Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 22:44:20 Player: jorm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (747) 747 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3152 Bonus ------- None Cogmind --------- Core Integrity 682/700 Matter 215/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Subdweller Power Source > --- PROPULSION (5) --- Improved Carbon-fiber Leg Cesium-ion Thruster > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit Launcher Guidance Computer > --- WEAPON (2) ------- Particle Gun Subdweller Laser > --- INVENTORY (8) ---- Light Deuterium Engine Advanced Weight Redist. System Advanced Visual Processing Unit Improved Shield Generator Datajack Axe Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Launcher Guidance Computer > --- WEAPON ----------- Proton Missile Launcher Axe > --- INVENTORY -------- Light Ion Engine Subdweller Power Source Advanced Visual Processing Unit Medium Armor Plating Subdweller Laser Subdweller Beam Cannon Datajack [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 2 | . . . 1 1 Propulsion 3 | . . . 2 1 Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 35 | 6 3 3 20 3 Power 6 | 1 . 1 4 . Engine 6 | 1 . 1 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 2 . 8 2 Treads . | . . . . . Leg 7 | . 2 . 4 1 Wheel 2 | 2 . . . . Hover 3 | . . . 3 . Flight 2 | . . . 1 1 Utility 6 | 1 1 1 3 . Device 1 | . . 1 . . Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 9 | 2 . 1 5 1 Energy Gun 4 | 1 . 1 1 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . 1 8 . Power 2 | . . 1 1 . Propulsion 5 | . . . 5 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . 1 2 . To Critical Strikes . | . . . . . Average Backups 6 | 2 5 7 7 6 Power 1 | . 1 1 1 . Propulsion . | 1 1 2 . . Utility 1 | . . . 1 2 Weapon 2 | . 1 2 2 1 Tool/Special . | . . . . . Unused Backups 6 | . . . 2 4 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . . . 3 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 82 | . 92 98 86 57 Engine 15 | . 14 13 16 15 Leg 14 | . 4 28 20 4 Wheel 4 | . 23 . . . Hover 4 | . . . 10 . Flight 1 | . . . . 6 Device 2 | . . 9 2 . Storage 12 | . 20 17 9 7 Processor 8 | . . . 12 15 Energy Gun 7 | . 14 13 5 . Ballistic Gun 5 | . 14 14 2 . Launcher 2 | . . . 2 6 Slashing Weapon 1 | . . . 3 . Peak Build Rating 31 | 6 7 9 31 24 Average Rating 16 | 4 6 8 22 21 On Entrance 7 | . 6 7 9 16 Avg Prop Armor Cover (%) 3 | . 3 . . 3 Naked Turns . | . . . . . Heaviest Build 35 | 11 13 15 35 20 Greatest Support 47 | 26 26 20 47 18 Greatest Overweight (x) 6 | . 1 . 6 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 7 8 8 8 Average Carried 6 | 2 5 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 7 8 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 646 | 180 221 20 225 . Remotely . | . . . . . Salvage Created 850 | . 97 41 712 . Parts 56 | . 6 5 45 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 16 | . 2 1 13 . Melee 5 | . . . 5 . Guns 4 | . 2 1 1 . AOE 7 | . . . 7 . Classes Destroyed 9 | . 1 1 7 . Worker 1 | . . . 1 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 3 | . . . 3 . Grunt 10 | . 2 . 8 . Sentry 1 | . . . 1 . Hunter 1 | . . . 1 . Subdweller 1 | . . 1 . . Best Kill Streak 8 | . 2 1 8 . Combat Bots Only 4 | . 2 1 4 . Max Kills in Single Turn 2 | . 1 1 2 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 88 | . 6 13 63 6 Missed 16 | . . 4 10 2 Hits 72 | . 6 9 53 4 Projectile 72 | . 6 9 53 4 Critical Strikes 2 | . 1 . 1 . Damage Taken 1201 | . 76 191 875 59 Core 151 | . 10 23 100 18 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 36 | . . . 36 . Core Remaining (%) 89 | 100 . 86 81 . Volleys Fired 31 | . 5 3 23 . Largest 2 | . 2 2 2 . Hottest 100 | . 60 60 100 . Shots Fired 47 | . 10 6 31 . Gun 34 | . 10 6 18 . Cannon . | . . . . . Launcher 13 | . . . 13 . Special . | . . . . . Kinetic 12 | . 5 3 4 . Thermal 16 | . 5 3 8 . Explosive . | . . . . . Electromagnetic 19 | . . . 19 . Robot Hit Streak 11 | . 5 10 11 . Robot Miss Streak 4 | . 1 . 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 43 | . 7 5 31 . Core Hits 33 | . 5 3 25 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Sever 2 | . . . 2 . Melee Attacks 19 | . . . 19 . Impact . | . . . . . Slashing 16 | . . . 16 . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1280 | . 95 56 1129 . Guns 298 | . 94 56 148 . Cannons . | . . . . . Explosions 639 | . . . 639 . Melee 342 | . . . 342 . Ramming 1 | . 1 . . . Kinetic 84 | . 49 24 11 . Thermal 271 | . 45 32 194 . Explosive . | . . . . . Electromagnetic 582 | . . . 582 . Impact . | . . . . . Slashing 342 | . . . 342 . Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 5 . Message Errors 2 | . . . 2 . Parts Fused 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 19 | . . . 