Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 01:25:22

Player: Xcalibur

Result: Destroyed by MO-DN3(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (103)     515
Value Destroyed (3792)     3792
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (616)                616
              TOTAL SCORE: 9563

 Bonus
-------
High Alert Combat Kills    123
Follower Combat Kills      671
Friendly Fire              -178

 Cogmind 
---------
Core Integrity             0/850
Matter                     275/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (6) ------
                (None)
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (4) ----
            Lightning Gun
            Slug Cannon
            Shock Bomb Launcher
  Makeshift Sword

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
    Cooled Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
    Medium Treads
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
     Large Storage Unit
  Improved Targeting Computer
    Medium Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
    Cooled Pulse Rifle
    Cooled Pulse Rifle
  Enhanced Autogun
>          --- INVENTORY --------
     Light Nuclear Core
           Angular Momentum Engine
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Targeting Computer
           Weapon Cycler
           System Shield
           Lightning Gun
    Cooled Pulse Rifle
    Cooled Plasma Cannon
    Cooled Plasma Cannon
  Enhanced Autogun
     Heavy Machine Gun
           Shock Bomb Launcher
      Mini Grenade Launcher
[Rating: 54]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   2   2   2   .   2   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   1   .   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             161  | 6   9   9   19  24  35  7   1   18  1   22  8   2   
  Power                    11   | 1   .   .   1   3   2   .   .   1   1   2   .   .   
    Engine                 8    | 1   .   .   .   3   2   .   .   .   .   2   .   .   
    Core                   3    | .   .   .   1   .   .   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               50   | 2   4   4   8   6   14  3   1   1   .   6   1   .   
    Treads                 37   | .   2   2   7   5   12  3   1   .   .   5   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   1   .   1   1   .   
    Wheel                  8    | 2   2   2   1   1   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  43   | 1   4   2   4   5   9   2   .   9   .   5   2   .   
    Device                 14   | .   .   1   2   .   3   .   .   3   .   3   2   .   
    Storage                7    | 1   4   .   .   1   .   .   .   1   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   .   .   2   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             17   | .   .   1   2   4   5   2   .   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   1   3   6   10  10  2   .   7   .   9   5   2   
    Energy Gun             16   | .   .   .   1   .   3   1   .   6   .   3   2   .   
    Energy Cannon          5    | .   .   .   .   .   3   .   .   .   .   2   .   .   
    Ballistic Gun          31   | 2   1   3   5   7   4   1   .   1   .   3   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   3   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   2   4   .   .   1   .   .   1   .   
Parts Lost                 55   | .   .   .   5   1   6   2   2   4   4   23  .   8   
  Power                    7    | .   .   .   1   .   1   .   .   1   1   3   .   .   
  Propulsion               18   | .   .   .   2   .   2   1   2   .   3   6   .   2   
  Utility                  16   | .   .   .   2   1   3   .   .   2   .   7   .   1   
  Weapon                   14   | .   .   .   .   .   .   1   .   1   .   7   .   5   
  Highest Loss Streak      11   | .   .   .   2   1   2   2   2   3   3   11  .   8   
Average Slot Usage (%)     84   | .   99  100 97  99  99  98  69  95  93  63  59  71  
  Engine                   7    | .   14  11  5   14  14  13  13  11  6   3   .   .   
  Treads                   15   | .   4   .   29  29  29  25  21  20  14  4   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   3   6   3   8   13  
  Wheel                    1    | .   24  21  4   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   .   11  8   7   6   6   .   6   13  15  15  19  
  Storage                  14   | .   27  22  18  15  15  13  8   13  13  13  13  13  
  Processor                2    | .   .   .   .   .   .   .   .   6   6   3   6   6   
  Protection               7    | .   .   11  9   14  15  19  16  11  6   1   .   .   
  Energy Gun               4    | .   .   .   .   .   2   5   .   6   13  5   4   5   
  Ballistic Gun            11   | .   28  22  17  13  11  13  6   11  6   6   10  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 12  40  43  44  82  85  78  78  86  71  76  52  50  
  Greatest Support         88   | 26  26  40  80  88  88  80  80  68  68  84  40  40  
  Greatest Overweight (x)  15   | 1   1   1   4   5   .   .   1   1   3   15  2   1   
  Average Overweight (x)   1    | .   .   1   .   .   .   .   .   .   1   3   1   .   
