Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.20 @ 21:38:46 Player: MAC-Bot 2145 Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1256) 1256 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (303) 303 TOTAL SCORE: 5489 Bonus ------- Pacifist 200 Follower Combat Kills 148 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Visual Processing Unit Advanced Targeting Computer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Fission Core Light Fission Core Seismic Detector Reaction Control System Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Wheel Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Terrain Scan Processor Advanced Targeting Computer Graphene Brace Authchip [R/Combat] Heart of Steel > --- WEAPON ----------- Improved Lightning Gun Shotgun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Fission Core Reaction Control System Drone Bay Improved Lightning Gun Flak Cannon Makeshift Spear [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Terrain Scan Processor Device Heart of Steel Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Authchip [R/Combat] Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 7 | . . . 2 1 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 57 | 6 1 2 14 9 2 12 1 10 Power 8 | 1 . 1 2 1 . 2 . 1 Engine 7 | 1 . 1 2 1 . 2 . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 17 | 2 . . 5 4 1 2 . 3 Treads 5 | . . . . 3 1 . . 1 Leg 2 | . . . 2 . . . . . Wheel 6 | 2 . . 1 1 . . . 2 Hover . | . . . . . . . . . Flight 4 | . . . 2 . . 2 . . Utility 16 | 1 1 . 4 2 1 3 1 3 Device 6 | . . . 1 1 1 2 . 1 Storage 2 | 1 . . . 1 . . . . Processor 5 | . . . 2 . . 1 1 1 Hackware 1 | . . . . . . . . 1 Protection 2 | . 1 . 1 . . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . 1 3 2 . 5 . 3 Energy Gun 6 | 2 . . . 1 . 1 . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . . . 2 1 . 2 . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 4 | . . . 1 . 1 1 . 1 Corrupted Parts 1 | . . . 1 . . . . . System Corruption 10 | . . . 10 . . . . . Parts Lost 38 | . . . 9 2 . 11 3 13 Power 4 | . . . 2 . . 1 . 1 Propulsion 13 | . . . 3 1 . 4 1 4 Utility 9 | . . . 1 . . 3 1 4 Weapon 12 | . . . 3 1 . 3 1 4 Highest Loss Streak 9 | . . . 6 1 . 7 3 9 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 2 6 7 7 7 9 8 9 8 Power 2 | . 1 1 . 2 1 2 4 3 Propulsion . | 1 4 2 1 . 1 . . . Utility 3 | . . 2 3 3 5 5 3 2 Weapon 1 | . 1 1 1 1 . . 1 2 Tool/Special . | . . . . . . . . . Unused Backups 19 | . . 3 . 2 1 . 1 12 Power 7 | . . . . 1 1 . . 5 Propulsion 4 | . . 2 . . . . . 2 Utility 6 | . . . . 1 . . 1 4 Weapon 2 | . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 88 100 97 93 83 67 59 77 Engine 7 | . 14 14 10 9 7 6 7 1 Treads 5 | . . . . 7 23 5 . 2 Wheel 9 | . 28 28 16 13 . 4 . 7 Flight 1 | . . . . . . 1 7 2 Device 9 | . . . 6 8 14 9 7 12 Storage 8 | . 14 14 11 9 7 7 7 5 Processor 14 | . . . 14 18 15 14 19 19 Hackware 1 | . . . . . . . . 5 Protection 4 | . 3 14 11 9 . 4 . . Energy Gun 7 | . 28 22 13 8 7 2 . 5 Ballistic Gun 4 | . . . 5 9 7 7 . 2 Peak Build Rating 69 | 6 7 8 19 22 46 54 48 69 Average Rating 36 | 4 6 7 14 14 45 40 45 62 On Entrance 21 | . 6 7 8 10 22 46 48 46 Avg Prop Armor Cover (%) 2 | . . . . 4 . 2 2 2 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 12 13 15 23 27 30 37 36 39 Greatest Support 60 | 20 20 20 20 60 60 60 10 30 Greatest Overweight (x) 12 | . . . 2 2 . 7 5 12 Average Overweight (x) 1 | . . . . . . 