Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.24 @ 19:05:16 Player: Horse Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (150) 750 Value Destroyed (4329) 4329 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1060) 1060 TOTAL SCORE: 9099 Bonus ------- High Alert Combat Kills 605 Follower Combat Kills 255 Entered Garrisons 200 Cogmind --------- Core Integrity 642/700 Matter 120/300 Energy 30/160 System Corruption 1% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Actuator Array Hardlight Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Carbon-fiber Leg Advanced Weight Redist. System Improved Sensor Array Improved Melee Analysis Suite Microactuators Actuator Array Shield Generator Missile Launcher Axe Blade Saw Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Phase Shifter Improved Utility Shielding Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Precision Shock Rifle Gauss Rifle Ripper > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Sensor Array Improved Melee Analysis Suite Microactuators Actuator Array Actuator Array Shield Generator Missile Launcher Axe Blade Saw [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . 2 2 . . 1 Weapon 1 | . . . . . . 1 Parts Attached 194 | 6 12 39 80 19 18 20 Power 12 | 1 1 2 4 . 3 1 Engine 9 | 1 1 2 4 . 1 . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 27 | 2 1 9 10 1 2 2 Treads 1 | . . 1 . . . . Leg 22 | 2 1 6 8 1 2 2 Wheel 4 | . . 2 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 80 | 1 6 10 40 9 8 6 Device 49 | . 4 4 23 8 5 5 Storage 6 | 1 1 2 1 . 1 . Processor 5 | . . 1 1 1 2 . Hackware 4 | . . . 4 . . . Protection 16 | . 1 3 11 . . 1 Artifact . | . . . . . . . Weapon 75 | 2 4 18 26 9 5 11 Energy Gun 24 | 1 1 8 9 1 2 2 Energy Cannon 9 | . . 3 6 . . . Ballistic Gun 12 | 1 2 2 3 2 . 2 Ballistic Cannon . | . . . . . . . Launcher 13 | . . 4 5 2 . 2 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 14 | . . . 2 4 3 5 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . Unidentified Prototypes 7 | . . 3 3 . 1 . Corrupted Parts 2 | . . 2 . . . . System Corruption 2 | . . 2 . . . . Parts Lost 34 | . 2 11 13 1 . 7 Power 5 | . . 2 2 . . 1 Propulsion 6 | . . 3 3 . . . Utility 13 | . 1 2 6 1 . 3 Weapon 10 | . 1 4 2 . . 3 Highest Loss Streak 8 | . 1 5 8 1 . 7 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 96 | . 99 92 95 100 98 99 Engine 9 | . 14 10 8 9 7 6 Leg 18 | . 27 18 16 18 16 15 Wheel 1 | . . 2 1 . . . Device 15 | . 11 12 10 21 27 28 Storage 10 | . 14 11 9 9 9 7 Processor 7 | . . 7 9 9 9 7 Hackware 3 | . . . 10 . . . Protection 9 | . 2 9 12 14 9 8 Energy Gun 7 | . 13 9 6 6 1 6 Energy Cannon 3 | . . 5 4 . . . Ballistic Gun 4 | . 14 1 4 4 . . Slashing Weapon 3 | . . . . 5 16 15 Naked Turns . | . . . . . . . Heaviest Build 50 | 13 20 27 38 41 36 50 Greatest Support 47 | 20 20 26 39 36 36 47 Greatest Overweight (x) 8 | . . 7 8 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 4 9 10 10 10 10 10 Average Carried 9 | 1 6 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 10 10 Class Distribution -------------------- 52% | Mutant 25% | Scavenger-Mutant 21% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Matter Collected 2983 | 266 166 789 1110 193 355 104 Remotely . | . . . . . . . Salvage Created 4683 | 94 531 1722 1749 298 52 237 Parts 302 | 8 31 115 94 33 6 15 Haulers Intercepted 8 | . 1 4 3 . . . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 103 | . 10 32 36 17 1 7 Melee 5 | . . . . 3 . 2 Guns 44 | . 10 14 16 1 1 2 Cannons 14 | . . 4 10 . . . AOE 40 | . . 14 10 13 . 3 Classes Destroyed 17 | 2 5 4 4 1 . 