Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 11:34:22 Player: saltine Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (54) 270 Value Destroyed (1761) 1761 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 7931 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/1150 Matter 5/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Armored Leg Advanced Coolant Injector Advanced Terrain Scanner Faulty Precision Energy Filter Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Weight Redist. System Targeting Computer Improved Target Analyzer Core Analyzer System Shield > --- WEAPON ----------- Heavy Laser Hypervelocity Coil Gun Improved Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Hardened Light Armor Plating High-powered Shock Rifle Heavy Flak Cannon Precision Grenade Launcher [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 1 2 . . . . . 1 . . . Utility 6 | . . 2 . 1 . 1 . . . . 1 1 . . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 80 | 6 2 5 2 10 6 11 . 1 . 2 19 10 2 4 Power 8 | 1 . . 1 2 . . . . . . 2 1 . 1 Engine 3 | 1 . . 1 . . . . . . . 1 . . . Core 3 | . . . . 2 . . . . . . 1 . . . Reactor 2 | . . . . . . . . . . . . 1 . 1 Propulsion 19 | 2 . . 1 3 1 4 . . . . 6 . 1 1 Treads 3 | 2 . . 1 . . . . . . . . . . . Leg 5 | . . . . . . . . . . . 4 . 1 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 11 | . . . . 3 1 4 . . . . 2 . . 1 Utility 25 | 1 2 2 . 4 2 3 . 1 . 1 3 6 . . Device 10 | . . . . 2 . 2 . . . . 2 4 . . Storage 3 | 1 1 . . . . . . . . . . 1 . . Processor 4 | . 1 . . . . . . 1 . 1 . 1 . . Hackware 1 | . . . . . 1 . . . . . . . . . Protection 7 | . . 2 . 2 1 1 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 . 3 . 1 3 4 . . . 1 8 3 1 2 Energy Gun 10 | 1 . 1 . . 1 . . . . . 4 2 . 1 Energy Cannon 3 | . . . . 1 . 2 . . . . . . . . Ballistic Gun 5 | 1 . 2 . . . . . . . . 1 . . 1 Ballistic Cannon 2 | . . . . . . . . . . . 1 . 1 . Launcher 3 | . . . . . 1 1 . . . . 1 . . . Special Weapon 3 | . . . . . 1 . . . . 1 1 . . . Impact Weapon 2 | . . . . . . 1 . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . . . . . . . 1 Parts Lost 38 | . . . 1 2 . 3 . . . . 26 . 4 2 Power 3 | . . . . . . . . . . . 2 . . 1 Propulsion 13 | . . . 1 1 . 2 . . . . 8 . . 1 Utility 11 | . . . . 1 . . . . . . 8 . 2 . Weapon 11 | . . . . . . 1 . . . . 8 . 2 . Highest Loss Streak 17 | . . . 1 2 . 2 . . . . 17 . 4 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 91 91 99 83 76 83 73 73 80 81 72 21 22 10 Engine 3 | . 14 11 11 2 . . . . . . . . . . Core 2 | . . . . 6 7 6 6 6 6 6 3 . . . Reactor 1 | . . . . . . . . . . . . 4 2 3 Treads 6 | . 28 22 21 8 . . . . . . . . . . Flight 9 | . . . . 12 30 30 26 26 26 26 12 . . 4 Device 4 | . . . . 6 7 10 6 6 6 6 9 7 5 . Storage 3 | . 14 11 11 5 . . . . . . . 1 2 . Processor 7 | . 6 11 11 9 7 6 6 6 13 14 14 2 3 . Hackware 1 | . . . . . 5 6 6 6 6 6 4 . . . Protection 5 | . . 13 22 15 1 6 6 6 6 6 3 . . . Energy Gun 5 | . 14 10 . . 4 6 6 6 6 6 6 1 2 2 Ballistic Gun 4 | . 14 11 22 9 1 . . . . . 1 . . . Impact Weapon 1 | . . . . . . 3 6 6 6 4 . 1 3 . Naked Turns 88 | . . . . . . . . . . . 2 13 46 27 Heaviest Build 38 | 13 18 26 25 35 23 36 23 23 23 24 38 25 36 22 Greatest Support 54 | 40 40 40 40 40 24 30 24 24 24 24 54 9 36 15 Greatest Overweight (x) 5 | 1 . . 1 5 . 1 . . . . 