Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.16 @ 15:24:03 Player: ChromeKnight Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (110) 550 Value Destroyed (5053) 5053 Prototype IDs (66) 1320 Alien Tech Used (2) 400 Bonus (7855) 7855 TOTAL SCORE: 25278 Bonus ------- High Alert Combat Kills 474 Follower Combat Kills 324 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Met MAIN.C 5000 Friendly Fire -43 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 100/100 System Corruption 44% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Compact Matter Pod (139) Advanced Targeting Computer Advanced Targeting Computer Experimental Stasis Projector Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Zionite Metafield Generator Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Core Analyzer > --- WEAPON ----------- Gamma Rifle Tri-rail Accelerator > --- INVENTORY -------- Light Fission Core Antigrav System Compact Matter Pod Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Transdimensional Reconstructor Heavy Neutron Cannon Nova Cannon Experimental Stasis Projector [Rating: 175] Favorites ----------- Power Zionite Light DM Reactor Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Gyrokinetic Inverter Leg Potential Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Flak Gun Energy Gun Improved Arc Projector Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 2 2 . Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 7 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 . 2 . Utility 8 | . . . . . 2 2 . . . . . . . . . . 1 . . . . 1 . . . 2 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 310 | 6 1 6 2 8 12 20 7 5 6 45 9 13 1 14 . 6 36 2 2 9 . 14 6 15 15 20 7 23 Power 48 | 1 . 2 . 2 4 4 1 1 1 5 . 3 . 2 . 1 3 . . 1 . 1 4 2 3 3 1 3 Engine 16 | 1 . 2 . 2 3 4 . 1 1 . . 2 . . . . . . . . . . . . . . . . Core 11 | . . . . . 1 . 1 . . . . . . 1 . 1 3 . . . . 1 . 1 1 . . 1 Reactor 21 | . . . . . . . . . . 5 . 1 . 1 . . . . . 1 . . 4 1 2 3 1 2 Propulsion 75 | 2 . . . 2 . 4 . . 1 4 1 3 . 7 . 2 17 . . 2 . 4 . 4 4 6 1 11 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 13 | 2 . . . 2 . 4 . . 1 1 . 1 . . . 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 58 | . . . . . . . . . . 3 1 2 . 3 . . 17 . . 2 . 4 . 4 4 6 1 11 Flight 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Utility 107 | 1 1 2 2 . 2 9 4 3 . 31 6 1 1 . . . 7 1 . 6 . 9 2 3 5 5 2 4 Device 62 | . 1 1 . . 1 6 3 2 . 17 3 . . . . . 1 1 . 4 . 7 2 2 4 2 1 4 Storage 8 | 1 . . 2 . . . . . . 2 1 . . . . . . . . 1 . 1 . . . . . . Processor 13 | . . . . . 1 3 . . . 1 . 1 1 . . . 2 . . . . . . 1 . 2 1 . Hackware 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 23 | . . . . . . . 1 1 . 11 2 . . . . . 4 . . 1 . 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 . 2 . 4 6 3 2 1 4 5 2 6 . 5 . 3 9 1 2 . . . . 6 3 6 3 5 Energy Gun 31 | 2 . 2 . 2 1 . . . 1 4 . . . . . 1 7 . 1 . . . . 4 2 1 . 3 Energy Cannon 12 | . . . . . . . . . . 1 . 1 . . . . 1 1 . . . . . 2 . 2 2 2 Ballistic Gun 16 | . . . . 1 4 3 1 1 1 . . 2 . 2 . . . . . . . . . . 1 . . . Ballistic Cannon 12 | . . . . . . . 1 . 2 . 1 2 . 1 . 2 . . . . . . . . . 2 1 . Launcher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 1 . . . . . . 1 . 2 . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 1 . . . . . . . 10 . . . . . . 2 . . 4 . . . . 1 2 1 2 Parts Lost 77 | . . 2 . 6 . 2 1 3 . 5 2 2 . 1 . 4 . . . . . 4 . 3 4 2 2 34 Power 14 | . . 1 . 1 . . 1 2 . 1 . 1 . . . 1 . . . . . . . 1 . . 1 4 Propulsion 24 | . . . . 2 . . . . . . 1 1 . 1 . 1 . . . . . 2 . 1 2 . . 13 Utility 22 | . . 1 . . . 1 . . . 2 . . . . . . . . . . . 2 . . 1 2 1 12 Weapon 17 | . . . . 3 . 1 . 1 . 2 1 . . . . 2 . . . . . . . 1 1 . . 5 Highest Loss Streak 28 | . . 1 . 5 . 1 1 2 . 3 2 2 . 1 . 2 . . . . . 3 . 2 4 1 1 28 Average Slot Usage (%) 91 | . 98 91 100 90 91 98 99 90 99 99 77 88 93 86 86 69 97 100 100 99 100 98 94 93 97 93 92 86 Engine 3 | . 14 11 14 14 14 10 8 3 6 1 . 4 6 . . . . . . . . . . . . . . . Core 4 | . . . . . 2 4 5 7 7 . . . . 5 6 12 10 11 11 9 5 5 2 3 4 3 . . Reactor 4 | . . . . . . . . . . 12 7 7 6 5 6 . . . . 1 5 5 7 6 9 9 12 10 Leg 7 | . 28 28 28 28 18 14 15 14 15 4 . . . . . . 1 . . . . . . . . . . . Hover 12 | . . . . . . . . . . 10 14 16 20 14 13 7 25 29 29 29 29 30 26 25 30 28 32 32 Device 16 | . 12 7 . . 5 16 13 14 15 19 29 20 20 20 20 20 16 17 17 15 17 16 21 20 18 16 11 12 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 3 Processor 13 | . . . . . 8 15 23 23 23 10 7 12 13 13 13 13 11 17 17 17 17 15 15 15 14 15 20 18 Hackware 1 | . . 1 14 14 9 4 . . . . . . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . 7 . . . . . . 5 . . . . 3 . . . 2 4 2 Energy Gun 5 | . 28 28 28 14 3 . . . 4 5 . . . . . . 13 12 11 11 11 10 10 9 4 5 . . Energy Cannon 1 | . . . . . . . . . . 4 2 1 . . . . 1 3 5 5 5 5 5 5 4 4 4 3 Ballistic Gun 5 | . . . . 2 21 22 22 10 5 1 . 9 13 11 13 2 . . . . . . . . 3 . . . Ballistic Cannon 3 | . . . . . . . . 7 12 8 1 6 6 5 6 6 1 . . . . . . . . 2 4 3 Naked Turns 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Heaviest Build 119 | 11 12 12 23 29 41 49 51 49 54 73 49 61 58 58 55 55 58 55 55 62 62 64 77 77 90 119 115 118 Greatest Support 169 | 20 20 20 20 60 60 60 60 60 50 58 50 66 58 58 36 36 82 76 76 82 82 96 78 97 131 137 153 169 Greatest Overweight (x) 13 | . . . 1 1 . 1 . 1 1 2 1 2 . 13 1 2 1 . . . . . . 1 1 . . 11 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 6 6 8 8 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 3 5 6 6 9 8 9 9 9 9 8 9 9 9 10 9 9 9 10 10 10 9 10 9 9 9 8 9 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 6 6 8 6 10 10 10 9 10 7 9 10 10 10 10 9 10 10 10 10 10 10 10 9 7 10 10 4 Class Distribution -------------------- 15% | Scavenger-Mutant 11% | Mutant 11% | Scavenger-Skirmisher 10% | Gunner 10% | Skirmisher 9% | Scout 9% | Generator-Scout 8% | Scavenger-Gunner 4% | Scavenger-Sprinter 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Scout | -4/Factory Generator-Scout | -3/Research Generator-Scout | -2/Research Generator-Scout | -1/Access Generator-Scout | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Matter Collected 7375 | 223 39 28 60 108 437 550 411 627 103 944 161 331 427 562 . 199 310 39 17 134 . 124 40 140 185 45 466 665 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5739 | . 39 240 . 179 635 385 220 274 . 653 135 291 283 80 . 106 60 . . 214 . 244 273 66 128 50 391 793 Parts 286 | . 6 20 . 8 41 19 17 6 . 30 4 13 6 14 . 5 3 . . . . 10 2 6 11 3 13 49 Haulers Intercepted 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 15 4 . . 2 . 2 3 . 6 . . . . . . . . . . . . Prevented 6 | . . . . . . . 1 . . . 1 . . . . 3 . 1 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Combat Hostiles Destroyed 85 | . . 8 . 2 9 5 7 6 . 8 4 2 1 4 . 2 1 . . . . 5 1 2 2 . 6 10 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Guns 44 | . . 8 . 1 9 5 7 5 . 2 . 2 1 . . 2 1 . . . . 1 . . . . . . Cannons 36 | . . . . . . . . 1 . 6 1 . . 4 . . . . . . . 3 1 2 2 . 6 10 AOE 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Classes Destroyed 20 | . 2 3 . 2 2 1 1 . . 3 1 . . 1 . . . . . . . . 1 1 . . 2 . Worker 11 | . . 3 . . 2 1 . . . . . 1 . . . . . . . . . . . . 1 . . 3 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 7 | . 1 . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 . 2 Swarmer 24 | . . 6 . . . . 7 2 . . 3 . . 2 . 1 . . . . . 3 . . . . . . Grunt 9 | . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . 4 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 17 | . . . . 2 5 3 . . . . . 1 . . . 1 . . . . . 2 . . . . 2 1 Hunter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 15 | . . . . . . 2 . . . . . 1 1 . . . 1 . . . . . . 1 2 . 2 5 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Technician 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Golem 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 1 2 . 2 5 1 4 3 . 3 3 2 2 2 . 1 1 . . . . 4 1 1 3 1 2 9 Combat Bots Only 9 | . . 2 . 2 4 1 4 3 . 3 3 1 1 2 . 1 1 . . . . 4 1 1 2 . 1 9 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 1 1 . 1 2 2 1 1 . 1 1 . . . . 1 1 1 1 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Damage Taken 13523 | . . 281 . 329 391 690 276 803 . 1842 406 302 91 69 . 438 405 . 21 . 21 588 . 472 482 417 405 4794 Core 2726 | . . 24 . 44 43 113 34 85 . 345 108 25 30 . . 140 91 . . . . 58 . . 45 26 28 1487 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 72 92 . . . . . 2 . . . . 77 . . . . 90 . . 94 96 98 . . Volleys Fired 406 | . 2 30 . 9 31 27 17 19 . 45 8 14 14 14 . 16 7 2 . 7 . 14 5 9 10 8 38 60 Largest 3 | . 2 2 . 2 3 3 3 3 . 3 2 3 3 3 . 3 3 3 . 3 . 3 3 3 3 3 3 2 Hottest 264 | . 90 90 . 100 135 84 104 104 . 207 147 171 114 114 . 114 243 211 . 240 . 240 240 235 264 264 247 188 Shots Fired 963 | . 4 60 . 13 92 81 47 48 . 109 12 41 42 42 . 34 21 6 . 21 . 40 15 27 27 24 60 97 Gun 580 | . 4 60 . 13 92 81 44 29 . 39 . 22 28 28 . 18 18 6 . 14 . 28 10 18 17 6 . 5 Cannon 379 | . . . . . . . 3 19 . 70 8 19 14 14 . 16 3 . . 7 . 12 5 9 10 18 60 92 Launcher 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 594 | . . . . 2 77 81 47 48 . 85 4 36 42 42 . 34 . . . . . . . . 