speed 178 | 150 178 160 160 160 160 161 229 173 195 171 Slowest Speed 500 | 160 500 160 160 160 160 163 320 240 305 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 5 20 87 44 9 48 5 42 18 24 60 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 33 | . . . 1 . . . 29 1 2 . Terrain Destroyed 771 | . . . 72 7 71 62 105 3 190 261 Melee 3 | . . . . . . . . 1 2 . Projectile 36 | . . . 5 7 1 . . 2 21 . AOE 732 | . . . 67 . 70 62 105 . 167 261 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Fac Gar Total 4645 | 71 102 467 528 100 359 199 527 733 906 653 Wait 401 | . 1 1 25 2 11 . 19 102 72 168 Move 3569 | 55 86 445 424 77 273 173 412 587 682 355 Hop . | . . . . . . . . . . . Pick Up 64 | 4 2 2 10 3 5 6 6 11 13 2 Fast Attach 53 | 4 6 . 5 3 . 2 4 6 11 12 Attach 41 | 2 . 1 2 1 4 2 9 4 10 6 Detach 12 | . . . 2 1 . 1 1 1 3 3 Swap 53 | . 1 . 8 1 12 2 5 3 10 11 Drop 53 | . . . 9 3 10 4 2 6 12 7 Fire 288 | 6 6 15 40 9 36 9 26 7 80 54 Melee 68 | . . . . . 8 . 33 6 5 16 Ram . | . . . . . . . . . . . Kick 3 | . . . . . . . . . 3 . Crush 11 | . . 3 3 . . . . . 5 . Escape Stasis 29 | . . . . . . . 10 . . 19 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials -8/Garrison -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 293 | -10/Materials | Entered Mines 297 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Build established: Mutant 321 | -10/Mines | Learned location of 1 exit from Materials 325 | -10/Mines | Learned Materials terminal intel 558 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 561 | -10/Mines | Found Prototype Device 1042 | -10/Mines | Discovered new exit (range 5) 1056 | -10/Mines | Entered Materials 1056 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1057 | -9/Materials | Identified exit to Storage 1057 | -9/Materials | Identified Exp. Sensor Array 1058 | -9/Materials | Loaded intel: 12 terminal locations 1097 | -9/Materials | Identified exit to Mines 1859 | -9/Materials | Discovered new exit (range 16) 1911 | -9/Materials | Entered another Materials area 1911 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2076 | -8/Materials | Identified exit to Garrison 2076 | -8/Materials | Entered Garrison 2125 | -8/Garrison | Installed Relay Interface Framework 2233 | -8/Garrison | Triggered checkpoint 2253 | -8/Garrison | Build established: Scavenger-Gunner 2284 | -8/Garrison | Triggered checkpoint 2399 | -8/Garrison | Discovered new exit (range 10) 2506 | -8/Garrison | Triggered checkpoint 2551 | -8/Garrison | Garrison Relay disabled 2683 | -8/Garrison | Entered Factory 2683 | -7/Factory | Evolved 2 slots: Utility x2 2984 | -7/Factory | Build established: Scavenger-Tank 3001 | -7/Factory | Identified exit to Garrison 3001 | -7/Factory | Entered Garrison 3055 | -7/Garrison | Triggered checkpoint 3117 | -7/Garrison | Garrison Relay disabled 3214 | -7/Garrison | System corruption reached 10% 3235 | -7/Garrison | Lost 7 parts (2n4u1w) 3275 | -7/Garrison | Garrison Relay disabled 3289 | -7/Garrison | Garrison Relay disabled 3319 | -7/Garrison | Garrison Relay disabled 3340 | -7/Garrison | Garrison Relay disabled 3414 | -7/Garrison | Triggered checkpoint 3414 | -7/Garrison | Triggered checkpoint 3587 | -7/Garrison | Discovered new exit (range 10) 3606 | -7/Garrison | Identified exit to Factory 3635 | -7/Garrison | Triggered checkpoint 3683 | -7/Garrison | Triggered checkpoint 3732 | -7/Garrison | Garrison Relay disabled 3758 | -7/Garrison | Build established: Tank 4047 | -7/Garrison | Triggered checkpoint 4163 | -7/Garrison | Entered Factory 4360 | -7/Factory | Build established: Mutant 5033 | -7/Factory | Repaired Hvy. Rocket Launcher 5335 | -7/Factory | Discovered new exit (range 7) 5337 | -7/Factory | Build established: Bothacker-Skirmisher 5355 | -7/Factory | Identified exit to Factory 5356 | -7/Factory | Entered another Factory area 5356 | -6/Factory | Accompanied by 1 ally 5356 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5706 | -6/Factory | First assault squad dispatched 5873 | -6/Factory | Lost 4 parts (3n1w) 6143 | -6/Factory | Build established: Bothacker-Tank 6684 | -6/Factory | Lost 3 parts (1n1u1w) 7101 | -6/Factory | Identified exit to Garrison 7101 | -6/Factory | Entered Garrison 7149 | -6/Garrison | Discovered new exit (range 39) 7157 | -6/Garrison | Triggered checkpoint 7171 | -6/Garrison | Triggered checkpoint 7172 | -6/Garrison | Triggered checkpoint 7179 | -6/Garrison | Build established: Bothacker-Gunner 7291 | -6/Garrison | System corruption reached 10% 7349 | -6/Garrison | Triggered checkpoint 7627 | -6/Garrison | Triggered checkpoint 7686 | -6/Garrison | Garrison Relay disabled 7748 | -6/Garrison | Phase Generator disabled 7840 | -6/Garrison | Discovered new exit (range 15) 7949 | -6/Garrison | Triggered checkpoint 7998 | -6/Garrison | Build established: Bothacker-Mutant 8023 | -6/Garrison | Triggered checkpoint 8071 | -6/Garrison | Core integrity fell below 50% 8074 | -6/Garrison | Released all parts (4) 8096 | -6/Garrison | Core integrity fell below 20% 8105 | -6/Garrison | Lost 9 parts (1p2n3u3w) 8114 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- area. 08089_ Field strength at 94. 08089_ Field strength at 83. 08090_ Field strength at 77. 08091_ Field strength at 66. 08092_ Field strength at 60. 08093_ Field strength at 49. 08094_ Field strength at 26. 08095_ Field strength at 15. 08096_ Field strength at 9. 08097_ Knocked back. 08098_ G-50 Soldier system corruption misinterpreted. 08098_ G-50 Soldier triggered Stasis Trap. 08098_ A bubble of rippling energy engulfs the area. 08098_ Field strength at 84. 08100_ Stasis field depleted. 08101_ System corrupted: Matter fused (-8). 08104_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ??????????????????????#### #?????????????????????? | | ??????????????????????# #???????????????####""" | | ??????????????????????# < #???????????# | | ??????????????????????? #????????????# ###### | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #??????????????######?# | | ?????????##### ######@ #??????????????# #?# | | ?????????# g ########????????# #?# | | ?????????# #### #######g #???????### #?? | | ??????????????# ??????# #???????# #?? | | ??????????????###???????## ##### #???????# #?? | | ?????????????????????????# #???# #???????# ##?# | | ?????????????????????????# ##### ####????# ###### | | ?????????????????? #????# | | ?????????????????????????# ##### ## #????# ###### | | ?????????????????????????# #???# ## ###### ## ### | | ?????????????????????????? #???# ## # # # # | | ?????????????????????????? #??## ## ### ## | | ?????????????????????????? #??# | | ?????????????????????????? ???# = | | ?????????????????????????? ???# | | ?????????????????????????# ???# ## # | | ?????????????????????????# #### # ### | | ?????????????????????????# # | | ?????????????????????????#### ### | | ????????????????????????????# ### | | ????????????????????????????# # | | ????????????????????????????### ## [[ ### # | | ????????????????############### ## ## # | | ????????????????# ^ ## # | | ????????????????# ^^ ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Relay Coupler Types 3 Relay Coupler Value 92 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Exp. Sensor Array | -6/Factory | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Adv. Treads | -6/Factory | Scanalyzed Structural Scanner | -6/Factory | Scanalyzed Machine Analyzer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed WardronePowerThrower Manual? 0 Play Time 01:30:26 Cumulative 83.8 hours Start 2024.05.07 @ 19:33:55 End 2024.05.07 @ 21:01:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 24 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: fc4fe46d-91fa-4336-ae9b-e339c7aa0b57