Largest Inventory Capacity 16   | 6   16  14  14  14  14  14  14  16  16  16  16  16  
  Average Capacity         14   | 5   13  14  14  14  14  14  11  16  16  16  16  16  
  Most Carried             16   | 6   14  14  14  14  14  13  13  16  15  14  16  15  
  Average Carried          11   | 3   10  13  13  13  13  10  10  11  14  8   11  14  
  Final Capacity           16   | 6   14  14  14  14  14  14  10  16  16  16  16  4   
  Final Carried            15   | 6   14  14  13  14  14  10  9   14  14  3   15  4   

 Class Distribution 
--------------------
 42% | Mutant
 26% | Scavenger-Mutant
 14% | Tank
  5% | Derelict-Mutant
  4% | Scavenger-Gunner
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
   Scavenger-Tank | -6/Factory
           Mutant | -6/Waste
             Tank | -6/Factory
             Tank | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
  Derelict-Mutant | -6/Deep Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  Zio  Dee  
Matter Collected           3767 | 256  20   280  546  431  1003 111  .    284  166  539  131  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4460 | 84   56   297  664  717  680  111  .    369  340  1142 .    .    
  Parts                    218  | 3    6    22   43   34   44   9    .    22   6    29   .    .    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    2    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    .    .    6    23   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  92   | .   3   9   17  17  12  4   .   8   6   16  .   .   
  Guns                     79   | .   3   9   17  10  10  4   .   7   6   13  .   .   
  Cannons                  3    | .   .   .   .   .   1   .   .   .   .   2   .   .   
  AOE                      9    | .   .   .   .   7   1   .   .   1   .   .   .   .   
Classes Destroyed          16   | 1   1   3   5   2   2   .   .   .   .   2   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Swarmer                  34   | .   3   4   8   7   .   4   .   4   .   4   .   .   
  Grunt                    26   | .   .   2   4   3   4   .   .   4   4   5   .   .   
  Brawler                  5    | .   .   1   .   1   .   .   .   .   .   3   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   2   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   2   4   4   4   .   .   .   .   2   .   .   
  Hunter                   3    | .   .   .   1   .   1   .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Samaritan                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   
Best Kill Streak           7    | 1   3   4   7   6   4   4   .   4   3   5   .   .   
  Combat Bots Only         5    | .   3   4   5   4   2   4   .   4   3   5   .   .   
Max Kills in Single Turn   4    | 1   1   1   2   4   1   2   .   1   1   1   .   .   
  Gunslinging              1    | .   .   .   1   1   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  Zio  Dee  
Damage Taken               8991  | .    58   95   1081 1206 1237 519  61   898  380  2360 .    1096 
  Core                     1155  | .    9    13   113  48   111  42   .    86   73   400  .    260  
  Absorbed by Shields      1168  | .    .    .    .    484  340  .    .    211  127  6    .    .    
Core Remaining (%)         89    | 100  96   96   79   .    77   .    .    .    .    .    .    .    
Volleys Fired              346   | 1    5    14   57   51   73   13   .    28   17   82   .    5    
  Largest                  3     | 2    2    2    2    2    2    3    .    3    3    3    .    3    
  Hottest                  195   | 40   40   46   50   58   130  105  .    145  145  195  .    100  
Shots Fired                714   | 2    10   28   113  94   145  34   2    65   43   171  .    7    
  Gun                      687   | 2    10   28   113  84   143  34   2    65   43   157  .    6    
  Cannon                   10    | .    .    .    .    .    2    .    .    .    .    8    .    .    
  Launcher                 17    | .    .    .    .    10   .    .    .    .    .    6    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  499   | 2    10   28   113  84   129  26   2    32   14   53   .    6    
  Thermal                  148   | .    .    .    .    .    2    .    .    13   29   104  .    .    
  Explosive                17    | .    .    .    .    10   .    .    .    .    .    6    .    1    
  Electromagnetic          50    | .    .    .    .    .    14   8    .    20   .    8    .    .    
  Robot Hit Streak         20    | 1    8    11   17   13   16   8    3    17   13   20   .    1    
  Robot Miss Streak        4     | .    1    4    4    3    3    3    1    4    2    2    .    2    
  Penetration Max          1     | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Secondary Targets        16    | .    1    1    3    2    2    2    .    2    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    1    .    1    1    .    .    .    
