Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.03 @ 12:19:23 Player: btmk16 Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (23) 115 Value Destroyed (465) 465 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4740 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Machine Analyzer Advanced Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Improved Terrain Scanner Improved Light Armor Plating Hacking Drone Bay Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive Advanced Surge Thruster > --- UTILITY ---------- Machine Analyzer Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Core Analyzer System Restoration Module > --- WEAPON ----------- Power Sword Dual-blade Saw > --- INVENTORY -------- Improved Sensor Array Seismic Detector Improved Light Armor Plating Improved Grenade Launcher Improved Grenade Launcher [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Compact Battery Processor Advanced Terrain Scan Processor Hackware System Shield Weapon Scythe Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 5 | . . 2 2 1 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 71 | 4 . 7 11 6 4 23 2 2 11 1 Power 3 | . . . 2 1 . . . . . . Engine 1 | . . . 1 . . . . . . . Core 2 | . . . 1 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | . . 2 2 1 2 2 . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 9 | . . 2 2 1 2 2 . . . . Utility 31 | 2 . 2 6 3 . 10 1 1 6 . Device 15 | 2 . 1 3 1 . 7 . . 1 . Storage 1 | . . . . 1 . . . . . . Processor 11 | . . 1 3 1 . 2 . 1 3 . Hackware 4 | . . . . . . 1 1 . 2 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 . 3 1 1 2 11 1 1 5 1 Energy Gun 1 | . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . 1 . . 2 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 14 | . . . . . 2 8 . 1 3 . Piercing Weapon 3 | . . . . . . 1 . . 1 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . . 1 . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 6 | . . . . . 6 . . . . . Parts Lost 18 | . . 3 3 . 2 3 5 . . 2 Power . | . . . . . . . . . . . Propulsion 5 | . . . 1 . . 1 3 . . . Utility 9 | . . 2 1 . 2 1 2 . . 1 Weapon 4 | . . 1 1 . . 1 . . . 1 Highest Loss Streak 3 | . . 2 3 . 2 2 2 . . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 68 | . 28 44 76 76 82 95 66 54 60 60 Core 2 | . . . . 7 7 7 1 . . . Flight 8 | . . 5 17 19 19 22 6 . . . Device 8 | . 28 19 8 3 2 11 6 . 6 6 Processor 29 | . . 11 27 33 38 30 30 31 31 46 Hackware 7 | . . . . . . 6 11 15 14 . Slashing Weapon 6 | . . . . . 4 11 8 6 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 16 | 2 2 6 9 13 13 16 16 2 3 3 Greatest Support 17 | 3 3 9 9 14 17 17 16 3 3 3 Greatest Overweight (x) 1 | . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 4 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 1 4 4 5 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 1 5 5 5 5 5 5 5 5 Class Distribution -------------------- 31% | Scout 30% | Mutant 14% | Derelict-Scout 12% | Hacker-Scout 7% | Sprinter 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Sprinter | -7/Factory Mutant | -7/Waste Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Scout | -7/Zion Derelict-Scout | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 1156 | 248 . 14 80 69 . 425 180 20 90 30 Remotely 95 | 95 . . . . . . . . . . Salvage Created 860 | 103 . 49 80 69 . 336 111 . . 112 Parts 51 | 7 . 3 12 6 . 21 . . . 2 Haulers Intercepted 3 | . . . . 1 . 2 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 5 1 . 3 Prevented 10 | . . . . . . . . 10 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 12 | . . 3 3 . . 1 5 . . . Melee 1 | . . . . . . 1 . . . . Guns 4 | . . 3 1 . . . . . . . AOE 7 | . . . 2 . . . 5 . . . Classes Destroyed 11 | 2 . 1 2 2 . 3 1 . . . Worker 1 | . . . . . . 1 . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 3 | 1 . . . 1 . 1 . . . . Hauler 3 | . . . . 1 . 2 . . . . Recycler 2 | 1 . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . . Swarmer 4 | . . 3 . . . . 1 . . . Cutter 2 | . . . 2 . . . . . . . Grunt 4 | . . . . . . . 4 . . . Sentry 1 | . . . 1 . . . . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 5 | 2 . 3 2 2 . 3 5 . . . Combat Bots Only 5 | . . 3 2 . . 1 5 . . . Max Kills in Single Turn 2 | 1 . 1 1 1 . 1 2 . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Damage Taken 1934 | . . 436 280 . 74 204 489 86 . 365 Core 1009 | . . 