Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 21:27:56 Player: shockman27 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1781) 1781 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4411 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 141/300 Energy 46/100 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (10) --- Small Storage Unit Large Storage Unit Medium Matter Pod (100) Structural Scanner Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Minigun High-powered Shotgun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Small Storage Unit Large Storage Unit Medium Matter Pod Structural Scanner Beam Rifle Beam Rifle Particle Gun Heavy Assault Rifle [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 2 | . . . 1 1 Weapon 1 | . . 1 . . Parts Attached 72 | 7 6 26 24 9 Power 8 | 2 1 3 2 . Engine 7 | 2 1 2 2 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 20 | 2 . 8 7 3 Treads . | . . . . . Leg 20 | 2 . 8 7 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 5 5 1 Device 4 | . 1 1 1 1 Storage 7 | 1 2 3 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 29 | 2 2 10 10 5 Energy Gun 10 | 1 . 2 4 3 Energy Cannon . | . . . . . Ballistic Gun 13 | 1 1 5 4 2 Ballistic Cannon 1 | . . 1 . . Launcher 5 | . 1 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 33 | . 4 2 11 16 Power 5 | . 1 1 1 2 Propulsion 11 | . 2 . 3 6 Utility 5 | . . 1 2 2 Weapon 12 | . 1 . 5 6 Highest Loss Streak 16 | . 4 1 9 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 98 82 83 88 Engine 7 | . 13 7 2 13 Core 1 | . . 1 1 . Leg 23 | . 27 18 26 23 Device 5 | . 13 5 2 5 Storage 10 | . 14 11 9 7 Processor 3 | . . . 8 7 Protection 4 | . . 5 7 5 Energy Gun 11 | . 13 11 9 8 Ballistic Gun 14 | . 14 13 14 13 Launcher 2 | . . 6 . . Peak Build Rating 28 | 6 7 18 23 28 Average Rating 12 | 5 6 10 15 24 On Entrance 10 | . 6 4 18 23 Naked Turns . | . . . . . Heaviest Build 40 | 13 14 21 39 40 Greatest Support 47 | 20 20 33 43 47 Greatest Overweight (x) 5 | . 3 4 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 Average Capacity 8 | 7 8 8 9 10 Most Carried 10 | 6 8 8 10 10 Average Carried 7 | 3 7 7 7 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 6 8 8 10 4 Class Distribution -------------------- 32% | Scavenger-Gunner 25% | Mutant 13% | Scavenger-Skirmisher 13% | Scavenger-Tank 7% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1484 | 181 198 599 504 2 Remotely . | . . . . . Salvage Created 1793 | . 174 845 483 291 Parts 133 | . 20 69 31 13 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 6 18 12 5 Guns 34 | . 6 14 10 4 AOE 6 | . . 4 2 . Classes Destroyed 10 | . 4 3 2 1 Worker 6 | . 2 2 2 . Builder 1 | . . . 1 . Hauler 1 | . . 1 . . Operator 2 | . . 1 1 . Watcher 7 | . 2 3 2 . Swarmer 9 | . 5 4 . . Grunt 19 | . 1 8 8 2 Sentry 10 | . . 6 3 1 Specialist 2 | . . . . 2 Hunter 1 | . . . 1 . Best Kill Streak 6 | . 3 5 6 4 Combat Bots Only 6 | . 3 4 6 4 Max Kills in Single Turn 5 | . 2 5 3 1 Gunslinging . | . . . . . Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 390 | . 50 66 122 152 Missed 118 | . 12 12 39 55 Damage Taken 4965 | . 542 781 1508 2134 Core 1244 | . 91 96 330 727 Absorbed by Shields . | . . . . . Redirected to Shielding 16 | . . . 16 . Regen/Repaired (Parts) 83 | . . 83 . . Core Remaining (%) 69 | 100 63 76 40 . Volleys Fired 172 | . 41 58 42 31 Largest 3 | . 2 3 3 3 Hottest 177 | . 80 129 113 177 Shots Fired 400 | . 72 147 109 72 Gun 371 | . 71 137 91 72 Cannon 18 | . . 5 13 . Launcher 11 | . 1 5 5 . Special . | . . . . . Kinetic 240 | . 40 82 81 37 Thermal 149 | . 31 60 23 35 Explosive 11 | . 1 5 5 . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 4 11 13 5 Robot Miss Streak 10 | . 8 4 10 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 223 | . 21 92 72 38 Core Hits 108 | . 13 40 41 14 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 14 | . 2 6 3 3 Burn 12 | . 2 6 1 3 Destroy 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4206 | . 376 1380 1766 684 Guns 3051 | . 247 1184 936 684 Cannons 197 | . . 39 158 . Explosions 958 | . 129 157 672 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2174 | . 136 742 907 389 Thermal 1182 | . 219 481 187 295 Explosive 850 | . 21 157 672 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . 1 . . . Matter Fused 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 52 | . 21 . 31 . Projectiles . | . . . . . Explosions 52 | . 21 . 31 . Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage 329 | . 101 . 119 109 Shots 7 | . 2 . 4 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 404 | . 