Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.24 @ 01:00:31 Player: alice_fexa Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (86) 430 Value Destroyed (2233) 2233 Prototype IDs (285) 5700 Alien Tech Used (5) 1000 Bonus (29148) 29148 TOTAL SCORE: 48011 Bonus ------- Follower Combat Kills 99 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -51 Cogmind --------- Core Integrity 1509/1600 Matter 290/300 Energy 307/310 System Corruption 0% Temperature Cool (6) Movement Flying (93) Ox1 Location 0b11 Command Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Zero-point Reactor > --- PROPULSION (8) --- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Spectral Analyzer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Propulsion Shielding Experimental Weapon Shielding Experimental Powered Armor Experimental Powered Armor Beam Splitter > --- WEAPON (4) ------- L-Cannon > --- INVENTORY (5) ---- Warp Cannon Helical Railgun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Zero-point Reactor > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Improved Armor Integrity Analyzer Improved Transmission Jammer Experimental Propulsion Shielding Experimental Powered Armor Experimental Powered Armor Beam Splitter Deep Network Scanner Deep Network Scanner > --- WEAPON ----------- L-Cannon > --- INVENTORY -------- Power Sword [Rating: 232] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Field Propulsion Drive Treads Light Treads Wheel Wheel Hover Unit Cooled Linear Gravjet Flight Unit Field Propulsion Drive Utility Deep Network Scanner Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Deep Network Scanner Protection Experimental Powered Armor Artifact LC Capacitor Weapon Makeshift Spear Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Omega Cannon Launcher Heavy Rocket Launcher Special Weapon Guided Remote Datajack Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . 1 1 . . . . 1 1 . . . . . . . 1 1 . . . . Utility 9 | . . . . . 3 1 . . . . 1 1 . . . . 1 . . 1 1 . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 209 | 6 10 6 . . 37 25 . 1 3 3 4 7 2 1 2 1 11 2 12 6 4 14 8 2 42 Power 17 | 1 1 1 . . 2 4 . . . . . 1 . . . . 1 . . . . 1 . . 5 Engine 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . 1 4 . . . . . 1 . . . . 1 . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 Propulsion 55 | 2 1 2 . . 11 6 . . . 1 2 3 . . . . 4 . 1 2 1 5 1 2 11 Treads 15 | 1 1 1 . . 8 . . . . . . . . . . . . . . . . . . . 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Flight 34 | . . . . . 1 6 . . . 1 2 3 . . . . 4 . 1 2 . 4 1 2 7 Utility 63 | 1 2 . . . 11 4 . . 2 1 2 2 . . 1 . 6 2 4 3 2 4 4 . 12 Device 23 | . 1 . . . 6 . . . . . 1 . . . 1 . 3 . . 1 1 3 2 . 4 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Processor 14 | . . . . . 2 1 . . . . 1 1 . . . . 2 1 . . 1 . . . 5 Hackware 9 | . . . . . 1 1 . . 2 1 . . . . . . 1 . 1 1 . . 1 . . Protection 14 | . . . . . 2 2 . . . . . 1 . . . . . 1 2 1 . 1 1 . 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 74 | 2 6 3 . . 13 11 . 1 1 1 . 1 2 1 1 1 . . 7 1 1 4 3 . 14 Energy Gun 6 | . . . . . 5 . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 25 | . . . . . . 2 . . . 1 . . 1 1 . 1 . . 3 1 1 2 2 . 10 Ballistic Gun 15 | 2 4 2 . . 7 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 9 | . 2 1 . . 1 2 . . . . . 1 1 . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . 7 . . 1 . . . . . . . . . 2 . . 2 1 . 3 Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 4 2 . . 2 . . . . . 1 . . 1 6 . . 1 . . . Parts Lost 12 | . 1 3 . . . 1 . . 1 . . . . . . 1 2 . . 2 . . 1 . . Power 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . . . . . . 1 . . . . . . . 1 . . 2 . . 1 . . Utility 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 3 . . . 1 . . 1 . . . . . . 1 1 . . 1 . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 94 100 100 99 93 100 100 100 99 96 94 100 100 99 99 94 94 90 86 72 87 87 84 74 Engine 1 | . 14 10 14 14 2 . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 6 6 7 7 7 7 6 5 5 5 5 5 9 10 10 9 8 5 4 4 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 3 4 4 7 Treads 4 | . 14 14 14 14 17 . . . . . . . . . . . . . . . . . . . 3 Wheel 2 | . 14 12 14 14 9 . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . . 29 30 30 30 29 29 33 35 35 35 35 30 26 30 32 21 29 29 24 14 Device 8 | . 8 14 14 14 9 7 7 7 7 7 13 11 11 11 10 10 7 10 7 4 4 7 9 12 9 Storage 2 | . 14 14 14 14 9 . . . . . . . . . . . . . . . . . . . . Processor 10 | . . . . . 