Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 22:22:25 Player: Piku Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2445) 2445 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6660 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Fission Core Fission Core Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Power Shielding Improved Propulsion Shielding Utility Shielding Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Cooled Particle Cannon Heavy Plasma Cannon Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Fission Core Improved Titanium Leg Cooling System Cooling System Medium Battery Advanced Beam Cannon Gauss Rifle Heavy Rocket Launcher Impact Mace [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Utility Shielding Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . 1 2 1 . . 1 . Weapon 2 | . . 1 . 1 . . . . Parts Attached 100 | 7 3 21 21 10 5 1 11 21 Power 10 | 1 1 2 1 1 . . 1 3 Engine 6 | 1 1 2 1 1 . . . . Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 14 | 2 . 4 4 . . . 1 3 Treads . | . . . . . . . . . Leg 14 | 2 . 4 4 . . . 1 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 2 4 5 4 . . 4 8 Device 8 | . . 1 1 1 . . 3 2 Storage 6 | 1 1 . . . . . . 4 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 14 | . 1 3 4 3 . . 1 2 Artifact . | . . . . . . . . . Weapon 48 | 3 . 11 11 5 5 1 5 7 Energy Gun 12 | 1 . 6 1 1 1 . 1 1 Energy Cannon 15 | . . . 4 3 1 1 3 3 Ballistic Gun 14 | 2 . 4 5 1 . . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 1 . . 3 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 1 . . 2 . Parts Lost 36 | . . 2 1 . 1 . 3 29 Power 2 | . . . . . . . . 2 Propulsion 5 | . . . . . . . . 5 Utility 14 | . . . 1 . . . 1 12 Weapon 15 | . . 2 . . 1 . 2 10 Highest Loss Streak 13 | . . 1 1 . 1 . 1 13 Average Slot Usage (%) 94 | . 97 99 99 99 99 100 93 80 Engine 6 | . 14 11 9 6 7 7 1 . Core 1 | . . . . . . . 4 4 Leg 18 | . 28 21 18 15 15 15 20 19 Device 8 | . . 5 10 7 7 7 9 10 Storage 11 | . 14 11 9 7 7 7 6 20 Protection 21 | . 12 16 25 30 30 30 24 10 Energy Gun 6 | . 14 20 . 6 3 7 5 1 Energy Cannon 4 | . . . 8 7 3 7 13 2 Ballistic Gun 11 | . 14 12 18 15 12 7 5 3 Launcher 1 | . . . . . 9 7 . . Impact Weapon 1 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 11 24 38 51 58 63 58 70 69 Greatest Support 69 | 20 20 23 40 40 40 40 69 69 Greatest Overweight (x) 2 | . 1 2 2 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 Most Carried 10 | 4 9 10 10 10 10 9 10 10 Average Carried 8 | 2 6 9 9 9 9 9 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 4 9 10 10 10 9 9 10 3 Class Distribution -------------------- 61% | Tank 22% | Mutant 10% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Matter Collected 2013 | 224 20 465 446 218 230 19 152 239 Remotely . | . . . . . . . . . Salvage Created 2717 | . 30 529 581 219 164 50 525 619 Parts 135 | . 2 36 37 11 5 5 21 18 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . 4 3 . 14 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 64 | . 3 15 11 4 5 3 7 16 Melee 3 | . . . . . . . . 3 Guns 40 | . 3 15 8 2 2 . 4 6 Cannons 9 | . . . 3 2 . . 3 1 AOE 9 | . . . . . 2 3 . 4 Classes Destroyed 12 | . 1 2 4 1 . . 3 1 Worker 1 | . . . 1 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . . . . . . . 1 . Recycler 1 | . . . . . . . 1 . Watcher 3 | . . . 3 . . . . . Swarmer 28 | . 3 6 4 . 2 3 4 6 Grunt 15 | . . 3 4 . . . 1 7 Brawler 2 | . . . . . . . 1 1 Duelist 1 | . . . . . . . . 1 Sentry 12 | . . 6 2 1 1 . 1 1 Hunter 4 | . . . 1 2 1 . . . Programmer 2 | . . . . 1 1 . . . Best Kill Streak 8 | . 2 3 4 2 2 3 3 8 Combat Bots Only 8 | . 