Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.01 @ 13:23:24 Player: ginkogruen Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (3367) 3367 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 6550 Bonus ------- High Alert Combat Kills 83 Cogmind --------- Core Integrity 0/700 Matter 63/500 Energy 100/100 System Corruption 10% Temperature Cool (24) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scan Processor Drone Bay (2/2) Missile Launcher Precision Grenade Launcher Faulty Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor > --- WEAPON ----------- Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced Terrain Scan Processor Reactive Plating Missile Launcher Heavy Missile Launcher Precision Grenade Launcher Precision Grenade Launcher [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Reactive Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 4 | . . 1 1 2 . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 66 | 6 11 18 18 11 2 Power 9 | 1 1 4 2 1 . Engine 9 | 1 1 4 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 29 | 2 4 8 9 6 . Treads . | . . . . . . Leg 27 | 2 2 8 9 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 13 | 1 2 4 3 2 1 Device 4 | . . 2 1 1 . Storage 3 | 1 1 1 . . . Processor 5 | . 1 1 1 1 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 15 | 2 4 2 4 2 1 Energy Gun 3 | 2 . 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon 4 | . 1 . 1 2 . Launcher 6 | . 2 . 3 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 40 | . 3 7 6 16 8 Power 5 | . 1 2 1 . 1 Propulsion 21 | . . 2 5 12 2 Utility 4 | . . . . 2 2 Weapon 10 | . 2 3 . 2 3 Highest Loss Streak 6 | . 2 3 2 6 6 To Critical Strikes . | . . . . . . Average Backups 11 | 1 6 10 14 13 13 Power 2 | . . 2 4 2 2 Propulsion 2 | . 1 3 2 . . Utility 4 | . 3 3 4 6 6 Weapon 1 | . . . 2 3 3 Tool/Special . | . . . . . . Unused Backups 16 | . 1 1 5 . 9 Power 4 | . 1 . 2 . 1 Propulsion 1 | . . . 1 . . Utility 7 | . . 1 . . 6 Weapon 4 | . . . 2 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 91 94 91 93 57 Engine 9 | . 13 9 8 7 5 Leg 32 | . 27 32 35 41 10 Device 6 | . . 9 8 5 2 Storage 11 | . 18 12 9 7 11 Processor 11 | . 7 11 10 14 15 Energy Gun 1 | . 5 . 1 . . Energy Cannon 2 | . . 7 3 . . Ballistic Cannon 4 | . 5 . 4 7 3 Launcher 8 | . 7 10 8 7 5 Peak Build Rating 34 | 6 9 18 30 34 30 Average Rating 19 | 4 7 14 23 31 23 On Entrance 14 | . 6 8 17 30 24 Avg Prop Armor Cover (%) 22 | . . 22 . . . Naked Turns . | . . . . . . Heaviest Build 53 | 14 18 37 53 43 47 Greatest Support 73 | 20 20 36 53 73 20 Greatest Overweight (x) 10 | . 3 4 2 2 10 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 12 15 15 14 Most Carried 15 | 2 8 14 15 15 15 Average Carried 11 | 1 6 10 14 13 13 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 2 8 12 15 13 5 Class Distribution -------------------- 82% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2674 | 243 333 669 745 575 109 Remotely . | . . . . . . Salvage Created 2508 | . 425 636 751 588 108 Parts 173 | . 40 45 48 34 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 92 | . 14 26 27 21 4 Guns 10 | . 8 . 2 . . Cannons 27 | . 1 8 14 4 . AOE 55 | . 5 18 11 17 4 Classes Destroyed 11 | . 6 3 1 1 . Worker 7 | . 3 1 2 1 . Builder 2 | . 2 . . . . Recycler 3 | . 1 . 1 1 . Operator 2 | . . 1 . 1 . Watcher 6 | . 2 2 2 . . Swarmer 37 | . 11 11 10 5 . Grunt 34 | . 3 7 8 12 4 Brawler 3 | . . . 1 2 . Duelist 2 | . . 1 . 1 . Sentry 15 | . . 7 8 . . Programmer 1 | . . . . 1 . Best Kill Streak 11 | . 7 11 6 6 3 Combat Bots Only 6 | . 5 6 4 6 3 Max Kills in Single Turn 4 | . 2 4 3 4 3 Gunslinging . | . . . . . . Exploded 4 | . 2 4 3 4 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 592 | . 117 93 90 69 223 Missed 173 | . 36 27 22 16 72 Hits 419 | . 81 66 68 53 151 Melee 8 | . . . . 8 . Projectile 411 | . 81 66 68 45 151 Critical Strikes 7 | . 1 1 1 3 1 Part Disruptions 1 | . . . . 1 . Damage Taken 4740 | . 556 847 958 1335 1044 Core 1112 | . 139 138 135 177 523 Absorbed by Shields . | . . . . . . Ignored by Resistances 1435 | . 