Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.06 @ 09:08:32 Player: pointone Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (388) 1940 Value Destroyed (20561) 20561 Prototype IDs (56) 1120 Alien Tech Used (1) 200 Bonus (11815) 11815 TOTAL SCORE: 44536 Bonus ------- High Alert Combat Kills 3947 Follower Combat Kills 218 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1338 Met Warlord at Research 2000 Win 3000 Friendly Fire -288 Cogmind --------- Core Integrity 515/1600 Matter 254/300 Energy 1582/1600 System Corruption 8% Temperature Cool (-188) Movement Walking (115) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (13) ----- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Advanced Armor Integrity Analyzer System Restoration Module > --- WEAPON (4) ------- KE Penetrator KE Penetrator Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (20) --- Particle Reactor Light Quantum Reactor Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Advanced Heat Sink Advanced Targeting Computer Improved Stasis Canceller Advanced Reaction Control System Advanced Thermal Shield Energy Mantle Integrated Reactor KE Penetrator KE Penetrator Heavy Gauss Cannon Shock Maul Power Sword Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Fusion Compressor Advanced Cryofiber Web Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Experimental Matter Compressor Advanced Visual Processing Unit Enhanced Optical Array Advanced Weapon Cycler Improved Stasis Canceller Centrium Light Armor Plating Centrium Light Armor Plating Minesniffer Drone Bay > --- WEAPON ----------- KE Penetrator Helical Railgun Compact Mass Driver Gamma Bomb Array > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Improved Quantum Reactor Centrium Heavy Treads Centrium Heavy Treads Biometal Heavy Treads Experimental Energy Well Improved Matter Compressor Centrium Light Armor Plating EM Shield System Restoration Module Integrated Reactor Heavy Machine Gun Heavy Machine Gun Power Sword [Rating: 202] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Biometal Leg Treads Improved Treads Leg Biometal Leg Wheel Centrium Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Cryofiber Web Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Medium Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 1 . . . . . . 1 . . . . . . . . . . 1 . Utility 11 | . . 1 1 1 2 . . . . 1 . . . . 1 . . . . 1 1 2 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Parts Attached 374 | 6 1 13 16 15 11 . 8 1 3 11 3 1 5 5 41 13 4 19 9 42 15 132 Power 30 | 1 . 2 1 . . . . . . . . . 1 . 3 . . 1 . 3 3 15 Engine 4 | 1 . 2 1 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Reactor 24 | . . . . . . . . . . . . . 1 . 1 . . 1 . 3 3 15 Propulsion 70 | 2 . 5 7 3 3 . . . 1 3 . . 1 . 2 4 . 4 2 7 3 23 Treads 24 | . . . 3 1 . . . . 1 3 . . . . 1 1 . 3 . 3 3 5 Leg 42 | 2 . 5 4 2 3 . . . . . . . 1 . . . . 1 2 4 . 18 Wheel 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 125 | 1 1 3 3 5 4 . . . . 6 1 . 3 . 14 4 . 6 5 17 7 45 Device 59 | 1 . . 1 2 2 . . . . 3 . . . . 4 3 . 1 4 13 4 21 Storage 19 | . 1 . 1 . . . . . . 1 1 . 2 . 6 . . 1 1 3 . 2 Processor 18 | . . 1 . 1 . . . . . . . . . . 1 . . 1 . . . 14 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 29 | . . 2 1 2 2 . . . . 2 . . 1 . 3 1 . 3 . 1 3 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 149 | 2 . 3 5 7 4 . 8 1 2 2 2 1 . 5 22 5 4 8 2 15 2 49 Energy Gun 5 | 1 . . . . . . . . . . . . . . 3 . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 51 | 1 . . . 3 1 . . . . . . . . 2 6 3 2 . . 3 2 28 Ballistic Cannon 42 | . . 3 4 2 3 . 3 1 1 1 . . . 1 3 . . 6 1 7 . 6 Launcher 24 | . . . 1 1 . . 4 . 1 . 1 1 . 2 3 1 2 2 . . . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . 1 . . 1 . . 1 1 . . . 7 1 . . 1 4 . 8 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . . . . . . . 3 . 1 . . 1 3 5 2 5 Parts Lost 125 | . . . 7 2 . 1 . . 1 . . . . 1 12 3 . 6 . 15 3 74 Power 14 | . . . 1 . . . . . . . . . . . 2 . . . . 2 1 8 Propulsion 23 | . . . 4 1 . 1 . . 1 . . . . . 1 2 . 1 . 2 . 10 Utility 54 | . . . 2 1 . . . . . . . . . . 6 1 . 4 . 7 1 32 Weapon 34 | . . . . . . . . . . . . . . 1 3 . . 1 . 4 1 24 Highest Loss Streak 12 | . . . 7 1 . 1 . . 1 . . . . 1 4 2 . 3 . 3 1 12 Average Slot Usage (%) 90 | . 93 99 91 88 100 93 93 93 89 90 88 88 88 88 91 90 94 92 93 87 85 89 Engine 2 | . 14 11 8 7 6 6 6 6 6 5 5 5 2 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 2 5 4 5 5 5 5 6 7 7 Treads 9 | . . . 11 20 4 . . . 