2 3 4 2 2 3 3 8 Max Kills in Single Turn 4 | . 1 1 1 1 2 3 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . 2 3 . 4 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Damage Taken 6197 | . 203 542 670 264 794 . 430 3294 Core 1234 | . 45 105 113 15 90 . 27 839 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 82 73 79 . . 85 . . Volleys Fired 171 | . 12 41 35 15 21 1 15 31 Largest 4 | . 2 3 3 4 3 1 4 4 Hottest 234 | . 70 144 136 197 157 39 209 234 Shots Fired 477 | . 24 116 104 56 52 1 58 66 Gun 351 | . 24 115 70 41 40 . 28 33 Cannon 121 | . . . 34 15 10 . 30 32 Launcher 5 | . . 1 . . 2 1 . 1 Special . | . . . . . . . . . Kinetic 200 | . 12 45 70 26 29 . 15 3 Thermal 272 | . 12 70 34 30 21 . 43 62 Explosive 4 | . . . . . 2 1 . 1 Electromagnetic 1 | . . 1 . . . . . . Robot Hit Streak 12 | . 2 8 9 8 9 6 12 8 Robot Miss Streak 5 | . 4 4 5 3 3 . 4 4 Penetration Max 1 | . . . 1 1 . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 304 | . 12 64 52 35 36 1 33 71 Core Hits 145 | . 3 23 22 9 12 3 15 58 Critical Hits 2 | . . . 1 . . . 1 . Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 34 | . . . 4 . . . . 30 Impact 34 | . . . 4 . . . . 30 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6941 | . 139 802 1323 676 993 184 752 2072 Guns 3718 | . 139 800 763 497 554 . 306 659 Cannons 1851 | . . . 560 179 133 . 446 533 Explosions 813 | . . 2 . . 306 184 . 321 Melee 556 | . . . . . . . . 556 Ramming 3 | . . . . . . . . 3 Kinetic 1830 | . 64 204 763 247 409 . 106 37 Thermal 3739 | . 75 596 560 429 278 . 646 1155 Explosive 811 | . . . . . 306 184 . 321 Electromagnetic 2 | . . 2 . . . . . . Impact 556 | . . . . . . . . 556 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 2 . 4 4 5 5 Average Corruption 3 | . . . 2 . 3 4 3 5 Corruption Purged . | . . . . . . . . . Effects 60 | . . . 4 . 7 3 11 35 Message Errors 17 | . . . . . 1 1 5 10 Matter Fused 14 | . . . . . . 2 3 9 Heat Flow Errors 7 | . . . 1 . 1 . 1 4 Energy Discharges 4 | . . . . . 1 . . 3 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 6 | . . . 2 . 2 . . 2 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 6 | . . . 1 . 1 . 1 3 Weapon Failures 3 | . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 92 | . . . 11 . 30 . . 51 Projectiles 11 | . . . 11 . . . . . Explosions 30 | . . . . . 30 . . . Melee 51 | . . . . . . . . 51 Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 49 | . . . . . . . . 49 Shots 1 | . . . . . . . . 1 Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 478 | . 99 478 184 144 72 . 331 345 Average Temperature 101 | . 46 150 19 58 27 . 107 162 Received Heat Transfer 1368 | . . 96 144 18 45 . 81 984 Effects 8 | . . 6 . . . . . 2 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . 2 . . . . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (minor) 2 | . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions 3 | . . . . . . . . 3 Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 10 | . . 5 . . 2 . 2 1 Heat Transferred 6368 | . 222 1517 1100 742 481 . 1012 1294 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Peak Influence 313 | . 70 255 313 97 . . 231 . Average Influence 94 | . 17 102 173 40 . . 98 . Maximum Alert Level 1 | . . 1 1 . . . 1 . Low Security (%) 89 | 100 100 92 70 100 . . 91 . Level 1 10 | . . 7 29 . . . 8 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 1 1 3 . . . . Investigation 2 | . . 1 . 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 5 22 16 6 8 3 12 23 Peak Tracking Total 9 | . 3 4 4 2 5 3 3 9 Tactical Retreats 10 | . . 2 . . 2 . 4 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Traps Triggered 4 | . . 1 . 