7 10 25 54 Thermal 226 | . 2 30 . 11 15 . . . . 20 4 5 . . . . 10 2 . 7 . 12 5 9 11 10 35 38 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 143 | . 2 30 . . . . . . . 4 4 . . . . . 11 4 . 14 . 28 10 18 9 4 . 5 Robot Hit Streak 32 | . 1 8 . 15 7 15 7 5 . 6 2 8 14 18 . 5 4 7 . 28 . 32 18 7 6 1 14 14 Robot Miss Streak 29 | . 1 2 . 1 9 15 8 7 . 29 5 4 2 5 . 3 2 . . . . 2 3 2 1 2 1 3 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 587 | . 2 38 . 13 69 72 35 40 . 50 5 19 29 22 . 13 7 6 . 21 . 33 10 16 17 2 18 50 Core Hits 353 | . 2 16 . 6 48 42 29 24 . 50 6 7 10 8 . 4 3 1 . 9 . 11 2 7 8 2 18 40 Critical Hits 32 | . . . . . . . . 1 . 13 . 2 6 3 . 3 . . . . . . . . 2 . . 2 Critical Kills 9 | . . . . . . . . . . 3 . 1 2 . . 1 . . . . . . . . 1 . . 1 Critical Parts Destroyed 16 | . . . . . . . . 1 . 5 . 1 3 3 . 1 . . . . . . . . 1 . . 1 Melee Attacks 7 | . . . . 3 . . . . . . . . . . . . 4 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . 3 . . . . . . . . . . . . 4 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12594 | . 27 458 . 305 896 979 297 619 . 1186 182 541 530 418 . 230 202 98 . 414 . 628 220 267 459 62 1414 2162 Guns 5467 | . 27 458 . 157 896 979 297 450 . 569 . 132 261 208 . 105 68 98 . 102 . 267 21 79 195 62 . 36 Cannons 6391 | . . . . . . . . 169 . 617 76 292 269 210 . 125 . . . 312 . 361 199 188 264 . 1197 2112 Explosions 397 | . . . . . . . . . . . 106 117 . . . . . . . . . . . . . . 174 . Melee 148 | . . . . 148 . . . . . . . . . . . . . . . . . . . . . . . . Ramming 191 | . . . . . . . . . . . . . . . . . 134 . . . . . . . . . 43 14 Kinetic 7283 | . . . . 14 734 979 297 619 . 807 4 268 530 418 . 230 . . . . . . . . 156 . 674 1553 Thermal 3582 | . 12 165 . 143 162 . . . . 325 72 156 . . . . 58 47 . 312 . 361 199 188 264 36 523 559 Explosive 291 | . . . . . . . . . . . . 117 . . . . . . . . . . . . . . 174 . Electromagnetic 1099 | . 15 293 . . . . . . . 54 106 . . . . . 10 51 . 102 . 267 21 79 39 26 . 36 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 148 | . . . . 148 . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 44 | . . . . . . 5 5 5 5 . . . . . . . 2 2 2 2 2 . . . 6 . 5 44 Average Corruption 4 | . . . . . . 2 5 5 5 . . . . . . . 1 2 2 2 2 . . . 5 . 3 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 123 | . . . . . . 15 18 22 4 . . . . . . . . 4 1 2 1 . . . 2 . 9 45 Message Errors 20 | . . . . . . 2 2 4 3 . . . . . . . . 1 . . 1 . . . . . 5 2 Matter Fused 23 | . . . . . . 1 7 6 . . . . . . . . . . . . . . . . . . 1 8 Heat Flow Errors 20 | . . . . . . 3 2 4 1 . . . . . . . . 3 . 1 . . . . . . 1 5 Energy Discharges 9 | . . . . . . 3 1 1 . . . . . . . . . . . . . . . . 1 . . 3 Parts Rejected 3 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 12 | . . . . . . 2 2 3 . . . . . . . . . . 1 1 . . . . . . 1 2 Data Loss (major) 5 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Targeting Errors 18 | . . . . . . 2 3 1 . . . . . . . . . . . . . . . . . . 1 11 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 360 | . . . . 85 . . . . . 5 . 56 27 7 . . . . . . . 5 . . 1 . 80 94 Projectiles 174 | . . . . . . . . . . 5 . 21 27 7 . . . . . . . 5 . . 1 . 14 94 Explosions 101 | . . . . . . . . . . . . 35 . . . . . . . . . . . . . . 66 . Melee 85 | . . . . 85 . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 43 | . . . . . . . . 6 . 3 1 3 1 2 . . . . . . . . . . . . 4 23 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 38 | . . . . . . . . 4 . 3 1 3 1 2 . . . . . . . . . . . . 4 20 Secondary 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 307 | . . . . . . . . . . . 22 194 . . . . 64 . . . . . . . . . 21 6 Shots 6 | . . . . . . . . . . . 2 4 . . . . . . . . . . . . . . . . Rammed 19 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . 3 6 Targets Rammed 19 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . 3 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 594 | . . 130 . 182 194 197 170 293 160 198 54 204 27 48 . 72 404 216 . 162 . 534 84 297 594 348 199 198 Average Temperature 95 | . . 42 . 85 70 58 53 111 84 102 22 41 11 19 . 37 191 93 . 66 . 218 40 101 282 114 93 92 Received Heat Transfer 1874 | . . 72 . 99 117 150 . 303 . 467 45 18 . . . 69 18 . 9 . 12 81 . 36 . 63 9 306 Effects 20 | . . . . . . . . . . . . . . . . . 1 . . . . 4 . 1 14 . . . Shutdowns 8 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 6 . . . Energy Bleed 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . 4 . Heat Transferred 3672 | . 37 481 . 407 407 . . . . 297 50 100 . . . . 74 74 . 137 . 225 125 185 185 37 407 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Peak Influence 901 | . 