8 14 15 15 8 7 6 7 11 11 11 11 11 10 10 9 12 13 13 12 15 Hackware 11 | . . . . . 9 9 15 15 21 23 20 17 17 17 17 17 16 21 17 14 13 13 13 16 4 Protection 6 | . . . . . 8 6 7 7 7 7 6 5 5 5 5 5 5 5 2 1 . . 1 4 13 Energy Gun 1 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 6 6 4 2 1 3 3 5 5 2 2 . . 1 4 3 Ballistic Gun 4 | . 26 27 28 28 9 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 13 7 6 5 . . . . . . . . . 1 1 . 2 3 4 1 Piercing Weapon 2 | . . . . . . . . . 7 7 6 5 5 5 5 5 5 5 5 4 4 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 11 29 27 27 27 42 33 19 19 19 19 21 27 27 27 27 27 32 32 40 44 43 44 41 41 117 Greatest Support 108 | 20 20 20 10 10 40 21 21 21 21 22 28 31 31 31 31 31 42 35 40 46 32 55 58 60 108 Greatest Overweight (x) 6 | 1 2 2 2 2 4 2 . . . . . . . . . . . . . 1 1 . . . 6 Average Overweight (x) . | . 1 1 2 2 2 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 14 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 7 | 2 13 14 15 15 14 5 5 5 4 4 4 5 5 5 5 5 4 4 4 4 4 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 4 5 4 5 5 4 5 2 Class Distribution -------------------- 18% | Scavenger-Mutant 17% | Scavenger-Scout 15% | Hacker-Scout 12% | Wizard-Scout 11% | Hacker-Sprinter 8% | Mutant 7% | Wizard-Ninja 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Wizard-Scout | -4/Armory Wizard-Scout | -4/Lab Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Ninja | -2/Testing Wizard-Ninja | -2/Section 7 Wizard-Ninja | -1/Access Scavenger-Assassin | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Matter Collected 3229 | 260 156 64 . . 1006 261 10 10 24 31 40 60 20 178 40 . 100 . . 200 82 20 101 144 422 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4666 | . 247 44 . . 1040 275 55 39 24 . 159 245 . 31 218 . 141 . . 264 233 126 143 135 1247 Parts 209 | . 35 5 . . 64 14 . 1 3 . 2 12 . 4 1 . 3 . . 7 4 5 6 3 40 Haulers Intercepted 13 | . 1 . . . 4 . . . . . . 2 . . . . 1 . . 1 1 1 1 1 . Recyclers Shooed 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 4 . . . . . . . 1 . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Combat Hostiles Destroyed 42 | . 11 5 . . 19 3 . . . . . . . 2 . . . . . . 1 . . . 1 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guns 23 | . 2 2 . . 19 . . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 AOE 16 | . 9 3 . . . 2 . . . . . . . 2 . . . . . . . . . . . Classes Destroyed 13 | . 6 1 . . 3 1 . 1 . . . . . 1 . . . . . . . . . . . Worker 5 | . 1 . . . 2 1 . . . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . . . 4 . . . . . . 2 . . . . 1 . . 1 1 1 1 1 . Recycler 7 | . . . . . . 2 . . . . 1 . . . . . . . . 1 . . . . 3 Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 4 | . 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . . Watcher 14 | . 3 . . . 2 1 . . . . . 2 . . . . 1 . . . 1 . 1 1 2 Swarmer 18 | . 9 3 . . 3 3 . . . . . . . . . . . . . . . . . . . Grunt 13 | . 2 . . . 10 . . . . . . . . 1 . . . . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . . . 4 . . . . . . . . . . . . . . . 1 . . . 1 Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | . 7 3 . . 3 3 . . 1 . 1 2 . 2 . . 1 . . 1 3 1 1 2 2 Combat Bots Only 6 | . 6 3 . . 3 3 . . . . . . . 1 . . . . . . 1 . . . 1 Max Kills in Single Turn 2 | . 2 2 . . 1 2 . 1 1 . 1 1 . 1 . . 1 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 . . . 2 . . . . . . . 1 . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Damage Taken 3514 | . 243 195 . . 1286 311 . . 45 95 . 30 . 150 . 25 362 . . 270 . 63 257 182 . Core 691 | . 12 32 . . 260 44 . . . 27 . 18 . 32 . . 39 . . 45 . 21 70 91 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 23 | . . . . . . . . . . . 23 . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . . . 82 52 . . . . 89 100 . . . . 95 . . 89 88 . . 78 . 94 Volleys Fired 320 | . 34 9 . . 109 5 . . . 13 28 3 3 25 . 15 2 3 2 8 2 2 8 4 45 Largest 2 | . 2 2 . . 2 1 . . . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 Hottest 900 | . 40 40 . . 124 36 . . . 90 30 30 30 39 . 30 90 90 100 100 100 100 100 100 900 Shots Fired 456 | . 55 17 . . 216 5 . . . 13 28 3 3 25 . 15 2 3 2 8 2 2 8 4 45 Gun 275 | . 44 15 . . 216 . . . . . . . . . . . . . . . . . . . . Cannon 153 | . . . . . . 3 . . . 13 28 3 3 13 . 15 2 3 1 8 2 2 8 4 45 Launcher 27 | . 11 2 . . . 2 . . . . . . . 12 . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 185 | . 44 15 . . 126 . . . . . . . . . . . . . . . . . . . . Thermal 243 | . . . . . 