3 3 2 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 10 10 8 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 5 9 9 10 5 5 5 5 5 5 5 4 4 5 Average Carried 4 | 2 3 6 8 6 2 3 5 5 5 5 3 1 3 3 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 2 4 8 9 3 3 5 5 5 5 5 . 3 4 5 Class Distribution -------------------- 70% | Mutant 22% | Sprinter 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 1194 | 215 74 68 95 178 . 81 5 97 . 83 298 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2134 | . 149 125 202 425 . 176 . . . 55 1002 . . . Parts 103 | . 12 5 9 23 . 2 . . . 2 50 . . . Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 40 | . 7 2 5 9 . 2 . . . 1 14 . . . Guns 26 | . 7 2 5 4 . . . . . . 8 . . . Cannons 8 | . . . . 5 . . . . . . 3 . . . AOE 5 | . . . . . . 2 . . . . 3 . . . Classes Destroyed 11 | . 3 2 1 1 . 2 . . . 1 1 . . . Worker 2 | . . 1 . . . . . . . . 1 . . . Builder 6 | . . . . 1 . . . . . . 5 . . . Hauler 1 | . . . . . . 1 . . . . . . . . Recycler 2 | . . . . . . . . . . . 2 . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 2 | . . 1 . 1 . . . . . . . . . . Swarmer 11 | . 6 . . 3 . . . . . . 2 . . . Grunt 23 | . 1 2 3 6 . 1 . . . . 10 . . . Brawler 2 | . . . 2 . . . . . . . . . . . Sentry 3 | . . . . . . 1 . . . . 2 . . . Programmer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 12 | . 7 2 3 8 . 2 . . . 1 12 . . . Combat Bots Only 7 | . 6 1 3 6 . 1 . . . 1 7 . . . Max Kills in Single Turn 4 | . 2 1 1 2 . 2 . . . 1 4 . . . Gunslinging 1 | . 1 . . . . . . . . . 1 . . . Exploded 1 | . . . . . . 1 . . . . 1 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Hostile Shots Fired 484 | . 24 10 25 62 . 85 . . . 11 162 6 9 90 Missed 175 | . 7 3 7 20 . 42 . . . 3 51 1 . 41 Damage Taken 5787 | . 143 90 229 564 . 460 . . . 159 2653 73 426 990 Core 2221 | . 32 . 11 112 . 11 . . . 79 817 73 353 733 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 87 . 97 79 100 . . . . 89 18 . . . Volleys Fired 129 | . 19 7 12 24 8 11 . . . 9 37 . 2 . Largest 3 | . 2 2 2 2 2 3 . . . 1 3 . 2 . Hottest 209 | . 70 73 43 103 149 185 . . . 69 209 . 154 . Shots Fired 238 | . 38 14 24 46 12 16 . . . 10 74 . 4 . Gun 178 | . 38 14 24 22 4 11 . . . 10 53 . 2 . Cannon 47 | . . . . 24 4 1 . . . . 16 . 2 . Launcher 7 | . . . . . . 4 . . . . 3 . . . Special 6 | . . . . . 4 . . . . . 2 . . . Kinetic 103 | . 19 7 24 22 . . . . . . 29 . 2 . Thermal 113 | . 19 7 . 24 8 12 . . . 10 31 . 2 . Explosive 7 | . . . . . . 4 . . . . 3 . . . Electromagnetic 9 | . . . . . . . . . . . 9 . . . Robot Hit Streak 14 | . 6 5 14 8 2 7 . . . 10 13 . 1 . Robot Miss Streak 9 | . 3 3 2 5 4 1 . . . 1 9 . 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 3 . 1 . . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . . Shots Hit Robots 156 | . 21 10 22 23 4 14 . . . 8 53 . 1 . Core Hits 118 | . 11 7 10 20 1 6 . . . 1 62 . . . Critical Kills 4 | . . . . . . . . . . . 4 . . . Critical Parts Destroyed 7 | . . 1 . 3 . . . . . . 3 . . . Critical Strikes 16 | . . 1 . 3 . . . . . . 11 . 1 . Burn 1 | . . . . . . . . . . . 1 . . . Destroy 13 | . . 1 . 3 . . . . . . 9 . . . Blast 1 | . . . . . . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4249 | . 227 163 290 584 71 420 . . . 183 2173 . 138 . Guns 2069 | . 227 163 290 273 19 171 . . . 183 689 . 54 . Cannons 776 | . . . . 311 52 25 . . . . 310 . 78 . Explosions 1398 | . . . . . . 224 . . . . 1174 . . . Melee . | . . . . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . . . . 6 . Kinetic 1240 | . 87 113 290 273 . . . . . . 399 . 78 . Thermal 1855 | . 140 50 . 311 71 196 . . . 