Shots Hit Robots           507   | 1    8    15   76   62   111  20   1    39   34   137  .    3    
  Core Hits                233   | 1    4    13   37   47   40   8    .    16   13   53   .    1    
  Critical Hits            6     | .    .    .    3    .    2    1    .    .    .    .    .    .    
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    2    .    1    1    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11700 | 15   84   214  1354 2231 2471 286  34   744  950  3235 .    82   
  Guns                     9688  | 15   84   214  1354 1028 2180 286  34   682  950  2779 .    82   
  Cannons                  287   | .    .    .    .    .    90   .    .    .    .    197  .    .    
  Explosions               1725  | .    .    .    .    1203 201  .    .    62   .    259  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6293  | 15   84   214  1354 1028 2061 260  34   218  139  804  .    82   
  Thermal                  3908  | .    .    .    .    534  90   .    .    388  811  2085 .    .    
  Explosive                1129  | .    .    .    .    669  201  .    .    .    .    259  .    .    
  Electromagnetic          370   | .    .    .    .    .    119  26   .    138  .    87   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    .    4    4    .    17   20   20   22   22   .    
  Average Corruption       15    | .    .    .    .    3    4    .    9    17   20   21   22   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  299   | .    .    .    .    2    29   .    5    52   54   150  7    .    
    Message Errors         51    | .    .    .    .    1    8    .    1    8    6    26   1    .    
    Matter Fused           53    | .    .    .    .    .    8    .    1    8    9    26   1    .    
    Heat Flow Errors       14    | .    .    .    .    .    2    .    .    2    .    10   .    .    
    Energy Discharges      29    | .    .    .    .    .    3    .    .    9    3    14   .    .    
    Data Loss (minor)      22    | .    .    .    .    .    2    .    .    .    11   8    1    .    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    3    .    4    1    .    
    Misfires               8     | .    .    .    .    .    .    .    2    1    2    3    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misdirections          34    | .    .    .    .    .    .    .    .    5    9    17   3    .    
    Targeting Errors       61    | .    .    .    .    .    5    .    1    14   9    32   .    .    
    Weapon Failures        17    | .    .    .    .    1    1    .    .    2    5    8    .    .    
Overload Shots             54    | .    .    .    .    .    2    .    .    8    21   23   .    .    
  Effects                  4     | .    .    .    .    .    .    .    .    2    .    2    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    1    .    2    .    .    
Overflow Damage            105   | .    .    .    .    93   2    .    .    .    .    10   .    .    
  Projectiles              10    | .    .    .    .    .    .    .    .    .    .    10   .    .    
  Explosions               95    | .    .    .    .    93   2    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      23    | .    .    .    .    23   .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        265   | .    .    12   32   60   200  66   6    265  182  216  .    .    
  Average Temperature      35    | .    .    5    8    18   23   26   4    68   76   64   .    .    
  Received Heat Transfer   1975  | .    .    .    252  204  355  .    .    165  129  564  .    306  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    3    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             17    | .    .    .    .    .    .    .    .    1    4    12   .    .    
  Heat Transferred         5635  | .    .    .    .    400  80   .    .    485  1159 3511 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee 
Peak Influence             635  | 5   88  292 559 457 635 322 117 173 .   .   .   .   
  Initial                  252  | .   3   37  122 139 207 252 112 67  .   .   .   .   
  Average                  263  | 1   72  175 345 217 392 300 103 110 .   .   .   .   
Maximum Alert Level        2    | .   .   1   2   2   2   1   .   .   .   .   .   .   
  Low Security (%)         40   | 100 100 62  19  54  .   .   100 100 .   .   .   .   
  Level 1                  33   | .   .   37  29  39  44  100 .   .   .   .   .   .   
  Level 2                  25   | .   .   .   51  6   54  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   1   5   10  .   .   1   .   1   .   .   
  Investigation            4    | .   .   .   1   1   1   .   .   1   .   .   .   .   
