Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.19 @ 21:07:24 // Halloween2020/ForbiddenLore Player: Deep Beef Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (148) 740 Value Destroyed (7270) 7270 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2740) 2740 TOTAL SCORE: 16450 Bonus ------- High Alert Combat Kills 787 Follower Combat Kills 1170 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 281/300 Energy 539/650 System Corruption 3% Temperature Cool (30) Movement Hovering (62) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Neutrino Core > --- PROPULSION (3) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Advanced Cooling System Large Storage Unit Energy Well Advanced Salvage Targeting Computer Improved Target Analyzer Propulsion Shielding Point Defense System Improved System Shield > --- WEAPON (3) ------- Improved Arc Projector Wave Gun Gauss Rifle > --- INVENTORY (10) --- Light Neutrino Core Zionite Heavy DM Reactor Zionite Heavy DM Reactor Relay Coupler [Hunter] (18) Drone Bay (2/2) Mini Drone Bay (3/3) Improved Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Energy Well Advanced Salvage Targeting Computer Improved Target Analyzer Precision Matter Filter Propulsion Shielding Improved Medium Armor Plating Improved System Shield > --- WEAPON ----------- Tesla Rifle Zionite Phaser-S Gauss Rifle > --- INVENTORY -------- Light Neutrino Core Zionite Heavy DM Reactor Advanced Cooling System Relay Coupler [Hunter] Drone Bay Drone Bay Improved Arc Projector Improved Arc Projector Wave Gun Improved Plasma Cutter [Rating: 99] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 . . Power 1 | . . . 1 . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 7 | . . 2 . 2 . . . . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 220 | 6 5 10 21 8 16 7 4 1 15 6 18 26 37 40 Power 34 | 1 1 2 4 2 . 2 1 . 2 1 3 4 6 5 Engine 16 | 1 1 1 1 1 . 1 . . 1 1 3 . 4 1 Core 17 | . . 1 3 1 . 1 1 . 1 . . 3 2 4 Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion 38 | 2 1 2 5 . 5 2 1 1 6 . 5 7 . 1 Treads 12 | . . . 4 . 2 . . . 6 . . . . . Leg 19 | 2 1 . . . 3 2 1 1 . . 5 4 . . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 3 . 1 Flight 3 | . . 2 1 . . . . . . . . . . . Utility 70 | 1 2 4 6 2 5 1 1 . 4 1 8 7 11 17 Device 29 | . . 1 2 . 2 1 1 . 2 1 3 2 5 9 Storage 6 | 1 1 . . . . . . . . . 1 . 1 2 Processor 10 | . . 1 2 . . . . . . . 1 2 2 2 Hackware 7 | . . . . . 2 . . . 1 . 1 1 1 1 Protection 18 | . 1 2 2 2 1 . . . 1 . 2 2 2 3 Artifact . | . . . . . . . . . . . . . . . Weapon 78 | 2 1 2 6 4 6 2 1 . 3 4 2 8 20 17 Energy Gun 32 | 1 1 . 4 . . 2 1 . 2 2 . 1 6 12 Energy Cannon 8 | . . . 1 2 . . . . . 1 . 3 1 . Ballistic Gun 13 | 1 . 2 . 1 2 . . . . . . 2 2 3 Ballistic Cannon 11 | . . . . . 2 . . . . 1 . 2 5 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon 7 | . . . . . 1 . . . 1 . 1 . 4 . Impact Weapon 2 | . . . 1 . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . 1 . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . 3 . 4 Parts Lost 80 | . . 4 3 . 10 1 . 1 3 2 12 7 11 26 Power 16 | . . 1 . . 2 . . . . 1 3 2 2 5 Propulsion 11 | . . . . . 3 1 . 1 1 . 3 2 . . Utility 27 | . . 1 . . 3 . . . 1 . 5 3 5 9 Weapon 26 | . . 2 3 . 2 . . . 1 1 1 . 4 12 Highest Loss Streak 18 | . . 4 1 . 10 1 . 1 1 1 4 4 5 18 Average Slot Usage (%) 92 | . 99 97 89 91 73 84 98 99 99 99 92 93 97 91 Engine 5 | . 14 5 2 6 3 3 7 7 6 5 7 2 3 2 Core 5 | . . 5 14 7 3 6 7 7 6 6 1 5 7 6 Treads 6 | . . . 14 23 8 3 . . 15 20 5 . . . Leg 8 | . 28 8 . . 