Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 10:28:22

Player: Sandwich

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (22)      110
Value Destroyed (1241)     1241
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (3378)               3378
              TOTAL SCORE: 12349

 Bonus
-------
High Alert Combat Kills    78
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1105/1600
Matter                     300/300
Energy                     254/260
System Corruption          5%
Temperature                Cool (6)
Movement                   Flying (30)
Location                   To Epsilon Eridani

 Parts 
-------
>            --- POWER (3) --------
       Micro Fission Core
       Light Quantum Reactor
>            --- PROPULSION (7) ---
             Field Propulsion Drive
             Field Propulsion Array
    Improved Diametric Drive
>            --- UTILITY (12) -----
       Small Storage Unit
    Advanced Terrain Scan Processor
    Advanced Melee Analysis Suite
    Improved Weapon Shielding
    Improved Hacking Suite
    Improved System Shield
>            --- WEAPON (3) -------
             Longsword +1
             Lance
             Lance
>            --- INVENTORY (6) ----
             Quantum Reactor
             Energy Well (500)
  Long-range Sensor Array

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
       Light Antimatter Reactor
       Light Quantum Reactor
>            --- PROPULSION -------
             Field Propulsion Drive
             Field Propulsion Drive
             Q-thruster
             Q-thruster
    Improved Diametric Drive
             Impulse Thruster Array
>            --- UTILITY ----------
       Small Storage Unit
             Gravity Neutralizing Apparatus
    Enhanced Optical Array
    Advanced Terrain Scan Processor
    Advanced Melee Analysis Suite
    Advanced ECM Suite
             Maneuvering Thrusters
    Improved Propulsion Shielding
    Improved Weapon Shielding
    Improved Hacking Suite
    Improved System Shield
    Advanced System Shield
>            --- WEAPON -----------
             Longsword +1
             Lance
             Lance
>            --- INVENTORY --------
             Quantum Reactor
             Field Propulsion Drive
             Field Propulsion Drive
             Field Propulsion Drive
             Energy Well
  Long-range Sensor Array
[Rating: 148]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Advanced ECM Suite
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Longsword +1
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Longsword +1
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   1   1   .   .   .   .   .   1   1   1   
  Utility                  10   | .   .   .   .   .   2   1   2   .   .   1   2   1   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             93   | 6   1   .   6   .   9   22  4   .   .   12  4   7   10  12  
  Power                    10   | 1   .   .   .   .   .   2   .   .   .   1   .   .   1   5   
    Engine                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Propulsion               30   | 2   .   .   1   .   2   7   .   .   .   8   .   2   3   5   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 1   .   .   1   .   2   2   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   
    Flight                 19   | .   .   .   .   .   .   4   .   .   .   5   .   2   3   5   
  Utility                  41   | 1   1   .   5   .   4   9   4   .   .   2   4   3   6   2   
    Device                 19   | .   .   .   2   .   1   4   2   .   .   .   4   3   2   1   
    Storage                3    | 1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   1   .   .   .   2   .   .   1   1   
    Protection             8    | .   1   .   2   .   1   1   .   .   .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   .   .   3   4   .   .   .   1   .   2   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   .   1   2   .   .   .   .   1   3   1   .   
Parts Lost                 24   | .   .   .   .   .   .   .   .   .   1   2   .   1   5   15  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   2   .   .   2   7   
  Utility                  10   | .   .   .   .   .   .   .   .   .   1   .   .   1   2   6   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   .   1   2   .   1   5   6   
Average Slot Usage (%)     95   | .   99  100 99  100 91  98  99  100 93  94  92  93  93  91  
  Engine                   3    | .   14  14  14  14  9   2   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   4   6   6   6   9   10  9   7   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   
  Treads                   1    | .   14  14  6   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   14  14  21  28  27  11  .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   .   .   17  26  26  26  16  15  19  20  22  
  Device                   8    | .   .   .   .   .   5   9   13  13  6   5   13  17  12  10  
  Storage                  6    | .   14  14  14  14  9   4   6   6   6   5   5   4   4   4   
  Processor                11   | .   .   .   .   .   3   11  19  20  20  17  15  14  13  11  
  Hackware                 8    | .   .   .   .   .   .   6   6   6   6   17  15  14  11  11  
  Protection               5    | .   13  14  12  14  9   2   .   .   .   .   .   .   5   7   
  Energy Gun               3    | .   14  14  14  14  9   2   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  14  14  14  14  1   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   2   6   6   6   5   5   1   .   .   
  Slashing Weapon          6    | .   .   .   .   .   3   9   13  13  13  11  10  5   4   4   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   6   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 13  16  16  28  28  32  41  23  23  23  28  33  33  55  60  
  Greatest Support         88   | 20  16  16  26  26  30  48  28  28  28  56  36  36  79  88  
  Greatest Overweight (x)  2    | .   .   .   1   1   1   2   .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  6   6   6   6   6   6   6   6   
  Average Capacity         6    | 5   6   6   6   10  10  6   6   6   6   6   6   6   6   6   
  Most Carried             10   | 3   6   6   7   8   10  10  6   6   6   6   6   6   6   6   
  Average Carried          6    | 1   3   6   6   7   9   6   5   6   6   5   5   5   5   5   
  Final Capacity           10   | 6   6   6   10  10  10  6   6   6   6   6   6   6   6   6   
  Final Carried            10   | 3   6   6   7   8   10  6   6   6   6   6   5   5   6   3   

