Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 22:03:04 Player: zacyquack Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1373) 1373 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3578 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 12/100 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Machine Analyzer Visual Processing Unit Targeting Computer Improved Targeting Computer Shield Generator > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (5) ---- Flight Unit Improved Medium Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Cesium-ion Thruster Compact Battery Visual Processing Unit Targeting Computer Shield Generator [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 54 | 6 11 15 . 22 Power 9 | 1 1 2 . 5 Engine 7 | 1 1 2 . 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 12 | 2 2 4 . 4 Treads 3 | 2 1 . . . Leg . | . . . . . Wheel . | . . . . . Hover 4 | . . 4 . . Flight 5 | . 1 . . 4 Utility 20 | 1 5 6 . 8 Device 7 | . 3 2 . 2 Storage 3 | 1 . 1 . 1 Processor 6 | . 2 1 . 3 Hackware 1 | . . . . 1 Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 13 | 2 3 3 . 5 Energy Gun 6 | . . 2 . 4 Energy Cannon 2 | . 1 . . 1 Ballistic Gun 4 | 2 2 . . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 25 | . . 5 . 20 Power 6 | . . 1 . 5 Propulsion 8 | . . 2 . 6 Utility 5 | . . 1 . 4 Weapon 6 | . . 1 . 5 Highest Loss Streak 10 | . . 5 . 10 To Critical Strikes . | . . . . . Average Backups 3 | . 3 4 5 3 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . 2 3 4 3 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 3 | . . 1 . 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 1 . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 89 | . 95 91 100 78 Engine 9 | . 14 8 11 4 Core 1 | . . . . 3 Treads 10 | . 28 4 . . Hover 6 | . . 13 22 5 Flight 1 | . . . . 5 Device 3 | . 5 1 11 3 Storage 1 | . 3 . . 1 Processor 26 | . 15 32 33 31 Hackware 1 | . . . . 5 Protection 2 | . . 8 . . Energy Gun 7 | . . 6 22 14 Energy Cannon 1 | . 2 . . . Ballistic Gun 12 | . 25 12 . . Launcher 1 | . . 3 . . Peak Build Rating 33 | 6 10 20 20 33 Average Rating 15 | 4 7 15 20 23 On Entrance 11 | . 6 10 20 20 Avg Prop Armor Cover (%) 9 | . . 9 . . Naked Turns . | . . . . . Heaviest Build 18 | 12 13 15 11 18 Greatest Support 40 | 40 40 40 18 21 Greatest Overweight (x) 4 | . . 4 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 25 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | . 3 4 5 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | . 5 5 5 2 Class Distribution -------------------- 71% | Mutant 23% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1372 | 204 279 421 . 468 Remotely 151 | . 151 . . . Salvage Created 1769 | . 399 647 . 723 Parts 110 | . 35 41 . 34 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 38 | . 13 13 . 12 Guns 34 | . 11 11 . 12 Cannons 2 | . 2 . . . AOE 2 | . . 2 . . Classes Destroyed 9 | . 5 4 . . Worker 6 | . 2 2 . 2 Builder 1 | . . 1 . . Recycler 3 | . . 1 . 2 Mechanic 1 | . 1 . . . Operator 3 | . . 2 . 1 Watcher 5 | . 3 2 . . Swarmer 12 | . 9 . . 3 Grunt 18 | . 4 8 . 6 Sentry 8 | . . 5 . 3 Best Kill Streak 9 | . 9 5 . 4 Combat Bots Only 6 | . 6 3 . 3 Max Kills in Single Turn 2 | . 2 2 . 2 Gunslinging 1 | . 1 . . 1 Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 267 | . 43 62 . 162 Missed 81 | . 13 20 . 48 Hits 186 | . 30 42 . 114 Projectile 186 | . 30 42 . 114 Critical Strikes 4 | . . 3 . 1 Damage Taken 2481 | . 286 644 . 1551 Core 709 | . 29 117 . 563 Absorbed by Shields 13 | . . . . 