181 120 . 74 42 237 86 . 269 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 84 | . . . . . . 84 . . . . Core Remaining (%) 83 | 100 100 54 78 . . . . . . . Volleys Fired 32 | 2 . 9 9 . . 5 7 . . . Largest 2 | 2 . 2 2 . . 1 1 . . . Hottest 65 | 40 . 40 65 . . 36 36 . . . Shots Fired 45 | 4 . 15 14 . . 5 7 . . . Gun 32 | 4 . 15 13 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 13 | . . . 1 . . 5 7 . . . Special . | . . . . . . . . . . . Kinetic 24 | 4 . 15 5 . . . . . . . Thermal . | . . . . . . . . . . . Explosive 13 | . . . 1 . . 5 7 . . . Electromagnetic 8 | . . . 8 . . . . . . . Robot Hit Streak 5 | 3 . 5 5 . . . 3 . . . Robot Miss Streak 3 | . . 2 3 . . . 2 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 50 | 3 . 10 10 3 . 15 4 . . 5 Core Hits 33 | 3 . 4 5 2 . 7 9 . . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . Sever 1 | . . . . . . 1 . . . . Melee Attacks 50 | . . . . 6 . 37 . 1 . 6 Impact 6 | . . . . 6 . . . . . . Slashing 31 | . . . . . . 27 . 1 . 3 Piercing 13 | . . . . . . 10 . . . 3 Sneak Attacks 8 | . . . . 3 . 5 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . . . . Damage Inflicted 2186 | 30 . 137 263 229 . 576 693 . . 258 Guns 275 | 30 . 137 108 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 848 | . . . 155 . . . 693 . . . Melee 1063 | . . . . 229 . 576 . . . 258 Ramming . | . . . . . . . . . . . Kinetic 199 | 30 . 137 32 . . . . . . . Thermal 65 | . . . 65 . . . . . . . Explosive 783 | . . . 90 . . . 693 . . . Electromagnetic 76 | . . . 76 . . . . . . . Impact 229 | . . . . 229 . . . . . . Slashing 667 | . . . . . . 489 . . . 178 Piercing 167 | . . . . . . 87 . . . 80 Highest Corruption 12 | . . . . . 12 12 5 5 5 . Average Corruption 5 | . . . . . 8 5 5 5 5 . Corruption Purged 10 | . . . . . . 10 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . . . 2 12 7 6 3 . Message Errors 7 | . . . . . . 2 3 1 1 . Matter Fused 13 | . . . . . . 9 3 1 . . Heat Flow Errors 3 | . . . . . . 1 . 1 1 . Energy Discharges 3 | . . . . . . . 1 1 1 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 . . 1 . . Misdirections 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 151 | . . . 27 86 . 18 20 . . . Projectiles . | . . . . . . . . . . . Explosions 47 | . . . 27 . . . 20 . . . Melee 104 | . . . . 86 . 18 . . . . Knockbacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 52 | . . . 52 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 239 | . . 1 6 . . 223 . 141 239 . Average Temperature 92 | . . 1 4 . . 122 . 73 120 . Received Heat Transfer 366 | . . 135 90 . . . 87 . . 54 Effects 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 4 | . . . . 4 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Peak Influence 276 | 10 92 179 276 202 90 147 . . . . Initial 125 | . 6 38 75 125 70 56 . . . . Average 101 | 4 35 104 153 156 78 93 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 96 | 100 100 100 75 98 100 100 . . . . Level 1 3 | . . . 24 1 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 1 1 1 . 2 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . 1 1 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 2 | . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 56 | . 5 9 11 2 6 4 14 1 . 4 Peak Tracking Total 8 | . 4 8 8 1 6 4 8 1 . 2 Tactical Retreats 9 | . 1 1 3 . . 1 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 3 | . . . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Garrison Access 3 | . . . 1 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 22 | . 1 2 3 4 . 12 . . . . Terminals 12 | . 1 2 2 1 . 6 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 2 | . . . . 1 . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 4 | . . . 1 2 . 1 . . . . Total Hacks 52 | . 4 4 8 7 . 29 . . . . Successful 23 | . 3 3 3 2 . 12 . . . . Failed 29 | . 1 1 5 5 . 17 . . . . Catastrophic 9 | . . . 1 3 . 5 . . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . 4 3 . 1 . 4 . . . . Terminals 26 | . 4 4 6 1 . 11 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 4 | . . . . . . 4 . . . . Recycling Units 4 | . . . . 2 . 2 . . . . Scanalyzers 8 | . . . . . . 8 . . . . Garrison Access 7 | . . . 2 4 . 1 . . . . Terminal Hacks 8 | . 1 3 2 . . 2 . . . . Robot Analysis 2 | . . 2 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . . . . Retrieve Components 2 | . . . . 1 . 1 . . . . Scanalyzer 6 | . . . . . . 