2 14 17 17 17 17 19 14 10 9 10 5 12 4 Leg 9 | . 28 32 22 7 21 20 20 20 13 7 5 5 5 5 . . . 1 14 12 . 12 Wheel 1 | . . . . . . . . . . . . . . . . 5 10 9 . . . . Device 13 | . 14 2 3 12 18 20 20 20 20 13 5 5 5 5 8 7 10 9 14 19 20 14 Storage 11 | . 8 11 9 7 6 6 6 6 6 10 11 11 11 11 14 12 10 10 14 13 17 12 Processor 9 | . . 11 9 7 6 6 6 6 6 5 5 5 5 5 8 10 10 9 5 4 4 18 Protection 8 | . . 7 8 4 14 13 13 13 13 12 17 17 17 17 11 9 10 10 10 4 4 3 Ballistic Gun 4 | . 14 3 . 2 3 . . . . . . . . 2 4 3 4 3 . 3 8 10 Ballistic Cannon 10 | . . 14 17 12 15 20 14 13 18 15 12 11 11 10 7 10 10 11 14 13 8 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 188 | 8 24 38 57 59 82 82 83 82 82 97 108 112 112 109 147 150 147 165 166 188 160 167 Greatest Support 230 | 20 20 30 64 64 55 45 45 45 35 120 120 120 120 120 143 143 32 82 70 135 215 230 Greatest Overweight (x) 9 | . 1 1 5 1 1 1 1 1 2 2 . . . . 1 4 4 9 2 2 1 4 Average Overweight (x) . | . . . . . 1 1 1 1 2 . . . . . . 2 4 3 2 1 . . Largest Inventory Capacity 20 | 4 10 10 12 12 12 12 12 12 12 12 18 18 18 18 20 20 20 20 20 20 20 20 Average Capacity 17 | 4 7 10 11 12 12 12 12 12 12 12 12 18 17 18 19 20 20 20 20 20 20 20 Most Carried 20 | 2 6 10 12 11 12 11 12 12 12 12 16 18 18 18 20 20 20 20 17 20 20 20 Average Carried 15 | . 3 8 10 10 9 11 11 12 11 11 12 16 17 17 17 16 19 19 15 16 16 17 Final Capacity 20 | 4 10 10 12 12 12 12 12 12 12 12 18 18 18 18 20 20 20 20 20 20 20 20 Final Carried 20 | 2 6 10 11 11 11 11 12 12 12 12 16 18 18 17 13 19 20 18 17 13 20 20 Class Distribution -------------------- 19% | Mutant 18% | Hauler-Tank 12% | Tank 12% | Scavenger-Tank 12% | Scavenger-Gunner 10% | Hauler-Mutant 6% | Scavenger-Mutant 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Data Miner Tank | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Tank | -4/Proximity Caves Hauler-Gunner | -4/Factory Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Warlord Hauler-Tank | -3/Proximity Caves Hauler-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 15294 | 266 13 372 537 380 67 163 249 . 297 117 347 137 . 91 1769 497 161 392 52 2082 1274 6031 Remotely 262 | . . . . 262 . . . . . . . . . . . . . . . . . . Salvage Created 17946 | 43 26 694 518 428 76 32 89 . 318 . 403 199 . 214 2563 420 87 295 . 1967 897 8677 Parts 844 | 3 4 35 35 15 5 . 3 . 10 . 26 13 . 11 118 16 7 12 . 86 36 409 Haulers Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Recyclers Shooed 9 | . . 1 . 1 . . . . . . . . . . 5 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 112 | . . . . . . . 1 . 8 . 19 8 . 6 . 13 6 51 . . . . Prevented 37 | . . . . . . 2 . . 3 . 10 1 . 1 . . . 20 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 311 | 1 . 17 16 11 1 1 4 . 8 . 11 7 . 7 40 10 5 12 . 41 15 104 Melee 11 | . . . . 4 . . . . . . . . . . 4 . . . . 2 . 1 Guns 93 | 1 . 1 . . 1 . . . . . . . . . 6 1 . . . 5 3 75 Cannons 138 | . . 16 13 . . 1 . . 5 . 4 3 . 1 21 5 1 4 . 34 12 18 AOE 62 | . . . 3 7 . . 4 . 3 . 7 4 . 6 9 4 4 8 . . . 3 Classes Destroyed 20 | 1 1 3 4 1 1 . 1 . . . 1 . . . . . . 1 . . 4 2 Worker 18 | . . 1 3 . . . . . . . . . . . 5 . . . . 4 . 5 Builder 24 | . . . 2 1 . . . . . . . . . . . . . . . 7 . 14 Tunneler 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Hauler 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Recycler 5 | . . . . 1 . . . . . . . . . . 4 . . . . . . . Operator 4 | . . . 1 . . . . . . . . . . . 1 . . . . . . 2 Watcher 14 | . 1 1 1 . 1 . . . . . . . . . 1 . . . . 2 . 7 Swarmer 69 | . . . 3 8 . . 3 . 3 . 5 5 . 5 10 4 4 7 . 3 . 9 Grunt 89 | 1 . 10 8 3 . . . . 4 . . . . 1 17 3 . 2 . 10 3 27 Brawler 8 | . . 1 1 . . . . . . . . . . . . 1 . 1 . 2 . 2 Duelist 4 | . . . . . . . . . . . 1 . . . . . . . . 1 . 2 Sentry 31 | . . 6 2 . . 1 . . 1 . 1 . . . 5 . 1 . . 6 1 7 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 54 | . . . 2 . . . . . . . 2 2 . . . 2 . . . 10 1 35 Programmer 44 | . . . . . 1 . . . . . 2 . . . 8 . . . . 9 2 22 Behemoth 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 5 | . . . . . . . . . . . . . . . . . . 2 . . 3 . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | 1 1 5 6 5 1 1 3 . 4 . 4 5 . 4 12 4 3 5 . 7 5 11 Combat Bots Only 7 | 1 . 4 5 5 1 1 3 . 4 . 4 5 . 4 6 4 3 5 . 6 5 7 Max Kills in Single Turn 4 | 1 1 1 2 4 1 1 1 . 2 . 4 3 . 3 4 3 2 3 . 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 4 . . 1 . 2 . 4 3 . 3 3 3 2 3 . . . 2 Melee 1 | . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 31738 | 8 . 219 1605 610 41 64 263 . 280 . 202 227 . 802 3222 1001 25 2804 . 