1 Worker 12 | . 1 6 4 . . 1 Builder 2 | . . 1 1 . . . Tunneler 3 | 1 . 2 . . . . Hauler 8 | . 1 4 3 . . . Recycler 7 | 1 . 5 1 . . . Mechanic 1 | . . . 1 . . . Operator 5 | . 2 1 2 . . . Watcher 9 | . 2 3 3 . 1 . Swarmer 20 | . . 6 2 8 1 3 Cutter 2 | . . . . 2 . . Grunt 51 | . 10 17 17 5 . 2 Brawler 2 | . . 1 . . . 1 Duelist 1 | . . . 1 . . . Sentry 21 | . . 8 11 2 . . Specialist 2 | . . . 2 . . . Hunter 3 | . . . 3 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 16 | 2 3 16 9 11 1 3 Combat Bots Only 11 | . 2 7 7 11 1 3 Max Kills in Single Turn 3 | 1 1 3 3 3 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 3 . 1 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Damage Taken 5591 | . 522 1198 2482 322 15 1052 Core 856 | . 126 172 456 44 . 58 Absorbed by Shields 427 | . . 65 240 42 8 72 Redirected to Shielding 209 | . . 10 114 29 . 56 Regen/Repaired (Parts) 531 | . 59 111 223 . 138 . Core Remaining (%) 53 | 100 49 57 . . 9 . Volleys Fired 332 | 6 54 92 149 17 2 12 Largest 3 | 2 2 2 2 2 1 3 Hottest 136 | 70 70 130 136 86 61 119 Shots Fired 568 | 12 108 142 261 20 2 23 Gun 426 | 12 108 100 180 6 2 18 Cannon 94 | . . 25 69 . . . Launcher 47 | . . 16 12 14 . 5 Special 1 | . . 1 . . . . Kinetic 168 | 6 54 29 67 3 . 9 Thermal 317 | 6 54 70 182 3 2 . Explosive 47 | . . 16 12 14 . 5 Electromagnetic 36 | . . 27 . . . 9 Robot Hit Streak 18 | 2 6 14 18 9 11 12 Robot Miss Streak 17 | 2 4 7 17 1 . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 415 | 6 64 103 204 17 3 18 Core Hits 339 | 3 32 99 162 26 2 15 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 12 | . 6 3 3 . . . Burn 7 | . 4 . 3 . . . Destroy 2 | . 2 . . . . . Corrupt 3 | . . 3 . . . . Melee Attacks 32 | . . . 3 8 3 18 Impact . | . . . . . . . Slashing 31 | . . . 2 8 3 18 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 1 . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . 1 2 . . Damage Inflicted 10708 | 55 668 2958 4768 1324 76 859 Guns 4451 | 55 668 1217 2143 107 34 227 Cannons 1454 | . . 308 1146 . . . Explosions 4300 | . . 1430 1436 984 . 450 Melee 498 | . . . 41 233 42 182 Ramming 5 | . . 3 2 . . . Kinetic 1605 | 30 306 408 724 55 . 82 Thermal 4030 | 25 362 992 2565 52 34 . Explosive 4057 | . . 1187 1436 984 . 450 Electromagnetic 513 | . . 368 . . . 145 Impact . | . . . . . . . Slashing 498 | . . . 41 233 42 182 Piercing . | . . . . . . . Highest Corruption 2 | . 1 2 1 1 1 1 Average Corruption 1 | . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . 7 9 9 4 3 . Message Errors 9 | . 3 2 2 1 1 . Matter Fused 9 | . 3 2 . 2 2 . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 3 | . . 2 1 . . . Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 3 | . 1 . 2 . . . Data Loss (major) 2 | . . . 2 . . . Misfires 2 | . . 2 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 229 | . . 156 1 71 . 1 Projectiles 6 | . . 5 1 . . . Explosions 189 | . . 151 . 38 . . Melee 34 | . . . . 33 . 1 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 274 | . . 222 . 31 . 21 Shots 6 | . . 4 . 1 . 1 Rammed . | . . . . . . . Targets Rammed 3 | . . 2 1 . . . Kicked 3 | . . 2 1 . . . Crushed . | . . . . . . . Highest Temperature 442 | 100 180 442 374 207 24 102 Average Temperature 72 | 47 57 87 73 66 12 46 Received Heat Transfer 1854 | . 333 451 862 87 . 121 Effects 6 | . . 3 3 . . . Shutdowns 1 | . . . 1 . . . Interference 2 | . . 2 . . . . Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . . 1 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 3 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . 2 1 8 1 . . Heat Transferred 7580 | 74 1369 1450 4502 111 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 3 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Peak Influence 1001 | 10 258 573 724 1001 792 336 Initial 487 | . 6 . 231 470 487 288 Average 371 | 3 89 329 469 688 634 225 Maximum Alert Level 3 | . 1 2 3 3 3 1 Low Security (%) 21 | 100 87 13 . . . 49 Level 1 32 | . 12 66 19 . . 50 Level 2 42 | . . 20 79 46 88 . Level 3 3 | . . . 1 53 11 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 4 8 . . 3 Investigation 4 | . . 1 2 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 7 | . 1 2 4 . . . Assault 2 | . . 1 1 . . . Garrison 2 | . . . 1 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Distress Signals 10 | . 2 6 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 162 | . 19 38 61 11 12 21 Peak Tracking Total 12 | . 4 6 8 5 4 12 Tactical Retreats 4 | . . . 2 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Traps Triggered 4 | . 1 1 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts 31 | . 24 . 7 . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed 6 | . 2 . 4 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Disabled 12 | . . 7 1 1 . 3 Max in Single Turn 5 | . . 5 1 1 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Accessed 47 | . 10 12 14 2 4 5 Terminals 32 | . 7 8 9 2 2 4 Fabricators . | . . . . . . . Repair Stations 6 | . 1 2 2 . 1 . Recycling Units 6 | . 2 1 1 . 1 1 Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 170 | . 33 49 47 7 11 23 Successful 93 | . 18 26 32 1 7 9 Failed 76 | . 14 23 15 6 4 14 Catastrophic 7 | . 1 2 1 2 1 . Database Lockouts 1 | . 1 . . . . . Manual 84 | . 21 24 26 . 5 8 Terminals 111 | . 25 32 28 7 4 15 Fabricators . | . . . . . . . Repair Stations 26 | . 4 7 10 . 5 . Recycling Units 20 | . 4 2 4 . 2 8 Scanalyzers 10 | . . 8 2 . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 31 | . 9 6 10 1 1 4 Robot Schematic 1 | . . . . . . 1 Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 3 | . 1 1 1 . . . Branch Access Points 4 | . 1 1 1 . 1 . Emergency Access Points 2 | . 1 . . 1 . . Machine Index 1 | . . . 1 . . . Terminal Index 3 | . 1 1 1 . . . Fabricator Index 1 | . . . . . . 1 Unreport Threat 3 | . 1 1 1 . . . Locate Traps 6 | . 2 2 1 . . 1 Reprogram Traps 1 | . . . 1 . . . Transport Status 1 | . . . . . . 1 Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 20 | . 2 4 10 . 4 . Scan Component 10 | . 1 2 5 . 2 . Repair 10 | . 1 2 5 . 2 . Recycling Unit Hacks 4 | . 1 . 1 . 1 1 Retrieve Components 4 | . 1 . 1 . 1 1 Scanalyzer 10 | . . 8 2 . . . Insert Component 4 | . . 3 1 . . . Analyze 6 | . . 5 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 27 | . 6 8 8 . 1 4 Terminals 19 | . 4 7 6 . . 2 Track 1 | . . . 1 . . . Assimilate 1 | . . 1 . . . . Botnet 11 | . 3 4 3 . . 1 Disrupt 2 | . . 1 1 . . . Operators 4 | . 1 1 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 2 1 2 . 1 2 Reject 6 | . 2 1 1 . 1 1 Recyclers 2 | . . . 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 42 | . 9 10 12 2 4 5 Full Trace Events 12 | . 3 5 2 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 10 | . 1 2 5 . 2 . Time 332 | . 26 45 185 . 76 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . . . 9 . 3 . Parts Scanalyzed 4 | . . 3 1 . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . no_distress 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 1 Highest-Rated Group 64 | . . . . 64 64 39 Highest-Rated Ally 39 | . . . . 39 39 39 Total Orders . | . . . . . . . Ally Attacks 32 | . . . . . 31 1 Total Damage 530 | . . . . . 530 . Kills 10 | . . . . . 