6 . . . . Insert Component 3 | . . . . . . 3 . . . . Analyze 3 | . . . . . . 3 . . . . Garrison Access Hacks 3 | . . . 1 1 . 1 . . . . Seal Access 3 | . . . 1 1 . 1 . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . Track 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 1 1 2 4 . 10 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 31 | . . . . . . 31 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Total Allies 6 | . . . . . . . 2 . 4 . Largest Group 4 | . . . . . . . 2 . 4 4 Highest-Rated Group 152 | . . . . . . . 36 . 152 152 Highest-Rated Ally 40 | . . . . . . . 20 . 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . 6 . . 3 Total Damage 168 | . . . . . . . 109 . . 59 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 2 | . . 2 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 2576 | 36 143 113 198 158 57 555 236 169 687 224 Spaces Moved 4911 | 39 219 177 395 404 142 1305 456 325 1034 415 Core 2457 | 39 219 107 . . . . 318 325 1034 415 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2454 | . . 70 395 404 142 1305 138 . . . Fastest Speed 25 | 50 50 37 34 32 30 29 25 50 50 50 Average Speed 41 | 50 50 45 37 32 35 29 44 50 50 50 Slowest Speed 89 | 50 50 50 40 34 39 30 89 50 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 14 | . . . 1 6 . 7 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 30 24 34 11 85 28 61 49 89 55 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 5 | . . 1 1 . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . 1 . Scrap Searched 12 | . . . . . . . 5 2 4 1 Spaces Dug 21 | . . . . . . 20 . 1 . . Terrain Destroyed 97 | . . . 19 . . 60 17 1 . . Melee 10 | . . . . . . 9 . 1 . . Projectile . | . . . . . . . . . . . AOE 87 | . . . 19 . . 51 17 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Total 5330 | 51 252 193 432 414 146 1402 482 328 1204 426 Wait 211 | . 30 1 3 . . 32 . 1 143 1 Move 4876 | 38 218 176 392 393 141 1291 455 324 1033 415 Hop 12 | . . . 1 5 . 6 . . . . Pick Up 24 | 5 2 . 6 2 . 5 1 . 3 . Fast Attach 45 | 2 . 3 8 4 4 11 1 2 10 . Attach 16 | 2 . 4 2 1 . 6 . . . 1 Detach 19 | 2 . . 3 . . 5 . . 7 2 Swap 10 | . . . 1 1 . 6 1 . 1 . Drop 30 | . 2 . 7 2 1 7 3 . 7 1 Fire 32 | 2 . 9 9 . . 5 7 . . . Melee 41 | . . . . 6 . 28 . 1 . 6 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 14 | . . . . . . . 14 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 14) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Utility x2 270 | -9/Materials | Discovered new exit (range 16) 275 | -9/Materials | Identified exit to Materials 293 | -9/Materials | Entered another Materials area 293 | -8/Materials | Evolved 2 slots: Utility x2 301 | -8/Materials | Identified exit to Factory 338 | -8/Materials | Build established: Mutant 491 | -8/Materials | Entered Factory 491 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 505 | -7/Factory | Lost 3 parts (1n1u1w) 646 | -7/Factory | Discovered new exit (range 16) 649 | -7/Factory | Manually triggered Chute Trap 649 | -7/Factory | Sucked down chute 649 | -7/Factory | Entered Waste 652 | -7/Waste | Spotted C-40 Crusher 657 | -7/Waste | Spotted C-40 Crusher 662 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 664 | -7/Waste | EMP discharged 666 | -7/Waste | Spotted C-40 Crusher 671 | -7/Waste | Spotted C-40 Crusher 679 | -7/Waste | Spotted C-40 Crusher 679 | -7/Waste | Spotted C-40 Crusher 686 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 693 | -7/Waste | System corruption reached 10% 697 | -7/Waste | Discovered new exit (range 16) 702 | -7/Waste | Identified exit to Factory 706 | -7/Waste | Entered Factory 749 | -7/Factory | Discovered new exit (range 16) 786 | -7/Factory | Discovered new exit (range 15) 793 | -7/Factory | Identified exit to Factory 822 | -7/Factory | Identified exit to Storage 920 | -7/Factory | Repaired Adv. Surge Thruster 1021 | -7/Factory | Discovered new exit (range 4) 1022 | -7/Factory | Identified exit to Lower Caves 1261 | -7/Factory | Entered Lower Caves 1311 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1349 | -7/Lower Caves | Encountered a Warlord checkpoint 1391 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1422 | -7/Lower Caves | Learned location of Zion (-7) 1493 | -7/Lower Caves | Core integrity fell below 50% 1494 | -7/Lower Caves | Discovered new exit (range 7) 1496 | -7/Lower Caves | Identified exit