4067 1343 14955 Core 2627 | 8 . 26 445 84 . . 28 . 28 . 18 12 . 134 161 77 . 73 . 392 56 1085 Absorbed by Shields 253 | . . . . . . . . . . . . . . . . . . . . 253 . . Core Remaining (%) 75 | 96 96 93 19 88 . . . . 93 . . . . 83 . . . . 72 63 96 32 Volleys Fired 735 | 2 6 27 67 9 4 3 12 . 11 . 14 11 . 16 75 16 6 12 . 104 30 310 Largest 4 | 2 2 2 2 2 3 3 3 . 3 . 3 3 . 3 3 3 3 3 . 4 4 4 Hottest 253 | 70 70 88 88 88 113 154 118 . 154 . 145 145 . 149 167 156 169 196 . 253 200 217 Shots Fired 2158 | 4 12 52 129 10 10 9 20 . 29 . 32 19 . 32 183 39 8 32 . 349 117 1072 Gun 1112 | 4 12 3 . . 2 . . . . . . . . 1 71 10 . . . 108 58 843 Cannon 939 | . . 49 125 2 8 9 . . 27 . 24 12 . 12 106 27 2 26 . 241 59 210 Launcher 107 | . . . 4 8 . . 20 . 2 . 8 7 . 19 6 2 6 6 . . . 19 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2016 | 2 6 51 125 2 10 9 . . 27 . 24 12 . 13 170 37 2 26 . 349 117 1034 Thermal 22 | 2 6 1 . . . . . . . . . . . . 7 . . . . . . 6 Explosive 36 | . . . . . . . 9 . . . . . . 7 6 2 6 6 . . . . Electromagnetic 84 | . . . 4 8 . . 11 . 2 . 8 7 . 12 . . . . . . . 32 Robot Hit Streak 48 | 3 5 31 18 8 5 5 20 . 25 . 11 22 . 12 36 15 11 21 . 36 21 48 Robot Miss Streak 5 | . 1 1 3 1 1 2 . . 1 . 1 1 . 2 4 1 . 1 . 5 2 4 Penetration Max 3 | . . . . . . . . . . . . . . . 3 1 . . . 1 1 2 Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1664 | 3 9 38 101 11 7 6 19 . 22 . 27 15 . 27 156 29 4 26 . 267 89 808 Core Hits 900 | 2 2 22 46 18 3 2 11 . 14 . 19 12 . 12 98 12 7 34 . 118 32 436 Critical Hits 132 | . . . 1 . . . . . . . . 1 . . 28 10 1 . . 11 3 77 Critical Kills 50 | . . . . . . . . . . . . 1 . . 12 6 1 . . 4 3 23 Critical Parts Destroyed 78 | . . . 1 . . . . . . . . . . . 16 3 . . . 6 . 52 Melee Attacks 142 | . . . . 14 . . 5 . . 1 1 . . . 59 7 . . 7 31 . 17 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 130 | . . . . 14 . . 5 . . 1 1 . . . 59 7 . . 7 19 . 17 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 12 | . . . . . . . . . . . . . . . . . . . . 12 . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53157 | 35 96 971 2217 816 83 169 806 . 727 . 1112 574 . 1150 6042 777 488 2082 . 9412 2697 22903 Guns 20944 | 35 96 37 . . 32 . . . . . . . . . 738 192 . . . 2118 1175 16521 Cannons 21276 | . . 934 2070 23 51 169 . . 601 . 593 193 . 364 2775 265 14 844 . 6271 1522 4587 Explosions 8924 | . . . 147 651 . . 806 . 126 . 519 381 . 786 1857 320 474 1238 . . . 1619 Melee 1782 | . . . . 92 . . . . . . . . . . 672 . . . . 984 . 34 Ramming 231 | . . . . 50 . . . . . . . . . . . . . . . 39 . 142 Kinetic 41364 | 11 44 958 2070 23 83 169 . . 601 . 593 193 . 364 3334 457 14 844 . 8389 2697 20520 Thermal 1848 | 24 52 13 . 169 . . 83 . . . 99 143 . 31 817 . . . . . . 417 Explosive 4112 | . . . . . . . 465 . . . . . . 396 1219 320 474 1238 . . . . Electromagnetic 3820 | . . . 147 482 . . 258 . 126 . 420 238 . 359 . . . . . . . 1790 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 798 | . . . . 92 . . . . . . . . . . 672 . . . . . . 34 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 984 | . . . . . . . . . . . . . . . . . . . . 984 . . Highest Corruption 15 | . . . . 3 . . . . . . 1 1 1 1 4 4 . 4 4 15 4 13 Average Corruption 6 | . . . . 2 . . . . . . 1 1 1 1 3 3 . 3 4 6 3 10 Corruption Purged 16 | . . . . . . . . . . . . . . . . 4 . . . . . 12 Effects 401 | . . . . 4 . . . . . . 1 2 2 4 7 9 . . 7 68 27 270 Message Errors 58 | . . . . 1 . . . . . . . 2 1 1 3 3 . . . 9 3 35 Matter Fused 76 | . . . . 2 . . . . . . . . . . 1 . . . 2 13 11 47 Heat Flow Errors 21 | . . . . . . . . . . . . . . . . 1 . . . 6 1 13 Energy Discharges 28 | . . . . . . . . . . . 1 . . 1 . 2 . . 1 6 3 14 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . 1 . 4 Data Loss (minor) 28 | . . . . 1 . . . . . . . . 1 1 . 1 . . 1 5 2 16 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Misfires 7 | . . . . . . . . . . . . . . . . . . . . 2 . 5 Misdirections 16 | . . . . . . . . . . . . . . . . . . . . . . 16 Targeting Errors 125 | . . . . . . . . . . . . . . 1 2 1 . . 3 22 5 91 Weapon Failures 28 | . . . . . . . . . . . . . . . 1 1 . . . 4 2 20 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1467 | . . 31 51 11 . 2 3 . . . . 23 . . 404 . 16 97 . 530 67 232 Projectiles 586 | . . 31 50 . . 2 . . . . . . . . 34 . . . . 235 67 167 Explosions 500 | . . . 1 11 . . 3 . . . . 23 . . 284 . 16 97 . . . 65 Melee 381 | . . . . . . . . . . . . . . . 86 . . . . 295 . . Knockbacks 170 | . . 6 42 . . . . . 6 . 1 2 . 1 16 3 . . . 