Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 20:15:23 Player: Excellent Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2465) 2465 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (457) 457 TOTAL SCORE: 6542 Bonus ------- Entered DSFs 500 Friendly Fire -43 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 39/100 System Corruption 1% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Machine Analyzer Advanced Signal Interpreter Improved Hardlight Generator > --- WEAPON (5) ------- Heavy Ion Cannon > --- INVENTORY (15) --- Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Sensor Array Advanced Signal Interpreter Improved Hardlight Generator > --- WEAPON ----------- Lightning Gun Lightning Gun Gatling Laser Gatling Laser Flak Gun > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved EM Shotgun Lightning Gun Gatling Laser Thermic Laser Heavy Assault Rifle Heavy Assault Rifle Flak Gun Datajack [Rating: 56] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 3 | . . . 1 1 . 1 Weapon 3 | . . 1 1 1 . . Parts Attached 89 | 9 8 16 11 5 13 27 Power 12 | 2 1 1 2 1 1 4 Engine 11 | 2 1 1 2 1 . 4 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 20 | 2 1 3 3 2 4 5 Treads 9 | . . 3 3 2 1 . Leg 11 | 2 1 . . . 3 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 3 2 3 1 . 1 9 Device 12 | 3 1 . 1 . . 7 Storage 2 | . 1 1 . . . . Processor 3 | . . . . . 1 2 Hackware 1 | . . 1 . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 38 | 2 4 9 5 2 7 9 Energy Gun 16 | . 2 2 1 1 4 6 Energy Cannon 3 | . . 1 . 1 . 1 Ballistic Gun 12 | 2 1 2 3 . 2 2 Ballistic Cannon 1 | . . 1 . . . . Launcher 4 | . . 3 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 34 | . . 7 2 . 2 23 Power 4 | . . 1 . . . 3 Propulsion 10 | . . 2 1 . . 7 Utility 2 | . . 1 . . . 1 Weapon 18 | . . 3 1 . 2 12 Highest Loss Streak 9 | . . 7 1 . 2 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 91 97 90 93 96 Engine 8 | . 14 9 8 6 5 5 Core 2 | . . . . . 1 5 Treads 11 | . . 27 25 21 17 . Leg 12 | . 28 2 . . 4 19 Device 10 | . 23 1 8 7 7 11 Storage 7 | . 4 11 9 7 7 6 Processor 5 | . . . . . 3 13 Hackware 3 | . . 7 9 7 7 . Energy Gun 14 | . 9 14 3 . 16 22 Energy Cannon 2 | . . 3 9 15 1 . Ballistic Gun 10 | . 17 4 14 15 10 7 Launcher 2 | . . 2 9 7 6 . Naked Turns . | . . . . . . . Heaviest Build 65 | 11 19 37 39 47 47 65 Greatest Support 76 | 20 20 60 60 76 76 54 Greatest Overweight (x) 13 | . . 4 1 2 2 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 15 15 15 15 15 Average Capacity 12 | 5 6 12 15 15 15 15 Most Carried 15 | 5 10 15 14 12 15 15 Average Carried 9 | 4 5 11 9 10 13 10 Final Capacity 15 | 5 10 15 15 15 15 15 Final Carried 15 | 5 10 15 11 11 15 1 Class Distribution -------------------- 32% | Skirmisher 20% | Scavenger-Skirmisher 14% | Mutant 11% | Scavenger-Mutant 10% | Scavenger-Gunner 5% | Tank 4% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/DSF Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Matter Collected 2076 | 344 245 409 81 . 265 732 Remotely . | . . . . . . . Salvage Created 2711 | 129 480 649 204 . 334 915 Parts 181 | 12 49 42 9 . 24 45 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 4 | . 1 1 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 50 | 1 9 16 4 . 8 12 Guns 36 | 1 9 8 1 . 6 11 Cannons 3 | . . 3 . . . . AOE 10 | . . 5 3 . 2 . Classes Destroyed 16 | 3 4 3 2 . 2 2 Worker 4 | 1 1 1 . . . 1 Builder 8 | . 2 1 . . . 5 Tunneler 5 | 3 1 . . . . 1 Hauler 1 | . . 1 . . . . Recycler 2 | . . . 1 . . 1 Mechanic 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Watcher 8 | . 3 2 1 . . 2 Swarmer 6 | . 3 . . . 3 . Grunt 32 | 1 6 14 3 . 2 6 Duelist 1 | . . . . . . 1 Sentry 3 | . . 2 . . . 1 Specialist 2 | . . . . . 2 . Hunter 4 | . . . 1 . . 3 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . 1 . Best Kill Streak 11 | 4 5 11 3 . 5 3 Combat Bots Only 10 | 1 3 10 3 . 5 3 Max Kills in Single Turn 3 | 1 2 2 3 . 2 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . 2 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac DSF Fac Damage Taken 5514 | 23 346 778 355 . 1282 2730 Core 1572 | 12 49 135 53 . 459 864 Absorbed by Shields 42 | . . . . . . 42 Core Remaining (%) 72 | 95 75 66 90 . 34 . Volleys Fired 174 | 9 51 40 14 . 9 51 Largest 5 | 2 2 3 4 . 5 5 Hottest 337 | 40 60 159 177 . 245 337 Shots Fired 505 | 18 93 101 46 . 40 207 Gun 443 | 18 93 73 23 . 31 205 Cannon 34 | . . 18 14 . . 2 Launcher 28 | . . 10 9 . 9 . Special . | . . . . . . . Kinetic 203 | 18 65 45 12 . 13 50 Thermal 221 | . 28 46 25 . 