  Extermination            5    | .   .   .   .   2   3   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Garrison                 5    | .   .   .   .   2   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee 
Distress Signals           6    | .   .   1   2   1   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              141  | .   3   10  21  23  37  4   4   12  6   18  .   3   
  Peak Tracking Total      11   | .   3   4   5   6   5   4   5   5   3   11  .   3   
  Tactical Retreats        12   | .   .   .   2   .   4   .   .   3   .   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee 
Traps Triggered            3    | .   .   .   .   1   .   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee 
Machines Disabled          9    | .   .   .   .   7   2   .   .   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   4   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee 
Machines Accessed          32   | .   1   5   7   4   9   2   .   4   .   .   .   .   
  Terminals                22   | .   1   3   6   2   7   .   .   3   .   .   .   .   
  Fabricators              3    | .   .   .   .   1   .   1   .   1   .   .   .   .   
  Repair Stations          3    | .   .   1   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                91   | .   4   18  29  7   17  4   .   12  .   .   .   .   
  Successful               52   | .   1   15  18  3   6   4   .   5   .   .   .   .   
  Failed                   38   | .   3   3   10  4   11  .   .   7   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   1   .   .   2   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   5   6   13  5   10  .   .   6   .   .   11  .   
  Terminals                59   | .   4   11  17  5   13  .   .   9   .   .   .   .   
  Fabricators              6    | .   .   .   .   1   .   2   .   3   .   .   .   .   
  Repair Stations          6    | .   .   2   .   .   2   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   5   12  1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   1   5   5   .   3   .   .   2   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   1   .   2   .   1   .   .   .   .   
  Network Status           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   2   .   .   2   2   .   .   .   .   .   .   
  Scan Component           3    | .   .   1   .   .   1   1   .   .   .   .   .   .   
  Repair                   3    | .   .   1   .   .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   5   11  .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   3   4   .   .   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   2   7   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   3   2   2   1   .   .   2   .   .   .   .   
  Terminals                10   | .   .   3   2   2   1   .   .   2   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   2   2   2   1   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   4   7   3   7   2   .   3   .   .   .   .   
  Full Trace Events        4    | .   1   .   1   .   1   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   153 .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   81  .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   2   4   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   1   1   .   .   .   .   .   .   
  Time                     128  | .   .   26  .   .   70  32  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   2   4   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   2   4   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  Zio  Dee  
Total Allies               9    | .    .    1    .    .    5    1    .    .    .    2    .    .    
  Largest Group            3    | .    .    1    1    .    3    1    1    .    .    2    .    .    
  Highest-Rated Group      156  | .    .    10   10   .    156  9    9    .    .    49   .    .    
  Highest-Rated Ally       99   | .    .    10   10   .    99   9    9    .    .    29   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               87   | .    .    .    .    .    71   .    .    .    .    16   .    .    
  Total Damage             2824 | .    .    .    .    .    2599 .    .    .    .    225  .    .    
  Kills                    22   | .    .    .    .    .    21   .    .    .    .    1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  Zio  Dee  
Turns Passed               9247 | 74   210  309  862  1127 1412 244  130  673  748  1968 1344 146  
Spaces Moved               4437 | 60   165  202  434  531  622  102  79   313  378  651  810  90   
  Core                     82   | 4    .    .    .    .    .    .    .    .    .    77   .    1    
  Treads                   2641 | .    .    1    322  488  622  102  79   313  311  403  .    .    
  Legs                     1137 | .    .    .    .    .    .    .    .    .    67   171  810  89   
  Wheels                   577  | 56   165  201  112  43   .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  100  130  160  160  160  160  180  150  150  50   
  Average Speed            170  | 88   99   100  146  157  160  160  162  179  185  260  162  146  
  Slowest Speed            800  | 100  100  180  200  160  160  160  180  180  220  800  180  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 5    32   20   30   18   82   3    77   9    56   74   79   23   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    .    .    .    .    .    1    1    5    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
Terrain Destroyed          85   | .    .    .    .    49   7    .    .    2    3    20   .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    3    2    .    .    2    3    4    .    .    
  AOE                      71   | .    .    .    .    46   5    .    .    .    .    16   .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee 
Total                      5544 | 76  200 281 569 752 926 165 82  385 396 781 834 97  
  Wait                     417  | .   6   48  26  121 163 42  .   5   .   6   .   .   
  Move                     4426 | 59  164 201 433 530 621 102 78  312 377 650 809 90  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  88   | 8   10  5   15  9   9   1   .   16  1   3   11  .   
  Fast Attach              44   | 6   5   .   4   4   11  .   .   2   .   6   6   .   