56 2 35 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 158 | . . 5 39 . . . . . 6 . 1 2 . 1 15 3 . . . 52 2 32 Secondary 11 | . . 1 3 . . . . . . . . . . . 1 . . . . 4 . 2 Self-Inflicted Damage 346 | . . . 6 66 . . 58 . . . 2 . . . 55 . . . . . . 159 Shots 29 | . . . 1 8 . . 4 . . . 1 . . . 2 . . . . . . 13 Rammed 17 | . . . . 7 . . . . . . . . . . . . . . . 4 . 6 Targets Rammed 21 | . . . . 11 . . . . . . . . . . . . . . . 4 . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Highest Temperature 722 | 24 . 123 580 . 27 119 30 . 289 . . . . 30 479 369 112 406 . 722 194 305 Average Temperature 127 | 13 . 40 216 . 15 57 17 . 122 . . . . 9 81 129 36 188 . 204 92 102 Received Heat Transfer 3262 | 6 . 105 612 45 . . . . . . 9 . . 81 597 117 . 312 . 430 57 891 Effects 50 | . . . 18 . . . . . 1 . . . . . 5 1 . 10 . 15 . . Shutdowns 6 | . . . 3 . . . . . . . . . . . 3 . . . . . . . Energy Bleed 6 | . . . 2 . . . . . 1 . . . . . 1 . . 2 . . . . Interference 12 | . . . 3 . . . . . . . . . . . . 1 . 6 . 2 . . Matter Decay 5 | . . . 1 . . . . . . . . . . . 1 . . . . 3 . . Short Circuit 6 | . . . . . . . . . . . . . . . . . . 2 . 4 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 10 | . . . 6 . . . . . . . . . . . . . . . . 4 . . Damage (core) 4 | . . . 3 . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Parts Fried 20 | . . . . 3 . . 2 . . . 2 1 . 1 . . . . . . . 11 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Heat Transferred 2190 | 74 148 37 . 150 . . 100 . . . 150 200 . 50 659 . . . . . . 622 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . 2 . . 1 . . . 2 2 . 3 . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 1316 | 20 42 427 510 482 196 . . . . 56 . . . . 621 . . . . 659 247 1316 Initial 247 | . 11 15 153 132 120 . . . . 54 . . . . 16 . . . . . 247 51 Average 411 | 5 21 175 235 232 131 . . . . 48 . . . . 242 . . . . 251 97 867 Maximum Alert Level 4 | . . 2 2 2 . . . . . . . . . . 2 . . . . 2 1 4 Low Security (%) 43 | 100 100 56 49 29 100 . . . . 100 . . . . 51 . . . . 47 77 6 Level 1 17 | . . 40 37 65 . . . . . . . . . . 20 . . . . 18 22 4 Level 2 14 | . . 3 12 5 . . . . . . . . . . 28 . . . . 33 . 10 Level 3 19 | . . . . . . . . . . . . . . . . . . . . . . 59 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . 19 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . . 2 3 4 . . . . . 2 . . . . 9 . . . . 13 . 40 Investigation 5 | . . . . . . . . . . 1 . . . . . . . . . . . 4 Extermination 16 | . . . . . . . . . . 1 . . . . 3 . . . . 3 . 9 Reinforcement 26 | . . 2 3 2 . . . . . . . . . . 2 . . . . 5 . 12 Assault 12 | . . . . . . . . . . . . . . . 2 . . . . 2 . 8 Garrison 14 | . . . . 2 . . . . . . . . . . 2 . . . . 3 . 7 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . 1 . . . . . . . . . . . . . . . 3 . 4 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 24 | . . . 4 1 . . . . . . . . . . 1 . . . . 3 7 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 515 | 1 1 22 47 14 2 1 4 . 9 2 15 7 . 8 57 7 5 59 . 64 25 165 Peak Tracking Total 21 | 1 1 3 10 7 1 1 3 . 4 2 4 5 . 5 6 4 4 21 . 6 4 8 Tactical Retreats 37 | . . 1 8 2 . . . . . . 1 1 . 1 4 . . 4 . 3 1 11 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 13 | . . 2 . 3 . . . . . 1 . . . . 2 . . . . . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . 1 . . . . . . . . . . . 13 2 . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 26 | . 1 . 4 1 1 . . . . . . . . . 11 . . . . 1 . 7 Max in Single Turn 4 | . 1 . 1 1 1 . . . . . . . . . 4 . . . . 1 . 1 Garrison Access 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 55 | . . 1 2 1 . . . 4 1 2 1 . 9 . 2 . . 14 . 5 1 12 Terminals 18 | . . 1 2 1 . . . . 1 1 . . . . 2 . . . . 3 . 7 Fabricators 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 1 . . . . . . . . . . 1 2 Total Hacks 147 | . . 2 3 2 . . . 24 2 2 1 . 48 . 4 . . 27 . 7 1 24 Successful 119 | . . . 1 . . . . 24 2 1 1 . 48 . 1 . . 27 . 3 1 10 Failed 28 | . . 2 2 2 . . . . . 1 . . . . 3 . . . . 4 . 14 Catastrophic 9 | . . . 1 1 . . . . . 1 . . . . 1 . . . . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 13 | . . 2 1 2 . . . . . 1 . . . . . . . 1 . 2 . 4 Terminals 29 | . . 2 3 2 . . . . 2 1 . . . . 4 . . . . 3 . 12 Fabricators 6 | . . . . . . . . . . . . . . . . . . . . 2 . 4 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . . . . . . . . 2 . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . 1 . . . . . . . . . . 1 5 Terminal Hacks 110 | . . . 1 . . . . 24 2 . 1 . 48 . 1 . . 27 . . . 6 Record 67 | . . . . . . . . 