90 3 . . . 13 28 3 3 13 . 15 2 3 1 8 2 2 8 4 45 Explosive 27 | . 11 2 . . . 2 . . . . . . . 12 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 36 | . 15 4 . . 13 3 . . . . . . . 1 . . . . . . . . 2 . 36 Robot Miss Streak 6 | . 4 3 . . 6 . . . . . . 1 . 2 . . . . . . . . . . . Penetration Max 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 283 | . 35 8 . . 135 18 1 1 1 . 1 13 . 2 3 . 15 . . 4 2 2 5 2 35 Core Hits 144 | . 22 5 . . 53 6 1 1 1 . 1 5 . 15 2 . 3 . . 2 3 1 3 2 18 Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 20 | . . . . . 8 2 . . . . . 2 . . . . 3 . . . 1 . 1 1 2 Burn 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Impale 6 | . . . . . . . . . . . . 2 . . . . 3 . . . 1 . . . . Melee Attacks 319 | . . . . . . 51 1 21 32 13 23 35 4 5 3 9 35 12 20 17 3 8 22 4 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 120 | . . . . . . 51 1 20 4 . . . . . . . . . 15 8 . 1 15 4 1 Piercing 199 | . . . . . . . . 1 28 13 23 35 4 5 3 9 35 12 5 9 3 7 7 . . Sneak Attacks 25 | . . . . . . 6 . 1 1 . 1 5 . . . . 1 . . 2 2 2 2 1 1 Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Damage Inflicted 10636 | . 955 258 . . 2292 1307 65 94 83 . 97 705 . 522 224 . 692 . . 323 226 190 411 250 1942 Guns 2734 | . 351 91 . . 2292 . . . . . . . . . . . . . . . . . . . . Cannons 2182 | . . . . . . . . . . . . . . . . . . . . . 96 . 149 97 1840 Explosions 1676 | . 604 167 . . . 383 . . . . . . . 522 . . . . . . . . . . . Melee 4044 | . . . . . . 924 65 94 83 . 97 705 . . 224 . 692 . . 323 130 190 262 153 102 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1665 | . 351 91 . . 1223 . . . . . . . . . . . . . . . . . . . . Thermal 3251 | . . . . . 1069 . . . . . . . . . . . . . . . 96 . 149 97 1840 Explosive 1676 | . 604 167 . . . 383 . . . . . . . 522 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1722 | . . . . . . 924 65 . . . . . . . . . . . . 323 . . 155 153 102 Piercing 2322 | . . . . . . . . 94 83 . 97 705 . . 224 . 692 . . . 130 190 107 . . Highest Corruption 5 | . . 4 4 4 . . . . . . . . . . . . . . . 5 . . 3 . 1 Average Corruption 2 | . . 4 4 4 . . . . . . . . . . . . . . . 5 . . 1 . 1 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 20 | . . 4 4 . . . . . . . . . . . . . . . . 3 . . . . 9 Message Errors 4 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 Matter Fused 5 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 2 Heat Flow Errors 5 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 3 Energy Discharges 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 4 | . . . . . . . . . . 1 . . . . . . 2 1 . . . . . . . Overflow Damage 852 | . 53 62 . . . 230 . . . . . 57 . 5 44 . 63 . . . 90 70 . 46 132 Projectiles 178 | . . . . . . . . . . . . . . . . . . . . . . . . 46 132 Explosions 120 | . 53 62 . . . . . . . . . . . 5 . . . . . . . . . . . Melee 554 | . . . . . . 230 . . . . . 57 . . 44 . 63 . . . 90 70 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 203 | . 55 70 . . . . . . . . . . . 78 . . . . . . . . . . . Shots 6 | . 2 2 . . . . . . . . . . . 2 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 340 | . 6 . 181 . 340 10 . . . 58 17 4 . 13 . 3 88 44 28 194 24 172 . . 320 Average Temperature 53 | . 6 . 91 . 79 5 . . . 34 6 1 . 6 . 3 36 21 17 45 15 82 . . 89 Received Heat Transfer 893 | . 48 20 . . 720 30 . . . . . . . 9 . 9 21 . . 9 . . 27 . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 68 | . . . . . . . . . . . . . . . . . . . . . . . . . 68 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . . . . . . . 68 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 12 | . . . . . 4 . . . . . . . . . . . . . . . . . 3 2 3 Heat Transferred 4403 | . . . . . 2812 . . . . . . . . . . . . . . . 74 . 111 74 1332 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Peak Influence 984 | . 201 84 . . 286 525 . . . . 141 266 . . . . 214 129 . 62 76 94 457 329 984 Initial 273 | . . 19 . . . 119 . . . . 56 68 . . . . 9 27 . . 29 42 49 273 210 Average 150 | . 101 79 . . 160 306 . . . . 88 177 . . . . 56 108 . 11 55 58 216 308 287 Maximum Alert Level 5 | . 1 . . . 1 2 . . . . . 1 . . . . 1 . . . . . 2 1 5 Low Security (%) 61 | 100 97 100 . 100 70 22 . . . . 100 51 . . . . 97 100 . 100 100 100 53 . . Level 1 20 | . 2 . . . 29 49 . . . . . 48 . . . . 2 . . . . . 35 100 8 Level 2 3 | . . . . . . 28 . . . . . . . . . . . . . . . . 10 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Level 4 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 72 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . . 4 . . . . . 4 . . . . 2 1 . 4 . . 6 1 . Investigation 4 | . . . . . . 1 . . . . . 1 . . . . 1 1 . . . . . . . Extermination 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Reinforcement 11 | . 1 . . . . 1 . . . . . 2 . . . . 1 . . 2 . . 3 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Distress Signals 33 | . 1 2 . . 3 2 . . . . . 1 . . . . 1 . . . . . 1 . 22 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Times Spotted 199 | . 19 7 . . 33 29 1 . 4 11 1 10 2 7 . 3 28 5 . 7 1 4 22 2 3 Peak Tracking Total 16 | . 4 3 . . 5 11 3 . 4 5 1 4 2 4 . 3 16 6 . 6 1 3 8 1 1 Tactical Retreats 33 | . . 1 . . 2 9 1 . . 3 . 2 . 2 . 1 5 . . . . 2 4 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Traps Triggered 6 | . . . . . . 1 . . . . . . . . . . 1 . . 1 . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 19 | . . . . . . 6 . . . . 1 6 . . . . . . . . 6 . . . . Reused 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Machines Disabled 28 | . . . . . 1 2 . . . . . . . . . . . 5 3 . . 3 3 . 11 Max in Single Turn 6 | . . . . . 1 1 . . . . . . . . . . . 1 1 . . 1 1 . 6 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Machines Accessed 81 | . 4 . 1 . 8 15 . 1 3 . 5 7 . . 4 . 4 3 3 5 4 3 7 3 1 Terminals 57 | . 4 . . . 8 9 . . . . 3 6 . . . . 3 2 . 5 3 3 7 3 1 Fabricators 5 | . . . . . . 2 . . . . . 1 . . . . 1 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Total Hacks 266 | . 13 . 1 . 29 32 . 1 24 . 21 24 . . 13 . 16 15 24 15 13 8 13 3 1 Successful 201 | . 4 . 1 . 19 12 . 1 24 . 17 19 . . 13 . 12 12 24 13 13 6 8 3 . Failed 65 | . 9 . . . 10 20 . . . . 4 5 . . . . 4 3 . 2 . 2 5 . 1 Catastrophic 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 133 | . 9 . . . 18 24 . . . . 15 16 . . . . 11 12 . 8 7 5 7 . 1 Terminals 180 | . 13 . . . 29 23 . . . . 18 21 . . . . 12 12 . 15 12 8 13 3 1 Fabricators 14 | . . . . . . 4 . . . . . 3 . . . . 4 3 . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 154 | . 2 . 1 . 13 5 . 1 24 . 10 13 . . 13 . 6 7 24 11 10 4 7 3 . Record 40 | . . . 1 . . . . . 11 . . . . . 5 . . . 23 . . . . . . Part Schematic 15 | . . . . . . . . . 10 . . . . . 4 . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . 3 . 1 1 . . 4 . . . . . . . . . . Open Door 7 | . . . . . . . . 1 . . . . . . . . . . . . . . 3 3 . Level Access Points 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Branch Access Points 6 | . . . . . 1 1 . . . . 1 1 . . . . . . . 1 1 . . . . Alert Level 5 | . . . . . 1 1 . . . . . . . . . . . 1 . 1 1 . . . . Unreport Threat 6 | . 1 . . . . 1 . . . . . . . . . . 2 . . 1 . 1 . . . Locate Traps 19 | . . . . . 4 . . . . . 2 3 . . . . 1 1 . 4 3 1 . . . Reprogram Traps 4 | . . . . . . 1 . . . . 1 1 . . . . . . . . 1 . . . . Security Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Extermination 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 7 | . . . . . 1 . . . . . 1 1 . . . . 1 1 . . 1 1 . . . Registered Components 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Registered Prototypes 5 | . . . . . 1 . . . . . 1 1 . . . . . 1 . . 1 . . . . Zone Layout 19 | . . . . . 4 . . . . . 2 4 . . . . 1 1 . 2 2 1 2 . . Release Object 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 7 | . . . . . . 1 . . . . . 2 . . . . 2 2 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . Build 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 32 | . 2 . . . 6 2 . . . . 4 4 . . . . 4 3 . 2 2 2 1 . . Terminals 29 | . 2 . . . 6 1 . . . . 4 4 . . . . 3 2 . 2 2 2 1 . . Assimilate 6 | . . . . . . . . . . . 1 1 . . . . 1 1 . . 1 1 . . . Botnet 22 | . 2 . . . 6 1 . . . . 2 3 . . . . 2 1 . 2 1 1 1 . . Operators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 4 . . . 7 11 . . . . 5 4 . . . . 4 2 . 4 1 3 4 . 1 Full Trace Events 4 | . . . . . . 1 . . . . . 1 . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 10 . . . . . 4 . 1 . . . . . . . . Parts Built 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 168 | . . . . . . . . . . . . 76 . . . . 46 46 . . . . . . . Total Part Build Rating 19 | . . . . . . . . . . . . 5 . . . . 7 7 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 22 | . . . . . . . . . . . 22 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Total Allies 8 | . . . . 2 . . . . . . 1 1 . . . . 1 1 . . 1 1 . . . Largest Group 2 | . . . . 2 2 . . . . . 1 2 1 1 . . 1 1 1 1 1 1 . . . Highest-Rated Group 52 | . . . . 40 40 . . . . . 