to Lower Caves 1497 | -7/Lower Caves | Entered another Lower Caves area 1521 | -7/Lower Caves | Identified exit to Zion 1636 | -7/Lower Caves | Spotted B-75 Beast 1666 | -7/Lower Caves | Entered Zion 1710 | -7/Zion | Discovered new exit (range 14) 1749 | -7/Zion | Visited the Megawrench Repair Shop 1758 | -7/Zion | System corruption cleaned by Quarantine Array 1773 | -7/Zion | Learned location of 1 exit from Factory 1925 | -7/Zion | Learned Factory terminal intel 1969 | -7/Zion | Found CR-A16's Pointy Stick 2007 | -7/Zion | Given the Hacking Drone Bay 2008 | -7/Zion | Found Prototype Device 2092 | -7/Zion | Imprinted 2094 | -7/Zion | Declared Zion's savior 2161 | -7/Zion | Build established: Hacker-Scout 2353 | -7/Zion | Entered Proximity Caves 2353 | -6/Proximity Caves | Accompanied by 4 allies 2484 | -6/Proximity Caves | Build established: Derelict-Scout 2507 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2563 | -6/Proximity Caves | Spotted B-75 Beast 2568 | -6/Proximity Caves | Core integrity fell below 20% 2577 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02408_ Sneak attack on B-48 Gladiator. 02409_ B-48 Gladiator destroyed. 02445_ Searching scrap... 02445_ Found Hrd. Medium Armor Plating. 02445_ Found Ripper. 02445_ Found Adv. Signal Interpreter. 02445_ Found 23 Matter. 02448_ 0C-SRE(k) breaks down the debris. 02450_ P1-9Z1(k) breaks down the debris. 02463_ 0C-SRE(k) breaks down the debris. 02465_ P1-9Z1(k) breaks down the debris. 02487_ 47-KGC(k) breaks down the debris. 02507_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02507_ G-50 Soldier destroyed. 02511_ FC-RR0(M) destroyed. 02566_ Dropped Mak. Sword. 02570_ 0b10 Decoder Chip [Scout] destroyed. 02573_ Knocked back. 02577_ CR-A16's Pointy Stick destroyed. 02577_ Knocked back. Map ----- +----------------------------------------------------+ | #????##?????? ?????? ????????????????? | | ###### ####?#??? ?? ? ? ???? ? ????????????????? | | ####?### ###?##?? ? ?#?? ????????????????????? | | ???### ##???#???##?#??#??? ?????????????????? | | ?#??# ###??#???##?????#?? ??? ?? ??????????? | | ????## #####?######???????? ???#????????????? | | #?#??# #?#??#? ##???#?#??? #??????????????? | | ##### #?#?##?? ######??# ???#?????????????? | | ###??# ##?##?# ##??#???????????????????? | | ?#???# #### ####?##? #?#?#??????????????????? | | ? ?# #?### #####?### ####????? ?? ??????????? | | ?? ??#### ###?# #??? ?? ????????????? | | ? ###???## ##?# ####?? ??????????????? | | ### ???# ## ### #?? ??? ????????????? | | #?## ##?# ## ##?#???????????????????? | | #?# #?# ### #??? ?? ??????????????? | | ??? ??## ### #?#?? ??? ????????????? | | ? #??## #### ##?# ? ??????????????? | | ? ?#??#?# #####?## ##?##????#??? ??????????? | | ??#?#?## ???#?## #####?#?# ????? ?? ?????????? | | ????#? ?##??#?# ##????#?##? ##???????????????? | | ????? ??##??# ########?#? #?#?#????????????? | | ????? ?#?##?## #??#;# ### ###??? ??????????? | | ???? ?#?##?#?## ##?## #### #???????? | | ??? ??? ?##?#?##?# /#### #????????? | | ?????????##??????# %@ BB #????????? | | ????? ??##?#???### BB ##??????????????? | | ????? ???????#?#?#####;## % ##??????????????? | | ??????#???#?##?#?###?###### #???????????????? | | ????????###??##??????##?#?# #???????????????? | | ???????????#???###???#?###? #???????????????? | | ?????#?#?????###?#???#?????#######???????????????? | | ?????????????###?#???#???????????????????????????? | | ???????#???????#??????#??????????????????????????? | | ??????????##????????????????#????????????????????? | | ??????????#?#?????##?????????????????????????????? | | ???????????#?????#??##?##????????????????????????? | | ??????????????#??#???????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????#????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 410 Corruption Block 6 Evasion (%) 65 Core Analysis 6 Offensive Hacking 22 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- System Restoration Module | -7/Factory | Scanalyzed Dual-blade Saw | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionHackingArmor Manual? 0 Play Time 00:43:26 Cumulative 446.9 hours Start 2022.08.03 @ 11:27:42 End 2022.08.03 @ 12:19:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 496 Rogue 495 Adventurer 0 Explorer 1 Win Type - Total 14 Types 9/0/2/3/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fc783c3-79c4-4f41-a6b5-7972cfba9305