2 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . Reused 2 | . . . . 2 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 2 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Machines Disabled 4 | . . 1 . 1 1 . 1 . Max in Single Turn 1 | . . 1 . 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Machines Accessed 14 | . . 4 4 3 2 . 1 . Terminals 10 | . . 3 4 2 . . 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . . 9 15 9 7 . 1 . Successful 29 | . . 8 9 5 7 . . . Failed 12 | . . 1 6 4 . . 1 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 30 | . . 7 15 7 . . 1 . Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 26 | . . 6 9 4 7 . . . Record 7 | . . . . 1 6 . . . Prototype ID Bank 4 | . . 1 3 . . . . . Open Door 1 | . . . . . 1 . . . Emergency Access Points 3 | . . 2 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 3 | . . . 2 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . Hauler Manifests 3 | . . 1 2 . . . . . Zone Layout 3 | . . 1 1 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . 3 3 2 . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . 1 . . . . Matter 219 | . . . . 219 . . . . Time 116 | . . . . 116 . . . . Total Robot Build Rating 3 | . . . . 3 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 12 | . . . . 12 12 . . . Highest-Rated Ally 12 | . . . . 12 12 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Turns Passed 5733 | 68 280 984 920 1010 591 153 498 1229 Spaces Moved 2742 | 52 160 449 368 487 312 93 269 552 Core 15 | 15 . . . . . . . . Treads . | . . . . . . . . . Legs 2727 | 37 160 449 368 487 312 93 269 552 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 160 160 160 130 126 Average Speed 148 | 99 143 150 165 160 160 160 137 130 Slowest Speed 180 | 120 150 180 180 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 37 36 29 13 44 18 7 67 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . 3 . . . . . Terrain Destroyed 63 | . . . 20 . 8 12 4 19 Melee 3 | . . . 3 . . . . . Projectile 30 | . . . 17 . 3 . 4 6 AOE 30 | . . . . . 5 12 . 13 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Total 3962 | 66 187 670 600 683 357 96 360 943 Wait 782 | . 5 125 128 159 20 2 53 290 Move 2734 | 51 159 448 367 486 311 92 268 552 Hop . | . . . . . . . . . Pick Up 75 | 8 6 16 20 5 . . 8 12 Fast Attach 13 | 2 1 4 2 2 . . 2 . Attach 38 | 4 . 4 4 2 1 . 4 19 Detach 1 | . . . . . . . 1 . Swap 49 | 1 2 13 15 6 4 1 5 2 Drop 58 | . 2 19 25 8 . . 4 . Fire 171 | . 12 41 35 15 21 1 15 31 Melee 34 | . . . 4 . . . . 30 Ram 7 | . . . . . . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Fac x3 / [*Low]) -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 4) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 673 | -9/Materials | Build established: Tank 701 | -9/Materials | Repaired Aluminum Leg 1318 | -9/Materials | Discovered new exit (range 3) 1333 | -9/Materials | Entered another Materials area 1333 | -8/Materials | Evolved 2 slots: Utility x2 2188 | -8/Materials | Discovered new exit (range 4) 2253 | -8/Materials | Entered Factory 2253 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3241 | -7/Factory | Fabricated M-14 Sweeper (x1) 3245 | -7/Factory | Discovered new exit (range 12) 3257 | -7/Factory | Discovered new exit (range 16) 3263 | -7/Factory | Entered Lower Caves 3263 | -7/Lower Caves | Accompanied by 1 ally 3552 | -7/Lower Caves | Build established: Mutant 3581 | -7/Lower Caves | Learned Armory trap positions 3581 | -7/Lower Caves | Learned Factory stockpile data 3581 | -7/Lower Caves | Learned Armory stockpile data 3581 | -7/Lower Caves | Learned Extension security intel 3843 | -7/Lower Caves | Discovered new exit (range 7) 3854 | -7/Lower Caves | Entered another Lower Caves area 3855 | -7/Lower Caves | Encountered a Warlord checkpoint 3855 | -7/Lower Caves | Identified exit to Factory 4007 | -7/Lower Caves | Entered Factory 4007 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4008 | -6/Factory | Identified exit to Factory 4315 | -6/Factory | Build established: Tank 4482 | -6/Factory | Discovered new exit (range 4) 4505 | -6/Factory | Entered Lower Caves 4643 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4676 | -6/Lower Caves | Destroyed 8 combat bots 4741 | -6/Lower Caves | Lost 5 parts (2u3w) 4812 | -6/Lower Caves | Lost 7 parts (1n1u5w) 5028 | -6/Lower Caves | Learned Factory terminal intel 5029 | -6/Lower Caves | Build established: Mutant 5153 | -6/Lower Caves | Lost 4 parts (1p3u) 5370 | -6/Lower Caves | Encountered a Warlord checkpoint 5453 | -6/Lower Caves | Build established: Scavenger-Mutant 5585 | -6/Lower Caves | Discovered new exit (range 15) 5700 | -6/Lower Caves | Core integrity fell below 50% 5724 | -6/Lower Caves | Core integrity fell below 20% 5734 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05680_ Imp. Titanium Leg destroyed. 05682_ System corrupted: Matter fused (-9). 05684_ Med. Battery destroyed. 05687_ Adv. Heat Sink destroyed. 05694_ Carbon-fiber Leg destroyed. 05696_ Com. Battery destroyed. 05697_ G-67 Veteran knocked back. 05700_ Imp. Titanium Leg destroyed. 05708_ Imp. Power Shielding destroyed. 05710_ Impact Mace destroyed. 05711_ Autogun destroyed. 05713_ Slammed into G-50 Soldier. 05714_ Neutrino Core destroyed. 05718_ System corrupted: Matter fused (-6). 05718_ Acquired 1 matter. 05718_ Slammed into G-50 Soldier. 05720_ Com. Battery destroyed. 05721_ Slammed into G-50 Soldier. 05726_ Com. Battery destroyed. 05727_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#######???????????? | | ???????????????????????????????#" "" #???????????? | | ???????????????????????????????# """ #???????????? | | ???????????????????????????????# "" "#???????????? | | ?????????????????????????????#### #####????????? | | ?????????????????####???###?## ## # ###??????? | | ????????????????## #### ### ##?????? | | ???????????????## g%% < ###???? | | ???????????????# % #???? | | ??????????????# ####%@g #???? | | ?????????# ?????###### #???? | | ?????????# ????????????## #???? | | ??????????# ##???????????????### ##???? | | ???????????????????????????????# ## #????? | | ???????????????????????????? #### ###??? | | ???????????????????????????## ##### ##?? | | ????????????????????????????# ### ### | | ????????????????????????????## # # | | ?????????????????????????????## ## | | ??????????????????????????????####### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# # | | ???????????????????????????????????## ## | | ???????????????????????????????????# ## #? | | ???????????????????????????????????# ## # | | ??????????????????????????????????## ## # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# #####?## | | ??????????????????????????????????# #??????? | | ?????????????????????????????????## ## #??????? | | ???????????????????????????????### ## #??????? | | ?????????????????????# ## #??????? | | ??????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 19 Energy Capacity 1415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-14 Sweeper | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed ShadingCoordinationCoupler Manual? 0 Play Time 01:01:26 Cumulative 13.6 hours Start 2020.05.12 @ 21:22:35 End 2020.05.12 @ 22:22:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 451f1e78-ab94-4169-92a6-9681ef02740d