84 197 . 25 282 132 . . . . . 210 . . . . 50 . . . . 130 155 822 367 247 501 901 Initial 307 | . . 32 . . 9 128 . . . . . 53 . . . . . . . . . 9 45 108 307 104 140 294 Average 165 | . 32 102 . 9 124 57 . . . . . 92 . . . . 11 . . . . 40 120 513 323 150 315 654 Maximum Alert Level 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 3 1 1 2 3 Low Security (%) 75 | 100 100 100 . 100 71 100 . . . . . 94 . . . . 100 . . . . 100 100 28 1 86 18 . Level 1 12 | . . . . . 28 . . . . . . 5 . . . . . . . . . . . 1 98 13 50 11 Level 2 6 | . . . . . . . . . . . . . . . . . . . . . . . . 32 . . 30 42 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . 46 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . 5 1 4 1 1 Investigation 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Extermination 9 | . . . . . . 2 . . . . . 1 . . . . 1 . . . . . . 1 1 1 1 1 Reinforcement 4 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Distress Signals 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 225 | . 3 12 . 2 17 9 7 11 . 35 10 7 4 9 . 6 6 . 4 . 1 9 6 9 4 13 20 21 Peak Tracking Total 27 | . 1 3 . 2 6 2 4 5 . 27 5 1 4 3 . 3 5 . 4 . 1 5 3 3 2 6 9 9 Tactical Retreats 34 | . . 3 . . 1 . . 1 . 2 3 1 2 2 . 2 . . 2 . 1 . . . . 6 6 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Traps Triggered 12 | . 1 . . . . 4 . . . . . . . . . . . . . . . 1 . 3 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . . . . . . 1 . 1 . 1 . . . . . . . . . . Power Sources Rigged 5 | . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Machines Disabled 35 | . . . . . . . . . . 2 . 6 . . . . . . . . . . . 20 . . 1 6 Max in Single Turn 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . 3 . . 1 2 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Machines Accessed 44 | . 3 . 1 . 3 3 1 2 . . . 1 1 . 4 . 7 1 . 4 . 1 . 2 1 3 2 4 Terminals 19 | . 3 . . . 2 . . . . . . . . . . . 4 . . . . . . 1 . 3 2 4 Fabricators 5 | . . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 1 . . . Repair Stations 5 | . . . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 114 | . 8 . 1 . 6 11 1 3 . . . 1 1 . 26 . 13 1 . 17 . 1 . 3 3 10 2 6 Successful 86 | . 3 . 1 . 4 7 1 3 . . . . 1 . 26 . 8 1 . 17 . . . 2 2 6 . 4 Failed 27 | . 4 . . . 2 4 . . . . . 1 . . . . 5 . . . . 1 . 1 1 4 2 2 Catastrophic 7 | . 1 . . . . . . . . . . . . . . . 3 . . . . 1 . . . 2 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 24 | . 9 . 1 . 3 . . . 5 . . . . . . . 3 . . . . . . 2 . 1 . . Terminals 41 | . 8 . . . 5 . . . . . . . . . . . 8 . . . . . . 2 . 10 2 6 Fabricators 8 | . . . . . . 1 . . . . . . . . . . 3 . . . . . . 1 3 . . . Repair Stations 14 | . . . . . . 10 . . . . . 1 . . . . 2 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 71 | . 3 . 1 . 3 . 1 3 . . . . 1 . 26 . 4 1 . 17 . . . 1 . 6 . 4 Record 28 | . . . . . . . . 2 . . . . 1 . 11 . 1 . . 5 . . . 1 . 5 . 2 Part Schematic 11 | . . . . . . . . . . . . . . . 7 . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 10 | . 3 . . . 2 . . . . . . . . . . . 1 . . 4 . . . . . . . . Prototype ID Bank 9 | . . . . . 1 . . . . . . . . . 3 . . . . 4 . . . . . . . 1 Open Door 4 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 Zone Layout 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 2 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Build 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 1 . . . Repair Station Hacks 8 | . . . . . . 6 . . . . . . . . . . 2 . . . . . . . . . . . Scan Component 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . Repair 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 . . . 2 2 . . . . . 1 . . . . 5 . . . . 1 . 1 . 2 2 3 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . . . 7 . . . . 4 . . . . . . . . Parts Built 8 | . . . . . . 2 . . . . . . . . . . 2 . . . . . . 2 2 . . . Matter 914 | . . . . . . 212 . . . . . . . . . . 234 . . . . . . 256 212 . . . Time 281 | . . . . . . 106 . . . . . . . . . . 58 . . . . . . 64 53 . . . Total Part Build Rating 54 | . . . . . . 12 . . . . . . . . . . 14 . . . . . . 16 12 . . . Parts Repaired 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . Time 196 | . . . . . . 146 . . . . . . . . . . 50 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Total Allies 23 | . . 1 . . . . . . 2 . . . . . . 1 . . . . . . 19 . . . . . Largest Group 19 | . . 1 . . . . . . 2 2 . . . . . 1 . . . . . . 19 18 . . . . Highest-Rated Group 696 | . . 31 . . . . . . 188 188 . . . . . 94 . . . . . . 696 671 . . . . Highest-Rated Ally 94 | . . 31 . . . . . . 94 94 . . . . . 