19 . Projectiles . | . . . . . Explosions 19 | . . . 19 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 113 | . . . 113 . Shots 8 | . . . 8 . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 128 | . 83 . 128 . Average Temperature 55 | . 57 . 54 . Received Heat Transfer 486 | . 63 54 369 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . 5 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 425 | . 100 75 250 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 192 | . 51 . 192 86 Initial 86 | . . . . 86 Average 28 | . 10 . 40 25 Influence Increases 548 | . 51 . 482 15 Destroy 0b10 Robot/C 300 | . 40 . 260 . Destroy 0b10 Robot/NC 25 | . . . 25 . Destroy Leader 74 | . 10 . 64 . Successful Hack 11 | . . . 11 . Disable Machine 60 | . . . 60 . Destroy Structure 3 | . 1 . 2 . Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 60 | . . . 60 . Influence Decreases 533 | . 51 . 290 192 Entered New Map 106 | . . . . 106 Time Decay 376 | . 51 . 239 86 Lost Part 51 | . . . 51 . Squads Dispatched 6 | . 3 . 3 . Investigation 5 | . 3 . 2 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 2 3 32 1 Peak Tracking Total 5 | . 2 2 5 1 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 4 | . 1 . 3 . Indirectly 2 | . . . 2 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 4 | . 1 . 3 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 3 . 10 . Successful 8 | . 1 . 7 . Failed 4 | . 2 . 2 . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . . . 1 . Manual 2 | . . . 2 . Terminals 10 | . 3 . 7 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 . 5 . Record 4 | . . . 4 . Alert Level 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events 3 | . 1 . 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 2 | . . . 2 . parse_system 1 | . . . 1 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 1115 | . . 155 630 330 Optics 895 | . . . 565 330 Seismic 299 | . . 155 144 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 1507 | 56 275 216 630 330 Spaces Moved 945 | 46 186 162 394 157 Core 12 | 4 . . 2 6 Treads . | . . . . . Legs 510 | . 37 162 190 121 Wheels 191 | 42 149 . . . Hover 202 | . . . 202 . Flight 30 | . . . . 30 Fastest Speed 50 | 50 90 120 52 120 Average Speed 126 | 86 96 120 116 203 Slowest Speed 350 | 100 120 120 350 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 4 31 11 32 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 1190 | 61 274 179 508 168 Wait 90 | . 70 2 18 . Move 941 | 45 185 161 393 157 Hop . | . . . . . Pick Up 48 | 10 7 6 20 5 Fast Attach . | . . . . . Attach 34 | 6 3 3 18 4 Detach 1 | . . . 1 . Swap 5 | . . . 5 . Drop 20 | . 3 4 11 2 Fire 31 | . 5 3 23 . Melee 19 | . . . 19 . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Met a group of wandering Federalists 179 | -10/Materials | Discovered new exit (range 7) 239 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Subcaves 333 | -10/Subcaves | Continued accompanying wandering Federalists (5) 333 | -10/Subcaves | Approached by a straggling Scientist 335 | -10/Subcaves | Learned location of Storage (-7) 405 | -10/Subcaves | Discovered new exit (range 8) 409 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 414 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 536 | -10/Subcaves | Discovered new exit (range 6) 547 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 548 | -10/Subcaves | Entered Materials 548 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 990 | -8/Materials | Central database locked down 1095 | -8/Materials | Discovered new exit (range 11) 1148 | -8/Materials | Repaired Deuterium Engine? 1178 | -8/Materials | Entered Factory 1178 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1508 | -7/Factory | Self-destructed Last Messages --------------- without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. To view the route taken through the world along with any collected information about unvisited areas, press Backspace to open the world map. [Achievement: I Have A Map?] Acquired Cesium-ion Thruster. Dropped Med. Armor Plating. Acquired Lgt. Deuterium Engine. Acquired Imp. Carbon-fiber Leg. Acquired Imp. Shield Generator. Sub. Power Source shoots sparks and powers down. K-01 Serf collects debris. Acquired Particle Gun. Dropped Proton Missile Launcher. Slug penetrates K-01 Serf. K-01 Serf destroyed. Penetrated by Slug. 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Junior Dev Spot Them First Strength In Numbers Challenges ------------ None Game ------ Seed BeamDecoyBank Manual? 0 Play Time 00:29:42 Cumulative 16.4 hours Start 2026.09.28 @ 22:16:29 End 2026.09.28 @ 22:44:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 8 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2f792f6-630d-4dd7-80a4-7861aef1ca6e