11 2 . . . 36 . . . . 16 . . . 2 Part Schematic 10 | . . . . . . . . 6 . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 17 | . . . . . . . . 3 . . . . 4 . . . . 10 . . . . Open Door 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 Process 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 24 | . . 1 2 1 . . . . 1 2 . . . . 2 . . . . 4 . 11 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 6 . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 220 | . . . . . . . . . . . . . . . . . . . . 163 . 57 Retrieved Matter 288 | . . . . . . . . . . . . . . . . . . . . 231 . 57 Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Largest Group 1 | . . . . . . . . . 1 1 1 1 . . . . . . . . . . Highest-Rated Group 94 | . . . . . . . . . 94 94 94 94 . . . . . . . . . . Highest-Rated Ally 94 | . . . . . . . . . 94 94 94 94 . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . 5 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 2 . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Ally Attacks 35 | . . . . . . . . . 2 3 23 7 . . . . . . . . . . Total Damage 947 | . . . . . . . . . 46 184 583 134 . . . . . . . . . . Kills 7 | . . . . . . . . . 1 2 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 2 1 . 1 . 2 1 . 1 . 1 2 . . . . . Drone Launches 14 | . . . . . . . . . . . . . . . . . . . . 6 . 8 Drone Recoveries 10 | . . . . . . . . . . . . . . . . . . . . 6 . 4 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 20942 | 78 214 595 959 493 537 683 613 124 565 476 695 626 304 685 1935 876 434 1136 396 2219 1762 4537 Spaces Moved 11387 | 57 136 307 398 252 316 441 363 81 284 268 394 364 177 388 877 505 318 775 212 1004 974 2496 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . Treads 5594 | . . . 180 252 101 . . . . 242 394 364 177 388 877 239 . 59 . 382 974 965 Legs 4480 | 44 136 307 218 . 215 441 363 81 284 26 . . . . . . . . 212 622 . 1531 Wheels 1300 | . . . . . . . . . . . . . . . . 266 318 716 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 152 153 153 153 185 163 163 163 163 163 162 130 130 130 172 140 158 110 Average Speed 151 | 104 133 137 152 154 156 153 153 153 185 168 163 163 163 163 164 154 130 135 172 163 165 130 Slowest Speed 270 | 120 150 150 270 172 165 153 153 153 185 185 163 163 163 163 183 205 130 230 172 190 190 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . 1 1 . 1 . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 6 27 31 43 9 12 70 65 75 47 9 62 61 63 64 29 71 58 94 41 30 45 64 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 7 | . . . . . . . . 1 . . 2 . 3 . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 18 | . . . . . . . 4 . 3 . 1 2 . 1 . 3 2 . 2 . . . Spaces Dug 150 | . . . . 11 . . 5 . . 1 1 . . . 44 7 41 . 7 19 . 14 Terrain Destroyed 738 | . . 5 6 19 . 3 50 . 4 1 16 21 . 44 110 47 85 58 7 95 19 148 Melee 109 | . . . . 11 . . 5 . . 1 1 . . . 44 7 . . 7 19 . 14 Projectile 243 | . . 5 6 . . 3 . . 4 . 2 1 . . 16 12 1 3 . 76 19 95 AOE 386 | . . . . 8 . . 45 . . . 13 20 . 44 50 28 84 55 . . . 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 13383 | 69 155 428 619 315 352 443 388 81 301 290 416 377 194 409 1121 551 332 842 231 1318 1059 3092 Wait 402 | 2 9 61 122 8 2 . . . . . 1 . . 1 38 1 . 13 . 87 2 55 Move 11363 | 56 135 306 397 251 315 440 362 80 283 267 393 363 176 387 876 504 317 773 211 1003 973 2495 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 191 | 3 4 10 11 4 10 . 1 . 2 1 3 2 5 . 18 9 3 7 4 24 20 50 Fast Attach 112 | 5 1 7 2 7 . . . . 1 8 . . 2 . 4 1 . 5 . 7 4 58 Attach 108 | 1 . 2 6 2 3 . . . . . . . . 1 12 3 . 3 5 19 5 46 Detach 19 | . . 2 . . . . . . . 1 . . 1 . 1 . . 1 . 5 1 7 Swap 155 | . . 4 8 6 8 . 8 1 2 3 3 1 3 4 25 9 4 11 4 17 6 28 Drop 133 | . . 9 6 3 9 . . . 2 9 1 . 7 . 13 1 2 16 . 17 18 20 Fire 735 | 2 6 27 67 9 4 3 12 . 11 . 14 11 . 16 75 16 6 12 . 104 30 310 Melee 142 | . . . . 14 . . 5 . . 1 1 . . . 59 7 . . 7 31 . 17 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . . . . 11 . . . . . . . . . . . . . . . 4 . 