Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 01:25:22 Player: Xcalibur Result: Destroyed by MO-DN3(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (103) 515 Value Destroyed (3792) 3792 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 9563 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 671 Friendly Fire -178 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 96/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Lightning Gun Slug Cannon Shock Bomb Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Advanced Heat Sink Advanced Heat Sink Improved Targeting Computer Weapon Cycler System Shield Lightning Gun Cooled Pulse Rifle Cooled Plasma Cannon Cooled Plasma Cannon Enhanced Autogun Heavy Machine Gun Shock Bomb Launcher Mini Grenade Launcher [Rating: 54] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . 2 . . . . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 4 | . . 2 . 1 . 1 . . . . . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 161 | 6 9 9 19 24 35 7 1 18 1 22 8 2 Power 11 | 1 . . 1 3 2 . . 1 1 2 . . Engine 8 | 1 . . . 3 2 . . . . 2 . . Core 3 | . . . 1 . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 50 | 2 4 4 8 6 14 3 1 1 . 6 1 . Treads 37 | . 2 2 7 5 12 3 1 . . 5 . . Leg 3 | . . . . . . . . 1 . 1 1 . Wheel 8 | 2 2 2 1 1 . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . Flight 1 | . . . . . 1 . . . . . . . Utility 43 | 1 4 2 4 5 9 2 . 9 . 5 2 . Device 14 | . . 1 2 . 3 . . 3 . 3 2 . Storage 7 | 1 4 . . 1 . . . 1 . . . . Processor 4 | . . . . . 1 . . 2 . 1 . . Hackware 1 | . . . . . . . . . . 1 . . Protection 17 | . . 1 2 4 5 2 . 3 . . . . Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 1 3 6 10 10 2 . 7 . 9 5 2 Energy Gun 16 | . . . 1 . 3 1 . 6 . 3 2 . Energy Cannon 5 | . . . . . 3 . . . . 2 . . Ballistic Gun 31 | 2 1 3 5 7 4 1 . 1 . 3 3 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . 3 . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 2 4 . . 1 . . 1 . Parts Lost 55 | . . . 5 1 6 2 2 4 4 23 . 8 Power 7 | . . . 1 . 1 . . 1 1 3 . . Propulsion 18 | . . . 2 . 2 1 2 . 3 6 . 2 Utility 16 | . . . 2 1 3 . . 2 . 7 . 1 Weapon 14 | . . . . . . 1 . 1 . 7 . 5 Highest Loss Streak 11 | . . . 2 1 2 2 2 3 3 11 . 8 Average Slot Usage (%) 84 | . 99 100 97 99 99 98 69 95 93 63 59 71 Engine 7 | . 14 11 5 14 14 13 13 11 6 3 . . Treads 15 | . 4 . 29 29 29 25 21 20 14 4 . . Leg 2 | . . . . . . . . 3 6 3 8 13 Wheel 1 | . 24 21 4 . . . . . . . . . Device 10 | . . 11 8 7 6 6 . 6 13 15 15 19 Storage 14 | . 27 22 18 15 15 13 8 13 13 13 13 13 Processor 2 | . . . . . . . . 6 6 3 6 6 Protection 7 | . . 11 9 14 15 19 16 11 6 1 . . Energy Gun 4 | . . . . . 2 5 . 6 13 5 4 5 Ballistic Gun 11 | . 28 22 17 13 11 13 6 11 6 6 10 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 86 | 12 40 43 44 82 85 78 78 86 71 76 52 50 Greatest Support 88 | 26 26 40 80 88 88 80 80 68 68 84 40 40 Greatest Overweight (x) 15 | 1 1 1 4 5 . . 1 1 3 15 2 1 Average Overweight (x) 1 | . . 1 . . . . . . 