5 9 21 22 4 . 11 13 . . Hover 2 | . . . . . . . . . . . . 3 17 17 Flight 1 | . . 13 7 . . . . . . . . . . . Device 9 | . . 11 5 7 9 7 7 7 10 12 11 11 13 19 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 5 8 7 Processor 11 | . . 11 10 15 15 15 15 15 13 13 10 6 12 7 Hackware 9 | . . . . . . 15 15 15 15 13 15 17 9 3 Protection 4 | . 13 10 7 7 3 . . . 6 6 5 3 3 8 Energy Gun 6 | . 21 2 10 3 . 1 15 15 12 7 . 1 3 7 Energy Cannon 1 | . . . 1 7 2 . . . . . 1 1 1 . Ballistic Gun 3 | . 6 18 4 3 3 6 . . . . . 4 2 3 Ballistic Cannon 2 | . . . . . 1 6 . . . 4 4 2 4 . Slashing Weapon 1 | . . . . . 3 . . . . . 4 2 1 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 79 | 11 28 34 48 64 64 36 33 33 47 57 57 74 67 79 Greatest Support 68 | 20 20 20 65 65 65 43 35 40 68 68 68 68 51 51 Greatest Overweight (x) 14 | 2 1 9 12 . 14 3 1 1 2 . 3 1 1 5 Average Overweight (x) . | . . 1 . . 1 . . . . . 1 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 10 10 10 8 8 Most Carried 10 | 2 10 9 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 5 6 9 9 9 9 9 10 9 9 7 8 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 4 10 Final Carried 10 | 2 10 8 10 10 10 10 10 10 10 10 6 10 4 8 Class Distribution -------------------- 53% | Hacker-Mutant 24% | Mutant 11% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Matter Collected 4299 | 179 210 186 454 137 270 125 60 10 140 52 255 668 1156 397 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7077 | . 277 331 622 455 386 110 . 182 199 206 813 793 1602 1101 Parts 318 | . 20 15 30 22 15 12 . 8 14 8 30 42 51 51 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . 2 . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . 17 21 . 10 . 6 22 . . . Prevented 4 | . . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 132 | . 7 7 14 8 10 4 . 3 4 4 15 14 28 14 Melee 20 | . . . 1 . 4 . . . . . 6 . 6 3 Guns 70 | . 5 7 13 1 3 3 . 3 4 2 . 10 8 11 Cannons 39 | . . . . 6 3 1 . . . 2 9 4 14 . AOE 2 | . 2 . . . . . . . . . . . . . Classes Destroyed 13 | . 3 2 2 1 . . . . 2 . . 1 1 1 Worker 2 | . . . . . . . . . . . . 1 . 1 Builder 1 | . . . . . . . . . 1 . . . . . Carrier 1 | . . . . . . . . . . . . . . 1 Operator 4 | . . . 2 2 . . . . . . . . . . Watcher 8 | . 3 . 1 1 . . . . 1 . . 2 . . Swarmer 26 | . 3 . 4 3 6 3 . 1 2 . . 4 . . Grunt 59 | . 4 3 8 3 . . . 2 1 2 12 . 18 6 Brawler 4 | . . 1 . 1 1 . . . . . 1 . . . Duelist 4 | . . . . 1 1 . . . . 1 . . 1 . Sentry 16 | . . 3 1 . 1 . . . . 1 . 3 2 5 Specialist 3 | . . . . . . . . . . . . . 3 . Hunter 11 | . . . 1 . 1 1 . . . . 2 3 2 1 Programmer 9 | . . . . . . . . . 1 . . 4 2 2 Best Kill Streak 6 | . 3 2 4 4 3 3 . 2 4 3 3 6 4 3 Combat Bots Only 5 | . 3 2 4 4 3 3 . 2 3 3 3 5 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . 1 1 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . Melee 1 | . . . 1 . 1 . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Damage Taken 12680 | . 301 468 823 353 2127 157 . 243 596 289 1594 1419 1481 2829 Core 1990 | . 27 31 124 . 501 34 . 30 58 6 165 61 274 679 Absorbed by Shields 10 | . . . . . . . . . . . . . 10 . Core Remaining (%) 75 | 100 89 92 77 . . . . 19 . . 73 . . . Volleys Fired 415 | . 27 29 58 26 24 4 . 11 21 9 25 45 83 53 Largest 3 | . 2 2 2 2 2 2 . 2 2 2 2 3 3 3 Hottest 188 | . 90 90 121 130 108 72 . 100 100 133 143 188 188 174 Shots Fired 837 | . 51 48 112 52 44 8 . 22 42 16 42 107 191 102 Gun 599 | . 51 48 112 26 20 4 . 22 42 11 . 74 87 102 Cannon 213 | . . . . 26 20 4 . . . 