2 4 1 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 10 9 Most Carried 10 | 6 7 8 8 10 10 10 10 10 Average Carried 8 | 2 6 7 7 7 9 8 8 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 Final Carried 10 | 6 7 8 6 10 10 10 9 5 Class Distribution -------------------- 50% | Mutant 25% | Scavenger-Mutant 19% | Scavenger-Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 2197 | 219 . 121 226 112 60 604 122 733 Remotely . | . . . . . . . . . Salvage Created 1384 | . . 32 382 114 . 222 73 561 Parts 94 | . . . 25 10 . 21 8 30 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 15 8 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 38 | . . 2 13 4 . 8 3 8 Melee 5 | . . . . . . 2 3 . Guns 28 | . . 2 9 4 . 6 . 7 Cannons 1 | . . . . . . . . 1 AOE 4 | . . . 4 . . . . . Classes Destroyed 9 | . . 1 4 1 . . . 3 Worker 3 | . . . . 1 . . . 2 Tunneler 1 | . . . . . . . . 1 Recycler 2 | . . . . . . . . 2 Swarmer 25 | . . . 6 3 . 7 3 6 Grunt 4 | . . . 4 . . . . . Brawler 1 | . . . 1 . . . . . Sentry 4 | . . . 2 1 . 1 . . Programmer 2 | . . . . . . . . 2 Decomposer 1 | . . . . . . 1 . . Assembled 2 | . . 2 . . . . . . Best Kill Streak 4 | . . 2 4 4 . 4 1 4 Combat Bots Only 4 | . . 2 4 3 . 4 1 3 Max Kills in Single Turn 4 | . . 1 4 2 . 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . . . 4 . . . . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 611 | . 3 9 149 23 11 132 51 233 Missed 174 | . 1 3 50 6 5 31 14 64 Hits 437 | . 2 6 99 17 6 101 37 169 Melee 2 | . . 2 . . . . . . Projectile 435 | . 2 4 99 17 6 101 37 169 Critical Strikes 5 | . . . 1 . . . 1 3 Actively Blocked 3 | . . . . . . . . 3 Damage Taken 6296 | . 28 122 1069 236 115 1433 554 2739 Core 1644 | . . 39 240 45 28 366 62 864 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 98 | . . . 52 6 . . 40 . Regen/Repaired (Parts) 76 | . . . . . . . . 76 Core Remaining (%) 69 | 100 . 84 40 91 . . 34 . Volleys Fired 113 | . . 16 32 11 . 18 . 36 Largest 2 | . . 2 2 2 . 2 . 2 Hottest 120 | . . 100 100 88 . 113 . 120 Shots Fired 191 | . . 22 48 22 . 35 1 63 Gun 167 | . . 12 41 22 . 35 1 56 Cannon 7 | . . . . . . . . 7 Launcher 5 | . . . 5 . . . . . Special 12 | . . 10 2 . . . . . Kinetic 73 | . . . 18 11 . 20 1 23 Thermal 73 | . . 22 25 11 . 15 . . Explosive . | . . . . . . . . . Electromagnetic 45 | . . . 5 . . . . 40 Robot Hit Streak 8 | . . 2 8 5 . 3 2 8 Robot Miss Streak 6 | . . 2 6 2 . 5 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 4 . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 Shots Hit Robots 109 | . . 6 28 12 . 22 6 35 Core Hits 74 | . . 4 17 7 . 17 4 25 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . 1 1 . . 1 1 Burn 1 | . . . . 1 . . . . Destroy 1 | . . . 1 . . . . . Corrupt 1 | . . . . . . . . 1 Impale 1 | . . . . . . . 1 . Melee Attacks 17 | . . . . . . 2 15 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 15 | . . . . . . . 15 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2518 | . . 78 581 198 . 375 143 1143 Guns 1569 | . . 78 297 198 . 346 14 636 Cannons 70 | . . . . . . . . 70 Explosions 677 | . . . 260 . . . . 417 Melee 129 | . . . . . . . 129 . Ramming 49 | . . . . . . 29 . 20 Kinetic 606 | . . . 96 101 . 172 14 223 Thermal 857 | . . 78 256 97 . 174 . 252 Explosive 165 | . . . . . . . . 165 Electromagnetic 712 | . . . 229 . . . . 483 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 129 | . . . . . . . 129 . Highest Corruption 10 | . . . 10 . 1 7 7 6 Average Corruption 4 | . . . 10 . 1 4 7 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 74 | . . . 13 . 5 31 7 18 Message Errors 15 | . . . 3 . 1 3 1 7 Matter Fused 20 | . . . 4 . 2 11 . 3 Heat Flow Errors 7 | . . . . . . 