26 52 26 26 . . 45 10 10 10 10 45 . . . Highest-Rated Ally 45 | . . . . 31 31 . . . . . 26 26 26 26 . . 45 10 10 10 10 45 . . . Total Orders 18 | . . . . . . . . . . . . 2 2 . . . 4 2 4 2 1 1 . . . STAY 9 | . . . . . . . . . . . . 1 1 . . . 2 1 2 1 1 . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 8 | . . . . . . . . . . . . 1 1 . . . 2 1 2 1 . . . . . Ally Attacks 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . Total Damage 81 | . . . . . 81 . . . . . . . . . . . . . . . . . . . . Kills 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Robot Analysis Total 132 | . 1 . . . . . . . 131 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 2 1 . 2 . . 2 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Turns Passed 10247 | 42 607 201 149 12 1779 891 120 623 132 549 347 377 283 495 59 241 451 288 293 310 192 278 293 107 1128 Spaces Moved 14858 | 33 390 94 130 7 940 1529 392 639 136 608 634 876 673 526 153 455 886 616 474 725 534 505 848 281 1774 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 222 | 2 3 10 . . 66 . . . . . . . . . . . . . . . . . . . 141 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1524 | 29 387 84 130 7 874 13 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13110 | . . . . . . 1516 392 639 136 608 634 876 673 526 153 455 886 616 474 725 534 505 848 281 1633 Fastest Speed 14 | 50 95 110 110 110 125 28 29 29 29 29 27 27 30 30 30 30 27 30 26 23 29 14 17 20 20 Average Speed 38 | 89 110 123 110 110 130 29 29 29 29 29 28 29 30 30 30 30 29 30 26 23 29 22 17 21 31 Slowest Speed 500 | 160 240 240 110 110 240 130 29 29 32 32 29 30 30 30 30 30 30 30 30 107 107 29 23 24 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 69 | . . . . . . 18 . . . . 5 1 . . . . 12 . . 12 3 6 10 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . Exploration Rate (%) 45 | 3 60 18 50 12 50 41 59 64 81 74 18 25 80 73 60 56 18 23 99 24 13 51 60 9 59 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 33 | . . 1 1 . . . 1 . 26 . . . 1 . 3 . . . . . . . . . . Known Exits Taken 20 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 3 1 . 2 . . 3 1 . 1 . . . . . . . . . Spaces Dug 228 | . 14 9 . . . 17 . 20 . 15 31 15 6 31 . 10 16 6 1 15 1 5 12 3 1 Terrain Destroyed 1667 | . 66 18 . . . 19 . 20 . 18 33 17 7 136 . 12 16 7 1 19 1 5 17 4 1251 Melee 150 | . . . . . . 16 . 20 . 11 22 15 4 4 . 9 14 5 1 11 1 3 12 2 . Projectile 1306 | . . . . . . 1 . . . 7 11 2 3 7 . 3 2 2 . 8 . 2 5 2 1251 AOE 211 | . 66 18 . . . 2 . . . . . . . 125 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Tes Sec Acc Com Total 18537 | 42 522 165 136 11 1333 1885 396 1044 199 952 742 958 745 831 161 534 1018 702 615 819 560 647 941 315 2264 Wait 2627 | . 54 49 7 5 173 250 4 383 28 314 56 34 64 275 . 55 89 69 97 68 19 117 47 22 348 Move 14701 | 32 389 93 129 6 939 1494 391 638 135 607 623 873 672 525 152 454 862 615 473 703 527 492 828 280 1769 Hop 63 | . . . . . . 16 . . . . 5 1 . . . . 11 . . 10 3 6 9 . 2 Pick Up 87 | 4 21 4 . . 24 10 . . 2 1 2 1 . . 1 . 2 . 1 3 . 1 2 1 7 Fast Attach 101 | 6 2 2 . . 11 7 . 1 1 1 2 2 . . 2 . 6 . 9 1 3 7 7 2 29 Attach 38 | . 2 1 . . 3 8 . . 1 1 1 . . . . . 2 1 2 3 1 2 2 . 8 Detach 17 | . 2 . . . . . . . . . . . . . . . . . 3 1 2 1 . . 8 Swap 77 | . 6 3 . . 23 10 . . 1 1 1 5 2 1 1 1 3 2 2 3 . 5 2 . 5 Drop 178 | . 12 4 . . 51 24 . 1 3 1 1 4 . . 2 . 6 . 9 2 . 6 8 2 42 Fire 320 | . 34 9 . . 109 5 . . . 13 28 3 3 25 . 15 2 3 2 8 2 2 8 4 45 Melee 301 | . . . . . . 43 1 21 28 13 23 35 4 5 3 9 35 12 17 16 3 8 20 4 1 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 18 . . . . . . . . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / Upp / *Arm) -4/Armory -4/Lab -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 43 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Entered Mines 651 | -10/Mines | Assembled infested the area 714 | -10/Mines | Lost 3 parts (1p1n1w) 728 | -10/Mines | Learned location of Mines (-9) 789 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 789 | -10/Mines | Discovered new exit (range 5) 851 | -10/Mines | Entered Exiles 879 | -10/Exiles | Met 8R-AWN 898 | -10/Exiles | Met EX-HEX 941 | -10/Exiles | Met EX-DEC 945 | -10/Exiles | Learned location of Zion (-6) 988 | -10/Exiles | Discovered new exit (range 14) 1000 | -10/Exiles | Entered Mines 1001 | -9/Mines | Discovered new exit (range 7) 1012 | -9/Mines | Entered Materials 1012 | -8/Materials | Accompanied by 2 allies 1012 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1017 