1 3 1 . Largest Inventory Capacity 16 | 6 16 14 14 14 14 14 14 16 16 16 16 16 Average Capacity 14 | 5 13 14 14 14 14 14 11 16 16 16 16 16 Most Carried 16 | 6 14 14 14 14 14 13 13 16 15 14 16 15 Average Carried 11 | 3 10 13 13 13 13 10 10 11 14 8 11 14 Final Capacity 16 | 6 14 14 14 14 14 14 10 16 16 16 16 4 Final Carried 15 | 6 14 14 13 14 14 10 9 14 14 3 15 4 Class Distribution -------------------- 42% | Mutant 26% | Scavenger-Mutant 14% | Tank 5% | Derelict-Mutant 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Tank | -6/Factory Mutant | -6/Waste Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Matter Collected 3767 | 256 20 280 546 431 1003 111 . 284 166 539 131 . Remotely . | . . . . . . . . . . . . . Salvage Created 4460 | 84 56 297 664 717 680 111 . 369 340 1142 . . Parts 218 | 3 6 22 43 34 44 9 . 22 6 29 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 4 | . 1 . . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 6 23 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 92 | . 3 9 17 17 12 4 . 8 6 16 . . Guns 79 | . 3 9 17 10 10 4 . 7 6 13 . . Cannons 3 | . . . . . 1 . . . . 2 . . AOE 9 | . . . . 7 1 . . 1 . . . . Classes Destroyed 16 | 1 1 3 5 2 2 . . . . 2 . . Worker 2 | . . . . . 2 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 3 | 1 . . . 2 . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . Watcher 2 | . . . 1 1 . . . . . . . . Swarmer 34 | . 3 4 8 7 . 4 . 4 . 4 . . Grunt 26 | . . 2 4 3 4 . . 4 4 5 . . Brawler 5 | . . 1 . 1 . . . . . 3 . . Duelist 3 | . . . . 1 . . . . 2 . . . Protector 1 | . . . . . 1 . . . . . . . Sentry 16 | . . 2 4 4 4 . . . . 2 . . Hunter 3 | . . . 1 . 1 . . . . 1 . . Programmer 3 | . . . . 1 2 . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . Decomposer 2 | . . . . . . . . . . 2 . . Samaritan 6 | . . . . . . . . . . 6 . . Best Kill Streak 7 | 1 3 4 7 6 4 4 . 4 3 5 . . Combat Bots Only 5 | . 3 4 5 4 2 4 . 4 3 5 . . Max Kills in Single Turn 4 | 1 1 1 2 4 1 2 . 1 1 1 . . Gunslinging 1 | . . . 1 1 . 1 . . . . . . Exploded 2 | . . . . 2 1 . . 1 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Damage Taken 8991 | . 58 95 1081 1206 1237 519 61 898 380 2360 . 1096 Core 1155 | . 9 13 113 48 111 42 . 86 73 400 . 260 Absorbed by Shields 1168 | . . . . 484 340 . . 211 127 6 . . Core Remaining (%) 89 | 100 96 96 79 . 77 . . . . . . . Volleys Fired 346 | 1 5 14 57 51 73 13 . 28 17 82 . 5 Largest 3 | 2 2 2 2 2 2 3 . 3 3 3 . 3 Hottest 195 | 40 40 46 50 58 130 105 . 145 145 195 . 100 Shots Fired 714 | 2 10 28 113 94 145 34 2 65 43 171 . 7 Gun 687 | 2 10 28 113 84 143 34 2 65 43 157 . 6 Cannon 10 | . . . . . 2 . . . . 8 . . Launcher 17 | . . . . 10 . . . . . 6 . 1 Special . | . . . . . . . . . . . . . Kinetic 499 | 2 10 28 113 84 129 26 2 32 14 53 . 6 Thermal 148 | . . . . . 2 . . 13 29 104 . . Explosive 17 | . . . . 10 . . . . . 6 . 1 Electromagnetic 50 | . . . . . 14 8 . 20 . 8 . . Robot Hit Streak 20 | 1 8 11 17 13 16 8 3 17 13 20 . 1 Robot Miss Streak 4 | . 1 4 4 3 3 3 1 4 2 2 . 2 Penetration Max 1 | . . . . 1 1 . . . . . . . Secondary Targets 16 | . 1 1 3 2 2 2 . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 1 . . . Shots Hit Robots 507 | 1 8 15 76 62 111 20 1 39 34 137 . 3 Core Hits 233 | 1 4 13 37 47 40 8 . 16 13 53 . 1 Critical Hits 6 | . . . 3 . 2 1 . . . . . . Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . . 2 . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11700 | 15 84 214 1354 2231 2471 286 34 744 950 3235 . 82 Guns 9688 | 15 84 214 1354 1028 2180 286 34 682 950 2779 . 82 Cannons 287 | . . . . . 90 . . . . 197 . . Explosions 1725 | . . . . 