2 120 Explosive 28 | . . 10 9 . 9 . Electromagnetic 53 | . . . . . 16 37 Robot Hit Streak 9 | 4 8 9 4 . 8 9 Robot Miss Streak 14 | 2 6 5 3 . 1 14 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 309 | 12 59 57 30 . 25 126 Core Hits 184 | 5 28 38 12 . 18 83 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 2 . . . . Burn 1 | . . 1 . . . . Blast 1 | . . 1 . . . . Melee Attacks 6 | . 3 . 3 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . 3 . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5560 | 157 714 1205 700 . 631 2153 Guns 4057 | 157 714 547 186 . 375 2078 Cannons 350 | . . 152 142 . . 56 Explosions 1134 | . . 506 372 . 256 . Melee . | . . . . . . . Ramming 19 | . . . . . . 19 Kinetic 1697 | 157 505 369 85 . 130 451 Thermal 2216 | . 209 330 243 . 32 1402 Explosive 1122 | . . 494 372 . 256 . Electromagnetic 506 | . . 12 . . 213 281 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . . 12 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 31 | . . 24 5 . 2 . Projectiles 5 | . . 5 . . . . Explosions 26 | . . 19 5 . 2 . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact . | . . . . . . . Kinetic 1 | . . 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 133 | . . 30 49 . 54 . Shots 8 | . . 3 3 . 2 . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 942 | . 48 353 317 . 942 663 Average Temperature 171 | . 24 110 134 . 240 202 Received Heat Transfer 927 | 12 129 435 45 . 90 216 Effects 61 | . . 2 . . 24 35 Shutdowns 11 | . . . . . 3 8 Energy Bleed 4 | . . . . . . 4 Interference 17 | . . 2 . . 3 12 Matter Decay 5 | . . . . . 3 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 14 | . . . . . 11 3 Damage (core) 7 | . . . . . 4 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 6 | . . 2 . . . 4 Heat Transferred 4994 | . 475 855 518 . 75 3071 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Peak Influence 416 | 40 229 416 132 55 236 186 Initial 123 | . . 47 44 55 38 123 Average 101 | 28 119 171 86 55 134 86 Maximum Alert Level 2 | . 1 2 . . 1 . Low Security (%) 87 | 100 70 67 100 100 60 100 Level 1 11 | . 29 28 . . 39 . Level 2 . | . . 4 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 11 | . 2 3 2 . 2 2 Investigation 5 | . 1 2 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 1 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Distress Signals 6 | . 2 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | 1 17 20 8 . 8 22 Peak Tracking Total 9 | 1 4 9 3 . 5 5 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Traps Triggered 4 | . . 1 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . 4 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Machines Disabled 8 | . . 5 . . . 3 Max in Single Turn 2 | . . 2 . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Machines Accessed 15 | . 3 5 2 2 . 3 Terminals 13 | . 3 4 2 1 . 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 56 | . 7 23 10 5 . 11 Successful 41 | . 6 19 8 2 . 6 Failed 15 | . 1 4 2 3 . 5 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 53 | . 7 22 10 3 . 11 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 39 | . 6 18 8 1 . 6 Record 12 | . 1 3 5 . . 3 Robot Analysis 1 | . . 1 . . . . Open DSF 2 | . . . . 1 . 1 Emergency Access Points 1 | . . . . . . 1 Alert Level 6 | . . 3 2 . . 1 Unreport Threat 2 | . . 2 . . . . Locate Traps 3 | . 1 2 . . . . Disarm Traps 2 | . . 2 . . . . Dispatch Records 2 | . 1 1 . . . . Maintenance Status 2 | . . 2 . . . . Transport Status 1 | . . 1 . . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 4 2 1 . 3 Full Trace Events 5 | . 2 1 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 1 . 1 . . . Non-combat 2 | . 1 . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 4 | . 3 . 1 . . . parse_system 1 | . 1 . . . . . no_distress 3 | . 2 . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Turns Passed 4250 | 447 546 660 593 116 404 1484 Spaces Moved 1965 | 181 298 301 233 64 219 669 Core 26 | 22 . 3 . . . 1 Treads 701 | . . 256 233 64 148 . Legs 1238 | 159 298 42 . . 71 668 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 163 120 120 Average Speed 152 | 111 120 155 162 165 151 171 Slowest Speed 700 | 120 120 250 250 330 260 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 9 39 28 23 2 98 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 151 | . . 38 73 . 40 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 151 | . . 38 73 . 40 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Total 2841 | 408 393 410 417 75 274 864 Wait 467 | 194 11 28 138 . . 