189 246 291 371 338 Regen/Repaired (Parts) 157 | . 76 . 81 . . Core Remaining (%) 71 | 100 44 65 75 . . Volleys Fired 160 | . 51 33 48 24 4 Largest 2 | . 2 2 2 2 1 Hottest 140 | . 80 105 140 80 45 Shots Fired 272 | . 74 51 96 47 4 Gun 62 | . 58 . 4 . . Cannon 112 | . 8 21 58 23 2 Launcher 98 | . 8 30 34 24 2 Special . | . . . . . . Kinetic 95 | . 34 . 36 23 2 Thermal 47 | . . 21 26 . . Explosive 98 | . 8 30 34 24 2 Electromagnetic 32 | . 32 . . . . Robot Hit Streak 28 | . 10 28 12 16 5 Robot Miss Streak 4 | . 4 2 4 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 194 | . 52 40 64 34 4 Core Hits 182 | . 29 46 56 41 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9125 | . 991 1794 2489 3444 407 Guns 484 | . 425 . 59 . . Cannons 2015 | . 69 425 997 471 53 Explosions 6626 | . 497 1369 1433 2973 354 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1375 | . 254 . 597 471 53 Thermal 1357 | . 174 425 459 299 . Explosive 6102 | . 323 1369 1382 2674 354 Electromagnetic 291 | . 240 . 51 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 10 10 Average Corruption 9 | . . . . 6 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 375 | . 12 14 49 296 4 Projectiles 31 | . . . 5 26 . Explosions 344 | . 12 14 44 270 4 Melee . | . . . . . . Knockbacks 10 | . 1 . 7 2 . Impact . | . . . . . . Kinetic 8 | . 1 . 5 2 . Secondary 2 | . . . 2 . . Self-Inflicted Damage 1141 | . 46 173 248 535 139 Shots 42 | . 4 8 9 18 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 379 | . 108 147 379 95 183 Average Temperature 69 | . 40 51 102 36 81 Received Heat Transfer 1515 | . 126 291 324 333 441 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1696 | . 250 629 667 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 2 | . . 2 1 2 . Low Security (%) 54 | 100 100 12 59 35 100 Level 1 35 | . . 45 40 63 . Level 2 10 | . . 42 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 501 | . 149 501 370 415 152 Initial 132 | . . 16 94 132 124 Average 206 | . 53 347 200 243 93 Influence Increases 3381 | . 426 894 1046 857 158 Destroy 0b10 Robot/C 1840 | . 280 520 540 420 80 Destroy 0b10 Robot/NC 100 | . 40 20 25 15 . Destroy Leader 392 | . 44 134 144 60 10 Disable Machine 162 | . 9 36 54 45 18 Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 662 | . 53 154 238 167 50 Lose Combat Pursuer 75 | . . 30 45 . . Influence Decreases 3299 | . 379 677 970 878 395 Entered New Map 604 | . . 31 170 208 195 Time Decay 2295 | . 349 576 740 510 120 Lost Part 400 | . 30 70 60 160 80 Squads Dispatched 15 | . 1 1 2 7 4 Investigation 1 | . 1 . . . . Extermination 2 | . . . . 2 . Reinforcement 6 | . . 1 1 3 1 Assault 1 | . . . . 1 . Garrison 5 | . . . 1 1 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 7 | . 2 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 18 36 42 25 8 Peak Tracking Total 6 | . 6 6 5 5 3 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 6 | . 3 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 19 | . 1 4 6 6 2 Max in Single Turn 3 | . 1 1 2 3 2 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 5 | . 1 . 2 1 1 Terminals 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 7 | . 2 . 3 1 1 Successful 6 | . 2 . 3 . 1 Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations 4 | . 2 . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 1 | . . . . . 1 Open Door 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 52 | . 26 . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 3555 | . . 1028 1404 870 253 Optics 253 | . . . . . 253 Sensors 1249 | . . . 290 870 89 Terrain 866 | . . 866 . . . Structural 1276 | . . 162 1114 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5024 | 63 1002 1183 1491 1032 253 Spaces Moved 3183 | 46 677 649 983 754 74 Core 23 | 3 . 11 . . 9 Treads . | . . . . . . Legs 3156 | 43 673 638 983 754 65 Wheels . | . . . . . . Hover . | . . . . . . Flight 4 | . 4 . . . . Fastest Speed 50 | 50 112 120 120 120 100 Average Speed 135 | 115 120 158 130 121 303 Slowest Speed 550 | 120 285 250 260 260 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 91 72 83 20 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 792 | . 