5 . 2 Energy Discharges 10 | . . . 1 . 2 4 3 . Data Loss (minor) 4 | . . . 1 . . 1 1 1 Data Loss (major) 7 | . . . 2 . . 3 . 2 Misfires 5 | . . . . . . 2 1 2 Alerts 4 | . . . . . . 2 1 1 Misdirections 1 | . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 63 | . . . 12 . . . . 51 Projectiles . | . . . . . . . . . Explosions 63 | . . . 12 . . . . 51 Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 89 | . . . 13 . . 11 . 65 Shots 2 | . . . 1 . . . . 1 Rammed 26 | . . . . . . 21 . 5 Targets Rammed 27 | . . . . . . 22 . 5 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 219 | . . 154 132 119 . 219 . 153 Average Temperature 47 | . . 69 34 44 . 57 . 19 Received Heat Transfer 567 | . 18 . 333 99 30 42 . 45 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 2 . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 . . 1 . . Heat Transferred 1796 | . . 222 692 296 . 386 . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 . . 99 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 210 | . . 1 137 96 100 . . 210 Initial 46 | . . . . 46 . . . . Average 44 | . . . 61 32 5 . . 76 Influence Increases 1659 | . . 3 608 110 100 180 70 588 Destroy 0b10 Robot/C 840 | . . . 380 80 . 160 60 160 Destroy 0b10 Robot/NC 35 | . . . 5 5 . . . 25 Destroy Leader 172 | . . . 82 20 . 20 10 40 Allied During Kill 10 | . . . 10 . . . . . Successful Hack 27 | . . . 22 5 . . . . Disable Machine 315 | . . . 30 . . . . 285 Destroy Structure 85 | . . 3 4 . . . . 78 Lose Combat Pursuer 75 | . . . 75 . . . . . Active Sensor Use 100 | . . . . . 100 . . . Influence Decreases 1551 | . . 3 496 222 16 264 70 480 Entered New Map 98 | . . . . 66 . 32 . . Time Decay 1113 | . . 3 366 136 16 182 60 350 Lost Part 300 | . . . 90 20 . 50 10 130 Lost Ally 40 | . . . 40 . . . . . Squads Dispatched 14 | . 1 . 4 3 4 . . 2 Investigation 2 | . . . 1 . 1 . . . Extermination 3 | . . . . . 2 . . 1 Reinforcement 9 | . 1 . 3 3 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . 1 . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 6 | . . . 4 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 5 3 42 14 4 8 7 30 Peak Tracking Total 15 | . 4 2 8 6 2 4 4 15 Tactical Retreats 4 | . . . 4 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . 1 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 21 | . . . 2 . . . . 19 Max in Single Turn 4 | . . . 1 . . . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 12 | . . 1 3 2 1 1 . 4 Terminals 6 | . . . 2 2 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . . 1 6 3 1 1 . 7 Successful 15 | . . 1 5 2 1 1 . 5 Failed 4 | . . . 1 1 . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . . . 4 3 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units 3 | . . . . . . . . 3 Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . . 1 3 2 1 1 . . Record 4 | . . . 3 . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . 1 . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 Scan Component 2 | . . . . . . . . 2 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . 2 Recycle Component 1 | . . . . . . . . 1 Process 1 | . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 1 1 . . . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 80 | . . . . . . . . 80 Parts Recycled 1 | . . . . . . . . 1 Recycled Matter 11 | . . . . . . . . 11 Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . 2 . . parse_system 2 | . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 6 | . . . 6 . . . . . Largest Group 2 | . . . 2 . . . . . Highest-Rated Group 15 | . . . 15 . . . . . Highest-Rated Ally 15 | . . . 