5 42 33 83 . Launcher . | . . . . . . . . . . . . . . . Special 25 | . . . . . 4 . . . . . . . 21 . Kinetic 421 | . 17 37 71 3 32 8 . . . 5 25 91 101 31 Thermal 184 | . 7 3 36 13 8 . . 22 42 11 17 . 2 23 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 201 | . 27 8 5 36 . . . . . . . 16 67 42 Phasic 6 | . . . . . . . . . . . . . . 6 Robot Hit Streak 46 | . 15 21 43 18 9 8 . 20 35 21 18 27 46 20 Robot Miss Streak 6 | . 4 1 1 2 5 1 . . 1 1 3 3 6 2 Penetration Max 1 | . . . . . . . . . . . . 1 1 1 Secondary Targets 4 | . . . . . . . . . . . . 2 . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . 1 Shots Hit Robots 744 | . 37 42 98 45 43 5 . 20 36 14 57 81 164 102 Core Hits 363 | . 16 16 41 19 29 5 . 9 15 20 48 33 73 39 Critical Hits 38 | . . . . 1 1 . . . . . 3 12 16 5 Critical Kills 12 | . . . . 1 . . . . . . . 6 4 1 Critical Parts Destroyed 25 | . . . . . 1 . . . . . 3 6 11 4 Melee Attacks 80 | . . . 2 2 12 . . . . . 23 . 17 24 Thermal 4 | . . . . . . . . . . . . . . 4 Impact 7 | . . . 2 . . . . . . . . . . 5 Slashing 67 | . . . . . 12 . . . . . 23 . 17 15 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 Damage Inflicted 16643 | . 710 518 1319 1020 1049 77 . 358 671 396 2090 2198 3899 2338 Guns 8763 | . 504 518 1291 376 364 66 . 358 671 183 . 1548 1286 1598 Cannons 4686 | . . . . 551 351 11 . . . 213 1135 650 1775 . Explosions 384 | . 206 . . 93 . . . . . . . . 85 . Melee 2810 | . . . 28 . 334 . . . . . 955 . 753 740 Ramming . | . . . . . . . . . . . . . . . Kinetic 7450 | . 112 382 759 48 533 77 . . . 213 643 1942 2183 558 Thermal 3622 | . 281 38 463 375 182 . . 358 671 183 492 . 133 446 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2629 | . 317 98 69 597 . . . . . . . 256 830 462 Impact 163 | . . . 28 . . . . . . . . . . 135 Slashing 2647 | . . . . . 334 . . . . . 955 . 753 605 Piercing . | . . . . . . . . . . . . . . . Phasic 132 | . . . . . . . . . . . . . . 132 Highest Corruption 3 | . 1 . . . . . . . 1 1 1 3 3 3 Average Corruption 1 | . 1 . . . . . . . 1 1 1 2 1 1 Corruption Purged 4 | . . . . . . . . . . . 1 1 2 . Effects 44 | . 3 . . . . . . . 1 4 2 7 11 16 Message Errors 17 | . 1 . . . . . . . 1 2 . 2 2 9 Matter Fused 3 | . . . . . . . . . . . . 3 . . Heat Flow Errors 3 | . . . . . . . . . . . . . 1 2 Energy Discharges 5 | . 1 . . . . . . . . 1 . 1 . 2 Data Loss (minor) 3 | . . . . . . . . . . 1 1 . 1 . Targeting Errors 12 | . 1 . . . . . . . . . . 1 7 3 Weapon Failures 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 176 | . 17 . . 24 . . . . . . 40 55 18 22 Projectiles 70 | . . . . 9 . . . . . . 6 55 . . Explosions 32 | . 17 . . 15 . . . . . . . . . . Melee 74 | . . . . . . . . . . . 34 . 18 22 Knockbacks 33 | . . . . . 2 . . . . 7 10 2 12 . Impact . | . . . . . . . . . . . . . . . Kinetic 32 | . . . . . 2 . . . . 7 10 2 11 . Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 124 | . 54 . . 23 . . . . . . . . 47 . Shots 4 | . 2 . . 1 . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . Highest Temperature 533 | . 341 129 450 359 350 18 . 11 192 266 533 527 244 430 Average Temperature 133 | . 91 50 133 152 135 13 . 4 52 128 187 236 59 110 Received Heat Transfer 4260 | . 147 219 351 162 267 . . 120 246 144 786 144 612 1062 Effects 35 | . 3 . 6 1 1 . . . . . 8 14 . 2 Shutdowns 12 | . . . 2 1 1 . . . . . 4 3 . 1 Energy Bleed 3 | . 2 . . . . . . . . . 1 . . . Interference 9 | . . . 3 . . . . . . . . 5 . 1 Matter Decay 5 | . 1 . 1 . . . . . . . 1 2 . . Short Circuit 2 | . . . . . . . . . . . 1 1 . . Damage (minor) 4 | . . . . . . . . . . . 