53 173 308 194 64 Melee . | . . . . . . Projectile 17 | . . 4 11 2 . AOE 775 | . 53 169 297 192 64 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3588 | 53 795 747 1085 812 96 Wait 92 | . 32 33 7 11 9 Move 3178 | 45 676 648 982 753 74 Hop . | . . . . . . Pick Up 40 | 2 14 6 12 3 3 Fast Attach 25 | 6 3 4 4 6 2 Attach 22 | . 4 5 4 7 2 Detach . | . . . . . . Swap 43 | . 7 12 16 7 1 Drop 28 | . 8 6 12 1 1 Fire 160 | . 51 33 48 24 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 9) 592 | -10/Materials | Discovered new exit (range 5) 647 | -10/Materials | Repaired Aluminum Leg 699 | -10/Materials | Discovered new exit (range 12) 759 | -10/Materials | Discovered new exit (range 8) 894 | -10/Materials | Core integrity fell below 50% 1066 | -10/Materials | Entered another Materials area 1066 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -9/Materials | Discovered new exit (range 11) 1225 | -9/Materials | Discovered new exit (range 6) 1645 | -9/Materials | Discovered new exit (range 15) 2032 | -9/Materials | Lost 3 parts (1p2w) 2128 | -9/Materials | Discovered new exit (range 16) 2249 | -9/Materials | Entered another Materials area 2249 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2438 | -8/Materials | Repaired Aluminum Leg? 2592 | -8/Materials | Discovered new exit (range 16) 3033 | -8/Materials | Build established: Scavenger-Mutant 3200 | -8/Materials | Discovered new exit (range 11) 3587 | -8/Materials | Build established: Mutant 3739 | -8/Materials | Identified exit to Factory 3740 | -8/Materials | Entered Factory 3740 | -7/Factory | Evolved 2 slots: Propulsion x2 4157 | -7/Factory | Garrison activated, responded to threat 4205 | -7/Factory | Lost 3 parts (3n) 4224 | -7/Factory | Found Prototype Launcher 4308 | -7/Factory | Lost 6 parts (3n1u2w) 4558 | -7/Factory | Discovered new exit (range 14) 4574 | -7/Factory | Identified exit to Storage 4765 | -7/Factory | System corruption reached 10% 4772 | -7/Factory | Entered Storage 4773 | -7/Storage | Identified Rocket Array 4795 | -7/Storage | Lost 6 parts (5n1u) 4996 | -7/Storage | Core integrity fell below 50% 5017 | -7/Storage | Core integrity fell below 20% 5025 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04972_ Imp. Deuterium Engine destroyed. 04972_ Destroyed Imp. Deuterium Engine. 04972_ Compression Vault explodes. 04972_ G-47 Trooper destroyed. 04973_ Y-54 Guardian emerges from the garrison. 04976_ Aluminum Leg destroyed. 04977_ System corrupted: Heat flow error (+217). 04985_ The unstable cave ceiling collapses. 04985_ Rocket Array destroyed. 04992_ Acquired 14 matter. 04997_ Y-54 Guardian emerges from the garrison. 05000_ Acquired 1 matter. 05009_ Adv. Assault Cannon destroyed. 05009_ Y-54 Guardian destroyed. 05010_ Acquired 45 matter. 05012_ Lrg. Storage Unit destroyed. 05013_ System corrupted: Matter fused (-7). 05016_ Acquired 2 matter. 05022_ Y-54 Guardian emerges from the garrison. 05024_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????? | | ??????????########???####????? | | ??????????#!! #T##? ###??? | | ??????????# ## # #??? | | ??????????#!! !# # ## ##?? | | ??????????##### #?? | | ???????####### # #?? | | ???????# #?? | | ???????# #?? | | ???????# # #?? | | ??###### !#?? | | ??# # # #?? | | ???# #? ! !#?? | | ???#" ##?? +?? | | ???#""=! ##?? #?? | | ???#G[!=*! T#??? #?? | | ???#""YY!! #####+###### | | ???#"@*** w # | | ??# ! # | | ??# # | | ??## ## # ##########" "##### | | ???#### ####?????????"T"#???? | | ??????####?????????????""#???? | | ????????????????????????##???? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 15% | -10/Materials Aluminum Leg | 10% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingBiocellDevice Manual? 0 Play Time 00:56:52 Cumulative 18.7 hours Start 2026.07.01 @ 10:46:09 End 2026.07.01 @ 13:23:24 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 8 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b8cc305-521d-4c7d-85e0-91ea344a1ea5