Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.09 @ 18:43:29

Player: Togure

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (183)      183
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1538

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             36/400
Matter                     102/300
Energy                     90/250
System Corruption          0%
Temperature                Cool (33)
Movement                   Core (450) Ox8
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (2) -------
  Small Laser
  Light Cannon
>       --- INVENTORY (10) ---
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
>       --- WEAPON -----------
        Assault Rifle
        Rocket Launcher
>       --- INVENTORY --------
        Ion Engine
  Small Laser
  Light Assault Rifle
  Light Cannon
        Mining Laser
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 6   .   2   7   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   .   .   2   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   2   4   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   .   7   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      4    | .   .   .   4   
Average Slot Usage (%)     46   | .   85  85  36  
  Engine                   3    | .   14  14  1   
  Leg                      8    | .   28  28  3   
  Device                   2    | .   .   .   2   
  Storage                  11   | .   14  14  11  
  Ballistic Gun            18   | .   28  18  17  
  Launcher                 1    | .   .   9   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 10  10  13  21  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  6    | .   .   .   6   
  Average Overweight (x)   2    | .   .   .   4   
Largest Inventory Capacity 10   | 6   6   6   10  
  Average Capacity         8    | 5   6   6   9   
  Most Carried             6    | 4   4   6   6   
  Average Carried          4    | 1   3   4   4   
  Final Capacity           10   | 6   6   6   10  
  Final Carried            5    | 2   4   5   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           253  | 213 .   .   40  
  Remotely                 .    | .   .   .   .   
Salvage Created            127  | .   .   .   127 
  Parts                    14   | .   .   .   14  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  9    | .   .   .   9   
  Guns                     3    | .   .   .   3   
  AOE                      6    | .   .   .   6   
Classes Destroyed          4    | .   .   .   4   
  Tunneler                 2    | .   .   .   2   
  Swarmer                  7    | .   .   .   7   
  Grunt                    1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           8    | .   .   .   8   
  Combat Bots Only         5    | .   .   .   5   
Max Kills in Single Turn   3    | .   .   .   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1113 | .    42   .    1071 
  Core                     375  | .    11   .    364  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         97   | 100  .    95   .    
Volleys Fired              17   | .    .    .    17   
  Largest                  2    | .    .    .    2    
  Hottest                  75   | .    .    .    75   
Shots Fired                32   | .    .    .    32   
  Gun                      24   | .    .    .    24   
  Cannon                   1    | .    .    .    1    
  Launcher                 7    | .    .    .    7    
  Special                  .    | .    .    .    .    
  Kinetic                  24   | .    .    .    24   
  Thermal                  1    | .    .    .    1    
  Explosive                7    | .    .    .    7    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    .    .    11   
  Robot Miss Streak        1    | .    .    .    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           27   | .    .    .    27   
  Core Hits                13   | .    .    .    13   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           879  | .    .    2    877  
  Guns                     230  | .    .    .    230  
  Cannons                  18   | .    .    .    18   
  Explosions               629  | .    .    .    629  
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    2    .    
  Kinetic                  237  | .    .    .    237  
  Thermal                  11   | .    .    .    11   
  Explosive                629  | .    .    .    629  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            28   | .    .    .    28   
  Projectiles              .    | .    .    .    .    
  Explosions               28   | .    .    .    28   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      124  | .    .    .    124  
  Shots                    6    | .    .    .    6    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        33   | .    .    .    33   
  Average Temperature      16   | .    .    .    16   
  Received Heat Transfer   252  | .    24   .    228  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         25   | .    .    .    25   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             320  | .   .   .   320 
  Initial                  .    | .   .   .   .   
  Average                  151  | .   .   .   212 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         46   | 100 100 100 24  
  Level 1                  53   | .   .   .   75  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   2   .   20  
  Peak Tracking Total      6    | .   2   .   6   
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               597  | 60  85  26  426 
Spaces Moved               265  | 45  70  14  136 
  Core                     115  | 15  .   .   100 
  Treads                   .    | .   .   .   .   
  Legs                     150  | 30  70  14  36  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            192  | 96  120 120 269 
  Slowest Speed            350  | 120 120 120 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       10   | 3   14  8   18  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          73   | .   .   .   73  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      73   | .   .   .   73  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      321  | 61  71  24  165 
  Wait                     8    | 3   .   5   .   
  Move                     262  | 44  69  13  136 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 8   2   1   3   
  Fast Attach              .    | .   .   .   .   
  Attach                   13   | 6   .   2   5   
  Detach                   2    | .   .   2   .   
  Swap                     2    | .   .   .   2   
  Drop                     2    | .   .   .   2   
  Fire                     17   | .   .   .   17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
   61 | -10/Materials | Discovered new exit (range 8)
  146 | -10/Materials | Entered Mines
  153 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  163 | -10/Mines     | Discovered new exit (range 7)
  172 | -10/Mines     | Entered Materials
  172 | -9/Materials  | Evolved 2 slots: Propulsion x2
  269 | -9/Materials  | Lost 4 parts (1p2n1w)
  318 | -9/Materials  | Build established: Mutant
  546 | -9/Materials  | Core integrity fell below 50%
  589 | -9/Materials  | Core integrity fell below 20%
  598 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00355_ U-05 Engineer lays Concrete.
00355_ K-01 Serf collects debris.
00358_ U-05 Engineer builds a Wall. <x2>
00358_ K-01 Serf collects debris.
00358_ U-05 Engineer builds a Wall.
00361_ K-01 Serf collects debris.
00365_ U-05 Engineer lays Concrete. <x3>
00465_ Acquired Autogun.
00468_ Dropped Assault Rifle.
00490_ S-10 Pest destroyed. <x2>
00495_ Fusion Modulator explodes.
00495_ Lgt. Assault Rifle destroyed.
00495_ S-10 Pest destroyed.
00499_ R-06 Scavenger collects Lgt. Assault Rifle.
00503_ R-06 Scavenger collects Flight Unit.
00503_ K-01 Serf collects debris. <x6>
00547_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M010.
00568_ Imp. Terrain Scanner destroyed.
00582_ Autogun destroyed.

 Map 
-----
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|  # #    ####?????????????????????????????????????? |
| ####  T    +????? ???????????????????????????????? |
| ???#    #####???##+############ ?????????????????? |
| ???#### #???????#      T       ??????????????????? |
| ??????# #???????#             ???????????????????? |
| #?????# #???????#           ?????????????????????? |
| #?????# #????? ?+    ]][  #????###???????????????? |
| ??????# #???????#    ]][  #????   ???????????????? |
| ??#???# #???????#    ][[  #???""""???????????????? |
| ??????# #########         #???"""""??????????????? |
| ??????# #                 ### """""??????????????? |
| ??????# #                   # """""??????????????? |
| ??????# #                   / """""??????????????? |
| ??????# #                   # """""??????????????? |
| ####### #                   # """""??????????????? |
|       # ########     # ######?     ??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              253
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravUltimateMallet
  Manual?         0
Play Time         00:08:40
  Cumulative      14.0 hours
  Start           2021.02.09 @ 18:36:40
  End             2021.02.09 @ 18:43:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b3b520c-df61-4a10-9cf6-dd9e995e499b