  Attach                   57   | .   .   2   6   4   9   5   1   12  1   14  1   2   
  Detach                   13   | .   .   .   1   3   1   .   3   1   .   .   4   .   
  Swap                     60   | .   4   7   9   16  15  2   .   4   .   2   1   .   
  Drop                     73   | 2   6   4   18  14  24  .   .   3   .   .   2   .   
  Fire                     346  | 1   5   14  57  51  73  13  .   28  17  82  .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Rewire                   18   | .   .   .   .   .   .   .   .   .   .   18  .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
   35 | -11/Scrapyard  | Discovered new exit (range 16)
   75 | -11/Scrapyard  | Entered Materials
  263 | -10/Materials  | Discovered new exit (range 4)
  285 | -10/Materials  | Entered another Materials area
  285 | -9/Materials   | Evolved 2 slots: Utility x2
  307 | -9/Materials   | Build established: Mutant
  419 | -9/Materials   | Repaired Lgt. Treads
  535 | -9/Materials   | Discovered new exit (range 16)
  594 | -9/Materials   | Entered another Materials area
  594 | -8/Materials   | Accompanied by 1 ally
  594 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1265 | -8/Materials   | Build established: Scavenger-Mutant
 1310 | -8/Materials   | Central database locked down
 1442 | -8/Materials   | Discovered new exit (range 10)
 1456 | -8/Materials   | Entered Factory
 1456 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2442 | -7/Factory     | Discovered new exit (range 16)
 2466 | -7/Factory     | Garrison activated, responded to threat
 2524 | -7/Factory     | Build established: Mutant
 2583 | -7/Factory     | Entered Storage
 2983 | -7/Storage     | Met 01-MTF
 3180 | -7/Storage     | Build established: Scavenger-Mutant
 3539 | -7/Storage     | Repaired Cld. Deuterium Engine
 3689 | -7/Storage     | Garrison activated, responded to threat
 3783 | -7/Storage     | First assault squad dispatched
 3970 | -7/Storage     | Discovered new exit (range 16)
 3995 | -7/Storage     | Entered Factory
 3995 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4113 | -6/Factory     | Fabricated T-07 Excavator (x1)
 4225 | -6/Factory     | Repaired Med. Armor Plating
 4239 | -6/Factory     | Sucked down chute
 4239 | -6/Factory     | Entered Waste
 4254 | -6/Waste       | EMP discharged
 4254 | -6/Waste       | Spotted C-40 Crusher
 4275 | -6/Waste       | 1 allies followed down the chute
 4283 | -6/Waste       | Spotted C-40 Crusher
 4284 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 4292 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 4306 | -6/Waste       | Spotted C-40 Crusher
 4321 | -6/Waste       | Spotted C-40 Crusher
 4329 | -6/Waste       | Spotted C-40 Crusher
 4354 | -6/Waste       | EMP discharged
 4354 | -6/Waste       | System corruption reached 10%
 4354 | -6/Waste       | Discovered new exit (range 10)
 4369 | -6/Waste       | Entered Factory
 4665 | -6/Factory     | Build established: Tank
 4860 | -6/Factory     | Spotted B-75 Beast
 4895 | -6/Factory     | Lost 3 parts (1p2u)
 5022 | -6/Factory     | Discovered new exit (range 11)
 5042 | -6/Factory     | Entered Lower Caves
 5620 | -6/Lower Caves | Discovered new exit (range 15)
 5677 | -6/Lower Caves | Lost 3 parts (1p2n)
 5790 | -6/Lower Caves | Entered another Lower Caves area
 6116 | -6/Lower Caves | Build established: Mutant
 6256 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6338 | -6/Lower Caves | Lost 11 parts (2p2n3u4w)
 7285 | -6/Lower Caves | Lost 3 parts (1n2u)
 7291 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7296 | -6/Lower Caves | Core integrity fell below 50%
 7314 | -6/Lower Caves | Build established: Scavenger-Gunner
 7354 | -6/Lower Caves | Spotted B-75 Beast
 7537 | -6/Lower Caves | Destroyed B-75 Beast
 7555 | -6/Lower Caves | Lost 7 parts (1p2n2u2w)
 7593 | -6/Lower Caves | Discovered new exit (range 4)
 7758 | -6/Lower Caves | Entered Zion
 7820 | -6/Zion        | System corruption cleaned by Quarantine Array
 7853 | -6/Zion        | Given the Hacking Drone Bay
 7853 | -6/Zion        | Found Prototype Device
 7853 | -6/Zion        | Identified Hacking Drone Bay
 7956 | -6/Zion        | Learned 8 Factory zone layouts
 8086 | -6/Zion        | Build established: Mutant
 8194 | -6/Zion        | Found Prototype Energy Gun
 8413 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 8852 | -6/Zion        | Given A8's code to call for help
 9002 | -6/Zion        | Build established: Derelict-Mutant
 9074 | -6/Zion        | Opened final containment barrier to the Deep Caves
 9093 | -6/Zion        | Discovered new exit (range 5)
 9096 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 9102 | -6/Zion        | Entered Deep Caves
 9209 | -6/Deep Caves  | Attacked by Z-Imprinter
 9217 | -6/Deep Caves  | Z-Facility disabled
 9237 | -6/Deep Caves  | Core integrity fell below 20%
 9248 | -6/Deep Caves  | Released all parts (5)
 9248 | -6/Deep Caves  | Destroyed by MO-DN3(z) with Zionite Laser-S

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
09198_ NEW_ZION: Z-Facility proximity alert.