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1050 | -8/Materials | Build established: Scavenger-Mutant 2159 | -8/Materials | Discovered new exit (range 15) 2789 | -8/Materials | Identified exit to Factory 2791 | -8/Materials | Entered Factory 2791 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3056 | -7/Factory | Discovered new exit (range 5) 3057 | -7/Factory | Identified exit to Factory 3102 | -7/Factory | Build established: Scavenger-Scout 3410 | -7/Factory | Garrison activated, responded to threat 3451 | -7/Factory | Identified exit to Storage 3451 | -7/Factory | Identified exit to Lower Caves 3612 | -7/Factory | Found Prototype Launcher 3615 | -7/Factory | Identified Rocket Array 3682 | -7/Factory | Entered Lower Caves 3690 | -7/Lower Caves | Encountered a Warlord checkpoint 3769 | -7/Lower Caves | Discovered new exit (range 17) 3792 | -7/Lower Caves | Learned 4 Factory zone layouts 3802 | -7/Lower Caves | Identified exit to Lower Caves 3802 | -7/Lower Caves | Entered another Lower Caves area 4362 | -7/Lower Caves | Learned Factory stockpile data 4391 | -7/Lower Caves | Discovered new exit (range 17) 4424 | -7/Lower Caves | Identified exit to Data Miner 4425 | -7/Lower Caves | Entered Data Miner 4425 | -7/Data Miner | Discovered new exit (range 6) 4430 | -7/Data Miner | Met Data Miner 4436 | -7/Data Miner | Learned location of Section 7 (-2) 4436 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4441 | -7/Data Miner | Received God Mode back door access code from Data Miner 4448 | -7/Data Miner | Destroyed Data Miner 4450 | -7/Data Miner | Found Prototype Hackware 4450 | -7/Data Miner | Identified Deep Network Scanner 4453 | -7/Data Miner | Found Prototype Hackware 4454 | -7/Data Miner | Identified System Mapper 4457 | -7/Data Miner | Interfaced with the Data Conduit 4557 | -7/Data Miner | Identified exit to Proximity Caves 4557 | -7/Data Miner | Entered Proximity Caves 4751 | -6/Proximity Caves | Build established: Hacker-Sprinter 4954 | -6/Proximity Caves | Learned Factory security intel 4967 | -6/Proximity Caves | Spotted B-75 Beast 5029 | -6/Proximity Caves | Learned 4 Factory zone layouts 5082 | -6/Proximity Caves | Discovered exit to Factory (range 15) 5106 | -6/Proximity Caves | Entered Factory 5106 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5110 | -6/Factory | Loaded intel: 291 machine locations 5157 | -6/Factory | Repaired Xenon Bombardment Thruster 5230 | -6/Factory | Discovered new exit (range 15) 5234 | -6/Factory | Identified exit to Factory 5282 | -6/Factory | Identified exit to Lower Caves 5453 | -6/Factory | Entered another Factory area 5453 | -5/Factory | Accompanied by 1 ally 5453 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5454 | -5/Factory | Loaded intel: 244 machine locations 5507 | -5/Factory | Identified exit to Upper Caves 5507 | -5/Factory | Identified exit to Extension 5515 | -5/Factory | Garrison activated, responded to threat 5547 | -5/Factory | Fabricated Biomechanical Wings? 5820 | -5/Factory | Spotted B-75 Beast 5830 | -5/Factory | Entered Upper Caves 5830 | -5/Upper Caves | Accompanied by 1 ally 5973 | -5/Upper Caves | Build established: Hacker-Scout 6063 | -5/Upper Caves | Learned 8 Factory zone layouts 6088 | -5/Upper Caves | Discovered new exit (range 8) 6091 | -5/Upper Caves | Identified exit to Upper Caves 6113 | -5/Upper Caves | Entered another Upper Caves area 6113 | -5/Upper Caves | Accompanied by 1 ally 6114 | -5/Upper Caves | Encountered a Warlord checkpoint 6116 | -5/Upper Caves | Discovered new exit (range 11) 6119 | -5/Upper Caves | Identified exit to Factory 6137 | -5/Upper Caves | Ambushed by wild Derelicts 6321 | -5/Upper Caves | Learned 4 Factory zone layouts 6605 | -5/Upper Caves | Discovered new exit (range 9) 6607 | -5/Upper Caves | Identified exit to Zhirov 6608 | -5/Upper Caves | Entered Zhirov 6608 | -5/Zhirov | Discovered new exit (range 3) 6614 | -5/Zhirov | Met Zhirov 6623 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6628 | -5/Zhirov | Found Alien Artifact 6628 | -5/Zhirov | Identified Integrated Reactor 6628 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6635 | -5/Zhirov | Found Alien Artifact 6666 | -5/Zhirov | Identified exit to Proximity Caves 6667 | -5/Zhirov | Entered Proximity Caves 6863 | -4/Proximity Caves | Spotted B-86 Titan 6868 | -4/Proximity Caves | Learned Research security intel 6906 | -4/Proximity Caves | Discovered exit to Factory (range 9) 6908 | -4/Proximity Caves | Entered Factory 6908 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6909 | -4/Factory | Identified exit to Research 6909 | -4/Factory | Identified exit to Upper Caves 6910 | -4/Factory | Loaded intel: 278 machine locations 7011 | -4/Factory | Fabricated Exp. Optical Array? 