183 850 . 54 . Explosive 1035 | . . . . . . 224 . . . . 811 . . . Electromagnetic 113 | . . . . . . . . . . . 113 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 5 . . 2 2 2 2 3 14 . 12 12 Average Corruption 6 | . . . 5 . . 2 2 2 2 2 11 . 7 12 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 20 | . . . . . . . 1 1 . 3 3 . 2 10 Message Errors 5 | . . . . . . . 1 . . 1 1 . . 2 Matter Fused 4 | . . . . . . . . 1 . . 1 . . 2 Heat Flow Errors 4 | . . . . . . . . . . 1 . . 1 2 Energy Discharges 1 | . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . 1 . . 2 Misfires 1 | . . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 202 | . . . . . . 8 . . . . 194 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 202 | . . . . . . 8 . . . . 194 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . 6 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . 5 . . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 453 | . . . . . . 157 . . . . 293 . 3 . Shots 8 | . . . . . . 3 . . . . 5 . . . Rammed 1 | . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 612 | . 160 108 40 415 17 57 . . . 111 612 . 187 261 Average Temperature 148 | . 63 39 16 260 10 22 . . . 59 213 . 62 130 Received Heat Transfer 1383 | . 18 30 90 288 . 72 . . . . 768 9 . 108 Effects 21 | . . . . 8 . . . . . . 13 . . . Shutdowns 6 | . . . . 2 . . . . . . 4 . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . Matter Decay 3 | . . . . . . . . . . . 3 . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . Damage (minor) 2 | . . . . 1 . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 4 | . . . . . . . . . . 4 . . . . Heat Transferred 3143 | . 407 148 . 600 137 383 . . . 296 1098 . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Peak Influence 609 | . 190 151 183 331 165 199 . . . . 609 166 . 160 Initial 151 | . . 79 58 70 150 80 . . . . 18 151 . . Average 118 | . 98 92 143 142 150 150 . . . . 271 155 . 28 Maximum Alert Level 2 | . . . . 1 . . . . . . 2 . . . Low Security (%) 89 | 100 100 100 100 78 100 100 . . . . 40 100 100 100 Level 1 5 | . . . . 21 . . . . . . 24 . . . Level 2 5 | . . . . . . . . . . . 35 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . 1 . . . . 4 . . 3 Investigation 2 | . . . . . . 1 . . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 3 | . 1 . . . . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 6 | . . 1 . 2 . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 104 | . 11 9 5 12 2 2 . 2 . 1 29 1 6 24 Peak Tracking Total 15 | . 6 5 3 5 2 1 . 4 . 1 11 1 6 15 Tactical Retreats 10 | . . . . 1 . . . 2 . . 2 1 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 6 | . . . . . . 2 . . . . 1 2 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 11 | . . . . . . 2 . . . . 9 . . . Max in Single Turn 5 | . . . . . . 2 . . . . 5 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 16 | . 2 2 . 2 2 2 1 . . . 1 3 . 1 Terminals 13 | . 2 2 . 2 1 2 1 . . . 1 1 . 1 Fabricators 2 | . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 24 | . 3 4 . 3 2 2 1 . . . 2 6 . 1 Successful 7 | . . 3 . 1 1 . 1 . . . 1 . . . Failed 17 | . 3 1 . 2 1 2 . . . . 1 6 . 1 Catastrophic 6 | . 2 . . 1 . 1 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . 2 . . 2 1 1 . . . . . . . . Terminals 20 | . 3 4 . 3 1 2 1 . . . 2 3 . 1 Fabricators 3 | . . . . . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 6 | . . 3 . 1 . . 1 . . . 1 . . . Record 2 | . . . . 1 . . 