1203 201 . . 62 . 259 . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 6293 | 15 84 214 1354 1028 2061 260 34 218 139 804 . 82 Thermal 3908 | . . . . 534 90 . . 388 811 2085 . . Explosive 1129 | . . . . 669 201 . . . . 259 . . Electromagnetic 370 | . . . . . 119 26 . 138 . 87 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 22 | . . . . 4 4 . 17 20 20 22 22 . Average Corruption 15 | . . . . 3 4 . 9 17 20 21 22 . Corruption Purged . | . . . . . . . . . . . . . Effects 299 | . . . . 2 29 . 5 52 54 150 7 . Message Errors 51 | . . . . 1 8 . 1 8 6 26 1 . Matter Fused 53 | . . . . . 8 . 1 8 9 26 1 . Heat Flow Errors 14 | . . . . . 2 . . 2 . 10 . . Energy Discharges 29 | . . . . . 3 . . 9 3 14 . . Data Loss (minor) 22 | . . . . . 2 . . . 11 8 1 . Data Loss (major) 8 | . . . . . . . . 3 . 4 1 . Misfires 8 | . . . . . . . 2 1 2 3 . . Alerts 2 | . . . . . . . . . . 2 . . Misdirections 34 | . . . . . . . . 5 9 17 3 . Targeting Errors 61 | . . . . . 5 . 1 14 9 32 . . Weapon Failures 17 | . . . . 1 1 . . 2 5 8 . . Overload Shots 54 | . . . . . 2 . . 8 21 23 . . Effects 4 | . . . . . . . . 2 . 2 . . Heat Surge 1 | . . . . . . . . 1 . . . . Short Circuit 3 | . . . . . . . . 1 . 2 . . Overflow Damage 105 | . . . . 93 2 . . . . 10 . . Projectiles 10 | . . . . . . . . . . 10 . . Explosions 95 | . . . . 93 2 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . 23 . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 265 | . . 12 32 60 200 66 6 265 182 216 . . Average Temperature 35 | . . 5 8 18 23 26 4 68 76 64 . . Received Heat Transfer 1975 | . . . 252 204 355 . . 165 129 564 . 306 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 3 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 17 | . . . . . . . . 1 4 12 . . Heat Transferred 5635 | . . . . 400 80 . . 485 1159 3511 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Peak Influence 635 | 5 88 292 559 457 635 322 117 173 . . . . Initial 252 | . 3 37 122 139 207 252 112 67 . . . . Average 263 | 1 72 175 345 217 392 300 103 110 . . . . Maximum Alert Level 2 | . . 1 2 2 2 1 . . . . . . Low Security (%) 40 | 100 100 62 19 54 . . 100 100 . . . . Level 1 33 | . . 37 29 39 44 100 . . . . . . Level 2 25 | . . . 51 6 54 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . . 1 5 10 . . 1 . 1 . . Investigation 4 | . . . 1 1 1 . . 1 . . . . Extermination 5 | . . . . 2 3 . . . . . . . Reinforcement 2 | . . . . . 2 . . . . . . . Assault 2 | . . . . . 1 . . . . 1 . . Garrison 5 | . . . . 2 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Distress Signals 6 | . . 1 2 1 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 141 | . 3 10 21 23 37 4 4 12 6 18 . 3 Peak Tracking Total 11 | . 3 4 5 6 5 4 5 5 3 11 . 3 Tactical Retreats 12 | . . . 2 . 4 . . 3 . 3 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Traps Triggered 3 | . . . . 1 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Machines Disabled 9 | . . . . 7 2 . . . . . . . Max in Single Turn 4 | . . . . 4 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Machines Accessed 32 | . 1 5 7 4 9 2 . 4 . . . . Terminals 22 | . 1 3 6 2 7 . . 3 . . . . Fabricators 3 | . . . . 1 . 1 . 1 . . . . Repair Stations 3 | . . 1 . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 91 | . 4 18 29 7 17 4 . 