94 . . . . . . 50 50 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 241 | . . . . . . . . . . 29 . . . . . 8 . . . . . . 89 115 . . . . Total Damage 6640 | . . . . . . . . . . 645 . . . . . 278 . . . . . . 2646 3071 . . . . Kills 33 | . . . . . . . . . . 7 . . . . . 3 . . . . . . 6 17 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Robot Analysis Total 10 | . 3 . . . 2 . . . . . . . . . . . 1 . . 4 . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . 2 1 . 1 . 2 . . 1 . 1 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Turns Passed 18573 | 57 149 899 513 166 732 1479 687 577 929 2732 600 876 398 582 75 2237 955 181 111 156 209 622 172 412 408 504 503 652 Spaces Moved 16185 | 43 110 613 372 94 584 946 608 518 699 1866 495 794 534 589 86 953 919 322 219 193 388 421 226 577 328 862 904 922 Core 24 | 6 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 17 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5066 | 37 110 613 372 94 584 946 608 518 699 410 . 3 . . . 22 50 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11089 | . . . . . . . . . . 1456 495 791 534 582 86 931 869 322 219 193 388 421 226 577 328 862 904 905 Flight 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Fastest Speed 19 | 50 120 120 120 90 90 45 90 45 110 28 28 26 26 26 88 88 19 25 25 50 50 41 46 45 23 20 20 20 Average Speed 76 | 110 120 120 135 124 90 87 90 85 130 126 48 58 43 75 88 118 55 49 48 50 50 42 46 55 48 33 29 30 Slowest Speed 675 | 120 120 120 150 150 90 130 90 90 145 200 130 180 52 675 88 180 150 50 50 50 50 50 46 100 118 52 30 600 Overloaded Moves 107 | . . . . . . 47 . 58 . . . . . . . . 2 . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 4 28 96 70 24 57 19 70 73 73 78 68 19 73 66 70 79 25 58 57 61 51 12 88 18 9 30 27 34 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 8 | . . . . . . . . 1 1 . . . . . 1 1 . . . 3 1 . . . . . . . Known Exits Taken 20 | . . . . . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . . . . 2 4 1 . 3 . 1 5 . . . 1 1 . 4 . . . . . . . Spaces Dug 98 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 4 16 48 27 Terrain Destroyed 280 | . . . . . . . 2 3 . 23 5 30 6 6 . 9 . . . . . 2 . 14 8 19 50 103 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 164 | . . . . . . . 2 3 . 23 5 9 6 6 . 9 . . . . . 2 . . 8 19 34 38 AOE 116 | . . . . . . . . . . . . 21 . . . . . . . . . . . 14 . . 16 65 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com Total 21515 | 49 122 717 383 125 721 1528 708 609 718 2139 842 1173 666 694 85 2035 1349 340 222 234 402 832 284 650 551 1056 1081 1200 Wait 4290 | . 5 63 . 11 78 521 70 64 6 135 323 340 114 52 . 1060 320 12 . 16 15 371 42 34 190 150 123 175 Move 16157 | 42 109 612 371 93 583 945 607 517 698 1865 494 793 533 588 85 952 918 321 218 192 387 421 225 576 327 861 903 921 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 97 | 1 5 2 5 . 7 8 2 2 4 12 3 5 2 5 . . 15 1 . 2 . 4 . 2 3 3 3 1 Fast Attach 149 | 6 1 2 . 3 8 13 3 2 3 18 . 7 . 14 . 4 21 1 2 6 . 3 2 6 3 11 3 7 Attach 66 | . . 2 . 4 1 5 . 1 2 9 3 4 1 . . 2 4 . . . . 6 . 5 5 3 3 6 Detach 22 | . . 1 . 1 1 . . . . 5 2 2 . . . 1 2 . . . . 3 . 1 . 3 . . Swap 97 | . . 2 2 1 3 2 4 2 1 18 6 2 . . . . 11 1 . 4 . 5 4 4 7 6 1 11 Drop 192 | . . 3 5 . 9 7 3 2 4 29 3 6 2 19 . . 37 2 2 7 . 5 6 9 6 11 4 11 Fire 406 | . 2 30 . 9 31 27 17 19 . 45 8 14 14 14 . 16 7 2 . 7 . 14 5 9 10 8 38 60 Melee 7 | . . . . 3 . . . . . . . . . . . . 4 . . . . . . . . . . . Ram 19 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . 3 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 Rewire 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Trap 5 | . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc x2) -1/Access -1/Command History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Central database locked down 179 | -10/Materials | Discovered new exit (range 15) 207 | -10/Materials | Entered Mines 213 | -10/Mines | Discovered new exit (range 7) 268 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 313 | -10/Mines | Build established: Mutant 463 | -10/Mines | Learned Materials security intel 765 | -10/Mines | Received a Mining Laser from a helpful Derelict 963 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 965 | -10/Mines | Found Prototype Device 965 | -10/Mines | Identified Exp. Sensor Array 1102 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1102 | -10/Mines | Discovered new exit (range 5) 1106 | -10/Mines | Entered Exiles 1136 | -10/Exiles | Met 8R-AWN 1157 | -10/Exiles | Met EX-HEX 1204 | -10/Exiles | Met EX-DEC 1383 | -10/Exiles | Met EX-BIN 1405 | -10/Exiles | Aligned with FarCom system 1407 | -10/Exiles | Given EX-Vault access code 1450 | -10/Exiles | Opened EX-Vault 1459 | -10/Exiles | Found Potential Leg 1462 | -10/Exiles | Found Potential Leg 1469 | -10/Exiles | Found PSU Rigger 1474 | -10/Exiles | Found 0b10 Alert Chip 1505 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1601 | -10/Exiles | Discovered new exit (range 14) 1619 | -10/Exiles | Stole three prototypes: Potential Leg, PSU Rigger, 0b10 Alert Chip 1619 | -10/Exiles | Entered Mines 1694 | -9/Mines | Discovered new exit (range 3) 1765 | -9/Mines | Lost 5 parts (1p2n2w) 1785 | -9/Mines | Entered Materials 1785 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1786 | -8/Materials | Identified exit to Factory 2357 | -8/Materials | Build established: Skirmisher 2360 | -8/Materials | Discovered exit to Factory (range 10) 2510 | -8/Materials | Discovered exit to Factory (range 9) 2517 | -8/Materials | Entered Factory 2517 | -7/Factory | Evolved 2 slots: Utility x2 2519 | -7/Factory | FarCom data flow suspended 2574 | -7/Factory | Repaired Flak Gun 2656 | -7/Factory | Repaired Exp. Sensor Array 3660 | -7/Factory | Fabricated Imp. Launcher Guidance Computer? 3698 | -7/Factory | Discovered new exit (range 5) 3730 | -7/Factory | Identified exit to Factory 3814 | -7/Factory | Discovered new exit (range 3) 3816 | -7/Factory | Identified exit to Lower Caves 3912 | -7/Factory | Repaired Flak Gun 3996 | -7/Factory | Entered Lower Caves 4358 | -7/Lower Caves | Build established: Gunner 4566 | -7/Lower Caves | Discovered new exit (range 10) 4682 | -7/Lower Caves | Identified exit to Lower Caves 4683 | -7/Lower Caves | Entered another Lower Caves area 4904 | -7/Lower Caves | Learned Factory emergency access door positions 5027 | -7/Lower Caves | Learned location of Extension (-5) 5049 | -7/Lower Caves | Build established: Mutant 5167 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5203 | -7/Lower Caves | Learned Factory garrison access intel 5246 | -7/Lower Caves | Spotted NS-VVU(f) 5246 | -7/Lower Caves | Spotted 3F-4W8(f) 5247 | -7/Lower Caves | Encountered a Master Thief 5247 | -7/Lower Caves | Encountered a Master Thief 5247 | -7/Lower Caves | Spotted QC-GXV(f) 5247 | -7/Lower Caves | Spotted JE-5GU(f) 5248 | -7/Lower Caves | Encountered a Master Thief 5248 | -7/Lower Caves | Encountered a Master Thief 5248 | -7/Lower Caves | Potential Leg stolen by Master Thief 5253 | -7/Lower Caves | Discovered new exit (range 9) 5259 | -7/Lower Caves | Identified exit to Zion 5260 | -7/Lower Caves | Entered Zion 5325 | -7/Zion | Discovered new exit (range 10) 5418 | -7/Zion | Build established: Gunner 5418 | -7/Zion | System corruption cleaned by Quarantine Array 5441 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5465 | -7/Zion | Learned location of Warlord (-4) 5540 | -7/Zion | Identified exit to Deep Caves 5657 | -7/Zion | Received a visual enhancement algorithm 5749 | -7/Zion | Given A8's code to call for help 5882 | -7/Zion | Build established: Derelict-Gunner 5982 | -7/Zion | Visited the Megawrench Repair Shop 5988 | -7/Zion | Megawrench repaired 6 parts 6145 | -7/Zion | Opened final containment barrier to the Deep Caves 6151 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6152 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6171 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6189 | -7/Zion | Entered Deep Caves 6189 | -7/Deep Caves | Accompanied by 2 allies 6469 | -7/Deep Caves | Attacked by Z-Imprinter 6495 | -7/Deep Caves | Core integrity fell below 50% 6501 | -7/Deep Caves | Destroyed Z-Imprinter 6552 | -7/Deep Caves | Found Prototype Device 6552 | -7/Deep Caves | Identified Zio. Metafield Generator 6826 | -7/Deep Caves | Z-Facility disabled 6858 | -7/Deep Caves | Found Prototype Protection 6858 | -7/Deep Caves | Identified Zio. Weapon Casing 6870 | -7/Deep Caves | Lost 3 parts (1p2w) 6982 | -7/Deep Caves | Found Zio. Weapon Casing 7156 | -7/Deep Caves | Build established: Scavenger-Tank 7365 | -7/Deep Caves | Discovered new exit (range 7) 7463 | -7/Deep Caves | Build established: Scavenger-Gunner 7765 | -7/Deep Caves | Found Zio. Weapon Casing 8727 | -7/Deep Caves | Destroyed as-29713 8881 | -7/Deep Caves | Triggered Deep Caves wall 8892 | -7/Deep Caves | Core integrity fell below 20% 8921 | -7/Deep Caves | Entered Proximity Caves 8924 | -6/Proximity Caves | Spotted B-75 Beast 9441 | -6/Proximity Caves | Build established: Scavenger-Mutant 9517 | -6/Proximity Caves | Discovered exit to Factory (range 8) 9521 | -6/Proximity Caves | Entered Factory 9521 | -6/Factory | Evolved 2 slots: Propulsion x2 9523 | -6/Factory | Loaded intel: 4 garrison access locations 9856 | -6/Factory | Discovered new exit (range 12) 9866 | -6/Factory | Identified exit to Factory 10168 | -6/Factory | Discovered new exit (range 7) 10175 | -6/Factory | Identified exit to Lower Caves 10397 | -6/Factory | Entered Lower Caves 10679 | -6/Lower Caves | Learned Factory security intel 10686 | -6/Lower Caves | Identified exit to Lower Caves 10722 | -6/Lower Caves | Encountered a Warlord checkpoint 10729 | -6/Lower Caves | Build established: Scavenger-Skirmisher 10795 | -6/Lower Caves | Entered another Lower Caves area 10795 | -6/Lower Caves | Spotted C3-GX4(f) 10795 | -6/Lower Caves | Spotted YL-9AG(f) 10796 | -6/Lower Caves | Encountered a Master Thief 10796 | -6/Lower Caves | Encountered a Master Thief 10796 | -6/Lower Caves | PSU Rigger stolen by Master Thief 10796 | -6/Lower Caves | Spotted C9-RQQ(f) 10797 | -6/Lower Caves | Encountered a Master Thief 10809 | -6/Lower Caves | Destroyed C9-RQQ(f) 10815 | -6/Lower Caves | Destroyed YL-9AG(f) 10980 | -6/Lower Caves | Discovered exit to Factory (range 9) 11356 | -6/Lower Caves | Discovered new exit (range 14) 11376 | -6/Lower Caves | Identified exit to Data Miner 11377 | -6/Lower Caves | Entered Data Miner 11377 | -6/Data Miner | Discovered new exit (range 6) 11394 | -6/Data Miner | Met Data Miner 11411 | -6/Data Miner | Learned location of Section 7 (-2) 11411 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11425 | -6/Data Miner | Received God Mode back door access code from Data Miner 11451 | -6/Data Miner | Identified exit to Proximity Caves 11452 | -6/Data Miner | Entered Proximity Caves 11460 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11549 | -5/Proximity Caves | Escorted by Enhanced Grunt 11582 | -5/Proximity Caves | Spotted B-75 Beast 12090 | -5/Proximity Caves | Build established: Scavenger-Mutant 13671 | -5/Proximity Caves | Discovered exit to Factory (range 10) 13689 | -5/Proximity Caves | Entered Factory 13689 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13690 | -5/Factory | Identified exit to Upper Caves 13772 | -5/Factory | Repaired Lgt. Fission Core 13944 | -5/Factory | Build established: Scavenger-Skirmisher 14107 | -5/Factory | Fabricated Imp. Antigrav System (x2) 14377 | -5/Factory | Spotted B-75 Beast 14471 | -5/Factory | Build established: Scout 14644 | -5/Factory | Entered Upper Caves 14700 | -5/Upper Caves | Learned Factory security intel 14824 | -5/Upper Caves | Discovered new exit (range 2) 14825 | -5/Upper Caves | Identified exit to Upper Caves 14825 | -5/Upper Caves | Entered another Upper Caves area 14857 | -5/Upper Caves | Ambushed by wild Derelicts 14933 | -5/Upper Caves | Discovered new exit (range 5) 14935 | -5/Upper Caves | Identified exit to Zhirov 14936 | -5/Upper Caves | Entered Zhirov 14936 | -5/Zhirov | Discovered new exit (range 3) 14955 | -5/Zhirov | Learned location of Quarantine (-2) 14955 | -5/Zhirov | Learned location of Testing (-3) 14955 | -5/Zhirov | Learned location of Command (-1) 14968 | -5/Zhirov | Found Alien Artifact 14968 | -5/Zhirov | Identified Integrated Dissipator 14968 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15070 | -5/Zhirov | Found Alien Artifact 15091 | -5/Zhirov | Identified exit to Proximity Caves 15092 | -5/Zhirov | Entered Proximity Caves 15177 | -4/Proximity Caves | Discovered new exit (range 14) 15184 | -4/Proximity Caves | Identified exit to Factory 15225 | -4/Proximity Caves | Learned location of Armory (-4) 15301 | -4/Proximity Caves | Entered Factory 15301 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15729 | -4/Factory | Lost 3 parts (1n2u) 15923 | -4/Factory | Sucked down chute 15923 | -4/Factory | Entered Waste 15928 | -4/Waste | Spotted C-40 Crusher 15932 | -4/Waste | Spotted C-40 Crusher 15941 | -4/Waste | Spotted C-40 Crusher 15948 | -4/Waste | Spotted C-40 Crusher 15948 | -4/Waste | Spotted C-40 Crusher 15952 | -4/Waste | Warlord forces began an assault 15975 | -4/Waste | Spotted C-40 Crusher 15983 | -4/Waste | Allies destroyed C-40 Crusher 15985 | -4/Waste | Allies destroyed C-40 Crusher 15990 | -4/Waste | Allies destroyed C-40 Crusher 15991 | -4/Waste | Destroyed C-40 Crusher 16005 | -4/Waste | Allies destroyed C-40 Crusher 16013 | -4/Waste | Allies destroyed C-40 Crusher 16039 | -4/Waste | Discovered new exit (range 12) 16059 | -4/Waste | Identified exit to Factory 16095 | -4/Waste | Entered Factory 16095 | -4/Factory | Accompanied by 18 allies 16350 | -4/Factory | Garrison activated, responded to threat 16369 | -4/Factory | Spotted B-86 Titan 16379 | -4/Factory | First assault squad dispatched 16380 | -4/Factory | Fabricated Q-thruster? 