1 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . Hacking Detections 12 | . 2 . . 2 1 2 . . . . 1 3 . 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 1 . . . . . 2 . . . Non-combat 3 | . . . . . 1 . . . . . 2 . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 1 . . . . . 2 . . . parse_system 3 | . . . . . 1 . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . 1 . Highest-Rated Group 46 | . . . . . . . . . . . . . 46 . Highest-Rated Ally 46 | . . . . . . . . . . . . . 46 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . . 3 . Total Damage 80 | . . . . . . . . . . . . . 80 . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . 2 . . . . Drone Launches 2 | . . . . . . 2 . . . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 3093 | 345 258 351 118 208 80 125 100 90 16 176 420 411 127 268 Spaces Moved 3322 | 76 120 166 48 117 155 187 323 286 51 451 524 320 170 328 Core 572 | 27 . . . . . . . . . . 35 320 141 49 Treads 416 | 49 120 166 48 33 . . . . . . . . . . Legs 129 | . . . . . . . . . . . 100 . 29 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2205 | . . . . 84 155 187 323 286 51 451 389 . . 279 Fastest Speed 27 | 50 160 160 160 34 31 28 31 31 31 31 27 50 50 40 Average Speed 66 | 124 160 160 165 86 31 33 31 31 31 31 51 121 66 78 Slowest Speed 440 | 160 160 160 240 440 31 111 31 31 31 31 200 200 150 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 3 . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 6 30 18 17 14 4 6 56 48 11 58 14 7 90 10 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 2 | . . 1 . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 1 . . . . Scrap Searched 4 | . . . . . . . 1 2 . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 161 | . . . . 12 . 53 . . . 1 95 . . . Melee . | . . . . . . . . . . . . . . . Projectile 14 | . . . . 12 . . . . . 1 1 . . . AOE 146 | . . . . . . 53 . . . . 93 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Total 3973 | 326 152 237 65 185 175 234 322 286 50 476 607 343 180 335 Wait 346 | 238 7 52 . 2 2 9 . . . 14 19 . 3 . Move 3299 | 75 119 165 47 116 154 186 322 285 50 450 517 320 169 324 Hop 5 | . . . . . . . . . . . 3 . . 2 Pick Up 72 | 7 4 7 3 14 4 9 . . . . 4 13 3 4 Fast Attach 14 | 1 . . . . . 1 . 1 . 2 8 . . 1 Attach 51 | 5 2 3 1 7 3 7 . . . . 8 10 2 3 Detach 5 | . . . . . . 3 . . . . 2 . . . Swap 15 | . . 2 1 3 3 3 . . . . 3 . . . Drop 36 | . 1 1 1 19 1 5 . . . 1 6 . . 1 Fire 129 | . 19 7 12 24 8 11 . . . 9 37 . 2 . Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 346 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 15) 604 | -10/Materials | Entered another Materials area 604 | -9/Materials | Evolved 2 slots: Utility x2 930 | -9/Materials | Discovered new exit (range 9) 941 | -9/Materials | Identified exit to Mines 941 | -9/Materials | Identified exit to Storage 955 | -9/Materials | Entered Mines 1061 | -9/Mines | Discovered new exit (range 9) 1073 | -9/Mines | Entered Materials 1073 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1278 | -8/Materials | Discovered new exit (range 9) 1281 | -8/Materials | Entered Factory 1281 | -7/Factory | Evolved 2 slots: Propulsion x2 1335 | -7/Factory | Discovered new exit (range 16) 1361 | -7/Factory | Entered another Factory area 1361 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1483 | -6/Factory | Discovered new exit (range 4) 1486 | -6/Factory | Entered Lower Caves 1492 | -6/Lower Caves | Encountered a Warlord checkpoint 