6 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Rewire 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 5) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 833 | -9/Materials | Discovered new exit (range 18) 888 | -9/Materials | Entered another Materials area 888 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1110 | -8/Materials | Build established: Scavenger-Mutant 1369 | -8/Materials | Core integrity fell below 50% 1432 | -8/Materials | Lost 7 parts (1p4n2u) 1816 | -8/Materials | Discovered new exit (range 8) 1839 | -8/Materials | Core integrity fell below 20% 1847 | -8/Materials | Entered Factory 1847 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2201 | -7/Factory | Garrison activated, responded to threat 2278 | -7/Factory | Discovered new exit (range 5) 2340 | -7/Factory | Entered another Factory area 2340 | -6/Factory | Evolved 2 slots: Utility x2 2641 | -6/Factory | Build established: Tank 2785 | -6/Factory | Discovered new exit (range 5) 2877 | -6/Factory | Entered Lower Caves 2879 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3059 | -6/Lower Caves | Learned Factory stockpile data 3080 | -6/Lower Caves | Learned Factory terminal intel 3539 | -6/Lower Caves | Discovered new exit (range 9) 3560 | -6/Lower Caves | Entered another Lower Caves area 3577 | -6/Lower Caves | Learned Factory emergency access door positions 3687 | -6/Lower Caves | Spotted B-75 Beast 3866 | -6/Lower Caves | Destroyed B-75 Beast 4146 | -6/Lower Caves | Discovered new exit (range 9) 4173 | -6/Lower Caves | Entered Data Miner 4173 | -6/Data Miner | Discovered new exit (range 6) 4193 | -6/Data Miner | Met Data Miner 4236 | -6/Data Miner | Learned location of Section 7 (-2) 4236 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4261 | -6/Data Miner | Received God Mode back door access code from Data Miner 4297 | -6/Data Miner | Entered Proximity Caves 4385 | -5/Proximity Caves | Learned 4 Factory zone layouts 4592 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4707 | -5/Proximity Caves | Escorted by Enhanced Grunt 4838 | -5/Proximity Caves | Discovered new exit (range 11) 4862 | -5/Proximity Caves | Entered Factory 4862 | -5/Factory | Accompanied by 1 ally 4862 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4866 | -5/Factory | Loaded intel: 20 terminal locations 5016 | -5/Factory | Incoming investigation squad redirected 5020 | -5/Factory | Build established: Mutant 5193 | -5/Factory | Found Hvy. Reflective Plating 5264 | -5/Factory | Discovered new exit (range 5) 5338 | -5/Factory | Entered Upper Caves 5338 | -5/Upper Caves | Accompanied by 1 ally 5464 | -5/Upper Caves | Learned location of Armory (-4) 5796 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5969 | -5/Upper Caves | Discovered new exit (range 5) 6033 | -5/Upper Caves | Entered another Upper Caves area 6033 | -5/Upper Caves | Accompanied by 1 ally 6034 | -5/Upper Caves | Discovered new exit (range 16) 6133 | -5/Upper Caves | Encountered a Warlord checkpoint 6639 | -5/Upper Caves | Discovered new exit (range 13) 6659 | -5/Upper Caves | Entered Zhirov 6659 | -5/Zhirov | Discovered new exit (range 3) 6689 | -5/Zhirov | Met Zhirov 6723 | -5/Zhirov | Learned location of Quarantine (-2) 6723 | -5/Zhirov | Learned location of Testing (-3) 6723 | -5/Zhirov | Learned location of Command (-1) 6754 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6879 | -5/Zhirov | Found Alien Artifact 6898 | -5/Zhirov | Found Alien Artifact 6963 | -5/Zhirov | Entered Proximity Caves 6978 | -4/Proximity Caves | Learned 8 Research zone layouts 7383 | -4/Proximity Caves | Spotted B-86 Titan 7534 | -4/Proximity Caves | Destroyed B-86 Titan 7583 | -4/Proximity Caves | Discovered new exit (range 6) 7648 | -4/Proximity Caves | Entered Factory 7648 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8704 | -4/Factory | Build established: Hauler-Gunner 8739 | -4/Factory | Spotted B-86 Titan 9148 | -4/Factory | First assault squad dispatched 9258 | -4/Factory | Crushed by falling debris 9402 | -4/Factory | Garrison activated, responded to threat 9420 | -4/Factory | Incoming assault squad redirected 9457 | -4/Factory | Lost 4 parts (2p2w) 9543 | -4/Factory | Discovered new exit (range 19) 9583 | -4/Factory | Entered Upper Caves 9714 | -4/Upper Caves | Build established: Hauler-Mutant 10335 | -4/Upper Caves | Identified exit to Upper Caves 10373 | -4/Upper Caves | Build established: Hauler-Tank 10391 | -4/Upper Caves | Spotted B-86 Titan 10414 | -4/Upper Caves | Crushed by falling debris 10459 | -4/Upper Caves | Entered another Upper Caves area 10459 | -4/Upper Caves | Discovered new exit (range 15) 10704 | -4/Upper Caves | Learned 4 Research zone layouts 10725 | -4/Upper Caves | Encountered a Warlord checkpoint 10817 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10865 | -4/Upper Caves | Discovered new exit (range 11) 10893 | -4/Upper Caves | Entered Warlord 11321 | -4/Warlord | Found Signal Generator 11412 | -4/Warlord | Found Prototype Device 