7095 | -4/Factory | Discovered exit to Research (range 11) 7357 | -4/Factory | Discovered new exit (range 8) 7359 | -4/Factory | Identified exit to Armory 7359 | -4/Factory | Entered Armory 7360 | -4/Armory | Loaded intel: 91 machine locations 7523 | -4/Armory | Build established: Wizard-Scout 7537 | -4/Armory | Identified Transdimensional Reconstructor 7537 | -4/Armory | Warped through subspace to slip node 7537 | -4/Armory | Discovered new exit (range 1) 7537 | -4/Armory | Identified exit to Lab 7597 | -4/Armory | Fabricated Exp. Signal Interpreter (x1) 7647 | -4/Armory | Entered Lab 7647 | -4/Lab | Accompanied by 1 ally 7647 | -4/Lab | Discovered exit to Research (range 9) 7651 | -4/Lab | Hidden lab's door opened automatically 7651 | -4/Lab | Sensor layout match revealed 7652 | -4/Lab | Gained access to the hidden lab's interior 7701 | -4/Lab | Found Alien Artifact 7701 | -4/Lab | Identified Integrated Dissipator 7701 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 7713 | -4/Lab | Found Prototype Energy Cannon 7713 | -4/Lab | Identified Warp Cannon 7716 | -4/Lab | Found Prototype Energy Gun 7716 | -4/Lab | Identified Tachyon Dispersion Ray 7765 | -4/Lab | Found Prototype Protection 7765 | -4/Lab | Identified Exp. Powered Armor 7768 | -4/Lab | Found Deep Network Scanner 7777 | -4/Lab | Decrypted terminal 7777 | -4/Lab | Acquired modification code for an L2 power cell 7781 | -4/Lab | Found Prototype Special Weapon 7781 | -4/Lab | Identified Gui. Remote Datajack 7798 | -4/Lab | Detected by scanners 7811 | -4/Lab | Destroyed A5 with code downloaded from Data Conduit 7827 | -4/Lab | Found Transdimensional Reconstructor 7917 | -4/Lab | Decrypted terminal 7917 | -4/Lab | Found Alien Artifact 7917 | -4/Lab | Identified LC Capacitor 7931 | -4/Lab | Decrypted terminal 7940 | -4/Lab | Entered Research 7940 | -3/Research | Accompanied by 1 ally 7940 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7942 | -3/Research | Loaded intel: 95 machine locations 7977 | -3/Research | Identified exit to Quarantine 8130 | -3/Research | Identified exit to Research 8171 | -3/Research | Intercept squad dispatched 8173 | -3/Research | Spotted Tracker 8173 | -3/Research | Warped through subspace 8250 | -3/Research | Entered another Research area 8250 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8251 | -2/Research | Loaded intel: 119 machine locations 8260 | -2/Research | Identified exit to Testing 8442 | -2/Research | Entered Testing 8443 | -2/Testing | Loaded intel: 90 machine locations 8515 | -2/Testing | Discovered new exit (range 11) 8563 | -2/Testing | Identified exit to Access 8630 | -2/Testing | Spotted Fortress 8641 | -2/Testing | Discovered new exit (range 5) 8642 | -2/Testing | Identified exit to Section 7 8715 | -2/Testing | Build established: Wizard-Ninja 8720 | -2/Testing | Entered Section 7 8721 | -2/Section 7 | Loaded intel: 162 machine locations 8784 | -2/Section 7 | Spotted B-90 Cyclops 8797 | -2/Section 7 | Found Integrated Dissipator 8797 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8883 | -2/Section 7 | Spotted Alpha 7 8899 | -2/Section 7 | Spotted Executioner 8900 | -2/Section 7 | Spotted Executioner 8915 | -2/Section 7 | Found Alien Energy Cannon 8916 | -2/Section 7 | Installed L-Cannon capacitor 8945 | -2/Section 7 | Intercept squad dispatched 8959 | -2/Section 7 | Spotted Tracker 8960 | -2/Section 7 | Found Transdimensional Reconstructor 8962 | -2/Section 7 | Spotted Tracker 8962 | -2/Section 7 | Found Transdimensional Reconstructor 8962 | -2/Section 7 | Warped through subspace 8966 | -2/Section 7 | Spotted B-99 Colossus 8970 | -2/Section 7 | Spotted Alpha 7 8972 | -2/Section 7 | Warped through subspace 9013 | -2/Section 7 | Entered Access 9013 | -1/Access | Evolved 2 slots: Weapon x2 9014 | -1/Access | Loaded intel: 108 machine locations 9084 | -1/Access | Discovered new exit (range 7) 9120 | -1/Access | Identified exit to Command 9120 | -1/Access | Entered Command 9121 | -1/Command | Loaded intel: 74 machine locations 9215 | -1/Command | Fired L-Cannon 9215 | -1/Command | 0b10 Conduit disabled 9218 | -1/Command | MAIN.C activated Command garrisons 9267 | -1/Command | Fired