 Class Distribution 
--------------------
 27% | Mutant
 19% | Hacker-Sprinter
 17% | Scout
 15% | Hacker-Ninja
  8% | Hacker-Scout
  5% | Sprinter
  3% | Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
      Skirmisher | -8/Materials
          Mutant | -7/Factory
           Scout | -6/Factory
           Scout | -6/Lower Caves
           Scout | -6/Lower Caves
    Hacker-Scout | -5/Factory
    Hacker-Ninja | -4/Factory
    Hacker-Ninja | -3/Research
    Hacker-Ninja | -2/Research
 Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Matter Collected           1316 | 191 29  56  .   60  236 220 80  .   .   90  .   159 90  105 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1223 | .   29  .   .   .   104 125 .   20  71  117 .   234 200 323 
  Parts                    80   | .   3   .   .   .   6   5   .   .   5   6   .   19  18  18  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Combat Hostiles Destroyed  19   | .   .   .   .   .   2   1   .   .   3   2   .   3   3   5   
  Melee                    17   | .   .   .   .   .   .   1   .   .   3   2   .   3   3   5   
  Guns                     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          6    | .   1   .   .   .   1   2   .   .   1   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   
  Grunt                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Programmer               10   | .   .   .   .   .   .   1   .   .   .   2   .   2   3   2   
Best Kill Streak           3    | .   1   .   .   .   2   1   .   .   3   2   .   2   2   2   
  Combat Bots Only         3    | .   .   .   .   .   2   1   .   .   3   2   .   2   2   2   
Max Kills in Single Turn   1    | .   1   .   .   .   1   1   .   .   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Damage Taken               3106 | .    .    .    .    .    89   31   .    35   148  97   .    360  741  1605 
  Core                     726  | .    .    .    .    .    15   16   .    21   15   20   .    72   72   495  
  Absorbed by Shields      21   | .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
Core Remaining (%)         94   | 100  .    .    .    100  97   97   .    .    95   98   100  94   95   69   
Volleys Fired              8    | .    2    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Largest                  3    | .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Hottest                  90   | .    70   .    .    .    90   .    .    .    .    .    .    .    .    .    
Shots Fired                22   | .    4    .    .    .    18   .    .    .    .    .    .    .    .    .    
  Gun                      22   | .    4    .    .    .    18   .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    2    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Thermal                  8    | .    2    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    1    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        1    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           94   | .    2    .    .    .    15   6    .    1    5    6    .    15   11   33   
  Core Hits                35   | .    2    .    .    .    6    2    .    .    3    2    .    6    6    8    
  Critical Hits            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              243  | .    .    .    .    .    2    55   3    1    8    16   8    19   44   87   
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Slashing                 200  | .    .    .    .    .    2    52   3    1    8    16   8    15   31   64   
  Piercing                 40   | .    .    .    .    .    .    .    .    .    .    .    .    4    13   23   
  Sneak Attacks            5    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    
    Combat Hostiles        3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
  Follow-up Attacks        14   | .    .    .    .    .    .    .    .    .    .    1    .    3    4    6    
Damage Inflicted           4150 | .    23   .    .    .    194  372  .    136  263  250  .    671  480  1761 
  Guns                     217  | .    23   .    .    .    194  .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3933 | .    .    .    .    .    .    372  .    136  263  250  .    671  480  1761 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  156  | .    10   .    .    .    146  .    .    .    .    .    .    .    .    .    
  Thermal                  61   | .    13   .    .    .    48   .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3440 | .    .    .    .    .    .    372  .    136  263  250  .    551  346  1522 
  Piercing                 493  | .    .    .    .    .    .    .    .    .    .    .    .    120  134  239  
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    .    3    .    .    2    5    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    2    .    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    .    .    .    .    7    .    .    3    2    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            429  | .    .    .    .    .    .    121  .    110  .    19   .    .    .    179  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    429  | .    .    .    .    .    .    121  .    110  .    19   .    .    .    179  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        355  | .    18   .    .    .    90   .    .    .    .    .    .    355  12   308  
  Average Temperature      47   | .    9    .    .    .    48   .    .    .    .    .    .    176  4    45   
  Received Heat Transfer   207  | .    .    .    .    .    45   .    .    .    .    .    .    27   27   108  
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         185  | .    37   .    .    .    148  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Peak Influence             655  | .   54  21  .   .   79  161 61  .   .   179 44  160 156 655 