11477 | -4/Warlord | Learned Armory recycling unit intel 11477 | -4/Warlord | Learned Research recycling unit intel 11477 | -4/Warlord | Learned 4 Research zone layouts 11477 | -4/Warlord | Learned Quarantine emergency access door positions 11557 | -4/Warlord | Visited the Vortex Lab 11559 | -4/Warlord | Warlord's base attacked by MAIN.C 11572 | -4/Warlord | Found Prototype Piercing Weapon 11664 | -4/Warlord | Met Warlord 11689 | -4/Warlord | Opened Warlord's prototype stash 11694 | -4/Warlord | Found Prototype Reactor 11694 | -4/Warlord | Identified Vortex Chain Reactor 11835 | -4/Warlord | Warlord forces counterattacked 11919 | -4/Warlord | Spotted Executioner 11927 | -4/Warlord | Spotted Executioner 11928 | -4/Warlord | Destroyed Executioner 11944 | -4/Warlord | Destroyed Executioner 11979 | -4/Warlord | Spotted Striker 11988 | -4/Warlord | Crushed by falling debris 11991 | -4/Warlord | Spotted Striker 11993 | -4/Warlord | Discovered new exit (range 20) 12029 | -4/Warlord | Entered Proximity Caves 12058 | -3/Proximity Caves | Lost 3 parts (1n2u) 12409 | -3/Proximity Caves | Discovered new exit (range 10) 12425 | -3/Proximity Caves | Entered Research 12425 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12425 | -3/Research | Identified Minesniffer Drone Bay 12426 | -3/Research | Identified exit to Research 12427 | -3/Research | Loaded intel: 4 recycling unit locations 13648 | -3/Research | Identified Vortex Lance 13693 | -3/Research | Lost 3 parts (1n1u1w) 13888 | -3/Research | Found Antimissile System 13894 | -3/Research | Garrison activated, responded to threat 13925 | -3/Research | First assault squad dispatched 13936 | -3/Research | Lost 3 parts (1p1n1u) 13986 | -3/Research | Identified Transdimensional Reconstructor 13986 | -3/Research | Warped through subspace 14123 | -3/Research | Found Prototype Device 14232 | -3/Research | Incoming assault squad redirected 14401 | -3/Research | Identified EM Dispersion Field 14402 | -3/Research | System corruption reached 10% 14604 | -3/Research | Discovered exit to Research (range 12) 14644 | -3/Research | Entered another Research area 14644 | -2/Research | Warlord forces began assault on 0b10 14644 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14754 | -2/Research | Research machine network offline 14836 | -2/Research | Met up with Warlord 14914 | -2/Research | Build established: Hauler-Mutant 15038 | -2/Research | Borebot progress halted 15157 | -2/Research | Borebot progress halted 15361 | -2/Research | Spotted Striker 15369 | -2/Research | Destroyed Striker 15429 | -2/Research | Spotted Striker 15444 | -2/Research | Destroyed Striker 15457 | -2/Research | Found Gamma Bomb Array 15487 | -2/Research | Spotted Executioner 15489 | -2/Research | Destroyed Executioner 15532 | -2/Research | Found Prototype Processor 15591 | -2/Research | Crushed by falling debris 15763 | -2/Research | Build established: Scavenger-Tank 15828 | -2/Research | Spotted Executioner 15837 | -2/Research | Destroyed Executioner 15838 | -2/Research | Spotted Striker 16077 | -2/Research | Spotted Executioner 16084 | -2/Research | Spotted Striker 16096 | -2/Research | Destroyed Executioner 16377 | -2/Research | Discovered new exit (range 19) 16406 | -2/Research | Entered Access 16406 | -1/Access | Evolved 2 slots: Utility x2 16409 | -1/Access | Identified Exp. Signal Interpreter 16538 | -1/Access | Garrison activated, responded to threat 17350 | -1/Access | Destroyed 7 combat bots 17505 | -1/Access | Found Prototype Processor 17505 | -1/Access | Identified Exp. Core Analyzer 17509 | -1/Access | Found Exp. Core Analyzer 17635 | -1/Access | Garrison activated, responded to threat 17705 | -1/Access | Incoming investigation squad redirected 17728 | -1/Access | Lost 5 parts (1p1n2u1w) 17742 | -1/Access | System corruption reached 10% 17807 | -1/Access | Spotted B-99 Colossus 17853 | -1/Access | Lost 4 parts (3u1w) 17906 | -1/Access | First assault squad dispatched 17931 | -1/Access | Incoming assault squad redirected 18027 | -1/Access | Incoming assault squad redirected 18046 | -1/Access | Garrison activated, responded to threat 18176 | -1/Access | Lost 8 parts (2n3u3w) 18427 | -1/Access | Incoming assault squad redirected 18501 | -1/Access | Incoming investigation squad redirected 18617 | -1/Access | Lost 10 parts (2p4u4w) 18675 | -1/Access | Core integrity fell below 50% 18721 | -1/Access | Lost 12 parts (1p2n4u5w) 19002 | -1/Access | Build established: Scavenger-Gunner 19189 | -1/Access | Energy