L-Cannon 9296 | -1/Command | Discovered new exit (range 194) 9296 | -1/Command | Discovered new exit (range 115) 9296 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 9297 | -1/Command | Found Exp. Powered Armor 9299 | -1/Command | Found Zero-point Reactor 9370 | -1/Command | All MAIN.C guards destroyed 9445 | -1/Command | Phase Generator disabled 9450 | -1/Command | Found Beam Splitter 9511 | -1/Command | Found Omega Cannon 9522 | -1/Command | Found Exp. Targeting Computer 9752 | -1/Command | Build established: Scavenger-Assassin 9976 | -1/Command | Found Exp. Core Analyzer 10085 | -1/Command | Fired L-Cannon 10157 | -1/Command | Fired L-Cannon 10170 | -1/Command | Found Spectral Analyzer 10173 | -1/Command | Found Exp. System Purifier 10183 | -1/Command | Found Zero-point Reactor 10244 | -1/Command | Identified exit to Surface 10248 | *** | Establishing 0b11! Last Messages --------------- 10157_ Sealed Heavy Doors breached. 10157_ Beam penetrates Sealed Heavy Doors. 10157_ Beam penetrates Reinforced Barrier. 10157_ Beam penetrates Earth. 10168_ Acquired Warp Cannon. 10170_ Discarded Exp. Optical Array. 10172_ Dropped Adv. Heat Sink. 10173_ Acquired Exp. System Purifier. 10182_ Exp. System Purifier purges 1% system corruption (0%). 10182_ Dropped Exp. System Purifier. 10183_ Dropped Zero-point Reactor. 10202_ Acquired 50 matter. 10209_ Wave Inhibitor disabled. 10235_ Acquired Adv. Signal Interpreter. 10239_ Acquired 10 matter. 10244_ EXIT=IDENTIFIED: SURFACE 10245_ Discarded Adv. Signal Interpreter. 10245_ Dropped Warp Cannon. 10247_ Acquired Warp Cannon. [Achievement: Data Run] Map ----- +----------------------------------------------------+ | #???# """" # "" # ""# #### " " | | #???# """" # # " ""# ## " " " | | #???# # # "%" T# " #" | | #???# # # " " " ##?# | | ##???#[ # * # " ###### | | ###########+############## "[%######"" | | =% % !%!%=%*%% % | | !!= * %=*%=* !=!*%[=% | | ##### !!=! =%===% = | | # !!!%!= " ""%*"#######=%! ""### "" | | # !!!!= " #######"""! ###?# " | | + *!!!= ### " #?#?# | | # %= ###### " #?#?###### | | ##### ""#?###" # #?#??????? | | ### " ""### " # #?######## | | # " ""# |! # #????????? | | " " ";;;=%! # #????????? | | " # # # #????????? | | " ### ! # """" # #????????? | | !##??# *%= + """"% # #????????? | | ! %#??### !""% ""##### # """" %# #????????? | | #### "=%" !###???# # """" # #????????? | | ## " "####?????# #######"## #########? | | ##+#" "% ##????????# #### %[%# #? | | #" " # *#?????????# ## = # T#? | | " " ### ########### @ ## # ######" "##? | | " "###??# # ## ## # #??## " "##? | | " #?????# # ######## # #??#][] =#? | | ## #?????# # "" #??????# + #??#[]] * =#? | | ?# #?????# + """" #??????# # #?##!!! =#? | | ?# #?????# # """" #??????# # #?#"!!!**==#? | | ?# #?????# #! "" #??????# ] # #?#"""######? | | ?# #?????# # #??????# # ## #?????? | | ?# #?????# # #??????# # ## ##?????? | | ?# #?????# + #??????#! # # #??????? | | ?# #######+###########??????####### # ##??????? | | ?# + #???????????????????# " #???????? | | ?##### ##################### " ##???????? | | ?????# + " #????????? | | ?????# ###### " ##????????? | | ?????# #????# ########+####""""##????????? | | ?????# """" ###### #??# #????????? | | ?????# """" + #??# #????????? | | ?????#| """" #########??# #????????? | | ?????# """" #??????????# =! #????????? | | ?????##########??????????# =! #????????? | | ?????????????????????????# = #????????? | | ?????????????????????????#######"""######????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 169 Energy Generation 59 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 800 Resistance: TH 75 Propulsion Shielding 90 Weapon Shielding 90 Evasion (%) 74 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 70 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Signal Interpreter | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -5/Factory Exp. Optical Array | x1 | -4/Factory Exp. Signal Interpreter | x1 | -4/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator LC Capacitor L-Cannon Achievements -------------- Data Run Challenges ------------ None Game ------ Seed MobileShockSegregator Manual? 0 Play Time 02:18:26 Cumulative 1191.0 hours Start 2023.04.23 @ 21:04:39 End 2023.04.24 @ 01:00:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 868 Rogue 828 Adventurer 40 Explorer 0 Win Type 1 Total 138 Types 66/6/42/2/1/4/14/2/1 Lore% 94 Gallery% 96 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a0dd562-d944-406d-8cc9-3869ff558de2