  Average Influence        152  | .   23  21  .   .   39  50  59  .   .   81  28  51  67  518 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Low Security (%)         80   | 100 100 100 .   100 100 100 100 .   .   100 100 100 100 8   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   91  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   1   2   .   .   .   .   .   .   3   6   
  Investigation            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
  Reinforcement            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Distress Signals           12   | .   1   .   .   .   .   1   .   .   .   .   .   3   2   5   
Communications Jammed      37   | .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   
  Distress Signals         37   | .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   
Times Spotted              149  | .   3   .   .   .   3   13  .   1   4   4   2   16  30  73  
  Peak Tracking Total      15   | .   2   .   .   .   2   3   .   1   4   3   1   6   15  14  
  Tactical Retreats        17   | .   .   .   .   .   .   1   .   1   1   .   .   1   5   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Traps Triggered            4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Machines Accessed          47   | .   3   .   4   .   5   10  3   1   .   6   1   5   3   6   
  Terminals                32   | .   3   .   .   .   4   8   2   1   .   3   .   5   3   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   2   
Total Hacks                189  | .   12  .   48  .   17  22  9   3   .   31  1   17  14  15  
  Successful               128  | .   9   .   48  .   8   10  3   2   .   21  1   12  9   5   
  Failed                   61   | .   3   .   .   .   9   12  6   1   .   10  .   5   5   10  
    Catastrophic           13   | .   .   .   .   .   1   3   2   .   .   .   .   1   1   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   7   .   1   .   8   13  4   2   .   14  .   14  11  2   
  Terminals                107  | .   12  .   .   .   15  18  5   3   .   17  .   17  14  6   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   2   4   .   .   .   8   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   4   .   .   1   1   .   .   6   
Terminal Hacks             82   | .   6   .   48  .   3   3   .   1   .   7   .   6   6   2   
  Record                   49   | .   .   .   48  .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   .   .   .   1   2   .   .   .   3   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   2   2   .   .   .   6   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   1   1   .   .   .   3   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   1   1   .   .   .   3   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
Unauthorized Hacks         29   | .   3   .   .   .   3   5   2   1   .   5   .   6   3   1   
  Terminals                28   | .   3   .   .   .   3   5   2   1   .   4   .   6   3   1   
    Track                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 24   | .   3   .   .   .   3   5   2   .   .   3   .   4   3   1   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   3   .   .   .   5   10  2   1   .   4   .   5   3   6   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   1   1   .   .   .   3   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
    Matter                 424  | .   .   .   .   .   .   .   .   .   .   212 .   .   .   212 
    Time                   141  | .   .   .   .   .   .   .   .   .   .   106 .   .   .   35  
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   12  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   1   1   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   1   1   .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      21   | .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       21   | .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Total Damage             40   | .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Turns Passed               6219 | 62   217  179  434  181  337  1308 322  290  29   563  232  249  627  1189 
Spaces Moved               8512 | 52   198  149  419  158  234  1600 667  513  31   1017 321  441  850  1862 
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1670 | 45   198  149  419  158  234  467  .    .    .    .    .    .    .    .    
  Hover                    138  | .    .    .    .    .    .    .    .    .    .    138  .    .    .    .    
  Flight                   6697 | .    .    .    .    .    .    1133 667  513  31   879  321  441  850  1862 
  Fastest Speed            23   | 50   100  100  90   100  80   31   31   31   31   31   34   30   26   23   
  Average Speed            42   | 97   100  100  94   100  88   47   31   31   31   35   34   30   28   27   
  Slowest Speed            210  | 160  100  100  100  100  90   210  31   31   31   114  34   34   30   30   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            40   | .    .    .    .    .    .    15   3    .    .    3    .    8    2    9    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    46   46   88   46   26   48   22   54   6    32   9    20   26   29   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    .    1    1    1    1    .    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 121  | .    .    .    .    .    2    38   3    .    3    9    8    1    23   34   
Terrain Destroyed          121  | .    .    .    .    .    2    38   3    .    3    9    8    1    23   34   
  Melee                    121  | .    .    .    .    .    2    38   3    .    3    9    8    1    23   34   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Total                      10818 | 60   212  179  459  181  347  2094 779  642  41   1200 435  533  1200 2456 
  Wait                     1884  | .    9    31   27   23   89   396  78   129  3    139  99   68   277  516  
  Move                     8424  | 51   197  148  418  157  233  1574 660  512  30   1010 320  425  845  1844 
  Hop                      33    | .    .    .    .    .    .    10   3    .    .    3    .    7    2    8    