12 . . . . Successful 52 | . 1 15 18 3 6 4 . 5 . . . . Failed 38 | . 3 3 10 4 11 . . 7 . . . . Catastrophic 3 | . . . . . 1 . . 2 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 56 | . 5 6 13 5 10 . . 6 . . 11 . Terminals 59 | . 4 11 17 5 13 . . 9 . . . . Fabricators 6 | . . . . 1 . 2 . 3 . . . . Repair Stations 6 | . . 2 . . 2 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 18 | . . 5 12 1 . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Terminal Hacks 16 | . 1 5 5 . 3 . . 2 . . . . Record 1 | . . . . . . . . 1 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . 1 . . . . Fabricator Hacks 4 | . . . . 1 . 2 . 1 . . . . Network Status 2 | . . . . 1 . 1 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 6 | . . 2 . . 2 2 . . . . . . Scan Component 3 | . . 1 . . 1 1 . . . . . . Repair 3 | . . 1 . . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 16 | . . 5 11 . . . . . . . . . Insert Component 7 | . . 3 4 . . . . . . . . . Analyze 9 | . . 2 7 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 10 | . . 3 2 2 1 . . 2 . . . . Terminals 10 | . . 3 2 2 1 . . 2 . . . . Assimilate 1 | . . 1 . . . . . . . . . . Botnet 8 | . . 2 2 2 1 . . 1 . . . . Operators 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 27 | . 1 4 7 3 7 2 . 3 . . . . Full Trace Events 4 | . 1 . 1 . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . Matter 153 | . . . . . . 153 . . . . . . Time 81 | . . . . . . 81 . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 6 | . . 2 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . . 1 1 . . . . . . Time 128 | . . 26 . . 70 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 4 . . . . . . . . . Part Schematics Acquired 6 | . . 2 4 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Total Allies 9 | . . 1 . . 5 1 . . . 2 . . Largest Group 3 | . . 1 1 . 3 1 1 . . 2 . . Highest-Rated Group 156 | . . 10 10 . 156 9 9 . . 49 . . Highest-Rated Ally 99 | . . 10 10 . 99 9 9 . . 29 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 87 | . . . . . 71 . . . . 16 . . Total Damage 2824 | . . . . . 2599 . . . . 225 . . Kills 22 | . . . . . 21 . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Turns Passed 9247 | 74 210 309 862 1127 1412 244 130 673 748 1968 1344 146 Spaces Moved 4437 | 60 165 202 434 531 622 102 79 313 378 651 810 90 Core 82 | 4 . . . . . . . . . 77 . 1 Treads 2641 | . . 1 322 488 622 102 79 313 311 403 . . Legs 1137 | . . . . . . . . . 67 171 810 89 Wheels 577 | 56 165 201 112 43 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 130 160 160 160 160 180 150 150 50 Average Speed 170 | 88 99 100 146 157 160 160 162 179 185 260 162 146 Slowest Speed 800 | 100 100 180 200 160 160 160 180 180 220 800 180 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 32 20 30 18 82 3 77 9 56 74 79 23 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 7 | . . . . . . . . . 1 1 5 . Spaces Dug 2 | . . . . . . . . 2 . . . . Terrain Destroyed 85 | . . . . 49 7 . . 2 3 20 . 4 Melee . | . . . . . . . . . . . . . Projectile 14 | . . . . 3 2 . . 2 3 4 . . AOE 71 | . . . . 46 5 . . . . 16 . 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Total 5544 | 76 200 281 569 752 926 165 82 385 396 781 834 97 Wait 417 | . 6 48 26 121 163 42 . 5 . 