10 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Turns Passed 6685 | 78 849 1666 2397 310 502 883 Spaces Moved 3349 | 44 499 804 1061 135 282 524 Core 15 | 5 . 1 9 . . . Treads 4 | . . 4 . . . . Legs 3053 | 39 499 610 964 135 282 524 Wheels 277 | . . 189 88 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 90 105 105 120 Average Speed 139 | 112 120 155 145 122 121 138 Slowest Speed 450 | 120 120 400 450 185 185 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 49 | 3 95 79 82 37 34 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 17 | . . 9 . 1 1 6 Terrain Destroyed 327 | . . 192 77 27 1 30 Melee 7 | . . . . . 1 6 Projectile 3 | . . 1 . . . 2 AOE 317 | . . 191 77 27 . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Total 4737 | 59 649 1074 1649 242 435 629 Wait 658 | . 51 99 284 63 114 47 Move 3343 | 43 498 803 1060 134 281 524 Hop . | . . . . . . . Pick Up 69 | 4 5 12 32 3 7 6 Fast Attach 56 | 6 4 20 19 . 6 1 Attach 25 | . 2 6 12 2 1 2 Detach 14 | . 1 7 4 . 2 . Swap 114 | . 6 14 49 17 11 17 Drop 68 | . 4 19 30 . 9 6 Fire 332 | 6 54 92 149 17 2 12 Melee 24 | . . . 2 6 2 14 Ram . | . . . . . . . Kick 3 | . . 2 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 31 | . 24 . 7 . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 391 | -10/Materials | Central database locked down 424 | -10/Materials | Discovered new exit (range 12) 535 | -10/Materials | Repaired Aluminum Leg 552 | -10/Materials | Core integrity fell below 50% 613 | -10/Materials | Identified exit to Mines 698 | -10/Materials | Discovered new exit (range 3) 912 | -10/Materials | Discovered new exit (range 14) 928 | -10/Materials | Entered another Materials area 928 | -9/Materials | Evolved 2 slots: Utility x2 1161 | -9/Materials | Destroyed 7 combat bots 1330 | -9/Materials | Discovered new exit (range 16) 1390 | -9/Materials | Repaired Lgt. Armor Plating 1538 | -9/Materials | Identified exit to Mines 1669 | -9/Materials | Discovered new exit (range 5) 1901 | -9/Materials | Repaired Hvy. EM Pulse Gun 2226 | -9/Materials | Lost 5 parts (1p1n1u2w) 2450 | -9/Materials | Discovered new exit (range 7) 2528 | -9/Materials | First assault squad dispatched 2594 | -9/Materials | Entered another Materials area 2594 | -8/Materials | Evolved 2 slots: Utility x2 2953 | -8/Materials | Destroyed 7 combat bots 3066 | -8/Materials | Build established: Scavenger-Mutant 3144 | -8/Materials | Discovered new exit (range 10) 3394 | -8/Materials | First assault squad dispatched 3530 | -8/Materials | Crushed by falling debris 3530 | -8/Materials | Core integrity fell below 50% 3544 | -8/Materials | Lost 8 parts (1p2n4u1w) 3735 | -8/Materials | Repaired Rocket Launcher 3763 | -8/Materials | Repaired Aluminum Leg 3815 | -8/Materials | Repaired Adv. Beam Cannon 3896 | -8/Materials | Discovered new exit (range 15) 3903 | -8/Materials | Build established: Hacker-Mutant 4600 | -8/Materials | Repaired Hardlight Generator 4641 | -8/Materials | Repaired Carbon-fiber Leg 4919 | -8/Materials | Garrison activated, responded to threat 4937 | -8/Materials | Discovered new exit (range 5) 4984 | -8/Materials | Core integrity fell below 20% 4986 | -8/Materials | Identified exit to Garrison 4991 | -8/Materials | Entered Garrison 5046 | -8/Garrison | Build established: Mutant 5111 | -8/Garrison | Triggered checkpoint 5117 | -8/Garrison | Triggered checkpoint 5176 | -8/Garrison | Destroyed 11 combat bots 5180 | -8/Garrison | Triggered checkpoint 5241 | -8/Garrison | Discovered new exit (range 10) 5288 | -8/Garrison | Rescued a captive Derelict 5290 | -8/Garrison | Rescued a captive Derelict 5301 | -8/Garrison | Entered Materials 5301 | -8/Materials | Accompanied by 2 allies 5498 | -8/Materials | Repaired VSS Leg 5538 | -8/Materials | Repaired Carbon-fiber Leg 5707 | -8/Materials | Build established: Scavenger-Mutant 5781 | -8/Materials | Discovered new exit (range 10) 5802 | -8/Materials | Identified exit to Factory 5803 | -8/Materials | Entered Factory 5803 | -7/Factory | Accompanied by 1 ally 5803 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6081 | -7/Factory | Discovered new exit (range 6) 6087 | -7/Factory | Identified exit to Lower Caves 6610 | -7/Factory | Garrison activated, responded to threat 6670 | -7/Factory | Cargo convoy interrupted 6686 | -7/Factory | Self-destructed Last Messages --------------- 06675_ H-55 Commando unfolds itself. 06675_ U-05 Engineer lays Concrete. 06675_ Lgt. Angular Momentum Engine destroyed. 06676_ U-05 Engineer lays Concrete. 06677_ Penetrated by Slug. 06678_ U-05 Engineer lays Concrete. 06678_ Imp. Utility Shielding destroyed. 06678_ U-05 Engineer lays Concrete. 06680_ Phase Shifter destroyed. 06680_ U-05 Engineer lays Concrete. 06681_ Acquired Lgt. Nuclear Core. 06682_ The unstable cave ceiling collapses. 06682_ Hrd. Medium Armor Plating destroyed. 06683_ U-05 Engineer lays Concrete. 06684_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06684_ U-05 Engineer builds a Wall. 06684_ Prc. Shock Rifle destroyed. 06685_ Gauss Rifle destroyed. 06686_ Ripper destroyed. 06686_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ????###????????????????????? | | ????????????????????? ####T #### ??????????????? | | ????????????????????? ????????????? | | ????????????????????? ????????????? | | ?????????????????????? [! "???????????? | | ?????????????????????? [! "???????????? | | ?????????????????????? ??????????? | | ??????????????????????# ??????????? | | ??????????????????????# * ??????????? | | ??????????????????????# ! = ?????????? | | ????????????????????### *% A u!!u ?????????? | | ????????????????????# # [ % ????????? | | ?????????????????????# # %i = ????????? | | ?????????????????????# # = p ????????? | | ?????????????????????# u@ ###### F""????????????? | | ?????????????????????# i #?????????????????????? | | ?????????????????????# #p# #?????????????????????? | | ?????????????????????#?#x# ####??????????????????? | | ???????????????????????#h####"######?????????????? | | ???????????????????????#h# = #?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????#%# """ """ #?????????????? | | ?????????????????????###%# """ """ #?????????????? | | ?????????????????????# =%# """ """ #?????????????? | | ?????????????????????# !# #?????????????? | | ?????????????????????+ + !#?????????????? | | ?????????????????????# ###########?????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????#+##+#??# #???????????????????????? | | ?????????????# #??# #???????????????????????? | | ?????????????# #??# #???????????????????????? | | ??????????#### #??# #???????????????????????? | | ??????????+ #??# #???????????????????????? | | ??????????#[ #??# #???????????????????????? | | ??????????# /// #??# #???????????????????????? | | ??????????# /// #?## ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 280 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreStructuralCarapace Manual? 0 Play Time 01:33:23 Cumulative 1067.4 hours Start 2023.09.24 @ 02:16:11 End 2023.09.24 @ 19:05:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 443 Rogue 443 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e39bbd90-7ad6-4893-8500-a2a1db9daed0