96 Move 1959 | 180 297 300 232 63 218 669 Hop . | . . . . . . . Pick Up 91 | 14 14 18 11 4 19 11 Fast Attach 8 | . . 4 . . 4 . Attach 60 | 8 1 10 9 4 9 19 Detach . | . . . . . . . Swap 22 | 1 7 2 3 1 . 8 Drop 52 | 2 9 8 7 3 15 8 Fire 174 | 9 51 40 14 . 9 51 Melee 6 | . 3 . 3 . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 67 | -11/Junkyard | Discovered new exit (range 8) 448 | -11/Junkyard | Entered Materials 449 | -10/Materials | Build established: Mutant 912 | -10/Materials | Build established: Scavenger-Mutant 984 | -10/Materials | Discovered new exit (range 10) 994 | -10/Materials | Entered another Materials area 994 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1107 | -9/Materials | Lost 7 parts (1p2n1u3w) 1128 | -9/Materials | Destroyed 10 combat bots 1625 | -9/Materials | Discovered new exit (range 6) 1654 | -9/Materials | Entered another Materials area 1654 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2185 | -8/Materials | Build established: Skirmisher 2241 | -8/Materials | Discovered new exit (range 4) 2247 | -8/Materials | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2363 | -7/Factory | Identified exit to DSF 2363 | -7/Factory | Entered DSF 2465 | -7/DSF | Additional patrols routed to DSF 2647 | -7/DSF | Sterilization system engaged 2667 | -7/DSF | Ambient heat levels rising (+10) 2682 | -7/DSF | Ambient heat levels rising (+10) 2697 | -7/DSF | Ambient heat levels rising (+10) 2710 | -7/DSF | Discovered new exit (range 15) 2712 | -7/DSF | Ambient heat levels rising (+10) 2727 | -7/DSF | Ambient heat levels rising (+10) 2742 | -7/DSF | Ambient heat levels rising (+10) 2757 | -7/DSF | Ambient heat levels rising (+10) 2767 | -7/DSF | Core integrity fell below 50% 2767 | -7/DSF | Entered Factory 2767 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3304 | -6/Factory | Lost 3 parts (1n2w) 3874 | -6/Factory | Build established: Scavenger-Skirmisher 4074 | -6/Factory | Core integrity fell below 50% 4116 | -6/Factory | Lost 7 parts (2p1n4w) 4126 | -6/Factory | Spotted B-75 Beast 4149 | -6/Factory | Core integrity fell below 20% 4179 | -6/Factory | Lost 3 parts (1n2w) 4251 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04207_ Slug penetrates Wall. 04207_ K-01 Serf collects debris. 04210_ R-10 Processor collects Flexi-carbon Leg. 04216_ Kicked A-15 Conveyor out of the way. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 04217_ Kicked A-15 Conveyor out of the way. 04218_ System corrupted: Heat flow error (+259). 04231_ Slug penetrates Wall. 04231_ Aluminum Leg destroyed. 04235_ Penetrated by Slug. 04238_ Acquired Hvy. Ion Cannon. 04241_ Penetrated by Slug. 04241_ Carbon-fiber Leg destroyed. 04241_ Penetrated by Slug. 04241_ Aluminum Leg destroyed. 04248_ Penetrated by Slug. 04248_ Hvy. Laser destroyed. 04248_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????# #????????? | | ???????????????##### #????????? | | ?????????????? #????????? | | ???????????????# #????????? | | ???????????????# ########+#####?????? | | ?????????????### #???# #?????? | | ????????????? #???# """"#?????? | | ???????????? #???# """"#?????? | | ???????????? #???# """"#?????? | | ???????????????# ###???# """"#?????? | | ???????????????###+######## #?????# """"??????? | | ??????????????????????????# #?????# """???????? | | ??????????????????????????# #?????# ""????????? | | ??????????????????????????#h#?????# ????????? | | ??????????????????????????# #?????#######????????? | | ????????????????????????### #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## ####+####????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ?????????? | | ???????????????????????# """ ?????????? | | ???????????????????????+ """ ?????????? | | ???????????????????????# @ """ #???????? | | ???????????????????????#!! #???????? | | ???????????????????????#!] #???????? | | ?????????????????????? !] !! #???????? | | ???????????????????? !! ????????? | | ?????????????????? !! # ????????? | | ???????????????? #?? ?????????? | | ??????????????# #????????????? | | ??????????????# ###+###########????????????? | | ??????????????########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control I Spy It's Just You Librarian Made in Tau Ceti IV More Dakka Please Oops Serviceable Loadout Challenges ------------ None Game ------ Seed RecoilLightpackPropulsion Manual? 0 Play Time 01:28:48 Cumulative 6.2 hours Start 2023.03.11 @ 18:38:52 End 2023.03.11 @ 20:15:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2511d00e-0ab8-449a-a822-2da9b1c79237