6 . . Move 4426 | 59 164 201 433 530 621 102 78 312 377 650 809 90 Hop . | . . . . . . . . . . . . . Pick Up 88 | 8 10 5 15 9 9 1 . 16 1 3 11 . Fast Attach 44 | 6 5 . 4 4 11 . . 2 . 6 6 . Attach 57 | . . 2 6 4 9 5 1 12 1 14 1 2 Detach 13 | . . . 1 3 1 . 3 1 . . 4 . Swap 60 | . 4 7 9 16 15 2 . 4 . 2 1 . Drop 73 | 2 6 4 18 14 24 . . 3 . . 2 . Fire 346 | 1 5 14 57 51 73 13 . 28 17 82 . 5 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . . . . Rewire 18 | . . . . . . . . . . 18 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 4) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 419 | -9/Materials | Repaired Lgt. Treads 535 | -9/Materials | Discovered new exit (range 16) 594 | -9/Materials | Entered another Materials area 594 | -8/Materials | Accompanied by 1 ally 594 | -8/Materials | Evolved 2 slots: Propulsion x2 1265 | -8/Materials | Build established: Scavenger-Mutant 1310 | -8/Materials | Central database locked down 1442 | -8/Materials | Discovered new exit (range 10) 1456 | -8/Materials | Entered Factory 1456 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2442 | -7/Factory | Discovered new exit (range 16) 2466 | -7/Factory | Garrison activated, responded to threat 2524 | -7/Factory | Build established: Mutant 2583 | -7/Factory | Entered Storage 2983 | -7/Storage | Met 01-MTF 3180 | -7/Storage | Build established: Scavenger-Mutant 3539 | -7/Storage | Repaired Cld. Deuterium Engine 3689 | -7/Storage | Garrison activated, responded to threat 3783 | -7/Storage | First assault squad dispatched 3970 | -7/Storage | Discovered new exit (range 16) 3995 | -7/Storage | Entered Factory 3995 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4113 | -6/Factory | Fabricated T-07 Excavator (x1) 4225 | -6/Factory | Repaired Med. Armor Plating 4239 | -6/Factory | Sucked down chute 4239 | -6/Factory | Entered Waste 4254 | -6/Waste | EMP discharged 4254 | -6/Waste | Spotted C-40 Crusher 4275 | -6/Waste | 1 allies followed down the chute 4283 | -6/Waste | Spotted C-40 Crusher 4284 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4292 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4306 | -6/Waste | Spotted C-40 Crusher 4321 | -6/Waste | Spotted C-40 Crusher 4329 | -6/Waste | Spotted C-40 Crusher 4354 | -6/Waste | EMP discharged 4354 | -6/Waste | System corruption reached 10% 4354 | -6/Waste | Discovered new exit (range 10) 4369 | -6/Waste | Entered Factory 4665 | -6/Factory | Build established: Tank 4860 | -6/Factory | Spotted B-75 Beast 4895 | -6/Factory | Lost 3 parts (1p2u) 5022 | -6/Factory | Discovered new exit (range 11) 5042 | -6/Factory | Entered Lower Caves 5620 | -6/Lower Caves | Discovered new exit (range 15) 5677 | -6/Lower Caves | Lost 3 parts (1p2n) 5790 | -6/Lower Caves | Entered another Lower Caves area 6116 | -6/Lower Caves | Build established: Mutant 6256 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6338 | -6/Lower Caves | Lost 11 parts (2p2n3u4w) 7285 | -6/Lower Caves | Lost 3 parts (1n2u) 7291 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7296 | -6/Lower Caves | Core integrity fell below 50% 7314 | -6/Lower Caves | Build established: Scavenger-Gunner 7354 | -6/Lower Caves | Spotted B-75 Beast 7537 | -6/Lower Caves | Destroyed B-75 Beast 7555 | -6/Lower Caves | Lost 7 parts (1p2n2u2w) 7593 | -6/Lower Caves | Discovered