1 3 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . . . 1 Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Fried 13 | . 2 . . 5 . . . . . . . 3 1 2 Impact Corruptions 2 | . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 17 | . 2 . 3 1 3 . . 1 2 1 2 1 . 1 Heat Transferred 7061 | . 522 111 1147 650 350 . . 777 1406 397 750 . 174 777 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 4 . . 2 . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Peak Influence 1213 | . 142 196 410 300 . . . . 324 . . 665 1213 672 Initial 551 | . . 4 70 27 . . . . . . . . 292 551 Average 296 | . 43 93 193 176 . . . . 110 . . 181 853 483 Maximum Alert Level 4 | . . . 2 1 . . . . 1 . . 2 4 2 Low Security (%) 52 | 100 100 100 43 69 . . . . 81 . . 72 . . Level 1 17 | . . . 48 30 . . . . 18 . . 11 8 16 Level 2 20 | . . . 7 . . . . . . . . 16 18 83 Level 3 8 | . . . . . . . . . . . . . 58 . Level 4 2 | . . . . . . . . . . . . . 14 . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 3 1 . . . . 5 . . 5 . 9 Investigation 8 | . 1 . 1 . . . . . 1 . . 2 . 3 Extermination 5 | . . . . . . . . . 1 . . 2 . 2 Reinforcement 6 | . . . 2 1 . . . . 2 . . 1 . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Distress Signals 4 | . 1 . 2 . . . . . . . . 1 . . Communications Jammed 4 | . . . . . . . . . 4 . . . . . Distress Signals 3 | . . . . . . . . . 3 . . . . . Times Spotted 237 | . 10 16 34 16 12 4 . 9 22 4 27 24 35 24 Peak Tracking Total 7 | . 3 3 4 6 7 3 . 3 4 3 4 5 3 5 Tactical Retreats 21 | . . 6 1 2 1 . . . 1 . 8 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Traps Triggered 8 | . 1 . 1 . . . . . 1 . . . 4 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Machines Disabled 9 | . 1 . . . . . . . 1 . . 2 3 2 Max in Single Turn 1 | . 1 . . . . . . . . . . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . 1 Garrison Relay 3 | . . . . . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Machines Accessed 30 | . 7 2 3 2 1 1 . 1 3 2 . 5 . 3 Terminals 13 | . 7 . 3 2 . . . 1 . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 6 | . . 2 . . . . . . 1 . . 1 . 2 Garrison Access 5 | . . . . . . . . . 2 . . 2 . 1 Total Hacks 97 | . 25 4 8 7 1 1 . 1 9 10 . 18 . 13 Successful 77 | . 18 4 4 4 1 1 . 1 8 10 . 13 . 13 Failed 20 | . 7 . 4 3 . . . . 1 . . 5 . . Catastrophic 2 | . . . 1 . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 28 | . . . 2 . . . 8 1 3 . . 11 . 3 Terminals 41 | . 25 . 8 7 . . . 1 . . . . . . Fabricators 6 | . . . . . . . . . . . . 6 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 27 | . . 4 . . . . . . 6 . . 6 . 11 Garrison Access 11 | . . . . . . . . . 3 . . 6 . 2 Terminal Hacks 39 | . 18 . 4 4 1 1 . 1 . 10 . . . . Record 14 | . 4 . . . . . . 1 . 9 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . Open Door 3 | . . . . . 1 1 . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 3 | . 2 . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Locate Traps 4 | . 1 . 2 1 . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 4 . . Build 4 | . . . . . . . . . . . . 4 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 27 | . . 4 . . . . . . 6 . . 6 . 11 Insert Component 12 | . . 2 . . . . . . 3 . . 3 . 4 Analyze 15 | . . 2 . . . . . . 3 . . 3 . 7 Garrison Access Hacks 3 | . . . . . . . . . . . . 2 . 1 Unlock Access 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 4 | . . . . . . . . . 2 . . 1 . 1 Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 . . 1 . 1 Reprogram 4 | . . . . . . . . . 2 . . 1 . 