13 Regen/Repaired (Parts) 170 | . 61 . . 109 Core Remaining (%) 86 | 100 88 . 70 . Volleys Fired 142 | . 27 55 . 60 Largest 2 | . 2 2 . 2 Hottest 126 | . 80 122 . 126 Shots Fired 245 | . 54 91 . 100 Gun 217 | . 44 79 . 94 Cannon 16 | . 10 . . 6 Launcher 12 | . . 12 . . Special . | . . . . . Kinetic 106 | . 44 62 . . Thermal 120 | . 10 17 . 93 Explosive 12 | . . 12 . . Electromagnetic 7 | . . . . 7 Robot Hit Streak 13 | . 3 13 . 12 Robot Miss Streak 4 | . 4 3 . 4 Penetration Max . | . . . . . Secondary Targets 7 | . 4 1 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 148 | . 22 58 . 68 Core Hits 82 | . 20 29 . 33 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 12 | . 1 2 . 9 Burn 10 | . . 1 . 9 Destroy 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2925 | . 413 1199 . 1313 Guns 2485 | . 325 900 . 1260 Cannons 110 | . 88 . . 22 Explosions 299 | . . 299 . . Melee . | . . . . . Ramming 31 | . . . . 31 Kinetic 965 | . 325 640 . . Thermal 1596 | . 88 260 . 1248 Explosive 299 | . . 299 . . Electromagnetic 34 | . . . . 34 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 1 5 Average Corruption 2 | . . 1 1 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 4 1 5 Message Errors 1 | . . 1 . . Matter Fused 4 | . . 1 . 3 Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 26 | . . 24 . 2 Projectiles 2 | . . . . 2 Explosions 24 | . . 24 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 110 | . . 97 . 13 Shots 3 | . . 3 . . Rammed 15 | . . . . 15 Targets Rammed 15 | . . . . 15 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 834 | . 72 120 258 834 Average Temperature 112 | . 32 21 258 167 Received Heat Transfer 852 | . 36 243 . 573 Effects 25 | . . . . 25 Shutdowns 6 | . . . . 6 Energy Bleed 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 4 | . . . . 4 Damage (major) 10 | . . . . 10 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | . 1 2 . 10 Heat Transferred 3848 | . 185 555 . 3108 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . 1 1 . . Low Security (%) 91 | 100 94 76 100 100 Level 1 8 | . 5 23 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 259 | . 210 259 85 96 Initial 85 | . . 37 85 25 Average 85 | . 104 113 75 48 Influence Increases 1295 | . 375 489 . 431 Destroy 0b10 Robot/C 760 | . 260 260 . 240 Destroy 0b10 Robot/NC 95 | . 30 40 . 25 Destroy Leader 190 | . 46 84 . 60 Successful Hack 69 | . 23 15 . 31 Disable Machine 45 | . . 30 . 15 Destroy Structure 61 | . 1 60 . . Lose Combat Pursuer 75 | . 15 . . 60 Influence Decreases 1232 | . 286 359 154 433 Entered New Map 226 | . . 52 134 40 Time Decay 816 | . 286 257 20 253 Lost Part 190 | . . 50 . 140 Squads Dispatched 7 | . 2 3 . 2 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 4 | . 1 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 18 17 . 22 Peak Tracking Total 5 | . 5 4 . 5 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 2 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 14 | . 6 4 . 4 Terminals 9 | . 4 3 . 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 48 | . 17 12 . 19 Successful 27 | . 8 5 . 14 Failed 21 | . 9 7 . 5 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 26 | . 12 8 . 6 Fabricators . | . . . . . Repair Stations 7 | . 2 . . 5 Recycling Units 3 | . 3 . . . Scanalyzers 12 | . . 4 . 8 Garrison Access . | . . . . . Terminal Hacks 10 | . 4 3 . 3 Record 2 | . 1 1 . . Robot Analysis 1 | . . . . 1 Prototype ID Bank 2 | . 1 1 . . Level Access Points 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . . . 1 Disarm Traps 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 . . 3 Scan Component 2 | . 1 . . 1 Repair 2 | . 1 . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 10 | . . 2 . 8 Insert Component 4 | . . 1 . 3 Analyze 4 | . . 1 . 3 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 . 1 Used 1 | . . . . 1 Hacking Detections 13 | . 6 4 . 3 Full Trace Events 6 | . 3 2 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 . 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired 2 | . 1 . . 1 Time 86 | . 26 . . 60 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 4 | . . 1 . 3 Part Schematics Acquired 4 | . . 1 . 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1503 | . 414 588 54 447 Optics 1301 | . 291 588 54 368 Sensors 4 | . . 1 . 3 Machine Analysis 899 | . . 587 54 258 ECM 174 | . 174 . . . Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1949 | 68 634 588 54 605 Spaces Moved 1417 | 46 300 467 97 507 Core 98 | 15 . 24 . 59 Treads 363 | 31 300 32 . . Legs . | . . . . . Wheels . | . . . . . Hover 722 | . . 411 97 214 Flight 234 | . . . . 234 Fastest Speed 32 | 50 160 56 56 32 Average Speed 94 | 124 160 86 56 67 Slowest Speed 250 | 160 160 250 56 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 2 45 28 29 51 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 66 | . . 66 . . Melee . | . . . . . Projectile . | . . . . . AOE 66 | . . 66 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1796 | 57 400 575 96 668 Wait 72 | . 33 12 . 27 Move 1411 | 45 299 466 96 505 Hop 1 | . . . . 1 Pick Up 48 | 6 13 11 . 18 Fast Attach 19 | . 4 7 . 8 Attach 30 | 6 4 7 . 13 Detach 3 | . 2 1 . . Swap 18 | . 8 4 . 6 Drop 37 | . 10 12 . 15 Fire 142 | . 27 55 . 60 Melee . | . . . . . Ram 15 | . . . . 15 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 457 | -10/Materials | Identified exit to Mines 571 | -10/Materials | Repaired Assault Rifle 589 | -10/Materials | Discovered new exit (range 15) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Utility x2 1160 | -9/Materials | Lost 5 parts (1p2n1u1w) 1205 | -9/Materials | Discovered new exit (range 13) 1291 | -9/Materials | Entered Mines 1321 | -9/Mines | Discovered new exit (range 17) 1336 | -9/Mines | Identified exit to Materials 1345 | -9/Mines | Entered Materials 1345 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1364 | -8/Materials | Identified exit to Factory 1415 | -8/Materials | Build established: Scavenger-Mutant 1535 | -8/Materials | Met 7R-MNS 1642 | -8/Materials | Lost 3 parts (1p2n) 1761 | -8/Materials | Core integrity fell below 50% 1765 | -8/Materials | Repaired Adv. Beam Rifle? 1789 | -8/Materials | Lost 10 parts (2p2n3u3w) 1902 | -8/Materials | Core integrity fell below 20% 1950 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01910_ Acquired 20 matter. 01910_ R-06 Scavenger collects Com. Wheel. 01912_ Acquired Prototype Energy Gun. 01913_ Identified Imp. Medium Laser. 01914_ Acquired Imp. Medium Laser. 01915_ Flight Unit melted. 01915_ S-10 Pest destroyed. 01920_ W-25 Informer suffers critical hit (Burn). 01924_ Acquired Lgt. Ion Engine. 01926_ Lgt. Ion Engine destroyed. 01927_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 01927_ Lgt. Ion Engine melted. 01927_ S-10 Pest destroyed. 01928_ Acquired 15 matter. 01930_ R-06 Scavenger collects Flight Unit. 01930_ Acquired Flight Unit. 01935_ Adv. Beam Rifle destroyed. 01944_ Cesium-ion Thruster+ destroyed. 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