new exit (range 4) 7758 | -6/Lower Caves | Entered Zion 7820 | -6/Zion | System corruption cleaned by Quarantine Array 7853 | -6/Zion | Given the Hacking Drone Bay 7853 | -6/Zion | Found Prototype Device 7853 | -6/Zion | Identified Hacking Drone Bay 7956 | -6/Zion | Learned 8 Factory zone layouts 8086 | -6/Zion | Build established: Mutant 8194 | -6/Zion | Found Prototype Energy Gun 8413 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8852 | -6/Zion | Given A8's code to call for help 9002 | -6/Zion | Build established: Derelict-Mutant 9074 | -6/Zion | Opened final containment barrier to the Deep Caves 9093 | -6/Zion | Discovered new exit (range 5) 9096 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9102 | -6/Zion | Entered Deep Caves 9209 | -6/Deep Caves | Attacked by Z-Imprinter 9217 | -6/Deep Caves | Z-Facility disabled 9237 | -6/Deep Caves | Core integrity fell below 20% 9248 | -6/Deep Caves | Released all parts (5) 9248 | -6/Deep Caves | Destroyed by MO-DN3(z) with Zionite Laser-S Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 09198_ NEW_ZION: Z-Facility proximity alert. 09205_ 7M-XLC(o) is busy at the terminal. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 09211_ ME-QXO(o) is busy at the terminal. 09217_ Z-Facility disabled. 09217_ Enh. Autogun destroyed. 09220_ Hpw. Shock Rifle destroyed. 09230_ Lrn. Missile Launcher destroyed. 09233_ Drone Bay destroyed. 09233_ Mak. Shrapnel Gun destroyed. 09246_ Flexi-carbon Leg destroyed. 09246_ Hvy. Battle Rifle destroyed. 09246_ Flexi-carbon Leg destroyed. 09248_ Released Imp. Targeting Computer. 09248_ Released Adv. Heat Sink. 09248_ Released Lrg. Storage Unit. 09248_ Released Hacking Drone Bay. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ??????????????????? ##????????????????????? | | ?????????????????? #????###?????????????? | | ????????????????? ###### ##?????######?? | | ????????????????? ## # #???### ##? | | ????????????????? ##### #? | | ?????????????????? #? | | ??????????????????? #? | | ??????????????????? #?? | | ???????????????? #?? | | ???????????????? """""" ##? | | ????????????????"""""""" ## | | ????????????????"""""""" | | ???????????????"""""""" | | ???????????????"""""" | | ???????????????""""""" I | | ????????????????"""""""" zz ## | | ????????????????""""" ##? | | ???????????????""""""" " #?? | | ???????????????"""" " " #?? | | ???????????????"""""o o #? | | ???????????????"""" #? | | ???????????????"""""o & #? | | ???????????????""""" !!@ ##? | | ????????????????""""""!!!!] #?? | | ????????????????""""""""o[ ?? | | ????????????????" !] #? | | ????????????????" """ ##? | | ????????????????" """"" ##?? | | ???????????????"" """"""" ???? | | ???????????????"" ??""""" ??????????? | | ????????????????"????"""" ???????????? | | ??????????????????????"" ???????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ????????????????????????o ?????????????? | | ???????????????????????? ???????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Overkill Signs Are For Wimps Challenges ------------ None Game ------ Seed ElectronRecoilPropulsion Manual? 0 Play Time 02:16:16 Cumulative 52.3 hours Start 2021.11.25 @ 22:24:02 End 2022.02.06 @ 01:25:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbffecb7-4b6b-4ca4-ad1d-7af607ac4cc4