1579 | -6/Lower Caves | Learned 4 Factory zone layouts 1580 | -6/Lower Caves | Build established: Sprinter 1581 | -6/Lower Caves | Discovered new exit (range 6) 1586 | -6/Lower Caves | Entered another Lower Caves area 1587 | -6/Lower Caves | Encountered a Warlord checkpoint 1670 | -6/Lower Caves | Discovered new exit (range 13) 1676 | -6/Lower Caves | Entered Zion 1687 | -6/Zion | Discovered new exit (range 16) 1692 | -6/Zion | Entered Proximity Caves 1856 | -5/Proximity Caves | Learned 4 Factory zone layouts 1860 | -5/Proximity Caves | Discovered new exit (range 16) 1868 | -5/Proximity Caves | Entered Factory 1868 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1947 | -5/Factory | Identified exit to Factory 2051 | -5/Factory | Garrison activated, responded to threat 2070 | -5/Factory | Destroyed 7 combat bots 2078 | -5/Factory | Lost 6 parts (3n3w) 2168 | -5/Factory | First assault squad dispatched 2229 | -5/Factory | Core integrity fell below 50% 2229 | -5/Factory | System corruption reached 10% 2284 | -5/Factory | Core integrity fell below 20% 2288 | -5/Factory | Entered another Factory area 2288 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2317 | -4/Factory | Lost 17 parts (1p4n7u5w) 2390 | -4/Factory | Spotted B-86 Titan 2499 | -4/Factory | Build established: Mutant 2656 | -4/Factory | Discovered new exit (range 22) 2699 | -4/Factory | Sucked down chute 2699 | -4/Factory | Entered Waste 2700 | -4/Waste | Met a frightened Derelict 2714 | -4/Waste | EMP discharged 2719 | -4/Waste | Spotted C-40 Crusher 2720 | -4/Waste | Spotted C-40 Crusher 2725 | -4/Waste | Spotted C-40 Crusher 2752 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2755 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2757 | -4/Waste | Spotted C-40 Crusher 2780 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2799 | -4/Waste | Spotted C-40 Crusher 2801 | -4/Waste | Spotted C-40 Crusher 2811 | -4/Waste | Lost 4 parts (2u2w) 2814 | -4/Waste | EMP discharged 2814 | -4/Waste | System corruption reached 10% 2817 | -4/Waste | Discovered new exit (range 16) 2826 | -4/Waste | Entered Factory 3001 | -4/Factory | Core integrity fell below 50% 3077 | -4/Factory | Spotted B-86 Titan 3078 | -4/Factory | Core integrity fell below 20% 3094 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03071_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03073_ C-30 ARC bursts open, deploying its payload. 03073_ H-77 Assassin unfolds itself. 03073_ Slug penetrates Wall. 03075_ Penetrated by Slug. 03076_ Field Propulsion Array destroyed. 03077_ Slug penetrates Subcomponent Replicator. 03077_ Subcomponent Replicator disabled. 03077_ Penetrated by Slug. 03077_ Slug penetrates Subcomponent Replicator. 03077_ Penetrated by Slug. 03077_ Slug penetrates Wall. 03078_ Penetrated by Slug. 03078_ Slug penetrates Subcomponent Replicator. 03080_ Subcomponent Replicator disabled. 03080_ Slug penetrates Subcomponent Replicator. 03083_ Critical hit (Burn: +37). 03083_ Penetrated by Slug. 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""" """ "?? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Leap Before You Look Significant Disruption Streaker Challenges ------------ None Game ------ Seed HardlightEnhancedCore Manual? 0 Play Time 01:08:41 Cumulative 6.3 hours Start 2024.05.25 @ 21:52:01 End 2024.05.26 @ 11:34:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70d39d6f-c97a-42f4-b1ac-ca299a01d938