25 404 102 201 Average Temperature 61 | . 8 87 31 63 Received Heat Transfer 1518 | . 204 354 774 186 Effects 5 | . . 2 . 3 Interference 4 | . . 1 . 3 Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . 1 3 . 2 Heat Transferred 3769 | . 581 1850 450 888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 311 | . 168 311 286 139 Initial 131 | . . 38 131 81 Average 111 | . 59 122 148 91 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 90 | 100 100 85 86 100 Level 1 9 | . . 14 13 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 3 1 3 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 6 | . 1 1 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 19 23 17 14 Peak Tracking Total 7 | . 4 5 7 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 2 . 4 1 Max in Single Turn 2 | . 2 . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 2 6 2 1 Terminals 10 | . 2 5 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 4 15 7 1 Successful 15 | . 2 9 3 1 Failed 12 | . 2 6 4 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 21 | . 4 9 7 1 Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 2 5 3 1 Record 3 | . . . 2 1 Emergency Access Points 3 | . . 2 1 . Locate Traps 2 | . 1 1 . . Transport Status 1 | . . 1 . . Recall Reinforcements 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 5 2 1 Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3902 | 115 782 1454 1176 375 Spaces Moved 2166 | 89 511 736 634 196 Core 33 | 9 1 20 . 3 Treads . | . . . . . Legs 2133 | 80 510 716 634 193 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 122 Average Speed 137 | 112 120 161 130 130 Slowest Speed 300 | 120 200 250 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 71 34 32 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 108 | . 29 36 28 15 Melee . | . . . . . Projectile . | . . . . . AOE 108 | . 29 36 28 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2747 | 100 613 882 893 259 Wait 285 | . 41 39 183 22 Move 2162 | 88 510 735 633 196 Hop . | . . . . . Pick Up 29 | 5 9 9 5 1 Fast Attach 25 | 6 1 8 9 1 Attach 20 | . 1 5 7 7 Detach 1 | . . . 1 . Swap 27 | 1 4 13 8 1 Drop 26 | . 6 15 5 . Fire 172 | . 41 58 42 31 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 3) 715 | -10/Materials | Discovered new exit (range 13) 898 | -10/Materials | Entered another Materials area 898 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 927 | -9/Materials | Lost 4 parts (1p2n1w) 1153 | -9/Materials | Repaired Aluminum Leg? 1365 | -9/Materials | Repaired Lgt. Ion Engine 1672 | -9/Materials | Build established: Scavenger-Tank 2205 | -9/Materials | Build established: Scavenger-Skirmisher 2333 | -9/Materials | Discovered new exit (range 8) 2352 | -9/Materials | Entered another Materials area 2352 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2596 | -8/Materials | Core integrity fell below 50% 2618 | -8/Materials | Lost 9 parts (1p3n1u4w) 2916 | -8/Materials | Build established: Scavenger-Gunner 3381 | -8/Materials | Discovered new exit (range 16) 3528 | -8/Materials | Entered Factory 3528 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3880 | -7/Factory | Core integrity fell below 50% 3892 | -7/Factory | Core integrity fell below 20% 3903 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03881_ Particle Gun destroyed. 03882_ G-47 Trooper suffers critical hit (Burn). 03882_ G-47 Trooper critical meltdown. 03882_ Aluminum Leg melted. 03882_ Switching to secondary target: X-62 Marksman. 03882_ X-62 Marksman suffers critical hit (Burn). 03883_ Penetrated by Slug. 03888_ Overheating: System interference. 03888_ Beam Rifle temporarily disabled. 03888_ Targeting Computer temporarily disabled. 03888_ Beam Rifle temporarily disabled. 03889_ Penetrated by Slug. 03891_ Slug penetrates Wall. 03891_ Penetrated by Slug. 03892_ X-62 Marksman destroyed. 03893_ R-06 Scavenger collects Aluminum Leg. 03896_ R-06 Scavenger collects Pulse Rifle. 03896_ Knocked back. 03902_ R-06 Scavenger collects Aluminum Leg. 03903_ Beam Rifle destroyed. 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""" == %% ##???????????????????? | | ????????????##########;;%;%#???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 21 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed LauncherBlastFlakker Manual? 0 Play Time 00:56:10 Cumulative 11.4 hours Start 2025.03.17 @ 18:13:05 End 2025.03.17 @ 21:27:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 2 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6907cfc-c30f-4972-8e4d-ae47ac9a4a07