16392 | -4/Factory | Destroyed B-86 Titan 16396 | -4/Factory | Incoming assault squad redirected 16428 | -4/Factory | Discovered new exit (range 22) 16507 | -4/Factory | Identified exit to Research 16507 | -4/Factory | Entered Research 16507 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 16600 | -3/Research | Fabricated Cmb. Gravmag System (x2) 16854 | -3/Research | Discovered new exit (range 7) 16885 | -3/Research | Lost 4 parts (2n1u1w) 16914 | -3/Research | Identified exit to Research 16915 | -3/Research | Entered another Research area 16915 | -2/Research | Evolved 2 slots: Utility x2 17072 | -2/Research | Spotted B-90 Cyclops 17148 | -2/Research | Build established: Generator-Scout 17336 | -2/Research | Discovered new exit (range 22) 17412 | -2/Research | Discovered new exit (range 8) 17414 | -2/Research | Identified exit to Access 17419 | -2/Research | Entered Access 17419 | -1/Access | Evolved 2 slots: Propulsion x2 17920 | -1/Access | Discovered new exit (range 7) 17922 | -1/Access | Identified exit to Command 17922 | -1/Access | Entered Command 17995 | -1/Command | Phase Generator disabled 18256 | -1/Command | System corruption reached 10% 18304 | -1/Command | Destroyed 9 combat bots 18304 | -1/Command | Lost 6 parts (3n2u1w) 18373 | -1/Command | Spotted M Guard 18373 | -1/Command | Spotted M Guard 18373 | -1/Command | Spotted Combat Programmer 18436 | -1/Command | Spotted Combat Programmer 18463 | -1/Command | Crushed by falling debris 18507 | -1/Command | Met MAIN.C 18509 | -1/Command | 0b10 Conduit disabled 18521 | -1/Command | System corruption reached 30% 18538 | -1/Command | Identified Transdimensional Reconstructor 18538 | -1/Command | Failed to warp due to unstable space 18555 | -1/Command | Core integrity fell below 50% 18570 | -1/Command | Core integrity fell below 20% 18574 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 18552_ Imp. Antigrav System destroyed. 18552_ Imp. Core Analyzer destroyed. 18554_ Penetrated by EMDS Slug. 18556_ Zio. Metafield Generator destroyed. 18556_ Adv. Targeting Computer destroyed. 18557_ Penetrated by EMDS Slug. 18558_ EMDS Slug penetrates Reinforced Barrier. 18559_ System corrupted: Matter fused (-8). 18561_ Penetrated by EMDS Slug. 18563_ EMDS Slug penetrates 0b10 Conduit. 18564_ Penetrated by EMDS Slug. 18565_ Knocked back. 18565_ EMDS Slug penetrates M Guard. 18567_ Slammed into MAIN.C. 18570_ EMDS Slug penetrates MAIN.C. 18570_ Slammed into MAIN.C. 18572_ Penetrated by EMDS Slug. 18572_ Slammed into MAIN.C. 18574_ System corrupted: Substantial component data lost. 18574_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#############??????? | | ??????????????????????""""????"""" #??????? | | ?????????????????????"" ????"" #??????? | | ????????????????????#"""""??? "" ######## | | ?????????????????????""""""""""" / | | ????????????????????#" " """ / | | ????????????????????#"" """""" / | | ????????????????????#"" """""" ######## | | ????????????????????# " """""" #??????? | | ????????????????????# " "" #??????? | | ????????????????????# " " "#??????? | | ????????????????????#"" """"" """ " #??????? | | ????????????????????#" @ p """ """#??????? | | ????????????????????# MMM "" "" """#??????? | | ????????????????????# YMMM " #??????? | | ????????????????????# YpMMM " " " #??????? | | ????????????????????" " """" " #??????? | | ????????????????????" " """" #??????? | | ????????????????????" " " #??????? | | ????????????????????#! " #??????? | | ????????????????????# " """"""""#??????? | | ????????????????????# " " " #??????? | | ????????????????????#######################??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 100 Energy Generation 65 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 450 Weapon Shielding 100 Evasion (%) 61 Targeting Accuracy 16 Target Analysis 6 Core Analysis 8 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. Launcher Guidance Computer | x2 | -7/Factory | Preloaded Imp. Antigrav System | x2 | -5/Factory | Preloaded Q-thruster | x2 | -4/Factory | Preloaded Cmb. Gravmag System | x2 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Meet Your Maker Challenges ------------ None Game ------ Seed SupersonicShadeBay Manual? 0 Play Time 02:41:04 Cumulative 151.4 hours Start 2021.04.15 @ 22:22:40 End 2021.04.16 @ 15:24:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 171 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c9b5db8-467e-4ab0-89f6-aa1084f779ac