09205_ 7M-XLC(o) is busy at the terminal.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
09211_ ME-QXO(o) is busy at the terminal.
09217_ Z-Facility disabled.
09217_ Enh. Autogun destroyed.
09220_ Hpw. Shock Rifle destroyed.
09230_ Lrn. Missile Launcher destroyed.
09233_ Drone Bay destroyed.
09233_ Mak. Shrapnel Gun destroyed.
09246_ Flexi-carbon Leg destroyed.
09246_ Hvy. Battle Rifle destroyed.
09246_ Flexi-carbon Leg destroyed.
09248_ Released Imp. Targeting Computer.
09248_ Released Adv. Heat Sink.
09248_ Released Lrg. Storage Unit. <x2>
09248_ Released Hacking Drone Bay.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
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| ?????????????????             ## #  #???###    ##? |
| ?????????????????                   #####       #? |
| ??????????????????                              #? |
| ???????????????????                             #? |
| ???????????????????                            #?? |
| ????????????????                               #?? |
| ????????????????  """"""                       ##? |
| ????????????????""""""""                        ## |
| ????????????????""""""""                           |
| ???????????????""""""""                            |
| ???????????????""""""                              |
| ???????????????"""""""              I              |
| ????????????????""""""""             zz         ## |
| ????????????????"""""                          ##? |
| ???????????????""""""" "                       #?? |
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| ???????????????"""""o o                         #? |
| ???????????????""""                             #? |
| ???????????????"""""o   &                       #? |
| ???????????????"""""   !!@                     ##? |
| ????????????????""""""!!!!]                    #?? |
| ????????????????""""""""o[                      ?? |
| ????????????????"      !]                       #? |
| ????????????????"   """                        ##? |
| ????????????????"  """""                      ##?? |
| ???????????????"" """""""                     ???? |
| ???????????????"" ??"""""              ??????????? |
| ????????????????"????""""             ???????????? |
| ??????????????????????""              ???????????? |
| ????????????????????????             ????????????? |
| ????????????????????????             ????????????? |
| ????????????????????????o           ?????????????? |
| ????????????????????????          ???????????????? |
| ?????????????????????????       ?????????????????? |
| ?????????????????????????    ????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             30
Resistance: TH             10
Weapon Cycling             15
Evasion (%)                44
Targeting Accuracy         12
Target Analysis            5
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
     Imp. Sensor Array | -9/Materials | Scanalyzed
    Med. Armor Plating | -9/Materials | Scanalyzed
     Adv. Sensor Array | -8/Materials | Scanalyzed
      Shield Generator | -8/Materials | Scanalyzed
 Mni. Grenade Launcher | -8/Materials | Scanalyzed
     Lgt. Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 T-07 Excavator | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
Overkill
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              ElectronRecoilPropulsion
  Manual?         0
Play Time         02:16:16
  Cumulative      52.3 hours
  Start           2021.11.25 @ 22:24:02
  End             2022.02.06 @ 01:25:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dbffecb7-4b6b-4ca4-ad1d-7af607ac4cc4