  Pick Up                  65    | 3    3    .    2    1    5    15   8    .    .    10   2    4    5    7    
  Fast Attach              38    | 6    1    .    4    .    2    10   .    .    .    3    1    4    5    2    
  Attach                   31    | .    .    .    .    .    3    4    2    .    .    6    2    2    4    8    
  Detach                   3     | .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    
  Swap                     24    | .    .    .    2    .    4    8    2    .    .    3    1    1    1    2    
  Drop                     70    | .    .    .    6    .    2    32   5    .    .    11   2    6    3    3    
  Fire                     8     | .    2    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Melee                    191   | .    .    .    .    .    2    45   3    1    8    14   8    15   31   64   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47    | .    .    .    .    .    .    .    18   .    .    .    .    .    27   2    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 5 exits: *Fac x4 / [*Ext])
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
   63 | -11/Scrapyard      | Entered Materials
  204 | -10/Materials      | Met 8R-AWN
  206 | -10/Materials      | Discovered new exit (range 15)
  272 | -10/Materials      | Discovered new exit (range 8)
  280 | -10/Materials      | Entered Mines
  281 | -10/Mines          | Followed 8R-AWN into the Mines
  309 | -10/Mines          | Build established: Mutant
  340 | -10/Mines          | Found a hidden stash of uninstalled traps
  367 | -10/Mines          | Learned location of 1 exit from Materials
  455 | -10/Mines          | Discovered new exit (range 5)
  459 | -10/Mines          | Entered Exiles
  483 | -10/Exiles         | Welcomed by 8R-AWN
  501 | -10/Exiles         | Met EX-HEX
  534 | -10/Exiles         | Met EX-BIN
  553 | -10/Exiles         | Aligned with FarCom system
  554 | -10/Exiles         | Given EX-Vault access code
  597 | -10/Exiles         | Opened EX-Vault
  603 | -10/Exiles         | Found Prototype Device
  603 | -10/Exiles         | Identified Supersonic Drone Bay
  638 | -10/Exiles         | Found Prototype Device
  638 | -10/Exiles         | Identified Chronowheel
  638 | -10/Exiles         | Activated Chronowheel
  647 | -10/Exiles         | Found Prototype Slashing Weapon
  667 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  693 | -10/Exiles         | Met EX-DEC
  732 | -10/Exiles         | Visited The Gauntlet
  828 | -10/Exiles         | Learned location of Zion (-7)
  881 | -10/Exiles         | Discovered new exit (range 14)
  893 | -10/Exiles         | Left Exiles lab with Longsword +1
  893 | -10/Exiles         | Entered Mines
  982 | -9/Mines           | Learned Materials trap positions
 1064 | -9/Mines           | Discovered new exit (range 10)
 1074 | -9/Mines           | Entered Materials
 1074 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1074 | -8/Materials       | Identified Longsword +1
 1075 | -8/Materials       | Identified exit to Factory
 1076 | -8/Materials       | Loaded intel: 29 trap records
 1344 | -8/Materials       | Discovered exit to Factory (range 9)
 1411 | -8/Materials       | Entered Factory
 1411 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2265 | -7/Factory         | Build established: Scout
 2670 | -7/Factory         | Build established: Sprinter
 2710 | -7/Factory         | Discovered new exit (range 17)
 2719 | -7/Factory         | Entered another Factory area
 2719 | -6/Factory         | Evolved 2 slots: Utility x2
 2775 | -6/Factory         | Discovered new exit (range 7)
 2925 | -6/Factory         | Discovered new exit (range 16)
 3015 | -6/Factory         | Build established: Scout
 3041 | -6/Factory         | Entered Lower Caves
 3045 | -6/Lower Caves     | Learned Factory emergency access door positions
 3059 | -6/Lower Caves     | Learned Factory trap positions
 3312 | -6/Lower Caves     | Discovered new exit (range 10)
 3331 | -6/Lower Caves     | Entered another Lower Caves area
 3351 | -6/Lower Caves     | Discovered new exit (range 12)
 3360 | -6/Lower Caves     | Entered Factory
 3360 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 3361 | -5/Factory         | Loaded intel: 122 trap records
 3668 | -5/Factory         | Build established: Hacker-Scout
 3848 | -5/Factory         | Fabricated Field Propulsion Drive (x2)
 3853 | -5/Factory         | Discovered new exit (range 21)
 3899 | -5/Factory         | Identified exit to Factory
 3923 | -5/Factory         | Entered another Factory area
 3923 | -4/Factory         | Evolved 2 slots: Utility x2
 3942 | -4/Factory         | Discovered new exit (range 13)
 4155 | -4/Factory         | Entered Research
 4155 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4224 | -3/Research        | Build established: Hacker-Ninja
 4227 | -3/Research        | Identified exit to Research
 4404 | -3/Research        | Entered another Research area
 4404 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 4638 | -2/Research        | Identified exit to Access
 4640 | -2/Research        | Spotted B-90 Cyclops
 4834 | -2/Research        | Spotted B-90 Cyclops
 4959 | -2/Research        | Garrison activated, responded to threat
 5030 | -2/Research        | Lost 5 parts (1p2n2u)
 5031 | -2/Research        | Entered Access
 5031 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 5128 | -1/Access          | Fabricated Field Propulsion Drive (x2)
 5131 | -1/Access          | Local fabrication network quarantined
 5281 | -1/Access          | First assault squad dispatched
 5389 | -1/Access          | Build established: Hacker-Sprinter
 5504 | -1/Access          | Identified exit to Surface
 6087 | -1/Access          | Lost 3 parts (1p1n1u)
 6157 | -1/Access          | Garrison activated, responded to threat
 6162 | -1/Access          | Lost 4 parts (1n3u)
 6207 | -1/Access          | Lost 6 parts (1p4n1u)
 6220 | ***                | Escaped!