1 Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . Hacking Detections 21 | . 6 1 2 2 . . . 1 2 . . 5 . 2 Full Trace Events 6 | . 1 . 1 . . . . . 1 . . 1 . 2 Feedback Events 2 | . 1 . . . . . . . . . . . . 1 Corruption 1 | . 1 . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . 2 . . . . . . 3 . . 11 . 4 Parts Built 4 | . . . . . . . . . . . . 4 . . Matter 468 | . . . . . . . . . . . . 468 . . Time 78 | . . . . . . . . . . . . 78 . . Total Part Build Rating 28 | . . . . . . . . . . . . 28 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . 2 . . . . . . 3 . . 3 . 4 Part Schematics Acquired 12 | . . 2 . . . . . . 3 . . 3 . 4 Parts Damaged 1 | . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . 12 . Machine Destruction 12 | . . . . . . . . . . . . . 12 . Robots Rewired 9 | . . . . 1 2 . . . . . . . 6 . Allies Hacked 1 | . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Total Allies 24 | . . . . 1 2 . 4 . 3 . . 5 6 3 Largest Group 6 | . . . . 1 2 2 4 4 4 . . 3 6 3 Highest-Rated Group 219 | . . . . 16 32 32 154 154 154 . . 170 132 219 Highest-Rated Ally 85 | . . . . 16 16 16 40 40 40 . . 85 30 85 Zionite Dispatches 3 | . . . . . . . . . . . . 2 . 1 Heavy 2 | . . . . . . . . . . . . 1 . 1 Hacker 1 | . . . . . . . . . . . . 1 . . Total Orders 12 | . . . . . . . . . 1 . . . . 11 EXPLORE 12 | . . . . . . . . . 1 . . . . 11 Ally Attacks 162 | . . . . 3 . 8 . 13 64 . . 22 17 35 Total Damage 5346 | . . . . 45 . 45 . 428 1358 . . 1180 367 1923 Kills 41 | . . . . . . . . 6 12 . . 8 3 12 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 3 2 . 2 . . . . Drone Launches 13 | . . . . . . . . . 2 . . . . 11 Drone Recoveries 8 | . . . . . . . . . . . . . . 8 Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Turns Passed 18376 | 66 920 766 1133 731 2074 1503 1577 1318 995 1688 1729 1200 1172 1504 Spaces Moved 10789 | 39 555 387 552 399 957 934 1087 1010 529 979 905 679 943 834 Core 186 | 7 . 1 3 . 157 . . . . . . . . 18 Treads 3222 | . . . 416 399 494 309 . . 382 979 243 . . . Legs 5072 | 32 555 149 . . 306 625 1087 1010 147 . 662 499 . . Wheels . | . . . . . . . . . . . . . . . Hover 1939 | . . . . . . . . . . . . 180 943 816 Flight 370 | . . 237 133 . . . . . . . . . . . Fastest Speed 50 | 50 120 120 99 155 150 150 120 120 120 166 150 102 62 62 Average Speed 142 | 122 142 162 156 155 200 158 126 120 157 166 173 131 80 96 Slowest Speed 750 | 150 150 500 650 155 750 210 150 150 210 166 210 170 102 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 95 35 36 13 78 97 92 99 12 98 81 16 67 16 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 6 | . . . . . 1 . 4 . . 1 . . . . Known Exits Taken 4 | . . 1 . . . . . . 1 . 1 1 . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 . 1 . . . . Scrap Searched 18 | . . . . . 3 3 4 1 . 4 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 54 | . 11 . . 10 3 . . . . . 2 17 8 3 Melee . | . . . . . . . . . . . . . . . Projectile 32 | . . . . . 3 . . . . . 2 17 7 3 AOE 22 | . 11 . . 10 . . . . . . . . 1 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Fac Total 12888 | 54 635 478 710 460 1052 953 1287 1091 647 1025 989 897 1199 1411 Wait 1106 | 8 36 35 42 15 24 . 193 70 68 25 4 111 51 424 Move 10776 | 38 554 386 551 398 956 933 1086 1009 528 978 904 679 942 834 Hop . | . . . . . . . . . . . . . . . Pick Up 139 | 2 11 11 18 6 10 3 1 . 6 4 11 19 15 22 Fast Attach 78 | 6 . . 5 1 7 6 2 1 3 2 1 9 10 25 Attach 83 | . 2 8 11 3 7 1 . . 3 2 15 10 10 11 Detach 1 | . . . . . . . . . . . . 1 . . Swap 59 | . 