15 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 54 | . . . 54 . . . . . Total Damage 311 | . . . 311 . . . . . Kills 8 | . . . 8 . . . . . Allies Corrupted 1 | . . . 1 . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 3749 | . . . . 410 602 1248 299 1190 Optics 2254 | . . . . . . 765 299 1190 Sensors 6 | . . . . . . 6 . . A.S.S. 993 | . . . . . 600 393 . . Structural 1495 | . . . . 410 602 483 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 3 . . Drone Launches 48 | . . . 48 . . . . . Drone Recoveries 44 | . . . 44 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 5192 | 58 86 386 903 412 602 1256 299 1190 Spaces Moved 3483 | 51 104 366 767 303 339 802 67 684 Core 36 | 7 . . . . . 15 . 14 Treads 810 | . . . . 104 339 194 . 173 Legs 82 | . . . 82 . . . . . Wheels 2484 | 44 104 366 685 199 . 593 8 485 Hover . | . . . . . . . . . Flight 71 | . . . . . . . 59 12 Fastest Speed 50 | 50 80 80 80 80 163 110 125 50 Average Speed 128 | 75 80 80 97 110 163 138 402 154 Slowest Speed 650 | 80 80 80 190 163 163 400 440 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 21 77 56 38 10 83 9 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched 7 | . . 2 . . . 4 1 . Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 82 | . . 3 4 . . 1 . 74 Melee . | . . . . . . . . . Projectile 4 | . . 3 . . . 1 . . AOE 78 | . . . 4 . . . . 74 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3943 | 70 106 414 875 363 390 880 84 761 Wait 125 | 2 . 19 34 25 43 . . 2 Move 3475 | 50 103 365 766 302 338 801 66 684 Hop . | . . . . . . . . . Pick Up 78 | 12 2 4 15 10 4 14 1 16 Fast Attach 3 | . . . . 1 . 2 . . Attach 48 | 6 1 . 15 5 1 9 1 10 Detach 2 | . . . 2 . . . . . Swap 22 | . . 7 4 4 1 4 . 2 Drop 32 | . . 3 7 5 3 7 1 6 Fire 113 | . . 16 32 11 . 18 . 36 Melee 17 | . . . . . . 2 15 . Ram 23 | . . . . . . 18 . 5 Kick . | . . . . . . . . . Crush 4 | . . . . . . 4 . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 14) 145 | -10/Materials | Entered Mines 151 | -10/Mines | Met a Derelict bent on vengeance 154 | -10/Mines | Found a hidden stash of uninstalled traps 195 | -10/Mines | Found the Drone Emporium 199 | -10/Mines | Found Prototype Device 225 | -10/Mines | Learned Materials emergency access door positions 261 | -10/Mines | Excavation squad dispatched 261 | -10/Mines | A large section of the Mines collapsed 314 | -10/Mines | Build established: Mutant 500 | -10/Mines | Discovered new exit (range 4) 518 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 531 | -10/Mines | Entered Materials 531 | -9/Materials | Evolved 2 slots: Utility x2 531 | -9/Materials | Identified Splice Drone Bay 1134 | -9/Materials | System corruption reached 10% 1156 | -9/Materials | Lost 6 parts (1p1n1u3w) 1375 | -9/Materials | Core integrity fell below 50% 1424 | -9/Materials | Discovered new exit (range 10) 1433 | -9/Materials | Identified exit to Materials 1434 | -9/Materials | Entered another Materials area 1434 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1549 | -8/Materials | Met 7R-MNS 1804 | -8/Materials | Discovered new exit (range 16) 1826 | -8/Materials | Identified exit to Factory 1835 | -8/Materials | Found Prototype Device 1846 | -8/Materials | Entered Factory 1846 | -7/Factory | Evolved 2 slots: Utility x2 1847 | -7/Factory | Caught up to 7R-MNS 1847 | -7/Factory | Identified Active Sensor Suite 2135 | -7/Factory | Build established: Scavenger-Skirmisher 2437 | -7/Factory | Discovered new exit (range 8) 2446 | -7/Factory | Identified exit to Lower Caves 2448 | -7/Factory | Entered Lower Caves 2557 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2658 | -7/Lower Caves | Encountered a Warlord checkpoint 2875 | -7/Lower Caves | Lost 7 parts (3n2u2w) 2937 | -7/Lower Caves | Core integrity fell below 50% 2962 | -7/Lower Caves | Lost 3 parts (1p1u1w) 2969 | -7/Lower Caves | Found Prototype Device 2970 | -7/Lower Caves | Identified Heart of Steel 3330 | -7/Lower Caves | Build established: Scavenger-Mutant 3589 | -7/Lower Caves | Learned location of 2 exits from Factory 3593 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3694 | -7/Lower Caves | Discovered new exit (range 10) 3704 | -7/Lower Caves | Entered another Lower Caves area 3759 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3839 | -7/Lower Caves | Discovered new exit (range 17) 4003 | -7/Lower Caves | Entered Factory 4003 | -6/Factory | Evolved 2 slots: Utility x2 4004 | -6/Factory | Identified exit to Factory 4004 | -6/Factory | Identified exit to Lower Caves 4543 | -6/Factory | Build established: Mutant 4844 | -6/Factory | Lost 3 parts (1n2w) 5093 | -6/Factory | Repaired Imp. Lightning Gun 5176 | -6/Factory | Cargo convoy interrupted 5187 | -6/Factory | Core integrity fell below 50% 5191 | -6/Factory | Core integrity fell below 20% 5193 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- Med. Storage Unit destroyed. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer builds a Wall. Penetrated by Slug. Adv. Terrain Scan Processor destroyed. Slug penetrates P-60 Hacker. Slammed into P-60 Hacker. Penetrated by Slug. Slammed into P-60 Hacker. Penetrated by Slug. Slammed into H-66 Slayer. Slug penetrates Wall. Slammed into H-66 Slayer. U-05 Engineer lays Concrete. Penetrated by Slug. Acquired 114 matter. Penetrated by Slug. System corrupted: Component data lost. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????? ?# "" #???????? | | ??????????????????? ?# "" #???????? | | ??????????????????? ?# """ #???????? | | ??????????????????? ! ??# " #???????? | | ??????????????????? ???+ #???????? | | ??????????????????? ?????# #???????? | | ?????????????###### ???????# !!! #???????? | | ????????######"""""########## !! #???????? | | ????????# * !# !! +???????? | | ????????# "" # # ??????? | | ????????# # + "?????? | | ????????# [ + #?"?????? | | ??????### ! # #???????? | | ??????# " /! # i ###########+###???????? | | ??????# " ] # # """"* #????????? | | ??????# " #h # ""R * #????????? | | ??????##" p # # "" " "" #????????? | | ??????# " xp#h # * = "" #????????? | | ??????# # ;x + = = """ #????????? | | ??????#?# "% # * """ #????????? | | ????????###"""" """"## # """ #????????? | | ??????????############ # #????????? | | ?????????????????????# # #????????? | | ?????????????????????# u # #????????? | | ?????????????????????# # #????????? | | ?????????????????????# @ # #????????? | | ?????????????????????#h ##############????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# T?????????????????????? | | ?????????????????????+ ?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ???????????????????? +?????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Lightning Gun | 15% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots I Laugh At Your Crits Jackpot Some Acronyms Are Better Than Others Spot Them First Challenges ------------ None Game ------ Seed ImpulseScrapoidBank Manual? 0 Play Time 01:25:39 Cumulative 64.4 hours Start 2026.01.18 @ 23:43:50 End 2026.01.20 @ 21:38:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3ce1de83-9d14-4b35-89ff-41f6de07ea33