Cycler disabled 19457 | -1/Access | Identified exit to Command 19900 | -1/Access | Lost 3 parts (1u2w) 20183 | -1/Access | Incoming assault squad redirected 20427 | -1/Access | Incoming assault squad redirected 20428 | -1/Access | Incoming assault squad redirected 20612 | -1/Access | Spotted B-99 Colossus 20686 | -1/Access | Incoming assault squad redirected 20690 | -1/Access | Identified exit to Surface 20943 | *** | Escaped! Last Messages --------------- One of the first applications of [Sigix] Technology has been to make improvements to existing components, focusing on those which will be useful even after major technological breakthroughs replace certain classes of components entirely. However, as even more advanced technologies reach completion some Experimental Components may be retired as well. At that point I should make their destruction a priority to prevent them from falling into [Derelict] hands. 20910_ System corrupted: Adv. Cryofiber Web rejected. 20910_ Acquired Adv. Cryofiber Web. 20934_ Connecting with Terminal... 20934_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 20937_ The Access Shell folds into the floor. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: 40k Club] [Achievement: Punisher] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???????????+ %#??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ?#?????????# #??????????????????????????????????? | | ?# ????# #??????????????????????????????????? | | ?# # #########################??????????? | | ??? + ????????? | | ???????????# ?????????? | | ???????????# ####### ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# T#?????????????????? | | ????######## #?????# ""#?????????????????? | | ????# #?????# ""#?????????????????? | | ????# #????## ""##????????????????? | | ????# #+#########?# #????????????????? | | ????# # #?## ##????????????????? | | ????# # #??# #?????????????????? | | ????# # #??# #?????????????????? | | ????# # #??# #?????????????????? | | ????# # #??# @" #?????????????????? | | ???## ############?# "" #?????????????????? | | ???# # #?# #?????????????????? | | ???# "" # * #?# #?????????????????? | | ???# T" + " #?# #?????????????????? | | ???# # """ #?#""""""""""#?????????????????? | | #####+### """ #??????????????????????????????? | | #? " #??????????????????????????????? | | #? #??????????????????????????????? | | #?? [#??????????????????????????????? | | #??########??????????????????????????????? | | #????????????????????????????????????????? | | == #????????????????????????????????????????? | | == #????????????????????????????????????????? | | #????????????????????????????????????????? | | ! #????????????????????????????????????????? | | ######################???????????????????????????? | | ????# #?????????????????????????? | | ????# = ! #?????????????????????????? | | ##### " " #?????????????????????????? | | + """ """ #?????????????????????????? | | #### """ """ #?????????????????????????? | | #??# " " ? ? ??????????????????????????? | | #??# ??????????????????????????????? | | #??# ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 55 Energy Capacity 1700 Matter Stores 1100 Matter Capacity 1100 Sight Range 22 Terrain Scan Density 85 Base Temperature (-) 200 Heat Shielding 100 Armor Coverage 1050 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 32 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 12 Matter Filtering 50 Kinecelleration 40 Stasis Canceling 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- 10k Club 20k Club 30k Club 40k Club 5k Club A Powerful Ally? Adventurer Alien Tech All-out Warlord Armchair Analyst Backstab Brute Force Charge!!! Crack Shot Dangerous Findings Denied? Dynamic Key Epsilon Run Everything Is Under Control Explorer Hey, That's Mine! Hunted I'm Back, Baby! Leap Before You Look Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Ooh, Shiny! Oops Part-time Excavator Please Form A Line Power Corrupts Prolific Hacker Punisher Reappropriation Remodeling Respectable Loadout Risk Taker Rockin' Loadout Serviceable Loadout Significant Disruption Sniper Storm Trooper Subspace Traveler System Compromised Tank The Oracle The Science Guy Tourist Troublemaker Ultimate Loadout Uninvited Guest Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed TransportTargetJammer Manual? 0 Play Time 06:12:06 Cumulative 12.2 hours Start 2021.01.31 @ 11:41:51 End 2021.02.06 @ 09:08:32 Sessions 21 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9f5621b0-75f0-4867-91af-e89c24d08229