 Last Messages 
---------------
06170_ Field Propulsion Drive destroyed.
06172_ Acquired 10 matter.
06172_ Mic. Fission Core destroyed.
06173_ Acquired 10 matter.
06175_ Impulse Thruster Array destroyed.
06176_ Adv. System Shield destroyed.
06189_ W-44 Eye sends out distress signal.
06200_ System corrupted: Energy discharge (-101).
06202_ System corrupted: Longsword +1 targeting data glitched.
06202_ S-43 Plague destroyed.
06205_ U-05 Engineer builds a Wall.
06205_ S-43 Plague destroyed.
06209_ Gravity Neutralizing Apparatus destroyed.
06217_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
06217_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
06218_ The Access Shell folds into the floor.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          58
Energy Capacity            620
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Power Amplification        20
Additional Mass Support    12
Armor Coverage             225
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                70
Melee Accuracy             8
Recoil Reduction           1
Offensive Hacking          20
Defensive Hacking          26

 Item Schematics 
-----------------
          Lrg. Storage Unit | -8/Materials | Scanalyzed
 Xenon Bombardment Thruster | -7/Factory   | Scanalyzed
     Field Propulsion Drive | -5/Factory   | Scanalyzed
                Energy Well | -5/Factory   | Scanalyzed
          Lrn. Sensor Array | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Field Propulsion Drive | x2 | -5/Factory 
 Field Propulsion Drive | x2 | -1/Access  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Epsilon Run

 Challenges 
------------
None

 Game 
------
Seed              ProcessingProtonCompactor
  Manual?         0
Play Time         01:54:19
  Cumulative      147.2 hours
  Start           2020.09.10 @ 08:12:50
  End             2020.09.10 @ 10:28:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          197
  Rogue           154
  Adventurer      3
  Explorer        40
Win Type          0
  Total           3
  Types           2/1/0/0/0/0/0
Lore%             51
Gallery%          75
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a927869-b062-47e1-ab0b-da4d22e11488