3 2 5 4 2 . 2 . 9 2 2 7 17 4 Drop 118 | . 2 7 18 5 10 6 3 . 8 3 4 16 21 15 Fire 415 | . 27 29 58 26 24 4 . 11 21 9 25 45 83 53 Melee 79 | . . . 2 2 12 . . . . . 23 . 17 23 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . . Escape Stasis 33 | . . . . . . . . . . . . . 33 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -5/Factory (discovered 2 exits: Fac / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 339 | -10/Materials | Identified exit to Mines 558 | -10/Materials | Discovered new exit (range 4) 814 | -10/Materials | Discovered new exit (range 15) 960 | -10/Materials | Discovered new exit (range 14) 987 | -10/Materials | Entered another Materials area 987 | -9/Materials | Evolved 2 slots: Utility x2 1110 | -9/Materials | Lost 4 parts (1p1u2w) 1705 | -9/Materials | Discovered new exit (range 12) 1751 | -9/Materials | Identified exit to Materials 1753 | -9/Materials | Entered another Materials area 1753 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1812 | -8/Materials | Build established: Scavenger-Mutant 2450 | -8/Materials | Build established: Mutant 2620 | -8/Materials | Discovered new exit (range 16) 2886 | -8/Materials | Entered Factory 2886 | -7/Factory | Evolved 2 slots: Utility x2 3576 | -7/Factory | Discovered new exit (range 14) 3617 | -7/Factory | Entered Lower Caves 3686 | -7/Lower Caves | Spotted B-75 Beast 3917 | -7/Lower Caves | Learned location of Zion (-7) 4062 | -7/Lower Caves | Learned 4 Factory zone layouts 4171 | -7/Lower Caves | Encountered a Warlord checkpoint 4488 | -7/Lower Caves | Build established: Scavenger-Mutant 4518 | -7/Lower Caves | Discovered new exit (range 18) 4659 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4741 | -7/Lower Caves | Core integrity fell below 50% 4759 | -7/Lower Caves | Lost 10 parts (2p3n3u2w) 4981 | -7/Lower Caves | Build established: Mutant 5691 | -7/Lower Caves | Entered another Lower Caves area 5691 | -7/Lower Caves | Accompanied by 2 allies 5826 | -7/Lower Caves | Discovered new exit (range 8) 5913 | -7/Lower Caves | Build established: Hacker-Mutant 6569 | -7/Lower Caves | Spotted B-75 Beast 6948 | -7/Lower Caves | Encountered a Warlord checkpoint 6986 | -7/Lower Caves | Learned Factory garrison access intel 7001 | -7/Lower Caves | Discovered new exit (range 6) 7194 | -7/Lower Caves | Entered Zion 7268 | -7/Zion | Discovered new exit (range 18) 7470 | -7/Zion | Learned location of Extension (-6) 7493 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7566 | -7/Zion | Received a visual enhancement algorithm 7626 | -7/Zion | Visited the Megawrench Repair Shop 7735 | -7/Zion | Learned location of Quarantine (-3) 7899 | -7/Zion | Learned Factory machine intel 7999 | -7/Zion | Learned 4 Factory zone layouts 8224 | -7/Zion | Imprinted 8226 | -7/Zion | Declared Zion's savior 8322 | -7/Zion | Learned location of Warlord (-5) 8771 | -7/Zion | Entered Proximity Caves 8771 | -6/Proximity Caves | Accompanied by 4 allies 9056 | -6/Proximity Caves | Core integrity fell below 20% 9159 | -6/Proximity Caves | Learned 4 Factory zone layouts 9550 | -6/Proximity Caves | Discovered new exit (range 14) 10089 | -6/Proximity Caves | Entered Factory 10089 | -6/Factory | Accompanied by 4 allies 10089 | -6/Factory | Evolved 2 slots: Utility x2 10090 | -6/Factory | Identified exit to Extension 10091 | -6/Factory | Identified exit to Factory 10091 | -6/Factory | Identified exit to Lower Caves 10092 | -6/Factory | Loaded intel: 321 machine locations 10093 | -6/Factory | Loaded intel: 4 garrison access locations 10990 | -6/Factory | Garrison activated, responded to threat 11084 | -6/Factory | Entered Lower Caves 11408 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11654 | -6/Lower Caves | Encountered a Warlord checkpoint 12234 | -6/Lower Caves | Learned location of 1 exit from Factory 12468 | -6/Lower Caves | Discovered new exit (range 20) 12689 | -6/Lower Caves | Learned Research trap positions 12689 | -6/Lower Caves | Learned Armory trap positions 12689 | -6/Lower Caves | Learned Research security intel 12689 | -6/Lower Caves | Learned Research terminal intel 12689 | -6/Lower Caves | Learned Extension terminal intel 12772 | -6/Lower Caves | Entered another Lower Caves area 12796 | -6/Lower Caves | Discovered exit to Factory (range 4) 13703 | -6/Lower Caves | Lost 4 parts (1p1n2u) 14063 | -6/Lower Caves | Discovered new exit (range 16) 14274 | -6/Lower Caves | Spotted B-75 Beast 14501 | -6/Lower Caves | Entered Factory 14501 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14502 | -5/Factory | Identified exit to Factory 14975 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14976 | -5/Factory | Zion Heavy squad teleported in 15146 | -5/Factory | Found Prototype Protection 15146 | -5/Factory | Identified Zio. Heavy Carapace 15225 | -5/Factory | Zion Hacker squad teleported in 15379 | -5/Factory | Lost 4 parts (2n2u) 15421 | -5/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 15469 | -5/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 15500 | -5/Factory | Local fabrication network quarantined 15701 | -5/Factory | Identified exit to Garrison 15701 | -5/Factory | Entered Garrison 15733 | -5/Garrison | Build established: Scavenger-Gunner 15852 | -5/Garrison | Triggered checkpoint 15906 | -5/Garrison | Triggered checkpoint 15964 | -5/Garrison | Garrison Relay disabled 16012 | -5/Garrison | Triggered checkpoint 16068 | -5/Garrison | Triggered checkpoint 16088 | -5/Garrison | Garrison Relay disabled 16124 | -5/Garrison | Discovered new exit (range 10) 16192 | -5/Garrison | Triggered checkpoint 16478 | -5/Garrison | Triggered checkpoint 16508 | -5/Garrison | Triggered checkpoint 16538 | -5/Garrison | Discovered new exit (range 14) 16556 | -5/Garrison | Attempted to install RIF, but system incompatible 16558 | -5/Garrison | Attempted to install RIF, but system incompatible 16574 | -5/Garrison | Triggered checkpoint 16640 | -5/Garrison | Lost 5 parts (1p3u1w) 16731 | -5/Garrison | Discovered new exit (range 10) 16748 | -5/Garrison | Triggered checkpoint 16822 | -5/Garrison | Garrison Relay disabled 16873 | -5/Garrison | Entered Factory 16921 | -5/Factory | Build established: Scavenger-Mutant 16965 | -5/Factory | Garrison activated, responded to threat 17015 | -5/Factory | Core integrity fell below 50% 17087 | -5/Factory | Core integrity fell below 20% 17147 | -5/Factory | Lost 18 parts (3p7u8w) 17325 | -5/Factory | Build established: Hacker-Mutant 17473 | -5/Factory | First assault squad dispatched 17555 | -5/Factory | Hacking Suite fried by hacking feedback 17590 | -5/Factory | Zion Heavy squad teleported in 17920 | -5/Factory | Build established: Scavenger-Tank 18377 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Lgt. Neutrino Core destroyed. Penetrated by Slug. Tesla Rifle destroyed. K-01 Serf collects debris. System corrupted: Imp. Arc Projector targeting data glitched. Slug penetrates H-66 Slayer. H-66 Slayer suffers critical hit. Destroyed Phase Shifter. Slug penetrates Wall. Penetrated by Slug. Critical hit. Imp. Arc Projector destroyed. K-01 Serf collects debris. Penetrated by Slug. Imp. Medium Armor Plating destroyed. System corrupted: Wave Gun targeting data glitched. Targeting Computer fried. H-66 Slayer destroyed. Switching to secondary target: H-66 Slayer. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????# """ """ ###+##########? | | ??????????????????????# """ """ #??????? | | ??????????????????????# """ """ #??????? | | ??????????????????????# ^ ######## | | ?????????????###?###### """ """ ! # | | #########????# # ! """ """ # " | | #????# """ # """ """ # " | | #????# """ # # " | | #????# """ # """ " " # | | ! #????# # """ "G" # """ | | #????# " "" # """ """ / """ | | #????# "R"" # # """ | | #????# """" # # | | #????# # #########% # | | ###+#############+##### #???????# # | | #???????# # | | #???????#% ######## | | #???????# #??????? | | #???????# #??????? | | #???????# #??????? | | #### ############+################### #??????? | | #??# #???????# # # #??????? | | #??# #???????# # | """""" =#! #??????? | | #??# #???????# """ """ # """""" *!+^ #??????? | | ####+######### """ """ # """" " =%# #??????? | | # # """ """ # @ ![= " [!# #??????? | | #! =!! # # [%%h k # #??????? | | # !!! # * =# ""* " # #??????? | | # ! !! # # """""" # #??????? | | # ########### """" # #??????? | | # """ """ #?????????# "" " " # +??????? | | + """ """ #?????????# *! # #??????? | | # """ """ #?????????# == !! # #??????? | | # #?????????############## #??????? | | # #??????????????????????# #??????? | | # #??????????????????????# #??????? | | # #??????????????????????? ???????? | | ##############??????????????????????? ?????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##?########??????????????????????????????????????? | | #??# #??????????????????????????????????????? | | #??# #??????????????????????????????????????? | | #### #??????????????????????????????????????? | | + #??????????????????????????????????????? | | #### ! #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ########??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 48 Energy Capacity 720 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 210 ECM Strength 3 Jamming Range 8 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Point Defense Rating 80 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 52 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Matter Filtering 50 Salvage Targeting 3 Offensive Hacking 42 Defensive Hacking 12 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Mak. Hacking Suite | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Drone Bay | -6/Factory | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Antigrav System | -5/Factory | Scanalyzed Carbon-fiber Leg | -5/Factory | Scanalyzed Prc. Assault Rifle | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Imp. Gyrokinetic Inverter | -5/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Scanalyzed Imp. Remote Datajack | -5/Factory | Scanalyzed Imp. System Shield | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -5/Factory | Preloaded Imp. Gyrokinetic Inverter | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed RiotOverloadProtomatter Manual? 0 Play Time 03:05:34 Cumulative 79.2 hours Start 2020.11.19 @ 17:34:20 End 2020.11.19 @ 21:07:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 82 Rogue 72 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 45 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4512a281-927f-4b32-94cf-8e8740166857